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Miniatures Adventure => Call of Cthulhu => Topic started by: steders on July 27, 2016, 09:32:06 AM

Title: Mansions of Madness 2nd edition
Post by: steders on July 27, 2016, 09:32:06 AM
Apparently out next week. This looks very interesting. Played 1st Ed quite a few times but didn't enjoy the lengthy setup. This App run game will hopefully get rid of that
https://www.fantasyflightgames.com/en/news/2016/7/25/mansions-of-madness-second-edition/ (https://www.fantasyflightgames.com/en/news/2016/7/25/mansions-of-madness-second-edition/)

You may want to avoid the dedicated forum, it seems to have a very high level of whining arses
Title: Re: Mansions of Madness 2nd edition
Post by: Psychopomp on July 28, 2016, 04:24:30 PM

I've played a friend's copy of 1st once or twice, but never took the leap to buying it.  The app making it co-op (and solo-able!) means I will probably cave on this one.
Title: Re: Mansions of Madness 2nd edition
Post by: Redmao on July 30, 2016, 01:50:36 PM
The app running the game so anyone can play a character is a pretty cool thing. I might have to get this new edition.
They made one for Descent as well and I hope that they'll make one for Imperial Assault.
Title: Re: Mansions of Madness 2nd edition
Post by: Beowulf on August 01, 2016, 05:14:27 PM
I have the 1st Ed. I think that getting rid of the GM and making it a cooperative game is an excellent idea.
Title: Re: Mansions of Madness 2nd edition
Post by: Cherno on August 02, 2016, 12:40:33 AM
I agree. However, I think the game was best played with the Keeper playing not as an adversary but rather as a GM of sorts thats tries to make thigns difficult for the players but not use the sometimes ridiculously powerful cards to insta-kill characters. The game has severe balance issues both ways, depending on the chosen scenario, and a Keeper that plays like a GM can alleviate those issues by conveniently forgetting to put markers on the clock, for example, or use his monsters to attack the character that is not close to death. An app controlling the game takes these choices away, so FFG better make sure they put a lot more work into playtesting their new scenarios.
Title: Re: Mansions of Madness 2nd edition
Post by: Malebolgia on August 03, 2016, 07:43:41 AM
We were hyped for 1st edition and played the game...but I never really liked it a lot. It was a typical FFG game where you had to keep rushing to prevent an automatic loss. I don't like this mechanic an especially in a Cthulhu game. And the way monsters are used felt boring too. The game came with loads of plastic models but you hardly used them! Often only 1 or 2 per game. Sure, fits the setting well but it felt a bit lame with all the stuff you had.
Title: Re: Mansions of Madness 2nd edition
Post by: gnomehome on August 03, 2016, 08:30:05 AM
I agree. However, I think the game was best played with the Keeper playing not as an adversary but rather as a GM of sorts thats tries to make thigns difficult for the players but not use the sometimes ridiculously powerful cards to insta-kill characters. The game has severe balance issues both ways, depending on the chosen scenario, and a Keeper that plays like a GM can alleviate those issues by conveniently forgetting to put markers on the clock, for example, or use his monsters to attack the character that is not close to death. An app controlling the game takes these choices away, so FFG better make sure they put a lot more work into playtesting their new scenarios.

I agree completely - I've played it once with a keeper who "played to win at all costs" and it most definately was a very poor gaming experience, not much fun really. When I am the keeper, I try to use my resources to 'pace' the game, so the players are kept on the edge of their seat. They should always have the feeling that they could have won (or lost) - a walkover victory (or defeat) generally is not too interesting.
Title: Re: Mansions of Madness 2nd edition
Post by: Aeneades on September 09, 2016, 09:39:07 PM
I have been really enjoying the new edition of Mansions of Madness and looking forward to the expansions which should be arriving in stores around the 22nd of this month (the expansions contain all the tiles, monsters and investigators from 1st edition core box and expansions).

One thing I have done is rebase all the miniatures onto clear acrylic  bases rather than the unwielding ugly black ones that come with the game.