Lead Adventure Forum

Miniatures Adventure => The Second World War => Topic started by: Battle Brush Sigur on July 30, 2017, 10:06:59 PM

Title: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on July 30, 2017, 10:06:59 PM
Hey there!

Over the years I worked on a lot of WW2 projects; be it for myself or customers. On other forums I run multiple threads for my WW2 stuff, but I think it's just bothersome which is why here on the fine establishment of LAF I'll all roll it into one big pile.

As with other threads I run on here I'll have my current going-ons running parallel with posting prior WW2 projects I've done.

At the moment I'm working on 15mm resin buildings by Goldfinger Models for use in our Kampfgruppe von Luck campaign.

The thing is that so far I wasn't all that much into the idea of doing the usual fare of Western Front 1944/45 with all the uberweapons and such. However, a few things changed that. For one my regular gaming pal got really into the idea of doing British airborne troops. In addition to that Too Fat Lardies, the fine, fine company who came up with the brilliant Chain of Command rules, released another mini campaign rulebook with an interesting theme.

This of course is a great opportunity to get our WW2 campaign going, based on the struggle between elements of 21st Panzer Division / 125th Panzergrenadiers as part of Kampfgruppe von Luck and British/Canadian Paratroopers in the early hours of the D-Day Landings on June 6th 1944. The Paratroops had been dropped down to capture strategic points and keep German reinforcements away from the beaches while local German forces have to aim to throw them out and recapture important approach routes to Normandy. As my friend immediately went for the Paras I'll do the Germans.

The whole thing will be based on the recently released 'pint-sized campaign' supplement by Too Fat Lardies, Kampfgruppe von Luck:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/tfl-kvl.jpg)


This means basically I have to collect and paint the following:
.) A platoon of 1944 Panzergrenadiers consisting of: 1 Officer, 1 Panzerschreck team of 2, 3 squads of 10 Panzergrenadiers
.) A bunch of these mostly improvised rearmed originally French vehicles cobbled together by engineer Major Alfred Becker and his staff
.) A bunch of other support. Additional staff, egineers, heavy weapons, vehicles, obstacles, etc.

Because the minis I'd ordered took a while to show up I got this:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/pc.jpg)


It's Colonel Hand von Luck's memoirs. Weird title, as the guy mostly didn't have all that much to do with battle tanks, neither did he do a lot of tank commandeering during the war. Most of the time he was commander or armoured recon formations. Guess that sort of title sells well in English-speaking areas. More remarkably, he was in pretty much any theatre of the war. Having started his career as Unteroffizier before the war he was one of the young officers who gathered around Rommel and his unconventional and often reckless ideas. Von Luck was there right from the attack on Poland, was with armoured recon in France, then in Russia, but to his big luck (which he often had over the course of the war) he got reassigned to Rommel's Afrikakorps in 1942 where he served until right before the end when he was sent off the Germany to present plans for an evacuation of the German and Italian Africa veterans before they'd gotten ground up between British and American forces. (these plans for a 'German Dunkirk' weren't accepted by the leadership btw, and only way, way too late chaotic evacuation was attempted)

In 1944, when an invasion of Western Europe was to be expected, Luck, an Oberstleutnant then, was assigned to the reborn 21st tank division in France where they basically sat tight, waiting for where the invasion force would strike. This pretty much is the point in time where I hop in.

Operation Tonga was the code name of 6th British Airborne Division's plans for D-Day. The division had been thoroughly trained for this specific mission for a year, but had no combat experience. This is why its goals were very straightforward: Protect the Eastern flank of the invasion force by taking and defending the two bridges crossing Caen canal (famous 'Pegasus' and 'Horsa' bridges) intact. The second goal was to destroy the Merville coastal artillery battery. Their third goal was to destroy several smaller bridges in the area, so German reinforcements couldn't intervene on the Eastern flank and would have to re-rout to the two remaining bridges defended by the Airborne troops.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/map_tonga.gif)
Operation Tonga

On the German side troops were scattered all over the place due to lack of transport and not knowing where the invasion would happen. Even during D-Day the Normandy landing was taken for a diversion by high command. Basically the two opposing schools of thought on the situation were that Allied troops had to be met with full force right at the beach and thrown back into the sea immediately to have any chance of avoiding the opening of a second front (or third front rather, taking Italy in account) in Europe. This was Rommel's position. Others were convinced that an organized large scale counter-attack as soon as Allied troops were outside the range of their naval support guns was the way to go.

Starting at 00:15 the first British gliders of 5th Parachute Brigade with the job of taking the canal bridges and the bridges over river Orne (crash-) landed. 15 minutes later the major bridges were under British control. In the meantime pathfinder groups had landed and marked further landing zones for reinforcements. Many Paratroops and especially equipment didn't land on spot and either were lost or only met up with their units later on. Of many formations only 40% of men were at the spot on schedule, often without heavier equipment such as anti-tank weapons, Jeeps, radios and so on. Despite this Merville Battery was taken by 5 am.

Based on prior experiences with Allied invasions German HQ expected them to wait for good weather and enough daylight, so the 6th of June was considered not to be a probable date for the landings. For this reasons many officers were either with their HQs (many of them wargaming, actually) or on leave. The most immediate danger to the British and Canadian airborne troops who landed in the early hours of the 6th were 12 SS Panzer Division in the area, but they required Hitler's direct order to move out and he was asleep at the time. In addition to that there was much confusion among local German leadership. In part due to British diversion tactics of bombing various targets, dropping puppets on parachutes and SAS operatives carrying out fake attacks (in addition to this bombardments and Résistance attacks had mostly taken down the German radio net in the area), but also unintentionally so by Airborne troops who were dropped off at wrong locations who had to engage German forces on their way to their units. No other formations counter-attacked during the night either because despite requesting so no clearance for offensive action was given by army HQ. Von Luck writes:

Quote
So the night and the first hours of 6 June went by. Too late, much too late! was how it seemed to us. We were dismayed and angry that we had not been believed by the highest authority.

Finally General Marcks, whether authorized to do so or not, ordered our division to attack at once, with the whole division, east of the Orne and smash the units of the 6th Airborne Division that had landed there and cut their communications with the west.

Operation Tonga was hanging by a thread for a few hours, but as German forces weren't able to react effectively it was a success. British and Canadian Airborne formations were able to set up a bridgehead and due to constant supply and reinforcements were able to hold.

(https://upload.wikimedia.org/wikipedia/commons/c/cf/Landing_zone_%27N%27_7_June_1944.jpg)
British Horsa gliders at Landing Zone 'N', 7 June 1944

German counter-attacks following during daylight were constantly harassed by British airforce and naval bombardment, especially in and around Caen through which German units had to 'squeeze' after the smaller bridges in the area had been demolished. The Allies pretty much had air superiority at this point as Göring's promise of "1000 fighter planes at the ready" had not been followed up on.


