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Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Dalcor on 05 July 2015, 10:15:13 AM

Title: Frostgrave Review - not Preview
Post by: Dalcor on 05 July 2015, 10:15:13 AM
If you want to know more just click bellow :-)
http://wargamingasp.blogspot.cz/2015/07/frostgrave-review.html (http://wargamingasp.blogspot.cz/2015/07/frostgrave-review.html)
Title: Re: Frostgrave Review - not Preview
Post by: Prof.Witchheimer on 05 July 2015, 10:27:21 AM
Well done on that, very interesting review, thanks.

I'm still waiting for my copy of Frostgrave, looking forward to gaming it.
Title: Re: Frostgrave Review - not Preview
Post by: Dalcor on 05 July 2015, 11:02:53 AM
Thank you
Title: Re: Frostgrave Review - not Preview
Post by: Too Bo Coo on 05 July 2015, 11:05:46 AM
Thanks for this!  I think WSS this month also did a review :D 
Title: Re: Frostgrave Review - not Preview
Post by: gnomehome on 05 July 2015, 11:29:01 AM
Thank you for the effort you made.

Some of your remarks will be easier to understand once I have the rules myself, expecially the probability part. How you can have a Causs curve on a single D20 roll f.i. is not all that clear to me - as far as I understand probability theory, all numbers have an equal chance.

Title: Re: Frostgrave Review - not Preview
Post by: Dalcor on 05 July 2015, 12:18:23 PM
Right you are,
d20 is flat, so you have equaly 5% to get any result
with 2d10 you ahve higher probability to hit medium results, so as with 3d6. I will rewrite the statement

(http://i.imgur.com/aXSmt.png)
Title: Re: Frostgrave Review - not Preview
Post by: joe5mc on 06 July 2015, 04:05:42 PM
But...

Because a combat roll requires a figure not only to beat his opponent, but to also beat his opponent's armour on the same roll, it is a system that needs extreme results in order for combat to be decisive. You could use either 2d10 or 3d6, but by pushing the results to the middle of the curve, you will ensure that most combats end with only a few points of damage being done, or none.  You could play the game this way, but it would slow it down considerably, with lots of fightings going on for many turns.

Title: Re: Frostgrave Review - not Preview
Post by: Dalcor on 06 July 2015, 09:21:49 PM
Thats what I said. That Frostgrave needs higher results, so it needs d20 ;-) And I am happy with that (as can be man whose wizards rolls 1 and 1 and 3 on Summon Demon Spell) Lucky for me, we did not notice failure for summon demon

By the way, the combat is pretty slow even now with hit probability