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Other Stuff => General Wargames and Hobby Discussion => Topic started by: Geckilian on 25 February 2016, 05:45:36 PM

Title: Looking to get the wife more in to wargaming - sci-fi?
Post by: Geckilian on 25 February 2016, 05:45:36 PM
Hey guys!

My wife and I have played a huge variety of skirmish wargames and it's something she likes, but hasn't really clicked with. I'm fortunate enough that she's open to giving it another go, so after a bit of discussion these are the things she likes -

Sci-fi setting.
Prefers retro to dark and gritty, so rayguns rather than future military tech.
Skirmish game.
Relatively simple rules (so not Infinity for example).
Isn't fussed about a campaign system (though I like them).

Off the top of my head, skirmish games we've tried are -
This is Not a Test
Mordheim
Frostgrave
Necromunda
Infinity

Does anyone have any recommendations at all? Any help would be appreciated, cheers!
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: LeadAsbestos on 25 February 2016, 05:51:47 PM
Retro Raygun?
http://shop.hydraminiatures.com/index.php?cPath=2

http://shop.hydraminiatures.com/product_info.php?cPath=34&products_id=166

Flash Gordon/Buck Rogers come to the tabletop...
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: gary42 on 25 February 2016, 05:58:25 PM
Pulp Alley is perfect.  My wife loved it.  Can use-sci fi setting too!




Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: Elbows on 25 February 2016, 06:00:38 PM
Worst case scenario...make one up?  Take stuff you like and kit-bash it into something fun.  You can control the difficulty or crunch.  :)
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: Hobgoblin on 25 February 2016, 06:17:12 PM
Ganesha's Mutants and Death Ray Guns is a lot of fun. And it has the advantages of a simple, clear system (for her) and a built-in campaign system (for you).

For a "harder" near-future sci-fi feel, Flying Lead is pretty good.

Both use the Song of Blades engine.
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: shandy on 25 February 2016, 06:34:58 PM
Both use the Song of Blades engine.

Song of Blades-engine games are great - they got my girlfriend into wargaming! You could perhaps also try to convert A Fistful of Lead, a fun and simple Old West ruleset, for sci-fi - especially if you think along the lines of Firefly...
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: Geckilian on 25 February 2016, 06:39:16 PM
Cheers for the recommendations so far guys - going to go give Mutants and Death Ray Guns a go and see how it pans out!
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: shandy on 26 February 2016, 08:30:08 PM
You might want to have a look at this: http://baronvonj.blogspot.co.at/2016/02/episode-xxiii-dash-dixon-vs-gorthian.html (http://baronvonj.blogspot.co.at/2016/02/episode-xxiii-dash-dixon-vs-gorthian.html)

Very cool looking retro sci-fi game using A Fistful of Lead. Quite inspirational!
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: FramFramson on 27 February 2016, 07:00:34 PM
Pulp Alley is perfect.  My wife loved it.  Can use-sci fi setting too!

+1 Same here.
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: Malebolgia on 28 February 2016, 07:20:54 AM
+1 Same here.

+2
Best pulpy characterful game with easy rules and terrific event cards.
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: Conquistador on 29 February 2016, 11:53:49 AM
My wife was more about the character and roll play (your/her mileage might vary) but after multiple decades in nursing she was not a big fan of hack and slash type games and pure combat gaming.

Look at what she wants in a game and adjust accordingly for gaming.
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: FramFramson on 29 February 2016, 08:26:13 PM
Feedback from multiple people has been that that's a significant part of what makes Pulp Alley more appealing, in that it's a game that has non-combat elements and also creates a storyline as part and parcel of gameplay.
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: gary42 on 29 February 2016, 09:10:09 PM
There's a great battle report on here somewhere regarding a PA scenario that was entirely at a ball/dance that had absolutely no combat and was AWESOME!
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: d phipps on 02 March 2016, 12:40:57 AM
Please feel free to download the free version of Pulp Alley and check it out. It doesn't cover everything but it will get you started --- http://store.pulpalley.com/category-s/1823.htm

Let us know if you have any questions.  ;)



HAVE FUN
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: Revfan on 24 March 2016, 07:05:34 AM
Quote
My wife and I have played a huge variety of skirmish wargames and it's something she likes, but hasn't really clicked with. I'm fortunate enough that she's open to giving it another go, so after a bit of discussion these are the things she likes -

I'll translate this first.

My wife really loves me.  In fact, she loves me so much, that she wants to spend time with me doing something that I love, but she might not be totally into.  Because of that love, she will stick it out and try new things because she knows it pleases me.  I really want to make her happy though, you guys have any ideas on some games we could play that she might enjoy more?