A few more words on Hans von Luck's memoirs: As far as first hand accounts of German field officers go this one is said to be one of the best. I'm only halfway through at this point (347 pages), and it's a pretty interesting read so far. It's doesn't hold any mind-boggling discoveries, but it's reasonably interesting. Especially the bits in the desert between his recon unit and the British 11th Hussars, both patrolling at the northern border of the Sahara to keep each other from outflanking the main force. Of course it would be much more fruitful a read if I knew more about the general going-ons historically, but I would say that for the desert stuff and France stuff (I expect) mainly this is a very good read. It's not very 'meaty' in terms of tactics or actual descriptions of combat, but a good read. And it's really cheap. I mean it's a cheap edition. Soft-back, cheap paper, but I don't mind. I ordered it along with the little book of calm actually. Not (only) to mess with Amazon's profiling algorithm thing. ;)


Here are some shots of the buildings I did over the past days:

(http://www.tabletopwelt.de/uploads/monthly_2017_07/wip2.jpg.077bb4f89846aef95d2b6665182edf2e.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_07/hof1.jpg.2f116ea5eed2be2d5a58a231f1c7e9b9.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_07/hof2.jpg.2fd5b9e66cf130a4ccb4aec978ab253c.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_07/hof3.jpg.95c5a231aec593e9a1235aa392d308d9.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_07/597e3c9720fdd_htte1.jpg.4f1b4b3f4031109c5ababd7ecb1842f9.jpg)

These are pretty much done; they will get some more weathering or finishing touches though and I'm still looking for 15mm posters to stick to them. Next: A bit on how I put together my force and after that I hope to quickly finish the rest of the buildings (a Café, a chateau, piles of rubble, a monument, walls and a car).

See you soon!
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on July 31, 2017, 08:53:16 AM
Right, now for the minis.

As mentioned above my core platoon in this campaign is a mid-1944 Panzergrenadiers platoon. For some reason 15mm Panzergrenadiers (I'd elected to go with Battlefront for this project because I'd had good experiences with their minis in my 1941 North Africa collections) were kinda hard go come by. Just to get by (and because he wanted to get rid of them anyway), a friend gave me a platoon blister of German Pioniers. For some reason for WW2 German collections my first minis are always Pioniers. First 1:35th figures I got for christmas from my Dad when I was a wee one were Revell Pioniers. When I started my 28mm Germans first thing I got was Warlord's German Pioniers (a.k.a. 'Blitzkrieg infantry' with additional metal bits for basically free) and in 15mm it wasn't any different.

On top of that I got myself a box of Plastic Soldier Company's "late German heavy weapons" and from that I tried to cobble together a Panzergrenadiers platoon. For the core platoon I ended up with two full squads of 10 each (NCO, 2 LMG teams and three riflemen + 2 Panzerfausts in each squads), a Panzerschreck team and a junior officer. Still one squad short, so I was hoping to get my proper Panzergrenadiers blister soon.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/platoon1.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/platoon1.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/platoon1.jpg)


Also: Some support made up of mostly PSC plastics in the shape of another Panzerschreck team, an MMG team of 5 and a Flamethrower team.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/support1.jpg)

As a baptism of fire game for the Panzergrenadiers and my pal's Paratroopers as looming I also quickly put together a sniper, Obergefreiter Wilhelm Busch:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/sniper2.jpg)



...and with this I was all set up for

Chain of Command demo day at WoW/Keepers Vienna

On January 8th 2016 we had the first 'VIVAT Presents...' event happening at World of Warhammer (they came up with the name shortly before that video game that sounds kinda similar. Unfortunate, I guess. :p ) / Keepers of Dice club in Vienna. VIVAT of course being the annual event for historical wargaming 'round here. The organizers came up with the great idea of having smaller get-togethers throughout the year and demo historical rules sets which maybe get more attention than we believe they deserve. Presenting alternatives to the more 'mainstream' rules sets, showing something different, stuff like that.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/chain-of-command-logo.jpg)

At 4pm we met, tables were already set up using the excellent terrain collection provided by the club.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/beginning.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/beginning.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/beginning.jpg)

Virago, who pretty much organized the whole thing, and I handed out some quick reference sheets and jumped right in.

The scenario we played was Attack & Defend from the Chain of Command rulebook, virago's British elite Paratroopers versus my Panzergrenadiers. My platoon was one third (one Panzergrenadiers squad) short as my minis hadn't arrived in time. The British had three squads of paratroopers (one of them with two light MGs instead of the usual one), two snipers, a light mortar team, two senior leaders, forward artillery observers and a 3" mortar battery off-table. I had two squads of Panzergrenadiers, one senior leader, a MG42 MMG team, a sniper and a small engineers team with flamethrower. I was to defend, the British were on the attack.

Here you can see the table along with the patrol markers:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/patrolphase.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/patrolphase.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/patrolphase.jpg)

This was the first game in a Western Front 1944 setting. Usually we play in the early desert theatre of war. It was also our first game featuring Elite troops on one side who proved to be very strong indeed. In terms of fighting power, but mostly in terms of organizational effectiveness and thus initiative (simply put: They activate more and more flexibly). On the other side Panzergrenadiers of course pack an unholy amount of firepower.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/germans3.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/germans3.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/germans3.jpg)

This being a demo game, of course the dice gods decided to have a little fun and it turned out to be - out of the many games of CoC we had - probably the most extreme. The British Paras got to go five or six times in one go at one point, which of course got the Germans in serious trouble.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras3.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras3.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras3.jpg)
The British set up a firebase on top of a hill, covered by trees.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/midgame1b.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/midgame1b.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/midgame1b.jpg)

Early on I had made it my foremost objective to take possession of the buildings, which I achieved too, but then my guys got shot up so badly that they pretty much were lost right away. The rest were kicked out in bloody hand to hand combat by Paras with sub-machine guns. The buildings in use are Battlefront ones and I have to say that they are pretty neat. Removable roofs are rather handy.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras-jop.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras-jop.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/paras-jop.jpg)
In typical tip-top preparedness, virago had also whipped up some great looking scenic jump-off points for his fellas.

With my second squad of Panzergrenadiers I made an attempt at flanking the British, but was met with (in my opinion) a disproportionally large amount of bullets and a 3" mortar barrage. :p At this point the morale of even the stoutest Panzergrenadier started to slip and the game ended in a British victory.

And it was a very, very interesting game indeed. Lots of new stuff to learn even for us (mostly exotic stuff like snipers, flamethrowers and such). The massive impetus of the British attack with several phases in a row of course was an extreme situation, but it happens. An attack of a full Paras platoon is supposed to hit like a bag of bricks (with a red hat on top). As mentioned before - Chain of Command isn't a tournament game, it's probably not for people who believe that in battle there are certainties. In fact there is very little predictability. It's one little crisis to manage after another.

