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Miniatures Adventure => Colonial Adventures => Topic started by: DintheDin on July 23, 2017, 10:39:16 AM

Title: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on July 23, 2017, 10:39:16 AM
Hi all,
Yesterday we played one of my colonial Sudan campaign scenarios with Miltiades' Colonial Wars rules.

This AAR is linked with Miltiades Arab Town
http://leadadventureforum.com/index.php?topic=102542.0

For those interested to see the refight with TMWWBK rules, please jump here:
http://leadadventureforum.com/index.php?topic=102556.60


Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 10:46:32 AM
Mayhem at Dar-Al-Hadi
(A fiction scenario by DintheDin)

The map
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 11:10:01 AM
Map features:
A5-B5: Navigable river, a small tributary of the Nile. A rough rocky hill (rough going for everybody except Ghazi fanatics), two sandy hills (rough going only for horse), D3: A small oasis (rough going for horse). The road doesn't play a significant role in movement. At the East, the British-occupied Town of Dar-Al-Hadi, remotely sieged by the Mahdi forces of the dreaded Ali Ketris Ali, second nephew of the Prophesied Redeemer.

British Order of Battle
1 unit 8xBritish Lancers (+2 fight)
1 unit 12xScots Guards (Veteran, +1 fight)
1 unit 12xBritish Regulars
1 unit 12xEgyptian auxiliaries (Low morale, -1fight and shooting)
1 unit Gatling Gun (fortified with sandbags in front of the city gates)

One paddle steamer and one fortified gunboat. They may send one gun salvo each, then must leave the table.

Mahdi Order of Battle
1 unit 10xLancers (+1 fight)
1 unit 16xFanatic Ghazis (Veteran, +1 fight)
1 unit 10xMusketeers (old rifle, -1 shooting)
3 units 16xSpearmen
1 unit 10xCamelmen (-1 vs foot, +1 vs Horse)
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 11:40:25 AM
British troops positions:
The Gatling is guarding the city gates.
The British have left the Egyptians in the oasis with a wagon for water.
The rest of the British forces are strung on the road, from the river (A4) to the edge of the oasis (C3).

Mahdi troops positions:
The Fanatic Ghazis are hidden behind the rocky hill (C5, D5). They have no movement penalty, as they know the passages well.
The Arab musketeers are hidden behind some rocky outcrops, (E2, F2) in front of the sand hill.
The rest of the Mahdi troops are hidden behind both sand hills (B1, C1, E1, F1).
The foremost Mahdi camp, is at D1.
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:08:12 PM
Scenario

Dar-Al-Hadi is surrounded by Mahdi forces. The river makes a curb at the North and East back of the town (sorry dear readers, not shown and not playing role in the game). The town was resupplied freely by riverboats, but now Ali Ketris Ali has tightened the noose. He has posted some good marksmen on a hill at the East, at the other side of the river, constantly sniping at the city. Besides this, dozens of dhows are patrolling up and down the river, endangering the British navigation. The town is out of supplies... Last day, an heliograph message informed the defenders that this early morning, two riverboats will unload food and ammunition at the river curb. The British expedition is accompanied by three wagons. One for loading ammo, one for food and one for water. The task of the British is to escort them safely back to the town. They gain 3 points for ammo, 1 for food, 2 for fresh water, taken from the oasis. The task of the Mahdists is to capture the wagons and guide them to their camp. They don't know which of the two wagons near the river carries the ammunition, but if they guide them to their camp, their content is revealed and they gain the same points. If the British raid the Mahdi camp, they gain one point. The town has adequate defense and cant be taken by assault (besides this, it's not the purpose of the scenario). Each player gains one point for each enemy unit annihilated. The first two of his units annihilated, can reenter the map as reinforcements, but if he decides so, he pays a -1 penalty for each. British reinforcements come into play exiting the town gates, Mahdists enter from any other table edge.       
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:10:04 PM
Initial table setup:
The table looking East, South, West and North.
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:12:14 PM
The Mahdist camp, in the middle of the South edge.
The tents are metal molds, but so well painted, they look like cloth!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:12:46 PM
The oasis
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:14:00 PM
The gates of Dar-Al-Hadi
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:17:18 PM
The riverboats have arrived! Miltiades' excellent paintjob, scratcbuilt additions and improvements!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:19:25 PM
...one hour before sunrise, starting to unload supplies...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:21:47 PM
The Egyptians in the oasis are taking fresh water...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:26:44 PM
The rest British troops: The Scots, the regulars, the lancers. The convoy, ready to move!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:27:57 PM
At he gates of Dar-Al-Hadi is the gatling, posted behind sandbags
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:44:49 PM
Ali Ketris Ali is cunning!
He retreated his forces out of the defenders' view!
He's hiding, waiting for the right moment to leap, like a lion ambushing an antelope!
He knows that the British must send a sizeable force to take the supplies...
If he annihilates them, the fall of Dar-Al-Hadi, is a matter of days!
 
