Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: Malebolgia on 25 November 2016, 07:41:22 AM
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Probably the fastest going Kickstarter ever, at least in the gaming section. Open for some hours now, almost at $2.500.000 now...
Get it while it's hot...
https://www.kickstarter.com/projects/poots/kingdom-death-monster-15?ref=profile_created
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Delivery date Dec. 2020? Really...
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Wow... I never noticed that! I know many people have had to wait 4 years for a KS to be fulfilled... but to actually claim that upfront. I wonder if most of the bandwagon actually realizes that?
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Did this first time around, and after waiting so long for it and finally not getting one part of it after it was pulled ( the latern festival addition, which had a few nice additions in it, the Game hunters in particular took my eye, granted we got a refund but still kind of took the biscuit.. ) played it around four times and is simply too samey for me now.
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Delivery date Dec. 2020? Really...
Well, it basically took over two years for the first KS to finish shipping, and that's not counting a small refund that many backers received for a promised expansion that didn't get made in the end.
I would point out that the shipping was a fucking ridiculous experience; instead of using some of the surplus money from the KS total to arrange the shipping (bearing in mind that backers had already paid extra for shipping anyway), it was all spent on making the game more premium, and backers were then asked to pay again for shipping because the "extra-premium" was now bigger/heavier/later than originally planned.
Quality of the final product was very high, but quality control was a bit hit-and-miss - for example, receiving a special personalised "thank you" on the KS-exclusive extras kit is rather marred when it's full of basic typing errors (like "Thank you bakcers!"), and that's printed in big letters across the box lid.
Finally, the game was so big, and so expensive, and so premium, that it basically has no chance of ever going to retail. I think that's a bit disappointing personally, as the KS just ends up being for the KS-backers only.
So, just a few things to keep in mind if anyone's thinking of supporting it. :?
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Wave 1 - Estimated Delivery Summer 2017
So if that holds, you can be playing by summer, while the rest arrives later on. Not too shabby eh.
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It's a minor update and re-print of the Monster 1.0 KS... I would hope that six months is enough for that! lol
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2020 ! ? we will live in a post apocalyptic world !!
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2020 ! ? we will live in a post apocalyptic world !!
There are 4 waves.
Wave 1 - Core Game - Summer 2017
Wave 2 - Gambler's Box - Est. Summer 2018
Wave 3 - New Expansions - Est. Spring 2019
Wave 4 - ? - Winter 2020
This Kickstarter presently stands at $6,800,000. I think I read that this is the second most pledged miniatures game and the 8th most pledged project on Kickstarter.
The miniatures are pretty awesome. The game I have no clue. The genre I'm not into.
Even the developer seems to be totally stunned by the response.
Should be interesting to see where this goes.
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While I've no real interest in it - the components are incredible (seen plenty of reviews of the game). If it beats $9 mil. it will be the highest grossing "game" Kickstarter ever. Good for the designer/developer.
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2020 ! ? we will live in a post apocalyptic world !!
Maybe that's what they are counting on, get the money now and spend it on drugs, booze and women, safe in the knowledge the world will be a desolate wasteland before they need to fulfil their order. Genius!
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Not my cup of tea. I'm actually surprised how well this is doing, yes nice minis but it is quite a niche they are supplying. Granted it is much nicer than the rest of their f&*^ed up aesthetic.
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Not my cup of tea. I'm actually surprised how well this is doing, yes nice minis but it is quite a niche they are supplying. Granted it is much nicer than the rest of their f&*^ed up aesthetic.
Totally agree.
But people seem to love it...everyone who pledged, pledged about 400$!?
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:o
I couldn't believe you so checked it out myself. 6,885,822 / 13834 = ~$498 per backer (rounded to the nearest dollar)
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Quality of the final product was very high, but quality control was a bit hit-and-miss - for example, receiving a special personalised "thank you" on the KS-exclusive extras kit is rather marred when it's full of basic typing errors (like "Thank you bakcers!"), and that's printed in big letters across the box lid.
This was a joke based on Adam's notoriously terrible typing/spelling in the updates and KS comments, the actual game content was pretty well copyedited.
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This was a joke based on Adam's notoriously terrible typing/spelling in the updates and KS comments, the actual game content was pretty well copyedited.
