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Miniatures Adventure => Age of Myths, Gods and Empires => Topic started by: Furt on October 08, 2017, 12:24:50 PM

Title: Gangs of Rome
Post by: Furt on October 08, 2017, 12:24:50 PM
Just wondering has anyone else seen this announcement from Footsore Miniatures?

(https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/22365503_1666807403393981_3244777607812317940_n.jpg?oh=f6e3c8de24f77a65c67a8d35a6d475b7&oe=5A7867E8)
Title: Re: Gangs of Rome
Post by: LeadAsbestos on October 08, 2017, 12:45:53 PM
Sounds really cool.
Title: Re: Gangs of Rome
Post by: Poiter50 on October 08, 2017, 02:56:05 PM
Yep, following that on FB. Have had the figures for years, just need a set of rules to play. Apparently Sarissa are doing suitable buildings, hopefully they will complement those of Warbases.
Title: Re: Gangs of Rome
Post by: THE CID on October 08, 2017, 04:04:52 PM
Class, must have.
Title: Re: Gangs of Rome
Post by: pocoloco on October 08, 2017, 04:43:52 PM
Likewise, been following it in/on the FB and it looks very tempting but am I supposed to start yet another project?  o_o lol

... I guess I am...  :-I
Title: Re: Gangs of Rome
Post by: OSHIROmodels on October 08, 2017, 05:00:18 PM
Only following it for the figures.

Will get a chance to make some decent Roman urban buildings for it (always had a hankering to do that).
Title: Re: Gangs of Rome
Post by: WillieB on October 08, 2017, 05:36:57 PM
Yep, following that on FB. Have had the figures for years, just need a set of rules to play. Apparently Sarissa are doing suitable buildings, hopefully they will complement those of Warbases.

Completely confused now. I was under the impression that this would be a new range of figures? Never seen that - beautiful- Roman civilian/gladiator before, except recently on FaceBook.
Or did you mean you already have suitable figures for such a game?
Title: Re: Gangs of Rome
Post by: Irregular Wars Nic on October 08, 2017, 06:45:36 PM
Following this in the sense that it looks like an alternative take on Song of Shadows and Dust (Ganesha Games). I'm intrigued to see how they have handled the theme.
Title: Re: Gangs of Rome
Post by: Furt on October 08, 2017, 08:36:39 PM
Completely confused now. I was under the impression that this would be a new range of figures? Never seen that - beautiful- Roman civilian/gladiator before, except recently on FaceBook.
Or did you mean you already have suitable figures for such a game?

They are a new range of miniatures and accompanying rules - I assume Poiter50 means he has had his own suitable figures for years.

There is more information on FB relating to the rules. It sounds quite different and intriguing. Each figure you buy comes with a unique, yes unique, stat card and it uses coins, which you get with the figure as well, to represent other options like a throwing blade or gladiator buddy.

All in all it looks and sounds really cool.

(https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/22140898_1662101587197896_9199208878057220032_n.jpg?oh=f1d74894748e7018a3827f5897b19c83&oe=5A718B1D)

(https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/22154338_1662101523864569_5992811718308063523_n.jpg?oh=14db12de60e7c0a82d791967ffabe05d&oe=5A767E35)


Title: Re: Gangs of Rome
Post by: OSHIROmodels on October 08, 2017, 09:08:31 PM
Each figure you buy comes with a unique, yes unique, stat card and it uses coins, which you get with the figure as well, to represent other options like a throwing blade or gladiator buddy.

I'm afraid that's put me off a bit.
Title: Re: Gangs of Rome
Post by: Furt on October 08, 2017, 10:23:22 PM
I'm afraid that's put me off a bit.

James, I admit it does seem like a collectable "bare" lead miniatures game James, and I have my reservations too, but I don't think it will work exactly that way.

Regardless Footsore have said that they will be just 'normal' 28mm miniatures which I suppose we can do with whatever we like.
Title: Re: Gangs of Rome
Post by: Poiter50 on October 09, 2017, 12:53:48 AM
Correct, I have been collecting suitable figures for Ancient Rome Gangs for many years. I think I have 6-8 gangs each of 12-16 figures plus other Civilians. IIRC a couple of my gangs are Vigiles to attempt restoration of order.
Title: Re: Gangs of Rome
Post by: Furt on October 09, 2017, 02:35:06 AM
Correct, I have been collecting suitable figures for Ancient Rome Gangs for many years. I think I have 6-8 gangs each of 12-16 figures plus other Civilians. IIRC a couple of my gangs are Vigiles to attempt restoration of order.

Cool. Are they somewhere we can see them?

From what I have heard the figure count for GoR is fairly low - like 5 or so minis per gang.
Title: Re: Gangs of Rome
Post by: Duke Donald on October 09, 2017, 03:03:44 AM
Interesting. The theme is appealing to me, and the mechanics of the game sound intriguing. That said, while I can live with the coins, the individual stat cards are a bit off-putting, in particular if this restricts the characters that can be created. I'll keep an eye on this even if a new project is the last thing I need.
Title: Re: Gangs of Rome
Post by: Poiter50 on October 09, 2017, 07:08:32 AM
Not sure how I post here. I have just posted one to the FS FB page.

Cool. Are they somewhere we can see them?

From what I have heard the figure count for GoR is fairly low - like 5 or so minis per gang.
Title: Re: Gangs of Rome
Post by: Furt on October 09, 2017, 07:27:13 AM
Not sure how I post here. I have just posted one to the FS FB page.

I can't find your photo on the Facebook Page?

To post images here you can simply click the insert image button in the editor and place the image link between the bracketed img tags.
Title: Re: Gangs of Rome
Post by: Poiter50 on October 09, 2017, 07:41:39 AM
Sorry, my techxpertise doesn't extend to that.  :(

I have sent you a Friend request and will share the pics to you on FB if that's OK? Feel free to insert them in this thread.  :)
Title: Re: Gangs of Rome
Post by: OSHIROmodels on October 09, 2017, 08:40:06 AM
James, I admit it does seem like a collectable "bare" lead miniatures game James, and I have my reservations too, but I don't think it will work exactly that way.

Regardless Footsore have said that they will be just 'normal' 28mm miniatures which I suppose we can do with whatever we like.

I'll keep my fingers crossed that they'll do 'normal' packs of figures without the bumpf  :)
Title: Re: Gangs of Rome
Post by: rumacara on October 09, 2017, 01:49:20 PM
Following with great interest but also with some reservations on what will be and how will be released. :)

Poiter50 a link for me too please. :D
Always interested to see other peoples ideas and no you didnt posted here on LAF.
Bad boy... lol

James, happy to convert some stuff for you if need. :D
Title: Re: Gangs of Rome
Post by: rumacara on October 09, 2017, 04:22:58 PM
The following photos/miniatures are from our member Poiter50.
Some really nice figures on there.
Waiting for your closeups of the vigiles. ;)
Title: Re: Gangs of Rome
Post by: Poiter50 on October 09, 2017, 04:25:58 PM
Thanks Rui. If we have a sunny day tomorrow, I will see what I can do about the Vigiles.  ;)
Title: Re: Gangs of Rome
Post by: Doudou on October 21, 2017, 11:22:27 AM
 :-* :-* :-*

(https://scontent-cdg2-1.xx.fbcdn.net/v/t1.0-9/22550052_1682501958491192_9074666721144101208_n.jpg?oh=d74832082889cb3eb132a5e7392945d7&oe=5A6FFFF7)

(https://scontent-cdg2-1.xx.fbcdn.net/v/t1.0-9/22688585_1680860231988698_1573521669310419906_n.jpg?oh=3da11889e41eb1d10978d8a04228b80e&oe=5A7EE15E)
Title: Re: Gangs of Rome
Post by: Captain Blood on October 21, 2017, 12:48:44 PM
Well the figures do look very nice.

Obviously though, several LAFers, including NevisFr, rumacara and Poiter50 have been building their own gangs of Rome for a long while now, including much creative converting of figures.
Is it just me, or is it therefore slightly irksome to see an idea which has been the subject of several very creative and original homemade projects, hijacked and commercialised like this, and turned into a 'system'... ?

Appreciate nobody has a monopoly on good ideas, and perhaps the whole 'Gangs of Rome' thing is a well established sub-genre which has been around for a while and had passed me by, except for the guys who have been charting their own excellent projects here on LAF.

But it leaves a bit of a bad taste in the mouth to me  :?
Title: Re: Gangs of Rome
Post by: westwaller on October 21, 2017, 01:26:09 PM
I see your point Captain Blood, but I guess no ideas like this are truly original. I just thought, oh look a Roman Gang Sagaish skirmish type thing when I saw the announcement on the Footsore FB page. It may well be that this project has been in development for several years- maybe a backburner thing that has been unleashed or perhaps just a niche in the market was spotted (after all,it does seem that small scale skirmish rules are popular at the moment) Either way it means more miniatures being produced and more people buying them which is after all what a miniature company such as Footsore need to do. As long is it doesn't distract too much from their forthcoming Viking and Norman ranges, I don't mind.
Title: Re: Gangs of Rome
Post by: arget8 on October 21, 2017, 01:33:57 PM
The way I see it, they have found a potential new market to get into and as a business it was too tempting to not give it a shot. Also, I know that the guys at Footsore tend to sculpt things that interest them specifically. It could be that one of the fellows over there saw someones Roman street gang project and thought it was awesome, but couldn't find any rules they liked for it, nor any miniatures.

I'm willing to give Footsore the benefit of the doubt because while having exploded in popularity over the last few years, they are not some corporate entity that will push a game with no soul in order to sell miniatures.
Title: Re: Gangs of Rome
Post by: Mad Doc Morris on October 21, 2017, 01:55:25 PM
an idea which has been the subject of several very creative and original homemade projects, hijacked and commercialised like this, and turned into a 'system'

Well, I guess that almost every project on that theme of the last 15 years or so was inspired by commercial products like Rome, or Spartacus. (In turn, these drew from The Sopranos, Gladiator, Gangs of New York etc.) Beyond that there are several book series by the likes of John Maddox Roberts, Steven Saylor, or Lindsey Davis, all dealing with 'mob warfare' in Ancient Rome. Essentially it's all laid out in the original sources already, real goldmines of gossip.

Thus, to be honest, I don't really see that Footsore have 'hijacked' any hobby project. Rather they've drawn inspiration from the same sources. Would be the same as me claiming that Nervisfr & co just copied my collection of Roman mobsters from a decade ago – which I never cared to show online. Clearly Footsore are aiming for aesthetics established by the TV shows mentioned above. One may not like that or their concept in general (for the record, I'm yet undecided), but as a dedicated miniatures range it is new and original.

Wargaming as an increasingly commercialised hobby is a very relevant, yet different topic.
Title: Re: Gangs of Rome
Post by: LeadAsbestos on October 21, 2017, 02:06:25 PM
Looks and sounds great, and will be a complete project, with terrain and all! I'm pretty excited.

Not so sure about the hijacked idea thing. Everyone gets inspired somehow. HBO'S Rome, Spartacus, Song of Shadows and Dust, the threads here, the fiction, the actual source material... Who knows? And more importantly, does it matter?
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on October 21, 2017, 02:22:58 PM
Ganesha Games did a set of rules last year. But the miniatures are the more important aspect anyway (with apologies to all you rules authors out there!)  ;D
Title: Re: Gangs of Rome
Post by: Poiter50 on October 21, 2017, 02:31:10 PM
As one of those who has started a collection but been stymied by a lack of rules, I have no problem with Footsore putting out a set. This is a golden age of new rules, many of which have a similar background, era or period. It sounds like Footsore's set may not be quite what I seek but I am willing to give them a go when they appear. Other companies will benefit from this with buildings and other terrain that will suit. The interest in Roman buildings has suddenly increased among my group of fellow gamers here in West Oz.

Well the figures do look very nice.

Obviously though, several LAFers, including NevisFr, rumacara and Poiter50 have been building their own gangs of Rome for a long while now, including much creative converting of figures.
Is it just me, or is it therefore slightly irksome to see an idea which has been the subject of several very creative and original homemade projects, hijacked and commercialised like this, and turned into a 'system'... ?

Appreciate nobody has a monopoly on good ideas, and perhaps the whole 'Gangs of Rome' thing is a well established sub-genre which has been around for a while and had passed me by, except for the guys who have been charting their own excellent projects here on LAF.

But it leaves a bit of a bad taste in the mouth to me  :?
Title: Re: Gangs of Rome
Post by: Captain Blood on October 21, 2017, 03:34:52 PM
Just me then :)

I do understand there are lots of points of inspiration for this kind of thing out there. It just feels like another example of someone setting out to 'own' an idea that various other people already had. Happens in wargaming all the time I'm sure. Just my innate, rebellious, freedom-loving attitude I guess...  ;) I always enjoy seeing what wargamers and modellers create out of their own imaginations and talents. I don't enjoy seeing wargamers being spoon-fed packaged products. I appreciate though, that 90% of wargamers seem to LOVE being spoon-fed, judging from the huge popularity of branded 'systems' here and elsewhere... )
For many people, it's a golden age of wargaming where every good idea and setting is turned into a product that can be bought and played without having to do anything more than spend money. Personally, I used to like seeing people creating things for themselves... I understand it's a minority view though...
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on October 21, 2017, 03:38:57 PM
Nothing wrong with them using "Gangs of Rome" as a name, IMO.

Definitely not a "hijack". An over-reaction. Do you protest when companies start commercializing other eras? Napoleonics, for example?

 lol



Well the figures do look very nice.

Obviously though, several LAFers, including NevisFr, rumacara and Poiter50 have been building their own gangs of Rome for a long while now, including much creative converting of figures.
Is it just me, or is it therefore slightly irksome to see an idea which has been the subject of several very creative and original homemade projects, hijacked and commercialised like this, and turned into a 'system'... ?

Appreciate nobody has a monopoly on good ideas, and perhaps the whole 'Gangs of Rome' thing is a well established sub-genre which has been around for a while and had passed me by, except for the guys who have been charting their own excellent projects here on LAF.

But it leaves a bit of a bad taste in the mouth to me  :?
Title: Re: Gangs of Rome
Post by: huevans on October 21, 2017, 03:40:06 PM
It's an interesting concept and one that passed me by as well.

I wonder if the idea could be developed for other periods? - A "cour de miracles" set for 1600's Paris; and mid Victorian sets for London or New York?
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on October 21, 2017, 03:50:17 PM
Cable Street?
Title: Re: Gangs of Rome
Post by: arget8 on October 21, 2017, 03:59:04 PM
Just me then :)

I do understand there are lots of points of inspiration for this kind of thing out there. It just feels like another example of someone setting out to 'own' an idea that various other people already had. Happens in wargaming all the time I'm sure. Just my innate, rebellious, freedom-loving attitude I guess...  ;) I always enjoy seeing what wargamers and modellers create out of their own imaginations and talents. I don't enjoy seeing wargamers being spoon-fed packaged products. I appreciate though, that 90% of wargamers seem to LOVE being spoon-fed, judging from the huge popularity of branded 'systems' here and elsewhere... )
For many people, it's a golden age of wargaming where every good idea and setting is turned into a product that can be bought and played without having to do anything more than spend money. Personally, I used to like seeing people creating things for themselves... I understand it's a minority view though...

