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Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: Silent Invader on April 05, 2019, 10:45:42 AM

Title: Not-So Merry England: UD 6/2 Hedge Gates
Post by: Silent Invader on April 05, 2019, 10:45:42 AM
Not-So Merry England 1642-1651

A project initially inspired by a visit to ‘Lorna Doone country’ that generated thoughts of Devon-based skirmishes, which has grown and evolved to become an ECW campaign largely set in Essex and Suffolk.

The project comprises Bicorne, Renegade and Bloody minis with Warlord plastic parts used for some of the conversions.



Index of thread content

P.1 First minis finished and hedgerows finished
P.2 Starting the first house, hamlet plan & hamlet baseboard
P.4 Multiple houses underway
P.6 Fencing, gardens and outbuildings added to hamlet
P.7 Starting the barn
P.8 Unit roster for Pikemans Lament
P.9 Dealing with daub
P.10 Four-part hills (WIP)
P.13 Finished village & extras (35+ images)
P.15 Sconce / Cannon emplacement (WIP)
P.17 Sconce finished to prepaint stage
P.17 Three field system (WIP)
P.18 Beacon (WIP)
P.18 Completed terrain including woods, scrub, hills & sheep
P.18 Completed Terrain including sconce, beacon, orchard, crop fields
P.19 Gaming mat (WIP)
P.20 Gaming mat (finished)
P.20 Thatched house bases to extend village (plan)
P.21 Finished felled wood, hedges, etc
P.21 Example of pastoral layout
P.21 Example of road blockade layout
P.22 Why I included a cornfield
P.23 Thatched cottages WIP
P.24 Thatched cottages completed
P.24 The forces
P.24 First units painted (teaser)
P.25 Horse for the King (2 units)
P.26 First foot in action
P.27 Campaign thoughts
P.27 Game board plans
P.28 Minis finished for first game
P.29 Village church (WIP)
P.30 Campaign Commences: First blood at Cowebottom Common
P.33 Campaign part two
P.34 Monastery wip
P.35 Monastery wip and river wip
P.35 River finished
P.36 Mat reworked and table for game 2
P.38 Mixing Bicorne & Renegade + Warlord bits
P.40 Three more completed units & the roster system explained
P.40 The King’s foot command completed
P.41 Building the Manor House
P.42 Manor House layout changes
P.42 Manor House progress
P.43 Manor House moat defined
P.45 Hedge gates



Am using Bicorne minis, with the first six painted.

(http://leadadventureforum.com/gallery/38/2031-050419113212-38359822.jpeg)

(http://leadadventureforum.com/gallery/38/2031-050419113213-383701556.jpeg)

(http://leadadventureforum.com/gallery/38/2031-050419113213-38371985.jpeg)

(http://leadadventureforum.com/gallery/38/2031-050419113213-383721128.jpeg)

I’ve got quite a few more mounted to put together, which will give me:

6 swords
6 pistols
6 carbines with buff coats
6 dragoons

I’ll also have foot alternates for the dragoons and for some of the others (though the latter will require more conversion work). (edit: I decided not to bother with foot alternates)



Title: Re: 17thC: new project
Post by: OSHIROmodels on April 05, 2019, 11:38:04 AM
Huzzah!

God Save the King!

 lol
Title: Re: 17thC: new project
Post by: v_lazy_dragon on April 05, 2019, 12:53:12 PM
Lovely work so far :)
Title: Re: 17thC: new project
Post by: Silent Invader on April 05, 2019, 04:30:06 PM
Thank you both  :)
Title: Re: 17thC: new project
Post by: Elk101 on April 05, 2019, 04:43:06 PM
Looking good! I like your colour choices. Does this mine I have to paint mine too?  lol
Title: Re: 17thC: new project
Post by: Mad Lord Snapcase on April 05, 2019, 04:44:19 PM
Huzzah!

God Save the King!

 lol

...and a pox on Parliament!   lol

These look really good, will be following with great interest. 
Title: Re: 17thC: new project
Post by: Malamute on April 05, 2019, 04:51:55 PM
Splendid, but you only need five. ;) :D
Title: Re: 17thC: new project
Post by: Silent Invader on April 05, 2019, 05:04:22 PM
Thanks chaps, must appreciated  :)

They’ll fight for either side .... whoever pays best!

Looking good! I like your colour choices. Does this mine I have to paint mine too?  lol

Yes, find them, then paint them !  :D
Title: Re: 17thC: new project
Post by: Charlie_ on April 05, 2019, 07:03:01 PM
Very nice.

I like the idea of models for skirmish wargaming being less formal, and mostly mounted. It makes a lot of sense.
Title: Re: 17thC: new project
Post by: Silent Invader on April 05, 2019, 07:30:01 PM
Thanks Charlie.

It certainly should enable a lot more variety of games than a ‘standard’ complement of ECW foot.  :)
Title: Re: 17thC England: UD 23/5 some laid hedgerows
Post by: Silent Invader on May 23, 2019, 08:59:55 AM
I haven’t managed to complete any more minis but I have made four sections of laid hedge.....

NB: The camera focus is on the hedge not the rider!

(http://leadadventureforum.com/gallery/39/2031-230519094743-391772451.jpeg)

They’re basically bits of sprue and cocktail stick plus the odd bit of wire covered in GS.

(http://leadadventureforum.com/gallery/39/2031-230519094743-391761150.jpeg)

In case some aren’t familiar with the concept, from Wikipedia:

Quote
Hedgelaying is the process of bending and partially cutting (pleaching) through the stems of a line of shrubs or small trees near ground level and arching the stems without breaking them, so they can grow horizontally and be intertwined. Hedgelaying originally developed as a way of containing livestock in fields after the acts of Enclosure which in England began in the 16th century.
Title: Re: 17thC England: UD 23/5 some laid hedgerows
Post by: OSHIROmodels on May 23, 2019, 09:06:36 AM
Brill  8)

Don’t make too many though  ;)
Title: Re: 17thC England: UD 23/5 some laid hedgerows
Post by: Silent Invader on May 23, 2019, 09:32:40 AM
Ta   :) :)

Don’t make too many though  ;)

 lol

Something James has rightly flagged with me before, and it’s worth repeating here, is that  17thC North Devon (where despite the sandy soil my project is notionally placed) was not laced with high-banked beech hedges as it is now, as they were introduced from 1824.

https://www.exmoormagazine.co.uk/hedgerows-the-story-of-our-landscape/ (https://www.exmoormagazine.co.uk/hedgerows-the-story-of-our-landscape/)

Edit: the project subsequently switched location from Devon to North Essex
Title: Re: 17thC England: UD 23/5 some laid hedgerows
Post by: Codsticker on May 26, 2019, 10:28:06 PM
Those look great. I am reading Partizan's Wargaming ECW Cavalry Actions right now; there seems to be many cases of cavalry leaping over hedges (usually Rupert's ::))  and those look like the right height to be easily jumped. What did you use for the hedge material itself?
Title: Re: 17thC England: UD 23/5 some laid hedgerows
Post by: Silent Invader on May 26, 2019, 10:48:43 PM
Thanks. The foliage is rubberised horse hair with a mix of several foams and a little bit of clump foliage, all Pvad on.
Title: Re: 17thC England: UD 11/2 the only house in the village
Post by: Silent Invader on February 11, 2020, 08:09:08 AM
An update after 9 months.....not too bad.

The beginnings of the first house in the village. It’s a GW Laketown house with the fishing paraphernalia shaved off and the boarding/tiles then covered with 0.25mm styrene. The altered style quite reminds me of the Dutch Quarter in Colchester, Essex.

(https://leadadventureforum.com/gallery/43/2031-110220080709-43929651.jpeg)

(https://leadadventureforum.com/gallery/43/2031-110220080710-439382266.jpeg)

I’d quite like a cobbled, gently curving (like an Old West movie set) main street with a string of attached houses either side, which have gardens to their rears, with maybe an Inn on one side ...... (message to self: don’t get distracted from Victorian Whitechapel!).
Title: Re: 17thC England: UD 11/2 the only house in the village
Post by: Blackwolf on February 11, 2020, 08:16:36 AM
Nice!
You can get a little distracted  :)
Title: Re: 17thC England: UD 11/2 the only house in the village
Post by: OSHIROmodels on February 11, 2020, 08:18:09 AM
So weak  lol
Title: Re: 17thC England: UD 11/2 the only house in the village
Post by: Silent Invader on February 11, 2020, 08:18:37 AM
 :D

Ok, just a little distracted  ;)  ;D
Title: Re: 17thC England: UD 11/2 the only house in the village
Post by: Malamute on February 11, 2020, 03:03:27 PM
And he's off (again)! ;D
Title: Re: 17thC England: UD 11/2 the only house in the village
Post by: boywundyrx on February 11, 2020, 03:16:06 PM
Randomly checked the thread out when it showed up on the Recents (love the houses) but stayed for the hedges on page 1, those are brilliant!  Need to figure out the look in 15mm for my ECW stuff.

Chris
Title: Re: 17thC England: UD 11/2 the only house in the village
Post by: Wirelizard on February 11, 2020, 06:42:40 PM
Please do get distracted, that sounds like it would be amazing done to the same standard as your Whitechapel build.

Well, OK, maybe allow yourself to get distracted once the current phase of the Whitechapel build is done?
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Silent Invader on February 11, 2020, 07:27:33 PM
Thanks all  :D

I think I can run this concurrent with Whitechapel  ;)

The plan for the hamlet on the hill. The base board will be about 35cm x 70 cm once angled beading has been added for the basis of slopes.

Requires 6 kits, to create 6 houses, 1 large, 4 medium and 1 small, all different. (Edit: I used 5 kits)

(https://leadadventureforum.com/gallery/43/2031-110220192023-43939828.jpeg)

(https://leadadventureforum.com/gallery/43/2031-110220192024-439422069.jpeg)

I’ve decided to leave the Inn for the time being.
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: OSHIROmodels on February 11, 2020, 07:36:46 PM
That’s a good layout and can be expanded on at a later date  8)
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Silent Invader on February 12, 2020, 07:41:48 AM
That’s a good layout and can be expanded on at a later date  8)

Thank you - much influenced by your own work  8)
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Eric the Shed on February 12, 2020, 08:23:38 AM
Looks great but that road is going to be very narrow once buildings go in on the opposite side - will you be able to get your hand in between the buildings?
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Silent Invader on February 12, 2020, 08:32:45 AM
Thanks Giles  :)

The roadway between the buildings is 7cm (measured at roof rather than base), which will take my hand. Obviously if it’s too tight with the buildings laid out then I can reconfigure, but I’m pretty confident it will work. I’m keen for a bit of claustrophobia in the street, if I can achieve it.
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Mad Lord Snapcase on February 12, 2020, 09:18:28 AM
This is shaping up to be really good. Looking forward to seeing how it develops.   :-*
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Silent Invader on February 12, 2020, 10:04:26 AM
Thanks Martin.

I’m definitely going to raise the building on a sole plate but am presently pondering the need for a chimney....
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Malamute on February 12, 2020, 10:59:05 AM
That's going to be great. I like the design of the village a lot. :)
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: anevilgiraffe on February 12, 2020, 12:53:07 PM
Looks great, following with interest...
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: jon_1066 on February 12, 2020, 01:28:30 PM
Looks great.

If you wanted it a bit more historical it is worth remembering that the plots would generally be deeper than they are wide with ranges out the back (eg for kitchens/stables/stores, etc).  So rather than the square foot print they would be an oblong with the short face on the road.  This pattern remains in many old towns.

This may also help with playability as the ranges would often have a courtyard and rear entrance out onto the fields.  Thus many more routes and types of terrain for characters to traverse.
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Silent Invader on February 12, 2020, 01:40:06 PM
Thanks for the input  :)

TBH I’ve kept it narrow as I don’t want it to dominate the whole table too much. I generally play on a 3 foot wide table and so with this about a foot wide at the mo, I’ve got room either side for woods and perhaps a ridge line, plus open ground in which cavalry can manoeuvre.
Title: Re: 17thC England: UD 12/2: chimney & sole plates added to test house
Post by: Silent Invader on February 12, 2020, 10:28:22 PM
So after discussion elsewhere I’ve added a chimney, incorporating it as if it were a later addition to the property. I’ve used Wills plasticard - English Bond - which at 1/76 makes the individual bricks quite small, which is fine because they’ve been handmade by an itinerant brickmaker.

The sole plates are glued to the 1mm sheet styrene base I used to assemble the house on. The soles are cut from the kit sprue .

I still have some tidying up to do, including scoring of wood grain in a few places.

(https://leadadventureforum.com/gallery/43/2031-120220220804-43954541.jpeg)

(https://leadadventureforum.com/gallery/43/2031-120220220803-439512011.jpeg)
Title: Re: 17thC England: UD 12/2: chimney & sole plates added to test house
Post by: OSHIROmodels on February 12, 2020, 11:09:02 PM
Looks good  :)
Title: Re: 17thC England: UD 12/2: chimney & sole plates added to test house
Post by: Blackwolf on February 12, 2020, 11:58:17 PM
Excellent  :-*
I’m doing a similar village,though I cheated and bought a stack of Ziterdes buildings(plus a wooden block house,that I bought from a talented chap years ago,it is after all for fantasy),kudos to you :)
Title: Re: 17thC England: UD 12/2: chimney & sole plates added to test house
Post by: Furt on February 13, 2020, 01:54:09 AM
Very nice - another nice looking board in the making SI.
Title: Re: 17thC England: UD 12/2: chimney & sole plates added to test house
Post by: Silent Invader on February 13, 2020, 08:18:54 AM
Thanks chaps. Now I need to buy some more .....  ;D

I’m doing a similar village,though I cheated and bought a stack of Ziterdes buildings(plus a wooden block house,that I bought from a talented chap years ago,it is after all for fantasy),kudos to you :)

 :D

I’m glad the blockhouse will have a great home. Your lake and the BSC entry are all so evocative - really looking forward to that whole terrain set coming together  8)
Title: Re: 17thC England: UD 12/2: chimney & sole plates added to test house
Post by: Malamute on February 13, 2020, 08:33:42 AM
That is looking rather good ;D
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: jon_1066 on February 14, 2020, 09:49:19 AM
Thanks for the input  :)

TBH I’ve kept it narrow as I don’t want it to dominate the whole table too much. I generally play on a 3 foot wide table and so with this about a foot wide at the mo, I’ve got room either side for woods and perhaps a ridge line, plus open ground in which cavalry can manoeuvre.

Makes sense.

Re the chimney if you're worried about the brick size I've used the 7 mm (O gauge) slaters sheet in the past and the scale looks fine with 28 mm
Title: Re: 17thC England: UD 11/2 part deux: the plan for the hamlet
Post by: Silent Invader on February 14, 2020, 10:27:55 AM
Thanks folks  8)

Re the chimney if you're worried about the brick size I've used the 7 mm (O gauge) slaters sheet in the past and the scale looks fine with 28 mm

Thanks for the Slaters prompt. Brick sizes were all over the place so it’d be good to have some chimneys with larger bricks. The flint / stone walling sheet also looks like it’d make a good substitute for the cobbled section of the street.  8)
Title: Re: 17thC England: UD 17/2: Baseboard for hamlet (wip)
Post by: Silent Invader on February 17, 2020, 07:37:20 PM
A little bit of progress, with some changes to the baseboard for the hamlet, for bigger gardens and a more interesting overall shape. This will represent a clutch of houses beside a source of good water; the spring-fed pond and well.

(https://leadadventureforum.com/gallery/44/2031-170220193058.jpeg)

(https://leadadventureforum.com/gallery/44/2031-170220192836-44059380.jpeg)

(https://leadadventureforum.com/gallery/44/2031-170220192836-44056148.jpeg)
Title: Re: 17thC England: UD 17/2: Baseboard for hamlet (wip)
Post by: Codsticker on February 18, 2020, 12:31:47 AM
I like where this is heading... :)
Title: Re: 17thC England: UD 20/2: Hamlet road/track textures done
Post by: Silent Invader on February 20, 2020, 08:36:22 PM
Not much time of late but I’ve managed to put down the road and track textures plus have added a small set of steps:

(https://leadadventureforum.com/gallery/44/2031-200220203125.jpeg)
Title: Re: 17thC England: UD 20/2: Hamlet road/track textures done
Post by: Blackwolf on February 20, 2020, 09:01:41 PM
That baseboard is a very good idea :)
Title: Re: 17thC England: UD 20/2: Hamlet road/track textures done
Post by: Silent Invader on February 21, 2020, 07:26:13 AM
Thanks Guy  :)

The layout had several revisions after feedback from LAFers : I’m very pleased with its final form   8)
Title: Re: 17thC England: UD 23/2: Hamlet basics laid out
Post by: Silent Invader on February 23, 2020, 10:35:36 PM
The basics of the first 4 houses are assembled for a test of the layout.

(https://leadadventureforum.com/gallery/44/2031-230220223031-44152137.jpeg)

(https://leadadventureforum.com/gallery/44/2031-230220223031-44150785.jpeg)

Still lots to do to each building plus a 5th single storey house and the well to add.
Title: Re: 17thC England: UD 23/2: Hamlet basics laid out
Post by: OSHIROmodels on February 23, 2020, 10:39:39 PM
That works well  8)
Title: Re: 17thC England: UD 23/2: Hamlet basics laid out
Post by: Elk101 on February 23, 2020, 10:45:18 PM
Yeah, that looks excellent.
Title: Re: 17thC England: UD 23/2: Hamlet basics laid out
Post by: Silent Invader on February 24, 2020, 08:55:19 AM
Many thanks chaps

That works well  8)

Credit to you for suggesting playing with building heights  8)
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Silent Invader on February 24, 2020, 07:00:50 PM
The buildings and the well are now assembled, though I do need to add more timber and then rendering to the buildings, and sculpt bricks onto the well. The masking tape tabs show where chimneys will go. Though next up I think  I’ll add the wattle fences to the gardens.

(https://leadadventureforum.com/gallery/44/2031-240220185451-44163546.jpeg)

(https://leadadventureforum.com/gallery/44/2031-240220185451-44162198.jpeg)

(https://leadadventureforum.com/gallery/44/2031-240220185451-441611160.jpeg)

(https://leadadventureforum.com/gallery/44/2031-240220185451-44160940.jpeg)

(https://leadadventureforum.com/gallery/44/2031-240220185450-441592495.jpeg)
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: AKULA on February 24, 2020, 07:03:51 PM
Looking good mate, a good balance between gameplay and realism

 :)
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Elk101 on February 24, 2020, 07:11:54 PM
That looks superb. Like Matt says, a great gaming/realism balance you're achieving there.
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: OSHIROmodels on February 24, 2020, 08:58:47 PM
Brill  :)

Second picture down though, I would suggest that the chimney goes further towards the back of the house and a bit higher up on the roof. 
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Silent Invader on February 25, 2020, 10:38:09 AM
Thanks all - loads more to do obvs but it’s pleasing progress.

Second picture down though, I would suggest that the chimney goes further towards the back of the house and a bit higher up on the roof.

