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Miniatures Adventure => Fantasy Adventures => Topic started by: Menhir Games on 20 September 2016, 12:55:58 AM

Title: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 20 September 2016, 12:55:58 AM
Hello community, following the post: http://leadadventureforum.com/index.php?topic=93159.msg1157407#msg1157407 i wanted to share the full 4 factions sculpted for 1/72 or 1/58 scale (we will produce them in 1/72 1/58 - 28mm firstly).

More pictures and info here:

http://www.menhirgames.com.ar/single-post/2016/09/16/Fantasy-172-158-Starter-sets-3D-renders

Dwarves
(https://4.bp.blogspot.com/-CYuPmA3qOKE/V9tbLZ9j25I/AAAAAAAACLg/HRtQEOrcsew9aEY6AsN7xqA1LcvK8MEkwCLcB/s1600/Hassimi%2BAll%2BFinish.jpg)

Orcs
(https://2.bp.blogspot.com/-YWakX19PHf8/V9tbd2oOPiI/AAAAAAAACLs/WnxrxXvSc6Qf3w-6Y65M04e8DrtXeUFdgCLcB/s1600/UYGHUR%2Bshowall1.jpg)

Elves
(https://3.bp.blogspot.com/-t6taIXDpLJQ/V1byco3fS2I/AAAAAAAACFQ/8D8aC-KIVqkUH5-fLov1bu12PhHbP2wSACLcB/s1600/Akkiri%2BAll%2B1.png)

Humans
(https://4.bp.blogspot.com/-70qHCoLu_c0/VzEHbVFwjYI/AAAAAAAACBI/O2sbFrEWaukuopxslQuSr7b-b-l-YyLsgCLcB/s1600/ALL%2B1.png)

Creatures and commanders comming next! :)
Title: Re: Exotic 1-72 Orcs, Dwarves, Elves and Humans 3D renders
Post by: Hobgoblin on 20 September 2016, 08:03:10 AM
I do wonder about the wisdom of giving the orcs the name of a real people (https://en.wikipedia.org/wiki/Uyghurs) ...
Title: Re: Exotic 1-72 Orcs, Dwarves, Elves and Humans 3D renders
Post by: spect_spidey on 20 September 2016, 12:21:13 PM
Hmm, I am curious. Why do the elves have beards?
Title: Re: Exotic 1-72 Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 20 September 2016, 07:57:58 PM
I do wonder about the wisdom of giving the orcs the name of a real people (https://en.wikipedia.org/wiki/Uyghurs) ...

Should i change at least 1 letter? i dont want to offend no one of course.

Uyghur because the faction are based on their culture -mongol/turks
Title: Re: Exotic 1-72 Orcs, Dwarves, Elves and Humans 3D renders
Post by: twrchtrwyth on 20 September 2016, 09:33:37 PM
I like the orcs' style as they would make great hobgoblins and the giant hyena mount is very interesting. The humans though are just vikings and there are quite a few viking ranges out there.
Title: Re: Exotic 1-72 Orcs, Dwarves, Elves and Humans 3D renders
Post by: skink on 20 September 2016, 10:09:06 PM
I really like the style. Will the final figures be made from soft plastic, hard plastic, resin or metal?
Title: Re: Exotic 1-72 Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 21 September 2016, 01:40:02 AM
They will be first be made in metal and in the future, plastic, they are already designed to be steel mold-friendly.

However, after some comments in other places, we will make them first in 28mm and then in 1/72.
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 28 September 2016, 12:52:38 AM
For our upcoming crowdfunding campaign in October -that will help fund the production of the 28mm troops of 4 factions- we found that it would be interesting to sculpt and offer as addon (and freebies) a set of cult/religion 3D printable terrain, relative to each faction..

We started with the classical "viking" humans, but there will be a set of arabian (hassim dwarves), persian/assyrian ( akkyri elves) and mongolian (uyghurd orcs) terrains.

And of course, with each set of terrain: a Priest! to acompain the warriors and bless them (or buff) before going to battle and defend the homeland!

