Lead Adventure Forum
Miniatures Adventure => Call of Cthulhu => Topic started by: Chris Abbey on 03 June 2015, 06:21:31 AM
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Pulp Alley is my favourite game for any sort of skirmish action, Dave & Mila have done such a great job at creating a game that is fun to play, provides a great narrative based game and is adaptable for any period or genre.
I have just started Cthulhu gaming using Pulp Alley, some great Miniatures from Dunwich Detectives range from EM4 and our Fothrington Hall terrain set.
This thread is going to explore the concept as it develops.
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/556E/8702/936E/5B53/EE04/C0A8/190D/0704/Proto_shoggoth_m.jpg)
I have created some Pulp Alley Character Cards for Proto-Shoggoths & Night Gaunts so far...
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/556E/8702/936E/5B53/EE04/C0A8/190D/0704/night_gaunts_m.jpg)
These can be downloaded from our Hobby Pages at :http://wargamesbuildings.co.uk/Hobby-Pages/Pulp-Alley-28mm-Pulp-Adventure-Gaming/Pulp-Alley-Free-Character-Card-Directory (http://wargamesbuildings.co.uk/Hobby-Pages/Pulp-Alley-28mm-Pulp-Adventure-Gaming/Pulp-Alley-Free-Character-Card-Directory)
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/54D8/EA88/4DC1/058E/54EB/C0A8/190C/A6D5/house14.jpg)
Most of the action is likely to be centered around Fothrington Hall. Full details and loads of photos here:http://wargamesbuildings.co.uk/Terra-Blocks-Set-Fothrington-Hall (http://wargamesbuildings.co.uk/Terra-Blocks-Set-Fothrington-Hall)
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Great stuff. Must try using these.
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(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/s280x280/10989171_976590639052828_5355669917147334731_n.jpg?oh=0de47c6719a6613a9776f9c8aaee793e&oe=5631BBEF)
I have just painted up a trio of Mi-Gos for using in Pulp Alley.
I need to figure out their abilities. My understanding is that they fly and have a psychic attack.
Are their any other abilities that I need to represent?
Figure is from EM4's Dulwich Detective range.
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The concept should have plenty of potential. With LPL out of the way, I'm planning to give this combination some new thought again.
Now if you only check the shipping weight of mb031, I'll probably order assorted upgrades to various projects soon. ;)
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I have just painted up a trio of Mi-Gos for using in Pulp Alley.
I need to figure out their abilities. My understanding is that they fly and have a psychic attack.
Are their any other abilities that I need to represent?
Figure is from EM4's Dulwich Detective range.
As said elsewhere - Looks really nice.
Would it be possible to get a shot with some other figure in the frame? (Preferably a copplestone castings, or similar, as I know how big those are). I am a bit unsure as to how *big* or small these are.
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I think of Mi-Gos as being fairly similar to Nightgaunts, so I'd probably make them level 2 (Allies). For our Pulp Horror setting we allow Mythos characters to take extra abilities.
Shock - Mi-Go's look freaky but will only shock lower level enemies.
Winged - They have wings and can fly, but I see them as being fairly clumsy in Earth atmosphere (see Reanimated).
Reanimated - I think they are clumsy and slow, but capable of burst of speed. Reanimated can also represent their strange bodies.
Psi? - Personally, I'd never thought of them having psionics, but I may have missed something. I'd just call this their Shoot skill.
Cunning - They are supposed to be smart, so I'd put an extra die in Cunning.
So it could look something like this....
Mi-Go (level 2) - shocking, winged, cunning, and reanimated.
Health = D6
Brawl = 2d6
Shoot = 1d6
Dodge = n/a
Might = 1d6
Finesse = 1d6
Cunning = 2d6
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I break the rules a bit because I think of them as super-smart alien cultists. They are adept at both magic and advanced engineering / science.
This league has a couple of advanced robot henchmen to do their dirtywork. Lots of fun to play.
(http://imageshack.com/a/img661/11/MilvHU.jpg)