I will agree with you that a well imagined and well executed project will usually be better than most commercial ventures. This is largely in part due to the love behind the project. It's the same reason that I'm converting my own Salian Franks from Footsore rather than buy the readily available Franks from Gripping Beast or other companies. I prefer Footsore's minis and also want to learn how to sculpt, so it was a perfect project for me. It also allows me to try out some rules writing as well.

That said, there are times that I love being spoon-fed and will happily play straight out of the box with a lot of stuff.

I see nothing wrong with the venture and I'll probably pick it up and try it out. I'm sure that some of these people who have toiled away creating their own projects would love to be able to find more opponents that a strongly supported commercial venture will hopefully bring.
Title: Re: Gangs of Rome
Post by: rumacara on October 21, 2017, 08:34:57 PM
Richard, thank you for your kind words and point of view. :)

I´m very curious about this project from Footsore but with some reserves.
Maybe some miniatures will be of my interest, maybe the rules, maybe nothing.
Lets see what they come up with. ;)
Title: Re: Gangs of Rome
Post by: Duke Donald on October 21, 2017, 10:30:38 PM
I personally like the concept of the game and do not it find particularly derivative, or borrowed from previous projects, commercial or personal, or at least not more so than 99% of commercial miniature ventures. In fact, the theme still feels fresh and largely unexplored to me compared to Arthurian Dark Age, low fantasy, high fantasy, post-apoc, cyberpunk, near future, space opera, ....

Though, I have mixed feelings about the miniatures. The first one displayed had an interesting pose and a wonderful paint job that didn't fully mask the technical limitations of the sculpt. The right leg in particular is quite dodgy. I find the following two average at best, despite again wonderful paint jobs. I feel the level of sculpting would be adequate for mass and large skirmish battle games, but is not ideal for small skirmish or miniature RPG games. To me, the quality of the sculpts needs to be improved if Footsore wants to establish themselves as a serious contender in the very crowded field of low miniature count skirmish games.





Title: Re: Gangs of Rome
Post by: nervisfr on October 22, 2017, 08:01:36 AM
Richard, thank you for your kind words and point of view. :)

I´m very curious about this project from Footsore but with some reserves.
Maybe some miniatures will be of my interest, maybe the rules, maybe nothing.
Lets see what they come up with. ;)


I second that , Rui !

I don't think they can go very far in business terms with a so special period . Figurines are only a part of the game but the buildings are the main actor of the game.

Warbase has done the job for the building with their excellent range.

I'm always happy to see some new figurines on this subject. It's so rare to see ancient civilians in a new range. Especially if it's a Footsore quality.
Even if i'm always never satisfied with the manufacturer' ranges which give me some excuses to convert figurines.

Wait and see !

Eric
Title: Re: Gangs of Rome
Post by: Captain Blood on October 22, 2017, 08:15:24 AM

Definitely not a "hijack". An over-reaction. Do you protest when companies start commercializing other eras? Napoleonics, for example?
 

Well no, because Napoleonics is obviously a long- established wargames period (probably THE established wargames period) which has been commercialised for the past 40 years.

My point is that the idea of Roman street gangs is NOT an established period. It's just a niche idea that some people - either independently, or inspired by each other's projects shared online - have created with homemade projects.
Then a business comes along and tries to make that home-brew idea into an 'official' product. In intent, if not in actuality, trademarking it. It's a minor act of enclosure. Same thing happened with VBCW. Some people have a neat idea for a new setting - perhaps several people at the same time. Then someone comes along and sets out  to 'own' the idea in order to make money out of it.
I understand that wargames businesses will always look for new bandwagons to jump on, and have every right to try to make money. But personally, it saddens me when I see someone trying to 'own' other people's ideas. 



I personally like the concept of the game and do not it find particularly derivative, or borrowed from previous projects, commercial or personal,


Well - as above - I would contend that if, for two or three years, various wargamers, here and elsewhere, have been building their own Roman street gangs - a hitherto unknown wargames genre or setting - and sharing these projects online, and then a business comes along with a branded commercial product called 'Gangs of Rome', that's about as derivative as you can get. It's almost certainly borrowed from the creative ideas and work of those hobbyists.
Title: Re: Gangs of Rome
Post by: Poiter50 on October 22, 2017, 08:33:50 AM
I hear what you are saying but by the same token, Colleen McCullough in her book series and even others before her, raised the same ideas and planted the seed in our ever fertile skulls as we butterfly our way across the gaming life.
Title: Re: Gangs of Rome
Post by: rumacara on October 22, 2017, 08:37:56 AM
Richard, to a certain point i share your point of view. Its frustrating when we spend years researching, creating and painting for a certain project we think its kind of original and then someone comes and claim its their own creation.
The point stops when we start realising that there is no originality since we took all our ideas from somewhere or someone. :)

From my part and probably you and a few others, when we create our own figures that is originality and its our own view of them and if someone copies our own creations to commercial ends then that is "stealing other peoples ideas".
Indeed roman street gangs is not a subject/period that exists specifically so yes, probably they took the idea from someone else.

I think what it lacks here is some humility in stating that its other peoples idea and a great idea to make a game.
I´m not complaining for this to happen nor i´m stating i´m the original creator of the idea (witch i´m not at all) and i´m more than happy to share information and pictures if that inspires others to make something similar. :)

I will continue to create as much original models i can and game with them and if someone wants to copy them, mind as well they make them better than mine. ;D


"To boldly go where no one has gone before..."  ;)
Title: Re: Gangs of Rome
Post by: Irregular Wars Nic on October 22, 2017, 10:52:51 AM
As the author of Songs of Shadows and Dust, Ganesha's rules set published in 2013, I agree that this is a bit of a niche area, but that is not to say that it can't handle another set of rules.

Hey, look at that plug :D ---> http://irregularwars.blogspot.co.uk/p/stylefont-style-normal-alignleft.html (http://irregularwars.blogspot.co.uk/p/stylefont-style-normal-alignleft.html)

Now, I'm certainly interested to see what Footsore come up with. At the end of the day, the genre needs small factions, lots of buildings, and civilian non-combatants. I have no doubt that there will be elements of similarity between SSD and GoR, but hopefully they won't to too close.

From what I can see, GoR looks to be more prescriptive in terms of characters, while SSD is very open world, allowing you to run what ever factions you can imagine. SSD, being based directly on the Song of Blades... mechanics is quite abstracted in character profiles, while GoR looks - from the little I've heard - much more granular.

I would hope that the growing availability of buildings, and appropriate figures, will see a mini boom for this genre, regardless of which rules people are using. Obviously I'd like people to play my rules, but at the end of the day, it's horses for courses.
Title: Re: Gangs of Rome
Post by: Duke Donald on October 22, 2017, 10:54:43 AM
Well - as above - I would contend that if, for two or three years, various wargamers, here and elsewhere, have been building their own Roman street gangs - a hitherto unknown wargames genre or setting - and sharing these projects online, and then a business comes along with a branded commercial product called 'Gangs of Rome', that's about as derivative as you can get. It's almost certainly borrowed from the creative ideas and work of those hobbyists.

I can understand where you're coming from and appreciate that it can be frustrating for the likes of Rumacara and Poitiers50 who have defined the genre on LAF to see a commercial project in the same vein. That said, I still do not feel this venture is particularly derivative. Specifically, I do not find it more derivative than the many commercial offerings of Victorian Science Fiction miniatures. I've seen wonderful conversions of VSF miniatures on LAF and elsewhere well before I was aware of any commercial offering for this genre. More fundamentally, I do not believe that ideas, genres or styles should be owned or copyrighted.
Title: Re: Gangs of Rome
Post by: Mad Doc Morris on October 22, 2017, 11:31:02 AM
It's almost certainly borrowed from the creative ideas and work of those hobbyists.

You're overrating the influence of actual hobby projects as presented here on LAF, don't you think? People have converted miniatures and written rules for certain 'under-served' topics for years – and no company has cared to release a range. Reason may be that there is no other factor (movie, TV show, videogame) to potentially draw in actual paying customers. Or it's just down to a manufacturer's genuine interests.

In the early days of LAF I got inspired by both the Sharpe TV series and the movie Master & Commander. Despite Napoleonics being "a long-established wargaming period", there was litterally no dedicated range or ruleset available. So I press-ganged pirates, 1815-French, some awkward-looking British marines, as well as civilians from the 18th century and the Carlist Wars to stage a series of games using Rattrap's 'Gloire'. Nowadays I could choose from a number of excellent ranges, among them sculpts by Paul Hicks and the Perrys, and play a game of 'Forager' or whatnot, which suit the setting perfectly.
A reason to complain about greedy companies stealing 'my idea'? Why, no!
Another example; in 2006 to 2008 I worked on a project portraying a kinghts' tournament set in the early 1500s. Sure, there were Landsknechts by Foundry/Perry and Old Glory (and a couple of others which I didn't like), but very few knights (none in attacking poses) and no civilians. So I started using and less-than-brillantly converting miniatures from a number of sources, like this bishop from Graven Images (now Timeline?):

(http://leadadventureforum.com/gallery/30/1034_22_10_17_11_28_10_0.JPG)

In no way a game-changer, but it caught on with some people. Years later Pro Gloria (now Warlord) released this pack:

(http://leadadventureforum.com/gallery/30/1034_22_10_17_11_28_10_1.jpg)

I wasn't asked beforehand to allow this 'commercialisation' of my 'original' idea. And why should they ask? I felt honoured by Stephan's reference, and glad to finally see someone produce the miniatures I always wanted but couldn't get right myself. (A couple more sculpts were explicitly inspired by my project, which in the end didn't take off for the frustrating lack of models.)

In essence, I feel originality is a fake argument in wargaming. At its very heart it's a derivative hobby; on the one hand strongly influenced by pop culture with a few bits of historical reference thrown in, on the other hand driven by companies that provide ready-made miniatures for us to make our own by just collecting, converting, and painting them.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on October 22, 2017, 11:36:28 AM
I, for one, am interested in this game. Truth be told, it never ocurred to me that gang warfare in Rome could be gameable. Yet Footsore has found, apparently, the way to do it. Some of the mechanics they have been explaining in their Facebook page look very original -I like the concept of "disguishing" a fighter into a group of civilians, and while he lose all his coins -a short of activation points, if I have understood the idea- he also can move from group to group, choosing when and where to re-appear. It reminds me, slightly, to one of my favourite TFL rules mechanics, the moveable deployment points.
Title: Re: Gangs of Rome
Post by: Duke Donald on October 22, 2017, 12:37:00 PM
@Mad Doc Morris Whilst, they were under no legal obligation to do so, I feel it would have been polite to credit you for the inspiration behind the bishop miniature

Mod edit: Don't want to spam this thread with my pics, so removed the image quote.
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on October 22, 2017, 06:34:44 PM
Well the first I ever recalling hearing about it is from WRG in one of their army lists, so I guess everybody stole the idea from them?

Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on October 22, 2017, 06:39:49 PM
What Captain Blood is arguing is that nobody should make a commercial product of any thing that some hobbyist, or group of hobbyists, have ever done on their own. Have I got that right?
Title: Re: Gangs of Rome
Post by: Captain Blood on October 22, 2017, 06:49:42 PM
What Captain Blood is arguing is that nobody should make a commercial product of any thing that some hobbyist, or group of hobbyists, have ever done on their own. Have I got that right?

There's really no need to get uptight about it. My opinion (just my opinion, which I'm allowed to express I'm sure you'd accept) is that this is an example of a company attempting to take ownership of an idea in order to productise it, become 'the official version' of that idea, and make money out of it. It happens all the time - yes. Does that make it ethical or okay? No. Not in my book. You may be happy with it. I'm not. Difference of opinion. Okay?  :)
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on October 22, 2017, 07:17:39 PM
Sure, sure, but I think it is just the name that is stirring this up, and really that is just an obvious nod the the movie "Gangs of New York", nothing more.
Title: Re: Gangs of Rome
Post by: nic-e on October 22, 2017, 08:17:52 PM
I get the captains point.

The equivalent would be for GW to look at the inquisimunda subgenre and then bring out a game of inqisimunda themselves copying the styles and themes of the fan efforts, thus piggybacking on the effort and developments of their fans efforts in order to make money.

In this case however I think the genre might actually be a little too niche for that to be the case. Certainly a handful of hobbyists have made some amazing things around the theme of roman gangs, But it doesn't strike me as a genre that has reached boiling point, To the point that a buisness would see it as a good idea to piggy back on. Rather it seems like the sort of idea you might come up with after falling asleep in front of spartacus, and then when you get round to doing it you discover the existing handful of people already doing it.

If they were to do that, I'm sure there are other genres that are an easier cash in.


but its certainly a concern we should all have, since so much of this hobby relies on community creation .

Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on October 22, 2017, 09:11:08 PM

If they were to do that, I'm sure there are other genres that are an easier cash in.


Does anybody really believe that any of the small companies are "cashing in"?
Title: Re: Gangs of Rome
Post by: nic-e on October 22, 2017, 09:26:40 PM
Does anybody really believe that any of the small companies are "cashing in"?

No, I was saying i understand captain bloods point but i think that it's an unlikely explanation and IF they were to try and cash in,thre are easier routes to go down.

Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on October 22, 2017, 09:27:13 PM
Problem with your line of thought, Captain, is that no small company can enforce an 'official version' of their game. Even Games Workshop, a titan in this industry, has problems to do it, imagine Footsore!

There is another problem in your reasoning: besides a passing similarity, you have not provided any evidence whatsoever that anybody in Footsore has ripped off any idea from any fan base in order to make their own game.

Edit: I don't pretend to be sanctimonious, though. It is just that I am not convinced by your arguments that Footsore has 'loaned' the ideas of other wargamers for its own game. Like Sir Barnaby I thought it was an 'hommage' to Gangs of New York.
Title: Re: Gangs of Rome
Post by: Kadzik on October 23, 2017, 09:32:29 AM
I cannot see any attempt to make it "official version" of Roman gang warfare - "Black Powder" is not the only ruleset to play in black powder era of warfare, and you can recreate battles inspired with nordic sagas with other mechanics than SAGA.

