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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Admiral Benbow on 26 November 2016, 10:09:49 PM

Title: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Admiral Benbow on 26 November 2016, 10:09:49 PM
After a longer break it's time for a new thread showing my undertakings for a Mad Max inspired game and my interpretations of the involved vehicles. Main inspirations came of course from the "Mad Max: Fury Road" film, although I had been a fan of the original films from their first appearances many years ago. Some of you might remember that I already had a small car done in 2006 for a kind of postapoc racing fun game which will now build the foundation of many more to come; the older thread can be found here:
http://leadadventureforum.com/index.php?topic=5573.0 (http://leadadventureforum.com/index.php?topic=5573.0)

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_47_32_4.jpg)


But the main impact to start at least came from that wonderful article in Wargames Illustrated 332 "Stop the truck"! A group of gamers in the UK had developed a kind of Mad Max game many years ago and the magazine featured all of their magnificent vehicle models in 1/24 scale. I was in love!

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_45_32_0.jpg)


For further reference and inspiration I sincerely recommend two fantastic books:

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_45_32_1.jpg)

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_45_32_2.jpg)


The second picture is a sample from "Mad Max: Fury Road inspired artists" and has wonderful pictures from various graphic artists showing their visions of the world of Fury Road.

Now, first decision, what scale to work in? Of course 28 mil "scale" as that's the one offering most figure variety and possibilities for conversions. On the other hand, not many 1/56 scale cars and trucks available. I started browsing ... and found a nice truck model in this scale on Hood:

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_45_32_3.jpg)


It's a toy truck from Macau and it's in 1/56 scale! And there would be more to come when searching Ebay, even some with different trailers.
First I took the model apart and checked all components for replacements and alternatives and then gave the hull a heavy treatment with coarse sandpaper to take away the shine and add some heavy scratch damage.

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_45_32_4.jpg)


Next the cabin was cut open with a hacksaw to get a kind of fighting compartment and put some figures into later. Working with this kind of cast metal requires heavy tools, I learned the hard way trying a jewellers coping saw first ...  8)
I also replaced the shiny chrome tanks with some large barrels from the spares box and fixed them with glue and brass wire.

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_47_31_0.jpg)


From the start I wanted to change the double back axles with something heavier, added armour plates from my spare parts, reworked the exhaust pipes and looked seriously for a kind of cargo to give the truck some believable purpose. In the end I remembered my son's old water pump gun in the garage and took it apart for a lucky bag of useful parts ...  :D
The water truck was born:

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_47_32_1.jpg)

(http://leadadventureforum.com/gallery/26/93_26_11_16_9_47_32_2.jpg)

(http://leadadventureforum.com/gallery/26/93_26_11_16_10_54_50.jpg)


Last pic shows a scale reference with one of my postapoc warriors. I think it fits nicely. It's a conversions from Wargames Factory's Woodland indians and Apocalypse Survivors Men. Very nice and useful kits.
That's it for a start, let's see where this leads to ...



Title: Re: Benbow's Mad Max game and modelling
Post by: OSHIROmodels on 27 November 2016, 03:26:25 AM
Certainly my one to watch  8)

I like what you've done so far  :)

cheers

James
Title: Re: Benbow's Mad Max game and modelling
Post by: dinohunterpoa on 27 November 2016, 06:23:10 AM
Nice thread, looking forward to see how it develops!  :)
Title: Re: Benbow's Mad Max game and modelling
Post by: Andym on 27 November 2016, 08:07:46 AM
Great start! :o

I don't quite understand the chipping of the trucks paint at so early a stage though. :? I would of thought to do the paint damage would have been done after the base layers of paint?
Title: Re: Benbow's Mad Max game and modelling
Post by: von Lucky on 27 November 2016, 08:35:52 AM
I think this chipping gives texture to the model (think how thick the paint is when you get one of these models), so when you paint it there's great texture for dry brushing, etc.

I will follow this thread with interest - awesome start.
Title: Re: Benbow's Mad Max game and modelling
Post by: Admiral Benbow on 28 November 2016, 04:28:26 PM
Great start! :o
I don't quite understand the chipping of the trucks paint at so early a stage though. :? I would of thought to do the paint damage would have been done after the base layers of paint?

I think this chipping gives texture to the model (think how thick the paint is when you get one of these models), so when you paint it there's great texture for dry brushing, etc.
I will follow this thread with interest - awesome start.

