Lead Adventure Forum

Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Vomikron Noxis on 25 July 2016, 11:06:29 AM

Title: Talk to me about captains!
Post by: Vomikron Noxis on 25 July 2016, 11:06:29 AM
Greetings all.

So I ran a captain for a couple games, wherein he did very little before getting killed (as in, dead dead dead)... How are you lot finding them? Useful enough to justify the investment? If you're running them, how are you equipping and using them?
Title: Re: Talk to me about captains!
Post by: JohnDSD2 on 25 July 2016, 01:13:14 PM
I think there was an earlier thread where there was some discussion on Captains, might be worth trying to seek that out.

For my part I find mine very useful, I'm using a Summoner and the Captain is a tank. I've built him with max armour and health, Possess him at the start of the game and then Leap him to the place where he can do most damage sometimes he does stuff, sometimes he doesn't. As with so many things in Frostgrave, it depends on your luck.
Title: Re: Talk to me about captains!
Post by: Vomikron Noxis on 25 July 2016, 02:44:36 PM
Tbh that's pretty much what I had in mind for mine. I'm also running a summoner, so I'd also hit him with possess early on and send him up the midfield with a couple of beefy henchmen (knights or Templars I suppose) to draw plenty of aggro away from my treasure hunters and wizard.
Title: Re: Talk to me about captains!
Post by: Iamafish on 16 August 2016, 04:37:14 PM
I used one as a agro magnet until I saw that a Templar dose the same thing cheaper.

I now run a Templar with two Knights as a hit squad.
Title: Re: Talk to me about captains!
Post by: markdienekes on 16 August 2016, 09:15:34 PM
Two of my four warbands has captains, and both are doing alright. One has even taken out an apprentice and a wizard in hand-to-hand combat.