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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Altius on 20 April 2015, 05:34:10 PM

Title: Post Apocalypse "Big" battles
Post by: Altius on 20 April 2015, 05:34:10 PM
I'm curious, has anyone played PA as something larger than skirmish scale?

I've got an idea for a game to represent independent towns, remnants of governments, and large marauder bands battling each other for control of resources, maybe as a campaign game. Definitely bigger than skirmishes, though. Are there any rules out there that would work for something like that?
Title: Re: Post Apocalypse "Big" battles
Post by: CptJake on 20 April 2015, 08:13:13 PM
Undead States of America and the expansions may be of interest:

http://undeadstatesofamerica.com



Title: Re: Post Apocalypse "Big" battles
Post by: YPU on 20 April 2015, 08:19:13 PM
a 6mm post poc might be interesting. With stands of infantry or different classes of vehicles. Could probably be ran in HOTT.
Title: Re: Post Apocalypse "Big" battles
Post by: Mr.Marx on 20 April 2015, 08:42:47 PM
I've been thinking about Post-apocaliptic naval actions for a while now.

The waters rise and it all goes a bit Waterworld...
Title: Re: Post Apocalypse "Big" battles
Post by: v_lazy_dragon on 20 April 2015, 08:57:19 PM
The force-on-force wasteland  supplement has a mission at the  larger end of the skirmish spectrum with  two roughly platoon level forces slugging it out...
Title: Re: Post Apocalypse "Big" battles
Post by: krieghund on 22 April 2015, 07:01:49 PM
The USE ME PA rules might be worth a look.

Title: Re: Post Apocalypse "Big" battles
Post by: Messyart on 22 April 2015, 08:02:42 PM
I used my own rules to field some pretty sizeable raider gangs against some pretty well-equipped wanderers.
Keeping track of numbers became a little bit clumsy after a few good rounds of combat..
Title: Re: Post Apocalypse "Big" battles
Post by: gimzod on 23 April 2015, 11:05:06 AM
The force-on-force wasteland  supplement has a mission at the  larger end of the skirmish spectrum with  two roughly platoon level forces slugging it out...

We're can you get force on force wasteland?
Title: Re: Post Apocalypse "Big" battles
Post by: v_lazy_dragon on 23 April 2015, 11:16:35 AM
We're can you get force on force wasteland?
It used to be in the PDF bundle you got when you signed up for their loyalty scheme thing (opperator?) basically you got a handful of PDFs, asccess to a special section of the forum and discounts from selected companies for something like $10/a year. The PDF has 3 scenarios (raiders vs a settlement's special forces, 2 clashing wasteland warlords and a ambush Z scenario), abit of fluff on their generic-yet-slightly-fallout-esque setting (It also partly reminds me of The Postman) and some short, simple force lists for Raiders, a couple of Warlord settlement forces, the not-brotherhood-of-steel and some simple guides for rules for mutants. There has been talk on and off for a couple of years regarding a prope wasteland supplement book for either FoF or Tomorow's war, although nothing has materialised yet...
Title: Re: Post Apocalypse "Big" battles
Post by: Ahistorian on 23 April 2015, 09:20:07 PM
The rules I'm working on at the moment feature a mix of solo models, units and vehicles, and can be expanded up to (probably) company size, though I haven't tried anything bigger than a platoon yet. They should hopefully see the light of day in the next year or so. Aaaaaand now they're jinxed.
Title: Re: Post Apocalypse "Big" battles
Post by: PatrickWR on 20 May 2015, 03:02:04 AM
There's actually a pretty nifty game out there called Warfare in the Age of Madness, where you basically play doomed combat companies fighting on a nightmarish post-apocalyptic battlefield, trying to salvage supplies and just survive.

http://www.warfareintheageofmadness.com/
Title: Re: Post Apocalypse "Big" battles
Post by: Anna Elizabeth on 20 May 2015, 03:38:03 AM
I've been thinking about skirmish and larger actions in the Twilight:2000 timeline. I'm probably the very last T2K fan left, and I only got into it in 2008, but I love the story and the idea of it.