Moreover, I'm very happy that there will be more Roman thugs, civilians and other characters available. It's not some kind of monopolisation of the niche! It's another piece of puzzle to this unpopular period (which is ironicaly unpopular due to lack of miniatures)
Title: Re: Gangs of Rome
Post by: nervisfr on October 23, 2017, 09:52:48 AM
i can understand the captain's point of view but when we post here in the LAF forum, we are aware that it's a public domain where peoples can pick up ideas, craftmanship or even some inspiration.
That's the way it is.
So, i'm not surprise to see a manufacturer extracting something from the forum and try to capitalize on...
to our best wishes... ;D may be

Eric


Title: Re: Gangs of Rome
Post by: LeadAsbestos on October 23, 2017, 01:10:33 PM
So IW Nic releases rules, and that is OK, but Footsore releases rules along with minis and terrain, and they are spoon-feeding us, hijacking other folks ideas, and trying to trademark the idea. ::)
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on October 23, 2017, 02:11:19 PM
Where are these threads that have made such significant advances to the hobby that there is such cause for concern? I have a vague recollection making an arena in a tin (great idea: I hope the Footsore biscuits are vanilla creams) and another about Jugulla (which for some reason didn't generate any fuss) and maybe something about running gladitorial houses.

 ;D
Title: Re: Gangs of Rome
Post by: nervisfr on October 24, 2017, 09:00:15 AM
Where are these threads that have made such significant advances to the hobby that there is such cause for concern? I have a vague recollection making an arena in a tin (great idea: I hope the Footsore biscuits are vanilla creams) and another about Jugulla (which for some reason didn't generate any fuss) and maybe something about running gladitorial houses.

 ;D

for information i had this idea (an arena in a tin) nearly 25 years ago..........but it was for sumo game but nobody stole me the idea   :'( :'( :'(

 lol lol lol
Title: Re: Gangs of Rome
Post by: THE CID on October 25, 2017, 04:43:01 PM
Snooze you lose in this game.
Title: Re: Gangs of Rome
Post by: arget8 on October 26, 2017, 12:45:06 AM
If people are interested, the Combined Arms Podcast did a segment with one of the authors (Andy Hobday) on their most recent episode. It should provide a little more explanation as to the idea and the product itself.
Title: Re: Gangs of Rome
Post by: Dr Mathias on October 26, 2017, 01:25:00 AM
Weird, I taught a unit on the Byzantines (or Eastern Roman Empire if you prefer) in my art history class a few days ago, and touched on the Nika riots. I thought it might be fun to game... and here is this thread :)
Title: Re: Gangs of Rome
Post by: nic-e on October 26, 2017, 01:56:33 AM
If people are interested, the Combined Arms Podcast did a segment with one of the authors (Andy Hobday) on their most recent episode. It should provide a little more explanation as to the idea and the product itself.

hmm...Andy Hobday is one of the writers behind Test of Honour, which is a very very good game.
Title: Re: Gangs of Rome
Post by: Doudou on October 27, 2017, 06:51:01 PM
oh yeah !

(https://scontent-cdg2-1.xx.fbcdn.net/v/t1.0-9/22730574_1690113974396657_2887378171762481712_n.jpg?oh=6a4a6058c1486ddd3e9790b3f8a39eee&oe=5A685CAE)

https://www.facebook.com/FootsoreMiniatures/
Title: Re: Gangs of Rome
Post by: Metternich on October 28, 2017, 12:53:16 AM
Some excellent painting there - highly realistic.
Title: Re: Gangs of Rome
Post by: Furt on October 28, 2017, 02:44:45 AM
Regardless of what people's thoughts are on Gangs of Rome - these guys look great and are heaps useful!
Title: Re: Gangs of Rome
Post by: nervisfr on October 28, 2017, 09:02:32 AM
Excellent travail Doudou !
The basing are great too !

Bravo
Title: Re: Gangs of Rome
Post by: Doudou on October 28, 2017, 10:17:33 AM
his not my job :s
this pic from the footsore's Facebook
Title: Re: Gangs of Rome
Post by: nervisfr on October 28, 2017, 10:34:32 AM
his not my job :s
this pic from the footsore's Facebook


ahhhhhhhhhhhhhhhhhhhhhhhhhhhh !
ok.
thank you for sharing.

Now, i 'll go back to cry about my Rome project. New figures on the marketplace when i have finished... :'( :'( :'( :'(
Title: Re: Gangs of Rome
Post by: Mr Brown on November 17, 2017, 08:46:26 AM
I was quite excited by the prospect of this game but some of the stuff I have read over the last couple of days has really put me off. What was pegged to me as a skirmish 'war'game about gang fights in ancient Rome now seems to be more a collectable tournament style game.

It has been confirmed that the stat cards for the fighters are randomly generated and have enough variables that no two should be the same. Somehow these will all be balanced against a points cost to field with coins and such but to be fair, it put me off enough to not delve much further into. The variance might be tiny and add to the overall gameplay but I really dislike randomisation in games. I stopped playing Magic or any of those Clix games long ago because I dislike the pay to win mentality. I have a limited budget, as I suspect most will, and assertions that the skill comes from what you do with your fighters isn't a ringing endorsement.

I'll keep an eye on the game when it's released and have a read of the rules which are being released as a free pdf. As it stands though, something that has gone from a purchase has gone to a hard pass.
Title: Re: Gangs of Rome
Post by: nervisfr on November 17, 2017, 08:59:42 AM
I was quite excited by the prospect of this game but some of the stuff I have read over the last couple of days has really put me off. What was pegged to me as a skirmish 'war'game about gang fights in ancient Rome now seems to be more a collectable tournament style game.

It has been confirmed that the stat cards for the fighters are randomly generated and have enough variables that no two should be the same. Somehow these will all be balanced against a points cost to field with coins and such but to be fair, it put me off enough to not delve much further into. The variance might be tiny and add to the overall gameplay but I really dislike randomisation in games. I stopped playing Magic or any of those Clix games long ago because I dislike the pay to win mentality. I have a limited budget, as I suspect most will, and assertions that the skill comes from what you do with your fighters isn't a ringing endorsement.

I'll keep an eye on the game when it's released and have a read of the rules which are being released as a free pdf. As it stands though, something that has gone from a purchase has gone to a hard pass.

thank you for the news.
we have enough other ways to complete our goal then..... ;) ....with the LAF
Title: Re: Gangs of Rome
Post by: rumacara on November 17, 2017, 12:19:14 PM
Well, some of the things i´ve read are also out of my quest.
Expensive miniatures (although with a lot of items on them), the way the game its played and probably is generic cost.
Nevertheless i will wait to read feedbacks from other gamers.
At least i still have some buildings to buy to complete my own project. lol
Title: Re: Gangs of Rome
Post by: joshuaslater on November 17, 2017, 02:14:01 PM
Weird, I taught a unit on the Byzantines (or Eastern Roman Empire if you prefer) in my art history class a few days ago, and touched on the Nika riots. I thought it might be fun to game... and here is this thread :)

I'm no historian, so I did a quick wiki read of the Nika riots.  Wow!!  GoR sounds like one way to game that.
Title: Re: Gangs of Rome
Post by: Patrice on November 17, 2017, 10:04:37 PM
I'm not sure I follow well this discussion.

There are these new nice interesting miniatures from Footsore.

And – as many other companies do – they believe (right or wrong) that the minis will sell better it they have a ruleset embedded with them. Which may be true, it's true for some other ranges...
...but I'm always bewildered when people say that they are "painting an army for [insert rule name here] ruleset"
...I believe than when you paint an army it's because you want to have and to play this army; so you will be able to use it and play it with any ruleset. But that's just me...


Many people will certainly like the ruleset... and other people (as myself) will buy and use the minis with other rules that we like most.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on November 18, 2017, 06:07:19 AM
I, for one, can use the mat and the buildings. If only for that, I would be ecstatic. But also the figures look terrific. That is another plus. They are useful for different games, not only Gangs of Rome. So, regardless the rules, Footsore can count with me spending my money in their GoR range. However, as the rules will be for free in their website, in PDF format, I will give them a try too. I am fortunate of not give a damm about tournaments and competitive gaming; don't care if 'coins' are common, uncommon or rare. What I care is about quality miniatures. If I don't like the rules, I will use the figures with whatever other game I fancy. Therefore, in my book and for what have been shown so far, Footsore is delivering a product that I will be more than happy to buy.

Title: Re: Gangs of Rome
Post by: Poiter50 on November 18, 2017, 07:51:21 AM
Have to totally agree with your comments. I have been amazed at the negativity appearing on this topic with the scant information prior to release. One would almost think there was a counter productive campaign occurring.

I, for one, can use the mat and the buildings. If only for that, I would be ecstatic. But also the figures look terrific. That is another plus. They are useful for different games, not only Gangs of Rome. So, regardless the rules, Footsore can count with me spending my money in their GoR range. However, as the rules will be for free in their website, in PDF format, I will give them a try too. I am fortunate of not give a damm about tournaments and competitive gaming; don't care if 'coins' are common, uncommon or rare. What I care is about quality miniatures. If I don't like the rules, I will use the figures with whatever other game I fancy. Therefore, in my book and for what have been shown so far, Footsore is delivering a product that I will be more than happy to buy.


Title: Re: Gangs of Rome
Post by: Mad Doc Morris on November 18, 2017, 09:53:19 AM
One would almost think there was a counter productive campaign occurring.

We shouldn't easily assume a hidden agenda behind any kind of critical response. In this case it's perhaps rather due to a weak marketing strategy. We've seen a couple of painted miniatures so far. But "the scant information" mainly focussed on the rules and basically made it appear like a collectible card game.
That approach of selling a 'system' doesn't appeal to a lot of people, historical wargamers in particular, here and elsewhere. Sure, we may all be proven wrong by the actual product. But the (rather negative) perception of "Gangs of Rome" here to this point is based on the publisher's choice of preview content.

If you need a dose of (genuine?) enthusiasm, check out Beasts of War on Youtube, their discussion starting here (https://youtu.be/XSy0_YE_kSc?t=27m24s).
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on November 18, 2017, 06:58:36 PM
Have to totally agree with your comments. I have been amazed at the negativity appearing on this topic with the scant information prior to release. One would almost think there was a counter productive campaign occurring.


I agree. It seems mostly to stem from some people getting their collective noses bent out of shape "because we were here first" or similar. Shameful behavior, really.

Myself, I would probably use my own rules for any given period. Or rather the same rules I've always used for that period. So the game itself will be a mere curiosity. I like the idea of coins. The only drawback is that end of game you would want to make sure people didn't walk off with them by accident or get lost on the carpet or in some other clutter - especially as they probably cost a bit.

The figures however are of real interest. I especially like the youths and all the vignettes shown on facebook. Thought the latter are from someones personal collection I'm sure.

I'm also interested in whether there may be any scenarios included in the game. If the game includes inventive rules for generating scenarios I'd definitively be interested, even if I used other rules to fight it out.
Title: Re: Gangs of Rome
Post by: Furt on November 18, 2017, 09:57:42 PM
I think everyone agrees that the GoR rules do sound quite different from anything we are used to and at first, I thought it stunk of a money making scheme as well, but I now believe that this is merely an innovative game mechanic to spice things up.
No doubt gang warfare in Rome could already be done with a dozen commercially published rulesets but GoR seems to be trying something different and I don't think we should tear them down because of it. Before we go putting the cart before the horse and expel GoR, we should probably wait and see what it plays like when the rules are actually released and if the coins and card stats really do matter all that much.
I had my own conceptions of what a Roman gang game would be like and I admit they were different from what GoR are outlining, but what is stopping us from still doing what WE want to do, as those on LAF have always done. I don't think anyone is going to argue that the potential for the minis and terrain being produced for GoR will not be useful and welcomed for this genre.
I have already asked Footsore if the minis will be available to purchase without the coins, cards etc in a "traditional" manner and they were not dismissive at all, answering that it would be something they would certainly consider in the future.
What I'm trying to say is, it's not the spirit of LAF to shoot down anything, so lets give GoR a fair chance and embrace the prospect of some beautifully sculpted miniatures, in the least.


Title: Re: Gangs of Rome
Post by: arget8 on November 19, 2017, 12:42:09 AM
I read this thread and I thought for a second that TMP had gotten a face-lift. Gentlemen, let's not get negative before we know anything. My interpretation of the game is not at all seeing it as a money grab or cashing in on the ideas of others. I agree that the designers could have been a little clearer on the way the coins would work, but I don't think that they are going with some sort of collectible nonsense at all. I have a feeling that a lot of the negativity could be due to the relationship that the designers have with a certain company, which is a little silly to be honest. One or more of the designers work for the company in a non-miniature related role and are not privy to business practices that we as gamers seem to despise.

Let's see the rules and minis before we get too judgmental, eh?
Title: Re: Gangs of Rome
Post by: Littlearmies on November 19, 2017, 06:49:24 AM
And – as many other companies do – they believe (right or wrong) that the minis will sell better it they have a ruleset embedded with them. Which may be true, it's true for some other ranges...
...but I'm always bewildered when people say that they are "painting an army for [insert rule name here] ruleset"
...I believe than when you paint an army it's because you want to have and to play this army; so you will be able to use it and play it with any ruleset. But that's just me...



Well Warlord and 'Black Powder' or Battlefront and 'Flames of War' would be the obvious candidates for figure makers and rules linking but many wargamers paint an army for a particular ruleset - unfortunately there isn't a standard basing system once you move above skirmish gaming and the ubiquitous penny - so my Napoleonics are based for General de Brigade because that is the ruleset I like but the figures have no link to the rules per se. But if you are talking about gamers only buying Battlefront figures to play FoW then I agree.

We do seem to be going down a road where companies seek to provide a 'one stop shop' supplying rules, terrain and figures for a game. Perhaps this is because of a general move to small skirmish games based on a period of history or genre like zombies rather than the old style massed battles - which gives a company more of an opportunity to 'package' the whole thing. Of course many of us see newcomers coming to FoW and hope that they will move onto other periods etc but I sometimes wonder how many actually do so. I'm not a fan of 'one stop shop' game systems - and I suspect most people in this forum would prefer to go 'a la carte' on a project rather than go with a 'set menu' from one producer. But I'm not going to condemn someone who does in the slightest.

Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on November 19, 2017, 07:12:09 AM
Littlearmies

I can't speak for other people, but myself moved on to skirmish games because I am one of those wargamers that are interested in so many different periods that collecting armies for big battles for each one of them would be ruinous for my economy, and I would need several lifetimes just to paint -imagine to actually game with!- my armies! Skirmish games are my methadone. My only criticism is that with some exceptions -Sharp Practice comes to mind- most of them feel very generic, and that the period small units tactics are not embedded in the mechanics of the game. In other words, you can use the same ruleset either to play in America's wilderness in 18th Century or in the the streets of Hue during the Tet Offensive. They are fun, though, and at this point in my life I take fun over historical purity everytime!

