Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: Commander Carnage on November 13, 2018, 04:35:47 PM
-
How do you handle carrying an out of action companion in your games?
-
1. May spend one action picking up a fallen comrade.
2. May not shoot.
3. May not use magic.
4. Melee fight at -2 (if they win, they back away 1" rather than do dmg).
5. Move is -1" for every level of armor worn by OOA char (may spend an action stripping 2 levels of armor off of OOA character),
6. May drop comrade for free at any time.
Post-game - out of action guys lose their equipment traits (except armor, unless comrade was stripped)
-dar
-
almost forgot - may not do combat dodge, etc if shot at, but also no DL penalty for being shot - I figure your OOA character somewhat protects you in this regard....
-
Is that your house rules, or are they in an expansion I don't have, mayhaps? o_o
-
Those are my house rules (since the rulebook doesn't describe how to handle figures that are completely out of action - which creates issues if the scenario requires you to leave the tabletop). They seem to work pretty well, but would be curious to know how others handle that situation.
I use quite a few house rules for the "campaign" section as well as there are a few gaps (when is gained XP spent? what exactly do you do with OOA chars - the chart in the book is geared toward OOA chars still on the table) and i'm working on other "post-game/in-between-game" activities (as that section reads like it was a little rushed and is too generic for what I am doing).
For anyone reading who might be doing research/considering playing, do not take the above as criticism. The tabletop rules, activation and the deck mechanics are superb and have really inspired my solo-gaming (and do a great job of inserting tension and uncertainty). And the activation deck is easily customizable for home-brew scenarios.
It is a great game.
-
Excellent suggestions, I halved the movement of the carrying character unless they have the strong trait in which I apply a -1" penalty. Your ideas account for combat and armor which I hadn't considered.
For characters that have a movement penalty from being hurt I allowed an unhindered character to help them move as well.