I have to admit that we probably got a little caught up in the game and all the new bits we had to get used to ourselves, so at the beginning explanations about how the game works fell a bit short at first, but that was remedied quickly.

The second table featured Polish troops attacking a German convoy in Northern Italy:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/convoi.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/convoi.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/convoi.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/table_7.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/table_7.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/table_7.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/lurking.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/lurking.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/lurking.jpg)


In the meantime a few of the guys who had watched the first game had a go themselves at the same scenario on table#1:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/patrol.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/patrol.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/patrol.jpg)
Pat-rollin', rollin', rollin', rollin' .... ( yes, I indeed am down with the music of the hip cats)

The game went even worse for the Germans, but the whole scenario wasn't balanced to begin with. No biggie. It worked well to get the general mechanics over I believe. The whole event went on until midnight. All of the guys present remarked on really liking the game mechanics. The usual disputes about what scale to use emerged immediately (all the tables were played with 15mm figures, but many people also got 28mm collections and will go with that) and many of the guys present looked up how to order the rulebook, markers, campaign supplements and so on.

I enjoy Chain of Command immensely and it's great to see it catching on like that. I would like to thank the organizers as well as everyone who attended and the club for letting us use the premises on the day. Good times, looking forward to the next VIVAT Presents...-event!

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/peeps.jpg)
full size picture: http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/peeps.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/peeps.jpg)


Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on July 31, 2017, 09:03:02 AM
If you're interested in learning more about Chain of Command you can find my review of the rules here:

http://skirmishwargaming.com/chain-of-command-rules-review/ (http://skirmishwargaming.com/chain-of-command-rules-review/)

(http://skirmishwargaming.com/wp-content/uploads/2014/12/chainofcommand-672x372.jpg)

Alternatively you can get a whole bunch of more info on the game in Meeples and Miniatures podcast episodes #107, #108 and #112.

The campaign supplement At the Sharp End (which puts the cherry on top) I reviewed here:

http://skirmishwargaming.com/chain-command-sharp-end-review/ (http://skirmishwargaming.com/chain-command-sharp-end-review/)

(http://skirmishwargaming.com/wp-content/uploads/2015/01/chainofcommandcampaign-212x300.png)

and it's talked about in M&M podcast episode #120.
Title: Re: Sigur's big old WW2 thread!
Post by: joroas on July 31, 2017, 10:04:28 AM
Quote
I'm still looking for 15mm posters to stick to them

emailed you.
Title: Re: Sigur's big old WW2 thread!
Post by: Driscoles on July 31, 2017, 11:24:32 AM
looks very nice !
Title: Re: Sigur's big old WW2 thread!
Post by: hayeswauford on July 31, 2017, 12:25:59 PM
Very nice!
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on July 31, 2017, 01:36:04 PM
@joroas: Ooooh, most useful indeed. Thanks, Sir!

@Driscoles: Thanks! :)

@hayeswauford: Cheers!

Shortly thereater my toys arrived!

(http://img.photobucket.com/albums/v145/Lexandro/ssupport.jpg~original)

A platoon of Panzergrenadiers, 2 sFH mounted on Lorraine Schleppers, 2 Pak40 mounted on S307(f)s and 2 Unix 304(f) armoured troop carriers.



Also, I couldn't resist doing some pretty irresponsible shopping at PSC as well. :P


Here's my in-depth review of Plastic Soldier Company's 15mm Panther platoon box.

In this article I'm covering the historical background of the Panther tank and then get on to the nitty-gritty including unboxing, large high-res pictures of sprues and details, assembly and painting.



http://www.battlebrushstudios.com/2016/01/review-15mm-panthers-by-plastic-soldier.html (http://www.battlebrushstudios.com/2016/01/review-15mm-panthers-by-plastic-soldier.html)



(http://2.bp.blogspot.com/-3WqnrsSKWN4/VpZiTn5FJYI/AAAAAAAAIIQ/5_QSvvUh8Lw/s1600/boxfront1.jpg)

(http://1.bp.blogspot.com/-kHTruiyyit8/VpZtBvOoYOI/AAAAAAAAIKU/43d5eMOnuWU/s1600/donefront1.jpg)


I hope that you find the article interesting and informative!
Title: Re: Sigur's big old WW2 thread!
Post by: Gunner Dunbar on July 31, 2017, 02:34:51 PM
Nice looking troops, I'm building several CoC forces in 20mm and I have Germans and Brits in 15mm, you post is inspirational.
Title: Re: Sigur's big old WW2 thread!
Post by: SABOT on July 31, 2017, 04:56:00 PM
It all looks top notch. Very impressive.
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on July 31, 2017, 06:59:20 PM
@Gunner Dunbar: Cheers! 20mm is also a very reasonable scale. What minis are you using? We quickly settled with 15mm because we already had the minis and it matches the ground scale so well. Especially as most of our Chain of Command gaming takes place in mid-1941 in North Africa, right after the Germans show up and when gaming the desert you want a lot of space to maneuver. A few times we also played in 28mm (i'll get to battle reports of this later in this thread), but it just looked too cramped to us and ranged looked a bit naff.

@SABOT: Thanks very much! Painting 15mm is really good fun.


On to another review of an unreasonable purchase I made: It's the Panzer IV platoon box by Plastic Soldier Company!

http://www.battlebrushstudios.com/2016/02/review-15mm-panzer-iv-by-plastic.html (http://www.battlebrushstudios.com/2016/02/review-15mm-panzer-iv-by-plastic.html)

(http://3.bp.blogspot.com/-SRAsE0jojJk/VpZ-fp3af_I/AAAAAAAAIMw/wvAvOuTFHgI/s1600/doneside1.jpg)


And another look at how I proceeded with my Panzergrenadiers and oddball French-German vehicles.

Panzergrenadiers platoon:

(http://www.tabletopwelt.de/uploads/monthly_2016_08/platoon2.jpg.0f8700fb8688a742d1144d6ca156cebb.jpg)
full size picture: http://www.tabletopwelt.de/uploads/monthly_2016_08/platoon2.jpg.0f8700fb8688a742d1144d6ca156cebb.jpg (http://www.tabletopwelt.de/uploads/monthly_2016_08/platoon2.jpg.0f8700fb8688a742d1144d6ca156cebb.jpg)

As you can see, compared to the chaps above, these are wearing a whole lot more camo and a whole lot more MG42. ;) Look at all those camo jackets. As a general rule of thumb Panzergrenadiers had priority in getting camo gear (helmet covers, jackets mostly or ponchos. Camo trousers were less common) of all Wehrmacht units. Waffen-SS units got a whole lot of camo gear, but their had their own patterns and I think that Waffen-SS technically weren't really part of the Wehrmacht even though they were under command of Wehrmacht HQ.

The camo pattern I used on these is a Wehrmacht one as the 125th Panzergrenadiers were just that.


Roight, here's the whole batch all painted up.

