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Miniatures Adventure => Future Wars => Topic started by: audrey on June 06, 2017, 08:12:00 PM

Title: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: audrey on June 06, 2017, 08:12:00 PM
Hey I painted something! This is a photo of my beginning Alpha Legion team for SWA. The photo shows 6 but I have all 10 done now. While they are technically "Chaos" I view the AL more as free agents with their own agenda. Also not being a fan of the overly spiky and skull laden I used Mk3, Mk4 and some bits from the chaos marine sprues. Oh yeah, and a cape and head from the deathwatch. The champion and specialist are also magnetized so I can upgrade weapons as they advance.

I learned some new techniques doing these figures. It is the first time I have done sponge chipping and weathering with oils. The photo doesn't show the weathering as well as in person. I wanted them to look like they have been around for thousands of years. It was fun doing all details on the marines but I sure need to speed up the process. It took a long time to me.

-Audrey

(https://dl.dropboxusercontent.com/s/6narup1y076l0u3/AlphaLegionSWA.jpg?dl=0)

Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Tactalvanic on June 06, 2017, 09:19:35 PM
As always the quality and effort you put in shows.

They look great.
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Dentatus on June 06, 2017, 09:29:03 PM
Those look great. Looking forward to seeing more of your work.
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Elbows on June 06, 2017, 09:30:17 PM
Beautimus.  Together our Chaos will wreck...my...Eldar?  Dammit...you're freakin' sneaky.
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Ultravanillasmurf on June 06, 2017, 09:30:53 PM
They are very good.
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: blacksoilbill on June 07, 2017, 10:19:39 AM
Your stuff is consistently excellent. No exceptions here!
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Major_Gilbear on June 08, 2017, 04:14:35 PM
They look super, well done - I look forwards to seeing more! :D

All that weathering on them faintly reminds me of the ones Marc Raley did a little while back (link (http://marcraleyminiatures.blogspot.co.uk/search/label/Alpha%20Legion)).
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Mason on June 08, 2017, 05:03:05 PM
 :o :o
They look stunning.
Lovely brushwork!
 :-* :-*

The Alpha Legion are probably my favourite Legion since I began reading all the HH novels some years ago (supplanting the Death Guard but dont tell anyone!). I really fancied doing a team for SWA but Chaos are not allowed Stealth Skills, which kind of killed that idea for me at the time.
Seeing these tells me to say 'Sod it!' and do them anyway.
 :D

Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Ballardian on June 08, 2017, 07:21:47 PM
 Very nice Alpha Legion indeed :)
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: audrey on June 08, 2017, 07:39:16 PM
Thanks for all the kind words. I plan on posting more as I finish them.

-A
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Captain Blood on June 08, 2017, 08:03:09 PM
Not my thing, but full of admiration for the very nice paintwork. Really well done  8)
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Exiledadmiral on June 09, 2017, 09:39:23 AM
Very very cool. I'm off to read about sponge chipping, never heard of it but if that's the result I want to!
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Hammers on June 09, 2017, 11:31:46 AM
Stonking brushwork. Weathering and dirtying are top notch.
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: AWu on June 09, 2017, 12:12:15 PM
Very nice.
Did you played them ? I am building Chaos team too and I wonder how they will play.
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Elbows on June 09, 2017, 12:46:28 PM
I think she got in a few games last weekend.  I don't know how well they went. 
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Sir_Theo on June 09, 2017, 12:49:37 PM
Fantastic! Great choice of models.

The problem with games like SWA is I always want to make more and more kill teams and never get around to playing a game.
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: vodkafan on June 10, 2017, 01:39:43 PM
I am surprised that combination of the blue and rust colours work so well but it truly does. Great job on that face. Good work!
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: audrey on June 12, 2017, 03:35:11 AM
Very nice.
Did you played them ? I am building Chaos team too and I wonder how they will play.

 We did a mini-campaign last Saturday with 6 players. I played 4 games and lost 2. From the beginning you have to go into SWA accepting that certain scenarios will favor some teams.

 My first game was against Tyranids and it was Ambush. So they were just outside 12" and quickly got into h2h. One of my cultist did manage to take down the wounded Tyranids Alpha. But 4 of my team of 6 were taken out of action. This was the most brutal game of the 4 I played.

 Game 2 was against Adeptus Mechanicus. This was a straight Kill Team Fight. I managed to out maneuver the AM and was shooting at them from the front and side. I took 1 model out of action and 2 were down. The player failed his bottle test and so the mechanicus fled.

