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Miniatures Adventure => Future Wars => Topic started by: Mako on April 22, 2018, 12:34:32 AM

Title: Star Wars Skirmish Rules?
Post by: Mako on April 22, 2018, 12:34:32 AM
I'm curious to know what rules people are using for their Star Wars battles games, skirmish, or larger?

There's the old WEG Star Wars Miniatures Battles rules, and many others.

Thinking it might be fun to do some small-scale skirmishing/role-playing, on Tatooine, in that "...retched hive of scum and villainy...", Mos Eisley.  Might be fun to consider a number of factions there, with various competing/allied agendas, just for grins, e.g. regular inhabitants, sand troopers, aliens, rebels, bounty hunters, crooks, etc..

Then again, perhaps Anchor Head might be another option, less constrained by SW lore.

Anyone have any details on Anchor Head to share, too?
Title: Re: Star Wars Skirmish Rules?
Post by: twrchtrwyth on April 22, 2018, 01:06:15 AM
Blasters and Bulkheads 2nd ed. Made for SW you could say.

There's a Fubar SW expansion too.
Title: Re: Star Wars Skirmish Rules?
Post by: Burma44 on April 22, 2018, 02:41:47 AM
I would recommend looking into Starfall. A FREE squad level skirmisher that covers nearly every sci-fi motif imaginable within 20 unique factions. There are six factions that easily fit all SW universe soldiers and specialists, titled "The Path", "The Dark Path", "The Resistance", "Nomadic Raiders", "Legion of Mankind" and "Hunters". With so many factions, you're dedinitely not limited to playing strictly within the SW universe either.

While you could spend hours building/outfitting your warband, the rules are sleek and competative, and the game play is quick and engaging, especially if you set the points limit low. Campaign and Tournament rules coming as well, with organized play starting in the summer!

You can download the FREE rules and supplements at: https://www.starfalltt.com . There you will also find links to the game's Youtube Channel and FB support group. Enjoy!
Title: Re: Star Wars Skirmish Rules?
Post by: FionaWhite on April 22, 2018, 02:58:58 AM
Pulp Alley and Rogue Stars do the job marvelously and A Fistful of Kung Fu also worked surprisingly smoothly.
Title: Re: Star Wars Skirmish Rules?
Post by: Ultravanillasmurf on April 22, 2018, 08:33:21 AM
There is always 7tar Wars:
http://www.crooked-dice.co.uk/wp/product/star-wars-programme-guide-pdf/ (http://www.crooked-dice.co.uk/wp/product/star-wars-programme-guide-pdf/)

Though there are cards involved but only as part of the turn countdown (it is a game in three acts).
Title: Re: Star Wars Skirmish Rules?
Post by: SotF on April 23, 2018, 06:22:51 PM
You can pretty much play it with Rogue Stars right out of the book...
Title: Re: Star Wars Skirmish Rules?
Post by: johnl5555 on April 23, 2018, 07:32:14 PM
I use Fubar for the Clone Wars. I have used it about 6 times. I have modified it for large battles. I have a couple 100 troops on the table along with around 30 vehicles. I do it in 18mm. I also use the modified activation where each unit gets 2 actions if they activate. Fail and you still get one. I'm tinkering with morale as well.
Title: Re: Star Wars Skirmish Rules?
Post by: Tom Reed on April 23, 2018, 07:33:41 PM
I've had great success running Star Wars games using FUBAR.
Title: Re: Star Wars Skirmish Rules?
Post by: The_Beast on April 23, 2018, 09:59:52 PM
Seriously, I'd love for someone to try battling this with 18th or 19th century rules, say En Garde!, though you'd want something 'fantasy' for manifestations of the force...

And, before you ask, I always depend on the kindness of my friends to set up games. Gawd bless 'em, they come through.

Doug
Title: Re: Star Wars Skirmish Rules?
Post by: robh on April 23, 2018, 10:26:39 PM
Void Pirates, absolutely perfect for characterised skirmish games. Have used them for Star Wars, Star Trek, Guardians of the Galaxy and generic skirmish.  Work for 2 player or multiplayer games.

http://www.four-colorstudios.com/void-pirates.html (http://www.four-colorstudios.com/void-pirates.html)

Title: Re: Star Wars Skirmish Rules?
Post by: Michka on April 24, 2018, 05:21:05 AM
I'm a believer in using RPG rules for skirmish games. So for Star Wars I use the WEG Star Wars Roleplaying Game rules. I've also considered using Savage Worlds. Both are super easy to learn.
Title: Re: Star Wars Skirmish Rules?
Post by: Mako on April 25, 2018, 08:58:00 AM
Thanks for all the suggestions.

