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Miniatures Adventure => Future Wars => Topic started by: Hobgoblin on September 11, 2018, 12:04:38 AM

Title: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Hobgoblin on September 11, 2018, 12:04:38 AM
A recent post here prompted me to investigate the Xenos Rampant hack, which I very much like the look of. We've played a bit of science-fantasy Dragon Rampant in the past using 15mm stuff, but the XR hack is much more comprehensive than our rule-bending for sf, which generally involved taking Elite Foot profiles past 10 points and adding Venomous for shooting.

We've got lots of 15mm primitives around (frog-men, lizardmen, ogres, giant ratmen, goblins, etc.), so some higher-tech types are needed to oppose and/or lead them.

Here are some early efforts: spacemen with an attempt to do object-source lighting shamelessly and ineptly ripped off from Spacejacker's sublime blog (Elite Infantry in a reduced-model unit of three); a crabman (first of a 12-strong unit of Light Infantry); an old robot; some old aliens (four more of those on the way for a six-strong unit of Lesser Xenos); and some fresh primitives (more on them here (http://leadadventureforum.com/index.php?topic=77384.msg1398470#msg1398470)).

Apologies for the squint photos: the Mac's basic photo-editor seems incapable of rotation other than a full 90 degrees.
Title: Re: Xenos Rampant project
Post by: Hobgoblin on September 11, 2018, 12:13:48 AM
And a couple more:
Title: Re: Xenos Rampant project
Post by: Ragnar on September 11, 2018, 09:47:13 AM
Nice start; watching with interest.
Title: Re: Xenos Rampant project
Post by: OSHIROmodels on September 11, 2018, 09:53:31 AM
They are lovely  8)
Title: Re: Xenos Rampant 15mm project
Post by: Ockman on September 11, 2018, 03:09:03 PM
This looks promising!
Title: Re: Xenos Rampant 15mm project
Post by: gamer Mac on September 11, 2018, 03:35:18 PM
Nice painting on such small figures :o :o :o :-* :-* :-*
Title: Re: Xenos Rampant 15mm project
Post by: Hobgoblin on September 13, 2018, 12:14:33 AM
Thanks, all!

Here's a finished unit of Lesser Xenomorphs, along with a larger sort. I have a unit of six of the latter underway; they'll either be Lesser Xenomorphs with Venomous or perhaps just a non-reduced-model unit of Greater Warbeasts.

I'll probably add a 28mm genestealer or two as a single-model Greater Warbeast, and perhaps a Reaper Bathalian.
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: Etranger on September 13, 2018, 01:44:09 AM
Suitably unpleasant looking beasts. Lovely painting.
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: Ockman on September 13, 2018, 06:26:22 AM
Lovely colour scheme!
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: tomrommel1 on September 13, 2018, 09:39:00 AM
nice figures and painting. Were can I have a look at the xenon Rampant rules?
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: Hobgoblin on September 13, 2018, 01:31:03 PM
Thanks, all!

Were can I have a look at the xenon Rampant rules?

You can find them here (https://richardcowen.files.wordpress.com/2017/06/xenos-rampant-futuristic-wargaming-in-dragon-rampant-v1.pdf). I came across them via this forum. You need Dragon Rampant to play, as these are an add-on. I haven't played Xenos Rampant yet, but it looks pretty good: a more systematic adaption of the DR rules than what we were doing before.

I'm also planning to use this 15mm stuff for Alien Squad Commander (hence the 50 x 50 sabots, though they're useful for DR/XR too), once I have enough of it painted.
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: Ahistorian on September 13, 2018, 01:55:06 PM
Lovely stuff! I had a similar idea back when Lion Rampant first came out - it's great to see someone do something real with it  :D
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: mellis1644 on September 13, 2018, 03:46:17 PM
Great stuff!
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: BaronVonJ on September 13, 2018, 04:45:24 PM
Just ran a game of this over the weekend. 6 Space Marines (Elite Infantry in Heavy Armor) vs 72 Planetary defense forces. It was close (and whole lotta fun).
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: Hobgoblin on September 13, 2018, 08:29:19 PM
Just ran a game of this over the weekend. 6 Space Marines (Elite Infantry in Heavy Armor) vs 72 Planetary defense forces. It was close (and whole lotta fun).