Thank you, von Lucky, that's exactly the reason behind texturing the thick and slick paint. It will produce kind of "real" damage to the surface, nice for later washes and a good grip for my two part epoxy as I can't use any super glue due to allergic reasons.
Paint chipping will indeed come later through the rusting and weathering process ...

I have two more vehicles in the pipes, pics when I find time to post.
Title: Re: Benbow's Mad Max game and modelling
Post by: pocoloco on 28 November 2016, 06:19:21 PM
So cool!  8)

Nice find that truck, it's looking very madmaxy already, sans the proper paint work and all extra detailing. Can't wait to see more!
Title: Re: Benbow's Mad Max game and modelling
Post by: Silent Invader on 28 November 2016, 06:47:35 PM
Great work!!!  8)

I enjoyed reading the linked thread as well. Sounds like a lot of fun.
Title: Re: Benbow's Mad Max game and modelling
Post by: Hammers on 28 November 2016, 07:03:43 PM
Great project!
Title: Re: Benbow's Mad Max game and modelling
Post by: supervike on 28 November 2016, 07:59:49 PM
I am already in love with this thread. :-* :-* :-*
Title: Re: Benbow's Mad Max game and modelling
Post by: Orctrader on 28 November 2016, 08:54:31 PM
This is a great thread already.   :o

(Hope your son never goes looking for his old water pistol... ::) )
Title: Re: Benbow's Mad Max game and modelling
Post by: Malamute on 29 November 2016, 10:06:16 AM
EXcellent stuff. Its great to follwo another of your projects ;D
Title: Re: Benbow's Mad Max game and modelling
Post by: Monty on 30 November 2016, 06:21:27 PM
Very interesting project!
I'm looking forward to seeing the progress.
Title: Re: Benbow's Mad Max game and modelling
Post by: NurgleHH on 30 November 2016, 08:57:29 PM
Wunderbar! We will do agame at the Tactica?
Title: Re: Benbow's Mad Max game and modelling
Post by: tomrommel1 on 01 December 2016, 09:32:26 AM
A very promising start!
Title: Re: Benbow's Mad Max game and modelling
Post by: Mason on 01 December 2016, 11:00:47 AM
Woooooo-Hoooooo!
This is gonna be good!
 8) 8)

Title: Re: Benbow's Mad Max game and modelling (update: two more cars ...)
Post by: Admiral Benbow on 01 December 2016, 09:16:12 PM
I started two more cars. Creativity can't wait - painting and finishing the water truck can. And I'm not sure if it's fully built already, maybe I'll have to add some more details ...

The first new one was started a long time ago in the eighties, even basecoated but then deported into the darkest shades of my storage locker. The idea developed initially out of reading a lot of the great Moebius comics based around the Major Grubert stories from "The hermetic garage of Jerry Cornelius" and others from this comic universe. Fantastic stuff - check it out if you don't know it yet. Funky and surrealistic stories around an immortal hero, and now I'm pretty sure he also cruised the Fury Road world with his extraordinary car!  8)

So here comes the "Grubert Mk1":

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_21_36_3.jpg)

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_21_36_2.jpg)

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_21_36_1.jpg)


As you'll recognize, a cheapo Airfix 1/32 scale Bugatti was involved, some slick tyres and changing it to a three wheeler. I'm currently painting the driver mini which will show the proportions better once finished. The vehicle will be fully treated with a rust- and drastically chipped paint-process using the established hairspray method.

Next one is of much more modern origin again, based on a no-name china toy car and has the working title "The Harpoon".  8)
Got some armour plating already and very large monster tyres at the rear, and I will try to have a gunner for the harpoon mounting sitting in an old ejector seat at the end of a kind of crane jib. Hard to construct from my spares, especially lining the two components up. We'll see ...

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_21_36_0.jpg)

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_20_11_4.jpg)


I checked the Woodland indian box for suitable parts to get a seated figure, and in the end cutting two figures apart in the lower middle (one knealing) and glueing them back together again lead to this one:

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_20_11_3.jpg)

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_20_11_2.jpg)


After a days setting time and much careful cutting and clipping the miniature fitted into the quite old resin seat from the very early Verlinden range from long times ago; don't know the scale but looks ok for me:

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_20_11_1.jpg)

(http://leadadventureforum.com/gallery/26/93_01_12_16_9_20_11_0.jpg)