Good point. Ya  8)
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Malamute on February 25, 2020, 12:33:20 PM
Its really taking shape now! Can't wait to see the next stage. ;D
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Captain Blood on February 25, 2020, 12:43:53 PM
This is looking very good Steve  :-*
I wonder if it needs a couple of smaller outbuildings / sheds / lean-tos dotted around as well? Or maybe that’s in the plan already :)
Obviously the fences and gardens will help establish the buildings in their landscape a bit more, but I wonder if they look a wee bit, um, statuesque, standing as they are, sans clutter?
Just a thought.
Difficult to tell until you’ve finished all the groundwork and greening, obvs.
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Silent Invader on February 25, 2020, 02:21:41 PM
Thanks chaps

I wonder if it needs a couple of smaller outbuildings / sheds / lean-tos dotted around as well? Or maybe that’s in the plan already :)
Obviously the fences and gardens will help establish the buildings in their landscape a bit more, but I wonder if they look a wee bit, um, statuesque, standing as they are, sans clutter?
Just a thought.
Difficult to tell until you’ve finished all the groundwork and greening, obvs.

I very much agree with you. I had in mind the Renedra timber/plaster outbuilding but at approx 10 x 7 cm it’s too big to squeeze into a garden. In any event I have a ton of bits left over from the GW kits that’d help with a scratchbuild or three. Previous poster Jon had suggested buildings etc at the ends of garden and I’m going to see what works when I start to put in the fencing. I have a lot of barrels etc as well to add life, plus there’s trees and hedges to be planted.  :)
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Malamute on February 25, 2020, 04:10:30 PM
Maybe some balsa or popsickle sticks :D cowshed or pigsty?
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Silent Invader on February 25, 2020, 04:50:14 PM
Maybe some balsa or popsickle sticks :D cowshed or pigsty?

 :D

I’ve worked out that I can fit 3 outbuildings at garden ends and 2 smaller ones attached to houses, all from the kit parts plus plasticard, which is pleasing. They’ll all be beams and render.    8)
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Malamute on February 25, 2020, 05:08:43 PM
They’ll all be beams and render.    8)

Not lolly sticks or coffee stirrers? lol
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Hu Rhu on February 26, 2020, 04:29:15 PM
This is really taking shape now.  Looking forward to seeing how it plays out, especially the sheds, gardens etc etc. 

Can I ask if you made the well or is it commercially bought and from whom?
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Silent Invader on February 26, 2020, 05:47:13 PM
Not lolly sticks or coffee stirrers? lol

Stirrer!  :D
Title: Re: 17thC England: UD 24/2: Hamlet buildings & well assembled
Post by: Silent Invader on February 26, 2020, 05:51:39 PM
Cheers Gary  :)

Can I ask if you made the well or is it commercially bought and from whom?

The well is a scratchbuild. Some pieces of overflow pipe plus elements from the Lakeside Town house kit for the woodwork. The brick work is actually scaled paper glued on, which will be fine for inside, but on the outside I’ll use it to guide me when adding some GS texture.
Title: Re: 17thC England: UD 26/2: Hamlet outbuildings progress
Post by: Silent Invader on February 26, 2020, 06:35:20 PM
Some progress - still WIP - with outbuildings....

(https://leadadventureforum.com/gallery/44/2031-260220183329.jpeg)
Title: Re: 17thC England: UD 26/2: Hamlet outbuildings progress
Post by: Malamute on February 27, 2020, 08:31:28 AM
Marvellous! ;D
Title: Re: 17thC England: UD 26/2: Hamlet outbuildings progress
Post by: Captain Blood on February 27, 2020, 10:18:08 AM
This is going to look gorgeous  :)
Did you say you were going to infill some more of the planked panels with render to make it look a bit less Laketown?
Title: Re: 17thC England: UD 26/2: Hamlet outbuildings progress
Post by: Silent Invader on February 27, 2020, 10:36:19 AM
Ta  :D

Did you say you were going to infill some more of the planked panels with render to make it look a bit less Laketown?

Yes, I’d mislaid my stash of 0.25mm plasticard but I’ve found it now (it’s a regular cycle of buy stuff that will one day be useful, put it where I’ll find it, forget where I’ve put it, find it, put it somewhere else,..... and repeat) so I’m planning patching-over all the timber panels and adding more beams after I’ve finished the outbuildings and added the fencing.

Basically this is playing catch-up with Whitechapel, which needs more GS work, but I’ll GS both projects at the same time.


Edit - the houses will be stuck to the baseboard when they’re painted
Title: Re: 17thC England: UD 26/2: Hamlet outbuildings progress
Post by: Dr DeAth on February 27, 2020, 12:13:50 PM
Well that's looking good so far
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: Silent Invader on February 28, 2020, 11:56:21 AM
Thanks Mark  :)

And now I have a conundrum..... what to do within the gardens?

Yes, they would have had veggie patches... which would be aesthetically pleasing without lots of minis piled in and trampling all over them, with the minis ending up at all sorts of angles  and heights ..... thoughts on what to do? I’m even contemplating just lawns but I’m not convinced ....

Anyways, here’s where they are at before I put some more sand down and install the fencing:

(https://leadadventureforum.com/gallery/44/2031-280220115030-441862142.jpeg)

(https://leadadventureforum.com/gallery/44/2031-280220115030-441831956.jpeg)

Btw, I’ve decided that the big trees will be kept back for the surrounding woodlands, as they didn’t look right in the hamlet.
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: Malamute on February 28, 2020, 12:16:07 PM
That is looking rather splendid now. As to vegetable patches, I'd do it, perhaps just small ones to give a suggestion, but not in each garden.

You might even put livestock in one? I wouldn't have lawns, just bare earth if you don't want to put the veggies in.
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: jon_1066 on February 28, 2020, 12:18:15 PM
Pigs.

Many would have had a pig in the back yard at this time.  So just a churned up bit of mud would do it.

Looking good
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: Silent Invader on February 28, 2020, 12:32:20 PM
Thanks chaps. Both excellent suggestions. I have pigs and chickens.  8)
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: OSHIROmodels on February 28, 2020, 12:44:30 PM
A lot of civil war actions took place after the harvest or during the summer (if my memory serves correctly). So veggies could either be small of have already been harvested.
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: Silent Invader on February 28, 2020, 01:07:09 PM
A lot of civil war actions took place after the harvest or during the summer (if my memory serves correctly). So veggies could either be small of have already been harvested.

Very good point. So tilled earth would do.
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: Malamute on February 28, 2020, 01:40:11 PM
A lot of civil war actions took place after the harvest or during the summer (if my memory serves correctly). So veggies could either be small of have already been harvested.

Is that before or after Star Wars?  lol
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: OSHIROmodels on February 28, 2020, 01:51:41 PM
Is that before or after Star Wars?  lol

 lol lol lol
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: Captain Blood on February 28, 2020, 03:12:17 PM
It’s going to be a wonder creation Steve.
Please put me first in the queue to take it off your hands when you tire of it  :D
Title: Re: 17thC England: UD 28/2: the garden conundrum
Post by: Silent Invader on February 28, 2020, 05:41:17 PM
 lol

You’re all very funny  :D

I’ve gone for paths with adjacent areas containing lines of tilled earth / no doubt some greenery will be added idc
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Silent Invader on February 29, 2020, 10:16:42 AM
Wattle fencing and tilled soil with compacted earth paths added to gardens.

Next up will be the daubing/beaming of the walls and the addition of chimneys.

(https://leadadventureforum.com/gallery/44/2031-290220101101.jpeg)

(https://leadadventureforum.com/gallery/44/2031-290220101034-442162340.jpeg)

(https://leadadventureforum.com/gallery/44/2031-290220101033-44215733.jpeg)

(https://leadadventureforum.com/gallery/44/2031-290220101033-44214650.jpeg)

(https://leadadventureforum.com/gallery/44/2031-290220101033-44213376.jpeg)

(https://leadadventureforum.com/gallery/44/2031-290220101033-442112400.jpeg)
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: OSHIROmodels on February 29, 2020, 10:18:57 AM
That's looking very good  8)
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Captain Blood on February 29, 2020, 10:48:07 AM
Excellent  :-*
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Doug ex-em4 on February 29, 2020, 11:16:32 AM
This is looking lovely - I can’t wait for Mad Lord Snapcase to buy it :D :D :D

Doug
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Malamute on February 29, 2020, 11:34:38 AM
Perfect, it’s beginning to look lives in already.  ;D
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Captain Blood on February 29, 2020, 01:23:19 PM
This is looking lovely - I can’t wait for Mad Lord Snapcase to buy it :D :D :D

Doug

Oi! I asked first  lol
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Ogrob on February 29, 2020, 02:01:45 PM
Wow, this looks great!
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Codsticker on February 29, 2020, 03:59:50 PM
You are doing an excellent job of selling those buildings- every time you post an update I am more inclined to buy some. :D
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Doug ex-em4 on February 29, 2020, 05:56:23 PM
Oi! I asked first  lol

The Mad Lord has the track record in this area ;)

Doug
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Silent Invader on February 29, 2020, 06:11:19 PM
Thanks all  :D

It’s not for sale!  lol
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Malamute on March 01, 2020, 09:21:38 AM


It’s not for sale!  lol

Yet! lol
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Silent Invader on March 01, 2020, 12:28:34 PM
Yet! lol

 lol

Btw I’ve been thinking about the purpose of the side track and I’ve decided that it will lead to a barn. Specifically, a Grange Barn that is an outlier from a since destroyed monastery.

(http://leadadventureforum.com/gallery/44/2031-010320122407.jpeg)

It will be in the planked style.
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Malamute on March 01, 2020, 12:58:04 PM
Splendid idea :)
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: FlyXwire on March 01, 2020, 01:51:09 PM
Looks like you're in the thicket of this project - the terrain and figs are looking great!
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Charlie_ on March 01, 2020, 08:38:08 PM
Needless to say, this is great.

Are the buildings already fixed down? I was wondering if it's going to be tricky to get your paintbrush in to all the tight corners when it comes to painting it, especially the house fronts either side of the street?
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Blackwolf on March 01, 2020, 08:52:41 PM
That's superb Steve,brilliant layout :-*
Title: Re: 17thC England: UD 29/2: Hamlet now fenced and tilled soil added to gardens
Post by: Silent Invader on March 01, 2020, 09:09:42 PM
Thanks folks!

Are the buildings already fixed down? I was wondering if it's going to be tricky to get your paintbrush in to all the tight corners when it comes to painting it, especially the house fronts either side of the street?

They’re not going to be fixed until after they’re painted. You’re right that it’d be pretty much impossible to paint if fixed first. It annoys me a little as I really dislike painting before final assembly  :D
Title: Re: 17thC England: UD 3/3: Chimneys added to houses
Post by: Silent Invader on March 03, 2020, 12:39:11 PM
 The houses separate from the baseboard with freshly added chimneys.

When the glue has cured, I’ll start on beams and plaster.

(https://leadadventureforum.com/gallery/44/2031-030320123613.jpeg)
Title: Re: 17thC England: UD 3/3: Chimneys added to houses
Post by: Captain Blood on March 03, 2020, 12:40:39 PM
Truly splendiferous. It’s going to look like a film set  :-*
Title: Re: 17thC England: UD 3/3: Chimneys added to houses
Post by: Malamute on March 03, 2020, 12:56:31 PM
Awesomesaucetotesamazeballslicious :-*
Title: Re: 17thC England: UD 3/3: part 2 Chimneys, beams & daub added to houses
Post by: Silent Invader on March 03, 2020, 06:16:35 PM
You’re too kind  :D

Have now added extra beams and the daub (which is just a patchwork of 0.25mm plasticard). When it’s all cured I need to engrave detail (woodgrain etc) and fill gaps and create texture using GS and liquid GS.

(https://leadadventureforum.com/gallery/44/2031-030320181232.jpeg)
Title: Re: 17thC England: UD 3/3: part 2 Chimneys, beams & daub added to houses
Post by: OSHIROmodels on March 03, 2020, 06:40:57 PM
Noice  :D
Title: Re: 17thC England: UD 3/3: part 2 Chimneys, beams & daub added to houses
Post by: anevilgiraffe on March 03, 2020, 06:54:47 PM
Top stuff
Title: Re: 17thC England: UD 3/3: part 2 Chimneys, beams & daub added to houses
Post by: levied troop on March 04, 2020, 08:00:04 AM
It’s looking stunning - and you’re doing Whitechapel as well! :o
Title: Re: 17thC England: UD 3/3: part 2 Chimneys, beams & daub added to houses
Post by: Silent Invader on March 04, 2020, 05:49:23 PM
Thanks chaps

I’ll be working on the GS for Whitechapel at the same time as this hamlet - am trying to be efficient.  :D Though today I have been distracted by cataloguing my Bicorne lead pile for Pikemans Lament.  :o
Title: Re: 17thC England: UD 5/3: Barn built
Post by: Silent Invader on March 05, 2020, 06:33:22 PM
Btw I’ve been thinking about the purpose of the side track and I’ve decided that it will lead to a barn. Specifically, a Grange Barn that is an outlier from a since destroyed monastery.

(http://leadadventureforum.com/gallery/44/2031-010320122407.jpeg)

It will be in the planked style.

And here it is (WIP as I have some gap filling to do with GS etc):

(http://leadadventureforum.com/gallery/44/2031-050320182124-443141748.jpeg)

(http://leadadventureforum.com/gallery/44/2031-050320182124-44313781.jpeg)

(http://leadadventureforum.com/gallery/44/2031-050320182124-443121260.jpeg)

(http://leadadventureforum.com/gallery/44/2031-050320182124-443111440.jpeg)

(http://leadadventureforum.com/gallery/44/2031-050320182123-44309801.jpeg)

It’s been made from 2 sets of Renedra Dilapidated Barn, that I was able to pick up for a good price.
Title: Re: 17thC England: UD 5/3: Barn built
Post by: Elk101 on March 05, 2020, 07:21:27 PM
Excellent progress Steve, really well executed. What about a garden full of logs ready to chop up for the winter?
Title: Re: 17thC England: UD 5/3: Barn built
Post by: OSHIROmodels on March 05, 2020, 07:23:03 PM
That works well  8)
Title: Re: 17thC England: UD 5/3: Barn built
Post by: Captain Blood on March 06, 2020, 12:05:14 AM
Very effective Steve  8)
Title: Re: 17thC England: UD 5/3: Barn built
Post by: Codsticker on March 06, 2020, 02:43:11 AM
It’s been made from 2 sets of Renedra Dilapidated Barn, that I was able to pick up for a good price.
Very nicely done.
Title: Re: 17thC England: UD 5/3: Barn built
Post by: levied troop on March 06, 2020, 07:32:17 AM
That’s clever, I’d be glad to pay my tithe there.
Title: Re: 17thC England: UD 5/3: Barn built
Post by: Mad Lord Snapcase on March 06, 2020, 08:06:42 AM
That is just lovely, Steve. Really enjoying seeing all this develop and it's going to look magnificent when complete!   :-*
Title: Re: 17thC England: UD 5/3: Barn built
Post by: Dr. Zombie on March 06, 2020, 08:07:24 AM
I cannot believe that I have missed this entire thread. It looks amazing.

One or two of the gardens could perhaps do with at small midden or compost heap. If you still have any blank spots to fill out.
Title: Re: 17thC England: UD 5/3: Barn built
Post by: Malamute on March 06, 2020, 10:58:33 AM
That's an ingenious use of the Renedra barns. Very clever indeed, it looks great. ;D
Title: Re: 17thC England: UD 5/3: Barn built
Post by: Silent Invader on March 06, 2020, 11:33:14 AM
Thanks chaps - very much appreciated.  :D

The suggestions for logs and compost heaps are great and will certainly add life, so thank you for those too.

One advantage of using the GW houses and the Renedra barns is a load of ‘atmospheric’ extras. Barrels, baskets, ladders, tools, and even a pair of wagon wheels that I can use to make a wagon. Excellent.
Title: Re: 17thC England: UD 8/3: Unit Roster for Pikemans Lament
Post by: Silent Invader on March 08, 2020, 10:45:23 AM
I have nothing interesting to show on the terrain but while waiting for stuff to cure I have sorted out the mini collection (almost all of it raw lead!) into units for Pikemans Lament. I’ve come up with two Companys that can play either as allies or as enemies:

(https://leadadventureforum.com/gallery/44/2031-080320104750.jpeg)

All minis are by Bicorne with some plastic Warlord Games bits used for conversions.
Title: Re: 17thC England: UD 8/3: Unit Roster for Pikemans Lament
Post by: OSHIROmodels on March 08, 2020, 10:51:50 AM
The names. The names.

 lol lol
Title: Re: 17thC England: UD 8/3: Unit Roster for Pikemans Lament
Post by: Mad Lord Snapcase on March 08, 2020, 03:10:48 PM
Great stuff! Can't you have Daisy Duke and maybe Enos as villagers?   ;)
Title: Re: 17thC England: UD 8/3: Unit Roster for Pikemans Lament
Post by: jon_1066 on March 09, 2020, 01:32:33 PM
Surely Sir Rodney of Peckham should be leading one of the Trotters?
Title: Re: 17thC England: UD 8/3: Unit Roster for Pikemans Lament
Post by: OSHIROmodels on March 09, 2020, 01:46:17 PM
 lol
Title: Re: 17thC England: UD 9/3: Unit of Forlorn Hope Aggresive for PL (WIP)
Post by: Silent Invader on March 09, 2020, 02:34:43 PM
Thanks chaps some great suggestions that could appear, though I can’t deny a penchant for characters/actors from the 1970s action TV series of my youth.  :D

Meanwhile I’ve actually worked on some minis....

(https://leadadventureforum.com/gallery/44/2031-090320142121.jpeg)

These will be a unit of Forlorn Hope Aggressive (in essence, Fighting specialists) for PL. They don’t get to Shoot but as PL isn’t a WYSIWYG game, I’ve spiced up their look by including  a carbine, three pistols and only two swords.

The minis are all Bicorne. Two are from the Dismounted Dragoons pack and 4 are from Pikemen Fighting with Swords. I used plastic bits from  Warlord Games for the conversions.
Title: Re: 17thC England: UD 9/3: Unit of Forlorn Hope Aggresive for PL (WIP)
Post by: Codsticker on March 09, 2020, 03:02:52 PM
Nice work! I've always liked those Pikemen Fighting With Swords minis but never figured out how to inlude them in my army.  If they had some in armour armed with cut down pikes they would make a good group for assaulting a breach.
Title: Re: 17thC England: UD 9/3: Unit of Forlorn Hope Aggresive for PL (WIP)
Post by: Silent Invader on March 12, 2020, 09:03:57 PM
It’s taken a while but I’ve finally finished adding the beams and daubing. Was quite an effort to get the daub to look less like a stuck on patch of plasticard. It’s was brushed with thinned Liquid Greenstuff, then scraped back, before getting a brushed on coat of polystyrene glue.

(https://leadadventureforum.com/gallery/44/2031-120320203342.jpeg)

All the buildings are now at this stage so the next step will be an undercoat.

