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Miniatures Adventure => SuperHero Adventures => Topic started by: Troll on 01 July 2016, 08:33:36 PM

Title: Super System 4th ed stats for Invaders
Post by: Troll on 01 July 2016, 08:33:36 PM
I have been working on 4th edition stats for some Marvel characters and here is what I have come up with for the Invaders. Feel free to use them, critique them or ignore them as is your pleasure.

Captain America  75pts

Strike    8 [1]
Dodge     7 [1]
Strength  4
Sense     2
Toughness 4
Mind      2
Resolve   3

Action Points 10 [2]
Damage    6 [1]
Vitality  9

Powers:
Super Strike x1
Super Dodge  x1
Extra Move   x2
Extra Vitality
Instant Stand
Reach  x5
Weapon 2d6 [1]
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 01 July 2016, 08:40:02 PM
Bucky  68pts.

Strike       6[1]
Dodge      5
Strength   3
Sense       3
Toughness 4
Mind         2
Resolve     3

Action Points 8[2]
Damage 5
Vitality  6

Powers:

Super Strike x1
Edge x3
Extra Move x2
Ranged Attack 5d6 Spray (gear)
Weapon 2d6 (gear)
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 01 July 2016, 08:43:54 PM
Human Torch  75pts

Strike     8[1]
Dodge    4
Strength 2
Sense    3
Toughness 4
Mind  2
Resolve 4

Action Points 10
Damage 6d [1]
Vitality  9

Powers:

Super Strike x1
Flight
Range Attack 6d[1]
Extra Vitality x3
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 01 July 2016, 08:46:56 PM
Toro     65 pts.

Strike  6[1]
Dodge 4
Strength 2
Sense 3
Toughness 4
Mind 2
Resolve 4

Action Points 8
Damage 5
Vitality 6

Powers:

Super Strike x1
Flight
Ranged Attack 5d
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 01 July 2016, 08:50:55 PM
Sub-Mariner     75 pts.

Strike  5
Dodge 4
Strength 7[1]
Sense 2
Toughness 7[1]
Mind 2
Resolve 4

Action Points 7 [3]
Damage 7[1]
Vitality 14

Powers:

Super Strength x1
Super Toughness x1
Flight - Carry x1
Amphibious
Extra Vitality x3
Extra Move x3
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 01 July 2016, 08:54:50 PM
Spitfire   75 pts.

Strike 5
Dodge 6[1]
Strength 3
Sense 4
Toughness 4
Mind 4
Resolve 3

Action Points 9
Damage 6[1]
Vitality 6

Powers:

Super Dodge x1
Hypermove (no pen.)
Hyper Attack 6d[1]
Carry Object x1
Extra Attack
Instant Stand
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 01 July 2016, 08:58:24 PM
Union Jack   75 pts.

Strike 8[1]
Dodge 7[1]
Strength 4
Sense 2
Toughness 4
Mind 2
Resolve 3

Action Points 10
Damage 6d[1]
Vitality 9

Powers:

Super Strike x1
Super Dodge x1
Weapon 2d[1] (gear)
Ranged Attack 3d (gear)
Extra Vitality x2
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 01 July 2016, 09:00:34 PM
That's all for today.  If folks are interested I have stats for the Liberty Legion, Super Axis, Avengers and some Avengers villains that I could post up.

Cheers,
Troll
Title: Re: Super System 4th ed stats for Invaders
Post by: audrey on 08 July 2016, 06:49:34 PM
Thanks for sharing. I wouldn't object to seeing more Marvel stats such as the Avengers & villains.

-A
Title: Re: Super System 4th ed stats for Invaders
Post by: chrach7 on 20 July 2016, 06:46:19 PM
Thanks for those. I love playing superhero stuff with supersystem but I have a limited knowledge of the source material. I have a giant pile of heroclix with no idea who half of the characters are let alone the right stats. 

Having someone write up the stats for these guys is very helpful and I'm sure I could use the stats for all of the others that you have made if you are willing to post them.
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 20 July 2016, 09:51:48 PM
I will try to post more this weekend.