'One stop shop' games have the benefit of saving time and, ocassionally, even money. Prepackaged units avoid the pitfall that faces every wargamer: if I need 8 figure units and the blister come with 6 figures, what use can I give to the 4 remaining miniatures? However, while I understand the reason why 'one stop shop' is popular, I am with you that I prefer 'a la carte' approach. After all, half the fun in this hobby is research and planning  a new project.
Title: Re: Gangs of Rome
Post by: Captain Blood on November 19, 2017, 08:46:18 AM
I agree. It seems mostly to stem from some people getting their collective noses bent out of shape "because we were here first" or similar. Shameful behavior, really.

::) You won't leave this alone will you? Despite, our exchange on this a couple of weeks back...

What Captain Blood is arguing is that nobody should make a commercial product of any thing that some hobbyist, or group of hobbyists, have ever done on their own. Have I got that right?
There's really no need to get uptight about it. My opinion (just my opinion, which I'm allowed to express I'm sure you'd accept) is that this is an example of a company attempting to take ownership of an idea in order to productise it, become 'the official version' of that idea, and make money out of it. It happens all the time - yes. Does that make it ethical or okay? No. Not in my book. You may be happy with it. I'm not. Difference of opinion. Okay?  :)
Sure, sure, but I think it is just the name that is stirring this up, and really that is just an obvious nod the the movie "Gangs of New York", nothing more.

You now come back to the exact same point, this time denouncing the opinions of people contributing to this thread whose views you happen to disagree with (including me) as 'shameful behavior'.

Please, for the second time of asking, would you cut out the aggressive, accusatory language? There's absolutely no need for it. Everyone's entitled to express their opinion on a new product being promoted into our hobby, whether that's considered criticism or fulsome praise.
But please can we not flame other people's views because we happen to disagree with them.
Title: Re: Gangs of Rome
Post by: Nord on November 19, 2017, 09:32:16 AM
You guys, form a gang each and meet up in the streets!
Title: Re: Gangs of Rome
Post by: Captain Blood on November 19, 2017, 09:46:00 AM
Droll   ;)

The serious point is that if there’s one thing this particular forum is known for, it’s a degree of courtesy and sense of proportion that isn’t always found elsewhere. We should aim to keep it that way  :)
Title: Re: Gangs of Rome
Post by: pocoloco on November 19, 2017, 11:41:32 AM
I read this thread and I thought for a second that TMP had gotten a face-lift. Gentlemen, let's not get negative before we know anything. My interpretation of the game is not at all seeing it as a money grab or cashing in on the ideas of others. I agree that the designers could have been a little clearer on the way the coins would work, but I don't think that they are going with some sort of collectible nonsense at all. I have a feeling that a lot of the negativity could be due to the relationship that the designers have with a certain company, which is a little silly to be honest. One or more of the designers work for the company in a non-miniature related role and are not privy to business practices that we as gamers seem to despise.

Let's see the rules and minis before we get too judgmental, eh?

This. End of discussion.
Title: Re: Gangs of Rome
Post by: Mad Doc Morris on November 19, 2017, 12:04:53 PM
This. End of discussion.

Nope. This is the end of discussion. :D

Methinks the debate requires a cool-down for all sides involved. This thread will be open again in a couple of days. In the meantime, please, everyone: relax.

EDIT: Okay, let's see how it goes. Thread re-opened.
Title: Re: Gangs of Rome
Post by: nervisfr on November 22, 2017, 02:22:06 PM
Nope. This is the end of discussion. :D

Methinks the debate requires a cool-down for all sides involved. This thread will be open again in a couple of days. In the meantime, please, everyone: relax.

EDIT: Okay, let's see how it goes. Thread re-opened.

Yes !

More news from .........Warlord .

(http://articles.warlordgames.com/wp-content/uploads/2017/11/Gangs-Of-Rome-Banner-1.jpg)

they get the job, i think  o_o

http://articles.warlordgames.com/gangs-rome/?utm_source=Warlord+Games+Newsletter&utm_campaign=8f16c55d78-Warlord_Games_Wednesday_New_November_22nd_2017&utm_medium=email&utm_term=0_b7e928b4ed-8f16c55d78-132755365&mc_cid=8f16c55d78&mc_eid=126fb8342c (http://articles.warlordgames.com/gangs-rome/?utm_source=Warlord+Games+Newsletter&utm_campaign=8f16c55d78-Warlord_Games_Wednesday_New_November_22nd_2017&utm_medium=email&utm_term=0_b7e928b4ed-8f16c55d78-132755365&mc_cid=8f16c55d78&mc_eid=126fb8342c)

enjoy

 ;)
Title: Re: Gangs of Rome
Post by: ichwillauch on November 22, 2017, 02:28:17 PM
I don't know if this has mentioned before, but I am looking Forward for the sarissa colosseum and the ruins

http://www.beastsofwar.com/gangs-of-rome/footsore-previews-exclusive-building-sneak-peek/
Title: Re: Gangs of Rome
Post by: nervisfr on November 22, 2017, 02:31:59 PM
wow,

the bill will be high .................for a skirmish game  o_o
Title: Re: Gangs of Rome
Post by: levied troop on November 22, 2017, 03:14:16 PM
Rather like the look of both these, despite swearing off new periods (yeah, I know  lol).

I have a soft spot for civil unrest games and city terrain and this fits the bill.  The rules may or may not be useful but there’s several other options.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on November 22, 2017, 03:26:55 PM
I've been following the buzz at GoR facebook page. The designers have been willing to clarify some points regarding the game system. The aspect that most controversy has generated is the randomization of the fighters stats. Adam has explained that randomization doesn't imply that the usefulness of a fighter will depend on how much money you spend, in order to get the "correct" -aka unstoppably powerful- cards. All fighters are potentially equally powerful... or weak, depending on how you desire to organize your band. If understood correctly their explanations, with each blister you get common, uncommon and rare "coins" -stats and special rules-; the rarest the "coin" the more expensive it gets, at deployment. However, rare "coins" give, more or less, similar kinds of advantages. You can field rare or uncommon coins if you want, but your band will be proportionally smaller, more elite, if you wish. Of course you can try other combinations, as deciding that quantity has a quality of its own and decide to go big in common coins, which will allow you to field more fighters.

A thing that I like how it sounds is the PIM, i.e. Personal Influence Marker. You win PIMs by defeating your opponent in the tabletop. Then, if you fight the same band again -as part of an ongoing campaign, for example- you will be able to cash out one of the PIMs you acquired by defeating it. The PIM will give you a small advantage over your opponent during the battle -having a horse, for instance.
Title: Re: Gangs of Rome
Post by: Coenus Scaldingus on November 22, 2017, 03:38:15 PM
The figures look pretty nice (previously shown toga-wearers especially) and the buildings look fantastic.

As for the rules, I too am not convinced. Having just read through (I think) all the released information on Footsore's FB page, the vast majority focusses on the coins and random character profiles. The latter I kind of like; it creates an RPG element where rather than choosing optimal abilities creating the most powerful combination possible, you instead have some characters with their own backstory and pros and cons. The problem, of course, is that purchasing more seems the key to then get the optimised little warband instead. The coins (randomly distributed with not just dozens of abilities but scales of rarity too) just make it worse. But then, you can of course make your own tokens instead, pick the preferred items and play that way? Assuming the various items will be in the main rules, as details of what they do and how they work should be written somewhere. Mostly, I'm just curious to see how some collectible element will (or won't) work in the wargaming market. It certainly is an.. interesting decision.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on November 22, 2017, 06:13:51 PM
The figures look pretty nice (previously shown toga-wearers especially) and the buildings look fantastic.

As for the rules, I too am not convinced. Having just read through (I think) all the released information on Footsore's FB page, the vast majority focusses on the coins and random character profiles. The latter I kind of like; it creates an RPG element where rather than choosing optimal abilities creating the most powerful combination possible, you instead have some characters with their own backstory and pros and cons. The problem, of course, is that purchasing more seems the key to then get the optimised little warband instead. The coins (randomly distributed with not just dozens of abilities but scales of rarity too) just make it worse. But then, you can of course make your own tokens instead, pick the preferred items and play that way? Assuming the various items will be in the main rules, as details of what they do and how they work should be written somewhere. Mostly, I'm just curious to see how some collectible element will (or won't) work in the wargaming market. It certainly is an.. interesting decision.


For what I understand it is not exactly that you get to optimise your warband by buying dozens of figures. Each fighter comes with its own common, uncommon and rare coins, but, if understood correctly the explanations, rare coins are more or less equally powerful in its effects, so your rare coin would be compensated by my rare coin. As both of us would receive a rare with our purchase -they are not randomly spread, but you know that one will be included with your fighter- you actually won't have any incentive in purchasing several figures just for their coins. I think they explained how it works in one of the threads.
Title: Re: Gangs of Rome
Post by: Kommando_J on November 22, 2017, 07:25:47 PM
I am very much split on this my thoughts are as follows:

- I totally get captain Bloods earlier comments (warlord leaping on the vbcw train springs to mind) in some cases once that idea is commercialised the creativity stops as generally everyone would prefer to just buy the minis than make their own.

- Very wary about the rule set, I prefer customisation over randomisation so may give it a miss.

- I appreciate how good/well sculpted the minis are but ultimately am not a fan of either separate head/hands so might also give the bulk of them a miss.

- Did not like how they handled criticism on facebook, one guy pointed out that their was no evidence of female fighters and asked if the game was strictly historical(the answer is no) others took issue with the randomisation/interpreted things like some have in this thread, while things did spiral out which was not their fault, their deleting of the question post and subsequent mocking (then subsequently deleted) post afterwards I felt was more than a bit childish especially as it pretty much blanket smeared the guys asking legit questions/levelling legit criticism as trolls.

Title: Re: Gangs of Rome
Post by: Coenus Scaldingus on November 22, 2017, 07:54:38 PM

For what I understand it is not exactly that you get to optimise your warband by buying dozens of figures. Each fighter comes with its own common, uncommon and rare coins, but, if understood correctly the explanations, rare coins are more or less equally powerful in its effects, so your rare coin would be compensated by my rare coin. As both of us would receive a rare with our purchase -they are not randomly spread, but you know that one will be included with your fighter- you actually won't have any incentive in purchasing several figures just for their coins. I think they explained how it works in one of the threads.
Yes, I understood that the coins have points costs anyway and that it all supposedly balances out. However, a game with apparently hundreds of variations in gang members and dozens of 'coin' upgrades will simply have some combinations that are more potent than others, thus meaning that more purchases will result in a potentially better force.
In addition, there are limits concerning the number and types of common, uncommon and rare coins you can use in a gang, so that you may get unusable coins in future purchases too. I don't even care for any sort of competitive element, but the whole idea of not having options available because you either weren't lucky enough to find them or haven't bought enough to eventually get them is just not up my street. Expanding your collection will allow for more options in many wargames (let's add some artillery to that force, get some extra heavy cavalry for them), but not knowing what you buy and opening the door to including increasingly useful things in future packs doesn't work for me. Could have achieved the same by creating some tables with a random marketplace to see what items are available to you and having yet more tables for random character creation. But then, that would not lead to the purchase of additional figures...
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on November 22, 2017, 09:08:45 PM
Yes, I understood that the coins have points costs anyway and that it all supposedly balances out. However, a game with apparently hundreds of variations in gang members and dozens of 'coin' upgrades will simply have some combinations that are more potent than others, thus meaning that more purchases will result in a potentially better force.
In addition, there are limits concerning the number and types of common, uncommon and rare coins you can use in a gang, so that you may get unusable coins in future purchases too. I don't even care for any sort of competitive element, but the whole idea of not having options available because you either weren't lucky enough to find them or haven't bought enough to eventually get them is just not up my street. Expanding your collection will allow for more options in many wargames (let's add some artillery to that force, get some extra heavy cavalry for them), but not knowing what you buy and opening the door to including increasingly useful things in future packs doesn't work for me. Could have achieved the same by creating some tables with a random marketplace to see what items are available to you and having yet more tables for random character creation. But then, that would not lead to the purchase of additional figures...

I understand your worries, but don't share them. Not for the moment, at least. Perhaps, once the actual rules are released and I see the actual sinergies between fighters, then I will agree with your statements. At the present, I prefer to be cautiously optimistic.


Title: Re: Gangs of Rome
Post by: Coenus Scaldingus on November 22, 2017, 09:13:08 PM
I'll try to do the same. ;)
Title: Re: Gangs of Rome
Post by: Furt on November 23, 2017, 03:43:09 AM
- Did not like how they handled criticism on facebook, one guy pointed out that their was no evidence of female fighters and asked if the game was strictly historical(the answer is no) others took issue with the randomisation/interpreted things like some have in this thread, while things did spiral out which was not their fault, their deleting of the question post and subsequent mocking (then subsequently deleted) post afterwards I felt was more than a bit childish especially as it pretty much blanket smeared the guys asking legit questions/levelling legit criticism as trolls.

The FB guy was questioning the split of female and male miniatures that Footsore was producing, claiming it should be more like 75% male, not 50% male. Of course you are free to buy an all male gang, that is up to you, but Footsore chose to produce an even choice of 5 models per gender. I don't think we should be complaining about a company offering a nice choice of female figures - historically accurate or not.

I'm not so worried about the coins either because you could potentially play without them and make up the difference with a whole other gang member instead.
Title: Re: Gangs of Rome
Post by: Kadzik on November 23, 2017, 08:46:18 AM
I'm looking forward to GoR with excitation!
Firstly, we will have at last dedicated wargame for Roman gangs struggle. For many of you it doesn't really matter to have the official rules or dedicated miniatures. I was working in wargames shop for 4 years and I've noticed that there are many casual gamers who are more than happy to have a clearly marked figures for a game (i.e. GB for SAGA, where you could use Crusader, Artizan etc.) I pressume not everyone want to spend time doing proper research - insted some just want to take proper miniatures. What I'm going to say: now it will be easier to take other into gaming on Roman streets. Till now we would have to improvise with rules, change them etc. Now you could point your friend to Footsore and show - there is this game, there are this figurines, you can take this buildings also. It just increase chances to gain a new player! It matter a lot for me.

Secondly, I'm curious about making your gang. Usually in game we have set lists of warriors, skills, equipment etc. and we are allowed to optimise our choices for the best result. In GoR we will have to adapt to what we find in blister. It smells like Magic or X-Wing at first, but as I understand correctly from what author wrote there are differences. Magic have common, uncommon and rare cards which corresposnd with number of them printed and packed - in GoR there will be equipment cards also divided to common, uncommon and rare but for the matter of making a rooster not availability. In X-wing there are lots of cards with pilots and upgrades, but you perfectly know in which set you have them, there fore you have to buy one ship to get a card which works best in another one (and you could buy everything to habe every card ever made). In GoR each blister will come with individual card - truly unique. It is therefore impossible to get every card, as new and unique would be made. I can see and understand statements that in a game where you use 5 miniatures a guy who buy 20 blisters and have 20 different units cards to choose from have advantage over guy whou just buy 5 blisters and is limited in making proper synergy. It's clearly a disadvantage, but for me, it's same as in other games where you could have 30+ units to choose from and you opponent have just enough figurines to make a legal army point-wise.