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:46:43 PM
Arab musketeers, ambushing behind some rocky outcrops. At the opposite side of the road, the Ghazis, behind the rough hill, wait their time! 
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:48:09 PM
The British convoy on the move!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:50:51 PM
With a dead awakening war cry, the Mahdists attack!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 12:59:48 PM
The British deploy from both sides of the wagons, keeping the lancers as reserve...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:11:14 PM
The boats must leave!
The dhows are after them!
They send an ineffective salvo and leave full speed!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:13:13 PM
The Mahdists receive a withering fire! Some of them retreat, but immediately come back with more vigor!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:15:51 PM
The Ghazis, still waiting their time, patiently!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:23:26 PM
Then sun rose.
Dhows are coming up the river!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:27:05 PM
The Mahdists attack, receive fire, retreat, come back again! The Arab camel unit is already annihilated!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:30:25 PM
The time of the Ghazis has come! Camels reenter as reinforcements!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:34:48 PM
The British lancers have difficult time, until they perish!

Frequently God saves the Queen, more rarely Her pawns! Said DintheDin lol
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:46:47 PM
Camel riders threaten the Egyptians!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:48:42 PM
Fierce hand-to-hand fights!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:50:38 PM
Unable to intervene for the moment, Dar-Al-Hadi defenders look in awe!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:52:59 PM
More deadly fights body-to-body!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:55:25 PM
The Scots are too hard to die! They were attacked by two units, but still survive!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 01:57:09 PM
The Egyptian column is in peril! They are in danger to lose the water wagon!
At the nick of the time, they are saved by fresh cavalry reinforcements!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:00:06 PM
The British regulars died gallantly to the last man!
The other two wagons are captured!
The Mahdists are escorting them to their camp!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:04:47 PM
The Ghazis engage the Scots, enabling the wagons to be moved further!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:12:58 PM
Last man standing!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:14:33 PM
One more British group of reinforcements arrive!
The lancers gallop to save the other wagons!
The Egyptians save the water wagon!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:20:52 PM
The lancers gallop after the wagons!
The British foot follows!
They must stop them before they reach the enemy camp!
But...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:26:39 PM
The lancers engage the foot escort, cause casualties, but they are also eliminated until one rider is left!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:29:19 PM
The last two javelinmen escorting the wagon receive a volley and fall, but now the Arab cavalrymen take over the wagon. It is too late!
The wagons reach the Mahdi camp!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:37:38 PM
THANKS!

A very enjoyable game!
Thanks:
to ArisK who took the Mahdists and to Miltiades (cousin) who took the British!
to Panos P. who dropped by!
to Miltiades for his splendid table set up, his whole figure and building collection is a rare artwork,
he spent many working hours to achieve such a detail!
And to his rules, simple, yet able to give a thrilling game!
to Mrs Miltiades for the tasty food she so kindly provided us after such a fight!
to me, the only who survived from this mayhem to tell the truth with my camera  lol lol lol

Both sides were much blooded! The British lost three units, the Arabs four!
The Mahdists won by a margin of one point... But this is a small detail, never to be written in official British archives...
 