If I can, at the weekend I’ll take a picture of everything so far, which with items co-opted from other projects now includes:

The hamlet
The Grange Barn
A pinfold
Sections of woodland x 3
Sections of copse x 2
Sections of ridge x 4

I also need to decide on roads (perhaps incorporated into a textured map?) and organise some  haystacks.

Title: Re: 17thC England: UD 9/3: Unit of Forlorn Hope Aggresive for PL (WIP)
Post by: Codsticker on March 13, 2020, 04:20:46 AM
Was quite an effort to get the daub to look less like a stuck on patch of plasticard. It’s was brushed with thinned Liquid Greenstuff, then scraped back, before getting a brushed on coat of polystyrene glue.
Really interesting technique. I look forward to seeing how it paints up.
Title: Re: 17thC England: UD 9/3: Unit of Forlorn Hope Aggresive for PL (WIP)
Post by: Silent Invader on March 13, 2020, 11:11:18 AM
Really interesting technique. I look forward to seeing how it paints up.

Me too  :D
Title: Re: 17thC England: UD 9/3: Unit of Forlorn Hope Aggresive for PL (WIP)
Post by: OSHIROmodels on March 13, 2020, 11:59:45 AM
When you prime it grey ( ;)) will you post it here?
Title: Re: 17thC England: UD 9/3: Unit of Forlorn Hope Aggresive for PL (WIP)
Post by: Silent Invader on March 13, 2020, 12:23:28 PM
When you prime it grey ( ;)) will you post it here?

Will do
Title: Re: 17thC England: UD 13/3: buildings undercoated
Post by: Silent Invader on March 13, 2020, 12:35:12 PM
Buildings and hamlet baseboard now spray undercoated.

It’s revealed a few places where I need to do a bit more work to hide the underlying texture, which I’ll probably just work a little Liquid GS into.

(https://leadadventureforum.com/gallery/44/2031-130320122956-443842206.jpeg)

(https://leadadventureforum.com/gallery/44/2031-130320122956-443812153.jpeg)
Title: Re: 17thC England: UD 13/3: buildings undercoated
Post by: Mad Lord Snapcase on March 13, 2020, 01:18:16 PM
Looking well good!   :-*
Title: Re: 17thC England: UD 13/3: buildings undercoated
Post by: OSHIROmodels on March 13, 2020, 02:42:53 PM
Everything looks better with primer  :D
Title: Re: 17thC England: UD 13/3: buildings undercoated
Post by: Captain Blood on March 13, 2020, 03:30:01 PM
Well, that’s proved very very effective  :-*
Title: Re: 17thC England: UD 13/3: buildings undercoated
Post by: Ramirez Noname on March 13, 2020, 10:03:29 PM
Excellent thread - and the undercoated buildings are top-notch.

RMZ
Title: Re: 17thC England: UD 13/3: buildings undercoated
Post by: Blackwolf on March 13, 2020, 11:26:28 PM
They look great :-* :-* :-*
Title: Re: 17thC England: UD 13/3: buildings undercoated
Post by: Codsticker on March 14, 2020, 03:38:51 AM
Nothing like a coat of primer to tie everything together- wonderful building.
Title: Re: 17thC England: UD 13/3: buildings undercoated
Post by: levied troop on March 14, 2020, 07:05:53 AM
Looks like the real thing already, love the wash tub  :)
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Silent Invader on March 15, 2020, 05:12:49 PM
Thanks all  :D

I’ve put all the buildings and other terrain onto the approx 5x3 table to see how it lays out. The colours make it hard to see some of the  details but, nonetheless, here it is:

The overview; I’m as yet undecided about roads, am not sure whether to make strips, incorporate into a textured mat, or incorporate into textured foam tiles (though they’d have to be 18” square)

(https://leadadventureforum.com/gallery/44/2031-150320165009-44424878.jpeg)

The trees are from the Noch Profi range

(https://leadadventureforum.com/gallery/44/2031-150320165009-444231821.jpeg)

I like that for such a small hamlet there are so many different angles of roof

(https://leadadventureforum.com/gallery/44/2031-150320165009-444222083.jpeg)

(https://leadadventureforum.com/gallery/44/2031-150320165009-444211242.jpeg)

(https://leadadventureforum.com/gallery/44/2031-150320165009-444201401.jpeg)

The pinfold, which was a small enclosure used by a village for ‘locking up’ stray livestock  until a release fee was paid by the negligent owner

(https://leadadventureforum.com/gallery/44/2031-150320164918-444192039.jpeg)

Looking across scrub to where the pond is sited on the hill (btw, I’m toying with calling the hamlet either Springhill or Pondhill, as the water source is why it’s there)

(https://leadadventureforum.com/gallery/44/2031-150320164918-44418505.jpeg)

(https://leadadventureforum.com/gallery/44/2031-150320164918-44417728.jpeg)

The observant will have noticed that in the preceding photos I forgot to include the laid hedges and the well

(https://leadadventureforum.com/gallery/44/2031-150320164918-44416414.jpeg)

(https://leadadventureforum.com/gallery/44/2031-150320164917-444151951.jpeg)

Thanks for looking  :)
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: OSHIROmodels on March 15, 2020, 05:37:45 PM
Love it  :D

Needs more thatch  ;D

I would go for road strips, more useful. If they are on a mat then it's a bit restrictive.
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Malamute on March 15, 2020, 06:15:51 PM
Bloody brilliant. ;D
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: manatic on March 15, 2020, 09:23:33 PM
This looks so, so good!
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Elk101 on March 15, 2020, 09:36:02 PM
Cracking progress.
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Blackwolf on March 15, 2020, 09:40:54 PM
Great stuff,my fave thread at the moment  :-*
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Dr DeAth on March 15, 2020, 09:46:34 PM
Excellent, looking forward to a few games on that :)
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Captain Blood on March 15, 2020, 09:47:42 PM
Looking very fancy :)
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Codsticker on March 16, 2020, 03:31:09 AM
Needs more thatch  ;D
Hurhurhur...
 lol
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Hu Rhu on March 16, 2020, 09:19:51 AM
Wonderful set up.  :-* :-* :-*
 I agree with James about the road on strips.  Much more useful if you want the set-up to be altered for different games.
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Mad Lord Snapcase on March 16, 2020, 09:39:25 AM
Superb!   :-*
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Baron von Wreckedoften on March 16, 2020, 09:42:15 AM
The pinfold, which was a small enclosure used by a village for ‘locking up’ stray livestock  until a release fee was paid by the negligent owner

Until he became Dangermouse's assistant, of course.

https://en.wikipedia.org/wiki/Danger_Mouse_(1981_TV_series)

Lovely buildings.
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Charlie_ on March 16, 2020, 06:27:02 PM
I actually vote against road strips.
Permanent roads on the boards will just look so much better / more realistic!
Title: Re: 17thC England: UD 15/3: all the buildings and terrain so far, laid out (wip)
Post by: Eric the Shed on March 16, 2020, 06:31:05 PM
looks excellent
Title: Re: 17thC England: UD 30/3: hills (wip)
Post by: Silent Invader on March 30, 2020, 04:29:48 PM
Thanks all. :D

I mentioned before that the terrain elements I’m working on include some hill pieces.

These are actually a reboot of the set of hills I made before, which can be seen in these photos taken by Captain Blood in 2012:

(https://leadadventureforum.com/gallery/45/2031-300320161413-451151540.jpeg)

There are 4 parts to the piece, that can be used in a variety of ways.

My terrain making has come on a bit in the last 8 years, thus the reboot.

I ripped off the scouring pad bushes as these will be replaced with rubberised horsehair.
The next step was to compensate for any warping with a smear of milliput to the base edge, then I tightened up the joins with repair plaster, which when nearly cured was cut to separate the parts. I then added glue and sand to texture the plaster.

(https://leadadventureforum.com/gallery/45/2031-300320161456-45116300.jpeg)

More to come
Title: Re: 17thC England: UD 30/3: hills (wip)
Post by: WillPhillips on April 03, 2020, 06:13:09 AM
Really lovely terrain. Looking forward to seeing more of it!
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: Silent Invader on April 03, 2020, 09:02:55 PM
Thanks  :)

I’ve made progress with the painting though I still have staining to add, then the pond and vegetation.

So, as a taster of progress so far:

(https://leadadventureforum.com/gallery/45/2031-030420205900-45247275.jpeg)

(https://leadadventureforum.com/gallery/45/2031-030420205900-452481702.jpeg)
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: M.P. on April 03, 2020, 09:08:08 PM
Looks awesome :).
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: NurgleHH on April 03, 2020, 09:08:20 PM
Great work. I think your online-game was inspiration, right? I startet with my 1672 from Northstar after watching the AAR from Richard
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: Silent Invader on April 03, 2020, 09:20:33 PM
Thanks folks  :)

Dirk, this project dates from before the current online game but it was in large part inspired by Richard’s Bicorne-heavy ECW collection, which I’ve admired in the flesh. That and a visit this time last year to North Devon where I immersed myself in Lorna Doone.  8)
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: NurgleHH on April 03, 2020, 10:09:30 PM
Dirk, this project dates from before the current online game but it was in large part inspired by Richard’s Bicorne-heavy ECW collection, which I’ve admired in the flesh. That and a visit this time last year to North Devon where I immersed myself in Lorna Doone.  8)
Sounds very interesting. I should get me a copy of the book. I think Richard will bring me to get Bicorne for my collection of ECW-Miniatures.
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: Silent Invader on April 03, 2020, 10:12:06 PM
They are lovely figures
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: Blackwolf on April 04, 2020, 02:41:23 AM
Brilliant photos Steve,and thanks for a brill thread :)
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: Hu Rhu on April 04, 2020, 01:34:12 PM
Wonderful buildings and I love the ground work on the track etc.  Looking forward to seeing more of this painted up.  :-* :-* :-*
Title: Re: Not-So Merrye Englande: UD 3/4: village progress (wip)
Post by: Sparrow on April 04, 2020, 03:42:13 PM
 Was just thinking the same thing. The buildings are v nice!
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Silent Invader on April 04, 2020, 05:25:30 PM
Thanks all

I think I’ve finished the painting now.

Just need to add the various flocks bits (including foliage to trees and bushes and veggies in the gardens) and varnish the pond

(https://leadadventureforum.com/gallery/45/2031-040420172015.jpeg)

(https://leadadventureforum.com/gallery/45/2031-040420171950-452771343.jpeg)

(https://leadadventureforum.com/gallery/45/2031-040420171950-45276220.jpeg)

(https://leadadventureforum.com/gallery/45/2031-040420171950-452751183.jpeg)

(https://leadadventureforum.com/gallery/45/2031-040420171949-452742500.jpeg)

(https://leadadventureforum.com/gallery/45/2031-040420171949-452731062.jpeg)

Thanks to all who have offered advice and suggestions  8)
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: OSHIROmodels on April 04, 2020, 05:26:46 PM
Liking that muchly  8)
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Malamute on April 04, 2020, 05:31:41 PM
Brill.  ;D
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Hu Rhu on April 04, 2020, 06:18:05 PM
Fantastic.  :-* :-*
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Vagabond on April 04, 2020, 07:49:31 PM
Good grief, the last time I was here you were in Victorian England, now you've dropped back a couple of centuries, is there no end to your ambition,  :D these building look very very nice and well worth the return.

I remember your thatched cottages on the previous page, in fact I have them saved in my reference pictures as the 2nd best thatched cottages I've ever seen. Maybe 3rd now but still up there with the very best of them, and there's a lot of thatched cottages out there.

I was pointed to Cptn Bloods ECW internet game by my Devlam compatriots and am very taken by the Bicorne figures, I always find ECW shows so much promise in the clothing and the period history but have always found the games/battles less interesting and I think your idea of a small skirmish scale without pike blocks is the way to go.
Cheers

Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Unlucky General on April 04, 2020, 10:57:04 PM
That's a superb layout and paint-job. Something to envy. I particularly liked the touch of the cobbled road fading out into the outer mud tracks/road.
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Codsticker on April 05, 2020, 02:08:27 AM
Really wonderful paining SI. Your grey tones for the weathered wood are absolutely perfect.
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Elk101 on April 05, 2020, 08:08:23 AM
That's a masterpiece Steve, really impressive work.
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Paul Richardson on April 05, 2020, 09:43:20 AM
Absolutely tremendous.
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Swordisdrawn on April 05, 2020, 09:51:12 AM
Totally bang on work. :o
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Silent Invader on April 05, 2020, 10:03:58 AM
Thanks all, your comments are very much appreciated. Today I shall be digging through boxes of hobby supplies to see how many different types of static grass and foam I’ve got. I’m hoping I won’t have to pause to purchase more. That said I have other bits to be getting on with including a few fields, finishing the hills, modifying some woods I’d already made, and deciding on whether to have base boards or a mat with/without fixed roads.

And what I’d really like to do is finish some more minis but I’m presently short on space to do all these terrain bits and figure painting at the same time.

I was pointed to Cptn Bloods ECW internet game by my Devlam compatriots and am very taken by the Bicorne figures, I always find ECW shows so much promise in the clothing and the period history but have always found the games/battles less interesting and I think your idea of a small skirmish scale without pike blocks is the way to go.
Cheers

I agree with all that. A long time ago - about 30 years - I tried to get into 15mm ECW Wargaming but lost my way. So much so, that I didn’t wargame for another 20 or so years. The ECW has a lot of flourish but I find the prospect of skirmish games to be more interesting and entertaining. Btw I’m likely to add some Pike unitsbut will perhaps give them a mix of shorter pole weapons, including bills, as they seem more suited to skirmish actions.
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: levied troop on April 05, 2020, 10:09:58 AM
Stunning, quite stunning :-*
I do like the idea of a ‘big’ village base with a few smaller buildings outside, it does look very effective. May try that next time I have to put a BUA together.
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Bloggard on April 05, 2020, 10:31:54 AM
superb  :-*
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Silent Invader on April 05, 2020, 10:33:53 AM
Basically, I approached it as if a film set, so with photos taken at different angles it will look bigger than it really is with lots of variety. The outbuildings were a suggestion from other LAFers (it’s kind of been a community build) and as well as (apparently) being more historically correct they do add another layer of aesthetic and gaming variety. Am very pleased with how it’s come together and my thanks to all who have contributed advice/suggestions.
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Captain Blood on April 05, 2020, 08:00:13 PM
Spectacular Steve.
Best use of a Games Workshop product I’ve ever seen ;)
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Silent Invader on April 05, 2020, 08:35:27 PM
Spectacular Steve.
Best use of a Games Workshop product I’ve ever seen ;)

 lol
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: anevilgiraffe on April 05, 2020, 11:26:07 PM
Great stuff, some top notch terrain.

Wish I had the storage space for a village like that...
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: Codsticker on April 06, 2020, 01:13:59 AM
Btw I’m likely to add some Pike unitsbut will perhaps give them a mix of shorter pole weapons, including bills, as they seem more suited to skirmish actions.
Especially great for games involving sieges and assaults on fortified buildings, redoubts and other such defended obstacles.
Title: Re: Not-So Merrye Englande: UD 4/4: MORE village progress (ALL PAINTED)
Post by: syrinx0 on April 06, 2020, 02:47:38 AM
That is a beautiful town! It will be a fantastic game table.  :-*
Title: Re: Not-So Merrye Englande: UD 7/4: Finished village (teaser photograph)
Post by: Silent Invader on April 07, 2020, 10:26:15 AM
Thanks folks.

Here’s a teaser shot of what’s been completed so far, just after a shot of Matt sealer. Many more photos to follow later.

The village, the barn, the pinfold, a fallen tree and a corpse of wood*

*I know woods don’t have grassed interiors but for tabletop purposes I prefer the blended look

(https://leadadventureforum.com/gallery/45/2031-070420101741.jpeg)

Next up will be finishing the four hill pieces, amending some woods and an orchard I’d previously made for consistency, making some open ploughed fields, making an enclosed corn field, and an entrenched redoubt. After that it will be the playing surface either with or without fixed roads.
Title: Re: Not-So Merrye Englande: UD 7/4: Finished village (teaser photograph)
Post by: Hu Rhu on April 07, 2020, 10:46:21 AM
Wonderful stuff.  :-* :-*
Title: Re: Not-So Merrye Englande: UD 7/4: Finished village (teaser photograph)
Post by: OSHIROmodels on April 07, 2020, 10:47:10 AM
Utterly splendid  8)
Title: Re: Not-So Merrye Englande: UD 7/4: Finished village (teaser photograph)
Post by: Ragnar on April 07, 2020, 10:56:33 AM
Marvelous stuff
Title: Re: Not-So Merrye Englande: UD 7/4: Finished village (teaser photograph)
Post by: Roo on April 07, 2020, 11:04:39 AM
Wow...would not mind being miniaturised and allowed to exercise by taking a stroll around this lot...wonderful inspiration.
Title: Re: Not-So Merrye Englande: UD 7/4: Finished village (teaser photograph)
Post by: dampfpanzerwagon on April 07, 2020, 11:20:31 AM
Fantastic. And thank you for sharing the images.

Tony
Title: Re: Not-So Merrye Englande: UD 7/4: Finished village (teaser photograph)
Post by: Ogrob on April 07, 2020, 11:23:33 AM
Wow, so cool. Would love to copy, but lack storage space.
Title: Re: Not-So Merrye Englande: UD 7/4: Finished village (teaser photograph)
Post by: Romark on April 07, 2020, 11:35:09 AM
Top job 👍
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Silent Invader on April 07, 2020, 05:29:49 PM
Thanks all. A big photo dump coming up of 35+ images.

The villages and extras are finished, albeit with one big fail on my part. I forgot to cover the pond before applying Matt sealer so it’s lost it’s reflection. I will have to get hold of some gloss varnish and correct that.

The photos of the extras are first then lots of the village. All will be in the next post as it will take me a few minutes to organise them.
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Silent Invader on April 07, 2020, 05:50:16 PM
(https://leadadventureforum.com/gallery/45/2031-070420171209-45391744.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171140-453901493.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171140-45389702.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171139-453882080.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171139-45387363.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171139-45386829.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171055-4538563.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171055-45384703.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171055-4538375.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171054-453821044.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420171054-453811634.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170945-453801776.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170945-45379876.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170945-453782416.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170944-453772430.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170944-45376688.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170838-453751027.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170838-453741823.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170837-453732116.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170837-4537231.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170837-453711460.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170747-453701094.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170747-453691502.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170747-453681446.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170746-45367836.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170746-45366106.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170648-45365406.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170648-4536467.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170648-45363571.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170648-453621219.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170647-453611598.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170600-45360318.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170559-453592243.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170559-453581415.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170559-45357844.jpeg)


(https://leadadventureforum.com/gallery/45/2031-070420170559-453562392.jpeg)
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Swordisdrawn on April 07, 2020, 05:54:31 PM
I m gobsmacked!  :o Superb. Very inspirational.
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Captain Blood on April 07, 2020, 06:04:06 PM
Superb indeed  :-*
So remind me, how many GW Laketown house kits went into creating the basis of that?

