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Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: John Tailby on March 09, 2019, 08:12:53 AM

Title: Ghost Archipelago
Post by: John Tailby on March 09, 2019, 08:12:53 AM
We had our first game of Ghost Archipelago last weekend. This was loads of fun

Here is a link to the full post on my blog.

https://daemonsclaw.blogspot.com/2019/03/ghost-archipelego.html.

I have been making some new terrain for the game so got to try it out, our crews are still WIP. Hopefully these teaser pics work.
Title: Re: Ghost Archipelago
Post by: Ogrob on March 09, 2019, 10:10:24 AM
Fab!
Title: Re: Ghost Archipelago
Post by: LiamFrostfang on March 09, 2019, 10:50:45 AM
 8) agreed!!! very cool stuff!!!
Title: Re: Ghost Archipelago
Post by: Bloggard on March 09, 2019, 11:05:28 AM
really cool 'look' .  :-*
Title: Re: Ghost Archipelago
Post by: Hobby Services on March 09, 2019, 04:44:36 PM
Looks good!  Just starting on my own terrain, very inspirational.
Title: Re: Ghost Archipelago
Post by: John Tailby on March 09, 2019, 09:53:39 PM
The terrain is sheets of polystyrene cut out with the hot wire cutter and loads of aquarium plants. I have ordered a tropical swamp mat to base it on.
Title: Re: Ghost Archipelago
Post by: John Tailby on April 01, 2019, 08:31:50 AM
We got in games 2-3 of our campaign over the weekend. Both were multiplayer games.

We played a game of X Marks the Spot and then a 4 player game of Elephants Graveyard.

Here are some shots of the table, I have built some more terrain and done more work on my crew.

More detailed reports are on my blog.
Title: Re: Ghost Archipelago
Post by: John Tailby on May 08, 2019, 08:07:53 AM
We played a game of Watchtower on the weekend. We had 4 players on an approximately 4 foot square board. This gives a pretty down and dirty game and all 4 parties got to interact with each other, usually in a hostile manner.

My Heritor was first to climb the tower but then got blown off by a wind gust and shot with arrows. That was the first time I have been taken to zero wounds. But things were OK I rolled a recovery. After the game I went back to the mainland and bought a couple more specialists and have some minor magic items.

Compared to Frostgrave we feel like paupers.

My blog has some more details and photographs

https://daemonsclaw.blogspot.com/2019/05/ghost-archipelago-abandoned-watch-tower.html

Title: Re: Ghost Archipelago
Post by: Bloggard on May 08, 2019, 10:48:15 AM
superb looking board  :-*
Title: Re: Ghost Archipelago
Post by: John Tailby on July 22, 2019, 08:11:32 AM
After a break caused by being really sick I managed to get another game of Ghost Archipelago.

We played the Swampland scenario. this gave everyone experience of boats.

We had loads of fun and many hilarious moments in the game. The highlights included the double Sailback encounter, Alan's Heritor failing to escape from a paper bag and Thomas's refining his skill of catching crossbow bolts with his face.

My Heritor made off with the central treasure but then rolled a map stone, stink weed and some coins for my archer dying.

More pictures and story on my blog here:
https://daemonsclaw.blogspot.com/


Title: Re: Ghost Archipelago
Post by: Bloggard on July 22, 2019, 12:01:47 PM
that last game sounds a lot of fun.

and as I've mentioned - love your board / terrain. Looked great for all the games you've reported on so far.
Title: Re: Ghost Archipelago
Post by: John Tailby on July 23, 2019, 06:42:04 AM
Thanks for the feedback

I have been building a set of cavern terrain for an underground scenario. This could get used for the cities of bronze underworld scenario in the longer term but will get used for a new version of the Pool of Life scenario in our campaign.

The games are fun.

