Lead Adventure Forum

Miniatures Adventure => The Great War => Topic started by: Rogerc on 24 August 2016, 07:05:28 PM

Title: Bagamayo 1916
Post by: Rogerc on 24 August 2016, 07:05:28 PM
Hi, on Sunday we put a demo game on at Partizan 2 and I have just added a post with details to the blog. Bagamoyo was particularly relevant as it was within 4 days of the 100th anniversary of the action. Hope you enjoy.

http://gapagnw.blogspot.co.uk/

(http://i574.photobucket.com/albums/ss181/rogercas/P1060827_zpshlcbyjuv.jpg) (http://s574.photobucket.com/user/rogercas/media/P1060827_zpshlcbyjuv.jpg.html)

(http://i574.photobucket.com/albums/ss181/rogercas/P1060835_zpscsplcjea.jpg) (http://s574.photobucket.com/user/rogercas/media/P1060835_zpscsplcjea.jpg.html)
Title: Re: Bagamayo 1916
Post by: tin shed gamer on 24 August 2016, 07:31:04 PM
Definitely one of the most interesting games of the day. Inspired me to find time to take my own WW1 collection in a different direction.We kept finding our selves back at your game.
Mark.
Title: Re: Bagamayo 1916
Post by: Rogerc on 24 August 2016, 09:13:21 PM
Cheers Mark, we intend to replay this very soon, glad you enjoyed it.
Title: Re: Bagamayo 1916
Post by: OSHIROmodels on 24 August 2016, 09:17:34 PM
A good looking game  :)
Title: Re: Bagamayo 1916
Post by: Phil Robinson on 24 August 2016, 09:20:49 PM
A splendid game all round, it is nice to see something other than the western front too.
Title: Re: Bagamayo 1916
Post by: Rogerc on 24 August 2016, 10:16:47 PM
I am looking to expand my collection for use in Palestine too.
Title: Re: Bagamayo 1916
Post by: Marine0846 on 24 August 2016, 10:38:16 PM
Wow, love the terrain.
Lots of fine figures.
Like the big gun and the ships.
Title: Re: Bagamayo 1916
Post by: tin shed gamer on 24 August 2016, 10:53:09 PM
Palestine ,is definitely going to be my starting point I'll be taking a look at vehicles first most likely heading towards Egypt focusing on hit and run raids and Nile patrol boats just to have an excuse to make some boats.
I wish I'd had the time for a chat,it just turned out to be a very busy show.
Mark.
Title: Re: Bagamayo 1916
Post by: Yarkshire Gamer on 24 August 2016, 11:10:45 PM
Nice game, unfortunately the return trip from holiday prevented my attendance, got bags of Palestine/Iraq stuff if needed.

Cheers Ken
Title: Re: Bagamayo 1916
Post by: Helen on 24 August 2016, 11:20:02 PM
Thank you for sharing your demo game.
Title: Re: Bagamayo 1916
Post by: argsilverson on 24 August 2016, 11:50:51 PM
Very nice game!
Title: Re: Bagamayo 1916
Post by: S_P on 25 August 2016, 12:35:00 AM
Very nice- was impressed when I saw it on Sunday.
Title: Re: Bagamayo 1916
Post by: Rogerc on 25 August 2016, 08:57:55 AM
Thanks all, Ken may take you up on that at some point, nice to know it looked OK at 09.15 on the morning we were having a melt down due to large portions of the terrain being missing so pleased that no one noticed!
Title: Re: Bagamayo 1916
Post by: James Morris on 25 August 2016, 09:42:06 AM
Roger, still looks as good as it did on Sunday! Fantastic. I wish I'd had time to stop for longer than a brief chat but great work by yourself and Chris. It's super to see non-trench/ western front games for WW1.
Which piece of terrain was missing? I really didn't notice (I've been there myself; mislaid King Arthur's bridge for the Battle of Camlann a few years ago and ended up driving back to Nottingham to get it; it felt worth it!) Loved the tembe, I shall have to make one myself.
Title: Re: Bagamayo 1916
Post by: Rogerc on 25 August 2016, 11:27:27 AM
Cheers James. The initial plan was 14 feet long with 2 feet depth of sea, 2 feet of beach and 2 feet of land including forests and savannah. The town, boma and most of the trenches being on the rear 2 feet. Al of this last 2 feet was left behind and initially it looked like our whole game would be 14 feet by 4 feet. As the terrain was a 3-4 hour round trip away going back to get it was not an option.

In the end we cut up one of the sea mats to create an extra 2 feet of sea and then used sand to add an extra 6-10 inches to the beaches so that the town and fortifications did not not look too close to the water. All's well that ends well but I did think Chris was going to need a lie down and stiff drink at one point!
Title: Re: Bagamayo 1916
Post by: James Morris on 25 August 2016, 01:22:59 PM
Ha ha! Very ingenious. I'm sure it wasn't funny at the time. Since the Camlann bridge incident, I have taken to keeping checklists when taking a game to a show. Especially for terrain. No one will notice one unit of missing figures, but terrain is the killer!
Title: Re: Bagamayo 1916
Post by: Beast of Bukhara on 26 August 2016, 12:13:58 AM


A really interesting game. I particularly like the naval elements :-* : :-* :-*
Who made the gunboat ???
Title: Re: Bagamayo 1916
Post by: Rogerc on 26 August 2016, 08:26:54 AM
Gunboat was scratch built, I am afraid I don't know the chap. Chris "The Admiral" Charlton bought it with the superstructure built then bought and added all the part down to the rivets and painted it up.