Lead Adventure Forum
Miniatures Adventure => The Second World War => Topic started by: robh on September 29, 2018, 12:15:35 PM
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Recent article on Bell of Lost Souls site about the forthcoming game from Warlord:
http://www.belloflostsouls.net/2018/09/cruel-seas-new-wwii-small-ship-naval-combat-game.html (http://www.belloflostsouls.net/2018/09/cruel-seas-new-wwii-small-ship-naval-combat-game.html)
Models look great but I don't think the scale is the best option for MTBs, a couple of ships each side on a biggish table could possibly work. But trying to do convoy attacks or flotilla size games I think will be too cramped unless you play on a floor.
(http://pro.bols.netdna-cdn.com/wp-content/uploads/2018/09/cruel-seas-sprue.jpg)
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Models look nicely detailed, but like Battlefront and 15mm for Team Yankee the scale to suit the game doesn't seem right (as you also stated). If there's disconnect with scale that suits the game and scale that provides nice detail - the scale that suits the game should win out.
Also reminds me of David Manley's (Edinburgh Wargames) Narrow Seas rules that are due out soonish:
http://www.edinburghwargames.com/category/naval-warfare/coastal-forces/
They're using 1/600 scale models for this type of game.
However, having a few of these as scale models might be nice though. Thanks for sharing.
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Whilst the Warlord boots look very tempting and nicely detailed I don't think you'll be able to get away with a 6 x 4 table, and larger vessels could struggle to work properly without lots of room.
Whereas the link to David Manley's new rules playtests for those like me with 1/600 fleets looks very interesting indeed. Whether Warlords rules could scale down for 1/600 satisfactorily as well remains to be seen, but we could suddenly be spoilt with some new fast play rules that really work! :D
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Love it - the scale is a refreshing change.
Think big, play a game on the floor, or in the garden
8)
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So what scale is it?
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So what scale is it?
1/300th scale
It’s in the thread title ;)
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Refreshing? If you like a crowded table, sadly, you need space to manuevre in naval games. I'm starting this in 1/600 after giving it a try in 1/3000.
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I guess they choose 1/300 to fit in with the various micro-armour ranges but as Gunbird says it's going to get awfully crowded unless it's a big, big table.
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Refreshing? If you like a crowded table, sadly, you need space to manuevre in naval games. I'm starting this in 1/600 after giving it a try in 1/3000.
1/3000 :o
How does that work? Something like a Fairmile would be about 6 or 7mm long no?
I have 1/3000 ships for fleet combats but was considering 1/1200 for Coastal, is the smaller scale really viable?
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I'll be interested to see what the movement mechanic is. I've thought for years that a Wings of War movement template approach would work great for PT's/MTB's/E-Boots...
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Can't wait.
Need crew figs for the cockpits/bridges, and to man the guns.
Need a 71'6" BPB "Whaleback" MGB, and a later conversion to the MTB, with both the sloping backed cockpit, as well as the later, shorter, more conventional one.
Some small colliers, and a German VP Boat/Armed Trawler would be nice too, for decent targets for both sides.
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1/300th scale
It’s in the thread title ;)
Doh!
Sorry.
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Refreshing? If you like a crowded table, sadly, you need space to manuevre in naval games.
I guess it depends how big your table, floor, or lawn is.
I for one look forward to seeing these on show at Salute.
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1/3000 :o
How does that work? Something like a Fairmile would be about 6 or 7mm long no?
I have 1/3000 ships for fleet combats but was considering 1/1200 for Coastal, is the smaller scale really viable?
No, it is not, hence the "tried" to see if I would like coastal actions. 1/3000 is dirtcheap and supereasy to scratchbuild for, and I have very limited room as most gamers do, 4x6 is about the max, so I gave it a try and it works ok, but the labels would dominate the models and I prefer to have naval models without labels. I'm not going to play naval games on a lawn, sorry....