I will check them out.

I forgot about FUBAR, and that looks like a decent option, for quick, fun games.  Some of the others too, and free is always an attractive option, price-wise.

One of the websites I ran across even has cards for use with SW, though sadly, no Sand Troopers.  Easy enough to come up with, I suspect, and the suggestion on the site for them is they activate on a 3+ (like for Imperial Scouts too), as opposed to a 4+ for regular Storm Troopers, and 5+ for Rebel Troops.  Makes sense.

Will need to think up some other attributes/skills for them too, which might be useful, to make them hardened veterans.  Perhaps add on a few special skills for each trooper, for small games, for more RPG-like scenarios, with just a few Imperials searching for Rebel Spies and Subversives - shouldn't be too hard to do, and to keep track of, for a squad or two of troops, patrolling the back alleys of Mos Eisley, or Anchor Head.
Title: Re: Star Wars Skirmish Rules?
Post by: Dr DeAth on April 25, 2018, 12:38:11 PM
I've got a set of home-brew rules that you're welcome to try out.  They give a quick game with a dozen or so figures per player.

If you're interested let me know and I'll send you the rest of the cards etc.


Title: Re: Star Wars Skirmish Rules?
Post by: swiftnick on April 25, 2018, 01:35:07 PM
Have you considered the old necromunda rules?
Title: Re: Star Wars Skirmish Rules?
Post by: warlord frod on April 25, 2018, 02:48:09 PM
I've got a set of home-brew rules that you're welcome to try out.  They give a quick game with a dozen or so figures per player.

If you're interested let me know and I'll send you the rest of the cards etc.

How many more cards are there?  ??? I think I would be interested in seeing them  :D
Title: Re: Star Wars Skirmish Rules?
Post by: Sir_Theo on April 25, 2018, 03:17:51 PM
The Brent Spivey game 'Rogue Planet 'seems like it would be good for star wars skirmishes. Particularly if Jedis were involved 
Title: Re: Star Wars Skirmish Rules?
Post by: Burma44 on April 25, 2018, 04:58:47 PM
Thanks for all the suggestions.

I will check them out.

I forgot about FUBAR, and that looks like a decent option, for quick, fun games.  Some of the others too, and free is always an attractive option, price-wise.

One of the websites I ran across even has cards for use with SW, though sadly, no Sand Troopers.  Easy enough to come up with, I suspect, and the suggestion on the site for them is they activate on a 3+ (like for Imperial Scouts too), as opposed to a 4+ for regular Storm Troopers, and 5+ for Rebel Troops.  Makes sense.

Will need to think up some other attributes/skills for them too, which might be useful, to make them hardened veterans.  Perhaps add on a few special skills for each trooper, for small games, for more RPG-like scenarios, with just a few Imperials searching for Rebel Spies and Subversives - shouldn't be too hard to do, and to keep track of, for a squad or two of troops, patrolling the back alleys of Mos Eisley, or Anchor Head.

Happy to see everyone coming along with suggestions for you! For what you're mentioning and looking for, Starfall may still be the most satisfying pick long-term (https://starfalltt.com (https://starfalltt.com)). Lot and lots of customization options per troop type, with warband rules for nearly any sci-fi faction imaginable (including GE, Rebs, Jedi, Sith, heck, even Tusken Raiders!). Scenarios. Campaign rules coming in May. I'm of course bias, but you've got nothing to lose in checking it out, as the rule set and all supplements are free to download and use. Whatever you go with, enjoy!  :)
Title: Re: Star Wars Skirmish Rules?
Post by: DS615 on April 25, 2018, 05:06:53 PM
"Five Parsecs From Home", and the "Every Star an Opportunity" rules are exactly what you're asking for.
Skirmish gaming, with integrated campaign rules that specifically allow the design of a continuing location. 
  There's even a section that does what you're asking for, generate a locale, the major and minor players in the area, and an even chart that changes those groups influence and size as the campaign goes on.