Cheers,
Troll
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 24 July 2016, 02:15:41 AM
Some more Super System 4th ed stats for Avengers.  Tweak as needed.

Captain America  111 pts.

Strike 8[1]
Dodge 7[1]
Strength 4
Sense  3
Toughness 8 [2]
Mind 3
Resolve 6

Action Points 11 [2]
Damage 4 [1]
Vitality 11

Powers

Super Strike x1
Super Dodge x1
Super Tough x2
Extra Move x2
Bodyguard
Instant Stand
Reach x5
Weapon +4d [1]
 (no grab)
Tactician x1



Iron Man 114 points

Strike 5
Dodge 5
Strength 6 [1]
Sense 3
Toughness 10 [2]
Mind 4
Resolve 2

Action Points 9 [5]
Damage 8 [1]
Vitality 12

Powers

Super Strength x1
Flight (carry object x1)
Extra Move x5
Knockback Resistance x1
Range Attack 8d [1]
   All AOE
   Blast 8" Diameter
   Bolt 16" Length
   Cone 8" long x 8" wide
Extra Vitality x3


Thor   168 points

Strike  9[2]
Dodge  9[2]
Strength 8[2]
Sense 3
Toughness 10[2]
Mind 3
Resolve 5

Action Points 12
Damage 9[4]
Vitality 13

Powers

Super Strength x2
Super Strike x2
Super Dodge x2
Super Toughness x2
Flight (carry object x2)
Ranged Attack 9d [2]
Weapon 1d [2]
 (no grab)
Boon (Weapon)
Hard to Kill


Giant Man   84 points

Strike 4
Dodge 4
Strength 4[2]
Sense 3
Toughness 4[1]
Mind 3
Resolve 3

Action Points 7[6]
Damage 7[2]
Vitality 6 [9]

Powers

Super Strength (Growth Only) x2
Size Control Pool 24 points
 -Growth x3 (+3d Strength; X3 Vitality; x3 Toughness; Extra move x6)
 -Shrinking x3 (x3 Dodge; x3 Strike; x3 vs. Grabs; x2 Hiding)
   -Mighty Might
   -Growth Attack


Wasp   84 Points

Strike 3
Dodge 4
Strength 3
Sense 3
Toughness 4[1]
Mind 3
Resolve 4

Action Points 6
Damage 6[1]
Vitality 6

Powers

Shrinking x3 ( x3 Dodge; x3 Strike at Close Range; x 3 vs Grabs; x2 Hiding; x1 Super Toughness)
 -Mighty Mite
 -Growth Attack
Flight
Range Attack 6D [1]
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 24 July 2016, 02:16:26 AM
Hawkeye        89 Points

Strike 5[2]
Dodge 4
Strength 4
Sense 5
Toughness 4
Mind 3
Resolve 2

Action Points 8
Damage 6[1]
Vitality 5

Powers

Super Strike x2
Bow Pool
 -Climbing
 -Cloak (immobile; ranged)
 -Entangle 5d
 -Flare
 -Ranged Attack 6D[1]
Marksman x4
Banter x1

Scarlet Witch   83 Points

Strike 3
Dodge 3
Strength 2
Sense 4
Toughness 4
Mind 4
Resolve 6[1]

Action Points 7
Damage 6[1]
Vitality 8

Powers

Super Resolve x1
Witchcraft Pool
 -Fortune x3 (any roll)
 -Ranged Attack 6[1] (effect ethereal)
 -Force Dome 4[2]
Lucky


Quicksilver   86 Points

Strike 5
Dodge 9[2]
Strength 4
Sense 2
Toughness 5
Mind 2
Resolve 2

Action Points 7[10]
Damage 6[1]
Vitality 5

Powers

Super Dodge x2
Extra Move x10
Extra Attack (Flurry 1 action point; Grab 2 action points)
Hyper Move (no penetration)
 -Carry Object x1
 -Hyper Attack 6[1]