(http://www.tabletopwelt.de/uploads/monthly_2016_08/57bce798d3b73_vehiclesdone.jpg.5abdc301271fad2e52bc7ceb7ea6e492.jpg)
full size picture: http://www.tabletopwelt.de/uploads/monthly_2016_08/57bce798d3b73_vehiclesdone.jpg.5abdc301271fad2e52bc7ceb7ea6e492.jpg (http://www.tabletopwelt.de/uploads/monthly_2016_08/57bce798d3b73_vehiclesdone.jpg.5abdc301271fad2e52bc7ceb7ea6e492.jpg)

A full platoon of Panzergrenadiers (the Panzerschreck-team's not in the picture), 2 sFH (heavy howitzer, 15cm) on Lorraine Schleppers, 2 Unic armoured personnel carriers and 2 pak40 on S307(f), all built/converted by Major Becker's group.

(https://upload.wikimedia.org/wikipedia/commons/d/d5/Becker%2C_Rommel_and_Feuchtinger.jpg)
(left to right) Some dude in the background, Major Becker, Field Marshall Rommel and General Feuchtinger (commander of the 21st Panzer Division) at an inspection 1944, right before the invasion.


Near Paris Major Becker and his staff used old factories to rearm French vehicles to create mobile armoured units for heavy fire support, all to be part of "Schnelle Division West" (Fast Division West). The idea was to create a rapid reaction force to an Allied Invasion in northern France. A major part of this was the 21st Panzer Division and under it Major Becker's Sturmgeschützabteilung 200, which consisted soley of such rearmed vehicles.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/1369335453_66.jpg)
A 7,5cm Pak40 on S307(f) half-track. Not very heavily armoured, but a very potent anti-tank weapon.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/10547447_1105480089482297_1383751939437259147_n.jpg)

Similarly, the 15cm sFH13 on Lorraine Schleppers proved to be invaluable assets. This modification (some with the lighter 10,5cm gun) had been used in Africa and the Eastern front before as part of a cooperation between Becker and the Alkett company near Berlin. Circa 166 such vehicles were produced from 1942 on. For 21st tank division a slightly changed variant was built near Paris.

(http://www.tanks-encyclopedia.com/wp-content/uploads/2016/04/baukommando-becker-normandy-1944-15cm-spg.jpg)

The "Lorraine" Schlepper (towing vehicle) originally was designed for the French army as an artillery tractor and ammunition carrier. Quite a lot of those landed in German hands after France was occupied and they were used extensively. In 1942 Major Becker and Alkett worked out several designs for mobilizing guns on these Lorraine chassis. This had several advantages: mechanized guns don't require as much crew, no artillery trains in the old sense, they enjoy some protection against small arms fire and shrapnell and still can be operational under fire and of course they can relocate to advance along with the tanks and infantry and thus exploit holes in enemy lines OR of course avoid enemy artillery counter-fire.

The third odd little vehicle, of which several hundred were made, was the U304(f) SPW based on the P107 half-track. This was another towing/transport vehicle used by the French army in large numbers and looked like this:
(http://www.motorstown.com/images/unic-p-07.jpg)

In German army it got the designation U304(f). Whenever you see an (f), (r), (e) or something like that after a vehicle or gun designation it means that this is a captured vehicle or gun. The letter in brackets refers to the country the gun or vehicle originally was from: (f) = französisch/french, (r) = russisch/russian, (e) = Englis(c)h and so on.

For 21st Panzer Division it was turned into a Schützenpanzerwagen (= armoured personnel transport), because the regular Sd.Kfz.251 and 250 and so on were all busy at the Eastern front and a large number of armoured Panzergrenadier companies were required for 21st Panzer Division to work properly in Normandy.

So it was turned into this:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/flames-of-war/unic_p107_spw.jpg)

This is a vehicle you won't see very often on gaming tables. :D
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on August 01, 2017, 12:09:48 PM
Shortly thereafter I got a bit of a scare of Allied air superiority and decided to react accordingly:

(http://www.tabletopwelt.de/uploads/monthly_2016_08/foliage.jpg.62fc015c872d5ad1b7c90e5b84dc19fc.jpg)
full size picture: http://www.tabletopwelt.de/uploads/monthly_2016_08/foliage.jpg.62fc015c872d5ad1b7c90e5b84dc19fc.jpg (http://www.tabletopwelt.de/uploads/monthly_2016_08/foliage.jpg.62fc015c872d5ad1b7c90e5b84dc19fc.jpg)



I wasn't fast enough, so this one got hit:  o_o

(http://www.tabletopwelt.de/uploads/monthly_2016_09/jop2.jpg.d61a89a026ccf7e2793fa2cb70b16cb6.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2016_09/jop1.jpg.fdc40a868e9357c78d68e5dcfbabb7f9.jpg)


I'm using it as a German Jump-Of Point.



...and since you need more than one Jump-Off Points I ordered some resin goodies from Baueda:


(http://www.tabletopwelt.de/uploads/monthly_2016_09/jop4.jpg.e52ebbca5136b0e821e255989cea2c5f.jpg)
full size picture: http://www.tabletopwelt.de/uploads/monthly_2016_09/jop4.jpg.e52ebbca5136b0e821e255989cea2c5f.jpg (http://www.tabletopwelt.de/uploads/monthly_2016_09/jop4.jpg.e52ebbca5136b0e821e255989cea2c5f.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2016_09/jop3.jpg.dbe9abfc27cbf479ccd174bbe2de0a70.jpg)
full size picture: http://www.tabletopwelt.de/uploads/monthly_2016_09/jop3.jpg.dbe9abfc27cbf479ccd174bbe2de0a70.jpg (http://www.tabletopwelt.de/uploads/monthly_2016_09/jop3.jpg.dbe9abfc27cbf479ccd174bbe2de0a70.jpg)

Yup, these will work for France and Italy as well. :)


Seeing as how it's August already I'll place a quick little shout-out to remind us all of VIVAT, the annual wargames get-together at which the small, but mostly glorious historical wargaming community in Eastern Austria gather to have games and whatnot.

