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Miniatures Adventure => SuperHero Adventures => Topic started by: Legionnaire on November 21, 2017, 10:22:59 PM

Title: SMF rules?
Post by: Legionnaire on November 21, 2017, 10:22:59 PM
I haven't had a chance to play it yet, but a couple of things springs to mind that I've been pondering.

Stun: Seems a little 'underpowered', compared to Entangle. The effect only lasts 1 turn and the target is still able to take a Move or Special action. At a read through I'm thinking of having the effect last for a number of Turns that you win the Psyche roll by. Or maybe I've missed something.

I'm trying to settle on something that would simulate Scarecrow's gas, but so far I'm not sure what would fit the bill  ???
Title: Re: SMF rules?
Post by: MHoxie on November 21, 2017, 10:52:43 PM
Stun has a longer range (15" vs 10"), and if you pick a Psyche based Stun power, most targets will have a weaker Psyche defense pool than Body defense pool.
Title: Re: SMF rules?
Post by: fourcolorfigs on November 23, 2017, 12:05:59 AM
I would go with the Psyche-based Stun. That's what I wrote it for.

You could always go "out of the book" and boost the effect a bit, then "pay" for that by dropping your Body or Psyche by 1. Just spit-balling here, but the system does tolerate these sorts of tweaks pretty well.

Thanks for playing!
Title: Re: SMF rules?
Post by: Legionnaire on November 23, 2017, 12:09:55 AM
Thank you for the answers gentlemen.

It looks very neat Scott and I love the simple, yet pretty all-covering approach to the rule system. If I have a chance, I might have a solo try out game tomorrow  :).