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:39:59 PM
Meanwhile, in Dar-al-Hadi, the garlic merchant isn't selling much...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 02:42:17 PM
Up the Nile, five miles away from Dar-al-Hadi...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: ArisK on July 23, 2017, 03:12:00 PM
It was one heck of a game indeed.
Miltos' rules are very simple and fast-playing, and have a little bit of Hollywood in them, lots of gallant last stands, dramatic changes of fortune, etc., definitely a pleasure to play with. The scenario was fun and made good use of the whole size of the table.
As the evil and despicable natives my strategy, if you can call it that, was simple: pick the right time to spring the trap. Throwing a full third of the glorious warriors of our great and merciful God onto the Egyptian water cart worked well to keep a good chunk of the colonial (spits) forces busy, evening the odds for the party attempting to carry off the supply wagons.
I have to aknowledge -and did on the day of the game- that my opponent played like a true gentleman. The scenario gave me the ability to bring back units wiped out, and several times he had my units down to one or two figures, practically useless as a fighting force and a threat, but he kept attacking where a lesser player would have refrained from wiping them out to prevent my reinforcement.
All in all, a lovely day.
Aris K.
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 03:20:34 PM
Well done, Aris!
It is always a great joy to meet you at the gaming table!
Also very happy that my scenario gave drama, fun and tension, I hope we play somethin similar very soon!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 23, 2017, 06:41:23 PM
Up the Nile, seven miles away from Dar-al-Hadi...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: FierceKitty on July 24, 2017, 04:16:09 AM
Why is there a well right next to an oasis?
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: ArisK on July 24, 2017, 03:50:08 PM
Why is there a well right next to an oasis?
Backup.

A.K.
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 24, 2017, 07:59:28 PM
Meanwhile, the riverboat continues its uneventful journey...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: Smokeyrone on July 25, 2017, 12:58:48 AM
Meanwhile, in Dar-al-Hadi, the garlic merchant isn't selling much...

Just SUPERB work there!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 25, 2017, 05:15:58 AM
Just SUPERB work there!

Thank you! I was on the mood...  lol
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: FifteensAway on July 25, 2017, 06:13:04 AM
Holy Ansar's roasted on a bayonet!  That is an overwhelming amount to absorb - and not time tonight as I type, bed awaits.  But I shall be back and spent a hour or more going through all of this.  Must have taken you many hours to get all that up.  Wow!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 25, 2017, 06:17:37 AM
Holy Ansar's roasted on a bayonet!  That is an overwhelming amount to absorb - and not time tonight as I type, bed awaits.  But I shall be back and spent a hour or more going through all of this.  Must have taken you many hours to get all that up.  Wow!

Much appreciated!
Now I hope that you give me some excuse when I asked you for some patience  lol
Really I had in mind a lot of stuff to do...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 25, 2017, 11:30:07 PM
Still fifteen miles up river. They meet a serious problem with the boiler. The situation seems beyond local repair...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: skirmisher on July 25, 2017, 11:50:10 PM
Well done on a very spiffing colonial adventure. That is a great looking Sudanese town.
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 26, 2017, 12:13:56 AM
Well done on a very spiffing colonial adventure. That is a great looking Sudanese town.

Thank you from the part of Miltiades as well!
I don't know if you have visited the thread devoted exclusively to the town
http://leadadventureforum.com/index.php?topic=102542.0
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 26, 2017, 08:04:24 PM
The Gatling's jammed

from Sir Henry John Newbolt's poem which was written in 1892, "Vitaļ Lampada".

