Lead Adventure Forum

Miniatures Adventure => Colonial Adventures => Topic started by: fastolfrus on March 14, 2019, 11:27:59 PM

Title: TMWWBK campaign rules
Post by: fastolfrus on March 14, 2019, 11:27:59 PM
Has anyone come up with any campaign rules for TMWWBK?
Character progression/unit improvement, casualty replacements, re-supply etc
Title: Re: TMWWBK campaign rules
Post by: DoctorPete on March 15, 2019, 12:30:31 AM
I've not seen anything.  I would be interested in any ideas.   ???
Title: Re: TMWWBK campaign rules
Post by: guitarheroandy on March 15, 2019, 07:04:40 PM
Full character progression would be tricky as each unit has its own leader. I'd suggest that for a campaign, each player would identify one unit leader as 'force commander' and then use/adapt the rules for character progression/injuries in 'Rebels & Patriots' (Dan Mersey's latest rules for warfare in N America, written with Michael Leck).
Title: Re: TMWWBK campaign rules
Post by: sjwalker51 on March 15, 2019, 09:46:45 PM
I’m thinking of using the Sharp Practice campaign supplement “Dawns & Departures” as the basis for a MWWBK campaign set in East Africa but it hasn’t got much further than a vague idea at the moment.
Title: Re: TMWWBK campaign rules
Post by: fastolfrus on March 15, 2019, 10:54:09 PM
I haven't looked at Rebels & Patriots or Dawn Departures but will take a look when I get a chance