In my opinion the target group for GoR are casual groups of players, who could skip optimalisation part of a game and focus on gameplay and RPG element. And from my experience - every game could be destroyed by just one player in a group who started extreme optimalisation and looked for loopholes :)
Title: Re: Gangs of Rome
Post by: Mad Doc Morris on November 23, 2017, 09:15:42 AM
At current state I couldn't care less for the rules. I'm afraid, however, that the inclusion of stat cards etc will drive prices up for the actual miniatures.
That's because I actually like the minis for what they represent. Whoever thought this would be a strictly historical game has never watched Rome or Spartacus which are obviously the main source of inspiration for any more recent 'gangster games' set in ancient Rome. One could argue if there was no place for a more historically accurate approach and which impact that movie/TV-style rendition of historical topics has on people's (newcomer's in particular) perception of 'historical wargaming' in general.
But for now I'm happy first and foremost to see an increase of ancient (more or less) civilian models, and I do hope for some more in non-action poses and less fancy outfits. The more as I heard that civilian mobs will be an integral part of the game.
Title: Re: Gangs of Rome
Post by: Kommando_J on November 23, 2017, 09:30:55 AM
The FB guy was questioning the split of female and male miniatures that Footsore was producing, claiming it should be more like 75% male, not 50% male. Of course you are free to buy an all male gang, that is up to you, but Footsore chose to produce an even choice of 5 models per gender. I don't think we should be complaining about a company offering a nice choice of female figures - historically accurate or not.

I'm not so worried about the coins either because you could potentially play without them and make up the difference with a whole other gang member instead.


To slightly wade in there, i recall one guy at least was questioning the historical accuracy of there being any female fighters(he does point out that no current evidence exists) and got shouted down as a troll.

I can understand the knee-jerk reaction to an extent as (using videogames as an example) lots of companies are now making things diverse at the behest of those that want it no matter how accurate/fitting it is to the property(for example people complaining about no POC's being present in the Witcher series)...and generally don't actually buy the games they force change upon.

In this case the diversity came before any demands were made by the internet mob...so I would be less worried if I were those guys.
Title: Re: Gangs of Rome
Post by: DeltaBlue on November 23, 2017, 10:29:44 AM
Having read all the Falco novels, the eagles novels with Cato and Macro and watched the Rome TV series. I’m looking forward to it,

GOA seems an interesting rule set, good looking models

And if it’s no good still have the models and terrain for other things.
Title: Re: Gangs of Rome
Post by: psyberwyche on November 23, 2017, 10:42:28 AM
For me this is all about the minis, which look lovely. I've got rules that I enjoy, so unless the GoR rules really blow me away I'll probably just buy it for the toys tbh. Assuming they scale well with my existing figs of course. Here's hoping!
Title: Re: Gangs of Rome
Post by: Saucy Jack on November 23, 2017, 10:44:29 AM
For me this is all about the minis, which look lovely. I've got rules that I enjoy, so unless the GoR rules really blow me away I'll probably just buy it for the toys tbh. Assuming they scale well with my existing figs of course. Here's hoping!
Which rules are you using?
Title: Re: Gangs of Rome
Post by: rumacara on November 23, 2017, 11:56:49 AM
You can use Song of Shadows and Dust from Ganesha Games.
They are specific for gangs of rome.

Also according to several people (i´ve never tried) Pulp Alley will do for Gangs of Rome.
Title: Re: Gangs of Rome
Post by: psyberwyche on November 23, 2017, 12:36:04 PM
Which rules are you using?

Broken Legions and OGAM.
Title: Re: Gangs of Rome
Post by: axabrax on November 23, 2017, 03:16:07 PM

+1. Any new, well produced, well marketed, historical miniatures game should be lauded. Think about the money and risk that goes into such a venture. Especially when it’s done with such thought and polish. It not only promotes history but enriches our hobby. My problem with Ganeshas version was always the lack of terrain, but now there will be a huge range of terrain available and figures without tedious hours of scratch building and conversions. I can’t imagine providing anything but applause for this project. Even if the rules aren’t to ones taste the materials being made available are a bonanza.

I think everyone agrees that the GoR rules do sound quite different from anything we are used to and at first, I thought it stunk of a money making scheme as well, but I now believe that this is merely an innovative game mechanic to spice things up.
No doubt gang warfare in Rome could already be done with a dozen commercially published rulesets but GoR seems to be trying something different and I don't think we should tear them down because of it. Before we go putting the cart before the horse and expel GoR, we should probably wait and see what it plays like when the rules are actually released and if the coins and card stats really do matter all that much.
I had my own conceptions of what a Roman gang game would be like and I admit they were different from what GoR are outlining, but what is stopping us from still doing what WE want to do, as those on LAF have always done. I don't think anyone is going to argue that the potential for the minis and terrain being produced for GoR will not be useful and welcomed for this genre.
I have already asked Footsore if the minis will be available to purchase without the coins, cards etc in a "traditional" manner and they were not dismissive at all, answering that it would be something they would certainly consider in the future.
What I'm trying to say is, it's not the spirit of LAF to shoot down anything, so lets give GoR a fair chance and embrace the prospect of some beautifully sculpted miniatures, in the least.



Title: Re: Gangs of Rome
Post by: Mad Doc Morris on November 24, 2017, 09:19:07 AM
I do hope for some more in non-action poses and less fancy outfits.

Speaking of which  :-*

(http://leadadventureforum.com/gallery/30/1034_24_11_17_10_18_38.jpg)
Title: Re: Gangs of Rome
Post by: moiterei_1984 on November 24, 2017, 01:30:18 PM
Lovely  :-*
Title: Re: Gangs of Rome
Post by: Agis on November 24, 2017, 05:27:24 PM
Nice minis!  :o 8)

As far as the rules are concerned I will wait until I read them to make any comments.
Let's just say that the BeastofWar video feature was not always to my liking...
;)
Title: Re: Gangs of Rome
Post by: SotF on November 24, 2017, 06:30:58 PM
Speaking of which  :-*

(http://leadadventureforum.com/gallery/30/1034_24_11_17_10_18_38.jpg)

Wonder what happened to the arm of the guy with the blue cloak
Title: Re: Gangs of Rome
Post by: Carpathian on November 24, 2017, 07:46:55 PM
Like them so far.   The fighting poses remind me of Foundry gladiators.  Same sculptor perhaps?   If I had to quibble I would say the women are showing too much leg.   Wouldn't gangs want to *not* attract attention?    But I am okay with a not-strictly-historical game.   Nothing wrong with a few dagger babes.

There certainly was a time during the late republican period when political, social, and criminal activity intersected.   What the typical 'foot soldier' of the collegia looked like, probably nobody knows exactly.   There are a few descriptions of fights which took place.       Look forward to seeing more civilians and resident foreigners.   Some easterners with sica perhaps...

https://en.wikipedia.org/wiki/Publius_Clodius_Pulcher#Tribunate

Not to spoil anyone's fun, but weaponry was not allowed within the walls of Rome.   Utility knives, cudgels and the like being exempt.   There was also a military police force of sorts which might intervene if things got out of hand.    Interesting to see how the game deals with this if at all.   Of course there was urban spillover and not all of Rome was contained within its walls.

Does seem cheeky to register the domain name and take the title which has been around for at least a few years.  But, I guess it was up for grabs wasn't it?    The ancient Roman power players would surely approve.   "Silent enim leges inter arma"   Cicero

https://en.wikipedia.org/wiki/Collegium_(ancient_Rome)
https://en.wikipedia.org/wiki/List_of_Ancient_Roman_Collegia
https://en.wikipedia.org/wiki/Cohortes_urbanae

Scratch building and conversion--tedious to some, a labor of love for others :D
Title: Re: Gangs of Rome
Post by: Mad Doc Morris on November 24, 2017, 08:42:16 PM
Wonder what happened to the arm of the guy with the blue cloak

Cropping error.
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on November 24, 2017, 10:57:56 PM
Wonder what happened to the arm of the guy with the blue cloak

Tis but a flesh wound.  lol
Title: Re: Gangs of Rome
Post by: Poiter50 on November 25, 2017, 01:33:46 AM
White painted tunic on white background.

Cropping error.
Title: Re: Gangs of Rome
Post by: Firescale Whack on November 25, 2017, 02:52:59 AM
I'm not too savvy with my Ancient Roman costume myself, so does anyone have any understanding of how late these figures could be used to? I was hoping
they could be used in a fall of Rome scenario in Arthurian Britain being chased about but a bunch of Saxons or Picts.
Title: Re: Gangs of Rome
Post by: commissarmoody on November 25, 2017, 09:03:26 AM
I'm not too savvy with my Ancient Roman costume myself, so does anyone have any understanding of how late these figures could be used to? I was hoping
they could be used in a fall of Rome scenario in Arthurian Britain being chased about but a bunch of Saxons or Picts.
Should work fine, I think the biggest change style wise would be that they would be more likely to wear pants, in the north.  :D
Title: Re: Gangs of Rome
Post by: Firescale Whack on November 26, 2017, 08:00:41 AM
Should work fine, I think the biggest change style wise would be that they would be more likely to wear pants, in the north.  :D

Good point, easy enough to sculpt or perhaps the Barbarians have sprung on them so quickly the poor Romans didn't have enough
time to put their pants on!
Title: Re: Gangs of Rome
Post by: commissarmoody on November 26, 2017, 10:31:54 AM
Good point, easy enough to sculpt or perhaps the Barbarians have sprung on them so quickly the poor Romans didn't have enough
time to put their pants on!
Or it's the summer and who wants to be wearing paints in all that heat? It would also be easy enough to paint their bare legs like pants and maybe us putty to add leg cuffs at the end if you So inclined.
Title: Re: Gangs of Rome
Post by: Mad Doc Morris on November 26, 2017, 12:08:17 PM
I'm not too savvy with my Ancient Roman costume myself, so does anyone have any understanding of how late these figures could be used to? I was hoping they could be used in a fall of Rome scenario in Arthurian Britain being chased about but a bunch of Saxons or Picts.

To me they are perfectly fine to be used in later settings.
You could just paint their bare legs in fabric colours as Late Roman trousers were regularly tight-fitting, very much like leggings. Open-toed shoes should be remodelled then, of course.
The lack of long-sleeved tunics is more of an issue because their use was widespread. Actually, the older style of just a rectangular piece of fabric was already unfashionable in the Late Republic, mostly reserved for soldiers and other physical workers. All tunics were also worn short, i.e. either cut or ruffled above the belt. So the style depicted here covers too much of the legs. For males that is. ;)

Be aware, though, these are all assumptions based on pictorial and textual evidence, which is scarce anyway. Nothing set in stone. Also, it's Roman pulp after all.
Title: Re: Gangs of Rome
Post by: Rich H on November 26, 2017, 12:28:51 PM
I really want to like this system but it's proving difficult... 

pdf is released soon (good stuff!) but doesn't come with a sample character or gang so can't be tried out...

With cards being solely tied to their minis (to start with at least) that means existing minis can't be used (so I have to buy in to their stuff despite having suitable minis already).

Minis (plus cards and 4 coins) are £8 each (deals will be available though) and have random stats. A gang of 5 is therefore the same cost as much as many systems but I only get 5 minis (try convincing people its cheap...).

Coins are random and rules provided with the coin not in the main rules so if I fancy trying something I've seen I can't. Trading is a nice idea if you can get a big enough community but if you are not part of that group its going to be limiting.

Finally as the characters are randomly set there is no campaign system limiting replay in a limited circle of players. 

I get it's an alternative sales plan and it might work if they can get enough popularity but its not doing it for me I'm afraid.

I keep following it as I really like the idea  :(
Title: Re: Gangs of Rome
Post by: Kommando_J on November 29, 2017, 04:57:46 PM
I might invest in some of the minis for my own projects, would be happy to send you on the cards Rich, as I prefer to write fluff for my own dudesmen.
Title: Re: Gangs of Rome
Post by: Rich H on November 29, 2017, 06:57:03 PM
Thanks but I suspect I'll struggle to get my group to buy in!

I'll hold off see how it goes.

Title: Re: Gangs of Rome
Post by: axabrax on December 01, 2017, 03:27:56 PM
Well, it's launched.  Looks like a lot of time, thought, and effort went into this. I hope they have some articles on how to paint the buildings. I'm a bit astounded that there'd be such a gamble on such a narrow historical niche, but more power to them. I will at least buy the rules to read and possibly dive in if I can find anyone willing.

https://gangsofrome.com/
Title: Re: Gangs of Rome
Post by: Jagannath on December 01, 2017, 03:35:47 PM
Amazing civilians!!!!!! (Weirdly my favourite parts of every range)
Title: Re: Gangs of Rome
Post by: Jericho on December 01, 2017, 04:01:02 PM
I don't know anything of the game but, bloody hell that scenery  :o
Sarissa along with Warbases are making it difficult for me to not make a Roman town.
Title: Re: Gangs of Rome
Post by: Dr Mathias on December 01, 2017, 05:33:04 PM
I don't know anything of the game but, bloody hell that scenery  :o

Agreed, I'm amazed at the extent and variety. Very cool.
Title: Re: Gangs of Rome
Post by: rumacara on December 01, 2017, 06:45:08 PM
Crap!!! There goes 175 GBP... o_o
Title: Re: Gangs of Rome
Post by: ichwillauch on December 01, 2017, 06:46:14 PM
Great buildings and great civilians for fair prices. Only the Amphitheatre and the fighters are a little bit too expensive in my opinion...
Title: Re: Gangs of Rome
Post by: Patrice on December 01, 2017, 07:18:41 PM
I'm not interested in new rules (no harm intended) but I certainly shall buy the whole civilian range they are very nice sculpts.
Title: Re: Gangs of Rome
Post by: craigjwoodfield on December 01, 2017, 08:59:28 PM
I too REALLY want to like this game, but the cost and randomness has put me off.

Theoretically you could drop 100+ pounds and still be missing options that you would like to field. Just doesn't make sense.
Title: Re: Gangs of Rome
Post by: Poiter50 on December 02, 2017, 01:39:51 AM
I feel your pain, Rui, but I will hold off until after Xmas. Sooo tempting!! Those construction sites, suitable for rival protection rackets.