I imagine the automatic activations for the Elite Infantry make this sort of 'one unit vs several' game much more feasible than in Dragon Rampant.
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: mellis1644 on September 13, 2018, 08:42:22 PM
Love the idea of these.

Do you have any rules to modify the ranges for shooting to reflect sic-fi weapons?

I thought about adding a +1 to the target for the activation roll of the shot and then using half the normal die to roll (so 6 or 3) if the target is beyond the normal range limit. That then allows longer range shots but should not disrupt the game too much...
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: Hobgoblin on September 13, 2018, 08:53:53 PM
Love the idea of these.

Do you have any rules to modify the ranges for shooting to reflect sic-fi weapons?

I thought about adding a +1 to the target for the activation roll of the shot and then using half the normal die to roll (so 6 or 3) if the target is beyond the normal range limit. That then allows longer range shots but should not disrupt the game too much...

By using 15mm, I'm effectively doubling the ranges, so I haven't thought about modifying things further. But your idea seems perfectly sensible. The XR rules do allow for very long-range support weapons, if I remember correctly.
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: Gibby on September 15, 2018, 10:57:03 PM
Love this project. 15mm sci-fi always looks so awesome, and it's a well served scale in the genre. Especially when you consider the utilising of 28mm+ ranges as you are doing. Keep up the great work! :D
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: tomrommel1 on September 17, 2018, 08:23:09 AM
In your game did you run the Space marines as a single unit or as 6 1man units?
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: BaronVonJ on September 17, 2018, 02:57:43 PM
If you mean me, I had three 2 man units (each marine had 3 hits). With Heavy Armor that makes each unit 8 points=24 point unit.
Their opponents were a mix of heavy and light infantry with one berserker unit and a recon unit.
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: tomrommel1 on September 18, 2018, 07:27:58 AM
Thanks BaronVonJ. That was the answer i was after .
Title: Re: Xenos Rampant 15mm project (with a unit of Lesser Xenomorphs)
Post by: Hobgoblin on September 18, 2018, 10:57:35 AM
Love this project. 15mm sci-fi always looks so awesome, and it's a well served scale in the genre. Especially when you consider the utilising of 28mm+ ranges as you are doing. Keep up the great work! :D

Thanks!

BaronVonJ - interesting to hear! I'm hoping to get our first game in this weekend.

I was a bit stumped for Berserker Foot in 15mm, so decided to go with a reduced-model unit of three "warp giants". These fellows need a bit more work on the armour (rust around the rivets, some highlights) and skin (more highlights on the faces, etc.), but they're getting there.
Title: Re: Xenos Rampant 15mm project (with WIP warp giants)
Post by: mellis1644 on September 18, 2018, 01:55:18 PM
 :o Those look pretty dam good to me...
Title: Re: Xenos Rampant 15mm project (with WIP warp giants)
Post by: Hobgoblin on September 23, 2018, 03:54:21 PM
Thanks!

Irritatingly, I dropped the guy with the tentacle; the tip whizzed off somewhere and has yet to be found.

Here's a reduced-model unit of Elite Infantry with Super-Heavy Armour (and probably Armour-Piercing too).
Title: Re: Xenos Rampant 15mm project (with super-heavy elite infantry)
Post by: Hobgoblin on September 23, 2018, 10:38:53 PM
We played our first game this afternoon, pitting a 33-point XR side against a 33-point side composed of DR forces apart from one 7-point Elite Infantry/Armour Piercing unit. It was a close-run thing, but the staying power of the super-heavies (above) proved the turning point.
Title: Re: Xenos Rampant 15mm project (with super-heavy elite infantry)
Post by: tomrommel1 on September 24, 2018, 08:26:28 AM
good looking game!
Title: Re: Xenos Rampant 15mm project (with super-heavy elite infantry)
Post by: Hobgoblin on October 08, 2018, 08:29:02 AM
Thanks!