Our mantra is, the game hates you. It will find new and devious ways to defeat you. Something will happen to screw you. Either a critical roll or a wandering monster in your deployment zone and you could easily end up dead.
Title: Re: Ghost Archipelago
Post by: DivisMal on July 23, 2019, 08:55:50 AM
Your tabletop is great, and I love the different height kevels and the playability. Sounds like great fun!
Title: Re: Ghost Archipelago
Post by: sundayhero on July 23, 2019, 10:44:22 AM
Nice terrain !

How the minis move from an island to another ? They swim ?
Title: Re: Ghost Archipelago
Post by: Bloggard on July 23, 2019, 01:17:56 PM
looking forward to seeing that cavern terrain, sounds great.



I have been building a set of cavern terrain for an underground scenario. This could get used for the cities of bronze underworld scenario in the longer term but will get used for a new version of the Pool of Life scenario in our campaign.

Title: Re: Ghost Archipelago
Post by: John Tailby on July 24, 2019, 07:00:15 AM
In the last scenario we played with the water as deep water so people had to use boats or swim.

Mostly we just play with the water as shallow water so it slows people down while they wade.
Title: Re: Ghost Archipelago
Post by: John Tailby on August 05, 2019, 08:30:29 AM
We played our season ending finale at our clubs annual convention.

I modified the Gods of Fire campaign to suit a 4 player format.

For the first part of the campaign we rowed down the river to get to the temple while being attacked by tribal war parties.

for full details please have a look at my blog.
https://daemonsclaw.blogspot.com/2019/08/ghost-archipelago-gods-of-fire-campaign.html

here are some pictures to give you a teaser.

Title: Re: Ghost Archipelago
Post by: LiamFrostfang on August 05, 2019, 10:13:40 AM
 8) way cool stuff!!!
Title: Re: Ghost Archipelago
Post by: dadlamassu on August 05, 2019, 12:32:43 PM
I got the rules on Saturday and this looks good and what I like is that the terrain you are using looks like the stuff I have - Bonus!

Title: Re: Ghost Archipelago
Post by: John Tailby on August 06, 2019, 07:31:09 AM
All of the terrain is scratch built. The islands are made from sheets of polystyrene.

The small islands are plastercast rocks made using tin foil as the molds. The temple objective is a plastic fast food container with a polystyrene dome an then covered in plaster with the detail scribed in.

The trees are mostly taken from aquarium plants often broken up to make more useful shapes.

It's quite possible to make terrain without needing to go to a shop and buy it.

Most of the scatter terrain comes from the mantic terrain crates. That terrain is good value for money.
Title: Re: Ghost Archipelago
Post by: John Tailby on August 07, 2019, 08:20:41 AM
Here is the other part of our double header adventure. This is an underground temple complex.

https://daemonsclaw.blogspot.com/2019/08/ghost-archipelago-pool-of-life-adventure.html

Here are some pictures
Title: Re: Ghost Archipelago
Post by: Dan on August 10, 2019, 08:30:56 AM
It sure sounded like you were having a lot of fun with the game from my table where I was pushing Thousands of Zulus around. (well actually more like 350 of em)
Title: Re: Ghost Archipelago
Post by: Bloggard on August 10, 2019, 10:33:48 AM
fantastic - great boards again.
love the underground / interior one - the combination / contrast of both  is terrific - and helps to show the potential of the game narratively for combining environments like that.
Title: Re: Ghost Archipelago
Post by: John Tailby on August 11, 2019, 01:30:03 AM
We did have loads of fun. Because the combat system is opposed D20s its very swingy. So even a fight +9 heritor can lose to a scrub crewman. Thats a key feature of the game and you either like it or don't. Even a level 10 heritor can be taken down by the equivalent of goblins.

Its very different from D&D were a level 10 character could wade through oceans of goblins with almost no risk.

Because the combat system seems to produce extreme results so often there are loads of cinematic moments where you get to taste the agonies of defeat or the thrill of victory.

Using the two different styles of tables worked very well. it wasn't hard to make the rock pieces to make the cave look. the games did have a different feel and were very fighty because we were opposed by tribal war parties.

Still loads of fun and you really feel the loss when one of your specialists dies especially if they have been with you for a long time.