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Miniatures Adventure => Weird Wars => Topic started by: eilif on June 27, 2017, 10:04:55 PM

Title: Konflikt '47 Season. 9/21 Sikhs assembled and primed.
Post by: eilif on June 27, 2017, 10:04:55 PM
Update:
3/6/23 After a 6 year break I'm gearing up for a club mini campaign.


Anyone playing Konflikt '47?  After one of us painted up a US starter, and tried out the rules...
https://www.chicagoskirmishwargames.com/blog/2017/06/23/aar-konflikt-47-at-greenfiregames/
... 2 of us at the club have decided to take advantage of blowout prices for starters at Miniature Market and give it a go. One fellow grabbed the Soviet starter and another has enough Dust Germans to proxy in.

For myself I've got the British starter set on the way.  They will all have WestWind British gas mask heads which should make them "other" enough that I can use them either as Loyal Allies or some kind of Op-For in service of a rogue General or whatever story hook is required for them to fight against the Americans.

Anywho, I'd be curious to hear from those who have played and what suggestions they have about getting the most out of the game.
Title: Re: Anyone doing Konflikt '47?
Post by: wolivant on June 27, 2017, 11:24:48 PM
Ive only had one game sO far, putting together loads of unit and vehicles for K47 and BA2 but would love to read some more AAR's and see some Army Lists shared on here...

Regards

Wolt
Title: Re: Anyone doing Konflikt '47?
Post by: eilif on June 28, 2017, 01:42:38 AM
Indeed, I'm a bit surprised there isn't already more about it up, but I'm new to WWW2 and don't know what the popularity of games are.

Speaking of which, I like what I've heard about Konflikt 47, but one of the appeals is the ease with which I can should be able to move my figs between different WWW2 rulesets if need be.
Title: Re: Anyone doing Konflikt '47?
Post by: Ultravanillasmurf on June 28, 2017, 10:15:31 AM
It is rather quiet on the Warlord Games forum as well.
Title: Re: Anyone doing Konflikt '47?
Post by: Wyrmalla on June 28, 2017, 12:57:08 PM
K47 has a few problems.

It too weird for the alt-history Bolt Action crowd, being more pulpy. If you're into pulp stuff though you're probably playing a skirmish game. Out of the whole book only the T-44 comes to mind as being grounded in reality, disregarding where real world development (apparently with the advent of Rift tech they dropped all other projects).

The rules themselves were dead in the water. They released using Bolt Action Volume 1 as a basis, with all of its issues, instead of the new Vol.2 stuff. I'd imagine many playing it would have played BA, but avoid it as they don't want to get confused over the differences, or what it lacks.

Having read through the rulebook it could basically be an expansion for Bolt Action. Its mostly just the Bolt Action main rulebook with some new units added along with expanded close combat rules. The existing theatre books have a similar amount of content. At least that makes playing it with the Volume 2 rules a bit simpler however.

Oh, and the model quality isn't up there. The infantry are good, but the vehicles are kind of basic in their details, yet due to the contracting cost in excess of the regular Warlord stuff (i.e. the cost of the Zeus walker).

In my area I know one guy who plays it. ...He doesn't play against anyone, just has the models and is forever trying to get opponents. None of the Bolt Action players won't to touch it as they play BA for its historical setting - if they want weird stuff they play Skirmish games.
Title: Re: Anyone doing Konflikt '47?
Post by: eilif on June 28, 2017, 06:19:51 PM
Ouch!
    Good to know though.   I've got no interest in historical or reality so pulp'ish-ness is right up my alley, but if I'm going to do WWW2 I want to play bigger than small skirmish.   What scope are the rules aimed at?  I get the feeling it's  a platoon or two plus vehicles, but I don't know.

What are the other good Bigger-than-warband-skirmish WWW2 rulests to look at?
Title: Re: Anyone doing Konflikt '47?
Post by: Ballardian on June 28, 2017, 06:50:21 PM
 I believe you're correct in thinking K47 gives you fairly standard BA sized games - 30 or so infantry models plus one or two vehicles. This is fairly representative, WestWind's 'Secrets Of The Third Reich' (my platoon level game of choice), 'Nuts - War Without End', AEWWII & Modiphius's 'Achtung Cthulhu' all use roughly the same number of models.
 They're all quite interesting, with varied degrees of 'weird', with some utilizing the outright supernatural (AC) while others put a veneer of weird science over it, mechs, powered armour & bio-weapon zombies etc, so it depends how much wibble you like in your games.
Title: Re: Anyone doing Konflikt '47?
Post by: Lowtardog on June 28, 2017, 07:07:20 PM
Ouch!
    Good to know though.   I've got no interest in historical or reality so pulp'ish-ness is right up my alley, but if I'm going to do WWW2 I want to play bigger than small skirmish.   What scope are the rules aimed at?  I get the feeling it's  a platoon or two plus vehicles, but I don't know.

What are the other good Bigger-than-warband-skirmish WWW2 rulests to look at?

You can play multiple Platoons, I am not a fan of Bolt action as for me it is historical lite when compared to other skirmish rules such as Chain of Command etc. However for Weird War it is ok to play, fast to play. Models are ok and if you play bolt action you can use your existing kit and drop in a few specific models and bobs your uncle.

