Lead Adventure Forum
Miniatures Adventure => The Conflicts that came in from the Cold => Topic started by: Dangerdaz on 02 October 2015, 11:43:16 PM
-
Hey guys
Its been awhile....
Anyway here`s the layout of a scenario my mate n i are soon to play.
Sitrep.
A US chopper has picked up a press photographer & his `3 para` escort but en route to their destination, it developed an electrical failure & so the pilot was forced to land abruptly.
A mayday call was sent & help is being mobilised.
Scenario.
The 4 man squad of paras (2 sa80s, 1 gpmg, 1 ugl & 1 ar15 sharpshooter) must look after the press guy as well as defend the chopper. They are ably assisted by the pilot & co pilot (pistol & ar15 carbine).
Help is on the way but will take 7 turns to arrive. The chopper is damaged but servicable if it can be kept from further damage.
The chopper was spotted by local insurgents who are trying to organise an attack & gain a vital scalp in destroying/capturing the chopper & doing the same to its crew.
There are 3 groups available. A group of 6, with ak`s & a pkm. A group of 3 new recruits, all with ak`s & a final group of 3 vets, rpg, rpd, ak & suicide vest.
They will enter at a rolled random edge (numbered in the pic below) & it will be rolled to see who arrives first. Each group arrives one turn apart.
Pics below..AAR to follow.
-
A few more inc the intrepid reporter looking happy earlier!
-
Couple of overhead pics..excuse rubbish skills..also showing potential entry points for the insurgents.
-
Lovely stuff.
-
Should be interesting
-
Very nice terrain boards you have there.
-
Very nice layout - what rules are you using?
-
Very nice layout - what rules are you using?
Thank you. Skirmish Sangin & a replay in Some corner of a foreign field.
-
Indeed. Looking good and very nice terrain. If you don't mind me saying umpire. Unfortunately only one photo of a miniature albeit a rather nice one. ;-)
-
Real life delay caused by borked pc.
The good guys, paras & air crew.
-
The bad guys.
The regular crew, the novices & the hardcore inc the bomber.
-
The Paras & aircrew took up positions around the downed copter. The reporter took shelter behind it.
-
The regular bad guys, led by the local boss arrived first, taking up positions amongst the trees.
The boss man frantically trying to co-ordinate via his old Nokia, the arrival of the other 2 groups, as his men shortly came under accurate fire & he runs towards cover in the rocks.
-
After successfully spotting & PID the bad guys moving in, the ugl guy causes the first casualty on them, but its only a light wound.
The squad leader follows suit, also hitting his target but again only causing a light wound! (My mates die rolling was BAD!)
-
The 2 wounded bad guys both pass their morale & acquire the ugl guy by the nose of the copter..shots fired result in him being hit twice, penetrating his armour & causing him to slump to the floor unconscious! (I on the other hand rolled like a demon!)
Suddenly the Brits heard the shout "Man down!" & knew they had to rescue their guy from further fire & try n stabilise his condition...
More gunfire is exchanged & this time a bad guy is killed outright by the sharpshooter.
-
Meanwhile one the lads braves the incoming rounds n makes it to his mate, dragging him to cover.
-
Situation at the end of turn 3.
2 bad guys with LW, 1 dead & 1 Para with a SW.
-
Failed morale force the 2 wounded bad guys to withdraw from the table to lick their wounds, however the remainder fight on & finally the leader gets through to the..novices (ugh)...
Who promptly charge onto the table, forgoing cover & believing they can overwhelm the small group they can see..unfortunately for them they don`t spot the prone gimpy gunner!
A one sided firefight results in 2 novices seriously wounded & another dead! (Its all going Pete Tong..sigh)
-
But just as i`m about to throw in the towel, the Para squad leader, whom had been obviously watching too many John Wayne movies & constantly firing whilst stood in the open (foolish or foolhardy?) was hit twice. The first failed to penetrate but the 2nd hit caused him to slump with a serious wound.
Meanwhile the other para was stabilised.
-
At the end of turn 5 there were 2 dead bad guys, 2 seriously injured & who had done a runner after receiving light wounds.
Meanwhile the Brits had received 2 seriously wounded para`s.
The squad leader was dragged into cover by the co-pilot & was also stabilised!
-
All parties passed relevant morale & at the start of turn 6, the hardcore guys arrived..better late than never i guess!
-
However the wup wup wup of helicopters could be heard approaching in the distance.
The bad guys tactically withdrew, realising they had no real hope of achieving their aim...All except the bomber, who sprinted towards the copter, whilst screaming to his God..
-
Realising what was happening, the pilot, whom had been loitering in a bush, quickly took a bead on the approaching bomber & fired his glock in rapid succession...
Unbelievably he managed to hit the charging bomber, stopping him in his tracks with a serious wound..(My mate had reversed his poor die rolls!)
-
The bomber tried to activate his vest but fell unconscious..much to the relief of the good guys, especially the reporter whom had sought shelter inside.
Support arrived & the damaged copter was repaired & eventually flown away & the 2 paras were airlifted where they both survived.
Both wounded bad guys were also airlifted out but 1 succumbed to his wounds.
All in all a very fun scenario that could have gone either way, even down to the last turn with the bomber making his move.
And my mate has realised that decent tactics & positions can work wonders rather than trying to be too gung ho 8)
I hope you guys liked it..Until the next time!
-
Looks good!
-
Excellent.
Sell the film rights!!!
-
Very impressive, lovely terrain and figures. Can't wait for the next instalment.
-
Pretty dang cool, what rules?
-
Very nice batrep! Are the markers with stones (and are those blood spots) used to mark light serious and critical wounds? They look great, and I may steal them (no one will everrrr know!)
Mike P
-
Great AAR. Thanks for posting.
-
Pretty dang cool, what rules?
Cheers. Skirmish Sangin & Danger close. Tried it with both & it was a great game with either.
-
Very nice batrep! Are the markers with stones (and are those blood spots) used to mark light serious and critical wounds? They look great, and I may steal them (no one will everrrr know!)
Mike P
Cheers bud
Yup. I have lw, mw, serious & critical. With blood splash to show what is what.
I also have pinned markers which are a small cluster of stones on a base.
-
Cheers bud
Yup. I have lw, mw, serious & critical. With blood splash to show what is what.
I also have pinned markers which are a small cluster of stones on a base.
Thanks!