Lead Adventure Forum
Miniatures Adventure => Colonial Adventures => Topic started by: gorillacrab on 14 April 2017, 07:58:10 PM
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Sirs,
Here are a few "posed" photos taken after our latest Congo bash. The scenario was our own design with 3 factions racing for loot and fighting off dark Guardians of the temple.
- GC
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Nice looking figures and table. Congo is looking better and better to me. :)
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Nice looking figures and table. Congo is looking better and better to me. :)
Thanks. I find Congo a very entertaining game system and recommend it highly. (I should also add the Dark Guardian of the temple mentioned in my OP was not the Ruga Ruga contingent but a much larger creature that met its fate elsewhere on the table.)
I'm currently working on some different pulpy unit stats (cultists, raptorish types, armed White Ape Men) based on my existing figures to expand the game a bit.
- GC
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Looks great and I agree Congo is a very fun game.
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Great stuff Mr. Crab!
I do enjoy playing Congo at your crib. 8)
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Great stuff Mr. Crab!
I do enjoy playing Congo at your crib. 8)
Oh wise companion of Sherman the bespectacled, always a delight to explore the jungle with you. Oh, and does the flora look familiar to you?
- GC
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Oh, and does the flora look familiar to you?
Yes it does. I think a lot of it was mine at one time. :) Sold thru Peabody. Glad it's getting some use!
-Todd
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Indeed! Gorillacrab was so inspired by your jungle masterpieces that he did his best to duplicate them using your old stash of plastic foliage.
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That's great to hear! Nice work Mr Crab. Your table looks fantastic.
-Todd
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That's great to hear! Nice work Mr Crab. Your table looks fantastic.
-Todd
Much appreciated. It's amazing how much fun you can have with some good plastic leafy bits and a glue gun.
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Much appreciated. It's amazing how much fun you can have with some good plastic leafy bits and a glue gun.
Glad it all found a good home! :D And I agree.... building jungle all unto its own can be a hobby.
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Thanks. I find Congo a very entertaining game system and recommend it highly. (I should also add the Dark Guardian of the temple mentioned in my OP was not the Ruga Ruga contingent but a much larger creature that met its fate elsewhere on the table.)
I'm currently working on some different pulpy unit stats (cultists, raptorish types, armed White Ape Men) based on my existing figures to expand the game a bit.
- GC
Would you be willing to share the stats for the various Pulp units/beasties?
:D
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Would you be willing to share the stats for the various Pulp units/beasties?
:D
General Mayhem,
I certainly don't mind sharing the "Beta" stats I've devised to get some of my pulpy figures onto the table. I need to stress several things:
1. I hope I'm not violating any rule rights of Studio Tomahawk in doing this
2. these new stats have not been tested for balance
3. also, I have not been able to assign Unit Cost stats for these units
4. Most units aside from the cultists don't offer any Shooting stats (this could be tweaked, ie Raptors could "spit" as in Jurassic Park)
To test drive these Beta Stats, I'd lump them together as a "Lord of the Jungle" faction. When using them, equal the number of units in your opponents column and add 1 or 2.
As I noted, this is a very Beta set of stats based on units I already have. However, most Congo players agree it is a great game system that cries out for some expansion and maybe this will get the ball rolling. I'll be curious to see what kind of ideas and feedback this generates. Enjoy.
The Law of the Jungle
Pulp Rules and Critters for Congo
Cultists (4 figs)
Shoot: D8 – Pistols: Range M
Melee: D6
Bravery: D8
Trained Cultists (4)
Shoot: D8 Range L
Melee: D8
Bravery: D10
Raptor Pack (3 figs)
Melee: D8 X 2
Bravery: D10
No Fear - Scouts
Being swift, Raptors roll d8 basic saving rolls & d10 if in any cover. Plus, they get 2 die per figure in melee.
Fearsome: If unit moves within “M” of foe, that unit must take Fear Check.
Raptor Alpha
Melee: D10 x 2
Bravery: D10
No Fear – Scouts - Fearsome
Being swift, Raptors roll d8 basic saving rolls & d10 if in any cover. Plus, they get 2 die in melee.
Must be placed with Raptor Pack.
Cong Great Ape (6 Hit Points)
Melee: 1 d10 per Hit Point
Bravery: D10 – No Fear
Swift: Moves 3S sticks
Fearsome: If Cong moves within “M” of foe, that unit must take Fear Check.
Fearless: Never takes Stress Tokens.
White Apes 4 (2 hits)
Melee: D10
Bravery: D8
Scouts
Being larger and tougher, they take 2 hits per fig.
Donga: Alpha White Ape (2/4 hits)
Melee: 2 d10
Bravery: D10
Scout
Donga may deploy as attached with White Apes (2 hits) or as Lone Character (4 hits).
Fearsome: If Donga moves within “M” of foe, that unit must take Fear Check.
Traits
Fearsome: If unit moves within “M” of foe, that unit must take Fear Check.
No Fear: Never takes Stress Tokens.
Scout: This creature never tests when entering Dangerous Terrain.
Swift: Figure gains extra “S” Move Stick.
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Thanks. Will try them out next time we play. :)