No occult in it where are SOTR is around the occult, so my werewolves, zombies and vampires are rift tech which is fine with me. I dipped toe in Konflikt as morel likely to get a game with this in the UK than SOTR , my figures were originally bought for Chain of Command weird war which has the rules for occult in a past summer special...and who doesn't like Nazi zombies  ;D
Title: Re: Anyone doing Konflikt '47?
Post by: seamoose on June 28, 2017, 08:34:45 PM
I've bought in and so have a few others in my are but we're waiting on a few things. First and foremost is the rules update coming later this year that will also add the Japanese which is who I want to play for konflikt. We're also waiting on more units models to come out and I personally am waiting for my rewards from the sotr ii kickstarter as I plan to use those figures for konflikt.
Title: Re: Anyone doing Konflikt '47?
Post by: eilif on June 29, 2017, 01:20:46 AM
Thanks for the info folks.

One question regarding the various rulesets that have been mentioned.

K'47
SOTR
AEWW2
Actung Cthulhu'
Nuts- WWoE
Chain of Command Weird War

How do they rank in terms of simplicity (lightness) and pulpyness?
Also, what else is the expansion for K'47 supposed to add?
Title: Re: Anyone doing Konflikt '47?
Post by: aktr on June 29, 2017, 09:52:53 AM
Me and a friend play K47 (I'm the USA, he is Ze Germans)

Its a fun beer and pretzels game (or in our case being terribly British its a tea and scones game)


from your list I've only played K47 and CoC (regular not weird)
in theory CoC isn't that much more complicated however the rules are classic TFL style which means that at times you have to make a best guess at what they mean. they are also perhaps not the most balanced if your using the army creation system

the new book (coming Q3) adds the Japanese and the Finns, new units for existing armies and implements SOME of the BAv2 rules
Title: Re: Anyone doing Konflikt '47?
Post by: eilif on June 29, 2017, 09:32:41 PM
Interesting about the rules additions. I'm not familiar with BA1 or 2, but if it's changes making the game better, that seems like a good thing.

Glad to hear "Beer and Pretezels".  I generally don't want to game much more complicated than that (KoW, Runewars, WarEngine, Necromunda, etc).

Just ordered a batch of Champ Industries "Urban" bases and one more member of the club just ordered the German starter set, so it looks like we'll have one player for each of the 4 factions and possibly a 5th person proxying Dust German figs.

Any suggests for me regarding arming/assembling my British infantry?  I'm not going to play with them til they are assembled and painted and I don't want to regret how I armed them after I'm done.
Title: Re: Anyone doing Konflikt '47?
Post by: Ultravanillasmurf on June 30, 2017, 08:24:02 AM
If it is normal British infantry then you want one NCO with SMLE (optional SMG) and four to nine infantry with SMLE . You can replace two of them with a two man BREN team. Two of the SMLEs can be replaced with SMGs.

More details in either the K47 or Bolt Action "Codex".
Title: Re: Anyone doing Konflikt '47?
Post by: JamesValentine on June 30, 2017, 09:40:02 AM
I bought a few K-47 figures going cheap when I was in goblin gaming a few months back. and while it seems interesting and the infantry are nice I've never seen or heard anyone playing bolt action or K-47. so while fun to paint I'll never get to use them or my BA stuff really
Title: Re: Anyone doing Konflikt '47?
Post by: eilif on June 30, 2017, 03:15:14 PM
I bought a few K-47 figures going cheap when I was in goblin gaming a few months back. and while it seems interesting and the infantry are nice I've never seen or heard anyone playing bolt action or K-47. so while fun to paint I'll never get to use them or my BA stuff really
I think I really got lucky that at least 3-4 other club members are picking up starters.  As with any new game, I have a bit of a question about how often or how long we'll play but folks seem genuinely interested so I'm hoping for the best.

Either way, I think gas-masking every fig will give them added utility in pulp or post-apoc games.  Maybe even as filler for my IG 40k army that also happens to all be wearing gas-masks.

If it is normal British infantry then you want one NCO with SMLE (optional SMG) and four to nine infantry with SMLE . You can replace two of them with a two man BREN team. Two of the SMLEs can be replaced with SMGs.

More details in either the K47 or Bolt Action "Codex".
Good to know and it jives with what a fellow over on the Warlord games forum just suggested. Thanks!
Title: I'm doing Konflikt '47!
Post by: eilif on July 19, 2017, 01:42:02 AM
As I noted in the first post, I'm going to turn this topic into my project log.

My starter box arrived and I did a brief unboxing post.
https://www.chicagoskirmishwargames.com/blog/2017/07/09/konflikt-47-british-army-starter-set-a-brief-unboxering/

Pretty impressed with what's in there.  

Also had a chance to give the rules a shot for the first time, with some of my friend's USA figs.
https://www.chicagoskirmishwargames.com/blog/2017/07/07/aar-konflikt-47-pincer-attackprotect-the-base/

I didn't hold up by flank well, but it definitely showed me that these are rules that I like and I elaborate on that in the post above.

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/07/P7064470-570x428.jpg)

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/07/P7064478-570x428.jpg)

I've already assembled all the British Troopers. They're on the Champ Industries bases with the West Wind gas masked heads.  I'll get some pics of them up at some point.    Unfortunately a big terrain commision job has taken most of my hobby time but I hope to have some major progress (maybe done?) before our next K47 game in 3 weeks.

I've ordered a second batch of British Infantry. They will get Gas Masked Helmets with Turban Heads (From Ramshackle games) so I'll have a Sikh platoon!
Title: Re: I'm doing Konflikt '47!
Post by: eilif on July 30, 2017, 04:06:25 AM
Need some advice...

I'm currently assembling the Automated Infantry from my starter set. They're currently armed with one HMG and 4 MMGs but I could easily convert them all to HMG's. I don't plan on buying more for a while and mixed doesn't make much sense to me so I'm going to go with one selection or the other.

Looks like the HMG has 3 shots but gives you a +1 to penetration and costs 20 points more per fig.  The MMG has 4 shots but gives no penetration bonus.