Also, I like the ivy. Where's that from? :)

Interestingly, the pond doesn't suffer too much from the lack of shine. Just looks like my pond does for most of the summer, with its film of algae etc  ;)
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Malamute on April 07, 2020, 06:12:24 PM
Truly awesome, your best complete build to date. :-*
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Silent Invader on April 07, 2020, 06:17:00 PM
Thanks all  :D.

It is my favourite construct, am very pleased with it  8)

1) So remind me, how many GW Laketown house kits went into creating the basis of that?

2) Also, I like the ivy. Where's that from? :)

3)Interestingly, the pond doesn't suffer too much from the lack of shine. Just looks like my pond does for most of the summer, with its film of algae etc  ;)

1) 5 kits, though I only used about ½ the contents of each kit and have already sold some of the excess on (the kit includes loads of extras including numerous sections of decking)

2) The ivy is by miniNatur (Ivy Summer, 936-22) though I don’t recall where I bought it

3)  lol I could leave the pond as it is though as the village exists at a point of clean water I feel I should correct my error  :D

Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Digits on April 07, 2020, 06:44:09 PM
Superb!    Now I need to back through whole thread!  Very good work!
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: OSHIROmodels on April 07, 2020, 07:36:40 PM
That’s worked out incredibly well, you bandwidth hogger you  lol
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Dr DeAth on April 07, 2020, 07:42:22 PM
What a superb build Steve - pics are very inspiring.
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Elk101 on April 07, 2020, 08:51:25 PM
It's like a huge diorama, very well done.
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Blackwolf on April 07, 2020, 09:42:49 PM
Utterly brilliant  :-*
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Hu Rhu on April 07, 2020, 10:06:57 PM
Wow...just....Wow.  :-* :-* :-*
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: syrinx0 on April 08, 2020, 01:06:14 AM
Wow just about sums it up.  :-*   
Incredible build with a superb attention to detail.  I love the gardens and weathering on the homes.
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: FifteensAway on April 08, 2020, 03:35:19 AM
Those houses have some right fancy privvies out back, they do.   lol

I do hope there will be some livestock roaming about.

On the trees, you can always go back later and add in some dead leaves within the drip lines if you don't like the grass effect.
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Silent Invader on April 08, 2020, 04:18:47 AM
Thanks for all the comments, which are really appreciated- I’m glad you like  :)

you bandwidth hogger you  lol

Oooops. Sorry about that  :o ;D
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Silent Invader on April 08, 2020, 04:27:41 AM
Those houses have some right fancy privvies out back, they do.   lol

I do hope there will be some livestock roaming about.

On the trees, you can always go back later and add in some dead leaves within the drip lines if you don't like the grass effect.

In case some get confused I ought point out that the outbuildings aren’t privies but kitchens, stores etc  ;)

Regarding the trees, I do like the grass effect. Having been a woodsman for a while, for me ‘three trees does not a wood make’. For gaming purposes the three tree base does represent a wood but for purely aesthetic reasons it is constructed as if representative of parkland trees. Thus the grass to trunk and the absence of accumulated leaves.

(https://leadadventureforum.com/gallery/45/2031-080420041618.jpeg)
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: NurgleHH on April 08, 2020, 07:10:25 AM
Steve! These trees look so realistic, how did you make these?? lol
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Silent Invader on April 08, 2020, 07:11:56 AM
Steve! These trees look so realistic, how did you make these?? lol

 lol  lol lol
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: OSHIROmodels on April 08, 2020, 07:16:40 AM
Trees look fine to me. They look like they’re on sparsely populated common ground.
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: FifteensAway on April 08, 2020, 07:17:35 AM
Well, if they ain't privvies, where to the locals go to take a shyte?   :o

Won't catch me drinking out of that pond!

Very nice work, sir.
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Silent Invader on April 08, 2020, 07:25:13 AM
Well, if they ain't privvies, where to the locals go to take a shyte?   :o

Does it matter? Edit: Though I might make a communal privy at the bottom of the hill

Won't catch me drinking out of that pond!

No need, there’s the well ......
Title: Re: Not-So Merrye Englande: UD 7/4: FINISHED village & extras (35+ images)
Post by: Malamute on April 08, 2020, 07:36:50 AM
Well, if they ain't privvies, where to the locals go to take a shyte?   :o



In a bucket or a communal toilet. Most houses did not have outside conveniences in the mid C17th in England.
Check your facts next time :)
Title: Re: Not-So Merrye Englande: UD 8/4: the pond is saved!
Post by: Silent Invader on April 08, 2020, 12:29:27 PM
In other news, I have saved the pond.  8)

Rooting around the house, I found some clear nail varnish .... a nice gloss that can be dabbed on for a pleasingly gloopy effect.

(https://leadadventureforum.com/gallery/45/2031-080420122553-454081976.jpeg)

(https://leadadventureforum.com/gallery/45/2031-080420122553-454091796.jpeg)
Title: Re: Not-So Merrye Englande: UD 8/4: the pond is saved!
Post by: OSHIROmodels on April 08, 2020, 12:31:37 PM
You need a couple of ducks   :D
Title: Re: Not-So Merrye Englande: UD 8/4: the pond is saved!
Post by: Silent Invader on April 08, 2020, 12:40:31 PM
You need a couple of ducks   :D

I do ... thinking about it I have a whole farms worth of 1/56 plastic animals - sheep, pigs, ducks, chickens, though probably just the one ox and no cows as I believe they were quite the rarity in N Essex at the time.
Title: Re: Not-So Merrye Englande: UD 8/4: the pond is saved!
Post by: FifteensAway on April 08, 2020, 01:14:45 PM
@ Malamute: "In a bucket or a communal toilet. Most houses did not have outside conveniences in the mid C17th in England.
Check your facts next time :)"  I did actually, googled it up, and it indicated indoor toilets didn't arrive in England until the 19th century - but it didn't state there were outhouses, either.  Just seemed a logical assumption.  I know about Garderobes but I doubt very many folk in England in the 17th century lived in castles. Also about champers pots and such - though I thought more confined to the more well to do homes.  I also know cities had some variation of sewers - and that passersby could have the misfortune of those slop buckets contents landing on their head (yuck) when tossed out from above into the open channels.  Rather surprising the rural areas didn't have outhouses.  Suggests a remarkably unsanitary society - perhaps one cause of so much disease.  And then there is the question - where were those slop buckets emptied?  So, I'm still not drinking out of that pond - and that well is suspect, too.  My research did lead to learning more about two story (and even three) outhouses.  There will be quite a few such 'conveniences' in my Old West towns, outhouses I mean, not necessarily multi-story ones - though maybe one or two.  :D

And now back to Silent Invader's lovely little hamlet.
Title: Re: Not-So Merrye Englande: UD 8/4: the pond is saved!
Post by: Silent Invader on April 08, 2020, 01:48:20 PM
Fifteens
@ Malamute: "In a bucket or a communal toilet. Most houses did not have outside conveniences in the mid C17th in England.
Check your facts next time :)"  I did actually, googled it up, and it indicated indoor toilets didn't arrive in England until the 19th century - but it didn't state there were outhouses, either.  Just seemed a logical assumption.  I know about Garderobes but I doubt very many folk in England in the 17th century lived in castles. Also about champers pots and such - though I thought more confined to the more well to do homes.  I also know cities had some variation of sewers - and that passersby could have the misfortune of those slop buckets contents landing on their head (yuck) when tossed out from above into the open channels.  Rather surprising the rural areas didn't have outhouses.  Suggests a remarkably unsanitary society - perhaps one cause of so much disease.  And then there is the question - where were those slop buckets emptied?  So, I'm still not drinking out of that pond - and that well is suspect, too.  My research did lead to learning more about two story (and even three) outhouses.  There will be quite a few such 'conveniences' in my Old West towns, outhouses I mean, not necessarily multi-story ones - though maybe one or two.  :D

And now back to Silent Invader's lovely little hamlet.

Please don’t sap my pleasure in this way.

As you’ve said, you made an assumption about outhouses. My reading of the matter is that at the time in question a small, rural settlement such as this might well have had a communal outhouse, which is distinct from an outhouse at the rear of each property. And yes buckets, or a piss in the street, if you couldn’t be bothered to walk to the outhouse (or privy as it would more properly be known). Being a short stretch down the hill, such a communal privy (like the barn) isn’t part of the village base but an adjunct to it.

Whether or not you want to drink from the water is up to you. It might not be what is intended but your tone comes across as condescending and abrasive. I really don’t care if what I do appeals to others or not, as I make it for my own pleasure. What irritates me though, and as I’ve said above saps my pleasure, is when rancour is unnecessarily introduced.

To go back to your first post, which I suspect set the tone for what followed:

Quote
Those houses have some right fancy privvies out back, they do.   lol

I do hope there will be some livestock roaming about.

On the trees, you can always go back later and add in some dead leaves within the drip lines if you don't like the grass effect.

You make 3 points, all of which are ostensibly negative. Constructive criticism is more than welcome, and if you look back over the thread you’ll see plenty of occasions where people have suggested that I do things differently. I even redesigned the entire village footprint to take into account the advice of those who knew better than me. The issue with your post is that it seemingly mocks while criticising, which changes the atmosphere in the thread.

Perhaps you could think about what you wrote and how it might be interpreted by all readers?

You could have asked if the buildings were privies, rather than laughing at them as you assumed they were. You could have asked if I intended to add livestock. You could have asked what my thinking was when I constructed the tree base as I did, without suggesting that I didn’t like what I’d done.

Rather than biting back at Malamute, who I suspect was irritated by your seeming condescension, perhaps you could consider the way you commented.

Thank you .
Title: Re: Not-So Merrye EnglandIe: UD 8/4: the pond is saved!
Post by: jon_1066 on April 09, 2020, 01:49:02 PM
It is looking rather splendid and certainly screams rural England.  Reminds me of Lavenham.  The varnish on the pond looks great.

I think farmers used their night soil to fertilise the fields so rather than drinking from the pond I wouldn't eat any of the vegetables unwashed.
Title: Re: Not-So Merrye Englande: UD 8/4: the pond is saved!
Post by: has.been on April 09, 2020, 01:51:14 PM
Silent Invader, I am with you on this.
Title: Re: Not-So Merrye Englande: UD 8/4: the pond is saved!
Post by: Mad Lord Snapcase on April 09, 2020, 01:52:51 PM
All in all, a beautiful construction. It really does look like a film set. Great work.   :-*   :-*   :-*
Title: Re: Not-So Merrye Englande: UD 8/4: the pond is saved!
Post by: Elk101 on April 09, 2020, 02:23:29 PM
Very well stated Steve.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 09, 2020, 03:39:55 PM
Thanks all, work continues apace with sundry other parts.

The village is a transit route and watering point that might need protecting so methinks I need some sort of defensive position that can accommodate infantry and/or cannon.

It just so happened that some time back I had started a terrain piece to represent a small brick field cut into a clay hillock, which is just the right size to accommodate three cannon embrasures.

(https://leadadventureforum.com/gallery/45/2031-090420152651.jpeg)

Changes have been made, and when the plaster is cured I shall backfill and overlay with sand.

(https://leadadventureforum.com/gallery/45/2031-090420151938-454231608.jpeg)

(https://leadadventureforum.com/gallery/45/2031-090420151938-454211775.jpeg)

As regards the open entrance, I’m presently undecided as to whether to add a gate, some Chevaux de Frise, or just another wall of gabions.

Anyways..... what should I call it? There were redoubts that weren’t Vaudenesque with pointy bits but it’s not really in accordance with the stylistic representation of one, it isn’t a redan as it’s not fully open to the rear, it’s not really a bastion because it’s a post rather than a self-contained fort. Can anyone advise the period appropriate nomenclature?
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Mad Lord Snapcase on April 09, 2020, 03:54:22 PM
No idea what the correct name is but it does look very good already. I like your thinking.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Romark on April 09, 2020, 04:03:42 PM
Hi Steve,another great build,as to a name for it.....how about a Sconce?
Whatever you call it I'm sure it'll look good  :)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 09, 2020, 04:31:50 PM
Cheers chaps  :D

as to a name for it.....how about a Sconce?

Sconce is a great suggestion! Thank you.

Quote
A sconce is a small protective fortification, such as an earthwork, often placed on a mound as a defensive work for artillery. It was used primarily in Northern Europe from the late Middle Ages until the 19th century. This type of fortification was common during the English Civil War, and the remains of one such structure can be seen on Fort Royal Hill in Worcester, England.

Quote
A schanze is, according to the specialist terminology of German fortification construction, an independent fieldwork, that is frequently used in the construction of temporary (not permanent) field fortifications. The word is German and has no direct English equivalent, although the word sconce is derived from Dutch schans, which is cognate to the German word. In everyday German speech, however, it is commonplace to refer to permanent fortifications as schanzen, because in many places in times of war, fieldworks that were only temporarily thrown up were later turned into permanent fortifications.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Mad Lord Snapcase on April 09, 2020, 04:39:53 PM
Hi Steve,another great build,as to a name for it.....how about a Sconce?
Whatever you call it I'm sure it'll look good  :)

Thinking about it, years ago when I used to do ECW re-enactments, we did call small fortifications like that a sconce. I am sure Romark is right.   :)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 09, 2020, 04:42:21 PM
Thinking about it, years ago when I used to do ECW re-enactments, we did call small fortifications like that a sconce. I am sure Romark is right.   :)

Excellent. Thanks Martin  8)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Malamute on April 09, 2020, 05:13:33 PM
That’s going to look great. I think leave the entrance open with a removable Cheveaux de Frise.  :)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 09, 2020, 05:18:04 PM
That’s going to look great. I think leave the entrance open with a removable Cheveaux de Frise.  :)

Yes I think you’re right. I might also do a removable line of barrels, as an optional extra.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: OSHIROmodels on April 09, 2020, 05:20:02 PM
That works  8)

Sconce would be my word of choice as well.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: DintheDin on April 09, 2020, 05:21:37 PM
Coming out very nice  :-*
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: gamer Mac on April 09, 2020, 06:13:50 PM
Very nice build
I think you trees look fine as is and I am sure you have enough animals that can be imported from you FIW set up, they wouldn't look out of place, the pond looks good as well I like the well as well and the bucket with water in it works
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Mad Lord Snapcase on April 10, 2020, 06:42:41 AM
Not sure if it's going to help with your build, but it may produce a smile.   :)

A memory arose after Romark said 'Sconce' and I sought out this photo. Around 1975 I think at Powderham Castle, showing a sconce. Being a Royalist I was safely ensconced inside the sconce. This shows the frustration of one of the Roundhead officers at their inability to effect an entrance to said sconce!

(https://i.imgur.com/Az7wDhx.jpg)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: anevilgiraffe on April 10, 2020, 08:43:21 AM
The finished hamlet is beautiful, the tile colour really pops for me... love it.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Dr DeAth on April 10, 2020, 08:57:43 AM
Another little terrain gem in the making there Steve.

As to the name, sconce works for me - question is jam or cream first?  :D
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: OSHIROmodels on April 10, 2020, 09:03:03 AM
Cream  ::)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Mad Lord Snapcase on April 10, 2020, 09:10:56 AM
Cream  ::)

Abso-bloody-lutely!
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Captain Blood on April 10, 2020, 09:16:33 AM
Not sure if it's going to help with your build, but it may produce a smile.   :)

A memory arose after Romark said 'Sconce' and I sought out this photo. Around 1975 I think at Powderham Castle, showing a sconce. Being a Royalist I was safely ensconced inside the sconce. This shows the frustration of one of the Roundhead officers at their inability to effect an entrance to said sconce!

(https://i.imgur.com/Az7wDhx.jpg)

I was at one of those ‘the siege of Powderham Castle’ mass re-enactments round about 1975. Small world lol
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Mad Lord Snapcase on April 10, 2020, 09:53:12 AM
Quote
I was at one of those ‘the siege of Powderham Castle’ mass re-enactments round about 1975. Small world

Well, that is a coincidence. Which side were you on? I was in Hopton's Regiment in the King's Army.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 10, 2020, 10:16:09 AM
Thanks chaps  :)

Very nice build
I think you trees look fine as is and I am sure you have enough animals that can be imported from you FIW set up, they wouldn't look out of place, the pond looks good as well I like the well as well and the bucket with water in it works

I’ve actually got a load of the Pegasus animals - for example a flock of sheep is being repurposed from my Nappy Penninsular War project  8)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 10, 2020, 10:16:43 AM
Not sure if it's going to help with your build, but it may produce a smile.   :)

A memory arose after Romark said 'Sconce' and I sought out this photo. Around 1975 I think at Powderham Castle, showing a sconce. Being a Royalist I was safely ensconced inside the sconce. This shows the frustration of one of the Roundhead officers at their inability to effect an entrance to said sconce!

(https://i.imgur.com/Az7wDhx.jpg)

That is a great photo - very happy to see more of those!  8)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 10, 2020, 10:17:34 AM
Another little terrain gem in the making there Steve.

As to the name, sconce works for me - question is jam or cream first?  :D

Cream first.  :-*
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 10, 2020, 10:20:18 AM
Well, that is a coincidence. Which side were you on? I was in Hopton's Regiment in the King's Army.

I almost took up ECW re-enactment. In I think 1982/83 I enquired of a unit based at I think Basing House, but never followed it up.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: OSHIROmodels on April 10, 2020, 10:22:54 AM
I was at Powderham in the late 90's/early 2000's (can't remember which really) although there was no siege going on that year, just a field battle.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Mad Lord Snapcase on April 10, 2020, 10:53:20 AM
Plenty of re-enactors here then, maybe its synonymous with wargaming? I know when I used to wargame at a club in Poole a long time ago, my opponents were from the local Roundhead regiment.

Quote
I enquired of a unit based at I think Basing House

I think that would have been the Marquess of Winchester's Regiment.

Quote
That is a great photo - very happy to see more of those!

I'll have a look through my old photos to see if there any of interest. I don't want to de-rail your thread though, so maybe I'll open a new thread with some old photos of ECW re-enactment if it is of interest to anybody?

One last one here then, as you have requested. This is much later than my first photo and you can see that the uniforms have improved immensely. There was a great drive for 'authenticity' in the early years. This shows us marching past St. James's Palace which was an annual event for the King's Army to commemorate the murder of the King. I am on the left wearing the monmouth cap and the straggly beard! Weapons are reversed as for a funeral parade.

(https://i.imgur.com/VEZhjGO.jpg)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: has.been on April 10, 2020, 11:02:56 AM
I would be interested in ECW re-enactment pictures. In 'Orders of the Day'
(Sealed Knot's in house magazine) I was ALWAYS the one:-
Just to the left/right of the picture,
Behind the billowing flag or
Furthest away from the camera.

Of interest is a video produced by the SK about a re-enactment, sorry
but I am no use at 'Linky' things.
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Captain Blood on April 10, 2020, 11:55:20 AM
Well, that is a coincidence. Which side were you on? I was in Hopton's Regiment in the King's Army.

lol

Just a spectator I'm afraid - aged about 13. We used to stay quite often with a friend of my mother who had a house in Topsham nearby. I remember vividly the beautiful sunny day sitting on the grass at Powderham, noshing a picnic and watching the battle.
(I recall particularly the incongruous sight of the busy St John's Ambulance racing to and fro and ferrying the injured off to the casualty station ;))
I narrowly avoided ECW re-enactment myself, despite later having many friends and acquaintances who were involved at various levels, and tried to entice me in.

