Lead Adventure Forum
Miniatures Adventure => The Great War => Topic started by: shakespear on 16 September 2016, 03:25:56 PM
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What do you suggest?
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If you have a decent amount of figures I would recommend Contemptible Little Wars by Chris Peers.
Easy to learn and quick to play. They are my favorite.
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Through the Mud and Blood
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Chain of Command with the supplement for Great War is my personal choice. But it really depends what you're hoping to get out of your rules. How big do you want to play? What kind of actions?
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Somthing Bolt Action sized
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Bolt Action :)
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Setting The East Ablaze
I've used these for all my WW1 games. Including the Kut game last Saturday. Ideal for WW1 skirmish
Lots of reviews etc on LAF. See Back of Beyond section
Happy Gaming :D
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Bolt Action :)
Have they done a supplement?
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Have they done a supplement?
No but not sure your need one. We added some rules for rifle grenades, bombardments and then something specific for any vehicles you might use.
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http://www.gajominis.com/blog/scenarios/bolt_action_ww1.pdf
This may help.
David
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Also enjoyed Contemptible Little Armies, easy to follow rules and rather realistic, particularly suitable to early war
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I used Triumph&Tragedy. Easy to learn and as deadly as necessary. Germans against Brits with MG and airplanes. Had a lot of dead and fun...
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I've heard tell that there is a supplement en route for Bolt Action. However, I'm not sure if they plan to fix the underlying problem in the rules with machine guns.
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I've heard tell that there is a supplement en route for Bolt Action. However, I'm not sure if they plan to fix the underlying problem in the rules with machine guns.
Did you hear that recently? Because they seemed to have planned one that was to be released a while ago (in early 2015 Osprey had it as upcoming in Sep '15) but which seems to have been cancelled.
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I believe it was cancelled due to lack of interest.
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I can confirm that Triumph and Tragedy is a good rule set for WW1 skirmish.
Does everything you need it to.
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I believe it was cancelled due to lack of interest.
Okay, thanks :)
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Through the Mud and Blood by Two Fat Lardies
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Great War by warhammer historical is awesome for us who drank way too much of the GW cool aid over the years
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Another vote for 'Through the Mud and the Blood" from TFL for platoon level actions.
They've also produced WW1 adaptations for their "Chain of Command" rules, to be found in one of their summer specials.
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Through the Mud and Blood for me too!
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If you want something larger than skirmish or want to double up, then the old Command Decision title Over the Top works well. Figure scale is 1 stand + a platoon (40-50 men). Perfectly possible to use individual 28mm figures as a stand, without compromising ground scale too much. If you use one 28mm figure equals one stand then a battalion is about 16 or so figures. That's what I did some years ago. Just use different figures to represent different stand types. Inf stands are standard rifle armed stands, Command Inf are NCOs Pure Command Officer figures. It's an excellent and very playable game, like all the old Frank Chadwick products and you can readily play brigade sized actions in a few hours. Has a good selection of scenarios, army information and a large 'bathtub' campaign for 1914.
If you search around you should find a copy secondhand.
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You could have a look at Crush the Kaiser for battalion size actions.
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We've played a lot of the Chain of Command adaptation for WW1. It's pretty clean. We tried Through the Mud and the Blood but the guys couldn't get into the card driven thing. I'm fine with the cards, but it's not for everyone I guess. The Chain of Command version cleans up some of the resolutions also. I would recommend taking a look at either of those sets.
Find Roundwood's world blog - he's produced some battle specific card sets for Through the Mud that look pretty cool. And he's got a lot of inspiring troops and terrain also.
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I am a fan of using Bolt Action adapted for WW1 but my forces have grown so I now have a company of 4 platoons and about 8 tanks. I find BA is too slow for a force this size.
What rules would people recommend for company size games at 1:1?
Is I Ain't Been Shot Mum any good and are there WW1 adaptions available?
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I am a fan of using Bolt Action adapted for WW1 but my forces have grown so I now have a company of 4 platoons and about 8 tanks. I find BA is too slow for a force this size.
What rules would people recommend for company size games at 1:1?
Is I Ain't Been Shot Mum any good and are there WW1 adaptions available?
David Skibicki ran a large Bolt Action WWII game at Historicon this year and he said he used2 sets of coloured beads in a bag rather than the BA dice to speed the game up