Which should I choose?
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: rabenga on July 30, 2017, 04:29:21 AM
I prefer the hmg.  The damage helps get infantry in cover.  dosent matter how many shots you have if you can't kill any man's!
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: Ultravanillasmurf on July 30, 2017, 08:43:13 AM
My thoughts are it depends what you are facing.

If it is Totenkorp, you need dice, lots of dice. They are tough so get a saving throw, the HMG is not powerful enough to negate it. They are also inexperienced so eliminated on a lower roll.

If it is heavy infantry or Schreckwulfen, then HMG is the way to go, both are vets (snigger on the latter) and the heavy infantry are resilient with the higher damage value. The PEN modifier is really useful.

Other units are more complicated (venturing heavily into statistics/mathshammer territory) so someone who knows that stuff can answer.

I might be reading it wrong, but I read it (page 50-3) the PEN modifier affects the damage roll not the hit roll (which is affected by cover). This might have been changed by an errata I do not know about.

For me, I would build the unit for my view of their use, massed MMG in support of infantry against massed threats or as mobile HMG support against heavier threats.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: eilif on July 31, 2017, 07:55:34 PM
Thanks for the advice, folks.

I think I'll go with HMG's.  In my simple strategy, I think I'll pay a bit in points to put some higher-pen weapons on the table even if it shoots a couple less shots. Also, Brits don't have access to HMG teams the way that the Yanks do, so this might be the only way to put infantry HMG's on the table.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: seamoose on July 31, 2017, 11:42:54 PM
Something to keep in mind, when their next book covers a out in October light and medium machine guns are apposed to get the same buffs they did when Bolt Action 2 came out so your unit of five robots with medium machine guns could be shooting 25 shots in the near future.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: eilif on August 01, 2017, 01:54:20 AM
Good to know!

I've ordered this pack...
http://www.ebay.com/itm/Armorcast-28mm-1-48th-Pewter-WWII-US-Vehicle-Mounted-50-cal-Machine-Gun-8-pcs-/121815110903?_trksid=p2349526.m2548.l4275
...of armorcast 50 cal MG's.  I'll probably use them and save the other bits. I can always go back and swap them out later if MMG's become great.

It'd be wierd if MMG's got a buff and HMG's didn't.  Right now it seems just barely worth it to pay the extra 20 points per fig to get the HMG's since you get one less shot and only +1 pen.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: seamoose on August 01, 2017, 03:09:08 AM
But that +1 pen allows you to start suppressing vehicles and and making tougher infantry sweat a little more
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: Munindk on August 01, 2017, 07:35:25 AM
Depending on how the machine guns connect to the arms, it might be possible to magnetize the guns, so you can easily swap.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: Ultravanillasmurf on August 01, 2017, 09:34:58 AM
Depending on how the machine guns connect to the arms, it might be possible to magnetize the guns, so you can easily swap.
They are incredibly spindly robots, they are "held" in a human type manner (other people have had issues getting them to stick together due to small contact points - my Clockwork Goblin ones have been taken out of the pack, looked at and put back numerous times while I consider assembly).

The supplied guns look oversize (YMMV).
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: eilif on August 01, 2017, 07:02:51 PM
Yeah, these are about the worst figs for magnetization.

The MMG's don't seem too outsize, but I'm not too knowledgeable about the MMG size.   If I stick with MMG I might put a couple of them on tri-pods for some infantry firepower.

But that +1 pen allows you to start suppressing vehicles and and making tougher infantry sweat a little more

That's a good point.   I'll post some pics of the 50 cal's when they arrive.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: Ultravanillasmurf on August 01, 2017, 11:03:45 PM
Okay.
Now, a quick measure shows the CWG M2 is about 35mm long, which at 1/56 is 1960mm

Now Wikipedia says the length is 1654mm, which gives a calculated scale ~1/47, so it is probably 1/48.

The Vickers is about 25mm, Wikipedia gives a length of 1120mm, which makes it about 1/45.

Two comparison photographs (other manufacturers can of course not be right as well).

Compared with Empress:
(https://3.bp.blogspot.com/-4YFm5EnWAgA/WYD19p4alZI/AAAAAAAACkY/VrRa2cn3E587dAtQXZDDM-kOVQDmfl7RgCEwYBhgL/s1600/autoinf2.png)

Compared with Italeri 1/35.
(https://1.bp.blogspot.com/-ioyU2NFfMEw/WYD1-GMoWXI/AAAAAAAACkY/sDKAMN-3U7gkBD-vEofZQVlTYuhfu1HCACEwYBhgL/s1600/autoinf4.png)

Other photographs, including the original Clockwork Goblin figure components (current version may vary).
http://ultravanillasmurf.blogspot.co.uk/2017/08/automated-infantry-weapon-system.html (http://ultravanillasmurf.blogspot.co.uk/2017/08/automated-infantry-weapon-system.html)
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: eilif on August 02, 2017, 12:41:29 AM
Thanks for that.  I expected them to be bulkier, but I didn't expect them to be longer by around 1/4 compared to their intended scale!

Doesn't bother me particularly if my robots have oversized guns. However, if I was playing a historical game like Bolt Action I might well be a bit annoyed.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: Ultravanillasmurf on August 02, 2017, 05:05:20 PM
Sounds like the ones you ordered should match the existing ones (I assume the Warlord Games figures do not have both weapons for each figure).
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: eilif on August 03, 2017, 01:20:59 AM
We'll see.  The ones I ordered are from Armorcast and the pics don't give any indication of actual size.

As for the weapons included with the Automated infantry, my 5 robots came with 4MMG's and 1HMG.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: Ultravanillasmurf on August 03, 2017, 08:45:15 AM
The URL did say 1/48.