Anyway, sorry Steve, must stop derailing your thread  ::) ;)
Back to your redoubt, redan, bastion, sconce... dare we say in your case, breastwork? :D

BTW, in case it's of any use (from long long ago, in a galaxy far far away) here's the step by step in my own bastion construction... :)

Part 1: https://leadadventureforum.com/index.php?topic=7777.msg86881#msg86881
Part 2: https://leadadventureforum.com/index.php?topic=7778.0
Part 3: https://leadadventureforum.com/index.php?topic=7779.0

Oh gosh, look, I had all these ECW figures 12 years ago  :o ::)
Doesn't time fly...

Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 10, 2020, 12:14:31 PM
Yes Richard, I do like a nice breastwork  :D

Great photo Martin, you look the part!!  8)

Nothing 17thC is a thread derailment, as long as there’s a tangential connection to the project  ;)

Gosh, 2008, so long ago. Thanks for the links to your bastion build Richard, which have reminded me they I need to add posts to both sides of the plankage.

Herewith mine so far, pre addition of internal posts  ;)

(https://leadadventureforum.com/gallery/45/2031-100420121020-454291150.jpeg)

(https://leadadventureforum.com/gallery/45/2031-100420121021-454312491.jpeg)

And yes that is a small enclosure of corn, for a little variety. Essex was one of the few places to retain some use of enclosures after the Romans, and I read that corn was being grown in some gardens from the late 16thC.

Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: OSHIROmodels on April 10, 2020, 12:33:21 PM
Yes, I like that. I want to make my own now  lol

You’ve seen my ECWS photos  ;)
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Silent Invader on April 10, 2020, 12:35:50 PM
Yes, I like that. I want to make my own now  lol

You’ve seen my ECWS photos  ;)

I want you to make yours too! It so happened that I chanced upon a picture of it in the early hours of this morning  :D
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: OSHIROmodels on April 10, 2020, 12:56:10 PM
I want you to make yours too! It so happened that I chanced upon a picture of it in the early hours of this morning  :D

Did you? Can’t find mine  lol
Title: Re: Not-So Merrye Englande: UD 9/4: Redoubt, redan, emplacement, trench?
Post by: Mad Lord Snapcase on April 10, 2020, 01:57:48 PM
Quote
I remember vividly the beautiful sunny day sitting on the grass at Powderham, noshing a picnic and watching the battle.
(I recall particularly the incongruous sight of the busy St John's Ambulance racing to and fro and ferrying the injured off to the casualty station)

Yes, I remember it was a particularly hot day. The casualties were normally concussion but I suspect that about half on that day were heat exhaustion. Re-enacting a battle for 2 to 3 hours in that blazing heat, wearing a wool jacket, wool trousers, big boots, leather buff-coat and possibly back-and-breast, lobster or morion and leather gauntlets was a real challenge. I have no idea how they did it for real!

Quote
I would be interested in ECW re-enactment pictures.

has.been, I'm thinking of maybe starting a thread where everybody can post their photos of ECW re-enactments. Should be more interesting than just mine (most of my photos were taken in the pub afterwards!).   ;)
Title: Re: Not-So Merrye Englande: UD 10/4: Sconce build finished to pre-paint stage
Post by: Silent Invader on April 10, 2020, 06:38:30 PM
Excellent ECW re-enactment  thread you’ve started Martin  8)

And so the project trundles on, with The Sconce now finished to prepaint stage.

(https://leadadventureforum.com/gallery/45/2031-100420183232-454401486.jpeg)

(https://leadadventureforum.com/gallery/45/2031-100420183232-45439191.jpeg)

(https://leadadventureforum.com/gallery/45/2031-100420183232-454382181.jpeg)

I’m now working on a few other bits including a post beacon and a small tile that represents a three field system.
Title: Re: Not-So Merrye Englande: UD 10/4: Sconce build finished to pre-paint stage
Post by: Silent Invader on April 10, 2020, 07:15:34 PM
FWIW the very beginnings of what will be the three field system. It’s on an A4 board so not very big but it’s just a suggestion to add more variety and challenge to the terrain on the table. The fields will b one each of cropped, fallow in the centre, and ploughed.

(https://leadadventureforum.com/gallery/45/2031-100420191044-454412043.jpeg)

(https://leadadventureforum.com/gallery/45/2031-100420191044-454421183.jpeg)
Title: Re: Not-So Merrye Englande: UD 10/4: Sconce build finished to pre-paint stage
Post by: Charlie_ on April 10, 2020, 07:26:40 PM
This is all very cool.

Did those fields start out as model railway fields by any chance? With sand added over the top?
Title: Re: Not-So Merrye Englande: UD 10/4: Sconce build finished to pre-paint stage
Post by: Romark on April 11, 2020, 08:01:43 AM
Great progress  :)
Title: Re: Not-So Merrye Englande: UD 10/4: Sconce build finished to pre-paint stage
Post by: Silent Invader on April 11, 2020, 09:00:50 AM
Thanks chaps  :D

Did those fields start out as model railway fields by any chance? With sand added over the top?


Hi Charlie. No they started off as corrugated decor card suitable to make fields for unicorns grazing.... 😁

As the mounded rows were a bit narrow, I filled in alternate ones with PVA and sand. They needed a couple more layers of this to get the right profile. (The central fallow field is smooth side up)

(https://leadadventureforum.com/gallery/45/2031-110420085444.jpeg)
Title: Re: Not-So Merrye Englande: UD 10/4: Sconce build finished to pre-paint stage
Post by: Charlie_ on April 11, 2020, 06:44:16 PM
Ah, I see. The railway stuff I'm talking about is pretty much identical, corrugated cardboard with brown flock. Filling in alternate rows with a sand is a good idea, i might have a play around with the surplus of railway fields I have somewhere. I like the look of your middle fallow field especially. Looking forward to seeing it painted.
Title: Re: Not-So Merrye Englande: UD 10/4: Sconce build finished to pre-paint stage
Post by: Flinty on April 11, 2020, 11:23:23 PM
Cracking!.So stealing that field system.

Although surely a proper Gent would insist this is icing on the cake, scones are for provincial peasants Sir.

Title: Re: Not-So Merrye Englande: UD 10/4: Sconce build finished to pre-paint stage
Post by: Silent Invader on April 12, 2020, 06:06:35 AM
Thanks chaps  :)

I thought it’d make for a more interesting terrain challenge to have the two parallel strips of rough ground with the fallow field in the centre. Btw I’m making a second identical tile so I can butt them together for longer strips. 
Title: Re: Not-So Merrye Englande: UD 12/4: Beacon (wip)
Post by: Silent Invader on April 12, 2020, 07:39:05 AM
Have assembled the beacon, which uses a 3D printed brazier from OSHIROmodelterrain.

The ladder is from the GW Laketown House sets (two joined together).

(https://leadadventureforum.com/gallery/45/2031-120420073429.jpeg)
Title: Re: Not-So Merrye Englande: UD 12/4: Beacon (wip)
Post by: has.been on April 12, 2020, 09:55:48 AM
A beacon! Now that is a bright idea.

I'll get my coat.
Title: Re: Not-So Merrye Englande: UD 17/4: more completed terrain items
Post by: Silent Invader on April 17, 2020, 03:35:13 PM
More completed terrain items. Some of the image colours are a bit off as the cloud and sun combo couldn’t make its mind up.

I now have 3 woodland (or trees in parkland) tiles (each with 3 trees) plus two scrub tiles:

(https://leadadventureforum.com/gallery/45/2031-170420151914-456911526.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151914-456931424.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151914-456922191.jpeg)

The four part hill is done though it’s a bit difficult to perfectly align the pieces without a level table to place it on. It can be used as a single hill, four corner pieces, as two short spurs, or as two long ridges.

(https://leadadventureforum.com/gallery/45/2031-170420151839-456902375.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151839-45689476.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151839-456881110.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151839-45687841.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151839-45686605.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151755-456852416.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151755-45684639.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151755-45683830.jpeg)

(https://leadadventureforum.com/gallery/45/2031-170420151755-45682598.jpeg)

And finally the first of the animals, some sheep (these are the plastics by Pegasus Hobbies):

(https://leadadventureforum.com/gallery/45/2031-170420151754-45675625.jpeg)
Title: Re: Not-So Merrye Englande: UD 17/4: more completed terrain items
Post by: OSHIROmodels on April 17, 2020, 04:48:20 PM
Lovely greenery  :)
Title: Re: Not-So Merrye Englande: UD 17/4: more completed terrain items
Post by: Elk101 on April 17, 2020, 08:37:34 PM
They'll work very nicely with the rest of your set up.
Title: Re: Not-So Merrye Englande: UD 17/4: more completed terrain items
Post by: Dr DeAth on April 17, 2020, 09:47:15 PM
Some excellent additions there Steve.
Title: Re: Not-So Merrye Englande: UD 17/4: more completed terrain items
Post by: Silent Invader on April 18, 2020, 09:46:28 AM
Thank you kindly gentlemen  :)

The next set of additions should be a bit more interesting  ;)  :D
Title: Re: Not-So Merrye Englande: UD 17/4: more completed terrain items
Post by: Ragnar on April 18, 2020, 11:25:32 AM
Nice!

Is that scrub made from scouring pads?
Title: Re: Not-So Merrye Englande: UD 17/4: more completed terrain items
Post by: Silent Invader on April 18, 2020, 12:04:56 PM
Thanks

Is that scrub made from scouring pads?

It’s rubberised horse hair with various Faller leaves PVAed on top :)
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Silent Invader on April 23, 2020, 08:20:41 AM
More completed terrain

The sconce, dug into a hillock:

(https://leadadventureforum.com/gallery/45/2031-230420075153-45817921.jpeg)

(https://leadadventureforum.com/gallery/45/2031-230420075153-45816427.jpeg)

(https://leadadventureforum.com/gallery/45/2031-230420075121-45815329.jpeg)

(https://leadadventureforum.com/gallery/45/2031-230420075121-458141549.jpeg)

And with barricaded entrance:

(https://leadadventureforum.com/gallery/45/2031-230420075121-45813371.jpeg)

(https://leadadventureforum.com/gallery/45/2031-230420075121-458121297.jpeg)

(https://leadadventureforum.com/gallery/45/2031-230420075120-4581145.jpeg)

The three field system (growing, fallow, ploughed), a total of 30cm x 45cm:

(https://leadadventureforum.com/gallery/45/2031-230420075017-458101894.jpeg)

There’s almost 1,000 tiny tufts (500 each tile) planted in the growing field strip:

(https://leadadventureforum.com/gallery/45/2031-230420075017-4580971.jpeg)

Btw, the fallow field will not be rough terrain (the ‘soil’ has been pushed back into the furrows to somewhat level its surface):

(https://leadadventureforum.com/gallery/45/2031-230420075017-45808382.jpeg)

(https://leadadventureforum.com/gallery/45/2031-230420075017-45807155.jpeg)

The old orchard:

(https://leadadventureforum.com/gallery/45/2031-230420075016-45806859.jpeg)

The beacon:

(https://leadadventureforum.com/gallery/45/2031-230420074920-45805533.jpeg)

A small enclosure of some of that new-fangled corn (remember, this is North Essex in mid 17thc); 25mm-based minis will fit between the rows:

(https://leadadventureforum.com/gallery/45/2031-230420074920-458042331.jpeg)

(https://leadadventureforum.com/gallery/45/2031-230420074920-45803632.jpeg)

(https://leadadventureforum.com/gallery/45/2031-230420074920-458022185.jpeg)

And finally, what I regard as A BIG FAIL  :o This was going to be the communal privy but whenever I look at it I think ‘Allotment Shed’. I’ll either remake it, burn it, smash it or sell it (feel free to make suggestions  :D).

(https://leadadventureforum.com/gallery/45/2031-230420074919-458002482.jpeg)

The matter of the aforementioned ‘shed’ aside, the final terrain tasks include  upgrading about 2.5/3.0m of hedging (Essex had retained field boundaries from Roman times) and upgrading the terrain mat.
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Dr. Zombie on April 23, 2020, 08:42:16 AM
Looks excellent. Were fields in England that regular laid out?

Old fields in Denmark are all kinds of weird shapes and sizes, because everyone in the village was supposed to have a bit of both the good and the bad soil. So that the fields around a village ended up looking like a patchwork of individual tiny strips of fields like this.
(https://i.imgur.com/u5HMBOB.jpg)
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: OSHIROmodels on April 23, 2020, 08:51:50 AM
Cracking work  8)

Don't burn the outhouse, just keep it for something else.
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Silent Invader on April 23, 2020, 08:58:06 AM
Were fields in England that regular laid out?

Old fields in Denmark are all kinds of weird shapes and sizes, because everyone in the village was supposed to have a bit of both the good and the bad soil. So that the fields around a village ended up looking like a patchwork of individual tiny strips of fields like this.

Edited

As a generalisation, I believe much the same applied in Medieval England. However by the 17thC much of the land was leased to tenant farmers who merged plots, possibly resulting in increasing regularity. This map shows the field plan of  a 17thC Essex village. Also the fields are just a token representation for Wargaming purposes as if modelled accurately I’d need a massive table.  :)

(https://leadadventureforum.com/gallery/45/2031-230420085200.jpeg)
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Silent Invader on April 23, 2020, 08:58:36 AM
Don't burn the outhouse, just keep it for something else.

But burn baby burn  ;D
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Romark on April 23, 2020, 09:34:32 AM
Lovely additions Steve,your gaming table will look ace once the great confinement ends  8)
Ps. As James said,keep the communal privvy  :)
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: gamer Mac on April 23, 2020, 10:07:49 AM
If your are going to burn down the privy , make sure you are up wind :D
Love the 3 field system :-* :-* :-*
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Dr. Zombie on April 23, 2020, 10:36:15 AM
Also the fields are just a token representation for Wargaming purposes as if modelled accurately I’d need a massive table.  :)

Naturally I understand that. And I certainly did not mean to take anything away from them as they look great. It was just that you peaked my curiosity as I wrote my masters degree in history about that. So I quess it sort of opened up an old warwound...

In Denmark some fields were so narrow that a farmer barely had room to turn his plough. Court records from that time is full of disputes between neighbours who had trampled the neighbours field when ploughing their own. There was a very rigid system in place to let farmers do both the ploughing and the harvest together to avoid such things but there is always one in every village...
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Silent Invader on April 23, 2020, 11:00:23 AM
No offence taken or intended  ;) :) :D

Naturally I understand that. And I certainly did not mean to take anything away from them as they look great. It was just that you peaked my curiosity as I wrote my masters degree in history about that. So I quess it sort of opened up an old warwound...

In Denmark some fields were so narrow that a farmer barely had room to turn his plough. Court records from that time is full of disputes between neighbours who had trampled the neighbours field when ploughing their own. There was a very rigid system in place to let farmers do both the ploughing and the harvest together to avoid such things but there is always one in every village...

It’s an interesting subject for England too, as the agricultural history of Essex is slightly different to most of the rest of farmed England, as the practice of enclosures carried over from Roman times (Essex having a hefty Roman presence/influence). It’s caused me quite a struggle with what to do for field boundaries, and I’ve only recently found a reference which justifies extensive hedgerows that predate the great enclosures of the 18thC.

Edit: I might have to change the title to Not-So Merrye Essexe  :D
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Silent Invader on April 23, 2020, 11:04:50 AM
Lovely additions Steve,your gaming table will look ace once the great confinement ends  8)
Ps. As James said,keep the communal privvy  :)

If your are going to burn down the privy , make sure you are up wind :D
Love the 3 field system :-* :-* :-*

Thanks chaps. I’ve decided I’m going to halve the privy, so it looks more like what most of us would expect a privy to look like  :)
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Silent Invader on April 23, 2020, 02:00:52 PM
The making of the mat can be found on this thread....

https://leadadventureforum.com/index.php?topic=109565.0 (https://leadadventureforum.com/index.php?topic=109565.0)

....which I’ve decided to modify to match my Olde England terrain.

I’ve added a central road. It’s shaped so that the village tile with its offset high street will sit anywhere along its length. The road needs to sit at the same height as the flocking, as all terrain items will be placed on top.

After drawing on the road, I scraped away the extraneous flock with a blade. Beach sand was then glued in place using exterior PVA, which was lightly scored with a knife for some furrows and ridges. The road has been base coated and after it is fully painted the rest of the mat will be flocked.

(https://leadadventureforum.com/gallery/45/2031-230420134311.jpeg)
Title: Re: Not-So Merrye Englande: UD 23/4: more terrain inclu sconce & fields (17 images)
Post by: Elk101 on April 24, 2020, 09:32:54 PM
That looks excellent, fantastic work.

Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Silent Invader on April 25, 2020, 08:37:05 AM
Cheers Steve

I’ve worked on the mat. I still have a bit more to do including a quick burst of matt sealer and probably some trim to the sides (perhaps modified conduit or curtain weights) to defeat the edge curl.

(https://leadadventureforum.com/gallery/45/2031-250420083057-458591539.jpeg)

(https://leadadventureforum.com/gallery/45/2031-250420083057-45858629.jpeg)

(https://leadadventureforum.com/gallery/45/2031-250420083056-458552118.jpeg)
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: PeteW on April 25, 2020, 09:46:59 AM

Having just discovered this thread and read it from start to finish, all I can do is echo the other sentiments here - this is an absolute master class in the creation of wargaming goodness.

Amazing work

P
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: OSHIROmodels on April 25, 2020, 09:54:37 AM
Looks grand  8)
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: DintheDin on April 25, 2020, 10:27:15 AM
First rate job!  :-*
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Hu Rhu on April 25, 2020, 10:33:49 AM
First class.  :-* :-*
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Paul Richardson on April 25, 2020, 01:20:16 PM
I think this looks absolutely tremendous.
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Silent Invader on April 25, 2020, 01:49:49 PM
Thanks all.  :D

I’ve now moved on to nearly 3 metres of hedging and halving the size of the privy!
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Mr.J on April 25, 2020, 04:27:28 PM
I’ve heard, though never done this, that adding duck tape to the reverse edges flattens out any curls etc.
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Silent Invader on April 25, 2020, 04:38:33 PM
I’ve heard, though never done this, that adding duck tape to the reverse edges flattens out any curls etc.

I think that could be a really useful tip - thank you  8)
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Flinty on April 25, 2020, 11:19:26 PM
Thats a really nice idea, maintaining flexibility is the key I think. Plus that village tile looks spot on - this has been a real inspriation thanks!
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Vagabond on April 26, 2020, 12:05:13 AM
Motoring along at a cracking pace, it's looking lovely. You've made a good job of blending the village tile in with the mat, very impressive and I like the strip fields.

Coincidentally I have your Caulked terrain mat thread open as a tab on my tablet, at the moment, I was reading it about a week ago and kept it open to make a note of the fact that you added pvc to the caulk. So I just wanted to ask you about your road and re-flocking the mat.
You said you used exterior pva and used it to glue sand to the mat. I would have expected the pva to dry quite rigid,  have you found it's flexible enough to roll the mat afterwards?
Do you mind me asking what you used to re-flock the mat with, was it the original caulk/pva or did you use something else.

