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Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Stubaru on 18 February 2017, 07:09:34 PM

Title: Large descriptor
Post by: Stubaru on 18 February 2017, 07:09:34 PM
Hello all,

Did a quick search but didn't see anything. Does the descriptor 'large' for a monster have any in-game effect that isn't taken into account in the Stat line?

Thanks
Title: Re: Large descriptor
Post by: Grumpymoose on 18 February 2017, 07:54:40 PM
Main rulebook p.40 Modifiers to shooting -2 modifier, so easier to hit  ;)
Title: Re: Large descriptor
Post by: Stubaru on 18 February 2017, 08:09:25 PM
Main rulebook p.40 Modifiers to shooting -2 modifier, so easier to hit  ;)

So should someone summon a Major Demon, they would never want to choose the option of it being large because there's only a downside and no upside.
Title: Re: Large descriptor
Post by: Grumpymoose on 18 February 2017, 08:27:49 PM
Yes - that's what I've always thought too. I'm guessing its if you are wanting to set up your own scenario.

Haven't got Forgotten Pacts to hand but rules on what characteristics demons have are different.
Title: Re: Large descriptor
Post by: ecurtz on 18 February 2017, 10:48:55 PM
I play that large creatures can't be pushed back in combat, but that's (I think) a house rule and a very minor advantage.
Title: Re: Large descriptor
Post by: Stubaru on 19 February 2017, 02:46:32 AM
I'm thinking about proposing a house rule that large monsters have reach and can attack someone behind a character. A wizard hiding behind his shield wall for example, providing the target is directly behind another character.

Like the reach rule in DnD 3.5