1/600 you can use a lot of plastic kits that are outthere or get resins and metal from various outlets. Choice in 1/1200 isn't great but doable. And some shipplans and plasticcard go a long way in these scales.
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I have very limited room as most gamers do, 4x6 is about the max.... I'm not going to play naval games on a lawn, sorry....
No need to apologise, but like I said it depends upon how big your gaming space is - the scale won’t suit everyone, but I’m sure there is a market for this scale, and apparently Warlord agree, otherwise they wouldn’t have commissioned a new range.
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I’m a big GHQ fan, so I’ll be getting some of these; they will be making a Flower class corvette and that will make great terrain.
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No need to apologise, but like I said it depends upon how big your gaming space is - the scale won’t suit everyone, but I’m sure there is a market for this scale, and apparently Warlord agree, otherwise they wouldn’t have commissioned a new range.
Well, I do hope it works out for them. A new rulesset and interest is never a bad thing.
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I would have thought it would be no surprise that a new Warlord game system would tilt the scales much more towards 'game' rather than 'simulation' and to 'visual appeal' over 'mistaking a piece of fluff for a destroyer'. Their flagship ruleset is scaled for 6mm figures but uses 28mm after all.
1/300th ships, aircraft and terrain as game tokens are going to appeal far more to the hordes of 'Warlord hobbyists' than anything too small to look good in a hobby mag photo.
They won't hear the grumbling about turning circles and gun ranges over the sound of how 'awesome' and 'cool' the fans will think the models are.
;)
Seriously though, for all it's impracticality, it would take something like this to get me onboard, rather than more usefully scaled minute blobs of metal.
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Lots more details here including initial idea of box set contents:
https://www.dakkadakka.com/dakkaforum/posts/list/764241.page#10162234 (https://www.dakkadakka.com/dakkaforum/posts/list/764241.page#10162234)
Plenty of pictures (scroll down through the discussion)
As well as the British & German ships they show models for US, Japanese, Italian and Soviet vessels.
(https://images.dakkadakka.com/gallery/2018/9/24/973875_sm-.jpg)
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I am keeping my eye on this just to collect a few models. For naval gaming I dare say 1:2400 is the ideal, but if I can get a 1:300 Flower Class to paint up as the Compass Rose I am in. :D
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I'm definitely keeping my eye on this. And creating a 8' x 6' table at a club isn't that hard.
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I like the models, but not the FOW-style, crowding.
Gonna want a 6' x 12' table for these battles, I suspect.
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This is very tempting indeed!
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I think more than typical naval actions you can have islands, sand banks, etc to break up the table.
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Also reminds me of David Manley's (Edinburgh Wargames) Narrow Seas rules that are due out soonish:
http://www.edinburghwargames.com/category/naval-warfare/coastal-forces/
Dave is a member of our club so we get to playtest his stuff; we've had a couple of games of Narrow Seas and they are an excellent set.
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When do the rules Manley is working on become available?
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When do the rules Manley is working on become available?
dunno, i'll ask him
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Thanks!
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He says 'early New Year 2019' if I hear anything more I'll post
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Also reminds me of David Manley's (Edinburgh Wargames) Narrow Seas rules that are due out soonish:
http://www.edinburghwargames.com/category/naval-warfare/coastal-forces/
Didn't David Manley write "Action Stations" too?
Milo.
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Yes he did. Still available IIRC.
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It would be nice to know the difference between the two rulesets (from David Manley, I say).
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It would be nice to know the difference between the two rulesets (from David Manley, I say).
Did he write the naval rules for Flintloque?
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He's on The Naval Wargames Society Facebook page if you want to ask him!
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Just pledged on the pre-order for these. Not one normally for naval games (so I have no idea of scale) but I like the idea of small craft, landing parties etc so hopefully these will live up to the standard of the Douglas Reeman stories I used to read.
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Just pledged on the pre-order for these.
Me too.
Will Cruel Seas fit in with Heroics & Ros Coastal Forces?