I made a caulk mat about 5 years ago with a base of upholstery material and flocked it over brown caulk, I'm finding that it's still shedding flock and I'm wondering about re-flocking or just starting from scratch and maybe using spray adhesive to glue the flock down. I'd be interested in your thought.
Cheers
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Silent Invader on April 26, 2020, 09:40:02 AM
Thats a really nice idea, maintaining flexibility is the key I think. Plus that village tile looks spot on - this has been a real inspriation thanks!

Is gaffer tape the same as duck tape? Anyone know?  ???

And thanks.  :D

Motoring along at a cracking pace, it's looking lovely. You've made a good job of blending the village tile in with the mat, very impressive and I like the strip fields.

Coincidentally I have your Caulked terrain mat thread open as a tab on my tablet, at the moment, I was reading it about a week ago and kept it open to make a note of the fact that you added pvc to the caulk. So I just wanted to ask you about your road and re-flocking the mat.
You said you used exterior pva and used it to glue sand to the mat. I would have expected the pva to dry quite rigid,  have you found it's flexible enough to roll the mat afterwards?
Do you mind me asking what you used to re-flock the mat with, was it the original caulk/pva or did you use something else.

I made a caulk mat about 5 years ago with a base of upholstery material and flocked it over brown caulk, I'm finding that it's still shedding flock and I'm wondering about re-flocking or just starting from scratch and maybe using spray adhesive to glue the flock down. I'd be interested in your thought.
Cheers

Thanks  :D

If you take a look at the detailed breakdown towards the bottom of page 2 of the other thread, what I call PVA is actually:

Quote
Resin PVA (exterior & interior) clear-drying wood glue from Tool Station

This does cure quite resin-like albeit not too hard and not too soft, as it has a degree of flex sufficient to allow a gentle roll but not a sharp bend. When I unrolled the mat to undertake the current upgrade, it didn’t shed any flock. However, a downside from a long period of storage was that while rolled the flock had compressed, thereby looking a little compacted.

Ahead of the reflocking exercise, I simply added the road and touched up the colours to match the scheme for this project. I used an undiluted exterior grade clear drying PVA-type wood glue (this time a Diall product from B&Q) with a thin scatter of fine beach sand, as I don’t want the road to constitute a rigid spine.

The actual reflocking was done with a spread of undiluted interior grade clear drying PVA-type wood glue/sealer (again by Diall) onto which the mix of static grasses and foam was scattered. As I scattered onto sections, I gently pressed it down. After 24 hours (possibly less) I brushed away the excess flock (about 1/2 of what had been applied) and shook the mat out before spraying it with a can of B&Q own brand matt sealant. I have yet to try rolling the mat (maybe later today) but having given it a good shake last night it’s not shedding.

Hope that helps. And I hope that when I come to roll it, it rolls!  :D
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Captain Blood on April 26, 2020, 11:39:38 AM
Fabulous progress  :-*

Is gaffer tape the same as duck tape? Anyone know?  ???

Pretty much Steve.
Gaffer tape is the informal generic UK term for strong, plasticised, cloth-reinforced, highly adhesive tape, commonly found in silver, black or white (other colours are available).
'Duck Tape' is a brand name. (Although in the States, I think they may use the term 'duck tape' as a generic).
There's added confusion because gaffer tape is also (more properly, I think) called 'duct tape' - because it was originally used for wrapping pipes etc in ducts.
Some get confused between the words 'duct' and 'duck'. Hence refer to 'duck tape' when what they actually mean is 'duct tape' or 'gaffer tape'.

Did the 'Duck Tape' brand emerge because of this confusion, or is it purely coincidental? It's an interesting question...  ;)
Title: Re: Not-So Merrye Englande: UD 25/4: mat almost finished
Post by: Silent Invader on April 26, 2020, 11:51:52 AM
That Richard, is most informative and helpful. Thanks very much  8)
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished
Post by: Silent Invader on May 03, 2020, 07:49:19 PM
What follows was overtaken by events as the gaffer tape was removed when the mat was put into a frame (see page 36).

*******************************

The mat is finished (I think).

I left the mat rolled for a week after which it was laid out and left overnight to settle. There were a few fine cracks across the width of the road but nothing that didn’t add to the appearance. It’s not shedding flock.

(https://leadadventureforum.com/gallery/46/2031-030520193257-46072692.jpeg)

So far so good. Curling was still an issue so, as suggested by Mr.J, I turned it over and applied gaffer tape alongside the edges.

(https://leadadventureforum.com/gallery/46/2031-030520193256-460712337.jpeg)

This seems to have done the trick, though the mat cannot be rolled as tightly as before, which might have an effect on creasing (of which I’ll know more in the next week).

(https://leadadventureforum.com/gallery/46/2031-030520193256-460701408.jpeg)

I had applied two overlapping lines of tape alongside each edge as, when left a while, the tape separated slightly. Hopefully this won’t worsen to allow the return of curling (of which I’ll know more in the next week).
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished
Post by: OSHIROmodels on May 03, 2020, 08:09:24 PM
Good that the flock isn’t coming off  :)
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished
Post by: Silent Invader on May 03, 2020, 08:46:46 PM
Good that the flock isn’t coming off  :)

Indeed!!
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished
Post by: has.been on May 04, 2020, 08:38:09 AM
Didn't hear the cry of, 'Flock off!!!!' then.
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished
Post by: DintheDin on May 04, 2020, 09:09:34 AM
Didn't hear the cry of, 'Flock off!!!!' then.

 lol lol lol
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished
Post by: Captain Blood on May 04, 2020, 10:35:40 AM
Must be about time to see the full spread then Steve?  :)
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished
Post by: Silent Invader on May 04, 2020, 11:14:26 AM
Must be about time to see the full spread then Steve?  :)

 :D

Oh yes. I’ve the hedges and felled copse to show, probably later today. Plus I’m considering making a couple of small bases using my thatched medieval cottages to extend the length of the village. When  the light is adequate I’ll  set up scenes for small village, large village, farmed fields and also outlying  hills. Then - aside from a small Japanese village I’m contemplating, that’ll use most of the same basic terrain - terrain making will be done for a while and I’m going to concentrate on minis.

Basically, I’m desperate to paint minis so it can be played with!
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: Silent Invader on May 04, 2020, 07:07:19 PM
This gives an idea of how my thatched houses will be redeployed to create two additional bases to extend the village along the road or to use as standalone pieces.

(https://leadadventureforum.com/gallery/46/2031-040520190125-460911135.jpeg)

(https://leadadventureforum.com/gallery/46/2031-040520190125-460951410.jpeg)

The thatched houses need a bit of work to bring them up to the standard of the village centre
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: Marine0846 on May 05, 2020, 02:32:14 AM
A truly wonderful thread.
Love all the detail.
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: OSHIROmodels on May 05, 2020, 06:48:01 AM
Is the one at the bottom going to be a junction?
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: FierceKitty on May 05, 2020, 07:12:25 AM
I see from your photographs that the houses are heavily padlocked - so I derive from the idiom "Lock, flock, and barrel"; two of them are there already.

Admire your creativity, comrade.:)
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: Silent Invader on May 05, 2020, 07:45:58 AM
Thanks all  :D

Is the one at the bottom going to be a junction?

Not as such. If you’re referencing the space in front of the barn, that’ll be a sort of turning area. If you’re referencing the gap between the two small houses then no. The two houses are only roughly placed in this shot and now I’ve cut the boards (and glued on bits where not big enough  ::)) the gap is narrower, being just wide enough for a 25mm base. There’s no practical/logical sense in a path being there  (albeit it’s useful for gaming) so I’ll connect the two houses by extending the fence.
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: Hu Rhu on May 05, 2020, 08:41:23 AM
Nice additions to the board. Looking forward to seeing them based.

Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: Dr. Zombie on May 05, 2020, 08:57:18 AM
By the looks of it you will end up with terrain for more than one table.
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: Silent Invader on May 05, 2020, 10:34:41 AM
Thanks chaps  :D

By the looks of it you will end up with terrain for more than one table.

That’s the plan  ;D

Basically, I’ve got a table approx twice the size of the mat that will go into what will be my gaming room but I don’t get access to that room until I’ve finished renovating the rest of the house, which could be some time yet.
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: OSHIROmodels on May 05, 2020, 10:51:02 AM
which could be some time yet.

It will be if you keep faffing around with terrain  lol
Title: Re: Not-So Merrye Englande: UD 3/5: mat finished & thatched additions
Post by: Silent Invader on May 05, 2020, 10:53:18 AM
It will be if you keep faffing around with terrain  lol

 lol

And stop getting ill ....
And stop getting injured ....
And abandon my other hobby ....

 lol
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Silent Invader on May 06, 2020, 11:39:06 AM
Following on from before, a bit more progress plus a lot of finished pieces.

These shots give a better idea of the layout of the thatched elements (the gap between the two small houses will become part of a garden). The two parts can also be brought together for a poorer village, in which case the tiled barn will be switched out for a thatched one.

PS: I have a small church in the same style that is now surplus and so will be going into the bazaar

(https://leadadventureforum.com/gallery/46/2031-060520105909-461561906.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105909-461551290.jpeg)

The finished felled copse, the reworked communal privy and a couple of other bits.

(https://leadadventureforum.com/gallery/46/2031-060520105909-461541699.jpeg)

The finished hedges, about 2.8m worth (they’ll need a spray of mat sealer to take off some glue shine, when I can go to the shop to buy some). In the 16thC and 17thC Essex hedges were big, so these are quite significant obstacles.

(https://leadadventureforum.com/gallery/46/2031-060520105908-461531533.jpeg)

I’m intending to play a “ladder” campaign that will progress along a road, and so I’m aiming for a mix of table types representative of the key  points along the route. The campaign is set in North Essex bordering onto Suffolk, the so-called Constable Country. (In these photos I’ve included minis but I have only the 6 painted horse so I’ve had to use an unpainted foot for scale)

A pastoral setting:

(https://leadadventureforum.com/gallery/46/2031-060520105817-461521596.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105816-4615122.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105816-461501816.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105816-46149541.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105815-461482365.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105718-461471146.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105718-46146800.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105718-461452398.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105718-46144108.jpeg)

There’s a mini between the corn rows in the top shot:

(https://leadadventureforum.com/gallery/46/2031-060520105718-461432405.jpeg)

A hold the road setting, with a beacon to alert when things are getting dodgy:

(https://leadadventureforum.com/gallery/46/2031-060520105610-461421780.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105610-461411688.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105609-46140274.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105609-461391106.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105607-461381974.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105521-461371135.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105520-461361417.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105520-46135788.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105520-461342449.jpeg)

(https://leadadventureforum.com/gallery/46/2031-060520105520-461301120.jpeg)

Hmmm, on reflection I need some low-down mud splatter on the tents.

That’s it for the mo, just the modifications to the thatched bases to do then I’ll set up to photograph some village layouts, work up the campaign map, and switch over to painting minis.
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Atheling on May 06, 2020, 11:55:16 AM
Superb  :-* :-* :-*
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: OSHIROmodels on May 06, 2020, 12:16:41 PM
An excellent spread  8)
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: DintheDin on May 06, 2020, 12:20:37 PM
Many compliments, as you managed to combine all these wonderful scenic to a grand master plan of yours!
Eager to see it in full action! Cheers!
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: BaronVonJ on May 06, 2020, 12:25:46 PM
Very nice! Love the terrain and the campaign idea in general.
-J
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Dr. Zombie on May 06, 2020, 12:40:32 PM
This thread just keeps getting better and better.
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Storm Wolf on May 06, 2020, 12:51:37 PM
I must say that I am suffering from "terrain-envy :-*" bloody good work, keep it up!

Glen
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Silent Invader on May 06, 2020, 07:06:18 PM
Thanks all, your comments are appreciated   :D
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: NurgleHH on May 06, 2020, 09:05:01 PM
I like your work, Steve. Very nice. Hope to see them live in october.
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Codsticker on May 07, 2020, 04:51:13 AM
Wonderful set of rural buildings, fields and such. So many game possibilities there. I really like how you placed a few buildings on a large base; that really helps it looking like a village as opposed to a collection of buildings on a table.
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: FierceKitty on May 07, 2020, 05:26:54 AM
Maize???
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Silent Invader on May 07, 2020, 06:26:52 AM
Thanks folks, much appreciated.

Regarding multiple buildings on a base, I can’t claim any originality, as that’s an approach that’s been very successfully used by many others (OSHIROmodelterrain is a regular example). Interestingly, the thatched cottages started as straight buildings, then I added them to garden bases, and now they’re becoming parts of village tiles.....  maybe one day they’ll have yet another incarnation  :D

Maize???

Posts like this from a stranger - an unknown quantity - can seem so unnecessarily combative. A meaningful sentence with a single question mark can amount to a genuine enquiry. A single word with multiple question marks can be the foregoing, or can be mockery, irritation or - the worst in my opinion - derision (with the subtext of ‘I know better [snort]’). Nonetheless, I shall throw caution aside and presume the post to be a genuine enquiry. :)

So yes, a small enclosure of some of that new-fangled corn (this being North Essex in mid 17thc).
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: levied troop on May 07, 2020, 07:59:29 AM
That looks magnificent, it gives a real sense of place. Now needs some dragoons hiding behind the hedges!
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Dr DeAth on May 07, 2020, 09:05:55 AM
Most Excellent!  Particularly like the way it all 'gels' together seamlessly.
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Malamute on May 07, 2020, 09:48:51 AM
Superb photos, it looks brilliant, the low angle shots in particular show off the terrain to its best effect. Stunning stuff :-*

When you move onto Samurai can I have first dibs before Lord Snapcase ;) lol
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Mindenbrush on May 07, 2020, 11:34:56 AM
An excellent build and lots of interesting ideas to be copied  😉

I too wondered about the maize/corn but looked it up - brought to Europe by Columbus 👍
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: EndTransmission on May 07, 2020, 12:09:34 PM
That's a glorious looking table! Very inspirational
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Silent Invader on May 07, 2020, 01:59:38 PM
Thanks all  :D

I too wondered about the maize/corn but looked it up - brought to Europe by Columbus 👍

I must admit that I’ve not read widely on the matter but in my research I did learn of Spanish frescos, dating from 1515/17, that include depictions of corn growing in Spain. I’ve also found references to Turkish* Corn being grown in gardens in England before 1612**.

*Turkish believed to mean foreign not from Turkey
**Gerards Herball published 1636 though the author died in 1612

So corn seems to have been grown (experimentally, at least) from the 16thC. Essex is synonymous with cereal crops, as the local climate is relatively dry, so Essex seems a likely place to have experimented. North Essex / South Suffolk were also wealthy from wool***, and though the boom times of the 15thC and 16thC had passed, the survival of so many fine period houses suggests that for some their wealth persevered.

***If a local combination of dry flat fields of cereals and luscious rolling pastures of grass seem to be at odds, it’s worth bearing in mind that a big proportion of the sheep were grazed on the coastal marshes, of which Essex had a lot (the landscape is also relatively flat in the south of the county, becoming a bit more rolling further north)

So, while I recognise that a small enclosure of corn wouldn’t work for a Medieval game, by 1640-1690 (the broad timeframe I’ve aimed for) it seems to be entirely reasonable (or alternatively, not entirely unreasonable) for such a crop to have been tested in wealthy Essex.

Incidentally, the height of the corn places the terrain piece as just before harvesting, which in Essex could I think be early September. In any event, the rest of the landscape is intended to represent September.

Any controversy could be avoided by me not using the piece but I have made a point of including a number of elements indicative of my early childhood in North Essex: the cornfields, the sheep pastures, the hedge-lined lanes (still dirt tracks even then) and white-washed timber-framed houses (which in Medieval times might well have all been pinkish, due to coloration from the clay subsoil). 
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Elk101 on May 07, 2020, 02:50:41 PM
I understood that 1600s were a major period for agricultural experimentation in Britain, partly due to an agricultural depression caused by price drops. Tobacco fields, woad, madder, were all grown in a number of areas by landowners trying to diversify. Vegetables, fruit and herb gardens were very popular amongst smallholders. I don't see why a small field of maize should be such an issue under such circumstances?
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Silent Invader on May 07, 2020, 02:52:36 PM
I understood that 1600s were a major period for agricultural experimentation in Britain, partly due to an agricultural depression caused by price drops. Tobacco fields, woad, madder, were all grown in a number of areas by landowners trying to diversify. Vegetables, fruit and herb gardens were very popular amongst smallholders. I don't see why a small field of maize should be such an issue under such circumstances?

Excellent  8)

Thanks Steve  :D
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: has.been on May 07, 2020, 05:22:28 PM
A friend of mine, who does lots of research on 17th century, especially
the weird & wonderful, told me once that Rape seed (that vivid yellow
stuff in lots of UK fields) was grown in Tudor England.
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Ragnar on May 07, 2020, 10:36:29 PM
That board is looking spectular
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: TheDilfy on May 08, 2020, 03:52:15 PM
IMHO This whole project should be saved as a "sticky" on how to build a 17th Century layout with village and artillery encampment. Amazing and inspiring work.
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Silent Invader on May 08, 2020, 10:02:05 PM
Thanks very much, all the comments are appreciated  :)

A friend of mine, who does lots of research on 17th century, especially
the weird & wonderful, told me once that Rape seed (that vivid yellow
stuff in lots of UK fields) was grown in Tudor England.

You prompted me to google it, which revealed:

Quote
The rapeseed crop has been grown in Britain for a number of centuries, in fact, it was first introduced to the UK by the Romans. Rapeseed is a brassica and is related to such plants as the cabbage, mustard and turnip

I had no idea it was a brassica.
Title: Re: Not-So Merrye Englande: UD 6/5: lots of finished photos
Post by: Blackwolf on May 09, 2020, 01:09:36 AM
Such an excellent thread,gorgeous!
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: Silent Invader on May 11, 2020, 09:18:28 PM
Thank you Guy  :D

A little progress now that I’ve been able to acquire UHU. It’s not much progress but it does give an idea as to how a hamlet could come together for anything from 13th to 17th c gaming.

(https://leadadventureforum.com/gallery/46/2031-110520211054.jpeg)
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: Codsticker on May 12, 2020, 04:36:40 AM
That's a great layout! I don't recall seeing those buildings before; I'd like more info about your thatch please. :)
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: Silent Invader on May 12, 2020, 07:37:18 AM
That's a great layout! I don't recall seeing those buildings before; I'd like more info about your thatch please. :)

Thanks. The buildings were made some years back (2012) originally for WotR games with Captain Blood and then in 2018 they were absorbed into my 13thC Barons War Project. The latest redeployment is continuation of my progression from loose buildings to buildings with gardens to clusters of buildings.  :D

They are mostly made from conversions of the Perry thatched cottage though I didn’t  use the plastic roofs. 