I don't normally post WIP pics, but I'm quite pleased by how these Ork conversions are going:

Title: Re: Xenos Rampant 15mm project (with WIP Space Ork conversions)
Post by: Engel on October 08, 2018, 06:58:37 PM
Really interesting thread you got here.

I really like those first spaceman here, where are they from ?
Title: Re: Xenos Rampant 15mm project (with WIP Space Ork conversions)
Post by: Hobgoblin on October 08, 2018, 07:03:11 PM
Thanks!

I think they're from Khurasan, though I got them second hand.
Title: Re: Xenos Rampant 15mm project (with WIP Space Ork conversions)
Post by: Hobgoblin on October 09, 2018, 12:18:09 AM
And here are the first two finished orks, along with some swift conversions I did tonight. They actually look better in the WIP photo, which was shot in natural light this morning - but nothing's changed apart from the odd detail and the cloak!

I did a quick count, and I should have enough of these Demonworld orcs for a full 12-strong unit of Xenos Rampant "berserk foot", along with a two-ork heavy weapons team (the conversion with the walkie-talkie will probably be part of that). But I quite fancy getting some 15mm skirmish - maybe Pulp Alley - underway this weekend.
Title: Re: Xenos Rampant 15mm project (now with 15mm Space Orks!)
Post by: Hobgoblin on October 09, 2018, 03:21:57 PM
Tried to remedy the badly lit snaps with a daylight shot this morning. A glance through Magister Militum's Blood Dawn range suggests a whole host of further conversion options. And there's a bombard and crew that will need minimal tweaking to fit right in.

Quite a few of the orcs are "dual wielding", which I generally dislike in miniatures, but which allows more variety in sci-fi conversions: you can add a gun to the right hand of one model and to the left of a duplicate and get two quite different-looking orks.

I've got another of the guy with the big gun here; I'm going to keep his massive sword this time, but add a pistol to his clenched fist and maybe give him some sort of helmet or headdress.
Title: Re: Xenos Rampant 15mm project (now with 15mm Space Orks!)
Post by: Hobgoblin on October 13, 2018, 12:28:33 AM
Some progress on the next pair ...
Title: Re: Xenos Rampant 15mm project (now with 15mm Space Orks!)
Post by: aliensurfer on October 14, 2018, 12:07:52 AM
very nice, take a look at SLAP minis, some nice space orks there/due out
Title: Re: Xenos Rampant 15mm project (now with 15mm Space Orks!)
Post by: Brummie on October 14, 2018, 09:20:22 AM
Nice orks! I like your retro sci-fantasy approach, I might have to get some orks just to balance out my hard sci fi armies  :D
Title: Re: Xenos Rampant 15mm project (now with 15mm Space Orks!)
Post by: Hobgoblin on October 14, 2018, 01:27:53 PM
Thanks, both!

Here are the first four Orks finished. They've already seen action, in a quick test game of FUBAR, which my son and I had never played. We were both very impressed with it, so I suspect this Xenos Rampant project might be taking on an altogether more FUBARish flavour.

One key advantage of FUBAR is that you can have units of any size. So, although I'll work towards XR unit sizes over the long run, FUBAR provides an incentive to get smaller units ready. As I have the attention span of a hyperactive gnat, working towards five and sixes is more rewarding than working towards 12s and sixes. And of course, eventually I'll have the 12s as I get more smaller units done. Especially at 15mm, I'm less keen on reduced-model units in DR/XR, as it makes things more fiddly. I don't mind it for the occasional big monster, and you can always count leaders or standard-bearers as double, or use dice in movement trays, but I'm increasingly keen on games where the figures themselves tell you all you need to know (e.g. FUBAR's suppression, Song of Blades' knocked-down status and Rogue Planet's pawns).

Another thing we liked about FUBAR is how such a light ruleset facilitates so much detail, through simple things like the individual targeting of characters with laser weapons and each figure actually counting. And the walk/run/duck-and-weave moves add a lot of variety.