Black Widow   83 Points

Strike 7[1]
Dodge 7[1]
Strength 4
Sense 3
Toughness 4
Mind 6
Resolve 4

Action Points 13[2]
Damage 5
Vitality 7

Powers

Super Strike x1
Super Dodge x1
Climbing
Instant Stand
Extra Move x2
Cunning
Ranged Attack 5 (short range)


Black Panther   94 Points

Strike 8[1]
Dodge 8[2]
Strength 5
Sense 3[1]
Toughness 6[1]
Mind 5
Resolve 4

Action Points 13[6]
Damage 5
Vitality 8

Powers

Super Strike x1
Super Dodge x2
Super Tough x1
Super Sense x1
Extra Move x6
Climbing
Instant Stand


Vision    108 Points

Strike 5
Dodge 5
Strength 7[1]
Sense 3
Toughness 5[1]
Mind 4
Resolve 5

Action Points 9
Damage 7[2]
Vitality 9[12]

Powers

Super Strength x1
Density Control Pool
 -Density Decrease
  -Phase Attack 6[1]
 -Density Increase ( x3 Toughness; x1 Super Toughness; x1 Super Strength; x1 action point cost per attack)
Flight
Ranged Attack 5D


Black Knight   78 Points

Strike 4
Dodge 5
Strength 4
Sense 2
Toughness 5
Mind 3
Resolve 2

Action Points 7
Damage 6[1]
Vitality 5

Powers

Weapon 2D [1]
 -Boon
Reflection (Ranged and Close attacks)

Flight (Aragorn, Valinor or Sky-cycle)
 -Carry Object x1

Hercules  110 Points

Strike 9[2]
Dodge 9[2]
Strength 10[2]
Sense 3
Toughness 9[2]
Mind 3
Resolve 5

Action Points 12
Damage 10[2]
Vitality 15

Powers

Super Strike x2
Super Dodge x2
Super Toughness x2
Super Strength x2
 -Shockwave
Hard to Kill

Yellowjacket   89 Points

Strike 3
Dodge 4[1]
Strength 4
Sense 3
Toughness 4
Mind 4
Resolve 3

Action Points 7
Damage 6[1]
Vitality 6

Powers

Shrinking  (x3 Dodge; x3 Close Combat; x2 Hiding; x3 against Grabs)
 -Growth Attack 6d[1]
 -Mighty Mite
Flight
Ranged Attack 5D
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 24 July 2016, 02:16:59 AM
Wonder-man   92 Points

Strike 5
Dodge 5
Strength 9[2]
Sense 3
Toughness 9[2]
Mind 3
Resolve 2

Action Points 8
Damage 9[2]
Vitality 12

Powers

Super Strength x2
 -Shockwave
Super Toughness x2

Flight
-Carry Object x2


Swordsman   78 Points

Strike 5
Dodge 5
Strength 4
Sense 3
Toughness 5
Mind 2
Resolve 2

Action Points 7
Damage 6[1]
Vitality 5

Powers

Weapon 2d[1]
Flare Strike
Ranged Attack 6[1]


Mantis  88 Points

Strike 7[1]
Dodge 7[1]
Strength 4
Sense 6[1]
Toughness 7[1]
Mind 3
Resolve 3

Action Points 10
Damage 6[1]
Vitality 6

Powers

Super Strike x1
Super Dodge x1
Super Sense x1
Super Toughness x1
Sense Weakness (x2 Damage on TN=3)
Instant Stand
Healing (Empathetic)

Hellcat  68 Points

Strike 6[1]
Dodge 5
Strength 4
Sense 3
Toughness 5
Mind 4
Resolve 4

Action Points 9[2]
Damage 6[1]
Vitality 7

Powers

Super Strike x1
Weapon 2d[1]
Climbing
Extra Move x2
Instant Stand
Lucky


Beast   83 Points

Strike 6[1]
Dodge 7[1]
Strength 6[1]
Sense 3
Toughness 5
Mind 4
Resolve 5

Action Points 10
Damage 6[1]
Vitality 9

Powers

Super Strike x1
Super Dodge x1
Super Strength x1
Climbing
Super Leap
Instant Stand
Banter x3

