Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: frogimus on October 18, 2015, 09:19:53 PM
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So, it seems a lot of us are using non-human races in our warbands. As the expansions come along, how much impact will our dwarves, elves, minotaurs, etc have in diverging from future fluff?
I, for one, would like to stay close to Frostgrave "proper". But I would also like to have elven, orcish, or dvergr mercenaries in the warbands.
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I hope that there are no difference between races. It makes the game more open and limits the cheese factor.
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We have a campaign starting tomorrow night, and among the 9 players that I know of we have at least one goblin and one lizardman warband. We're not making any allowances for species when it comes to the stats.
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For the record, one of my warbands are Ratmen and I hope there will never be written a single rule about non-human races! This just works fine!
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I think it's fine that a thug is a thug no matter what race they are, making for more interesting and unique warbands.
Nothing wrong with mixing them up either, say a halfling thug or thief, elvish ranger or archer or a dwarf infantryman or Templar amongst a human warband - or maybe even steer away from the norm with a halfling Templar or dwarf archer just to keep things interesting.
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For the record, one of my warbands are Ratmen and I hope there will never be written a single rule about non-human races! This just works fine!
Id like to see that! I had a Skaven warband for Mordheim in the days of yore....
Part of Frostgraves appeal is that there are no races. A Thug can be a peasant warrior, viking, dwarf or half-orc. An archer can be human or an elf, or Skaven jezzail gunner.
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I agree with the majority of the posters here. I haven't played Frostgrave yet, I went in level 5 on the new Nickstarter, but there is something refreshing about not having to worry about racial differences.
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Until my level 5 arrives, I'm using D&D minis for my games. We have one human, one dwarf and one goblin warband so far.
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I'm using Reaper Bones Halflings for Thieves. The other players all approved.
To be honest, it's nice not halving to keep track of different racial stat lines. The Wizards are the main attraction, everyone is just the hired help.
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If you want to have orcs and minotaurs with higher strength and toughness, make them classes that perform better in combat. If you want elves and Skaven moving faster than other races, use those miniatures for the quicker classes. Seems pretty simple.
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I hope that there are no difference between races. It makes the game more open and limits the cheese factor.
This.
My own warband is 50/50 human/non-human, I face a goblin warband, a high elf warband, a warband made up of Northstar Oriental figures...
One of the pluses of this game for me is that there is no race involved.
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I'm glad this topic was mentioned and I agree with the other posters regarding the level playing field for all fantasy races.
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Indeed. It just felt amazing to finally move my Hobbits a distance of six mighty inches. And then another three for their second activation! Normally can't even cover that distance in two turns...
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I bet the Hobbits are happy also... lol
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Or just tired. The poor pudgy little fellows aren't meant to go that fast! lol Like the rest I don't see the need for official races in Frostgrave. On the other hand I have thought of tinkering with some race specific special rules. Mainly because I have a ton of dwarf minis and they are too heavily armoured to fit the Frostgrave soldier types as well as I'd like. Definitely way, way down on my list of gaming priorities right now.
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I have thought of tinkering with some race specific special rules. Mainly because I have a ton of dwarf minis and they are too heavily armoured to fit the Frostgrave soldier types as well as I'd like.
Will they not be fine as Knights/Templars? Just change the class name to make then sound more Dwarfish!
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In our games we have had a Dwarf, Human, Orc and Goblin warbands - all just using the standard soldier profiles.
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Its good there are no modifiers for non humans................this means we can use any miniatures we want. :)
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Will they not be fine as Knights/Templars? Just change the class name to make then sound more Dwarfish!
Yes, they'll work for the high level soldiers. The problem is I'm lacking models for the unarmoured and leather armoured troops. Haven't really tried to assemble warbands out of my non human armies yet so I'm not sure how it will work out. Too busy assembling human warbands right now.
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Asked the race question on one of the Facebook FG groups, and the unscientific results were:
Would you like to see racial stats (Elf, Dwarf, Halfling, etc) added to the game?