Crap!!! There goes 135 GBP... o_o
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 02, 2017, 06:17:40 AM
I know I will buy in. Maybe not today, maybe not tomorrow, but my resolve will cave in and I will sink a lot of money in GoR. Just the buildings are a great investment (not so sure about the mat, though), but the game, despite the naysayers, looks intriguing and full of possibilities. Once you know how to play, you can come with your own stats, ratios, ecc. It would be an issue only if you want play with casual opponents, or if your gaming group is tournament gaming inclined. For small groups, it shouldn't be too problematic to find a way of tailor the gangs to the needs/tastes of the group's memebers.

Money is an issue, though. For a two players deal, a Town Wall bundle deal, mob deal, and some additional odds and ends I am planning an investment of 233 GBP (265 euros, give or take) That is a lot of money for me. And yet, for that money I got the game, 50 figures (10 of them with multiple possible combinations of weapons/heads; the spares will come handy for customizing figures for other projects, hopefully), 6 buildings and 90 cms of walls. Truth be told is not that bad. Try to collect Napoleonics at 1/33 ratio. That is expensive!... Oh! Come on! Who am I kidding? I know I am convincing myself that it is NOT that MUCH money!  ;D

Title: Re: Gangs of Rome
Post by: rumacara on December 02, 2017, 12:01:48 PM
Quote
I feel your pain, Rui, but I will hold off until after Xmas. Sooo tempting!! Those construction sites, suitable for rival protection rackets.

Pete i spent on buildings and 1 of each mob packs... o_o
I probably will buy 3 other buildings from Warbases to complete my countryside scenarios and thats it for now.
I still have a lot to paint and convert but i´m getting there... ;D
Title: Re: Gangs of Rome
Post by: Jagannath on December 02, 2017, 01:15:35 PM
I'm a bit confused 'ere - is it all on preorder? If I want the civilians, are they available now?
Title: Re: Gangs of Rome
Post by: rumacara on December 02, 2017, 01:39:15 PM
Jagannath, both buildings, civilians (mobs) and gangs are available to pre-order. They will be shiped in january.
You have both separated and in deals.
Title: Re: Gangs of Rome
Post by: Carpathian on December 02, 2017, 07:05:01 PM
I see some must-haves here, especially the mega-mob deal.   

Like the gangbanger poses in general, even if there are only 10 of them, not allowing for head and arm swaps.   Would wish for at least some long gowns for the ladies, which even slaves wore...  Biggest problem I can see is getting enough cards.   (Even if you only need 5 of them, having the same characters come back to life each new round must become tiresome.  Unless you buy more which is the idea I suppose.)

Cards, tokens, and coins...it does look interesting and they are practically giving the rule book away.  If there is a second edition I hope they will rethink the marketing of it and just release it as a box set or something.   Until then, most likely sticking with the entertaining, underappreciated, and budget-friendly, Song of Shadows and Dust.

Amazing terrain.   Couldn't wait to graffiti them ;D   

Doesn't compare but I made my own budget paper terrain theater a couple of years back.   The album is still there,

http://www.photobucket.com/user/captainsanta/library/Rome
Title: Re: Gangs of Rome
Post by: Agis on December 03, 2017, 08:44:53 AM
I am still unsure if I join in...
The gaming material (MDF coins?) look rather cheap which is not translating well to the high price!
The minis are OK, but not better than the Foundry Ancient Civilians:
(https://cdn.shopify.com/s/files/1/1505/0474/products/CIV010_1024x1024.png?v=1497453541)
(https://cdn.shopify.com/s/files/1/1505/0474/products/CIV012_1024x1024.png?v=1497453624)
https://www.wargamesfoundry.com/collections/ancient-civilians

I will wait for the pdf rulebook!
Title: Re: Gangs of Rome
Post by: nervisfr on December 03, 2017, 10:37:35 AM
Maybe less expensive are the Warbase's building range :

for the 28mm  :

https://warbases.co.uk/?product_cat=veni-vidi-vici-roman (https://warbases.co.uk/?product_cat=veni-vidi-vici-roman)

(https://warbases.co.uk/wp-content/uploads/2017/05/Oakdene-Villa.jpg)

and 15mm :


https://warbases.co.uk/?product_cat=veni-vidi-vici-15mm-roman (https://warbases.co.uk/?product_cat=veni-vidi-vici-15mm-roman)


All these things are useless for me now.  :'(
They are produced too late  as i have nearly finished my city  o_o......nearly i said  



Title: Re: Gangs of Rome
Post by: Gary Peach on December 03, 2017, 10:51:57 AM
Having painted both the Foundry and the GoR figures, they are both excellent figures and scale well.  The GoR fighter figures come with all thats needed in the game, cards, coins, game specific bases.  The buildings may not size well with other makes, take your chances on that working.  The buildings are built into the game and in some cases may have specific details laid out for scenarios, details that will only come with the buildings themselves.  As for the money side, a lot of time and work has gone into the 'optimizing' of them - and as for profiteering - Ive read a lot of implied comment, the designer of them doesnt get paid unless the sell.
Title: Re: Gangs of Rome
Post by: axabrax on December 03, 2017, 02:04:47 PM
I’m not so sure. The GoR figs are new sculpts by who, Steve Saleh and Paul Hicks with interchangeable heads? The Foundry sculpts look like figs made as an amalgam from bits of other Foundry figures on new dollies? They have that Casting Room look about them.

I am still unsure if I join in...
The gaming material (MDF coins?) look rather cheap which is not translating well to the high price!
The minis are OK, but not better than the Foundry Ancient Civilians:
(https://cdn.shopify.com/s/files/1/1505/0474/products/CIV010_1024x1024.png?v=1497453541)
(https://cdn.shopify.com/s/files/1/1505/0474/products/CIV012_1024x1024.png?v=1497453624)
https://www.wargamesfoundry.com/collections/ancient-civilians

I will wait for the pdf rulebook!
Title: Re: Gangs of Rome
Post by: rdewhurst on December 03, 2017, 08:37:47 PM
I really like the look of this game. I love Ancient Rome, I would really enjoy getting together the scenery, and painting a couple of gangs of the miniatures. But for me, it's got to be a good game I'll play a lot, and the biggest problem I see is this--

Biggest problem I can see is getting enough cards.   (Even if you only need 5 of them, having the same characters come back to life each new round must become tiresome.  Unless you buy more which is the idea I suppose.)

Part of the game is going to be trying out different characters and synergies and different things going on. If I am supplying both sides, or even if I manage to get a friend interested, we are going to get bored of the same characters. £8 a time every time I want to try a new character (just to get the card, I can reuse an already painted miniature)?  No guarantee it won't be almost identical to one I already have? No way of getting particular skills or abilities I'd like to try in my gang?

Even if all the characters are balanced, there are going to be some gangs that work better together, cover each other's weaknesses, have synergies between their stats and abilities. People who are lucky with the cards they get-- or who buy a large number-- are going to have the edge.

So, very reluctantly, because I absolutely love almost everything about this, I don't think this is the game for me. I would have still probably bought the miniatures and terrain, but as so much of the cost seems to be eaten up by the cards, coins etc., I probably can't justify it.

I would quite like to be convinced otherwise before the pre-order ends, though.

[/quote]
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 03, 2017, 10:40:08 PM
I really like the look of this game. I love Ancient Rome, I would really enjoy getting together the scenery, and painting a couple of gangs of the miniatures. But for me, it's got to be a good game I'll play a lot, and the biggest problem I see is this--


PDF rules will be up for free on December 14. Until then, we only can especulate how the game actually works. Maybe the cards are too few. Maybe the cards are enough; neither we know how the stats and skills will actually interact with each other and if they will, or will not, create übergangs. Even if they do -create powerful synergies, I mean-, there are no guarantees whatsoever that you will get the card that you need, regardless how much you spend, as the skills and stats are randomly generated, i.e. there is not a constant of rarity for the cards themselves that would guarantee you that given a sufficient number of purchases you will get the card that is the perfect match for the card of other of your fighters.

On the other hand, you can always come up with your own stats and skills, customizing your gang (I plan to do it with mine, by the way). In closed groups of friends, it can work perfectly. You only would need "official" cards when having casual games with strangers or if participating in a tournament -if ever one is organized, I mean-.
Title: Re: Gangs of Rome
Post by: WuZhuiQiu on December 05, 2017, 04:11:27 AM
This is beginning to sound like what I had heard about Magic ...
Title: Re: Gangs of Rome
Post by: pocoloco on December 05, 2017, 09:31:48 AM
PDF rules will be up for free on December 14. Until then, we only can especulate how the game actually works. Maybe the cards are too few. Maybe the cards are enough; neither we know how the stats and skills will actually interact with each other and if they will, or will not, create übergangs. Even if they do -create powerful synergies, I mean-, there are no guarantees whatsoever that you will get the card that you need, regardless how much you spend, as the skills and stats are randomly generated, i.e. there is not a constant of rarity for the cards themselves that would guarantee you that given a sufficient number of purchases you will get the card that is the perfect match for the card of other of your fighters.

On the other hand, you can always come up with your own stats and skills, customizing your gang (I plan to do it with mine, by the way). In closed groups of friends, it can work perfectly. You only would need "official" cards when having casual games with strangers or if participating in a tournament -if ever one is organized, I mean-.

I think that's not so relevant, as how can one need some fighter card if there is, apparently, almost endless variations of cards available. I understand that this might be difficult for the types of players who like to have over-powered lists and armies (aka cheesy lists) but those incline to more narrative type of play, there really shouldn't be that much of a hassle... or am I missing something?  ???
But I do see the concerns about possible limitations of having to just rely on the fighter cards one has purchased and not having a chance to make owns own... unless you just make them, regardless of buying or not buying more.
Title: Re: Gangs of Rome
Post by: Coenus Scaldingus on December 05, 2017, 11:43:57 AM
Now that we know the prices, I suppose an additional disadvantage is that the pricetag on the fighters seems to be drastically increased due to the included 'coins' and other bits. Now I was more of a fan of the various other figures anyway, but getting the fighters purely for the model (using them in other game systems) doesn't look very attractive at 8 quid per figure.

As for (once again) the randomness of things included, the 'no guarantees whatsoever' is more of a problem than a solution in so many ways. Firstly, not knowing what you get will be an obstacle to many. If for whatever reason you really want X or Y, you will indeed not be guaranteed to find it in several, nor several dozen purchases. On the other hand, the law of averages means that you will be much more likely to get particular desired skills or coins the more you buy. From what I've seen in trading card games, you can thus either shell out for many packs, or pay a lot for the better options on the second hand market. (Although it remains to be seen if the game will be big enough for any of that to happen.) This is not just problematic for those competetive minded people out there, but also to the ones playing against them.

Besides, they sell figures related to the randomly distributed coins: so you either have to hope you get a 'gladiator' coin if you buy and want to use that figure, or you find out you happen to get that coin, after which you have to place another order to get the mini to actually use him.

(And yes, everybody is free to play the game however they want, using home-made tokens or whatever, but this is still a place to discuss the intended game design.)
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 05, 2017, 02:54:01 PM
I think that's not so relevant, as how can one need some fighter card if there is, apparently, almost endless variations of cards available. I understand that this might be difficult for the types of players who like to have over-powered lists and armies (aka cheesy lists) but those incline to more narrative type of play, there really shouldn't be that much of a hassle... or am I missing something?  ???
But I do see the concerns about possible limitations of having to just rely on the fighter cards one has purchased and not having a chance to make owns own... unless you just make them, regardless of buying or not buying more.

That is exactly my point: it is almost impossible to create an übergang.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 05, 2017, 02:59:32 PM
Now that we know the prices, I suppose an additional disadvantage is that the pricetag on the fighters seems to be drastically increased due to the included 'coins' and other bits. Now I was more of a fan of the various other figures anyway, but getting the fighters purely for the model (using them in other game systems) doesn't look very attractive at 8 quid per figure.

As for (once again) the randomness of things included, the 'no guarantees whatsoever' is more of a problem than a solution in so many ways. Firstly, not knowing what you get will be an obstacle to many. If for whatever reason you really want X or Y, you will indeed not be guaranteed to find it in several, nor several dozen purchases. On the other hand, the law of averages means that you will be much more likely to get particular desired skills or coins the more you buy. From what I've seen in trading card games, you can thus either shell out for many packs, or pay a lot for the better options on the second hand market. (Although it remains to be seen if the game will be big enough for any of that to happen.) This is not just problematic for those competetive minded people out there, but also to the ones playing against them.

Besides, they sell figures related to the randomly distributed coins: so you either have to hope you get a 'gladiator' coin if you buy and want to use that figure, or you find out you happen to get that coin, after which you have to place another order to get the mini to actually use him.

(And yes, everybody is free to play the game however they want, using home-made tokens or whatever, but this is still a place to discuss the intended game design.)

For what the designers have explained of the game that won't be -or should not be- an issue. There are not "gladiator" coins, in the sense of coins powerful enough to unbalance the game. WHat there are is "rare" coins -abilities, if you wish- but with its rarity compesated by its cost in points. Roughly, a rare coin -it can be a piece of extra equipment, for instance- will be equivalent in cost at two uncommon or three common. In theory that would stop the power players from outbuying their opponents. In other words, despite their randomness GoR does not work like a Trading Card Game. At least that is what the designers claim, and bar the actual rules I trust their word until proved otherwise.
Title: Re: Gangs of Rome
Post by: moiterei_1984 on December 05, 2017, 05:15:38 PM
Quote
For what the designers have explained of the game that won't be -or should not be- an issue. There are not "gladiator" coins, in the sense of coins powerful enough to unbalance the game. WHat there are is "rare" coins -abilities, if you wish- but with its rarity compesated by its cost in points. Roughly, a rare coin -it can be a piece of extra equipment, for instance- will be equivalent in cost at two uncommon or three common. In theory that would stop the power players from outbuying their opponents. In other words, despite their randomness GoR does not work like a Trading Card Game. At least that is what the designers claim, and bar the actual rules I trust their word until proved otherwise.

That’s how I read it too. My only gripe would be you more or less need to buy the Footsore miniatures to get hold of the cards and coins to be able to play the game. So if you should already happen to have a collection for that kind of game, you’re more or less dependent on people selling their cards/ coins on ebay or the like.
On the other hand I can totally understand Footsores point from a marketing point of view. They might be over estimating the market for a product in a niche within a niche market though.
Title: Re: Gangs of Rome
Post by: Coenus Scaldingus on December 05, 2017, 07:20:55 PM
There are not "gladiator" coins, in the sense of coins powerful enough to unbalance the game. WHat there are is "rare" coins -abilities, if you wish- but with its rarity compesated by its cost in points. Roughly, a rare coin -it can be a piece of extra equipment, for instance- will be equivalent in cost at two uncommon or three common. In theory that would stop the power players from outbuying their opponents. In other words, despite their randomness GoR does not work like a Trading Card Game. At least that is what the designers claim, and bar the actual rules I trust their word until proved otherwise.