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Me too.
Will Cruel Seas fit in with Heroics & Ros Coastal Forces?
Arn't the H&R stuff 1:600 (3mm) while cruel sea's is 1:300 (6mm)... So my assumption is no, they are half the size.
Now whether you can use those figs for the game instead is a very different matter. :)
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Just preordered too. The boxed set is a reasonable price and looks like enough for a few games. Luckily the club has plenty of tables and a massive blue cloth.
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I have to say the piccies I have seen look rather spiffing
Only question is are the rules playable and fun?
Time will tell I guess :P
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Arn't the H&R stuff 1:600 (3mm) while cruel sea's is 1:300 (6mm)... So my assumption is no, they are half the size.
Ah, OK thanks mellis1644. I wasn't sure of the H&R scale, cheers.
Edit:
Just found this, now I'm confused (not unusual for me).
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H&R minis are 1/300 (6mm), they don't make any 3mm stuff.
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H&R minis are 1/300 (6mm), they don't make any 3mm stuff.
H&R have a small 1/300.range as above BUT they also now have the extensive 1/600 Skytrex range.
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Interestingly Warlord are selling a 4' x 4' mat, couldn't see larger ones. Seems a bit small for this sort of thing, although I'd be keen on a smaller size table.
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The paper mat they supply with the starter set is 4'x3' so the 4'x4' IS the larger one!
I still cannot see how this game is supposed to work with such big ship models in such a small space.
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I e-mailed Heroics & Ros and here is the answer:
The Coast force range is 1/600th, there are few 1/300th ships in the WW2 ranges.
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Love the idea of the game & the models are nice, but I'm also a little lairy of the play area being so small (in the UK at least tinywargames.co.uk (http://tinywargames.co.uk) do a nice sea mat - 7' x 5' in cloth for £55).
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With reference to ship size V table size. Wargames Research Group's excellent naval game
Sea-Strike has ship counters of a reasonable size (about 50mm for a frigate) BUT points out
that in the true scale it should be only a millimetre or two long, so all measurement is from a
dot on the ship (they call it the fire control centre). The game is great by the way.
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A 50mm counter for a modern frigate (about 350/360 ft long) puts the scale at about 1/2000 to 1/2400 which is normal for naval battle games. In this game (1/300) that same ship would be around 360mm :?
Or in actual WW2 Coastal terms the ubiquitous Flower class corvette (205ft in reality) is going to take up 213mm on a table that is only 936mm wide. It is going to look stupid.
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It is going to look pretty.......and stupid when it tries to turn to avoid the table edge lol
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It is going to look pretty.......and stupid when it tries to turn to avoid the table edge lol
lol lol
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Also reminds me of David Manley's (Edinburgh Wargames) Narrow Seas rules that are due out soonish:
http://www.edinburghwargames.com/category/naval-warfare/coastal-forces/
They're using 1/600 scale models for this type of game
Due out from a publisher?
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No idea - I'm not connected to him or the Edinburgh Wargames group.
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I have asked on the SESWC FB page.
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David has discussed this on TMP. In final proof stages but due to Warlord pushing this game he is holding off on the release for a while. Still will be forthcoming next year but no date set.
If you are looking for some rules in the meantime; David's "Schnellboote" are available for free download somewhere on the web as are a set called WW2 Coastal Warfare Rules (author not named on my copy). Both very easy to pick up.
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David has discussed this on TMP. In final proof stages but due to Warlord pushing this game he is holding off on the release for a while. Still will be forthcoming next year but no date set.
If you are looking for some rules in the meantime; David's "Schnellboote" are available for free download somewhere on the web as are a set called WW2 Coastal Warfare Rules (author not named on my copy). Both very easy to pick up.
Thanks. I believe I have Schnellboote somewhere.
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David has discussed this on TMP. In final proof stages but due to Warlord pushing this game he is holding off on the release for a while. Still will be forthcoming next year but no date set.