 Game 3 was against Harlequins. The scenario was Scavengers. The harlequins were able to run 18" so they easily grabbed most of the loot counters. I guess a Raptor might have helped me out grabbing loot.

 Game 4 was a multi-player scenario Grab the Cache. It was a 3 player game (chaos, Tyranids and neurons) so like most uneven games one player held back (necrons) and let my Alpha Legion take on the Tyranids. The Tyranids player bottled first. I was beat up some and then the necrons moved in. The 'Nid player managed the destroy the promethium tank after 3 cache were taken (1 by him, 2 by me). I eventually bottled out. No one managed a 5 or 6 with our stolen cache. All 3 teams ended up with 1 cache each.

 I had fun playing. When teams start to advance in skill you can have teams that are better suited for some scenarios. Plus there will always be the lucky first turn hits that take out enough team members to force a bottle test and the opposing player fails it. After 4 games I had 5 marines and 3 cultists pretty well kitted out with gear. My only real grumble about the rules was GW changed h2h so weapon save modifiers and strength modifiers stack. I found a lot of h2h resulted in -2 to -6 save modifiers so armour was almost useless in h2h.

I'd have to play a lot more games to give you some insight into how best to play chaos in SWA. I lean towards being more shooty than h2h oriented. Beginning with 4 with ranged weapons and 2 with pistol and close combat weapon. My main goal was to paint up a team I have wanted to do for a while. Not trying to pick the strongest kill team out there. Either way I'm ready to play some more games and have been working on terrain.

-A
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: Vanvlak on June 12, 2017, 06:21:51 AM
Very nice choice of colours and rust effects.  8) 8) 8)
Title: Re: Audrey's grimly dark future that is really grim and... dark
Post by: audrey on June 14, 2017, 09:48:17 PM
I (mostly) finished assembling the SWA terrain from the box set. I wanted get as many self standing structures out of the box as I could. Plus I already have walkways made for Necromunda that I can use. So with some styrene and extra bits I made these structures. Over all it made some substantial terrain pieces for the table. Who knows how long it will take to get to painting these. Hopefully sooner than later. I've been looking at all the paint jobs people have posted here and elsewhere on line to get ideas for painting.

Promethium Stack/Pipe things. These go with the larger platform but can be used on their own if I want.
(https://dl.dropboxusercontent.com/s/1ssflnzhaek1apt/SWAPromethiumStack.jpg?dl=0)

The stack combined with the large platform. This just uses bits from the SWA box. I still need to remove some mold lines and add some cables and bits to it.
(https://dl.dropboxusercontent.com/s/7kqr4o8fq8hrl57/SWAPlatform.jpg?dl=0)

A hybrid using Necromunda bulkheads, styrene and SWA platform on top. It is about 1/2in taller than the 5" SWA terrain.
(https://dl.dropboxusercontent.com/s/biacoe6ij80c62c/SWADoubleTower.jpg?dl=0)

My favorite one. The octagon tower. More styrene with a treadplate texture and some bits from another model for the walls.
(https://dl.dropboxusercontent.com/s/oy72fcqa5twbuo8/SWAOctatower.jpg?dl=0)

-A



Title: Re: Audrey's grimly dark future of stuff (Terrain added 14.06.17)
Post by: Elbows on June 14, 2017, 10:30:07 PM
Delicious.  I look forward to falling from them...painfully.
Title: Re: Audrey's grimly dark future of stuff (Terrain added 14.06.17)
Post by: Ultravanillasmurf on June 15, 2017, 08:21:23 AM
Excellent.

Many questions but will limit myself to how you did the bolt head details?
Title: Re: Audrey's grimly dark future of stuff (Terrain added 14.06.17)
Post by: OSHIROmodels on June 15, 2017, 10:00:42 AM
Top job  :)

cheers

James
Title: Re: Audrey's grimly dark future of stuff (Terrain added 14.06.17)
Post by: audrey on June 15, 2017, 04:31:44 PM
Many questions but will limit myself to how you did the bolt head details?

I don't mind sharing what I know. I have learned a ton from others on this forum. There isn't a super easy way to knock out rivets/bolt. At least I haven't found one :?. It is hard to tell from the photo but the bolts are round. I wish they were a hex shape but I'm not going that far. That would be crazy lol. I just used a rotary leather punch to make 2mm wide x 0.5mm thick circles. Then make the small bolt bits using 1mm styrene rod cut at roughly 0.25mm on my chopper. The best thing is to just watch TV, listen to music or audio book and make a crap load on them at one time. For the 1mm bits I had 12 lengths of rod about 2in long all lined up side by side so each chop makes 12 bits. Gluing them down goes faster that you would think. I haven't really timed myself. Though I do them all at the end of the build as you can get into a rivet gluing groove that speeds things up. I use Testor's Model Master glue with the metal needle and an xacto blade to pick up and place the pieces. Gluing down 3-5 at a time.