Even so, after the long (delayed) wait, the extra pleas for more shipping money, and the tediously gushy/stream-of-consciousness "updates", I still felt it was poor when I opened the box - deliberate "joke" or not. To me, it basically just cheapened the acknowledgement of effort and patience that went in to the rest of the project. Mostly though, I mentioned it because I think it's important that people who are thinking of pledging have some idea of what to expect based on KD:M1 experiences.
Nonetheless, well done to him for producing a product of such genuinely high quality (regardless of what you do/don't like about the aesthetics, the quality of everythingin the KD:M1 is extremely high), and I wish him well on this next KS run - even though I will not be participating.
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Neither will I but for some reason I find these things extremely entertaining.
Just a normal monday. Just a normal monday where you wake up to nearly 14,000 people and $6.8 Million dollars sitting in your board game kickstarter campaign.
Stretch goals and add-ons haven't been updated past the $700,000 mark. Boy is this guy behind the curve.
I think he needs a bigger boat.
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Neither will I but for some reason I find these things extremely entertaining.
Stretch goals and add-ons haven't been updated past the $700,000 mark. Boy is this guy behind the curve.
I think he needs a bigger boat.
He hasn't said so explicitly, but if you string together his rather disjointed comments, the classic mentality of "stretch goals" driving funding for the kickstarter campaign is out the window. What's being added to pledges is pretty much divorced from funding now and he plans to slow roll it out over the next month. It doesn't bother me, but it definitely seems to infuriate folks in the comment section.
I pledged to the first campaign and do love the game. It takes some compartmentalization on my part to separate out the (in my opinion) silly pinups from the serious side of the game, but to each their own I suppose. In the years between the first campaign and this one, Poots has commented that the pinups "pay the bills" for the company so I guess without them the rest of the game might not exist.
I am a bit saddened by the popularity this time around. I have a feeling that there are a large number of folks either bandwagon jumping something they don't quite understand or other folks looking to scalp the games on ebay either.
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He hasn't said so explicitly, but if you string together his rather disjointed comments, the classic mentality of "stretch goals" driving funding for the kickstarter campaign is out the window.
Yep.. the guy seems to be rather unconventional.
Have you seen his latest update?
https://www.kickstarter.com/projects/poots/kingdom-death-monster-15/posts/1757574
o_o
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Hahaha! That update is awesome! Made me laugh out loud. And the challenge is already beaten.
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It's now the highest funded game, in the history of, like, ever lol - $9.3 million (https://www.kickstarter.com/projects/poots/kingdom-death-monster-15/updates)
It's a game I've heard of, but not much more, and the minis were too expensive/specialised for my taste. Kinda scary how many backers have pledged at the $1,666 level :o
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My problem are the sprues... The quality of the models is ok-ish, not really excellent not bad but not worth the hype imho, the style isn't a problem for me, I probably would like to try/own the game rules but I'm completely done with glueing together multipart plastics, especially 28-32mm human sized figs consisting of more than 5/6 parts... :?
Check e.g. the new Prodos material, single cast high-end quality models ( the Epics in LOAD ), you don't need multiparts in order to get brilliant figs, not even on big scale models...
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Hmm, I was originally in with the 1st campaign, but 'sold' my stake to someone else when I got tired of the wait, the lack of info (back then - not even a rulebook, or sample of?) and the inevitable loss-of-control on the promises made in reward levels often overrun in too short a time.
(Talking of which: when I started typing this entry (12:39hrs GMT) the KS page was at $11,027,000.)
I don't regret bailing out either, as I ended up thinking this game wouldn't be for me, and when it was delivered to backers and I got to see it via a friend, I knew I'd made the right decision. If I'm honest, I get a better role-play experience from RPGs, and I get a better tabletop co-operative experience from other co-op tabletop boardgames.
As for delivery schedule, remembering the angst there was in the 1st campaign, I'd anticipate 6 to 12 months slippage at least. And then there's trying to get the thing delivered to anywhere but USA - even Canada proved expensive. It always seems to be an awkward issue with any US-based KS project that fulfillment with the Rest of the World ends up clumsily handled and over-priced. And that's why I've effectively stopped nearly all KS investment.