We tested out the bugs from the sci-fi supplement; unfortunately, they ran into some oversize primitives (the ogres below) who made short work of them. But they were good while they lasted!
Title: Re: Xenos Rampant 15mm project (now with 15mm Space Orks!)
Post by: Hobgoblin on October 14, 2018, 01:45:28 PM
very nice, take a look at SLAP minis, some nice space orks there/due out

Thanks! I'd forgotten about those. I've just started on some GZG "alien mercenaries" to provide some smaller grunts to go along with the big Blood Dawn close-combat specialists. One those are done, I'll invest in the SLAP chaps to provide some extra variety. I think a lurid red and green colour scheme will give them enough visual unity, and I quite like the idea of having a physically varied set of aliens.
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Ockman on October 14, 2018, 05:56:17 PM
You're one productive man!

Love all your threads, especially this (since 15mm sci-fi is my drug of choice). Your orks are awesome!
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Jagannath on October 14, 2018, 07:27:24 PM
This thread is coming along lovely - those conversions are ace. They'd work well for Rogue Planet too - they look 'right'.

The SLAP orcs are really, really good. Some of the best 15mm sculpts out there I reckon. On a par with Copplestone barbarians.
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Hobgoblin on October 14, 2018, 11:15:47 PM
Thanks, both!

The orks are up to five now, which

The SLAP orcs are really, really good. Some of the best 15mm sculpts out there I reckon. On a par with Copplestone barbarians.

Your take on them is brilliant. How big are they? I wonder if they might fit nicely size-wise between the GZG mercs and the Blood Dawn orcs.
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Oldben1 on October 15, 2018, 12:43:48 AM
I like the vibroswords!
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Jagannath on October 15, 2018, 12:51:35 AM


Your take on them is brilliant. How big are they? I wonder if they might fit nicely size-wise between the GZG mercs and the Blood Dawn orcs.

Thanks!

Not massive - scale perfectly with GZG (not quite as chunky). FYI - just incase - SLAP human troopers are far too small, and Space night are a touch small for me too (they're sort of 'normal', which doesn't work for Space Knights) but the orks are excellent. Just grabbed one to compare - almost identical to copplestone barbarians.

I LOOOOOOOOOOOOOVE the newer GZG mercs. I really wish he'd add a close combat weapon pack and a pistol pack. 
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Hobgoblin on October 15, 2018, 08:40:41 AM
Thanks - that's good to know. Yes, I'll definitely pick them up once the GZG batch is painted up. They'll kind of bridge the cultural divide between the uniformed GZG fellows and the barbaric-looking science-fantasy Blood Dawn ones.

Oldben1 - thanks! It occurs to me: did GW stop issuing orks with power swords and power axes at some point? Quite a few of my old orks have those weapons, but the newer plastics seem to lack them.

(https://leadadventureforum.com/index.php?action=dlattach;topic=88065.0;attach=50837;image)

No matter! I'm not aiming for a specifically GW ork look with these chaps, but more of a generic "nasty green men" idea, which is why the GZG guys will work fine. I've also got half an eye on Alien Squad Leader, for which my sabot bases are the right size.
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: fluffy05 on October 20, 2018, 06:07:09 AM
Beautiful brushwork in 15mm scale!

Consider me subscribed  :D
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Ockman on October 20, 2018, 06:35:07 PM
did GW stop issuing orks with power swords and power axes at some point? Quite a few of my old orks have those weapons, but the newer plastics seem to lack them.

(https://leadadventureforum.com/index.php?action=dlattach;topic=88065.0;attach=50837;image)

Somewhere along the line GW decided to 'orkify' the orks equipment, leaving only Choppas, Big Choppas and Power Klaws in the melee section...
Title: Re: Xenos Rampant 15mm project (finished 15mm orks and FUBAR)
Post by: Dr. The Viking on October 28, 2018, 07:40:06 AM
Very nice collection.  I like the creativity in 15mm.

15mm sci fi is high on the list of stuff I have to summon all my will to keep out of lol