Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Fencing Frog on 15 January 2016, 12:52:59 PM
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Thinneth and her war band entered Frosgrave searching for a young woman who is lost and possibly held against her will. This leads to a clash with our old foes the war band of the Lizard Mage. http://fencingfrog.blogspot.com/2016/01/find-lost-youth.html (http://fencingfrog.blogspot.com/2016/01/find-lost-youth.html)
Basicly one of the tresure tokens is actualy lost youth getting him or her safely off the board gives that wizard 100 XP
(http://1.bp.blogspot.com/-7e6DtlHRiVQ/Vphiqrmuj_I/AAAAAAAAUE8/avgNP0lkBL0/s320/lizard%2Brematch%2B001.JPG)
(http://2.bp.blogspot.com/-FnaZ9vLLvVk/VphisApUXNI/AAAAAAAAUFw/OclMbkeHg7g/s320/lizard%2Brematch%2B010.JPG)
(http://3.bp.blogspot.com/-F7SotwEKV0k/VphisUcWC7I/AAAAAAAAUF4/wNqA_uJs0OA/s320/lizard%2Brematch%2B011.JPG)
(http://1.bp.blogspot.com/-znQHhD2os4Y/Vphis2Yz2eI/AAAAAAAAUGU/XBTUcgVFVoI/s320/lizard%2Brematch%2B014.JPG)
(http://4.bp.blogspot.com/-0NPCfl5D5QU/VphitJv3kTI/AAAAAAAAUGY/6zLrF5TG3OI/s320/lizard%2Brematch%2B015.JPG)
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Other than the cheeky 100XP is there anything else which differentiates the lost youth from a normal static treasure token?
Eg. Movement like a creature, once captured moving slower to accommodate the sprogs littler legs?
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Other than the cheeky 100XP is there anything else which differentiates the lost youth from a normal static treasure token?
Eg. Movement like a creature, once captured moving slower to accommodate the sprogs littler legs?
No we gave her normal movement... we assumed adventrous teenager rather than lost toddler so it moved normly as long as it had an escort but would wonder randomly like a creature if the escort died... also it could be killed by the other side denying you both the xp.
Mostly we did it to provide motive to the game beyond a typical smash and grab.
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Just a suggestion I would place the "lost youth" in the center of the board and have him wander randomly (though I would go with a 4' movement just to represent his youth and general exhaustion). If a soldier gets within 1" he can try to convince him to come with him by rolling a DC 10 Will save. If the save is failed he will dbl move (ie 6" away), otherwise he will follow the successful soldier as long as it remains within 8" moving at the same time now controlled by that soldier's player. Random monsters will attack him as any soldier and their should be a much higher chance of encounters say 10+ on treasure pick up or whenever someone tries to influence the kid (the kid is weak prey after all and has attracted scavengers with his cries). This would make him a bit more trouble and worth the 100xp.
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Just a suggestion I would place the "lost youth" in the center of the board and have him wander randomly (though I would go with a 4' movement just to represent his youth and general exhaustion). If a soldier gets within 1" he can try to convince him to come with him by rolling a DC 10 Will save. If the save is failed he will dbl move (ie 6" away), otherwise he will follow the successful soldier as long as it remains within 8" moving at the same time now controlled by that soldier's player. Random monsters will attack him as any soldier and their should be a much higher chance of encounters say 10+ on treasure pick up or whenever someone tries to influence the kid (the kid is weak prey after all and has attracted scavengers with his cries). This would make him a bit more trouble and worth the 100xp.
Fair points if I were designing this in a more formal way. What this was was more of a... hey lets make the game a little more interesting decision. If I were running it a a convention I would probably use your suggestion :)