Lead Adventure Forum
Miniatures Adventure => SuperHero Adventures => Topic started by: fergal on July 27, 2016, 05:29:17 AM
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I'm a marvel guy, always have been. My brother read DC and I read Marvel.
The recent spate of DC TV shows has me watching them with my kids, and of course thinking about gaming them with my kids. I've got a good set of modded rules that I'll be using and I want to play the villains for my kids to vanquish.
I'm thinking of the red hood and the joker, but I don't know a great deal about their combat abilities. What would you say we're the main things/themes to incorporate to capture their essence in a combat oriented game?
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Are we talking SS4 or what kind of system?
These are the stats I used in my display game for Joker:
The Joker
Strength 4 Mind 5
Resolve 4 Agility 5
Hits:
KO
AP: 8
Physical Hit 5 Resist 4
Mental Hit 5 Resist 4
Attacks (3 AP)
Joy Buzzer [5]: Melee 6 Damage
Fish Guns [5]: 18" Range 6 Damage
Joker Gas
Powers/Abilities
Clown Prince of Crime (A): Joker is immune to all fear-based Resolve Tests.
Thanks Doll (2): Heal 1 Hit from Joker. Deal 1 Hit to Harley Quinn.
Smiling Psychopath (A): A model must win an Opposed Resolve Test to Charge Joker.
Deadly (A): Any model ending their Activation in Base Contact with Joker takes 1 Damage.
Smilex (A): Joker ignores all Gas and Chemical based attacks.
Probably needs work, been a while since that game.
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Thanks for the lead Hatguy. I'm going to use Blasters&Bulkheads2, same system as supersystem, but simplified. I will have to really stretch it to do supers, but it will be simple enough for my kids.
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Not sure how helpful this will be, but for most of the bat family I would play it in pulp alley. The focus upon objectives rather then straight up brawl, mostly villains who are strong/fast or have a single specific gimmick. Allowing for the use of cool gadgets every now and again.
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Not sure how helpful this will be, but for most of the bat family I would play it in pulp alley. The focus upon objectives rather then straight up brawl, mostly villains who are strong/fast or have a single specific gimmick. Allowing for the use of cool gadgets every now and again.
I'm looking for a brawl :) I think Pulp Alley is a bit to complicated for the crew, there are a number of nuances involved in combat. I'd prefer the more simple system in Blasters and Bulkheads.
Plot points are easily adapted to any system...