Ask her... don't ask us.  We think like guys, just like you.  She might just want to go to the park and hold hands and walk around a bit.

YOU are one LUCKY dude.
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: warrenpeace on 01 April 2016, 03:03:23 AM
Yes, right now Pulp Alley is the way to go. It's not about the weapons. It's about story and character and fun events. Pulp Alley abstracts the weapon effects into player characteristics, with other character skills being very important. Wounding is also a bit more abstract, so doesn't seem gory. That makes it good for kids and for people who are not bloody minded wargamers. Nice use of multiple die sizes and numbers of dice to differentiate character skills. No specific sci-fi rules out yet, but players have adapted them for sci-fi, especially retro sci-fi.

A decade ago I would have said Fantastic Worlds from Rattrap Games, part of the .45 Adventure family of games. That's also Pulp, but uses d10 modified by weapon characteristics and other factors. More gritty and gory, since that system actually checks hit location and damage to specific limbs. But I'd recommend buying the Fantastic Worlds book for .45 Adventure anyway, along with any relevant sci-fi books from Savage Worlds or GURPS. Another nice thing about Pulp Alley is that it uses character skills that translate well from and to other role playing scale games like the ones I just mentioned. So other game system books can be gold mines of ideas.

By the way, Savage Worlds is also a great system using multiple die sizes, but it's mostly just the RPG crowd that know anything about Savage Worlds.

Spend some time on the Pulp board here at LAF and you'll see what we mean when we recommend Pulp Alley.
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: d phipps on 04 April 2016, 06:03:01 AM
Yes, ladies have fun playing Pulp Alley. Some photos from one of our Pulp Alley Ladies Nights --- gameshttp://leadadventureforum.com/index.php?topic=88431.0

And THANKS for the encouraging comments from Pulp Alley players! .....

Quote
It's about story and character and fun events.


Quote
Feedback from multiple people has been that that's a significant part of what makes Pulp Alley more appealing, in that it's a game that has non-combat elements and also creates a storyline as part and parcel of gameplay.

Quote
Best pulpy characterful game with easy rules and terrific event cards.

Quote
Pulp Alley is perfect.  My wife loved it.  Can use-sci fi setting too!
Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: baldlea on 06 April 2016, 12:31:44 PM
No specific sci-fi rules out yet, but players have adapted them for sci-fi, especially retro sci-fi.

The Pulp Leagues book does have an expansion for Sci Fi (and other genres such as fantasy, westerns etc) in Pulp Alley. We've used this and it works really well.

On the wider issue, although she says some of my terrain looks cool when it's set up, generally my missus looks at my figures and thinks I'm a XXXX. She'd certainly never join in.

Title: Re: Looking to get the wife more in to wargaming - sci-fi?
Post by: Major_Gilbear on 05 May 2016, 09:42:02 AM
Although I haven't personally played it, you might have a look at 7TV rules as well - I've seen a few game reports that made it look pretty intriguing, and the focus is more... uh, well, like a TV show in a series, rather than the latest modern Hollywood AAA summer blockbuster. In other words, there are narratives and side-stories that may not involve combat, but there are also rewards for doing fun cinematic things too. Rules are also apparently *very* easy to pick up.

And as much I love Necromunda and have a real nostalgia (http://leadadventureforum.com/index.php?topic=89303.0) for it, I really wouldn't recommend it for your purposes (nor Gorkamorka for that matter) - waaay too convoluted, and the mish-mash of badly-balanced rules is a pretty difficult sell to somebody who (1) isn't already a wargamer, or (2) isn't *really* into the setting and wants to spend the effort learning about it.

If it doesn't need to be sci-fi, you might also have a look at Malifaux which is nominally Steampunky. It's pretty simple to play, the rules are clear, all models have a card with their stats and skills on (makes remembering things easier), and is more "gamey" than just killing-everything style games. The missions and factions have rather a lot of narrative/character too, which combined with the modest play area (3' x 3') makes it pretty accessible for newcomers.
You will probably need the official models (maybe 6-10 per side) unless you are willing to photoshop your own cards, or you have models that are similar/obvious enough to remember who's who during play. Finally -and this is purely anecdotal- it does seem that Malifaux has quite a few female players compared to other "big" games systems that I've ever come across... The core rules (i.e., everything apart from models stats) are free as well if you fancy a look first (link (http://www.drivethrurpg.com/product/133323/Malifaux--RULES-ONLY-Handbook--2E?cPath=23027_23028)).

Ask her... don't ask us.  We think like guys, just like you.  She might just want to go to the park and hold hands and walk around a bit.

Good advice in general. Mind you, I imagine that if she's already expressed some willing to play games, that it would be hard to articulate what exactly without some prior experience (which in turn rather defeats this thread in the first place...).