Next I'll work on painting and weathering the Grubert and his pilot and on a harpoon plus mounting for the Harpoon. Till next time ...
 :)
Title: Re: Benbow's Mad Max game and modelling (Update 01.12.2016)
Post by: Mason on 01 December 2016, 09:27:30 PM
Brilliant!
While they are gorgeous motors that 3-wheeler really steals the show for me.
 :-* :-*

I also notice that driver conversion certainly does have the pedal to the metal.
 ;) 8)

Title: Re: Benbow's Mad Max game and modelling (Update 01.12.2016)
Post by: OSHIROmodels on 01 December 2016, 09:33:24 PM
Cracking stuff Michael  8) 8)

That seat will be 1:32 or 35

cheers

James
Title: Re: Benbow's Mad Max game and modelling (Update 01.12.2016)
Post by: dinohunterpoa on 02 December 2016, 12:15:30 AM
Great!  ;)
Title: Re: Benbow's Mad Max game and modelling (Update 01.12.2016)
Post by: Andym on 02 December 2016, 06:50:53 AM
Wow! I can't wait to see some paint on these?  :-*

What are you doing for a board for this stuff? Do you have a desert road thingy planned?
Title: Re: Benbow's Mad Max game and modelling (Update 01.12.2016)
Post by: Michi on 02 December 2016, 07:18:45 AM
The Grubert is totally bonkers - great stuff and well worth to have it reanimated from the storage bin!
Title: Re: Benbow's Mad Max game and modelling (Update 01.12.2016)
Post by: tomrommel1 on 02 December 2016, 09:21:31 AM
This is getting better and better !!!
Title: Re: Benbow's Mad Max game and modelling (Update 01.12.2016)
Post by: Admiral Benbow on 02 December 2016, 06:46:17 PM
Wow! I can't wait to see some paint on these?  :-*
What are you doing for a board for this stuff? Do you have a desert road thingy planned?

Yes, just some plain desert road boards like in the original gamer's club pic at the start of this thread. But that doesn't mean we couldn't have some nice scenery pieces along the roadside ... I do have some ideas ...  ;D
Title: Re: Benbow's Mad Max game and modelling (Update 01.12.2016)
Post by: pocoloco on 02 December 2016, 06:53:28 PM
Great new and old additions!  :o

The rear wheels on the Harpoon might be a tad too big for my liking, but just a tad :) Great work on the driver btw.
Title: Re: Benbow's Mad Max game and modelling (update harpoon and salted Grubert)
Post by: Admiral Benbow on 04 December 2016, 06:18:37 PM
Great new and old additions!  :o
The rear wheels on the Harpoon might be a tad too big for my liking, but just a tad :) Great work on the driver btw.

Thanks pocoloco for your suggestion about the rear wheels. I was a bit unhappy about these myself, so I'm gonna change them now to something smaller.  :)

I had some inspiration fiddling around for a harpoon weapon, and finally found some suitable parts to build this:

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_50_40_2.jpg)

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_50_40_1.jpg)

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_50_40_0.jpg)


For the Grubert the painting process started with some heavy salting! Before that I used MIG's Acrylic Color Rust Set and painted the model with different hues of rust, starting with very dark old rust up to the orangy and yellowish tones (sparingly). I can really recommend this set, it's a very good foundation for "rusting" any models, weapons etc. Using pastels for rust effects will come later.

I then used coarse and fine salt, mixed some of both in a flat container, gave the model a good coating of hairspray and sprinkled the salt into the wet hairspray quite heavily. I let dry for a hour or so. Looks awful, but trust me, you need that much for a heavy rusting ...

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_52_15_3.jpg)

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_52_15_2.jpg)

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_52_15_1.jpg)


Next I unpacked my Badger airbrush and the collection of Vallejo Model Air colors and airbrushed over the salted model using a brighter tan color. Cutting a simple mask from paper and folding it around the car, the remaining open parts got another coat of color, this time a greenish tone like some kind of aircraft camouflage. The Model Air paints dry quite fast and I let the model alone for two or three hours.

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_52_15_0.jpg)

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_50_40_4.jpg)

(http://leadadventureforum.com/gallery/26/93_04_12_16_6_50_40_3.jpg)


Then started the fun ...  :)
Title: Re: Benbow's Mad Max game and modelling (Update 04.12.2016)
Post by: pocoloco on 04 December 2016, 06:55:46 PM
Very nice, thanks for the recommendation on the MIG rust set, need to put it on my purchase list. Can't wait to see the finished product now :)

The harpoon looks ace, a true whale killer that!  :o
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016: rusted Grubert)
Post by: Admiral Benbow on 07 December 2016, 10:49:57 AM
Using a toothpick I first scraped away all the salt crystals, and then took a small stiff brush with some water, moisted an area of about some square centimeters and slowly but steadily scraped away more paint, showing the rusted foundations underneath. I needed about two hours for this process.