I look forward to seeing them.
Title: Re: I'm doing Konflikt '47! (7/29 Need some Machine Gun advice...)
Post by: eilif on August 03, 2017, 06:09:46 PM
They amorcast 50 cal's arrived today.  Here's the comparison shot. They had different length handles so I lined them all up with the back of the reciever of the weapon.

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/07/20170803_112628.jpg)

First measurement is whole weapon, second is weapon minus the handle, third is the length of the reciever without heatsheild, barrel, or handles. I know that's alot of numbers, but the last one might actually be the best for figuring scale most accurately
-Top is the Armorcast 1/48 50 cal- 33mm, 31mm, 11mm
-Middle is the Automated infantry- 33mm, 30mm, 13mm
-Bottom is the Vehicle mounted 50 cal from coyote walker kit- 28mm, 26mm, 11mm

I didn't figure the proportional scales but it looks to me like the 50 cal from the walker kit is probably the most accurate for 1/56.  The Armorcast gun is actually almost exactly the same scale, but it is slightly chunkier (mostly noticable in the heat sheld) and has a longer barrel.  

As for the Automated infantry guns, based on the length of the reciever it's definitely the largest of the batch. Probably bigger than 1/56 should be. However, the bulk thickness and depth of the gun is about the same as the armorcast and the shorter barrel results in the same overall length.  Thus, I'll use the included 50 cal alongside the armorcast 50 cal's in my automated infantry units.  Also, though they are slightly larger in scale, I'd be fine using the amorcast 50 cal with my 1/56 vehicles, on tripods with infantry, or other applications.

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/08/20170803_112652.jpg)

Here's another shot of the armorcast 50 cal.  Note that the ammo box is on the opposite side when compared to either of the warlord games version. This is accurate, as the real M2 can be changed to either configuration easily but is worth noting. I'm not sure yet how it will affect my figures.   I think it will look more accurate though.  

The stock automated infantry models are arranged with the ammo box on the outside which when fired from the right hand (as they are casted) would eject the hot spent shells all over the firer.  Even for a robot that seems silly.
Title: Re: I'm doing Konflikt '47! (8/3 Armorcast 50 cal comparison)
Post by: Ultravanillasmurf on August 04, 2017, 08:49:39 AM
Useful to know. Thanks.

So the Warlord Automated Infantry gun has the left hand moulded on?

Your comments about the ammunition box made me think, the Vickers just has a dangling belt, no ammunition box.

The manpack Vickers from Westwind at least has a magazine (though not sure how long that would last).
Title: Re: I'm doing Konflikt '47! (8/3 Armorcast 50 cal comparison)
Post by: eilif on August 04, 2017, 04:07:34 PM
Useful to know. Thanks.

So the Warlord Automated Infantry gun has the left hand moulded on?

Your comments about the ammunition box made me think, the Vickers just has a dangling belt, no ammunition box.

The manpack Vickers from Westwind at least has a magazine (though not sure how long that would last).
You're welcome.  
Yep, both hands are molded onto the weapon. Shouldnt' be too hard to cut them loose though.

The MMG (Vickers?) also has the ammo belt on the outside.  This seems to be a common thing in non-historical wargames minis.  Sculptors seem to think it's better to have the "cool" ammo (belt or magazine) hanging out in "front" even though it's wildly impractical and would spray hot brass all over the firer.  Of course it's a bit easier to swap the side of a charging handle and ammo belt than to cutaway and move a box mag.

Now that I think on it, I many even cutaway the lone Warlord HMG that I have and use just the Armorcast HMG's.
Title: Re: I'm doing Konflikt '47! (8/3 Armorcast 50 cal comparison)
Post by: eilif on October 04, 2017, 12:04:07 AM
Finally got some work done on my Brits.
Most of my stuff is at least assembled and basecoated.
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20170910_152227-570x321.jpg)
I'm pretty happy with the way the plastic Champ Industries basses looks with just a few bits of concrete patch rubbed on.  It's a really fast and cheap basing solution, especially for the plastic figs that glue on so easily.

Modest progress on The Cromwell and walker as well.
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20170910_152245-570x321.jpg)

More pics and description here:
https://www.chicagoskirmishwargames.com/blog/2017/10/02/konflikt-47-british-in-progress/

Once I finish these I will have a unit of 20 Sikhs and the Autonomatrons to assemble and paint. After that I might add another vehicle and possibly paint up some Paratroops (just because I like the figs) but the army will be essentially finished.  
Title: Re: I'm doing Konflikt '47! (10/3 Brits Assembled and basecoated)
Post by: eilif on October 06, 2017, 11:42:29 PM
Took my mostly painted K '47 British out for a little battling...
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20170914_194459-570x321.jpg)
...against some Nazis...
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20170914_203235-570x321.jpg)
in a suitably gothic setting.
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20170914_194509-570x321.jpg)
And of course there were some monsters.
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20170914_214137-570x321.jpg)
More pics and details here:
https://www.chicagoskirmishwargames.com/blog/2017/10/06/aar-konflikt-47-brits-vs-occult-germans/
Title: Re: I'm doing Konflikt '47! (10/6 Brits Vs Occult Nazis AAR)
Post by: palaeomerus on October 07, 2017, 10:52:36 AM
Warlord is releasing the new Japanese starter box with a Scorpion mech, a tank with a "compression cannon" and a few exo armored troops as the Weird part and it comes with an A5 version of Konflikt 47 rules, but...

Maybe I'm wrong...I hope I am, and Warlord seem like a smart company..

BUT

If the Japanese forces rules aren't in the old Konlifkt 47 book but are in the new Resurgence supplement which does not come in the starter box, conceivably someone could buy this thing and not being able to play their army out of the box, and have to scramble around online to get stats and stuff.