In 2016, apart from the usual painting table and the whole Battle Brush Studios thing, I half-ran the Chain of Command table as well. This being a show we got out the 28mm figures. Here's my report of the show:

http://www.battlebrushstudios.com/2016/10/show-report-vivat-2016.html (http://www.battlebrushstudios.com/2016/10/show-report-vivat-2016.html)
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/vivat-2016/vivatflyer2016front.jpg)



Afterwards (well, not right afterwards. Right afterwards I had a very late dinner and collapsed. :p ) I painted a few 15mm field fortifications for an upcoming big Chain of Command game, also by Baueda Wargames:

(http://www.tabletopwelt.de/uploads/monthly_2016_10/barricades.jpg.a178d686869150ca25c8b14c77560b0b.jpg)


...and to hop back to the present - I'm proceeding well with the 15mm buildings. Painting on the Café is mostly done (painting intact houses is so much easier than painting ruins :P ), I just need to figure out how to best put the great posters and signs to use which mr.Joroas sent me. In the meantime I've started painting the small Chateau.
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on August 04, 2017, 09:45:25 AM
Earlier this year I added general support for my Panzergrenadiers. Not to be used in our upcoming Kampfgruppe von Luck campaign, but nice to have for other or one-off games:

(http://www.tabletopwelt.de/uploads/monthly_2017_01/supportneu.jpg.90e514eb4b10ec2b292a24959c0fe17c.jpg)

A Pak37 anti-tank gun with Stielgranate, a Panzer II Luchs (mainly because it looks nice), a Flammpanzer III flamethrower tank (...which I hope passes as regular Panzer III H, J and M as well despite the thicker barrel), a base of forward artillery observers (in the middle) and two light infantry guns 18 (leIG18 = leichtes Infanteriegeschütz 18).

The leIG18 was in use with Wehrmacht infantry throughout the war as a light field gun (75mm) for close support. The whole gun's weight was less than 500 kilos. For transport the gun could be taken apart into 8 pieces (the heaviest weighing no more than 75 kilos). Crew was six men. The loading mechanism was pretty remarkable, as it worked differently to other guns, much more like on a shotgun. In this video here Tom explains it to Ron:

[video=youtube_share;GH1UbffL4_s]https://youtu.be/GH1UbffL4_s[/video]

The gun was not planned to be used in an anti-vehicle role, but with the right type of ammo it was able to crack enemy scout vehicles and armoured cars at up to 300m. Later on HEAT rounds were issued which allowed the leIG18 to combat enemy medium tanks.
Title: Re: Sigur's big old WW2 thread!
Post by: moiterei_1984 on August 05, 2017, 05:28:09 AM
That's some rather splendid painting here  :-*
Title: Re: Sigur's big old WW2 thread!
Post by: Driscoles on August 05, 2017, 07:35:36 AM
It gets better and better !
Title: Re: Sigur's big old WW2 thread!
Post by: SABOT on August 05, 2017, 11:23:38 AM
Have to agree - cracking project.
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on August 14, 2017, 03:24:59 PM
Thanks very much for the comments!

Few days ago, Mr.Rich Clarke appeared on Beasts of War, talking about the brilliant Chain of Command and Dunkirk. Of course we immediately started cooking up ideas about the whole rearguard action that went on during these days (because the stuff on the beach itself is less interesting from a wargaming perspective). Even Cpt.Shandy, not one to be easily dragged into WW2 things, got the bug. We got terrain for the general area, and I already have some of the German support kit (see above). This may require me to repaint one of these infantry guns to grey though. Grr. Either way, this nailed me down for the job of being ze German.

In older news: The actual start of the whole WW2 thing for me was a few years back when around christmas time I got a bit silly and impulse-bought some Warlord 28mm German Pioniers.

Here's my review:
http://www.battlebrushstudios.com/2013/12/review-german-pioniers.html (http://www.battlebrushstudios.com/2013/12/review-german-pioniers.html)
(http://1.bp.blogspot.com/-y0BB6Kufjdc/UpygKEiHFCI/AAAAAAAAD1Q/HzQxjrM2wzM/s1600/fullschrift1.jpg)


..and right after that I bought some plastic Commandos:
http://www.battlebrushstudios.com/2013/12/review-commandos.html (http://www.battlebrushstudios.com/2013/12/review-commandos.html)

(http://1.bp.blogspot.com/-NYWAKeysbKE/Up0OYdBytyI/AAAAAAAAD5Q/Mc6wUFWS7Sg/s1600/commandos1schrift1.jpg)


An odd pairing indeed, and I never really did much with them. Although I did build a regular grenadiers squad out of the Germans as well and they did see some action for squad-level gaming (Flying Lead and Operation Squad) and test games of platoon-level games (Nuts! and Chain of Command). For that they work perfectly fine.



Here's my review and test game battle report of Flying Lead (generic rules for firefights from ~1800 to the far future):

http://www.battlebrushstudios.com/2013/12/rules-review-flying-lead.html (http://www.battlebrushstudios.com/2013/12/rules-review-flying-lead.html)

(http://1.bp.blogspot.com/-NsppStYWSNo/Up4VcWAk-1I/AAAAAAAAD6s/XgPCyDr2Dmo/s1600/historicalcover.jpg)

One of the very, very few games reviews on my site. My later game reviews are all on skirmishwargaming.com. Anyway, very fun rules which I used for WW2 as well as for 40k. Works with either really.

Title: Re: Sigur's big old WW2 thread!
Post by: Poiter50 on August 14, 2017, 03:41:38 PM
Those Warlord Games German Pioneers are a great set. the actual figures are perfect for Early War and the Pioneer equipment is great although a little fiddly as Rich himself will attest to.
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on August 14, 2017, 04:31:23 PM
Oh yes, I mean it's the "Blitzkrieg Infantry" box with a bag of metal bits thrown in for an extry 2 quid, so quite 'worth it' over the regular box. I have to admit that since then I have changed my mind on Warlord Plastics a bit. Not too fond of the poses and all the general additional work plastics come with. Oh, and the faces. At this point I'd probably go with metals most of the time. But it depends on the size of the force of course. But yeah, very useful figures nonetheless. Sure, the metal parts don't fit perfectly (and it was great to see Rich knocking out some really nice additional Pionier bags from Greenstuff relatively quickly).
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on November 07, 2017, 08:03:47 PM
Hullo. My Rommel rulebook also arrived a few weeks ago:

(https://cdn.shopify.com/s/files/1/0800/4331/products/Rommel_large.jpg?v=1504953145)

Looks very good so far. Rommel depicts actual proper big battles. You're commanding multiple brigades/divisions/combat groups around. It's using area movement (squares), which some people may not like. I'm OK with it. You can do it really subtly actually by just outlining the squares by placing pebbles or little dots at the corners so the visual spectacle isn't too disturbed. Terrain is equally simply organized in how a square is either open, wooded, mountainous, soft ground (like marshes) or 'built up area' / urban. Doesn't mean it actually is ALL that, but that there's a forest in the area, a few hills and a mountain, a village, etc. Each square is ~1km in length (and thus in width ;) ) and in game terms 6" on a 6'x4' table. Enough space for say a stand of 15mm figures for each unit.

You move units around, you may stack up to three units on each square, if you move onto a square on which an enemy unit sits you do combat. Only artillery units may attack squares other than the one they're moving onto (and, if in range, may support friendly units attacking enemy-held squares).