Basically, the thatch is made from a lurid pink hand towel that one of my border collies (now sadly passed) used to play tug with. The abuse it received kind of loosened up the fibres and introduced irregularities. After being washed (!) it was cut up and patched onto an art board shell, being stuck in place with UHU. After that I used a lightly diluted external grade PVA-type glue to tamp down and direct the flow of the thatch. On drying, it became rock solid. After that, just painting.
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: OSHIROmodels on May 12, 2020, 07:39:50 AM
Nice arrangement  :)
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: Silent Invader on May 12, 2020, 08:13:01 AM
Nice arrangement  :)

Ta. It works well for game play and as 17thC infill though (and momentarily digressing from the threads 17thC theme) it’s not quite ‘right’ for 13thC as it lacks the strips of rear garden. For 17thC use at least, I can hypothesise that being poorer residences, they now house paid farm workers with the gardens now absorbed into the landowners’ fields.   Lol

(https://leadadventureforum.com/gallery/46/2031-120520080349.jpeg)
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: Codsticker on May 14, 2020, 05:40:14 AM
Basically, the thatch is made from a lurid pink hand towel that one of my border collies (now sadly passed) used to play tug with. The abuse it received kind of loosened up the fibres and introduced irregularities. After being washed (!) it was cut up and patched onto an art board shell, being stuck in place with UHU. After that I used a lightly diluted external grade PVA-type glue to tamp down and direct the flow of the thatch. On drying, it became rock solid. After that, just painting.
Excellent, thank you.
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: oxiana on May 14, 2020, 06:07:58 AM
I'm late to this thread, so absolutely revelling in 20+ pages of catching up. But what joy, thought and skill is brought to bear on this project – absolutely marvellous!  :o
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: Munindk on May 14, 2020, 08:18:11 AM
I too have been binging the thread the past couple of days and its very inspiring :)

I made a brown mat without flock with the intention of placing lots of individual terrain pieces on it, but looking at your setup I think I will be making larger pieces of terrain instead.
If not a whole village, then at least house and garden as a single piece.

I might even try it for a modern urban board.

Its modularity vs esthetics and esthetics is winning :)
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: OSHIROmodels on May 14, 2020, 08:45:54 AM
Where did you get the map from?
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: Silent Invader on May 14, 2020, 10:18:42 AM
Thanks folks, your comments are appreciated.  :D

Where did you get the map from?

I can’t find the source at the mo, which is a tad annoying, but the whole Medieval map looks like this:

(https://leadadventureforum.com/gallery/46/2031-140520101625.jpeg)
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: OSHIROmodels on May 14, 2020, 10:32:50 AM
Very useful  :)
Title: Re: Not-So Merrye Englande: UD 11/5: thatched cottages WIP
Post by: TheDilfy on May 14, 2020, 06:48:08 PM
Very useful  :)

Indeed. It is probably worth contacting your local parish council. Many have records of maps and other historical information of the local parish going back decades maybe even centuries, others more closer to today. IMHO it is worth dropping an email to your local parish clerk. Another avenue is the local parish church (es) who may also have access to historical recorded documents, an email or friendly chat with the local vicar may be worth a try too.
Title: Re: Not-So Merrye Englande: UD 18/5: thatched cottages finished
Post by: Silent Invader on May 18, 2020, 12:15:04 PM
Thanks  :)

The thatched cottages are now complete, though I’ve now switched them over to my Barons’ War thread, as that will be the primary use.

https://leadadventureforum.com/index.php?topic=112999.msg1571637#msg1571637 (https://leadadventureforum.com/index.php?topic=112999.msg1571637#msg1571637)

Here’s a taster:

(https://leadadventureforum.com/gallery/46/2031-180520113029-465372402.jpeg)
Title: Re: Not-So Merrye Englande: UD 18/5: thatched cottages finished
Post by: DintheDin on May 18, 2020, 02:10:02 PM
Sheer beauty!  :-*
Title: Re: Not-So Merrye Englande: UD 18/5: thatched cottages finished
Post by: TheDilfy on May 18, 2020, 04:03:23 PM
Very atmospheric like watching the opening shot of a movie  :-* :-*
Title: Re: Not-So Merrye Englande: UD 18/5: thatched cottages finished
Post by: Codsticker on May 19, 2020, 03:23:09 AM
Yeah fantastic shot SI- as TheDilfy said, really atmospheric. The natural light really shows off  the colour of those buildings; I love the rich tone of the daub. The photo also reminds me I have to buy more of those wattle fences; and BTW, I stole your pinfold idea  ::). :D
Title: Re: Not-So Merrye Englande: UD 18/5: thatched cottages finished
Post by: Silent Invader on May 19, 2020, 07:02:14 AM
Thanks folks, much appreciated.

Regarding the movie comments, I’ve always enjoyed the aesthetics of the table but, like many wargamers to a greater or lesser extent, have to compromise for playability, storage, etc. I started an Old West movie project a few years ago and was surprised to discover that in actuality the towns were often quite unlike their movie portrayals, due to the use of production approaches such as narrowing and curving the Main Street to suggest out-of-sight length while making the action more intimate. It follows that the thinking behind the design of movie sets very much influences my approach to the tabletop. 

and BTW, I stole your pinfold idea  ::). :D

There is no theft just cross-fertilisation  ;) :D
Title: Re: Not-So Merrye Englande: UD 18/5: thatched cottages finished
Post by: DintheDin on May 19, 2020, 08:10:49 PM
Thanks folks, much appreciated.

Regarding the movie comments, I’ve always enjoyed the aesthetics of the table but, like many wargamers to a greater or lesser extent, have to compromise for playability, storage, etc. I started an Old West movie project a few years ago and was surprised to discover that in actuality the towns were often quite unlike their movie portrayals, due to the use of production approaches such as narrowing and curving the Main Street to suggest out-of-sight length while making the action more intimate. It follows that the thinking behind the design of movie sets very much influences my approach to the tabletop. 


Excellent idea, very inspiring! Congrats!
Title: Re: Not-So Merrye Englande: UD 27/6: forces, flags & coats
Post by: Silent Invader on June 27, 2020, 10:19:15 AM
I’ve now progressed to painting my force, which I’m splitting into two that can be either allies or enemies.

(https://leadadventureforum.com/gallery/47/2031-270620101119.jpeg)

One force will have blue coats with white sashes, the other will have green coats with tawny sashes (ignore the colours in image above).

I’m not creating historic regiments but am stuck on motifs and slogans for flags. They need to be suited for playing either side. Any suggestions?
Title: Re: Not-So Merrye Englande: UD 27/6: forces, flags & coats
Post by: Mad Lord Snapcase on June 27, 2020, 10:46:06 AM
Quote
I’m not creating historic regiments but am stuck on motifs and slogans for flags. They need to be suited for playing either side. Any suggestions?

I do like this one, although it does refer to being on one side (Google Earl of Essex and his marital problems!).

... and a possible Clubmen colour...
Title: Re: Not-So Merrye Englande: UD 27/6: forces, flags & coats
Post by: Silent Invader on June 27, 2020, 11:24:50 AM
Thanks Martin - I like the styles  :D
Title: Re: Not-So Merrye Englande: UD 27/6: forces, flags & coats
Post by: Captain Blood on June 27, 2020, 03:36:51 PM
White sashes?  :o
They won’t half show the dirt  ;)
Title: Re: Not-So Merrye Englande: UD 27/6: forces, flags & coats
Post by: Silent Invader on June 27, 2020, 05:28:42 PM
White sashes?  :o
They won’t half show the dirt  ;)

 :D

I want to be able to use them as Royalists or as Parliamentarians and I read somewhere that white was used by both sides. I might switch to yellow though. The next bit of painting is the coats so I’m going to have to commit soon.    o_o
Title: Re: Not-So Merrye Englande: UD 27/6: forces, flags & coats
Post by: Sparrow on June 28, 2020, 06:08:17 AM
White sashes are associated with the City of London Trained Bands.

Sash colours are associated with the “General in charge” so Red -

King Charles - Red
Earl of Essex - Tawny/“Old Gold” - Earl of Essex,
Early of Manchester (Eastern Association) - Green
Fairfax (Northern Association and Early New Model Army) - Blue 
Waller - no one is absolutely sure... possibly yellow?
City of London troops - white (note City troops are lent to an Army not given and hence bloody mindedly  preserve their “independence”)
Cromwell in later NMA  - White (possibly “silver”)  and/or Red
Scots Covenant - Blue

There’s a reason why armies wore field signs!  lol

Hope this all helps?
Title: Re: Not-So Merrye Englande: UD 27/6: forces, flags & coats
Post by: Silent Invader on June 28, 2020, 10:54:10 AM
Thanks for all that - much appreciated as it’s very helpful.

Am glad I haven’t painted the sashes yet  :D
Title: Re: Not-So Merrye Englande: UD 31/7: first units painted (teaser)
Post by: Silent Invader on July 31, 2020, 04:00:38 PM
I’ve finished the first few troops (teaser photo below).

(https://leadadventureforum.com/gallery/47/2031-310720153640.jpeg)

I just want to complete the final 5 cavalry figures and the rest of the foot then I’ll have the following Forces for a first game:

PARLIAMENT (Hurrah!)
1 x Foot Command (classed as Forlorn Hope Aggressive)
1 x Forlorn Hope
1 x Commanded Shot

KING (Boo!)
1 x Horse Command (classed as Trotters Veteran)
2 x Trotters

With Pikemans Lament, the Force Commander is included within one of the units fielded. As I like the visual of a Command Unit replete with other officers, bannerman and musician, I’ve decided to field a Command for each Force. If it seems like these Forces are too small for such a luxury, bear in mind that I have another 100 or so other minis to paint.
Title: Re: Not-So Merrye Englande: UD 31/7: first units painted (teaser)
Post by: Elk101 on July 31, 2020, 05:48:04 PM
That's a great force you've put together there.
Title: Re: Not-So Merrye Englande: UD 31/7: first units painted (teaser)
Post by: OSHIROmodels on July 31, 2020, 06:38:08 PM
Nicely done  :)
Title: Re: Not-So Merrye Englande: UD 31/7: first units painted (teaser)
Post by: Captain Blood on July 31, 2020, 08:43:50 PM
I like your wavering markers  ;)

A nice force taking shape. Don’t forget, your target is 350 minimum  :D
Title: Re: Not-So Merrye Englande: UD 31/7: first units painted (teaser)
Post by: Silent Invader on July 31, 2020, 10:00:20 PM
Thanks chaps, they are delightful minis.

I like your wavering markers  ;)

A nice force taking shape. Don’t forget, your target is 350 minimum  :D

 lol

And yes, the wavering markers in the bottom of the shot. Not so much stolen from Captain Blood’s ideas factory but created under his direct and personal tutelage. They’re rather excellent but please see his thread on how to make them. ;) 8)

350 you say?! To achieve that I’d want to clear the decks of some other projects  :D
Title: Re: Not-So Merrye Englande: UD 31/7: first units painted (teaser)
Post by: BaronVonJ on August 01, 2020, 01:44:40 PM
Looking good!
Title: Re: Not-So Merrye Englande: UD 31/7: first units painted (teaser)
Post by: Malamute on August 01, 2020, 01:54:16 PM

Boomshakalacca! ;D
Title: Re: Not-So Merrye Englande: UD 31/7: first units painted (teaser)
Post by: Galloping Major on August 10, 2020, 01:06:33 PM
Really great scenics  :)
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Silent Invader on August 20, 2020, 10:40:52 AM
Thanks all.

First 2 completed units (6 are repainted), both for the King.

(https://leadadventureforum.com/gallery/47/2031-200820103551-478892067.jpeg)

(https://leadadventureforum.com/gallery/47/2031-200820103550-47887224.jpeg)

Presently painting more units plus writing up the campaign documents
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: AKULA on August 20, 2020, 10:47:17 AM
Lovely looking additions  :-*
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Mad Lord Snapcase on August 20, 2020, 10:57:24 AM
Those are very nice, lovely work.   :-*
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: OSHIROmodels on August 20, 2020, 11:25:05 AM
God Save the King!

 lol
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Mad Lord Snapcase on August 20, 2020, 11:28:35 AM
God Save the King!

 lol

...and a pox on Parliament!   ;)
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Atheling on August 20, 2020, 11:46:14 AM
Excellent!!  :-* :-* :-*

Very impressive brushwork  8) 8) 8)
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Captain Blood on August 20, 2020, 11:53:43 AM
Nicely done Steve  :-*
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Silent Invader on August 20, 2020, 01:00:09 PM
Thanks  all. Only 4 more units to complete and I can play a 3 a side game of Pikemans Lament.  :)
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Captain Blood on August 20, 2020, 01:41:58 PM
Or you can come round to mine and play your six units against my 50 :D
(I'll let you go first)
lol
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Malamute on August 20, 2020, 03:50:34 PM
Splendid figures. :)
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Silent Invader on August 20, 2020, 04:44:30 PM
Or you can come round to mine and play your six units against my 50 :D
(I'll let you go first)
lol

 lol

Mine will die gallantly!
Title: Re: Not-So Merrye Englande: UD 20/8: first completed units
Post by: Silent Invader on August 20, 2020, 04:44:56 PM
Splendid figures. :)

Thank you Nick
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units in action
Post by: Silent Invader on September 27, 2020, 09:26:40 AM
I’ve been busy with other hobbies but managed to complete three units of Parliamentarian foot. They were first fielded a couple of days ago, in a game hosted by Captain Blood. All the terrain and other minis are from Captain Blood’s magnificent collection.

My three units are all from the entirely fictitious Colonel Sir Quentin Gibbs’ greencoats.

In the foreground, the Command unit of Aggressive Forlorn Hope, standing back and doing their commanding:

(https://leadadventureforum.com/gallery/48/2031-270920091742-48359902.jpeg)

The shotte of a unit of Forlorn Hope advancing towards the cover of a cottage garden where they will pour lead into an enemy cavalry unit, eventually wiping it out (including the killing of Lady Lucinda, one of the King’s commanders):

(https://leadadventureforum.com/gallery/48/2031-270920091744-483601435.jpeg)

A unit of Commanded Shot who against all that is sensible managed to get caught in the open by Lady Lucinda’s Gallopers and were promptly wiped out:

(https://leadadventureforum.com/gallery/48/2031-270920091745-483612211.jpeg)

I’ll post up proper images of both units when I have a chance.
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units in action
Post by: Malamute on September 27, 2020, 10:18:58 AM
They are jolly nice Steve, a lovely addition to your growing collection. :)

I particularly enjoyed riding them down and destroying them all  >:D :)

Title: Re: Not-So Merrye Englande: UD 27/9: first foot units in action
Post by: Silent Invader on September 27, 2020, 10:28:03 AM
Thanks Nick  :D

I particularly enjoyed riding them down and destroying them all  >:D :)

While imagining yourself to be Lady Lucinda? She of the dashing blade and bouncing boobs.  ??? :D
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units in action
Post by: Atheling on September 27, 2020, 10:30:03 AM
Beautiful 'scenery' and there are some lovely earthy tones on those mini's too  :-* :-* :-*

Definitely a "I wish I was there" game  8)
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units in action
Post by: OSHIROmodels on September 27, 2020, 11:03:45 AM
Jolly nice  :)
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units in action
Post by: Malamute on September 27, 2020, 11:05:15 AM
Thanks Nick  :D

While imagining yourself to be Lady Lucinda? She of the dashing blade and bouncing boobs.  ??? :D

Of course!  ;D

 lol
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units in action
Post by: Elk101 on September 27, 2020, 11:47:15 AM
Lovely figures and lovely looking game.
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
Post by: Silent Invader on September 27, 2020, 02:18:19 PM
Thanks chaps.  :)

The three finished Parliamentarian units in close up:

(https://leadadventureforum.com/gallery/48/2031-270920134613-48397452.jpeg)

All are Bicorne or Renegade minis, though quite a few are conversions using mostly Warlord Games plastic parts. The project is configured for The Pikeman’s Lament though for my purposes I’m including in each unit an Officer with sash. To help me keep track of who belongs where, members of 6 man units will all wear gloves while 12 man units will be gloveless. I don’t like Montero Caps (yuk!) and so they are swapped out, with the replacement head or hat being from either Bicorne or Warlord.

TOP:

Colonel Sir Quention Gibbs and his Companions (Aggressive Forlorn Hope)

The Colonel is distinguished by being the only mini in his regiment that will be hatless. He’s actually a conversion of a Bicorne pikeman at port, and matches a mounted version of himself (of which more soon). The flag bearer is also a converted Bicorne pikeman while the two bills are Renegade pikemen with their arms reconfigured. The flag bears the Regimental Motto, which is ‘Justice And Liberty’ (hand-painted in Latin).

MIDDLE:

Mr Oliver Rennell and his Shotte (Forlorn Hope)

The soldiers are all Bicorne dismounted dragoons, which have a nice mix of poses and are easily distinguished. The Officer is from the same set but has been converted to add the Warlord helmet (he was originally bare headed) and pistol.

BOTTOM:

Mr Frederik Caulfield and his Shotte (Commanded Shot)

All are Bicorne. The Officer and one of the soldiers (at far right) are  converted pikemen.



 
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
Post by: AKULA on September 27, 2020, 02:32:11 PM
Excellent additions to your collection Steve

 8)
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
Post by: Captain Blood on September 27, 2020, 05:11:08 PM
Lovely adaptations, Steve. Even better in the hand :)
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
Post by: Friends of General Haig on September 27, 2020, 07:49:57 PM
Great looking units :D
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
Post by: Malamute on September 27, 2020, 09:43:33 PM
Your best painting g so far me thinks. :)
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
Post by: Silent Invader on September 27, 2020, 10:09:04 PM
Thanks all - there are more to come  :o
Title: Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
Post by: Codsticker on September 27, 2020, 10:42:13 PM
Thanks all - there are more to come  :o
I look forward to it- very inspirtional thread! o_o
Title: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: Silent Invader on September 28, 2020, 10:16:59 AM
Thank you Codsticker  :)

So what’s this project building towards?

This is a project initially inspired by a visit to ‘Lorna Doone country’ that generated thoughts of Devon-based skirmishes, which has grown and evolved to become an ECW campaign to be largely set in (fictitious) Essex and Suffolk.

Battles will be resolved by using The Pikemans Lament but for campaign progression (and regression) I’m going to try out a ‘snake and ladders’ boardgame approach. Apologies to whoever devised this system but I don’t know who you were to give credit (I read about it on a blog but I do not remember which one).

Why a campaign? Well, one reason is that it justifies accumulating a lot of units that don’t all have to be painted to the same deadline, as the size of the battles can progressively increase as the campaign develops.  ;D

(https://leadadventureforum.com/gallery/48/2031-280920095140.jpeg)

The basic campaign mechanism is delightfully simple. Each army rolls a D6 and advances along the board. Blue arrows you climb up and red arrows you slide down. An army that reaches a Halt initiates the battle (taken from the scenarios in TPL) and if it wins it advances by the green arrow and if it loses it retreats by the yellow arrow. There are rules for accumulating points, holding terrain, battle locations, etc but I’ll go into that when I get to it.

This phase of the campaign only goes up to 7 units for one side, and at the moment I have enough (unpainted!) for 13 a side.