(http://leadadventureforum.com/gallery/26/93_07_12_16_11_22_05_2.jpg)

(http://leadadventureforum.com/gallery/26/93_07_12_16_11_22_05_1.jpg)

(http://leadadventureforum.com/gallery/26/93_07_12_16_11_22_04_0.jpg)


After that I sealed the surfaces airbrushing some Future floor polish; the german pendant is Erdal Glänzer. This dries semi-flat and provides a good foundation for the next steps. First I painted the tyres and then used some pin-washing with inks and Tamiya thinners to enhance the shadows and crevices and after that pastels to weather the tyres, rust the exhaust pipes even more and dust some parts of the vehicle. As finishing coat I used Windsor & Newton Galeria matt varnish through the airbrush. This dried very flat and sealed everything.

Last step to finish the model was simulating the glass for the three front lights using two-part epoxy glue. I'm currently working on a display plinth for the Grubert and a name plate. As I want to use the model also for gaming later, the rear tyres got a small magnet glued in to hold it in place on the display. Next time pics of the finished vehicle.
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Andym on 07 December 2016, 10:58:47 AM
Looking good!  :-* You used hairspray to glue the salt crystals in place. How does the paint spray after that react with it? Does it mot flake off easy?
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: OSHIROmodels on 07 December 2016, 11:05:40 AM
Fantastic work (as to be expected of course)  8) 8) 8)

Quick question though, was it not an option to remove the tyres form the wheels?

cheers

James
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Mason on 07 December 2016, 11:11:23 AM
Oooh!
A wonderful rusty contraption in the offing.
 :-* :-*

Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Malamute on 07 December 2016, 11:15:08 AM
Brilliant ;D
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Silent Invader on 07 December 2016, 11:42:17 AM
Not seen this technique before: fascinating.  :-*
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Hammers on 07 December 2016, 12:12:40 PM
Looking good!  :-* You used hairspray to glue the salt crystals in place. How does the paint spray after that react with it? Does it mot flake off easy?

No. It is a very well proven method among plastic model hobbyists.

Your work looks really good, Admiral.
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: clanmac on 07 December 2016, 01:47:15 PM
That's brill. Love the rust, being a rust-junky, but also the whole concept. Bring it on!
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: pocoloco on 07 December 2016, 01:59:02 PM
Very nice and properly rusty piece at that!  :-*
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Admiral Benbow on 07 December 2016, 04:20:25 PM
Looking good!  :-* You used hairspray to glue the salt crystals in place. How does the paint spray after that react with it? Does it mot flake off easy?

Not at all - when you use an airbrush! If using a standard brush for painting the color, it would end in a mess, as the brush strokes would soften the haarspray when applying paint. All those "chipping mediums" from Vallejo or MIG do essentially the same, but hairspray is so much cheaper ...  ;)

Fantastic work (as to be expected of course)  8) 8) 8)
Quick question though, was it not an option to remove the tyres form the wheels?
cheers
James

Yes, you're right, I could have removed the tyres before painting, but as the wheel suspension is a bit fiddly, I didn't want to risk any damage. Wasn't a great thing painting the tyres black again.

Thanks for all your nice comments, chaps!
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: tomrommel1 on 08 December 2016, 09:59:05 AM
The painting of the car is outstanding!!!
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: OSHIROmodels on 08 December 2016, 10:11:12 AM
Yes, you're right, I could have removed the tyres before painting, but as the wheel suspension is a bit fiddly, I didn't want to risk any damage. Wasn't a great thing painting the tyres black again.

Fair enough  :)

cheers

James
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Captain Blood on 08 December 2016, 02:30:23 PM
My goodness Michael  :o
A masterclass in modelling and weathering techniques. I am paying close attention, maestro!  8)
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: NurgleHH on 08 December 2016, 06:21:36 PM
Puh, Admiral. This is out of reach for nearly 98% of us mortals. Seems the god of Art kisses you every day. Can't find the right words for this. Please, more the next days.
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: syrinx0 on 09 December 2016, 01:59:18 AM
Beautiful work admiral.   :-*
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: dinohunterpoa on 09 December 2016, 09:06:59 AM
 :-* :-* :-* :-* :-*

A masterclass! Thank you very much for sharing!  Looking forward to see them in action!