(https://1.bp.blogspot.com/-IT36plvPdzw/V-sEiz5HkFI/AAAAAAAACMY/oykHwECQ9rUZll_fLIvVEVw_dURUZaWnwCLcB/s1600/BUilding%2BPS.jpg)
(https://1.bp.blogspot.com/-FfEVcJ6dIPM/V-sEiJrzTzI/AAAAAAAACMU/QdwDX5sRTxgo5DzQgnFJ5ZZl8GgDV_QqwCLcB/s1600/Building%2BROSS%2B1.jpg)
(https://1.bp.blogspot.com/-wWK93IvlVMs/V-sEjbStLzI/AAAAAAAACMc/2fRDoKshg1oH4z4E82MM9fcF0wwBg7H-gCLcB/s1600/Building%2BROSS%2B2.jpg)
(https://4.bp.blogspot.com/-JvzBuWvzKvo/V-sEkIKV7KI/AAAAAAAACMg/IYsBlH7JkIEZxU_3uChZZ5PA4AzZhwXjACLcB/s1600/Building%2BROSS%2B3.jpg)
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 05 October 2016, 04:26:17 AM
3D printable "cult place" terrain set for the Hassimi dwarves!

(https://2.bp.blogspot.com/-bmEu_EfuYOM/V-77Mv5tW7I/AAAAAAAACNE/IcJ2nQ-VnSAStq15NXRInHdtRyPf7wOlQCLcB/s1600/BUilding%2BPS.jpg)

(https://3.bp.blogspot.com/-Qyi6mZinIMI/V-77J0FDfqI/AAAAAAAACM4/Tqik7xZ5d44BWK3R3xIa3iFY83NHBuRPgCLcB/s1600/hassim%2B2.jpg)

and priest:

(https://4.bp.blogspot.com/-d2YnLgG9WF4/V-77MmH-zQI/AAAAAAAACNA/Gl8kYnspEXgExM0EsDe8fFI8MJ9kX5o7ACLcB/s1600/hassimi%2Bchanneller.jpg)
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Duncan McDane on 05 October 2016, 10:17:11 AM
I feel printing the same design in different scales ( 28mm vs 20mm ) doesn't work in the end. The detail on chainmail/fur/hair etc. will be somewhat crude on the bigger ones, as we've seen on your site.
But nevertheless I wish you good luck with them, in the end the market decides  :).
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 05 October 2016, 02:54:41 PM
the painted vikings you mean? they were  1/72, maybe the painting was "crude" i guess, because then, the rest of my miniatures in 28mm are very well "finished", here you can see images:

http://www.menhirgames.com.ar/28mm-fantasy

i think they are not crude, and that you meant the 1/72 vikings ?
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Duncan McDane on 05 October 2016, 04:25:07 PM
Nope, I mean the designs. Painting doesn't matter, since the models come unpainted. Do not feel offended, but on this model ( which is 28mm according to the site ) the scale mail is too crude ( as in, way too big ):

http://www.menhirgames.com.ar/product-page/bfc294ce-b808-fea7-8e6d-a8fa3d526481

I count 3 + 2 rows of scale rings from the shoulder to the elbow, and 1 single scale is as big as the lenght of the nose of the model. If intended as toys, that's fine, but as wargame scale models I would pass on these...

Basically, you have to think what can be bought from your competitors today ( e.g. Reaper, Hasslefree, Crooked Claw or even oldies but goodies like Ral Partha Europe or Mirliton ( Grenadier ) for the 6.50$ you charge for this single model. I feel you either need to lower your prices a bit or improve on the quality of your sculpting, or else it might be quite difficult to gain a steady customer base...

Again, not to piss you off, but honest advise...
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 05 October 2016, 08:02:42 PM
Nope, I mean the designs. Painting doesn't matter, since the models come unpainted. Do not feel offended, but on this model ( which is 28mm according to the site ) the scale mail is too crude ( as in, way too big ):

http://www.menhirgames.com.ar/product-page/bfc294ce-b808-fea7-8e6d-a8fa3d526481

I count 3 + 2 rows of scale rings from the shoulder to the elbow, and 1 single scale is as big as the lenght of the nose of the model. If intended as toys, that's fine, but as wargame scale models I would pass on these...