...The sand of the desert is sodden red,
Red with the wreck of a square that broke;
The Gatling's jammed and the Colonel dead,
And the regiment blind with dust and smoke.
The river of death has brimmed his banks,
And England's far, and Honour a name,
But the voice of a schoolboy rallies the ranks:
"Play up! play up! and play the game!"...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: miltiades on July 29, 2017, 09:56:26 AM
The Gatling's jammed


"Play up! play up! and play the game!"...

well after all ...
we did play the game didn't we?
it was an exciting game and a close thing. Aris was very sneaky as every Arab commander should be and he won the day. One problem with the rules was that the British were too strong. In at least two critical moments they should have taken a moral check [which was not provisioned by the rules] and perhaps Aris' victory would have been easier...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 29, 2017, 06:29:18 PM
...In at least two critical moments they should have taken a moral check...

They should! But the Queen forbid you to incorporate it in the rules  lol
Besides this, in Hollywood, only the bad guys retreat  lol
Nevertheless, as you said, it was an adrenaline rising close run thing!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on July 30, 2017, 05:47:33 PM
Up river, still at the same spot and things are getting better and better...
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: Sir Rodney Ffing on August 03, 2017, 09:32:41 AM
Utterly splendid work sir!  The town really is most impressive, and the whole thing sums up why I still want to do the Sudan some day, despite all the other periods and on-the-go projects I am already involved in.  Bravo!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: miltiades on August 03, 2017, 06:29:33 PM
Utterly splendid work sir!  The town really is most impressive, and the whole thing sums up why I still want to do the Sudan some day, despite all the other periods and on-the-go projects I am already involved in.  Bravo!
thank you very much sir
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on August 03, 2017, 07:41:37 PM
Utterly splendid work sir!  The town really is most impressive, and the whole thing sums up why I still want to do the Sudan some day, despite all the other periods and on-the-go projects I am already involved in.  Bravo!

Much appreciated, I feel that you speak from your heart! Yes, Sudan has to give us many more campaigns...
We wish you your desire for a Sudan project to be accomplished!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (Miltiades' Colonial rules)
Post by: DintheDin on August 05, 2017, 04:30:48 PM
Playing the same scenario with The Men Who Would Be Kings rules

Miltiades and I agreed that it was a scenario worthy to be replayed. Last month I've bought the TMWWBK rulebook and, as soon as Miltiades returns from vacations we will give it a go.
The map and the scenario remain exactly the same as per the first page.
Here is the OOB sheet, with exactly the same troop composition, translated in TMWWBK terms.
It will be a real challenge for the British player as he will have a lack of ammunition (and his troops cost 1 point less).
So, it is most probable that after the British units will have spent their last round, they'll have to put a tough man-to-man fight to escort the wagons with their vital supplies back to the town.
The scenario is open for you to try it and share it.
As soon as we re-play it we promise to send a full AAR and a comparison between the two rule sets.
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: ArisK on August 05, 2017, 10:28:49 PM
(sharpens his dagger)
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: DintheDin on August 06, 2017, 08:19:39 AM
(sharpens his dagger)

Aah! This was the persistent distant clicking that didn't let me sleep yesterday night  lol
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: War In 15MM on August 06, 2017, 08:52:17 AM
I'm not a gamer, but I love the work you have done on the terrain.
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: DintheDin on August 06, 2017, 09:15:08 AM
I'm not a gamer, but I love the work you have done on the terrain.

Thank you! Miltiades and I keep visiting your site for years, your collections are a great source of inspiration!
Maybe you have visited Miltiades' Arab town I've put in a separate thread:

http://leadadventureforum.com/index.php?topic=102542.0
 
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: miltiades on August 06, 2017, 03:59:22 PM
I'm not a gamer, but I love the work you have done on the terrain.
Thank you. It is an honour to hear these words from a person whose site [ http://www.warin15mm.com/] has always been a great inspiration for many years !
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: DintheDin on August 10, 2017, 09:15:19 PM
I made some unit cards for the next TMWWBK game.
I produced one for all kinds of the basic units, plus some empty wild cards to be used for any troop variation.
Here is the first one, it can be folded (very nice picture the book front)
I think I included everything needed for the game:
Red square - Leadership one can insert the Leadership value. Next, the troop type.
An open light blue window, where the unit history can be recorded.
In the following lines: Discipline, Firing, Speed, Fighting, Weapon, Range, Special, Free Action, Points cost and number of Figures.
Drawn in an Excel sheet and then converted to a .pdf file.
(each page could be exported in a separate .jpg file)
 