The Moebius reference is also priceless!  ;) 
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: hubbabubba on 17 December 2016, 09:16:54 PM
Love it. Looking forward to those final photos.
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Admiral Benbow on 18 December 2016, 05:17:10 PM
Love it. Looking forward to those final photos.

Thanks much, folks. I'm still working on some details and don't have much time. Xmas on the doorstep ... o_o

But in the meantime a Xmas-book-recommendation from me:

(http://leadadventureforum.com/gallery/26/93_18_12_16_6_09_23.jpg)


Fantastic book, hundreds of photos and very good step-by-step articles by renowned modelling masters. Well worth the price!
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: OSHIROmodels on 18 December 2016, 05:29:51 PM
I think I might just have to get that one  8)

Got quite a few from Japan but it's always interesting to see different takes on the same subject.

cheers

James
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Necroplayer on 19 December 2016, 04:13:19 AM
  Very nice work! Any particular rules set you are planning on using?
Title: Re: Benbow's Mad Max game and modelling (Update 07.12.2016 - rusted Grubert)
Post by: Captain Blood on 19 December 2016, 08:53:57 AM

But in the meantime a Xmas-book-recommendation from me:

(http://leadadventureforum.com/gallery/26/93_18_12_16_6_09_23.jpg)


Fantastic book, hundreds of photos and very good step-by-step articles by renowned modelling masters. Well worth the price!


Ordered!
Thanks for the recommendation Michael.
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Admiral Benbow on 27 December 2016, 09:25:01 PM
I made myself a christmas present - the finished GRUBERT Mk.I diorama!

After painting the pilot I thought I would need another small focus point, and found one ... It's looking more like a Moebius scene now, I think. On to the pics:

(http://leadadventureforum.com/gallery/26/93_27_12_16_10_15_04_1.jpg)

(http://leadadventureforum.com/gallery/26/93_27_12_16_10_15_04_0.jpg)

(http://leadadventureforum.com/gallery/26/93_27_12_16_10_14_04_4.jpg)

(http://leadadventureforum.com/gallery/26/93_27_12_16_10_14_04_3.jpg)

(http://leadadventureforum.com/gallery/26/93_27_12_16_10_14_04_2.jpg)

(http://leadadventureforum.com/gallery/26/93_27_12_16_10_14_04_1.jpg)

(http://leadadventureforum.com/gallery/26/93_27_12_16_10_14_04_0.jpg)


 :)
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Captain Blood on 27 December 2016, 10:05:40 PM
Simply splendid Michael  :o :-*
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Mason on 27 December 2016, 11:38:29 PM
Superb!
 :-* :-*

The little fella is a really nice touch.
 :D

Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Michi on 28 December 2016, 05:08:36 AM
Hat off Sir! That´s a piece of art and indeed very Moebius!
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Zombie Ste on 28 December 2016, 08:13:05 AM
That's one sweet looking rust bucket you have there :-*
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: OSHIROmodels on 28 December 2016, 08:20:37 AM
Top job  :-* :-* :-*

I do like a bit of Moebius as well  8)

cheers

James
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Prof.Witchheimer on 28 December 2016, 08:31:03 AM
This is a real masterpiece, Michael!
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: dinohunterpoa on 28 December 2016, 10:30:26 AM
A masterpiece indeed, CONGRATULATIONS!   :-*
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: pocoloco on 28 December 2016, 07:06:45 PM
Top notch work  :o

Love it!  :-*
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Comsquare on 28 December 2016, 07:10:05 PM
Very nice, Michael, congrats  :)
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: hubbabubba on 28 December 2016, 08:20:16 PM
That's great. Lovely looking plinth base too.
Congrats
Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Admiral Benbow on 29 December 2016, 04:59:30 PM
Thanks for all your nice comments, fellas. Will have a short break on this project as other ones demand my attention (yes, I have a short attention span but lots of unfinished things ... nice thing is, the one or other will be finished in the end  8) )

Next vehicle will come when it's going to be a bit warmer outside to use spray primer for undercoat.

Title: Re: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)
Post by: Monty on 31 December 2016, 07:27:40 AM
 :ou

Truly a piece of art rather then a model!
I'm deeply impressed.

Cheers
Stefan