Basically, you have to think what can be bought from your competitors today ( e.g. Reaper, Hasslefree, Crooked Claw or even oldies but goodies like Ral Partha Europe or Mirliton ( Grenadier ) for the 6.50$ you charge for this single model. I feel you either need to lower your prices a bit or improve on the quality of your sculpting, or else it might be quite difficult to gain a steady customer base...

Again, not to piss you off, but honest advise...

Hey! its ok :) i wanted to know what were you meaning, i get your point, and i share it, the mail could have been smaller, yes it was a mistake from me as sculptor since it is not the same having a physical model than looking at it in the screen, so i made them "bigger just in cas" but it came bigger thatn it looked, it was improved in the last set of models:

http://www.menhirgames.com.ar/product-page/2773ebcd-e649-48da-104b-138d169e5fff
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: spect_spidey on 05 October 2016, 10:08:48 PM
I am still curious, what is the reason behind the elves having beards? Typically elves do not have facial hair. Is there background to these miniatures that explain why they have facial hair?
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 06 October 2016, 01:42:33 AM
Well, i would ask, why an elf, a living being with organic, biological needs would not have beard or body hair ? Why can he have eyebrows, head hair and eyelashes, "fur" that plays the same rol as facial hair..

Would elves have or not have pubic hair? i would not limit the design of a creature to what is "fashion", an unquestioned uncritiquesed fashion or "culture".. We are talking about living being, not gods, and a living being that in a fantasy setting, has evolved during millenia, should have the same evolution adaptations to the surroundings, the medium where he has developed as a specie.
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Hobgoblin on 06 October 2016, 11:27:44 AM
Some of Tolkien's elves had beards - Círdan, most obviously, Mahtan too and possibly Beleg:

"As they came to the gates Círdan the Shipwright came forth to greet them. Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars, and he looked at them and bowed, and said: 'All is now ready.'"

I think it's fairly clear that Norse elves were seen as being bearded, for two reasons: one, they were seen as an embodiment of male beauty, which included beardedness; two, they were associated with Freyr and the Vanir, who were sometimes seen as elves - and Freyr is generally shown with a beard.
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Cubs on 06 October 2016, 11:33:11 AM
Native Americans don't often have facial hair. They can grow it, and some do (especially in the north) but cultural norms mean most of the time they don't. This is how I see it with Elves.
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: spect_spidey on 06 October 2016, 12:05:10 PM
Well, i would ask, why an elf, a living being with organic, biological needs would not have beard or body hair ? Why can he have eyebrows, head hair and eyelashes, "fur" that plays the same rol as facial hair..

Would elves have or not have pubic hair? i would not limit the design of a creature to what is "fashion", an unquestioned uncritiquesed fashion or "culture".. We are talking about living being, not gods, and a living being that in a fantasy setting, has evolved during millenia, should have the same evolution adaptations to the surroundings, the medium where he has developed as a specie.

Wow, what a snide and defensive response. I would suggest that if you are going to be the representative of your company that you work on your people skills. I merely asked a question as to why they had beards. Most representations of elves that I am familiar with do not have facial hair. I was curious if there was a background reason to the design of these models that made them different than elves I was familiar with. I was asking if there was a story/world associated with these miniatures.
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 06 October 2016, 03:27:05 PM
Because i started
Quote
"Well ...i would ask"
you say that? :o because i see no ofense, i was making a statement, explaining my position, giving arguments...

The "well i would ask" was like saying "if i would have made elves without beard, would you have questioned why?"

That aside, here is how i see making the "germanic" elves

I imagine them having bearder older warriors, and unbeard younger "cosmopolitan" soldiers. Also, beards could be more suitable for elves farmers/country folk, while shaved face for more urban people, guards, the court...