Falcon   77 Points

Strike 5
Dodge 6[1]
Strength 4
Sense 3
Toughness 5
Mind 3
Resolve 3

Action Points 8[10]
Damage 4
Vitality 6

Powers

Super Dodge x1
Flight
-Carry Object x1
Extra Move x10 (Flight)
Sidekick (25)
 -Redwing (create your own)
Telepathy (Redwind only)
 

Moon Dragon   111 Points

Strike 5
Dodge 5
Strength 3
Sense 5
Toughness 4
Mind 9[2]
Resolve 9[2]

Action Points 16
Damage 5
Vitality 13

Powers

Super Mind x2
Super Resolve x2
Telekinesis
 - Plus Friends
Mind Attack 5

Ms. Marvel   85 Points

Strike 5
Dodge 5
Strength 7[1]
Sense 4
Toughness 5
Mind 4
Resolve 6

Action Points 9[3]
Damage 7[1]
Vitality 10

Powers

Super Strength x1
Flight
 -Carry Object x2
Extra Move x3 (Flight)

Sub-Mariner  88 Points

Strike 5
Dodge 5
Strength 8[2]
Sense 3
Toughness 7[1]
Mind 5
Resolve 5

Action Points 10
Damage 8[2]
Vitality 12

Powers

Super Strength x2
Super Toughness x1
Amphibious
Flight
 -Carry Object x1
Pushing


I skipped the Hulk as, movies notwithstanding, I don't consider him an Avenger. Might include him in a villains list. Hope to post up some villains tomorrow.

Cheers,
Troll
Title: Re: Super System 4th ed stats for Invaders
Post by: BigB on 27 July 2016, 02:37:24 AM
This is awesome!

I've been hoping for somthing like this for a while

Now we need Kree, Skrulls, Red Skull, and the usual suspects.

Maybe Spiderman and his various foes?
Title: Re: Super System 4th ed stats for Invaders
Post by: BigB on 27 July 2016, 02:43:47 AM
Fantastic Four and Dr. Doom?  Silver Surfer?

 ;D

Many thanks for the hard work
Title: Re: Super System 4th ed stats for Invaders
Post by: Weasel-Fierce on 28 October 2016, 11:42:19 AM
These are great, but I'm just wondering why you've built them at such differing point values. I'm new to the game but was under the impression that the game was most balanced with 75pt characters, and that points are not exactly equal (ie a 100pt character is equivalent to 2x 75pt ones) how have you found this in play?

I'm working on some stats of my own for Image's Invincible series, as well as a bunch of X-Men. Will try to post when I get a chance.
Title: Re: Super System 4th ed stats for Invaders
Post by: Troll on 28 October 2016, 06:06:31 PM
My idea was to try to model the builds as how they are reflected in the comics. I wanted to see how the game would play out with a mega villain vs a group of heroes. I admit that play balance is a bit of a problem when you have heavy hitters going against street level heroes, but for me it works.

I did some builds for the Liberty Legion and various Super Axis types and kept them all around 75pts, except for the sidekicks, and the game was well balanced, but seemed a little too flat for me. 

That being said, it shouldn't be too difficult to use my builds a base and adjust them up or down to 75pts. to more in line with the rules.

Hope this answers your questions. 

Looking forward to seeing your X-Men and Invincibles builds.

Troll
Title: Re: Super System 4th ed stats for Invaders
Post by: Weasel-Fierce on 29 October 2016, 11:39:02 AM
Thanks for the reply. I've been toying with having a single character of higher point cost (90-100) in each team for Omega-level mutants like Jean Grey, but will play a few standard games first.

Just started posting some characters in another thread, which I will be adding to over the next week or so. Please let me know what you think!

http://leadadventureforum.com/index.php?topic=95017.0 (http://leadadventureforum.com/index.php?topic=95017.0)
Title: Re: Super System 4th ed stats for Invaders
Post by: Bythtron on 26 March 2017, 08:40:07 AM
I like seeing stats up for SuperSystems 4th edition