Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Evil Doctor on 14 October 2015, 04:39:09 PM
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Hi guys,
I had a thought about how to spells in Frostgrave, or more accurately, how to make it more worthwhile to cast a variety of spells. This came about because we played a game where a necromancer basically cast bone dart over and over again. The player's comment was 'I get XP for casting spells and and XP for killing things - bone dart is a double win!'. True, but a bit boring. It would be fun if the players tried casting more of their spells... So I thought of this:
1) XP - only awarded the first time a spell is cast. Repeat casts don't grant XP.
2) Difficulty - every time a spell is cast, the difficulty goes up by one (the caster is becoming drained...).
This naturally makes it harder to use the same spell over and over. I think this would reduce the total XP payout, but in doing so would encourage the use of more spells from the caster's selection. Also, total book-keeping is the same - you aren't recording more and more XPs, but now how many times a spell is cast.
Thoughts?
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We have had wizs in our game who go around crumbling everything they can, just for the xp.
And I, I confess, did once teleport 3 inches, when I could have just walked it.
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:)
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Just don't give the wizards XP for killing. It's vulgar. They should develop their magical skills, not their lethality.
It's different for soldiers. For them killing is a ... physical skill. Brrrr.
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Well, I guess that technique only pays off if you either have reduced casting values substantially, or roll that D20 a lot better than I do.
I only ever attempt to cast if the spell effect is useful at the time, as I otherwise run out of health from failed casting attempts very quickly. Especially annoying when casting (or attempting to cast) the Heal spell! >:(