Lead Adventure Forum
Miniatures Adventure => The Great War => Topic started by: tin shed gamer on 24 July 2015, 10:56:45 AM
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As the pictures of other vehicles in my collection have been well received I thought I'd add a few more .
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And a few more.
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Great stuff as always 8) 8)
Are these normal production castings?
cheers
James
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They are all more or less straight production castings.
The Austins are pre production so rear wheel mud guards are low,on the '18 the fuel tins , ditching beams,and storage boxes.are card(sorted out for production with more detail)
The Roll's have two turret options,the lanchesters have three turret options one with a second rear facing gun mount to represent the Russian rebuilds/convertions. Both the Roll's and the lanchesters have a spoked and wire wheel options(couldn't remember where I'd put the bag of wheels when I built these),
The Minerva is an original one piece casting with built in wheels(it now comes with separate metal wheels),and the Romfell has two head lights not three.
Of the top of my head I think that covers it.
Mark
(Forgot to mention the driver's head comes with both Austin's,I dropped the armour by scoring a 'U'shape around it just so the driver was easier to see)
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They look fab Mark! Fantastic sculpts.
Please tell me you have gamed "Wacky Racers" with those!! 8) 8)
Cheers
Matt
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What a great collection :-*
There is something very appealing about these early period armoured cars isn't there? I wonder what it is...
The kind of Heath-Robinson quaintness contrasted with their deadly intent perhaps?
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Matt never tried it but I think the steam locomotive's I'm doing might be more fun,for this kind of game.
CB. All of the above,and the standardisation (ish) approach to a production run of a vehicle is maddening and fun at the same time when your sculpting ,is bit hard to get across sometimes to people,who live in the age of mass production .
But my favourite point is the lack of 'Tiger syndrome ' in an age where they can cause havoc,but can still be taken out by infantry with a tin opener,and a harsh word,or stopped by a puddle and wet leaves on the road.
It keeps games fluid and open .
Mark.
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Great stuff! 8)
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I have really enjoyed your vehicle threads :-*
LB
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Fantastic. Loved them even more than your French vehicles. Do you game with them?
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Yes is the short answer,but not recently as I've been sidetracked by another project which is taking up my gaming time to build it.is the long answer :D
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Really nice! How did you do the cross on the side of the Romfell? I'm struggling with mine.
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At the risk of sounding all zen.
I don't paint a cross,that's just the space left over when I've finished painting. ;)
Because it's easier to paint convex curves rather than concave.Thats all I paint.
The cross is a series of black concave curves on a white field.but a simpler way to look at it is to see a series of white convex curves on a black field because that's the easiest to paint .
I mark out a square in a thin line of white paint and then the diagonals(on a black field) then I add a thin curve of white to the diagonal and repeat on each diagonal 'limb'
I should point out that you'll find it easier to paint a curve in one direction ie left to right,or right to left.So only work with the one curve and turn the model around to do each curve (not your hand) go right around the 'cross ' on one side only so you end up with a series of 'D's forming a propeller,the reason for this is it's easier to keep a series of single curves the same size.
Once you're happy with the sizes turn the figure around and finish the other curves remembering to work with the direction you find easiest,and turn the figure not your hand for each curve.
It sounds long winded but it's just working with the one curve you do well,and using it to achieve the ones you don't.Because a black concave curve on a white field is also a white convex curve on a black field when you take a second look.
Hope that helps (if not then it's 1/72nd biplane transfers for you my lad ;D)
Mark.