Lead Adventure Forum
Miniatures Adventure => Colonial Adventures => Topic started by: TWD on 27 November 2016, 11:10:09 AM
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Read the excitingly different versions of a recent game of Congo played by Steve and myself using General Ballroom's terrain and models.
(http://i144.photobucket.com/albums/r195/webdeak/Darkest%20Africa/Congo%20_0041_zpshuhlwozl.jpg)
(http://i144.photobucket.com/albums/r195/webdeak/Darkest%20Africa/Congo%20_0033_zpshqah1unt.jpg)
My version of events
http://tomstoysoldiers.blogspot.co.uk/2016/11/congo-another-game.html
Steve's take on the whole affair
http://stevosminisoldiers.blogspot.co.uk/2016/11/congo-two-search-for-creamy-beatrix.html
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Good stuff, thanks for posting.
In response to Tom's comments about the panic tokens, were you guys remembering to remove them at the end of each turn?
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Think it was Steve complaining about the never ending "red hand" and no, we'd forgotten about taking them off!
Doh! :o
Not that i think it made much difference to the result. I might just have lost even more comprehensively :D
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Good evening and congratulations for your report. Not only do you remove the red hands at the end of each turn. But you can also try to rally your group to remove that red hand. good game.
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Not only do you remove the red hands at the end of each turn. But you can also try to rally your group to remove that red hand.
Yeah, we were doing that, but it can be quite hard if you're only using the D6 :)
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Yes definitely if you just have one stress token. But if you have 3 stress tokens including a red, you roll 3 dice 6. Make a 5+ with 3 dice 6 it's still not impossible. ;)
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No, it's not impossible.
It's a one in three chance if you just have the single token, as this unit did.
In three turns (because we forgot about removing at the end of the turn) Stephen tried three times and failed each time. Statistically unfortunate and frustrating for him (though great for me :))
It is an oddity of the rules that the more stress tokens you have the more likely you are to pass at least one of them (because you roll more dice). In the end Stephen was relieved when I shot at the unit because it added a stress token, he was able to pass and then could remove the red hand (rather than the token added by the shooting).
Remembering to remove the red token was the main problem I think - not the ability or otherwise to pass the rallying test.
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Yes, Congo is a game that brings a lot of frustration. But the success of the adventure has only more beautiful...
This is what we wanted... lol