Saying all that, I do wish the crew the very best in this. I just hope that other games publishers don't get distracted or caught up in the belief that KS is the easy answer to two specific questions - "how can I sell my game by the thousands?" and "how much money can I make?".
Finished typing this at 12:50hrs GMT: the KS page now stands at $11,043,000. Plus $16K in eleven minutes.
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I've got to say I'm still mystified by the run away success this kickstarter is. I was in on the last kickstarter and am in on this one too. While I love the game, it's definitely not going to be for everyone's tastes. Of the friends I've shown it to, there's a small group that love it, the majority are non pulsed and don't see what all the fuss is about and another small number that absolutely hate everything about it.
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I don't understand the money that has been pouring into this KS either.
I would hazard that there are not many people amongst the backers list that could really do justice to the models with a paintbrush and by comments from backers of the first campaign the game play is not that great.
So either there are a lot of people getting very carried away with backing such a runaway campaign, or gougers that are looking at the resale prices of prior (now oop) releases in the range and planning to fund their retirements on eBay.
I have a feeling that this could end badly.
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and by comments from backers of the first campaign the game play is not that great.
I wouldn't agree with that. The vast majority of commenters were satisfied with the gameplay. There was a tremendous amount of complaining about other aspects of the campaign (long delays, poor communication from the creator, no assembly instructions for the models, misogynistic pinup models, a spotty fulfillment partner for the EU, and the list goes on). There was lots to complain about, but the game mechanics were for the most part solidly entertaining.
On the other hand, I wouldn't be a bit surprised if there wasn't a healthy dose of regret aversion bias washing around in there as well.
I have a feeling that this could end badly.
For a non-trivial number of backers expecting to reap big rewards from arbitrage or for others caught up in the excitement who pledged beyond their means, of this I have no doubt.
Here's another unintended consequence. Poots & Co just sucked $12 million dollars out of the gaming economy in one fell swoop. Even if you assume a third or even half of that were people outside the usual gaming circles or gamers' breaking out reserve funds, that still leaves $6 million that won't be spent on other companies and games. There are probably many (myself included) that just sunk a half a year's gaming budget into one project. That's got to have a small but real ripple effect on everyone elses bottom line.
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Well, then it's clear that the other game companies had better step up to the plate and bring out their own high-quality anime tits if they want to compete. lol lol lol
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Well, then it's clear that the other game companies had better step up to the plate and bring out their own high-quality anime tits if they want to compete. lol lol lol
Too late! : http://www.rightstufanime.com/category/Figures
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Wow, so many people pledged so much money. Yearly mini budgets blown in one go!
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Yeah I really don't get this one.
Many of the models just give me the heeby-jeeby's and not in a good way. It feels like it would fit in south park, but without the self awareness.
I've seen the game-play on beast of war and am far from impressed. Either very little decision making (hunting) or random as all $&^&.
The art is suffering from the same 'edgieness' as the models.
On the positive side. The physicall quality seems very high. I don't like the sculpts, but they're technically impressive and some of the more subdued models are actually very nice.
The book and cards, while I don't like much of the subject matter, are high quality as well.
I've seen plenty kickstarter with better communication getting blasted while fans still sing Poots praises, but in the end he did deliver.
Which in my mind is the most important thing a kickstarter should do. If you back on kickstarter, you better have some patience.
That said: A final delivery date of 2020 would really give me pause. I never trust an estimate and fully expect delay.
I've personally sunk about 300 euro's in two Myth kickstarters each and plan on backing the third
But the ammount of money being spend here in one go: wow.
I see no reason to assume Poots will not deliver in the end, thus far, though.
Good luck to the backers.
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I must say I'm rather perplexed by this, but mostly because I find the kickstarter website somewhat bewildering. I can never really seem to navigate it to find out quite what the product is with photos to explain it easily!
So, is this a board game?
Are the miniatures required, or just extras for those who like miniatures instead of cards and counters?
From what I was able to see after finally finding some pictures of the miniatures after trawling through all the kickstarter crap.... Those monsters look cool! Very good sculpts, and really creepy and unique (i.e. awesome) concepts.
But yeah I'm truly shocked at the amount of money and apparent supporters this thing has apparently raised!!!!!
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Well, Japan may have been producing stuff like that for ages, but not in 28mm. ;D
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Yearly mini budgets blown in one go!