The expensive Finnish army set can't have this problem except perhaps point costs because other than ski troops(which might as well just be troops in unusual gear) they are basically just a dressed up SS army, with maybe their own odd national rules in place of the German ones. 

Title: Re: I'm doing Konflikt '47! (10/6 Brits Vs Occult Nazis AAR)
Post by: eilif on October 07, 2017, 07:18:05 PM
Warlord is releasing the new Japanese starter box with a Scorpion mech, a tank with a "compression cannon" and a few exo armored troops as the Weird part and it comes with an A5 version of Konflikt 47 rules, but...

Maybe I'm wrong...I hope I am, and Warlord seem like a smart company..

BUT

If the Japanese forces rules aren't in the old Konlifkt 47 book but are in the new Resurgence supplement which does not come in the starter box, conceivably someone could buy this thing and not being able to play their army out of the box, and have to scramble around online to get stats and stuff.

The expensive Finnish army set can't have this problem except perhaps point costs because other than ski troops(which might as well just be troops in unusual gear) they are basically just a dressed up SS army, with maybe their own odd national rules in place of the German ones. 
Yeah, Finns and Japanese will have to buy Resurgence separately.  That could prove awkward.

It's  reasonable to expect existing players to buy Resurgence if they want access to new units.  Not as nice for Finn and Japanese players to have to buy a second rulebook just to play, especially when it's not openly stated that they will have to do so.

I'll be curious to see if Warlord makes stats for the units in each set available on an included sheet or as an online document. Either of those would be a good fix. 

Title: Re: I'm doing Konflikt '47! (10/6 Brits Vs Occult Nazis AAR)
Post by: eilif on October 11, 2017, 09:37:27 PM
Cheap Tanks!
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20170930_112537-570x321.jpg)
Knocked out a few TimMee M48's recently.  They were originally just testbeds for camo schemes, but they looked good enough and the scale looked close enough that I decided to finish them off quickly with contrastting wheels/tracks and a quick drybrush. Most folks associate these with classic 1/32 toy soldiers but the dimensions are pretty darn close to 1/56.
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20170930_112706-570x321.jpg)
Clearly a bit futuristic to see an early 50's M48 in WWW2, but technology makes jumps in most wierd war settings and I could always proxy it as an M26 or M47.  At the very least they'll be nice painted proxies for whatever a tank a given player wants to try out.

Full rambling review and more comparisons and pics here:
https://www.chicagoskirmishwargames.com/blog/2017/10/11/cheap-tanks-for-weird-wars/
I also show a couple of resale shop toy tanks I found that haven't been modded or painted yet.
Title: Re: I'm doing Konflikt '47! (10/11 Cheap tanks painted up.)
Post by: Ultravanillasmurf on October 12, 2017, 09:02:36 AM
@eilif: just seen your pre-paint method for the Cromwell, very good. For Rubicon models I leave the chassis part separate so I can spray the hull and turret with the base colour, it is not so easy with the Warlord models. Your way makes a lot of sense.

I did notice your infantry are in the same colour as the tank.
Title: Re: I'm doing Konflikt '47! (10/11 Cheap tanks painted up.)
Post by: Ultravanillasmurf on October 12, 2017, 09:06:38 AM
Those M48s look okay.you might want to add some stowage to give them some personality.
Title: Re: I'm doing Konflikt '47! (10/11 Cheap tanks painted up.)
Post by: eilif on October 12, 2017, 03:52:44 PM
Thanks!
It really simplifies things when I actually think ahead enough to paint separately.

Yeah, the infantry should be more brown and the tank more green, but I overcompensated for the darkening factor of the dip on the figs.  The Cromwell and walker will get the same really heavy ruddy brown washes that my post-apoc vehicles get, so the end result will be quite different from the figs I hope.

As for stowage I was just thinking the same thing. When I add stowage to the Cromwell (possibly to the walker also) I'll probably do up a few pieces for the M-48's.  They were really just paint testbeds that I decided to finish off, but they're really growing on me so a bit of personality would be worth it.  I've certainly got enoungh random stowage bits to give them some.
Title: Re: I'm doing Konflikt '47! (10/11 Cheap tanks painted up.)
Post by: Ultravanillasmurf on October 12, 2017, 05:30:07 PM
The shade/dip does change the colour noticeably.
http://leadadventureforum.com/index.php?topic=97132.msg1202829#msg1202829 (http://leadadventureforum.com/index.php?topic=97132.msg1202829#msg1202829)
The Sherman and Stuart were both sprayed with PSC British Tank spray, the Stuart received more Citadel Agrax Earthshade.

British infantry had a very brown uniform colour.

This Warlord Galahad suit was sprayed with PSC British Tank spray but the material was painted with Vallejo English Uniform brown.
adventure.de/index.php?topic=97218.msg1217062#msg1217062 (http://adventure.de/index.php?topic=97218.msg1217062#msg1217062)

I might have used a darker green for the plates on these Westwind Heavy Infantry.
http://leadadventureforum.com/index.php?topic=97218.msg1231248#msg1231248 (http://leadadventureforum.com/index.php?topic=97218.msg1231248#msg1231248)
Title: Re: I'm doing Konflikt '47! (10/11 Cheap tanks painted up.)
Post by: eilif on October 14, 2017, 12:24:51 AM
Did a bit more work on my British Infantry.  
(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/09/20171007_221708-e1507465973817-570x321.jpg)

Also took the opportunity do offer a bit of a review and comparison between the metal and plastic Bolt Action miniatures.  Full review here: https://www.chicagoskirmishwargames.com/blog/2017/10/13/review-konflikt-47-british-infantry-nearly-done/

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/10/20171007_221211_Burst01-e1507467038593-570x321.jpg)

Since these pics I've dipped them so it shouldn't be long before I put up a finished post.

