Had a good game of Triumph & Tragedy set in the NWF, loosely based on the TSATF scenario "the Patrol". The idea is that a British patrol must repair a sabotaged telegraph cable within a small village while the dastardly Pathans come down from the hills and cause them havoc. Unfortunately I had to guess on the exact numbers of Pathans compared to British and rightly ballsed it up! The Brits made short work of the Pathans and were never truly threatened. To add injury to insult the Bengal cavalry reinforcements arrived on turn 1, the ancient Pathan cannon exploded on the first shot and when a furious mob of tribesmen finally did swarm the British screw gun, the wily Lieutenant chose to detonate the explosives he had hidden there, denying them the satisfaction. All in all a fun game with need of some tweaks to make it more playable.
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The initial setup
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The British in the village
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The most forward barricade
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The Guides and the Engineers
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The screw gun
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Lieutenant Sir Simon Carfax
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The Pathans!
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The hills are swarming (with not enough) Pathans
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The (barely missed) cavalry arrive!
(https://4.bp.blogspot.com/-N2phjVqY7bg/V2-_OxXGuHI/AAAAAAAACvI/6BEZE0s-4IYkxexLV7hcPSaJLAxfAfDMACLcB/s1600/DSCN4175.JPG)
An archaic gun is rolled into place - it looks unlikely they'll get to fire it
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The opening shots of the game. The Pathans suffered heavily from the great rolls and masses of suppression delivered by the Brits
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Redeploying British after their scouts determined that this side of the table was bare of hidden Pathans
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The Bengal lancers turn to face a hidden threat...
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...that includes a Pathan sharpshooter
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The Pathans fire is less effective...
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...and the cannon explodes on it's inaugural shot
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The Pathans swarm the village where the Brits have fallen back
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But there is still too many defending!
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The Pathans are caught in a killing zone where the Guides and screw gun come to bare
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A hidden unit of swordsmen make a fanatical charge for the screw gun but...
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the British have the last laugh as they detonate explosives that they had hidden there!
We fell back comfortably into playing T&T and only got caught up with the Suppression rules a bit, which after reading again after playing, won't prove an issue next time. I would strongly reduce the amount of units the Brits have next time along with the amount of good cover I provided them in the village. The Pathan's range advantage with their jezails could not be taken advantage of due to the table size, so would probably reduce the footprint of the village as well. The 2 Guide units were both Elite and they proved very effective in combat, so would probably drop them to Veteran. It was just nice to get these figures on the table and have a good laugh - "Pot that fella with the turban would you".