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: Hupp n at em on August 11, 2017, 06:43:02 PM
I made some unit cards for the next TMWWBK game.
I produced one for all kinds of the basic units, plus some empty wild cards to be used for any troop variation.
Here is the first one, it can be folded (very nice picture the book front)
I think I included everything needed for the game:
Red square - Leadership one can insert the Leadership value. Next, the troop type.
An open light blue window, where the unit history can be recorded.
In the following lines: Discipline, Firing, Speed, Fighting, Weapon, Range, Special, Free Action, Points cost and number of Figures.
Drawn in an Excel sheet and then converted to a .pdf file.
(each page could be exported in a separate .jpg file)
 

These are excellent, great work!  Thank you for sharing them.  :)
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: DintheDin on August 11, 2017, 07:01:37 PM
These are excellent, great work!  Thank you for sharing them.  :)

Thank you! Feel free to PM me, to send you the full .pdf file
Edit:
OK! I already sent it!
Good games!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: miltiades on August 11, 2017, 07:31:26 PM
we're going to be Kings in a few weeks!
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: DintheDin on August 11, 2017, 09:20:20 PM
we're going to be Kings in a few weeks!

Kings Wannabe!  lol
Title: Re: Sudan Campaign-Mayhem at Dar-Al-Hadi (to be re-played with TMWWBK rules)
Post by: DintheDin on September 02, 2017, 07:04:28 AM
I prepared the customized unit cards for todays' game, according to the OOB.
Please note that the cost of the British is -1 as they have a lack of ammunition (D6 rounds)
This is consistent with the scenario, as the task of the convoy is to resupply the town.
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 08:23:58 AM
Dar-Al-Hadi replayed with the Men Who Would Be Kings rules

Hi all,
Yesterday we replayed the same battle, using this time the TMWWBK rules.
The map, scenario and OOB compositions were the same.
To make the game even more challenging for the British, they had to dice a D6 for ammunition rounds left.

Here is the starting table setup
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 08:30:44 AM
Here I put again the TMWWBK OOB, the scenario and the map can be found at the start at page 1, as they are exactly the same.

For a good glimpse at the beautiful Arab town of Miltiades, there is a whole thread devoted, here:

http://leadadventureforum.com/index.php?topic=102542.0

The British had to dice for ammunition: The dice were quite friendly for the British:
Lancers: 1 (fixed by the scenario), Higlanders 6, British Regulars 4, Egyptians 1, Gatling 6
My intention was the British Lancers not to skirmish from a distance, but use their devastating charge (2 dice per fig, hits at 4+)

 
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 08:35:18 AM
As in the first game, the British had to escort three wagons back to the town.
The Mahdists' task was to interrupt the convoy. They are mostly interested to capture the ammunition wagon!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 08:36:10 AM
The Mahdist forces lurking behind the hills...
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 08:44:20 AM
The river boat has already unloaded food and ammunition and is ready to go.
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:00:53 AM
Let the fight begin!
The British make the first move, the Highlanders fail to activate and lag behind, near the river...
Suddenly, from the sand hills, the Mahdists surge forward en masse!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:02:44 AM
The British Lancers, in a gallant charge, scatter one group of spearmen
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:06:56 AM
...deep in enemy territory, they are attacked from any direction!
Killing many, they are steadily taking casualties, until they all perish heroically!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:09:20 AM
The Arab musketeers target the Egyptians who stop staggered!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:11:51 AM
The Ghazis with their fierce charge (4+) appear from behind the steep hill!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:16:54 AM
The Camelmen attack the Egyptians and capture the water wagon!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:21:00 AM
The Camelmen receive a withering fire from the Higglanders and the Gatling and are staggered!  
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:24:37 AM
The Regulars stop with a volley the charge of the Ghazis, but they are attacked by another group of spearmen!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:27:23 AM
Mayhem at Dar-Al-Hadi!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:30:01 AM
Bloody hand to hand fights, both sides taking heavy casualties!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:35:57 AM
According to the scenario, the first two units eliminated from each side, will reenter as reinforcements.
A second platoon of British regulars comes to the aid of the Egyptians, who, (bringing unexpectedly high dice) rally and retake the water wagon!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:39:01 AM
The ebb and tide of the battle everywhere!
The Ghazis pinned, manage to rally and capture the ammunition wagon!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:43:08 AM
The Egyptians receive one more casualty, and, low in morale, rout abandoning the water wagon to its fate!
The 2nd British Regulars have a hard time, as well!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:46:12 AM
The Ghazis attempt to drive the ammunition wagon to their camp receiving long range volleys at their backs from the Highlanders, who save the day!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:49:43 AM
Last stages of the battle. The demise of the Mahdists...
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 09:51:50 AM
The will of both players was the game to be played until last man standing, so here is the end of the battle:
A much bloodied, heroic British victory. All wagons are safe!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 10:10:28 AM
Heavy losses for both sides!