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/10/20171007_220930-e1507467801609-570x321.jpg)
Have a nice day!
Title: Re: I'm doing Konflikt '47! (10/13 British troops pre-dip and reviewed)
Post by: Ultravanillasmurf on October 14, 2017, 05:27:41 PM
The comparison article is interesting, thanks.

The BEF troops will be in a different uniform (so I am told).

Where I have had integral bases, I used a razor saw to remove the base then pinned and glued them to the bases.

Of course for Weird War, I have followed Westwind's basing and used the lipped bases.

I look forward to seeing them once dipped, the green is certainly more muted.

I love the pose of the officer tipping his hat.
Title: Re: I'm doing Konflikt '47! (10/13 British troops pre-dip and reviewed)
Post by: eilif on October 15, 2017, 02:50:02 AM
Finally got the Autonomous Infantry assembled today with their upgraded 50 cal's.  Didn't want to mess with the hands (which were cast to the original MMG's) so I mounted them directly to their new weapons.  I'll get some pics of them up when the finished standard infantry go up.

The comparison article is interesting, thanks.

The BEF troops will be in a different uniform (so I am told).

Where I have had integral bases, I used a razor saw to remove the base then pinned and glued them to the bases.

Of course for Weird War, I have followed Westwind's basing and used the lipped bases.

I look forward to seeing them once dipped, the green is certainly more muted.

I love the pose of the officer tipping his hat.
Thanks!
I wanted each of my officers and NCO's to have a bit of charachter. The hat tipper came out best, but I like the guy hunching and wagging his pistol too.  Definitely one situation where having a visible face would have helped the effect.

The BEF troops are wearing simlar enough clothing but they've got alot more gear on.  I have to say that I'm reasonably impressed with the comparison between the two.  There were inevitably going to be differences in proportion (especially the guns) but  I think they mix quite well.  I've heard through the grapevine that not all Warlord metal/plastic comparisons are quite as nice.

As for basing, for metal figs on resin scenic bases I'd probably have sawed them off  and pinned too, but champ industries plastics are as thin topped as a standard slotta.  That means it's actually pretty easy to cut a foot-sized hole and all you have to do is snip the cast-on base down to the size of the foot.  The resulting bond is about as strong as pinning but a good bit quicker.
Title: Re: I'm doing Konflikt '47! (10/13 British troops pre-dip and reviewed)
Post by: palaeomerus on October 22, 2017, 10:47:11 AM
I just bought some raptors from Reaper to use in an upgrade of the war dogs unit from Resurgence.

See, I figure the brits tried to use rift tech to make a chicken that could feed a whole family & instead they got a highly intelligent and trainable carrion-loving zombie mauler...that could feed a whole family if the point blank shooting reaction is unusually on point for the Fritz.

And I'm planning to use greenstuff to make a winterized version wrapped in quilted dinosaur jackets because war-chooks don't like cold that much. That should inevitably end in unfortunate travesty.
Title: Re: I'm doing Konflikt '47! (10/13 British troops pre-dip and reviewed)
Post by: Ballardian on October 22, 2017, 02:30:50 PM

 Nice idea palaeomerus, I look forward to some pics :)
Title: Re: I'm doing Konflikt '47! (10/13 British troops pre-dip and reviewed)
Post by: eilif on October 22, 2017, 07:16:25 PM
One of our members just added some more Americans to his army.  Lots of dangerous dudes in gas masks and some in armor here:
https://www.chicagoskirmishwargames.com/blog/2017/10/17/konflikt-47-us-reinforcements/

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/10/PA154646-570x346.jpg)

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/10/PA154652-570x361.jpg)
(http://)
I just bought some raptors from Reaper to use in an upgrade of the war dogs unit from Resurgence.

See, I figure the brits tried to use rift tech to make a chicken that could feed a whole family & instead they got a highly intelligent and trainable carrion-loving zombie mauler...that could feed a whole family if the point blank shooting reaction is unusually on point for the Fritz.

And I'm planning to use greenstuff to make a winterized version wrapped in quilted dinosaur jackets because war-chooks don't like cold that much. That should inevitably end in unfortunate travesty.
Amazingly twisted. Looking forward to seeing this!
Title: Re: I'm doing Konflikt '47! (10/13 British troops pre-dip and reviewed)
Post by: eilif on March 07, 2023, 04:12:40 AM
It's 6 years later and I'm heading back into K47.   The club is planning a mini campaign in May.

My army is in almost the same shape it was then except that the British Infantry were finished shortly after my last post in 2017.

https://www.chicagoskirmishwargames.com/blog/2017/12/finished-konflikt-47-british-infantry/

(https://www.chicagoskirmishwargames.com/blog/wp-content/uploads/2017/12/20171203_095219-768x433.jpg)

Still haven't finished painting the armor though I'm now the owner of my friend's American force that I pictured earlier in this topic.

Lastly after over half a decade the Autonomous Infantry are finished and just awaiting a varnish.   More to come soon.

Title: Re: I'm doing Konflikt '47! (3/6 Back in the Saddle)
Post by: voltan on March 07, 2023, 03:44:36 PM
Looking good and I'm glad to see I'm not the only one who made a bazooka team up.
Title: Re: I'm doing Konflikt '47! (3/6 Back in the Saddle)
Post by: eilif on March 07, 2023, 10:29:19 PM
Looking good and I'm glad to see I'm not the only one who made a bazooka team up.
Thanks!
I'm not much of a build-for-advantage sort, but for a rifle focused list like the British, Bazookas water kind of an obvious choice.