Anyway, I've been thinking Micro-Armour T2K, and using some horse cav from the WW2 line, and doing brigade-style battles from the Twilight War.
Title: Re: Post Apocalypse "Big" battles
Post by: 6milPhil on 20 May 2015, 04:07:55 AM
I've still got TW2000 from playing it back when it was a futuristic scenario.  lol

For large actions where you might want it more about commanding forces I'd suggest Cold War Commander, I use the Blitzkrieg version for 6mm WW2.
Title: Re: Post Apocalypse "Big" battles
Post by: Anna Elizabeth on 20 May 2015, 04:17:14 AM
I've still got TW2000 from playing it back when it was a futuristic scenario.  lol

For large actions where you might want it more about commanding forces I'd suggest Cold War Commander, I use the Blitzkrieg version for 6mm WW2.

XD  I didn't play it then, but I'm old enough to remember when the Twilight War seemed like a plausible future.

I do have Cold War Commander, that should work. I was thinking of US 5th Infantry, as presented in the T2K main set.

I'm also doing some 1/35 scale models as T2K survivors.
Title: Re: Post Apocalypse "Big" battles
Post by: 6milPhil on 21 May 2015, 02:41:09 PM
I've just found the Thunder Road rules... no idea if they're of any use.

http://files.geekdo.com/geekfile_download.php?filetype=application%2Fpdf&filename=ThunderRoad.pdf&filecode=lhb8d5a8w&validationcode=9d72277ead8a4d40509e99842cd10d71

from:http://boardgamegeek.com/filepage/9832/thunderroadpdf
Title: Re: Post Apocalypse "Big" battles
Post by: eilif on 21 May 2015, 07:20:46 PM
The Latest version of the Wastelands rules, "Wastelands 3 Meltdown" seems to be aimed at slightly larger (platoon level aprox) battles. I rather liked 1.2 which was smaller scope, but the author certainly puts alot of development effort into a set of rules that is quite comprehensive and yet still free!
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/4759552/1/
Title: Re: Post Apocalypse "Big" battles
Post by: sleep when Im lead on 21 May 2015, 11:43:12 PM
It might be a bit old school but command decision is a good game, with mechanics that work and a good campaign system. It will handle battalions and even regiments. You can use figures between 6mm and 20mm.

Equally old school, there is also a mass battles system in Aftermath. I wouldn't recommend the rules (very realistic and a bit too realistic) but it would be a good place to get some ideas.
Title: Re: Post Apocalypse "Big" battles
Post by: Lagartija Mike on 27 May 2015, 02:23:35 PM
I like the idea of a Darkest America thing as opposed to a colonial Darkest Africa, with (barely) surviving, second rate Euro and South American troops coming in to salvage goods and finding resistance. Maybe with New Orleans, Corpus Christi and the Brooklyn Navy Yards the last half-functioning ports as points of entry.
Title: Re: Post Apocalypse "Big" battles
Post by: Anna Elizabeth on 27 May 2015, 02:28:17 PM
I like the idea of a Darkest America thing as opposed to a colonial Darkest Africa, with (barely) surviving, second rate Euro and South American troops coming in to salvage goods and finding resistance. Maybe with New Orleans, Corpus Christi and the Brooklyn Navy Yards the last half-functioning ports as points of entry.

Twilight:2000 has a bit of that. Mexico, with help from the Soviet "Division Cuba", invades Texas, and Soviets invade Alaska. The US splits into 2 factions, MILGOV and CIVGOV.

In Texas and Oklahoma, the remnants of 49th Armored Division, with a few tanks, lots of "Hillbilly Armor" trucks, and cadets from the Air Force Academy, are loyal to MILGOV and doing their best.
Title: Re: Post Apocalypse "Big" battles
Post by: Lagartija Mike on 27 May 2015, 09:41:41 PM
Sounds good, I'll have to look into it. I like to blend harcore realism with a generous smear of anachronistic bullshit: find an excuse to blend early 20C tech with more modern stuff, Russian Civil War armored trains and Nazi rocketry mixed with thermobarbics and genetic mayhem.
Title: Re: Post Apocalypse "Big" battles
Post by: Anna Elizabeth on 27 May 2015, 09:54:40 PM
The T:2000 pdf files are pretty inexpensive, and there are some excellent fansites and resources around.

http://forum.juhlin.com/ (http://forum.juhlin.com/) This forum is a good start, a lot of people there have links to their fan stuffs.
Title: Re: Post Apocalypse "Big" battles
Post by: commissarmoody on 28 May 2015, 12:08:04 AM
I Also recommend TW2000, if not for the game play at least for the back ground. Very well thought out.
I need to see if the guys at the club would like to play a game. :)