The Mahdists lost 9 units, 7 initial and 2 as reinforcements (2 groups of Spearmen)
It will take them long to return...
The British were also much bloodied, they lost 4 out of 7: Lancers, 2nd Lancer reinforcements, 1st British Regulars and the Egyptians!
The gatling never jammed this time, was the MVP of the game!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 10:24:27 AM
Many thanks to:

ArisK and Guldor, who fought with their well known gallant manner with the Arabs and British respectively.
Miltiades, who took on his shoulders all the brunt to bring along his beautiful armies and town, make the table setup and correct the players from time to time throwing a look at the TMWWBK rulebook, as it was our first time we played.
Tony Lymp, who dropped by to bring me my long-awaited commissioned unit of GNW cavalry  :)

One more time, I didn't have the opportunity to play  :'( as I had to keep one eye on the scenario and the units cards (command ability, discipline, fire, fight, movement distances and firing ranges) and the other on my camera, I hope you enjoyed the pics and the AAR!
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: miltiades on September 03, 2017, 11:32:10 AM
It was a very nice game. The rules were fast and easy to learn. There is only a small problem with the reaction test, [the test that every group has to take  to perform an action]. This of course, gives a flavour to the game but it limits the strategic plans of the players...
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: Guldor on September 03, 2017, 11:55:59 AM
A nice game.
Setup and rules very clear.
Minis and Town   :o :o :o :o.
The Osprey's rules simples and fast. A problem about these (general), a strategic plain can destroyed from one dice............... Ok i like, the fog of war.

th'x again my good friend's for the  experience
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 12:56:06 PM
It was a very nice game. The rules were fast and easy to learn. There is only a small problem with the reaction test, [the test that every group has to take  to perform an action]. This of course, gives a flavour to the game but it limits the strategic plans of the players...

Dear friend, I want to greatly thank you for endorsing my scenario and for accepting it to be played with both rules systems, providing yourself all the goodies needed for a nice table setup.
Although the games mechanics were different, we were happy to see two successful games with different final outcome -and I believe, if replayed- the outcome would be again diverse!
I know, the activation tests are not of your preference, in any case each kind of wargame tries to simulate the fog of war.
If this feels realistic, this depends also on what the actual player demands from a game, what is probable to happen and what not.

Personally, I enjoyed both games! I hope you enjoyed the AARs...
Title: Re: Sudan Campaign-Dar-Al-Hadi re-played with TMWWBK rules -upd 03/08
Post by: DintheDin on September 03, 2017, 12:58:46 PM
A nice game.
Setup and rules very clear.
Minis and Town   :o :o :o :o.
The Osprey's rules simples and fast. A problem about these (general), a strategic plain can destroyed from one dice............... Ok i like, the fog of war.

th'x again my good friend's for the  experience

It is always our pleasure to have you as a co-player, we spent an enjoyable noon with good company, that's the purpose after all!