Plus, fuff wise it also makes sense that by 1947 PIATs would be phased out where possible in favor of bazookas.
Title: Re: I'm doing Konflikt '47! (3/6 Back in the Saddle)
Post by: metalface13 on March 08, 2023, 02:39:20 PM
Alright! It's good to see more K47!
Title: Re: I'm doing Konflikt '47! (3/6 Back in the Saddle)
Post by: voltan on March 08, 2023, 04:04:30 PM
Thanks!
I'm not much of a build-for-advantage sort, but for a rifle focused list like the British, Bazookas water kind of an obvious choice.

Plus, fuff wise it also makes sense that by 1947 PIATs would be phased out where possible in favor of bazookas.

Yeah, I built mine just because I wanted too rather than any in game advantage, there's also a PIAT team in the force.
Title: Re: I'm doing Konflikt '47! (3/6 Back in the Saddle)
Post by: eilif on March 08, 2023, 05:38:56 PM
Kind of a cool story, we got our K47 prep off to a bang recently with a huge donation of WW2 stuff.  A member of my model railroad club was getting out of wargaming entirely so as to focus on HO railroading.  He gave us a huge stock of  kits (Pictured below) with his only request be that they got used.  5 of us got together as a group and divvied up everything.   

It was mostly German and US stuff so it basically came out to tow armies significantly boosted and two entirely new armies handed out.  I've already got my own British under construction and a massive completed US force from a friend, but I found some goodies for myself taking a Stewart, Universal Carrier, Jeep and box of British infantry.   Was really cool though to see folks walking out with armies.

So for the brief Axis Vs. Allies Campaign, if everyone finishes their stuff we should have the following forces on hand for our 5 (or more) players.

British
American/British mixed
3 German
Quar (played as British)
Soviet.
2 American
Title: Re: I'm doing Konflikt '47! (3/6 Back in the Saddle)
Post by: eilif on March 14, 2023, 12:01:16 PM
Minor reinforcement today.
Last night I picked up a pair of the 5 buck 3/4 Ton trucks from Menards that I learned about from @CapnJim . Very nice vehicles!
Title: Re: Konflikt '47 Season. (3/14. Cheap vintage finds. Maybe too big?)
Post by: eilif on March 15, 2023, 02:15:03 AM
Dug these out recently. Found them years ago in a Revell multipack at at thrift shop. Simple vintage models and without a listed scale, but might be fine for gaming.  Built them and then mostly forgot about them until now.  Kind of cool models of less common vehicle variants.  The Sherman has a T34 calliope rocket rig (not pictured) and the Half Track is the M3 "Gun Motor Carriage" (GMC) version, netiher  vehicles is in my current collection.

Unfortunately at what I assume it's 1/48, they are quite a bit larger than proper 1/56 models. I've got 1/50 jeeps and a Churchill in my force and they look fine but these 2 being larger vehicles and quite common chassis, I fear the discrepancies may be quite apparent on the tabletop.

What do you all think? It's not like they are essential to my army plans. I've got plenty of jeeps and trucks and another unbuilt 1/56 Sherman kit.  Maybe they could live on in Grimdark Future?
Title: Re: Konflikt '47 Season.
Post by: eilif on March 16, 2023, 05:48:23 PM
Looking at the British Army list yesterday and I've got a question about LMG's.

British infantry get's an extra shot for every 3 riflemen.  Thus, for a "Regular" infantry section (where each soldier is 10 points), 4 shots costs:
-30 points for 3 men with rifles.
-40 points for 2 men where one is given an LMG (20 points for 4 shots) and one becomes a non-firing loader.

Aside from 6 more inches of range on the LMG vs the rifles and the possibility that if your unit survives down to 2 men (unlikely, right?), you'll have a couple more shots, what's the advantage?

Seems like 10 points less for the riflemen and having an extra body in the unit would be a better deal.
Title: Re: Konflikt '47 Season.
Post by: Grumpy Gnome on March 16, 2023, 06:03:29 PM
Lots to love in this thread. The gasmask heads really make the armored US infantry look much better than their usual unmasked heads.

As for vehicles, nice thing about Konflikt 47 is that you can get away with modding the vehicles a bit aesthetically and just say they are “the new Jumbo model” or some sort of prototype “mini version”.
Title: Re: Konflikt '47 Season.
Post by: eilif on March 17, 2023, 12:41:12 PM
Lots to love in this thread. The gasmask heads really make the armored US infantry look much better than their usual unmasked heads.

As for vehicles, nice thing about Konflikt 47 is that you can get away with modding the vehicles a bit aesthetically and just say they are “the new Jumbo model” or some sort of prototype “mini version”.
Thanks, we did get quite enamored of gas masks for my British and the fellow who did the US army.  SotTR has a great range, and I'm working in some from Pig Iron Productions and Warzone Imperials.

I think I'm going to shelve the big Sherman and M3 GMC for now though. I've got enough properly scaled stuff to get done before the campaign as it is.

I am going to add this  M48A2 however. I sold the two pictured earlier in this thread, but apparently at some point I base coated this one also though I have no recollection of doing so.
Title: Re: Konflikt '47 Season.
Post by: Cypher226 on March 18, 2023, 05:54:21 PM
Looking at the British Army list yesterday and I've got a question about LMG's.

British infantry get's an extra shot for every 3 riflemen.  Thus, for a "Regular" infantry section (where each soldier is 10 points), 4 shots costs:
-30 points for 3 men with rifles.
-40 points for 2 men where one is given an LMG (20 points for 4 shots) and one becomes a non-firing loader.