If you are looking for some rules in the meantime; David's "Schnellboote" are available for free download somewhere on the web as are a set called WW2 Coastal Warfare Rules (author not named on my copy). Both very easy to pick up.
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David has discussed this on TMP. In final proof stages but due to Warlord pushing this game he is holding off on the release for a while. Still will be forthcoming next year but no date set.
If you are looking for some rules in the meantime; David's "Schnellboote" are available for free download somewhere on the web as are a set called WW2 Coastal Warfare Rules (author not named on my copy). Both very easy to pick up.
Schnell Rules for Schnellboote are available on the “Narrow Wars” Yahoo group.
It looks like Panzer8’s website (which had his 2 page costal warfare rules) is gone. That’s a shame, he had quite a few cool short rulesets.
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I must admit after Blood Red Skies which has turned out to be a fun set of simple air rules, I am hopeful for Cruel Seas.
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It is going to look pretty.......and stupid when it tries to turn to avoid the table edge lol
They're plastic models. Just build a keel and play it at your local municipal swimming pool. You might want to consider laminating the quick reference cards. Think of the fun you can have diving under your opponent's models and plucking them from the surface with a cry of 'The Kraken awakes!' :)
Seriously though, this is daft. Nice models and a boon to anyone who fancies dressing a table edge for micro armour but a silly gaming scale and an even dafter one for the crossover model ship market, where 1/350 would have made so much more sense. 3/10 for marketing sense.
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Even as a micro armour fan, I’m having a hard time with this - except as terrain for my micro games o_o lol
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1/600 scale is 1 cm equals 6 meters, therefore a table of 120x180 equals 720x1080 meters.
1/300 scale is 1cm equals 3 meters, or 360x540 meters of gaming space.
Not to be picky, but in both cases it represents point blank ranges for the weapons platforms used by the boats and ships involved in coastal warfare. Don't see what is the big deal with the scale. 1/600 or 1/300 the results will be equally unrealistic. Actually, for naval games, even for those representing coastal forces, anything larger than 1/3000 would be out of scale -for big ships, even 1/3000 is too large-. What I am missing? (besides that is Warlord and it is sport to give Warlord as much hell as possible, of course)
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I like the look of it. Nice models, the opportunity to build some coastal scenery, and an evocative, swashbuckling, cinematic setting. Can even add 1/300 scale figures to the mix.
It’s also innovative, and there’s something to be said for that in a hobby which - as far as the ‘historical’ side goes anyway - usually involves endless rehashing of the same periods and ranges of figures.
It’s just a game with toys. Ranges, move distances and so on in tabletop wargames are never remotely realistic. Almost nothing about tabletop wargaming is realistic. It’s all purely representational - one giant set of compromises between reality and suspension of disbelief, in order to get a fun, visually pleasing game with models onto a tabletop.
I can’t get hung up about ‘unrealistic’ gunfire ranges between boats :)
Unless you play on a huge table with near microscopic toys, gunnery ranges are never going to be to scale. Playing wargames on domestic tables using models that are big enough to see, model, paint and enjoy, means accepting the compromise- nothing about relative distance is realistic.
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The closest you can get to realism on the tabletop is when you find yourself making similar decisions to and adopting the same tactics as people who were there at the time to try and achieve victory. Period FEEL is important otherwise why play that particular era/genre? But SIMULATION on the table is impossible, and probably undesirable. So long as everyone has fun, though, it's a good game. I find myself intrigued by this game!
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I like the look of it. Nice models, the opportunity to build some coastal scenery, and an evocative, swashbuckling, cinematic setting. Can even add 1/300 scale figures to the mix.
That's why I'm buying it. :)
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1/600 scale is 1 cm equals 6 meters, therefore a table of 120x180 equals 720x1080 meters.
1/300 scale is 1cm equals 3 meters, or 360x540 meters of gaming space.