The tools. The leather punch has been used a lot over the years for countless things (even leather :D). The chopper is nice but I tend to use an xacto saw & miter box unless it is very thin as the razor blade tends to leave a slight angle to the cut when it is thick material.
(https://dl.dropboxusercontent.com/s/kc89xvrp66l6t0p/PunchChopper.jpg?dl=0)

Doesn't look like much but the 1mm rivet bag on the right has about 300-400 bits in it.
(https://dl.dropboxusercontent.com/s/v7nwa0yqj4b2nkb/Rivets.jpg?dl=0)

-A
Title: Re: Audrey's grimly dark future of stuff (Terrain added 14.06.17)
Post by: Ultravanillasmurf on June 15, 2017, 06:32:06 PM
Thanks, I could not see they were not hex shaped.

I look forward to seeing them painted.
Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: audrey on January 30, 2018, 04:04:52 PM
Like a number of others on LAF, I have been working on my gang for the new Necromunda. I got out my partially paint tech gang miniatures from long ago, plus a couple of Van Saar juves. I stripped them and updated a number of the weapons/arms with newer bits. I also added a few new members to the gang. One a conversion of plastic bits, the other was acquired from Dr Mathias (bottom left miniature, thanks again :) ). These are some of my favorite Rogue Trader era figures and I think they hold up well. Though they are a little bit short compared to the new Necromunda figures. Just a genetic mutation to help them fit in the small spaces of the underhive.

So here is my updated Van Saar gang.

(https://dl.dropboxusercontent.com/s/ssmg6736n0t0rcd/VanSaar_LeaderFnt.jpg?dl=0)

(https://dl.dropboxusercontent.com/s/ydkg2o84icuw49v/VanSaar_JuvesFnt.jpg?dl=0)


FYI: I'm still looking for the Tech Ganger 8 miniature should you have it. Info is here. (http://leadadventureforum.com/index.php?topic=105824.0)

thanks for looking
-Audrey

Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: Hupp n at em on January 30, 2018, 04:32:13 PM
Wow, great painting and scratchbuilding here!  :)
Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: Dr Mathias on January 30, 2018, 05:05:07 PM
The subdued color with the brighter accents is a good choice. I really like what you did with them, the newer components seem to work quite well with the vintage. Great unity throughout.

Interesting thread!
Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: dinohunterpoa on January 30, 2018, 06:16:26 PM

AWESOME scenery!  :-*

And that bald guy in the stylish black trench coat is perfect for FORSAKEN!  ;)
Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: Belligerentparrot on January 30, 2018, 07:43:26 PM
Lovely tech gang! Am I right in thinking some subtle converting has gone into the modern arms to make them scale?

I might have a spare Tech no.8, too. Will have a look on the weekend and get back to you.
Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: audrey on January 30, 2018, 08:13:14 PM
Lovely tech gang! Am I right in thinking some subtle converting has gone into the modern arms to make them scale?

Nothing was done to change the size of the arms. The arms with the pouches on the upper arm are original Rogue Trader plastic arms. The ones with the grey armor plates are from the Cadian sprue as well as the 2 lasguns, laspistol & bolt pistol. The plasma gun arms are right from the Adeptus Mechanicus Skitarii. The shotgun arms are from the Genestealer Neophyte sprue (best conversion bits in one box).

The real work was making the arms flush with the body or if I had to chop a wrist here or there so it would fit correctly. Then putty any gaps. I was surprised that over half went together with no gaps to fill. The Plasma gun figure took the most work. I had to remove a pistol from his front belt so the plasma gun fit. Then added a backpack but had to chop it some plus added the power cable.

(https://dl.dropboxusercontent.com/s/453i34372z55cnj/VanSaar_LeaderBck.jpg?dl=0)

Quote
I might have a spare Tech no.8, too. Will have a look on the weekend and get back to you.

 :o PM me if you do.

-A
Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: Darathar on January 31, 2018, 09:11:52 AM
Nice that Tech gang looks fantastic!
Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: tomrommel1 on January 31, 2018, 09:59:13 AM
nice indeed
Title: Re: Audrey's grimly dark future of stuff (Tech Gang added 30.01.18)
Post by: mcfonz on January 31, 2018, 11:24:18 AM
Fantastic, lovely subtle tones there, has to be my favourite style of painting to look at - and it's well mastered here. :-*