What I'm saying is that there literally is a coin for a gladiator ally. Whether it has a points value that completely balances it out isn't the main point I'm making (although at this stage there is no way of telling how balanced the game will be, and I tend to be cautiously pessimistic when sales strategies of this type are involved) - the point is that the model of a gladiator is sold seperately from the randomly assigned coins allowing you to field said gladiator. You can purchase the gladiator, but in 20 packs of gang fighters may not find the ability to actually field him (especially problematic if the rules for the upgrade are indeed only found in the packs containing the relevant coins), or you can buy a gang fighter, then find out you have to purchase a gladiator figure to make use of the upgrade coin contained in your pack.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 05, 2017, 09:20:17 PM
What I'm saying is that there literally is a coin for a gladiator ally. Whether it has a points value that completely balances it out isn't the main point I'm making (although at this stage there is no way of telling how balanced the game will be, and I tend to be cautiously pessimistic when sales strategies of this type are involved) - the point is that the model of a gladiator is sold seperately from the randomly assigned coins allowing you to field said gladiator. You can purchase the gladiator, but in 20 packs of gang fighters may not find the ability to actually field him (especially problematic if the rules for the upgrade are indeed only found in the packs containing the relevant coins), or you can buy a gang fighter, then find out you have to purchase a gladiator figure to make use of the upgrade coin contained in your pack.

Agree with you. So far is the only thing that I don't like and the reason why I have not pre-ordered any of the allies figures. Except for the dog, of course. I have plans for him, regardless I got his coin. He will join the ranks of my Late Roman warband, as the faithful companion of my Tribune.  lol
Title: Re: Gangs of Rome
Post by: TwoGunBob on December 05, 2017, 09:43:51 PM
Hate to say that I went from exuberantly excited when I started reading this thread, to a few red flags, to a general disinterest in how they seem to be marketing a niche genre. The comment of Footsore buildings being created for specific scenarios it just kind of sours me. There's providing me with tools to make and play a game and then there's inherent mechanics that seem to try to tie a game into being exclusive in the use of a company's miniatures (and terrain apparently) that just kind of sours me. It's been a long time since I climbed the spectrum from 'awesome, take my money' to 'meh, I'll pass' in the span of reading a thread.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 05, 2017, 10:54:35 PM
The comment of Footsore buildings being created for specific scenarios it just kind of sours me.

I don't think that it means what you think it means. I interpreted the comment as saying that certain buildings will have special rules regarding their function in the game, just like any other piece of terrain does in any other game -short of "artillery can't enter heavy woods except by paths" short of thing-, which, in my opinion, makes sense. Therefore your tactical choices won't be the same if your scenario is set in a Suburra slum, than in high end street in the Palatine.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 05, 2017, 10:58:25 PM
What I don't get is the angst that causes a game which neither the rules nor actual mechanics we actually know anything about. It is like if some people is acting preventively dissapointed.  
Title: Re: Gangs of Rome
Post by: pocoloco on December 06, 2017, 11:30:01 AM
x2 to what Antonio has said in his two posts above.
Title: Re: Gangs of Rome
Post by: TwoGunBob on December 06, 2017, 02:58:16 PM
I was just excited when I saw the announcement, like REALLY excited by the idea but the marketing has soured that enthusiasm. Lots of red flags with minis that seem priced with the 'fantasy tax' justified as it being a skirmish game so you don't need as many figures so you should be happy paying more for... less... I remember this justification pushed on me when people tried to get me into Warmachine with the quality! and less minis! Then the tokens or cards just makes me think of Pokemon Roman edition and a gotta catch 'em all attitude leading to competitive buying that runs counter to everything I enjoy in gaming.
I don't mean to be a buzzkill but it's just my observations and feelings that went from jazzed and sharing with my local group to sort of waiting and seeing but probably my playing style is not in line with Footsore's idea of building an exclusionary psudeo-historical intellectual property.
Title: Re: Gangs of Rome
Post by: LeadAsbestos on December 06, 2017, 04:39:58 PM
Once again, the minis are bodies, multiple heads, arms, and weapons, a.UNIQUE card, an MDF base, 4 MDF coins, and a set of base markers for wounds and another in-game effect. All in one blister. And again, they are not collectible in the Pokemon sense that you can get them all, unless you literally buy every pack produced. And they have clearly stated that there are super characters to hunt.down, they are all talented in some way, and you use the synergy between your fighters to try to beat your opponent. Unless you are a list-building.power gamer obsessed with winning, there should be a way to enjoy the game...
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 06, 2017, 06:01:31 PM
I was just excited when I saw the announcement, like REALLY excited by the idea but the marketing has soured that enthusiasm. Lots of red flags with minis that seem priced with the 'fantasy tax' justified as it being a skirmish game so you don't need as many figures so you should be happy paying more for... less... I remember this justification pushed on me when people tried to get me into Warmachine with the quality! and less minis! Then the tokens or cards just makes me think of Pokemon Roman edition and a gotta catch 'em all attitude leading to competitive buying that runs counter to everything I enjoy in gaming.
I don't mean to be a buzzkill but it's just my observations and feelings that went from jazzed and sharing with my local group to sort of waiting and seeing but probably my playing style is not in line with Footsore's idea of building an exclusionary psudeo-historical intellectual property.

Fair enough. It is not your idea of a game. I just think that you are misinterpreting how the game will work, making the assumption that it will be a short of Infinity-Warhammer-Magic kind of game, but set in Ancient Rome. I must say that if Footsore pulls off that stunt, I will give them a standing ovation! Imagine a lot of new players interested in History and historical gaming! Wow! I guess that the guys behind Footsore would be thrilled too.

What is the actual information we have?

First, that it is a skirmish game. Second, that each fighter will have unique stats and special rules, with not two fighters being equal. Third, that they will have random pieces of equipment/traits (coins) that you can use to boost your band abilities/skills/available weaponry. Fourth, that games will be scenario-driven. Fifth, that allies are not guaranteed -although you can use them as regular gang members, apparently; just not their special rules, in case you do not own their coins-. Sixth, that buildings are integral parts of the game, i.e. buildings won't be mere decorative pieces -as, regretfully, happen too often- but actual places with which your fighters will interact during the game (at least, that is how I have understand the scant information leaked regarding buildings and their function in the game!). Seventh, that civilians will have an actual function in the game; they won't be simple bystanders that can be forgotten by the players; they will be integral to the tactics employed by the players.

We can conclude, from those facts, that it will be extremely difficult for any player to create an über-gang. It is mere statistics: if every card is randomly generated, but inside a limited range of parameters -plus or minus 1 to different stats or slightly different special abilities- it stands to reason that achieving the perfect gang to defeat "them all and in the Suburra bind them" will be very difficult. We also know that there will be an incentive to re-buy the same fighter, which, comercially speaking, it makes sense (I intent to use the spares for customizing my figures from other projects, so no problem for me there).

Finally, we know that it won't be cheap. 8 quids a figure is a lot of money to spend. On the other hand, with 10 figures -80 GBP- you have enough minis for making multiple combinations and games, both casual or with your pals. Problem, moneywise, will be to create the urban setting. That will be a big investment, indeed. But that would be true for any game you want to imagine, particularly if you like nice terrain to acompany your figures (I know I do). Of course, you can do with cheaper buildings that represent the buildings proposed by the designers, i.e. if a Temple in GoR acts like sanctuary -a wounded fighter can't be attacked openly while there, for instance (I am just making this up; I have not any actual information about how Temples actually work in GoR), you just need to adapt your own terrain collection of buildings to that fact. Maybe you are a good scratchbuilder and can make your own. I know I am not, and that is why my main concern with GoR is how much money I going to sink in scenery and how much space I need to liberate in my home in order to storage that scenery!
Title: Re: Gangs of Rome
Post by: mr ed on December 06, 2017, 07:32:59 PM
The pissing and whining on this thread is almost embarrassing. Even the Facebook group has calmed down more.

The price to entry to the game is your email address. Sign up to the newsletter and you'll get the rules pdf next week.


If you don't want to pay for the fighters cards they're clearly easy to start up yourself. The coins will all be online in hours of the postal packages landing. Likewise the allies.



Footsore/warbannner have made no indication they want to prevent any of this. What they are doing is releasing nice models with high production value bits to let you play the game. If you give them your email address you won't have to buy a single thing.

The building requirements are scenario based. In scenario A you may need a villa. They produce one but if you want to proxy your Normandy chateau who will stop you.

Compared to frostgrave the cost to get playing with base level bits is about 20 quid more.


It's been pointed out above that what they're serving is a niche within a niche. It looks prices to accommodate that and with the production values to justify it.

Also, no power gamers



Title: Re: Gangs of Rome
Post by: Mad Doc Morris on December 06, 2017, 10:48:04 PM
pissing and whining

Seriously, I won't have it again. Criticism, reservations as well as appraisal and anticipation are fine. Name-calling is not. If you cannot do without, we'll end the discussion for good.
Title: Re: Gangs of Rome
Post by: mr ed on December 07, 2017, 06:50:48 AM
Seriously, I won't have it again. Criticism, reservations as well as appraisal and anticipation are fine. Name-calling is not. If you cannot do without, we'll end the discussion for good.

Sorry guys - I'd been making libations to Bacchus.
Title: Re: Gangs of Rome
Post by: LeadAsbestos on December 07, 2017, 12:45:32 PM
I'd say lock the thread until the rules are out. People, for some strange reason, just can't be reasonable about this game. A curse.or some such thing. Maybe cooler heads will prevail when folks actually read the rules or play the game.
Title: Re: Gangs of Rome
Post by: Rich H on December 07, 2017, 02:06:03 PM
Nah, randomly complaining about things we don't understand properly is what the internet is for :P
Title: Re: Gangs of Rome
Post by: Lovejoy on December 07, 2017, 02:19:13 PM
I don't think it's been mentioned, but there's a fair bit of info in the Plan of ATK! podcast episode 15.

http://planofatk.com/category/podcast/ (http://planofatk.com/category/podcast/)

I do understand people's concerns over the 'collectible' nature of it; there's obviously an element of it in the game.

For example, the 'synergy' rule gives you a benefit if all your gangers are from the same area of Rome. But as I understand it, the areas are randomly generated on the cards...

But until everything's released, and all the info is available, it's impossible to judge. I'm looking forward to seeing the rules pdf!
Title: Re: Gangs of Rome
Post by: Mad Doc Morris on December 07, 2017, 03:01:18 PM
I'd say lock the thread until the rules are out. People, for some strange reason, just can't be reasonable about this game. A curse.or some such thing. Maybe cooler heads will prevail when folks actually read the rules or play the game.

Thanks for the suggestion, but no thanks. This is not about censorship.
Like said, as long as we refrain from personal attacks or sweeping statements about people criticising or looking forward to the game or any part thereof, the topic may be freely discussed. People should just remember; disagreement is no reason to feel offended and even less an excuse to be offensive.
Besides, many people (like myself) just want to keep tabs on further updates. So, let's go on with it.
Title: Re: Gangs of Rome
Post by: Kommando_J on December 08, 2017, 02:10:59 AM
This I like to see, censorship is never a good look and the only reason the FB discussions ''calmed down'' is they deleted the threads, insulted everyone pushing against/criticising them...then deleted that thread too...

''Like said, as long as we refrain from personal attacks or sweeping statements about people criticising or looking forward to the game or any part thereof, the topic may be freely discussed. People should just remember; disagreement is no reason to feel offended and even less an excuse to be offensive.''

Exactly, personal attacks are one thing, but if someone gets offended at legit criticisms of the mechanics/marketing...that's on them.
Title: Re: Gangs of Rome
Post by: arget8 on December 08, 2017, 01:53:22 PM
To be fair to the Gangs of Rome guys on Facebook, the couple threads I saw that were later deleted were pretty toxic. One in particular was someone who refused to accept that there could possibly have been female gang members due to a lack of written evidence. When disputed by others who appear to have researched the history and presented their conclusions like real historians, which means making some logical leaps, he doubled down and got aggressive to the point that it would certainly have been locked on this very forum. Other threads that were deleted were generally from people who would roll in, crap on the game because of either the way it's sold or bought, then refuse to listen to any explanations.

I do think that the marketing could have been a little better, especially with the coins, which has everybody freaking out about CCG syndrome and distasteful business practices. However, I've resolved to learn more by listening to podcasts and reading the rules before I pass any sort of judgement on the game or the gents that created it. They seem to be genuinely interested in the period and excited about their game, which is refreshing to me.

Let's just see how things pan out, eh?
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 08, 2017, 03:47:25 PM
To be fair to the Gangs of Rome guys on Facebook, the couple threads I saw that were later deleted were pretty toxic. One in particular was someone who refused to accept that there could possibly have been female gang members due to a lack of written evidence. When disputed by others who appear to have researched the history and presented their conclusions like real historians, which means making some logical leaps, he doubled down and got aggressive to the point that it would certainly have been locked on this very forum. Other threads that were deleted were generally from people who would roll in, crap on the game because of either the way it's sold or bought, then refuse to listen to any explanations.

I do think that the marketing could have been a little better, especially with the coins, which has everybody freaking out about CCG syndrome and distasteful business practices. However, I've resolved to learn more by listening to podcasts and reading the rules before I pass any sort of judgement on the game or the gents that created it. They seem to be genuinely interested in the period and excited about their game, which is refreshing to me.

Let's just see how things pan out, eh?

My thoughts exactly. The issue with the coins was that they gave an explanation about how they work, that lead to confusion. Also the concept of unique fighter is rather difficult for wargamers to wrap our minds around it. I know I struggled to understand the idea. However once I realized that it only meant that my fighters would have a "personality" of their own and that GoR is a short of skirmish-cum-roleplaying game, rather than a traditional wargame, then I had an easier time at accepting it for what it is instead for what I expected to be.
Title: Re: Gangs of Rome
Post by: Muzfish4 on December 09, 2017, 01:43:41 PM
As a someone who has a casual interest in GoR through seeing a few ads about the place I have found this thread to be pretty useful. I like the miniatures and terrain but really don't know if I'll ever be in a  position to get much play out of them if I 'invest' heavily in either (or both).

I have, as suggested above, subscribed to the newsletter to get the pdf of the rules to see how they affect me. If they look like offering a decent game, particularly with imaginative rules for command and control, I may be tempted but if they don't grab me there's always the Ganesha rules as another option.

Anyway, thank you all for the contributions which have provided food for thought.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on December 13, 2017, 11:14:31 AM
Well... we will need to wait a little bit longer until the PDF is released. The 14th December date has been pushed back a few days.
Title: Re: Gangs of Rome
Post by: arget8 on December 13, 2017, 12:51:32 PM
Meeples and Miniatures just did an in-depth interview with Andy Hobday on it if anyone is interested in knowing more.
Title: Re: Gangs of Rome
Post by: Carpathian on December 16, 2017, 08:23:53 PM
Well, over on Facebook the release of the PDF has been pushed to Dec 22, and one of the authors added a longer post about gang "tuning"; ie using your coins pool for optimal play. 