Not to be picky, but in both cases it represents point blank ranges for the weapons platforms used by the boats and ships involved in coastal warfare. Don't see what is the big deal with the scale. 1/600 or 1/300 the results will be equally unrealistic. Actually, for naval games, even for those representing coastal forces, anything larger than 1/3000 would be out of scale -for big ships, even 1/3000 is too large-. What I am missing? (besides that is Warlord and it is sport to give Warlord as much hell as possible, of course)
You're assuming a 1:1 correlation between figure scale and ground scale. Very few wargames (naval or otherwise) do that & I'd be surprised if these rules do that either. 1/600 Coastal forces on an 8' X 6' table gives a decent game. 1/300 is large for naval games but at least fits in with existent scenery and figure ranges.
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I’m not sure that a great deal of 1/300 terrain is called for. The English Channel and much of the North Sea are famously empty of buildings, trees and the like. I suspect that the rules aren’t designed around St Nazaire and even if they were I’d suspect folk would want something bigger for the visual effect.
Interested to see the rules, although nothing from Voldemort has been much chop so far, so expectations are low. No reason one couldn’t play with 1/700, 1/1200 or 1/2400 models, if the system is entertaining.
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Modern naval games never tie distance to model scale, so the only disadvantages of the larger models is that when ships are close, the models will be touching.
The Napoleonic naval rules from ODGW do use ground scale = model scale, and that might still work for early ironclads, but by the time of WW1 weapon ranges are way too long to tie them to model scale.
For instance, General Quarters III has a ground scale of 1 metre on the table = 10,000 yards, or a bit less than 1:10000. It's a good scale as it allows even long range duels to be played out on a table about 8' x 6', make speeds in knots turn into centimetres, and makes it very easy to turn ranges into yards into distances on the table. I play those rules with 1:3000 scale models, and it works fine.
For coastal actions I'd think a scale somewhere around 1:1200 would work well.
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The ratio between ground scale and model scale is not a problem here. As said, all is a matter of simplifi assumptions.
IMHO main fault of 1:300 is a quite big size of the ships which will disturb manouvers. Shooting between ships few inches apart will be awkward irrelevant of the scale used, but manoeuvring with a 15 cm ships would be painful.
I played Dystopian Wars with nominal scale 1:1200 - but in steampunk setting everything is bigger :P - and sailing with 15-20 cm behemoths was extremely difficult.
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1/600 scale is 1 cm equals 6 meters, therefore a table of 120x180 equals 720x1080 meters.
1/300 scale is 1cm equals 3 meters, or 360x540 meters of gaming space.
Not to be picky, but in both cases it represents point blank ranges for the weapons platforms used by the boats and ships involved in coastal warfare. Don't see what is the big deal with the scale. 1/600 or 1/300 the results will be equally unrealistic. Actually, for naval games, even for those representing coastal forces, anything larger than 1/3000 would be out of scale -for big ships, even 1/3000 is too large-. What I am missing? (besides that is Warlord and it is sport to give Warlord as much hell as possible, of course)
As others have said, it's not the model to ground scale ratio, it's the physical size of the toys on the table. They'll run into each other and struggle to stay on the table. 1/600 coastal ships on a 9'x5' table are hard to keep on the table once the action heats up.
There's also a looking right factor, but that's subjective.
Chris
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On the box art it looks like someone is throwing a hand grenade so it looks like the rules are intended for _very_ close action and so the scale should be fine lol
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Modern naval games never tie distance to model scale, so the only disadvantages of the larger models is that when ships are close, the models will be touching.
The Napoleonic naval rules from ODGW do use ground scale = model scale, and that might still work for early ironclads, but by the time of WW1 weapon ranges are way too long to tie them to model scale.
For instance, General Quarters III has a ground scale of 1 metre on the table = 10,000 yards, or a bit less than 1:10000. It's a good scale as it allows even long range duels to be played out on a table about 8' x 6', make speeds in knots turn into centimetres, and makes it very easy to turn ranges into yards into distances on the table. I play those rules with 1:3000 scale models, and it works fine.