The basic unit of the game is is either an infantry company (in the case of understrength formations maybe even two companies) including support (like heavy weapon platoons, some anti-tank and anti-aircraft guns, etc.), tank companies including support, artillery is usually about a battalion of artillery. So the general kinds of units you get are infantry (either on foot, motorized), armoured infantry (riding armoured troop transports), tanks, artillery (towed) and self-propelled artillery. Movement values (in squares) are decided by type of unit. Units are either depicted by models or unit cards (your choice):

(https://sammustafa.com/wp-content/uploads/Unit-Card.jpg)

You can also use both. There's a dotted line which suggests you could slide the card underneath a base of models. In the top picture you can see the card for a Panzer III tank company. In the lower right you can see the unit's relative armour/armament value which I think mostly comes into play in tank battles; meaning if tank units are involved on both sides. The side whose tanks have a higher number in the red field get an advantage. If one side only brings tanks to the combat the opposing forces get a disadvantage in combat (in the open. In difficult terrain like woodlands, urban areas, mountains, etc. tanks also suffer disadvantages).

The numbers in the white boxes are the combat power and "life bar" of the unit. Each time they take damage you cross out a box from left to right (thus also reducing the combat power of the unit), if al lthree boxes are crossed out the unit is shattered and off the table.

The symbol in the bottom left is the element the unit belongs to. In this case Kampfgruppe A of the 19th Panzer Division. Each unit belongs to a larger grouping of units. Especially later in the war armies combined various units into Kampfgruppen (Combat Groups) on the German side, Regimental Combat Teams in case of the American army and so on. Those usually are different formations of tanks, anti-gun, anti-air and infantry operating as a separate combined arms element. If you do combat with units from different elements you get a penalty as communication across elements wasn't as close.

..and that's it really.

Now for the interesting thing - Command&Control.

Each player has an Ops (= Operations) sheet. Those are different depending on the nation they play and the stage of the war (they do the familiar thing. Early War: '39-'41, Mid-War: '42-'43, Late War: '44-'45). These are all downloadable for free off the Honour Games website's download section (all you need to play Rommel is the rulebook; everything else is to download for free. All you need is the Ops sheets; the unit cards are options as I said above). Here we see the Ops sheet for "British Early War".

(http://www.tabletopwelt.de/uploads/monthly_2017_09/2.JPG.09636d5174c6f12f9f7fcbcd5fa76283.JPG)

Now this is a little abstract, but it's basically just resource allocation stuff. Each player starts with a certain number of dice in the top centre box depending on the scenario. You place your unused Ops dice on there (10 max; that's universal). These represent operational resources and sheer command ablility (in terms of the commander and his staff, but also communications and infrastructure). Over the course of your turn you can use those dice (which are basically just markers) to allocate to trigger Events first (brown boxes, left). These cost dice from your Ops File pool and give you various bonuses for that turn. Events with a blue bar can only be used once per game.

Tactics are used in combat. Each time you move units onto enemy-held squares combat is carried out

Dice allocated to Events and Tactics remain on the boxes and can not be used until you Reset your Ops. You may Reset at the beginning of your turn, but it means you receive fewer new dice that turn, meaning you can't do as much this turn. This means you have to cleverly time your Resets. I haven't played yet, but I think this is at the core of the game, along with maneuvering and such.

(http://www.tabletopwelt.de/uploads/monthly_2017_09/59ca763c6f2ae_IMG_9470(Copy).JPG.993ed747f90232f1be929aa824a5d31a.JPG)
From Sparker's Wargaming Blog, using 6mm figures: http://sparkerswargames.blogspot.co.at/2017/03/rommel-western-desert.html (http://sparkerswargames.blogspot.co.at/2017/03/rommel-western-desert.html)


Movement is split up between a Road Movement phase and the Tactical phase. During the Road Movement phase (for which one Op die has to be used to invoke the phase) all units on foot may move up to three squares, motorized or armoured units may move up to 6. After this they may not combat or move through enemy zones of control (squares adjacent to enemy-held squares). They also are more vulnerable to enemy attacks on the subsequent turn. It's basically the period's version of march column.

After this a player may invoke one or more Tactical Phases in which all units who may do so may move 'tactically' (meaning all fanned out, using cover, looking out for enemy positions, etc.). This includes moving onto enemy-occupied squares and thus attacking. The first tactical phase per turn costs 1 Op die, the second tactical phase costs 2 Op dice, etc. so you may 'blitzkrieg' around  to exploit a breakthrough, but it will come at the cost of being much less flexible and able to act on subsequent turns.

Oh, and always keep an eye on your supply lines (drawn through friend-occupied or uncontested squares and not within the enemy's Zone of Control). Each player has one or more squares denoting their source of supplies (like a supply hub, storehouses, a larger railyard, ...) from which supply lines are drawn. Units out of supply will cost additional Ops dice to activate and are less effective in combat until they can draw a line of supply again.

(http://www.militaryeducation.org/wp-content/uploads/2012/01/1.-Battle-of-Prokhorovka.jpg)

Combat is pretty straightforward, but there is some finesse to it. If you move a stack of units (up to 3 per square) onto an enemy square. Each side adds up the total combat power of their units on the square, modifiers for terrain and circumstances are applied.

Then each player may allocate Ops dice (in secret) to up to as many Tactics on their Ops board as they have units in the combat which further have an impact on the outcome of the combat (the defender obviously using defensive tactics, the attacker using offensive ones). These are revealed and carried out at the same time for both players. But remember that these dice stay and you may not use the tactics any more until you reset your Ops

Then each player rolls a die, there may be further modifications and there we have our result in boxes each side loses from their unit cards (or markers or what ever you choose to use).

The rulebook includes a bunch of generic scenarios, guidelines to turn historical battles into Rommel scenarios (which is pretty easy), it has 'army lists' and stats for British/Allied armies (Early, mid-war, late), French (early war, obviously), Italians (early war, mid war), Russians (early, mid late) as well as a bunch of guidelines for making up unit stats for additional formations. There also is a bunch of Advanced Rules for things such as paratroops landing, beach landings, pure recce units, pioneers, engineering, weather, cavalry units, etc. The only downside is that there are no rules for the Pacific theatre at this point, but I'm sure people around the world already are working on Ops sheets for Japanese and US forces in he Pacific. 

But yeah, it's all there to play big WW2 battles. Very much looking forward to my first game!


Hope you found this little overview interesting.
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on November 07, 2017, 08:04:59 PM
Hello, boys and girls.

Thursday two weeks ago I had the honour of playing a test game of Rommel by Sam Mustafa. That thing I wrote a droning introduction to in this thread a few weeks ago.

(https://images2.imgbox.com/b2/2f/GoWoSXM5_o.jpg)

The scenario we played was based on Operation Brevity (https://en.wikipedia.org/wiki/Operation_Brevity), available as free download on Honour Games Website here: https://sammustafa.com/downloads/ (https://sammustafa.com/downloads/)

Very quickly summarized Operation Brevity (May 15th, 1941) was the first of a series of British counter-attacks against Italian/German forces in Libya. Rommel's Arfrika Korps had thrown Commonwealth forces back behind the Egyptian borders shortly before. Only the important supply harbor Tobruk still was in the hands of British and Australian forces, but was besieged. Now German supply lines were stretched painfully thin and large chunks of Rommel's force was back at Tobruk.

