Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: crancko on 25 September 2016, 08:56:20 PM
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What is the configuration of the cultists box to maximise its usage in FG scenarios?
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There are a limited number of skeleton and zombie parts, so I would think that ten cultists, five skeletons, and five zombies would work. If you're referring to weaponry, it doesn't matter since there is only one cultist entry in the bestiary, with no weapon specific rules. They don't have a ranged attack, so arming them with bows or crossbows would only be aesthetic. There was some gaming magazine that had an article by Joe which included rules for skeleton archers, however, but I don't know the details of that.
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thank you!
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I did a list with monsters and terrain needed per scenario, that should give you a good idea of what you need to assemble. I'm updating it to include Arcane Locations and the random encounter tables in the next few days.
https://docs.google.com/spreadsheets/d/16o0FC2ONzaz4_1Rlum3KD7noB7knMtTLPiTFrbX7hTA/edit?usp=sharing
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oh! that excel is excellent.
thank you for sharing
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As equipment for the Cultists doesn't matter when they're used as random encounters or for scenarios, that does of course also mean you may as well build them to be useable as regular warband members!
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I thought the box was only cultists... Interesting to learn it has zombie and skeleton options. Someone's to do a video review.