For coastal actions I'd think a scale somewhere around 1:1200 would work well.
The old Clear for Action WW2 surface action rules used a scale of 1" = 100 yards, and the game actually played best in your backyard -- with opening shots starting out as much as 12-15 feet away from each side.
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You're assuming a 1:1 correlation between figure scale and ground scale. Very few wargames (naval or otherwise) do that & I'd be surprised if these rules do that either. 1/600 Coastal forces on an 8' X 6' table gives a decent game. 1/300 is large for naval games but at least fits in with existent scenery and figure ranges.
That is my point, exactly. I thought that people was being a bit unreasonable in their criticisms against a game that none of them has played yet. I don't think I will take the plunge, but I must say I am intrigued.
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As others have said, it's not the model to ground scale ratio, it's the physical size of the toys on the table. They'll run into each other and struggle to stay on the table. 1/600 coastal ships on a 9'x5' table are hard to keep on the table once the action heats up.
There's also a looking right factor, but that's subjective.
Chris
It will depend on how many boats you have on the table at any given time. Three or two of them per side shouldn't clutter a typical 120x180cm gaming table, even at 1/300 scale.
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It will depend on how many boats you have on the table at any given time. Three or two of them per side shouldn't clutter a typical 120x180cm gaming table, even at 1/300 scale.
But they are selling the game to play in a 4'x3' area so only half of your table.
Models look lovely, the rules may turn out to be great, but I am pretty sure that the two will seldom be seen together as intended.
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But they are selling the game to play in a 4'x3' area so only half of your table.
Models look lovely, the rules may turn out to be great, but I am pretty sure that the two will seldom be seen together as intended.
That small? Well, I didn't realize. Yeah, you are right that in that case it could feel cluttered...
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My hat off to Warlord, starting with today's newsletter they're doing weekly articles about the period and how the game works etc. Precisely what I said they didn't do enough of in the Blood Red Skies thread. Looking forward to seeing how it works. It's been a passion project for John Stallard apparently, and generally something done with passion is done well!
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Warlord has posted an intro. Not much detail but there is one picture of 2 pages from the rulebook that tells a lot:
http://www.warlordgames.com/cruel-seas-an-introduction-to-small-ship-action/
One die per ship. Pull die from bag and assign to ship. Move, fire, resolve damage.
Track ship damage by percentage. Looks like area for special damage to Engine, Bridge, Rudder, Crew and Fire.
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Track ship damage by percentage. Looks like area for special damage to Engine, Bridge, Rudder, Crew and Fire.
Looks like just hull points. As you take damage, move the marker at the top. When you go off the end, move the marker at the bottom to the next ten.
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My question is if I buy just the rules, will I be able to get the ship cards? Will they be printed in the back of the book? Or available separately?
Chuck
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I like the look of it. Nice models, the opportunity to build some coastal scenery, and an evocative, swashbuckling, cinematic setting. Can even add 1/300 scale figures to the mix.
It’s also innovative, and there’s something to be said for that in a hobby which - as far as the ‘historical’ side goes anyway - usually involves endless rehashing of the same periods and ranges of figures.
It’s just a game with toys. Ranges, move distances and so on in tabletop wargames are never remotely realistic. Almost nothing about tabletop wargaming is realistic. It’s all purely representational - one giant set of compromises between reality and suspension of disbelief, in order to get a fun, visually pleasing game with models onto a tabletop.
I can’t get hung up about ‘unrealistic’ gunfire ranges between boats :)
Unless you play on a huge table with near microscopic toys, gunnery ranges are never going to be to scale. Playing wargames on domestic tables using models that are big enough to see, model, paint and enjoy, means accepting the compromise- nothing about relative distance is realistic.
Spot on! My sentiments entirely.
Just hoping the rules are up to the job.