 
Here's a map of the area the operation (and our game) took place in:
(http://www.tabletopwelt.de/uploads/monthly_2017_10/59f7debaeb0dd_brevitymap.jpg.6921182e589591699887a7f48277b783.jpg)

The objective of Operation Brevity was to recapture terrain which would serve as a jump-off point for future operations to relief Tobruk ("Operation Battleaxe" a few weeks later). For this the following strategic points were important: Hafid Ridge, Fort Capuzzo and the city of Sollum.

(http://www.tabletopwelt.de/uploads/monthly_2017_10/59f7e43ef17b9_earlygameturn1schrift.jpg.208a5ed8b8febcde449f141a2db8bb37.jpg)


The German force

The forces involved on the German side were KG von Herff (KG = Kampfgruppe / Combat Group) sitting at the ready in the North including German and Italian motorized forces and tanks, and some more Italian forces in Sollum to defend the town. Later on the Germans would receive reinforcements in the shape of KG von Esebeck (infanry, some artillery and medium tanks).



The British force
 
was set up in three groups. One was drawn from 7th Armoured Division (including a bunch of Cruiser tanks, Australian light tanks and some infantry), the second group from the 22nd Guards Brigade (Scots and Coldstream Guards, Matilda II infantry tanks, etc.) and the third group, named Coast Group, featuring 2nd battalion The Rifle Brigade (successors to the famous 95th Rifles of Sharpe fame of course) and artillery support. On top there was unattached 25pdr gun support from the Corps for general support.


Setup

KG Herff sets up along the northern long edge of the table, while the Italian group (formally part of KG von Herff) are sitting in Sollum. KG von Esebeck would appear at the end of German player's turn #4 along his long table edge.
British forces start long the opposed long table edge and get to go first.

 The game runs for 16 player turns (each player goes 8 times), after that it's nightfall and the battle ends. If the British player holds two of the objectives he wins, otherwise it's a win for the Axis player.
 
I played the British and Commonwealth forces, honourable Mr.Virago slipped in his usual role of playing the Axis commander. He owns a lot of 15mm Afrika Korps figures of course and I supplied Italians who in this game got their first outing. I had a few Cruiser tanks too few, which I substituted with looted Italian medium tanks, while Virago was a few Panzer III and Panzer II short, which were substituted with early Panzer IV and recon vehicles. In Rommel miniatures are completely optional, but we had the terrain and figures, so why not use them. To be honest, they proved to make the whole affair look more atmospheric, but also added a bit of chaos and made the game less clear looking. Not to mention the troubles of trying to put a single-based 15mm figure on a laminated piece of paper on a slope.

All infantry units were motorized with the exception of the Italian infantry sitting in Sollum. The Bersaglieri units attached to KG von Herff of course were motorized as well.


I got to move first, so I swiftly sent 7th Division off to Hafid Ridge. 22nd Brigade was split into two forces: Infantry, supported by heavy Matilda II tanks took Fort Capuzzo. The idea was for them and 7th Armoured Division to take the objectives and be a nuisance to keep those nasty German Panzers in check. In the mean time the rest of 22nd Brigade and Coast Group would knock these Italians out of Sollum. "Shouldn't take long", "it's just Italians after all" and "we threw them out of Cyrenaika before without much trouble". Falling for your own propaganda is a slippery slope. :p

(https://images2.imgbox.com/1a/07/BLy0hvDA_o.jpg)
Elements of 22nd Guards Battalion take Fort Capuzzo (depicted by a recon vehicle and a camel).

(https://images2.imgbox.com/b3/db/Db3yOHh2_o.jpg)
On the right flank the bloody house-to-house combat for Sollum commenced. Motor Rifles of 22nd Brigade and Coast Group took turns in their attacks, but the Italians proved to be stalwart defenders.

(https://images2.imgbox.com/34/ee/aooBFW8S_o.jpg)
...despite the best efforts of the Royal Artillery (and at one point the RAF as well).

(https://images2.imgbox.com/64/a4/dPiNPs6s_o.jpg)
At one point I ALMOST had them running, but then out of nowhere a company of Bersaglieri showed up and replaced an exhausted company. Yup, Italians rotating frontline troops. I was as amazed as you are, folks. No fair!


At the centre we had a proper tank battle in the mean time.

(https://images2.imgbox.com/58/b5/vgVQtSlV_o.jpg)

Hafid Ridge on my left was guarded by a well dug in company of Motor Rifles and not in real danger and the Germans mostly took off to relief Sollum. This presented me with the opportunity to start an attack on the German supply source. If I'd be able to capture that it would make things MUCH more invonvenient for my opponent.

In the Rommel rules the scenario always dictates one or more squares which are each side's supply source (which is either an airfield, a supply harbor, a railway hub, etc.) to which you have to be able to draw uninterrrupted lines to your units, otherwise activating them gets much harder, they are less effective in combat, and so on.

So I redirected 7th Armoured's tanks and 22nd Battalion's Matilda tanks to attack the German tank units protecting the supply source. But dang, German tanks are annoying. The game models the edge German tankers had on their British counter-parts at that point very well. 3-man turret crews, better morale and doctrine... it went OK, but after a while it became clear that the attack wouldn't be successful (not to mention bloody 88s hammering at my Matildas).

And then KG Esebeck turned up. Not as much as I had thought, but still. The defenders of Sollum still refused to give up and they got flank support by German Panzergrenadiers and tanks now who in turn threatened my supply lines.Time to dig in.

(https://images2.imgbox.com/a7/f8/oHwkD7kW_o.jpg)

So Axis reinforcements popped up and they just had cleared their Ops board up to mount a counter-attack. However, time wasn't too plentiful. On the Sollum flank I was rather safe now, the Motor Rifles at Hafid Ridge were dug in and while not a big force they still would be bothersome to drive out, so the German tanks went straight (well, in a bendy side-ways maneuvre really9 for the currently undefended Fort Capuzzo objective. I only held one of the three objectives any more.


At that point we decided to call it a night due to time. The game was still rather open at this point, but it didn't look bad for the Axis forces. On the other hand taking Sollum or conquer Fort Capuzzo again wasn't out of the question. Hard to tell. Either way, the Rommel rules work like a charm.

