Lead Adventure Forum
Miniatures Adventure => Colonial Adventures => Topic started by: fastolfrus on March 14, 2019, 11:27:59 PM
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Has anyone come up with any campaign rules for TMWWBK?
Character progression/unit improvement, casualty replacements, re-supply etc
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I've not seen anything. I would be interested in any ideas. ???
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Full character progression would be tricky as each unit has its own leader. I'd suggest that for a campaign, each player would identify one unit leader as 'force commander' and then use/adapt the rules for character progression/injuries in 'Rebels & Patriots' (Dan Mersey's latest rules for warfare in N America, written with Michael Leck).
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I’m thinking of using the Sharp Practice campaign supplement “Dawns & Departures” as the basis for a MWWBK campaign set in East Africa but it hasn’t got much further than a vague idea at the moment.
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I haven't looked at Rebels & Patriots or Dawn Departures but will take a look when I get a chance