For me, I use the campaign sections but not the game rules themselves. 

I would definitely say Anchorhead is the right place.  It's likely very similar, so it will be familiar, but doesn't have much fluff development for you to collide with.
Title: Re: Star Wars Skirmish Rules?
Post by: johnl5555 on April 25, 2018, 07:38:28 PM
Hi, I'm the guy who created all the stats for that Fubar variant. Another more talented gent created those great looking cards. 3+ for activation is pretty strong. If you only have a specialized unit or 2 that might work. If the Empire has several of them and has more troops it'll be a tough day for the Rebellion. Fubar uses the activation of the unit l;eader. So you could have specialized Sand troopers as squad leaders instead of units of them. I'm not sure how often there were units of them.

  I am actually thinking about tweaking some things with Fubar to improve it. I am playing around with the activation too. Currently, I use the 2 action activation (if successful, 1 if not). It is far superior to the failure meaning units can only go On guard. That can make for a unsatisfactory game when having lots of poor troops.

Thanks!

John


Thanks for all the suggestions.

I will check them out.

I forgot about FUBAR, and that looks like a decent option, for quick, fun games.  Some of the others too, and free is always an attractive option, price-wise.

One of the websites I ran across even has cards for use with SW, though sadly, no Sand Troopers.  Easy enough to come up with, I suspect, and the suggestion on the site for them is they activate on a 3+ (like for Imperial Scouts too), as opposed to a 4+ for regular Storm Troopers, and 5+ for Rebel Troops.  Makes sense.

Will need to think up some other attributes/skills for them too, which might be useful, to make them hardened veterans.  Perhaps add on a few special skills for each trooper, for small games, for more RPG-like scenarios, with just a few Imperials searching for Rebel Spies and Subversives - shouldn't be too hard to do, and to keep track of, for a squad or two of troops, patrolling the back alleys of Mos Eisley, or Anchor Head.
Title: Re: Star Wars Skirmish Rules?
Post by: Mako on April 25, 2018, 07:47:51 PM
I'm unfamiliar with Rogue Stars, Rogue Trader, Rogue Planet, and Necromunda, so will need to check them out.  Five Parsecs and "Every Star......" sound intriguing as well.

I do have the old, WEG, SW Miniatures Battles tucked safely away somewhere.

FUBAR and Starfall look interesting, as does Dr. De'ath's rules too.

Yea, I can see where the Empire would be tough to go up against, which is as it should be, I suspect.  Miniature teddy bears defeating them easily never really sat well with me, and they really should be the "crack shots" that Obi Wan talked about in the first movie, instead of the "Three Stooges"/Keystone Cops type of military force portrayed in much of the series.

The Rebels and others will just have to pick their skirmishes/battles very wisely, in order to defeat them, and/or avoid them whenever they can.
Title: Re: Star Wars Skirmish Rules?
Post by: boywundyrx on April 25, 2018, 08:40:46 PM
Another vote for Blasters and Bulkheads, though I've stuck with 1st edition.  Void Pirates is from the same designer and could be better for really small skirmishes focused on a band of heroes; B&B is more of a platoon-scale game.

Chris
Title: Re: Star Wars Skirmish Rules?
Post by: Dr DeAth on April 25, 2018, 09:15:35 PM
How many more cards are there?  ??? I think I would be interested in seeing them  :D

There are 2 more pages, drop me a PM with your email address and I'll send them on to you.

Title: Re: Star Wars Skirmish Rules?
Post by: Mako on April 25, 2018, 11:55:17 PM
What's the difference between B&B1 and B&B2?
Title: Re: Star Wars Skirmish Rules?
Post by: zemjw on April 26, 2018, 04:01:41 PM
I never picked up v2 but I believe it was an attempt to generalise the SF in it.

The first version wears its Star Wars heart on its Jedi robed sleeves, even slightly misquoting the movie in side panels and having a mysterious and slightly renamed "force" involved.
Title: Re: Star Wars Skirmish Rules?
Post by: clandaith on April 26, 2018, 07:30:21 PM
My group and I were always looking for the right sci-fi skirmish game.  We bounced around with various systems and finally found the Rogue Stars gem.  It really is a great system.  You can create whatever you want in that system.  We've played with Star Wars figures and they work great.