Old kings, nobles andadvisors could have beard too

(http://3.bp.blogspot.com/-r6S0bB0Imr0/U5kqIVJy0AI/AAAAAAAADKg/8deHCyMSEos/s1600/los3.jpg)
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 06 October 2016, 03:30:49 PM
There is a setting/world , yes:

http://www.worldofmagrieb.com/

Its under development, we are basing the world in real world cultures and mythologies with the plus of designing/thinking all as if there was a real species evolution, fantasy species rather than "races".. a phylogenetic aproach ! :D
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: twrchtrwyth on 08 October 2016, 07:57:53 PM
Wow, what a snide and defensive response. I would suggest that if you are going to be the representative of your company that you work on your people skills. I merely asked a question as to why they had beards. Most representations of elves that I am familiar with do not have facial hair. I was curious if there was a background reason to the design of these models that made them different than elves I was familiar with. I was asking if there was a story/world associated with these miniatures.
I read his answer and didn't see any snide to it. I think it's simply that English is not his first language and he isn't as familiar with English idioms as native speakers would be. He could be a she of course.

I like the dwarf priest.
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Polkovnik on 09 October 2016, 08:47:03 PM
Wow, what a snide and defensive response.

I think you're overreacting a bit there. I didn't see much wrong with the answer.
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 12 October 2016, 02:02:11 AM
Talking about bearded elves, here i made the "Akkirian" Priest/Channeller + the "cult place" (steles) , a faction that clearly has assyrian references:

(https://3.bp.blogspot.com/-gzYQE3qpmbk/V_Rv_b0DiWI/AAAAAAAACNs/nQ_-WD0M1M8mopehN_NCrRC9nJG8h7ngACLcB/s1600/akkir%2Bchanneller.jpg)

Front view

(https://4.bp.blogspot.com/-X4E3T0j_LNQ/V_RvObyRjLI/AAAAAAAACNg/NUsdNY8v4iQ-_VifOjTP_M-4498QrAAigCEw/s1600/Akkiri%2BBuilding%2B1.jpg)

Perpective:

(https://2.bp.blogspot.com/-rVot1ctK-DM/V_RvPey2FjI/AAAAAAAACNk/GrGR8znk87omC1NhaddZMjU4xZp77S-MgCEw/s1600/Akkiri%2BBuilding%2B2.jpg)

(https://1.bp.blogspot.com/-4kWHvML9MMo/V_RvQMAsVhI/AAAAAAAACNo/_tJNXHQwRToIYK8E-mTttTXGQ8NeruxagCEw/s1600/Akkiri%2BBuilding%2B3.jpg)

As the humans stone/rune, the Akkirians stele tells the same story, the back face of the stele has the tree of life representation.

Salutes! :)
Title: Re: Exotic 1/58 - 28mm Orcs, Dwarves, Elves and Humans 3D renders
Post by: Menhir Games on 15 October 2016, 01:23:00 AM
The Uyghurd orcs have their cult place and priest/shaman :)

(https://1.bp.blogspot.com/-D2a0y6rINhk/V_2JiiH1LgI/AAAAAAAACOE/nI-yBtxp-0EoahsOlGXeIJlsyBIurU2PQCLcB/s1600/Building%2BUyghurd%2B1.jpg)

(https://1.bp.blogspot.com/-XyA6r_z2Nhs/V_2JkLk9y7I/AAAAAAAACOQ/5EuE0lmr0GYkKw2kwTNQt9DTQ-xbCHM0gCLcB/s1600/UYGhur%2Binf%2BL%2B1.jpg)

(https://2.bp.blogspot.com/-wykOMaJzP6Q/V_2JjaaqShI/AAAAAAAACOM/-B8kN8AdtTwBYLvfNOg1zyeH6AFeDAbEwCLcB/s1600/Building%2BUyghurd%2B2.jpg)

(https://1.bp.blogspot.com/-PCTOOPf9zkk/V_2JjeLyiSI/AAAAAAAACOI/Okd8WWSkTMwCS-IZjVaiO3I4o-F545HTwCLcB/s1600/Building%2BUyghurd%2B3.jpg)