The only slight disappointment for me so far is that the models look quite 'static'. These are fast craft, right. I want to see my Vospers surging forward, bows raised, not floating like ducks on a pond. I don't think it would have been too difficult to have made the models a bit more 'bows-up'. That said, they do look nice.
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Maybe a stupid question, maybe not (as I simply can't see it listed, but I blame my glasses then).....does the book cover the entire war or is it focussed on a specific year? As the boats got very upgunned with the war progressing.
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I don't think it's stated but as the models they're releasing represent different stages in the evolution of the S-boats & MTBs it's likely that they will cover a significant part of the war.
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Damage video has been posted:
https://www.youtube.com/watch?v=zzjkx698-8o
Roll # of d6s for gun(s). Add total. Deduct from ship's Hull Points.
There wasn't any dice for MGs or small weapons, so maybe just 20mm and larger?
Or maybe not until in point blank range?
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The December Wargames Illustrated with Cruel Seas sprue arrived at my local store yesterday so I bought a copy with the German S-Boats. The models are indeed beautiful. However, the sprue comes with 5 guns, one for each of 5 holes in the two models. So no extras. It's early, I know, but I hope Warlord sells a weapons sprue by itself.
Nice models though. Very tempting. Still deciding...
Chuck
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3 painting videos now:
How to paint German Ships:
https://www.youtube.com/watch?v=MASkZqwdbkw
How to paint British Ships:
https://www.youtube.com/watch?v=FbNis9whibA
How to paint Extra Details:
https://www.youtube.com/watch?v=FWFF4gJejaE
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I just collected all the available info about the game on my blog. So if you want to have a look:
https://wargamesgazette.com/2018/12/11/cruel-seas/
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Got the game in the post today !!! will have a good read of the rules tonight.
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We played this for the 1st time tonight. 2 games in fact. 4 players just to learn the rules. We all had a absolute blast. It has just the right amount of rules to strategy without getting bogged down. After the 1st turn everyone picked it up and we only had to reference the book for odd situations. I will be ordering a copy for myself. All agreed it is a keeper.
Dale
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Had a quick read of the rules last night. I must say that I rather like what I read! Basic rules only take up something like 12 pages. So you can start the first game quite quickly indeed.
One thing is that submarines are only represented as surfaced. If you want to represent sub chasing you will have to ad house rules. That shouldn't be to difficult as depth charges are represented.
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Hopefully the tokens will be available separately so that those of us with masses of 1/600 can use the rules and don't have to fiddle around making loads of markers. And no I'm not going to just use tiddly winks instead, they look naff..
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I ordered just the rulebook on Oct 31st, but to date no shipping notification, no reply to my inquiry ticket about what is wrong, and getting newsletters telling me there is a lot of stuff sold out already plus a discount for people who want to buy now......yeah. Let's just say any interest I had in wanting to play this game is pretty dead now.
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I had a shipment notification just 4 days ago. Should be another week before it gets to Oz.
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I received a Shipped notification on Dec 1. No sign yet to the US. I usually get packages from the UK within 10 days. Maybe today...
I pre-ordered -- and paid full price -- thinking (hoping) I'd get the box before the Dec 8 release date. Turns out my local store had everything on the 8th AND at a 20% discount. So every day the box doesn't arrive pains me a little more.
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Received it yesterday in Malta.
Looks good...and simple if effective.
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Finally received my Starter Box yesterday in the US so 13 working days. Box is complete so that's good!
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Shipping notice on the 1st, no package, no response to my inquiry email.
Warlod used to, in my mind at least, equate to quality - quality rules, quality figures, quality service. Two out of three of those have taken a big hit this year. The Strontium Dog rules are great, but suffer from many typos. Similarly Black Powder 2 had far too many errors for a professional release. And a 10 page errata for Crules Seas already? Plus the utter fubar of its release.
They are clearly working far beyond their capabilties. Warlord, if you are reading this, slow down and get it right first time!