Personally I was going to pick up the basic game as I almost did the first time around. Gave it another pass, but it wasn't because of the cost. The miniatures are absolutely magnificent.
But my philosophy on miniatures has changed considerably over the years. I no longer hoard miniatures or revel in my lead mountain. In fact the opposite is true. I now look at my lead mountain and shake my head wondering why I bought all those miniatures that I will never paint.
Today, I buy as I paint. I won't buy anything until I have actually painted the stuff I have already bought. But when I do buy, I'm looking for quality and am willing to the pay the price that comes with that.
I think many underestimate the high end miniatures market... especially here at LAF.
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Played 4 games (and settlement phases in between) yesterday and absolutely loved every minute of it. The game system works well, it's brutal, unforgiving, insane, hilarious, freaky, sometimes very random, very original and most of all, a lot of fun. There will be moments when you roll a d10, roll a 1 and your favorite character dies from something awkward. That can be mind blowing... and often hilarious.
I am also blown away by the 12.4 million bucks, but I am very happy my mate pledged. Really looking forwards to playing this frequently. A unique experience.
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Well, we definetly have different tastes there.
I always hate insta-kill monsters in RPG's as well. Never faced a cockatrice or something similar in any campaign ever.
We don't mind character deaths, but it must be because you screwed up ( or in some cases: heroic sacrifice).
Just rolling a dice and lose a character that way? hate it!
But than again: the cockatrice has been staple of the monsters manual for ages, so some people probably play it....
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I've seen the game-play on beast of war and am far from impressed. Either very little decision making (hunting) or random as all $&^&.
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I've personally sunk about 300 euro's in two Myth kickstarters each and plan on backing the third
But the ammount of money being spend here in one go: wow.
Everyone has their own criteria for backing these big games. I got the first Myth Kickstarter and think it's absolute garbage but plenty of people were very happy with it. There were 10,000 units in the original run of KD:M and at least 5,500 of the upgrade kits were sold during this campaign, so most people (myself included) seem to be enjoying it at least enough to invest another $60. I do think that some of the all-in people who hadn't actually played got caught up in the hype and might be disappointed to have spent so much, but the core game at KS pricing is a solid purchase.
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I always hate insta-kill monsters in RPG's as well. Never faced a cockatrice or something similar in any campaign ever.
We don't mind character deaths, but it must be because you screwed up ( or in some cases: heroic sacrifice).
Just rolling a dice and lose a character that way? hate it!
That's the biggest thing you need to wrap your head around to actually enjoy KDM instead of being frustrated by it. KDM isn't an RPG and your survivors aren't designed to be avatars for yourself in the game. They're designed to be finite resources in building your settlement. The game has RPG elements, you name survivors, build their skills and give them gear. Even when none of the random bad things happen to a survivor, they accumulate injuries and insanity along with experience and then just plain get old. Even if beloved survivors make it into the late game, most of them have to be put out to pasture because their liabilities outweigh all the experience.
I get that style goes against the natural tendencies of tried and true RPG play and won't be for everyone, but it's a conscious design feature, not an unintended consequence of poor design.
I contrast it with my other favorite sprawling messy train wreck of a kickstarter game, Shadows of Brimstone. I end up playing a lot of it with my kids and they love it. Monsters are stupid, characters turn into superheroes and hardly ever die. Even if you do die, if your party has enough can they can resurrect you. They both scratch a different itch for me and are both enjoyable on their own terms.
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Well said!
I've seen many reactions about it being a lackluster RPG or dungeon crawler, which it plainly isn't. It's all about survival in that dark, brooding and freaky world of Kingdom Death. In the end everybody will die and the settlement will (probably) get wiped, but it's mostly a matter of hanging on as long as you can. I'm a real novice, so don't know if you can "win" the game, but going by the theme and the way it plays I think not.
I have played three survivors yesterday. The first got a broken leg in the prologue encounter (and he was promoted to the town elder doing all the fancy stuff in town), the second one received an injury which prevented him in playing the third game, in the third game I had a survivor who did quite well...and in the fourth game I took the second one out and he was utterly butchered by...the Butcher. Loved every moment of it lol.
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Yearly mini budgets blown in one go!
Forget the budget -- how long will it take to paint these??? lol