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Miniatures Adventure => Future Wars => Topic started by: The_Wisecrack on December 04, 2008, 11:19:45 PM

Title: develloping combat system
Post by: The_Wisecrack on December 04, 2008, 11:19:45 PM
i want my zombie rules combat system to be much better (what with the wargames factory zombies inevitably coming up) here they are now. (with an example character for you to see. i don't want any evil empire style complicated rules. just something to make them a bit more thorough.

5. COMBAT
Combat is as follows.
1.   Both players roll a dice.
2.   Highest dice wins the roll off and the enemy player moves back an inch.
3.   Then the winning player rolls their attack dice. They need / 6+ for a zombie/ 4+ for a werewolf or vampire/ and 3+ for a hero (good) or a necromancer.
4.   save rolls follow
5. Any failed saves are rolled again for wounds..

Helen, female surviving hero: 50
Wounds: 3
Save roll: 4+
Attacks: 3

Zombies: 5
Wounds: 1
Save rolls: 5+
Attacks: 1

for anyone who wants the rule set its only 3 pages long and a quick read.
looking forward to any comments you all have.

Thanks in advance.
Title: Re: develloping combat system
Post by: MuleSkinner on December 05, 2008, 12:06:00 AM
i might be missing the point but i don't get the losing player moves back an inch bit.
in a game with zombies i can't see how it would work as i've never heard of a zombie retreating. they just keep coming till you put them down don't they?
Title: Re: develloping combat system
Post by: wolfgangbrooks on December 05, 2008, 02:59:59 AM
They don't have a good sense of balance, so when they attack in close combat it's relatively easy to put them off balance and shove them back.

If those are your stats I'm kinda interested, but then again it seems similar to one I'm working on. :)
Title: Re: develloping combat system
Post by: The_Wisecrack on December 05, 2008, 05:22:41 PM
i took the idea from the lotr system. it should say 1cm i will fix that. but it is so that when i put in charging and tackling rules it gives a reason to do so. if a miniature is stuck in combat turn after turn then it becomes pointless. and its a fight to the death. think of it as
fighters slash at each other
one slips and falls back (stumbles)
other gets a stab in.

but i still need to develop them to make it. less tedious.


TW
Title: Re: develloping combat system
Post by: dijit on December 06, 2008, 02:56:42 PM
I've done something similiar in my own rules, their a little more complicated, but you can always take a look and see what you think, you might be able to get some ideas, or even help refine my rules.
Anyway you can find them here:
http://www.crimsondusk.webs.com/
Dijit80