Lead Adventure Forum

Miniatures Adventure => Call of Cthulhu => Topic started by: Parkaboy on November 19, 2018, 12:15:09 AM

Title: Arkeo Obscura
Post by: Parkaboy on November 19, 2018, 12:15:09 AM
Anyone play this? How is it?
Title: Re: Arkeo Obscura
Post by: Manchu on November 19, 2018, 07:23:47 AM
Bought it, read it, set it aside.

My summary at the time I read it (posted here on LAF):
Quote
The quick and dirty is, this game appears mostly intended to be run by a referee or played solo with "programmed" bad guy moves. The good guy player picks a fig to activate and then must specifically declare what that fig wants to do, including stuff like end facing. The ref then gets to declare what any reacting bad guys intend to do. Then the good guy player can declare counter-reactions with other good guy figs. Once no other figs can or choose to react/counter-react, the players roll for initiative for each fig and then they perform the declared actions in that order. Then the good guy player moves onto his next fig, and so on. Any bad guy figs that didn't react in that phase can act in a later phase.
Title: Re: Arkeo Obscura
Post by: Parkaboy on November 24, 2018, 02:48:17 AM
Yeah, I bought it and realized it's really not a solid rules set as such.