No (55 votes)
Yes (4 votes)
Other (say below) (0 votes) [though there's a couple of comments that I'd say means a couple of "no" votes should have been here]
So it looks like the majority of players don't.
But at the end of the day, it's really what Joe wants to do. ;)
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@Zinkala - Not knowing whether you have your dwarves assembled/painted, I could suggest painting chain as a heavily woven fabric, painting plate as a boiled leather. If they are already painted, you could possibly color the bases to note which is which (brown bases are thugs, green bases are men at arms, etc). I believe Litko and CorSec have colored acrylic bases you could magnetize or blu-tac under the existing base to keep from messing with existing basing.
@Darkson71 - interesting results. I think FG players want to keep it as rules-light and figure-agnostic as possible? I see some of that when people suggest modifications, a lot of replies are along the "too much complexity" line.
Now for Lloth to finish recruiting her crew to invesigate this supposed treasure trove of the surface dwellers...
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Joe (who is now apparently referring to himself in the third person) has no desire to create specific racial characteristics. All other issues aside, giving any specific race +1 or -1 Movement would create a huge imbalance.
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May I say, "Bless you, Joe"
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Joe, in your head, does the world that Frostgrave is set in have the traditional intelligent Fantasy races, Dwarves, Elves etc? Or is it Humans and monsters?
I know the setting is very loose and that's part of the appeal for a lot of people, and not wanting any sort of "Official" view but just wondering how you think of it?
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I too like the "thug is a thug" argument for Frostgrave.
An alternative to racial stat lines is more soldier types, with more incremental costs. For example, A thug with Armor, call it a Ruffian for 25-30 pts. That could then represent a Dwarf Thug for those players that want some racial flavor.
This could also solve some of the math problems when building a warband. IE not having a 30pt soldier.
Xin
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Joe, in your head, does the world that Frostgrave is set in have the traditional intelligent Fantasy races, Dwarves, Elves etc? Or is it Humans and monsters?
I know the setting is very loose and that's part of the appeal for a lot of people, and not wanting any sort of "Official" view but just wondering how you think of it?
No comment. ;)
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I'm good with no race rules. If you want an elf archer with high shooting, then house rule it. It's your game!
I would like some more types to hire though. Even upgrades of types we already have. Or "upgrades" like a shield, armor, extra weapon- so that figures we are using are more WYSIWYG.
Mordheim had mercenaries or personalities. Special characters that could be hired for one battle for a bunch of gold. I'd like something like that.
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There are more options coming...see Thaw of the Lich Lord out next month and Sellsword out in January.
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What? Sellsword? I thought the deep crypt underthing was coming after melted lich-sicle. Wow! 3 expansions on the horizon!
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There are more options coming...see Thaw of the Lich Lord out next month and Sellsword out in January.
Awesome! Thanks!
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Into the Breeding Pits will be the next book expansion. However, between Lich Lord and Into the Breeding Pits there are scheduled to be two mini-ebook-expansions, kind of like the Hunt for the Golem. The first of these is Sellsword which is out in January. The Second is Dark Alchemy. The plan is that all of the mini-ones will be collected into a print book down the line.
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Thanks for the update Joe. I like that they'll be made into a book, as I prefer to flick through a book which you just can't do on a tablet or kindle.
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Into the Breeding Pits will be the next book expansion. However, between Lich Lord and Into the Breeding Pits there are scheduled to be two mini-ebook-expansions, kind of like the Hunt for the Golem. The first of these is Sellsword which is out in January. The Second is Dark Alchemy. The plan is that all of the mini-ones will be collected into a print book down the line.
Ace.
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Into the Breeding Pits will be the next book expansion. However, between Lich Lord and Into the Breeding Pits there are scheduled to be two mini-ebook-expansions, kind of like the Hunt for the Golem. The first of these is Sellsword which is out in January. The Second is Dark Alchemy. The plan is that all of the mini-ones will be collected into a print book down the line.
\o/
Only downside will be having to buy the pdf then getting the book later.