There appear to be 10 sets of 4 coins each for the first release, with 3(?) special characters--gladiator, agent, and mastiff.  There are plans for future coin sets releases.   Assuming each special character is a "rare" coin, I would guess that means the chance of one of them turning up in each individual gangbanger purchase is 10%...    There is also some explanation of how civilian stands work (Civilians do appear in the Ganesha rules, the problem was always finding enough of them to put on the table.   Yay GOR mob deal :) )

It does all sound a bit CCG'ish, but give them credit for trying something new.   To state the obvious, an easy make-everyone-happy fix would be to unbundle the cards and coins and sell them in sets of 5 or 10, and the miniatures separately.    Extra purchases of funny cards, dice, tokens (SAGA etc.) are something that most would-be customers are used to. But as someone stated, it is up to the publisher to try any marketing plan they choose.

Not a hater, or not trying to be... Am looking forward to having a look at the PDF

Title: Re: Gangs of Rome
Post by: Poiter50 on December 17, 2017, 01:44:13 AM
Yes, I would love to see cards and coins available separately as I have a significant number of Roman street fighter types as well as civilians/mob figures ready to rumble in the Subura or whichever district they venture to. Carts, wagons, coaches and litters await their role as combatants, NPCs or bystanders.
Title: Re: Gangs of Rome
Post by: jetengine on December 17, 2017, 12:39:47 PM
Mixing CCG and miniature games is a very mixed bag imo.
Title: Re: Gangs of Rome
Post by: nic-e on December 17, 2017, 01:06:44 PM
Mixing CCG and miniature games is a very mixed bag imo.

And yet malifaux is doing great.

Maybe this game would have been more well recieved if it had gone FULL CCG and used a blind bag system, you put your gang together entirely through random chance but can get specific mini's by buying gang boxes.

Title: Re: Gangs of Rome
Post by: Kommando_J on December 17, 2017, 01:39:28 PM
It works better for malifaux as their is no sticky problem of wanting to use your own minis but being unable to as you need to buy the minis to get the cards.
Title: Re: Gangs of Rome
Post by: Rich H on December 17, 2017, 02:00:06 PM
Indeed, also pretty sure you get exactly what you expect when you buy a mini.
Title: Re: Gangs of Rome
Post by: nic-e on December 17, 2017, 03:17:16 PM
It works better for malifaux as their is no sticky problem of wanting to use your own minis but being unable to as you need to buy the minis to get the cards.

Does it? If i wanted to play malifuax using minis i already had I'd be in the exact same boat as this game surely? Is it not just that malifuax targets a more "gamey" audience?
This seems like a more casual game in which a little bit of randomness adds to the overall fun and feel of assembling a rag tag gang.I get why people might be annoyed if they want to optimise their lists, but surely working with what you're dealt can be part of the enjoyment?
Title: Re: Gangs of Rome
Post by: axabrax on December 17, 2017, 04:35:46 PM
The way this company will make money, grow, come out with expansions, and be successful is by selling miniatures. I have little sympathy for the complaint that one has to buy miniatures instead of playing with those one already has. (The coin and CGG aspect complaint seems a bit more legit as it’s a criticism of the actual business model) These miniatures are fantastic and by some of the best sculptors in the business. You only need to buy what, 8 models to play? That’s about the price of taking ones family of four out to dinner at a really mediocre restaurant. Not too much hardship I think.
Title: Re: Gangs of Rome
Post by: Kommando_J on December 17, 2017, 11:03:41 PM
Malifaux though is quite unique i its style(one of its selling points) one could use proxies but it is not equivalent to all those peeps that did gangs of rome/collect roman minis that now find that they need to buy more minis to use the new rules.

For me its less about optimisation(which I dont care for) and more about customisation/putting my own stamp on things.
Title: Re: Gangs of Rome
Post by: Coenus Scaldingus on December 22, 2017, 06:37:24 PM
Got an email with a link to the rulebook pdf today and had a quick look through it.

A good few lovely pictures, didn't spot any figures we didn't already know but a complete street or alleyway with minis and scenery is quite the impressive sight, really attractive. With the limited model range, the only downside is that pictures start to be a bit samey as you browse through the book, with the same fighters and mob appearing all the time.

The actual rules themselves seem fine. Given the talk of innovative design concerning the figures' individual profiles I had perhaps expected a bit more; much of the gameplay quite simply comes down to rolling 4+ on one or several dice. The more interesting tactical options certainly rely on the mobs and heaps of scenery, and of course any surprises you can spring on your opponent via those denarii. Most fun seems to be gained from the personal influence markers, which I wished were a more basic part of the game system as they really shake things up.

Overall, I have not been convinced by the rules to give it a try regardless of my misgivings of the system (just giving it a go requires rather too much investment), but I wouldn't reject the opportunity to play it if it presented itself. Seems good fun.
Title: Re: Gangs of Rome
Post by: Carpathian on December 22, 2017, 07:02:58 PM
Link on Facebook:

https://delivery.shopifyapps.com/-/63b4feebeba8f4ce/fd2ea3c82740c5d2

Still reading...Certainly looks as good as some of the terrain available.

I get that they hope to make money off of the minis plus cards.  One does wonder if they would sell more of them a la carte based on feedback.
Title: Re: Gangs of Rome
Post by: arget8 on December 22, 2017, 11:34:16 PM
I doubt that they would make more by splitting it out. They are offering the rules for free, unless you insist on a hard copy, but even then they are selling them cheap. If you look at everything they are selling with the minis, it's not that crazy. They know that you don't have to buy terrain from them, so the minis and game aids are their only way to profit. I'll probably get in on the pre-orders for the minis, just to get the good deals. I may end up making my own terrain, so I could have full investment in an entirely new period and game for less than 200 dollars, which is pretty great if you ask me. My only quibbles are that, as of now, we can't buy card packs to add more variety and that they only have 10 minis for the basic fighters and I want more of those beautiful minis.
Title: Re: Gangs of Rome
Post by: Irregular Wars Nic on December 23, 2017, 05:34:09 PM
My only quibbles are that, as of now, we can't buy card packs to add more variety and that they only have 10 minis for the basic fighters and I want more of those beautiful minis.

You could always use their splendid minis in a different game...  :D

<blink><blink><blink>

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That would be value adding surely.  ;)
Title: Re: Gangs of Rome
Post by: Manchu on December 24, 2017, 08:17:39 AM
Thanks to the "jigsaw" base mechanic, the cards, and the MDF denarii, these figures are (and by extension this game is) prohibitively expensive for me. WLG offers a deal of ten for 96USD, which honestly shocks the conscience - even before one considers cost of investing in the appropriate terrain.
Title: Re: Gangs of Rome
Post by: Codsticker on December 24, 2017, 04:37:48 PM
Thanks to the "jigsaw" base mechanic, the cards, and the MDF denarii, these figures are (and by extension this game is) prohibitively expensive for me. WLG offers a deal of ten for 96USD, which honestly shocks the conscience - even before one considers cost of investing in the appropriate terrain.
That doesn't seem that bad.
Title: Re: Gangs of Rome
Post by: Manchu on December 24, 2017, 08:01:47 PM
Compared to what?

Ten inch-tall miniatures for a hundred bucks is not what I'd call a good deal. The minis are pretty middle-of-the-road sculpt-wise. The cost is obviously in the components, which serve no prupose beyond a single rule set. Generally, part of the value of historical figs is their utility across systems. Here, you're laying down a lot of money to only play GoR. So the price becomes a referendum on how much you want to try a game with a lot of novel, confusing mechanics that you're not sure you will like.

I think getting together a more affordable (or at least more value-driven) 2-player starter would be the way to go here.
Title: Re: Gangs of Rome
Post by: Sir Barnaby Hammond-Rye on December 24, 2017, 09:11:00 PM
I too would prefer heaps of miniatures rather than playaids. But I like the concept and figures - and many of the quirky rules look good. I haven't read the rules closely yet so I don't know how close it is to typical dice-pool systems (like 2HW or Exalted). I like the head and weapon sprues and it seems that you gets lots of extras which is a good thing, IMO. I can't remember if the ratio of L-to-R hand weapon options is balanced or not.

So far I have only ordered some stuff from Sarissa. But I hope to order a gang and mob as soon as I get my next pay.   :)  I keep going through the deals trying to figure out the best combinations... ;D
Title: Re: Gangs of Rome
Post by: Kommando_J on January 30, 2018, 10:29:02 PM
Now that this has been released what's everyones verdicts? Have noticed the lack of discussion/battle reports etc.
Title: Re: Gangs of Rome
Post by: WuZhuiQiu on January 31, 2018, 05:19:42 AM
I'm still waiting for news re. my order...
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on January 31, 2018, 06:10:54 AM
I recived mine. Quality is very good, at least in the miniatures I received. I haven't started with the buildings yet. First I intend to finish the gangs, then the buildings, then the mob stands. Once the gangs and buildings are done, I will, hopefully!, play a game. Then I will post my impressions. The rules give me good vibes, though.

By the way, the denarii are actually pieces of equipment. None of them looks particularly powerful, not even the rare ones. That impression can change when I play several games, though; maybe there are synergies that I can't see at the moment.
Title: Re: Gangs of Rome
Post by: AKULA on February 01, 2018, 10:43:01 PM
Ok...so I took the plunge, and bought some Romans - Gangs of Rome finally pushed me over the edge...not really for the rules...I’ve got a set, and they look quite innovative, but I’ll most probably write my own set of fast play, because I have a slightly different end project in mind.

I do like the figures...opted for the mob packs, plus individual figures which aren’t “heroes” ie without all the extra cards etc. Minimal flash, decent poses, and they should fit in well with Foundry, Crusader etc.
Title: Re: Gangs of Rome
Post by: War In 15MM on February 03, 2018, 02:48:41 PM
I'm probably the odd man out in this discussion because I'm not a gamer I just love painting figures and putting together diorama style layouts.  I came upon this particular posting because last night I found the Footsore Miniatures site and saw pictures of the Sarissa buildings.  Oddly the Footsore site didn't say much about the buildings themselves... not scale or manufacturer (at least that I could see), but I was guessing that they were 28mm to match the Gangs of Rome figures.  For years now I have been collecting figures for a gladiator arena layout... lots of Foundry.  I was able to get the Playmobil gladiator arena at a reasonable price (long ago) and have been adding the seat sections (replacing the wall sections) as I find them at the swap meet.  As time has gone along and I have seen what some of you have done with your own gangs of Rome collections my interest in expanding my layout beyond the walls of the arena has increased.  I thought I was going to have to build my surrounding buildings and a little port/dock area, but it looks like Sarissa is providing another option.  Those buildings look great.  They seem to be reasonably priced and all this is really great for an old fart like me who has lots of plans, lots of figures left to paint and probably less time.  I'm looking forward to adding the Gangs of Rome civilian figures and many of the Sarissa buildings to my collection.  I've also recently seen that Steve Barber seems to have some nice figures for the arena audience.
Title: Re: Gangs of Rome
Post by: Harry Faversham on February 03, 2018, 04:58:43 PM
There's an article about the game in this month's WI.

 :)
Title: Re: Gangs of Rome
Post by: War In 15MM on February 03, 2018, 09:21:50 PM
Today after my weekly trip to the swap meet I stopped by Brookhurst Hobbies and found that they now carry Gangs of Rome.  I bought up the different civilian/non-fighting figure packs.  Fortunately I had a nice amount of rewards money on my Brookhurst rewards card so my wallet didn’t take a big hit.  Brookhurst’s distributor for Gangs of Rome is Warlord Games, and while the Sarissa Streets of Rome collection of structures is not currently available through Warlord, Warlord seems to carry the Sarissa lines that complement their figure lines so the Streets of Rome buildings might be available through Brookhurst soon… we’ll see.(https://farm5.staticflickr.com/4623/25193857597_e8128f1a1b_z.jpg) (https://flic.kr/p/Eoi788)IMG_1300 (https://flic.kr/p/Eoi788) by Richard Garretson (https://www.flickr.com/photos/158632126@N06/), on Flickr
Title: Re: Gangs of Rome
Post by: ichwillauch on February 04, 2018, 05:09:52 PM
Mine arrived, too. I really like the civilians!
Title: Re: Gangs of Rome
Post by: War In 15MM on February 04, 2018, 08:22:46 PM
ichwillauch, I agree. They are great looking figures, and will go well with the Foundry Warlord I already have.
Title: Re: Gangs of Rome
Post by: Antonio J Carrasco on February 06, 2018, 05:21:17 PM
I've painted two models: Barca and one of the girls. Castings are clean and well casted. Proportions looks right. Poses are very dinamic. If I have a criticism is that the heads of the girls are a bit too small for the necks of the mannequins, although once they are painted you won't notice it. Of course, those with some sculpting talent -alas not one of my skills!- can re-sculpt the necks to more realistic proportions.

Overall the figures are a solid 8. The civilians, by the way, are worth every cent.
Title: Re: Gangs of Rome
Post by: horridperson on February 07, 2018, 01:53:07 PM
My stuff arrived too!  I have my bases made up, everything has been prepped and my first five models are primed and ready for paint.  I hope to have them posted up soon.
Title: Re: Gangs of Rome
Post by: nic-e on March 30, 2018, 07:36:36 PM
I have to say that the temptation to buy intp this game has been growing, But the cost of two gangs has been putting me off.

So the new blood on the aventine starter set has really really tempted me. when i saw it I assumed it'd be around £70, but at £35 it seems pretty reasonable for the rulebook, figures and all the trimmings, plus the bloody huge terrain piece.
Title: Re: Gangs of Rome
Post by: Altius on April 04, 2018, 02:30:43 PM
I’ve been buying figures and buildings for this gradually. I’ve got enough now for some small games, but it’ll probably be a few months before I get everything assembled and painted to the level that I would like. I think there’s an opportunity with this to do some really nice, atmospheric terrain with a lot of detail, so that is my focus.
Title: Re: Gangs of Rome
Post by: Munindk on April 05, 2018, 06:44:41 AM
I'm not wildly interested in the game, but that starter kit is almost worth it for the terrain alone.
Title: Re: Gangs of Rome
Post by: Sir_Theo on April 23, 2018, 08:26:12 AM
I'm not wildly interested in the game, but that starter kit is almost worth it for the terrain alone.

I'd completely skipped GoR because it seemed quite pricey but the Starter set seems underpriced if anything, so thought I'd give it a go! Just placed an order. If I like it the terrain and extra stuff will probably end up costing me a bit after all. They always get you in the end!