Aside from 6 more inches of range on the LMG vs the rifles and the possibility that if your unit survives down to 2 men (unlikely, right?), you'll have a couple more shots, what's the advantage?

Seems like 10 points less for the riflemen and having an extra body in the unit would be a better deal.

LMG's are in an odd place in the Bolt Action rules, it's been debated ad-infinitum in every possible forum and facebook page.  There are a few suggested tweaks but I can't remember them offhand. 
It's a question of 'historical' flavour vs points efficiency I think in K47.
Title: Re: Konflikt '47 Season.
Post by: eilif on April 12, 2023, 08:27:19 PM
Progress is slow. Current just about finished assembly phase of a Rubicon Lloyd Carrier and a Company B Sherman. Pictures coming...
Shout-out to Company B who replaced a wrong track even though I wasn't the original purchaser and wouldn't even let me pay shipping! Great customer Service.

Though I'll not be using the 1/48 stuff shown earlier, I'll will be using these 1/48 1947 Dodge Power Wagons. Though these are civie versions and not the military model WC trucks, with a little weathering and some stowage I think they'll be perfect for a late 40's weird war settings and they were only $5 each from Menards!

The one on the right is stock.

The one on the left has had the numbers and "Dodge" markings removed. They came off easily with isopropyl alcohol on a swab and left the OD green paint intact. Also popped off the red fuel tank.   After the picture I gave the second one the same treatment.
Title: Re: Konflikt '47 Season.
Post by: eilif on May 01, 2023, 06:43:48 PM
Toy bashing last night. I've decided to take a different tack for my K47 transport vehicles.  I want to do something a bit more weird than just regular jeeps and trucks.

To that end  I'm going to go with Dodge Power Wagons in my last post in place of Jeeps and instead of a traditional Duce and a Half, I'm cobbling together "Fallout New Vegas" style army trucks for from a 1956 box truck and a Duce and a Half.

You can see my first try below. I'm gonna hit it with OD green probably.

Made it from the two 1/48 Menards vehicles below it that were only 5 bucks each and are both currently on the Menards Website in the Die Cast section:
https://www.menards.com/main/grocery-home/menards-collectibles/train-stuff-from-menards/train-stuff/c-13318.htm?queryType=allItems&Spec_ShopByType_facet=HO+Die-Cast&Spec_ShopByType_facet=O+Die-Cast
Title: Re: Konflikt '47 Season. 5/1 Fallout style transport trucks??
Post by: eilif on June 16, 2023, 04:34:09 AM
Quickly finished these two up for our first game last Monday. Definitely tabletop quality, but I'm happy with them.
Title: Re: I'm doing Konflikt '47! (3/6 Back in the Saddle)
Post by: Tom Dulski on July 04, 2023, 12:32:52 PM
Minor reinforcement today.
Last night I picked up a pair of the 5 buck 3/4 Ton trucks from Menards that I learned about from @CapnJim . Very nice vehicles!

 Where can you get them for $5
Title: Re: I'm doing Konflikt '47! (3/6 Back in the Saddle)
Post by: eilif on September 19, 2023, 12:17:39 PM
Where can you get them for $5
Sorry, missed your question. The 5 buck trucks are here:
https://www.menards.com/main/grocery-home/toys/collector-cars/1-48-scale-army-truck/2759129/p-1642874273756286-c-12329.htm?tid=4061864034962011106&ipos=17
Title: Re: Konflikt '47 Season. 5/1 Fallout style transport trucks??
Post by: eilif on September 22, 2023, 02:57:08 AM
Finally finished assembly and priming of the gas masked Sikhs.  I'd have loved to make the entire force Sikhs, but the heads are long OOP from Ramshackle and this is all I had. The rest is standard Warlord British except for the officers: Saber arms (Perry AWI British) and left hand 1911 from Zombie survivors kit

They will fill a nice niche, being my elite unit using the K47 profile for Gurkha's. I've also armed them in such a way that they could have a separate sniper team.
Title: Re: Konflikt '47 Season. 9/21 Sikhs assembled and primed.
Post by: Snackelwolf on September 23, 2023, 02:31:23 AM
What a cool, unique take on infantry. I look forward to seeing more. 
Title: Re: Konflikt '47 Season. 9/21 Sikhs assembled and primed.
Post by: eilif on September 23, 2023, 04:07:54 AM
What a cool, unique take on infantry. I look forward to seeing more.
Thanks!
These will be the last standard infantry.   I've got some armored infantry and vehicles also. We'll see how far I get before I run out of steam or the club changes games.
Title: Re: Konflikt '47 Season. 9/21 Sikhs assembled and primed.
Post by: Snackelwolf on September 23, 2023, 04:34:23 AM
Thanks!
These will be the last standard infantry.   I've got some armored infantry and vehicles also. We'll see how far I get before I run out of steam or the club changes games.

oh I feel you. Guilty of game-jumping myself, and to add fuel to the fire we are never playing just one.
Title: Re: Konflikt '47 Season. 9/21 Sikhs assembled and primed.
Post by: eilif on September 23, 2023, 05:49:08 PM
oh I feel you. Guilty of game-jumping myself, and to add fuel to the fire we are never playing just one.
Thanks.   It's really all my fault.  We had plenty lead time before the campaign and we play our chosen campaign game once a month (we meet twice a month) for several months.  Unfortunately, I have no one to blame but myself for not having my new units ready to go.

Luckily K47 is a small game, so I've got enough units finished to play.   
Title: Re: Konflikt '47 Season. 9/21 Sikhs assembled and primed.
Post by: aircav on September 26, 2023, 05:42:21 AM
Cracking job on the Sikhs 8) 8)