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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: The Travelling Man on May 24, 2016, 02:46:07 AM

Title: Strange Aeons rules for Hell Dorado?
Post by: The Travelling Man on May 24, 2016, 02:46:07 AM
Never been a fan of the HD rules but love the miniatures and have amassed a bit of a collection. After seeing other conversions of the SA rules and having played SA for a number of years (now on 2nd edition), I'm pondering doing similar for HD.

At first glance, it looks like a port will be pretty easy- maybe loosen up restrictions on familiars for use as lemures (necessary for all magic perhaps not just the Witch archetype) and stat up crossbows and the like seem the obvious stuff.

Was wondering whether anyone else had attempted this?
Title: Re: Strange Aeons rules for Hell Dorado?
Post by: Uncle Mike on May 24, 2016, 04:04:11 AM
I also love the models for Helldorado...having a rather large 'Lost' faction. If you write it up I'll give it a go!  ;)
Title: Re: Strange Aeons rules for Hell Dorado?
Post by: The Travelling Man on May 24, 2016, 01:16:42 PM
Cool Mike although you may have to assist a little on the Lost as I restricted myself (against much temptation :o) to Westerners and Demons. I'll take a look at porting the mechanics though and let you know.