(http://www.tabletopwelt.de/uploads/monthly_2017_10/rommel.jpg.391ac8ba29d34434daa680b23c845e77.jpg)

The handling of the 15mm figues on the laminated cards wasn't too easy. Playing without miniatures altogether certainly is an option and probably looks much clearer. You can also make it visually appealing by using proper maps and adding the grids or drawing your own large maps.
The only thing I wasn't too sure about in the beginning was the Ops sheets each player uses to allocate their Ops dice. It seemed a lot like the Saga battleboards to me which are a cool mechanic, but I feel in Saga they a.) take up too much of the game, b.) you have to know all of them by heart, c.) they're bloody different for every single faction and last but not least just replaced too much of what should happen on the table actually. Anyway, my worries turned out not to be warranted. The Ops things work great and are a factor to the game rather than the be all end all.

So yeah, with just the investment of the rulebook itself you don't even necessarily need minis to play, but just a few chips of paper. Of course this is a thing we discussed after the game and which remained a plan for almost 24 hours, as the day after it turned out that a guy wanted to get rid of his 6mm US and German troops (for Normandy. Meh.) and we bought them off him and see what we cando with Rommel and these 6mm minis. ;)

Anyway, Rommel is highly recommended, has the right period feel and the right feel concerning the challenges of this level of command. If you are in any way interested in the period and big, proper battles this should be checked out. Anddon't wait too long if you want a hardcopy as I know that Sam Mustafa's rules sell out very fast in physical form.
Title: Re: Sigur's big old WW2 thread!
Post by: fred on November 07, 2017, 08:16:57 PM
Great write-ups, both of the game and your battle. And a very nice looking battle it is too.

I've not seen anyone do the several single minis balanced on the stat card - and by the sound of it you won't be trying it again either!

With 10mm figures, I went with small labels with the key stats on stuck on the back of the stands
(https://lh3.googleusercontent.com/VYu1UTkZV3lKHsds6yMhyi2mcv2fySsUkNDDXsJHCEIP6NFBdEKBMWUKYEXaeXpr1geo5ri2P9Y1mWsOclb8EmgYrnNvp0mlhh8xDi-jvYnPAx2Tb3Z3qwlEJoEKTAb1CAkytVbIV0b4TDaQ91hoqqMBeUScn5NeoIoc4kT_sSyqkm0CXfDnaEJhD82aFBnYeKZlh8w6osY9SzfcosDKPttb9vydvi-QQb4Uih62BI-ComHRssbBqOz_gwzvVs5aNQiOJJiFSGrQxIzT0usrFYUDcAHNBEbEZUMrmQIXCdgfQdGZ4TyNOS1USqOjwTRqm1U07O0zzx41i9buizi-U-Ixjrx5iCGVlhZTlpilyawNpJEjNpvWLl1VT_lUNRYbzmB_N_d03jrsEfGwauoUPQXHyPjQTgQMM3-a8kkGxNnh-UY99D4fBdvA1SkBO1Z1dJ5_BVcaK7_l4dbGr-aKjm374kFWnTvTUUruK-wLEiw5l1s8p0Bie7mJs0KTKATyM1j4BO15Z8TWRDqqS3ifqkBwo7NEIFIs-GjuTJazxYPrlhOnQRb66zfrYEusllH16ln7GUven8fhYMIUGBj0Jh9Ofm4IbWE406Zu2-PufEJIwiqPlNPuL3UG4KOCMtTac84qTucJqvVazJh2AjjimqwXhey4Kg9WXubS=w1456-h855-no)

In the game we tried with 15s the view was that as long as you could tell which brigade / kampfgruppe that a unit was in, you could just refer back to an army list for the stats.

The Ops Sheets are interesting, we thought of them as Saga boards at first, but found that this is actually a poor analogy, its more like having a hand of cards. We moved to using dry wipe marker on laminated sheets during our first game, and find this a much easier way, than keeping lots of dice balanced on the sheet.

We have enjoyed the rules, they seem to give that right feel. The game feels that you are playing at a high level.

With combats we have found that having a reserve to commit to a second round of attacks is very valuable. Being able to feed fresh troops in can be devastating - which is great to see in a game. The supply rules are good too, they are straight forward, but do affect units that push on too far and get isolated, which is good and feels right for the scale of the game.
Title: Re: Sigur's big old WW2 thread!
Post by: SABOT on November 07, 2017, 08:55:26 PM

Cracking updates.
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on November 09, 2017, 01:28:57 PM
@fred: Thanks very much! Yeah, we mainly did it with the single minis because we have them and it looks nicer on the internet. :D Your approach looks much more sensible. Not only the smaller scale, but also the kind of basing with the little labels. For Blücher we're going with a similar setup. Yup, the comparison of the Ops sheets to hands of cards came up during our game as well. It's rather like the cards you use in Longstreet for resources (either for invoking phases, special activations, events or even combat advantages). Considering it like this it's exactly the same really. :D Maybe Mr.Mustafa thought that people would rather use a sheet of paper than getting the cards done. Although I really dig the Longstreet cards. What you say about reserves rings true. Running a stack of three units against a target on subsequent turns just doesn't cut it it seems. That way keeping some dice for another tactical phase seems to be a valid option if you actually want to attack a point proper. Yup, good game. :)

@SABOT: Thanks very much! :)


...and now to something completely different - commission work:


WW2 Paras finished!

(http://www.tabletopwelt.de/uploads/monthly_2017_11/done1schrift.jpg.20bdd5b80d3def3f50d1b2dd323c08e2.jpg)
full size image: http://www.tabletopwelt.de/uploads/monthly_2017_11/done1schrift.jpg.20bdd5b80d3def3f50d1b2dd323c08e2.jpg (http://www.tabletopwelt.de/uploads/monthly_2017_11/done1schrift.jpg.20bdd5b80d3def3f50d1b2dd323c08e2.jpg)

Hope you like them. They'll be with me at VIVAT2017 this upcoming Saturday.
Title: Re: Sigur's big old WW2 thread!
Post by: fred on November 09, 2017, 09:08:09 PM
Some of the discussion on the Honor forum is around card vs command post sheets. It seems early on cards were used for Rommel. But Sam moved to the sheeets. I think in part because of the logistics problems having cards for some other games caused.
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on November 09, 2017, 11:44:37 PM
Right, now that you mention it I think Sam said something about the cards vs. Ops sheets thing on the interview with the M&M podcast.

I only know the card aspect from his ACW rules set Longstreet, but I think the idea was that each player requiring a set was a bit expensive/complicated for some. I can see printing an ops sheet being less of a hurdle.
Title: Re: Sigur's big old WW2 thread!
Post by: Battle Brush Sigur on November 20, 2017, 01:52:27 PM
Heyhey, here's my report of VIVAT2017, our annual historical wargames show:

http://www.battlebrushstudios.com/2017/11/show-report-vivat-2017.html (http://www.battlebrushstudios.com/2017/11/show-report-vivat-2017.html)

(https://1.bp.blogspot.com/-kqZ20ngHJIU/Wg4zCgrRbyI/AAAAAAAAJ6g/BHk2_kFJrhouvd2G7Jh3efPKZcxMYrTigCLcBGAs/s1600/gamoing.jpg)

What a nice day out. :)