There is, of course, a campaign map for each phase. I expect the map for the later phase(s) to include a country estate with ‘big house’ but more of that nearer the time.

EDIT: the map was modified slightly to accommodate the terrain boards (see post 3/10)

(https://leadadventureforum.com/gallery/48/2031-280920100959.jpeg)

I just have to finish painting my third Royalist unit, then I’ll have the necessary three units a side for the first battle and the campaign can begin.  :)
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: AKULA on September 28, 2020, 10:38:50 AM
I really like the campaign idea...can’t get enough of maps  :)
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: Wirelizard on September 29, 2020, 02:58:01 AM
I love that Snakes'n'Ladders campaign grid. Already stolen a copy of that graphic to tuck away for later inspiration!

Super adaptable to other systems than Pikeman's Lament, too.
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: Codsticker on September 29, 2020, 05:21:27 AM
I agree with AKULA and Wirelizard: that campaign board is very clever!
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: levied troop on September 29, 2020, 07:31:27 AM
It’s an excellent idea, never seen that before!
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: Silent Invader on September 29, 2020, 08:10:20 AM
Thanks folks though I have to stress that the original idea was not mine. The good news is, I’ve found the source:

https://gridbasedwargaming.blogspot.com/2020/06/beginning-snakes-and-ladders-campaign.html (https://gridbasedwargaming.blogspot.com/2020/06/beginning-snakes-and-ladders-campaign.html)

I have made quite a few changes/additions to accommodate the needs of my own campaign but they are in my campaign rules, which I’ll share when tested.  :)
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: OSHIROmodels on September 29, 2020, 09:28:20 AM
Looks to be an interesting way to run a campaign.

Got a remote set up?  ;D
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: Silent Invader on September 29, 2020, 10:14:29 AM
Looks to be an interesting way to run a campaign.

Got a remote set up?  ;D

 :D

The thing is, campaigns seem to wither and die as players drift away. This system has an advantage that it can be run solo and without bias until it’s time for a battle. The battle location and set up is decided by the system plus dice rolls, excepting some selection in the choice of units to be involved. The campaign manager can then either play the battle solo, remotely taking orders from friends, or in person with friends. Only the continuing enthusiasm of the campaign manager is an absolute requirement.
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: OSHIROmodels on September 29, 2020, 10:34:55 AM
Only the continuing enthusiasm of the campaign manager is an absolute requirement.

Don't sell anything to Lord Snapcase then  lol
Title: Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
Post by: Silent Invader on September 29, 2020, 10:43:30 AM
Don't sell anything ....

My thinking is that making the project a campaign will ensure my continue interest, especially as campaign progression will require new terrain features, etc.
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: Silent Invader on October 03, 2020, 05:00:25 PM
Having settled on the first part of the Campaign, I revisited the map to finalise what boards will be required.

I’m intending to use the Panel Systems craft foam in grey, with a box of 6 of 1200 x 600 x 50 mm sheets, from which any selection of three will give me a 6’ x 4’ table.

That said, it won’t be any selection of three as not all will line up. Thus I ended up devoting some thinking time to how the roads and river will be represented on the board(s).

I’m going to use a mostly flat surface as my village and other terrain items will need to sit on it. The river will obviously be deeply recessed while the roads will be fairly flush with the main surface area.  This way I can also place  my loose terrain items - such as clumps of woodland - atop any road sections that aren’t actually required for a particular scenario.

The 6 boards laid out in groups of 3 to represent the 9 Tables that make up the map (note that connecting points are at 30cm and 60cm breaks and the bridge will be removable):

(https://leadadventureforum.com/gallery/48/2031-031020162404-484981224.jpeg)

Showing where clumps of woodland will be laid to cover extraneous roads and also where I’ll need to add a road overlay (perhaps incorporated into a hill) to join two separated sections of road together:

(https://leadadventureforum.com/gallery/48/2031-031020162404-484992241.jpeg)

And finally the revised map showing how it matches the layouts achieved with the boards:

(https://leadadventureforum.com/gallery/48/2031-031020162404-48497379.jpeg)

Next up, I really do need to finish my third cavalry unit  :)
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: OSHIROmodels on October 03, 2020, 05:09:47 PM
Splendidly thought out  8)

Far too much work  lol
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: NurgleHH on October 03, 2020, 05:30:06 PM
Sounds like a big project for a club. But you are always like 20 Men when you dive in project. Looking forward for the result and will learn, Obi Silent Invader.
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: Silent Invader on October 03, 2020, 10:44:04 PM
Thanks chaps 

Sounds like a big project for a club. But you are always like 20 Men when you dive in project. Looking forward for the result and will learn, Obi Silent Invader.

It sounds a lot Dirk but it’s not too much as I’ll make the boards as I need them and I already have most of the loose terrain to put on them.
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: Charlie_ on October 04, 2020, 12:01:19 AM
That's a really clever and well thought out plan. I always thought the best way to maximise board layouts is with 2x2 square boards, but you've shown how you can make 2x4s give loads of options.
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: Atheling on October 04, 2020, 07:39:11 AM
That's a really clever and well thought out plan. I always thought the best way to maximise board layouts is with 2x2 square boards, but you've shown how you can make 2x4s give loads of options.

There's an excellent article, essentially a step by step with good quality pictures on Clarence Harrison's Quinda Studios blog here:
http://quindiastudios.blogspot.com/search?q=terrain+boards (http://quindiastudios.blogspot.com/search?q=terrain+boards)

It's all very high quality stuff- to the same standards of what we can expect from Silent Invader.
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: Friends of General Haig on October 04, 2020, 07:47:35 AM
A really interesting campaign system - thanks for sharing.
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: Silent Invader on October 04, 2020, 09:03:29 AM
That's a really clever and well thought out plan. I always thought the best way to maximise board layouts is with 2x2 square boards, but you've shown how you can make 2x4s give loads of options.

Thanks Charlie. Darrell beat me to replying, but it’s not an original approach. If you check out the Quindia Studios blog he has a great series of articles on it. This link is to a repost by the author but I think it was first written about 10 years ago.

http://quindiastudios.blogspot.com/2015/05/quindia-studios-guide-to-modular.html?m=0 (http://quindiastudios.blogspot.com/2015/05/quindia-studios-guide-to-modular.html?m=0)
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: Silent Invader on October 04, 2020, 09:05:19 AM
There's an excellent article, essentially a step by step with good quality pictures on Clarence Harrison's Quinda Studios blog here:
http://quindiastudios.blogspot.com/search?q=terrain+boards (http://quindiastudios.blogspot.com/search?q=terrain+boards)

It's all very high quality stuff- to the same standards of what we can expect from Silent Invader.

Excellent deduction Darrell.  :). Quindia has been a go-to blog and inspiration to me for a long, long time.  8)
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: Silent Invader on October 04, 2020, 09:07:42 AM
A really interesting campaign system - thanks for sharing.

Thanks. It’s well worth checking out the blog of the guy who inspired me as he has lots of other good ideas.

https://gridbasedwargaming.blogspot.com/2020/06/beginning-snakes-and-ladders-campaign.html?m=1 (https://gridbasedwargaming.blogspot.com/2020/06/beginning-snakes-and-ladders-campaign.html?m=1)
Title: Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
Post by: AKULA on October 05, 2020, 07:32:30 AM
Great idea to use a “table-map” ...for want of a better phrase...makes the campaign much less abstract.

 8)
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: Silent Invader on October 10, 2020, 08:03:40 PM
Thanks Matt.  :)

I’ve now completed the third cavalry unit For The King, which gives me 18 horse. In the first battle of the campaign they’ll be fighting Parliament’s 18 foot.

For the two forces (Blue coats for The King, Green for Parliament) the only bare-headed minis will be the two Colonels. For aesthetics only, I’ve also given each unit an officer with a sash, though under The Pikemans Lament rules only the respective Colonel will confer advantage. .

For the King (14 points):

Colonel Sir William Alting with his Companions (Elite Trotters, 6 points)

(https://leadadventureforum.com/gallery/48/2031-101020191504.jpeg)

Mr Myles Tennison and his Horse (Trotters, 4 points)

(https://leadadventureforum.com/gallery/48/2031-101020191434-487011033.jpeg)

Mr Francis Cornell and his Horse (Trotters, 4 points)

(https://leadadventureforum.com/gallery/48/2031-101020191434-487001465.jpeg)

For Parliament (14 points):

Colonel Sir Quentin Gibbs and his Companions (Aggressive Forlorn Hope, 6 points)

(https://leadadventureforum.com/gallery/48/2031-101020230915.jpeg)

Mr Oliver Rennell and his Foot (Forlorn Hope, 6 points)

(https://leadadventureforum.com/gallery/48/2031-101020191434-486982017.jpeg)

Mr Fredrick Caulfield and his Foot (Commanded Shot, 2 points)

(https://leadadventureforum.com/gallery/48/2031-101020191433-48697500.jpeg)

Next: the campaign will start..........
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: OSHIROmodels on October 10, 2020, 08:13:38 PM
Lovely  :)
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: Captain Blood on October 10, 2020, 08:36:30 PM
Very nice job on those Steve, some excellent characters there  8)
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: Silent Invader on October 11, 2020, 08:16:12 AM
Thanks chaps.  :)
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: Friends of General Haig on October 11, 2020, 09:28:53 AM
Two very nice forces and a great paint job to bring to life those figures.  Looking forward to seeing how the campaign goes  :) .
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: DintheDin on October 11, 2020, 01:41:05 PM
Two very nice forces and a great paint job to bring to life those figures.  Looking forward to seeing how the campaign goes  :) .

+1!  :-*
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: Atheling on October 11, 2020, 03:41:12 PM
Fab work  :-*
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: Malamute on October 11, 2020, 06:34:26 PM
Splendid.  :)
Title: Re: Not-So Merrye Englande: UD 10/10 More painted minis
Post by: Silent Invader on October 11, 2020, 08:18:31 PM
Thanks Gents  :D
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: Silent Invader on October 13, 2020, 07:15:10 PM
A slight digression. The village is made but some of the campaign tables will also require a church and/or windmill.

(https://leadadventureforum.com/gallery/48/2031-031020162404-48497379.jpeg)

I’ve started on the church: a Medieval stone chapel that post-Reformation has been co-opted by the village, with post-Reformation improvements including a brick and timber chancel, stepped brick buttresses, and a new tiled roof with a planked spire.

Still WIP - I have a fair amount of gap filling to do - but this gives an idea:

(https://leadadventureforum.com/gallery/48/2031-131020185947-48745691.jpeg)

(https://leadadventureforum.com/gallery/48/2031-131020185947-48744537.jpeg)

Edit: The Chapel is a Tabletop Workshop product

I have yet to start the windmill but it will probably be a postmill styled on the one at Great Gransden, Cambs.
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: OSHIROmodels on October 13, 2020, 07:31:25 PM
Looks good so far  :)

You could add some laid flat headstones to the groundwork around the church as earlier graves would most likely not have upstanding headstones.
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: voltan on October 13, 2020, 07:52:46 PM
good use of the Tabletop chapel, makes it a lot more interesting.
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: Silent Invader on October 13, 2020, 09:35:45 PM
Thanks chaps  :)

You could add some laid flat headstones to the groundwork around the church as earlier graves would most likely not have upstanding headstones.

Good point! Also, laid flat headstones gives me more marked graves without impinging on space for minis WIN WIN!!

And it’s done....

(https://leadadventureforum.com/gallery/48/2031-131020212219-487481811.jpeg)

(https://leadadventureforum.com/gallery/48/2031-131020212219-48746237.jpeg)

Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: Warboss Nick on October 14, 2020, 09:45:46 PM
Those are some good looking improvements to the church, and the groundworks around are also coming along nicely.
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: caveadsum1471 on October 15, 2020, 06:58:26 AM
Great looking church wip,I've just gone through all the posts, really impressive, great hedgerows and buildings, all excellent!
Best Iain
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: OSHIROmodels on October 15, 2020, 07:03:53 AM
Yes, they work well  :)

For future reference the older laid down headstones would be usually next to the church with the more recent stood up ones using new ground away from it.
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: Silent Invader on October 15, 2020, 07:54:05 AM
Thanks all  :)

Now all the messy jobs are done, the church will take a back seat until I break out the GS to concurrently work on other things. Before that, I need to fight the first battle and prep more units for the second.

For future reference the older laid down headstones would be usually next to the church with the more recent stood up ones using new ground away from it.

It’s a very good point though I did find grounds to justify my approach (which I find more pleasing, both aesthetically and practically). My justification (depending on which village on the campaign map the church is part of) is that either:
(1) it’s an abandoned chapel that post-Reformation has been adopted by the village to become a church, and as a chapel it didn’t have a graveyard
(2) the post-Reformation rebuilding work resulted in the dislocation of the closest grave slabs or their reuse into the fabric of the building
 :D
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: OSHIROmodels on October 15, 2020, 08:19:29 AM
Hence my 'usually' get out clause  lol
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: Silent Invader on October 15, 2020, 09:07:17 AM
Hence my 'usually' get out clause  lol
lol
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: NurgleHH on October 15, 2020, 10:07:35 AM
It is always a pleasure to see your projects and play it. This year no chance, but next year (I Hope). Love these Campaign-idea, will follow here. But I think you will also start a WotR-Thing, right?
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: Silent Invader on October 15, 2020, 10:31:12 AM
It is always a pleasure to see your projects and play it. This year no chance, but next year (I Hope). Love these Campaign-idea, will follow here. But I think you will also start a WotR-Thing, right?

Thanks Dirk. Hopefully BLAM next year if the weekend works for me. I recently sold off my WotR collection (they’re now in Akulas GoT project). It is true that I have enough metals to restart but at the moment I’m enjoying the various Daniel Mersey rules and I think they are just too abstract for the shenanigans of the WotR (in any event, as I have Medieval and ECW armies, I’m covered for both Lion Rampant and The Pikemans Lament). They’re distinctly different forces (no guns or cannon / lots of guns and a cannon) whereas the WotR sits somewhere between the two. And if I’m ever going to finish a project I have to focus!!!  lol
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: anevilgiraffe on November 01, 2020, 01:26:04 AM
Lovely work as ever...

Just a small point, graves and altars usually face the same direction - not always admittedly, but more often as not. Caused me some planning issues with my graveyard.
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: Silent Invader on November 01, 2020, 07:30:08 AM
Lovely work as ever...

Just a small point, graves and altars usually face the same direction - not always admittedly, but more often as not. Caused me some planning issues with my graveyard.

Thanks  :)

It’s a good point - at the moment I’m not sure if it bothers me or not.  ??? ::) I’m not yet sure if I’m going to change them to reflect this and also the point OSHIROmodelterrain made earlier.
Title: Re: Not-So Merrye Englande: UD 13/10 Village church WIP
Post by: AKULA on November 01, 2020, 08:06:29 AM
Looking really good Steve   8)
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: Silent Invader on November 17, 2020, 04:09:16 PM
Thanks Matt.

And in this update ..... the campaign has commenced.

The opposing forces are headed by two men of influence. The King’s loyal subject is Sir William Alting, a veteran of the wars in Europe and a favourite at court. Alting is a a passionate royalist who believes that the King has The Divine Right to rule. That his ancestors have benefited from the largesse of the monarchy is, in his mind, merely a natural extension of that Divine Right.  Alting is burdened by the troublesome machinations of a group of MPs, whose unnatural belief that all men are equal is upsetting what had been a very satisfactory status quo. Alting’s chief antagonist is Sir Quentin Gibbs. Though he has also inherited his land and titles, Gibbs does not consider himself to be of any higher standing than ‘the common man, and as as such is disinclined to use his title.  By nature, Alting is a raconteur and wit while Gibbs is studious and politic. Alting stays true to his family motto of ‘Valebit Honorem’, which translates from the Latin as ‘Honour Will Prevail’ while Gibbs has abandoned his family motto for the stirring slogan ‘Iustitia Et Libertas‘, which translates as ‘Justice And Liberty’.

(https://leadadventureforum.com/gallery/49/2031-171120154211.jpeg)

Enough of the back story. The first season of the campaign commences, with Parliament making fast progress as they are buoyed by optimism. Alting, the King’s man, makes slower progress but initiates the first Battle, with the opposing Forces bumping into each other as they follow the lane across the ordinarily tranquil Cowebottom Common. This first battle will likely be a bloody affair, as Gibbs and Alting each see it as an early opportunity to expunge the nuisance that is the other.

(https://leadadventureforum.com/gallery/49/2031-171120153804-492981624.jpeg)

The Battle calls for 3 units per side and is to be played according to the Ga Pa mission, which is a straightforward fight between opposing armies. Both sides will chance upon each other and attempt to rout their foe. When the number of Units on the table has reduced by two to four, at the beginning of each subsequent 1xD6 will be rolled and if the result is higher than 3 that signifies the end of the game at which point the Battle is assessed for win, lose or draw

(https://leadadventureforum.com/gallery/49/2031-171120153805-493032353.jpeg)

The success of the Campaign is measured through its cost in English Pounds, which are much like the Honour Points and Unit Points in The Pikemans Lament. This approach reflects that campaigns cost money, to raise forces, keep them in the field, resupply them and to source reserves and fresh recruits. Ideally a Campaign will end in profit, with funds earned from investors/donators by winning Battles, and from taxes through winning then holding land. Ultimately, the Force ahead will be the one who has earned the greatest Profit or else is carrying the smallest Loss.

The Campaigns opening accounts are as follows, which show that each has spent £140 in raising three units with a TPL value of 14 points:

(https://leadadventureforum.com/gallery/49/2031-171120155111.jpeg)

Both Forces start off of the table. The King’s men initiated the Battle but as there might be advantage in seeing the enemy‘s opening dispositions, Parliament must go first.

In Turn 1 Parliament fails an activation which limits progress. However by the end of Turn 2 Gibbs’ Command Unit (which for this Battle is on foot in the form of Aggressive Forlorn Hope) has proceeded along the lane with Rennell’s Forlorn Hope in the open to his south and Caulfield’s Commanded Shot bumbling through the woody scrub to the north. The mounted Alting has adopted a similar approach; accompanied by his Elite Trotters he follows the lane, with  the Trotters of Cornell to his South and of Tennison to his north.

(https://leadadventureforum.com/gallery/49/2031-171120153806-49304634.jpeg)

(https://leadadventureforum.com/gallery/49/2031-171120153807-493051083.jpeg)

(https://leadadventureforum.com/gallery/49/2031-171120153808-493061458.jpeg)

Turn 3 begins with Parliament winning the initiative. Caulfield’s Commanded Shot peer through the scrub and wonder: 

“Would thart yondah be King’s orse?”

(https://leadadventureforum.com/gallery/49/2031-171120153926-493081496.jpeg)

More to follow.........
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: DintheDin on November 17, 2020, 04:47:03 PM
Superb pictures, but, above all this so genius and well planned campaign system is extremely interesting!  :-*
I'll be following your next posts with great anticipation! Cheers!
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: Silent Invader on November 17, 2020, 05:55:26 PM
Thanks DTD

Is that the King’s horse?

And yes, it is indeed the King’s horse. Gibbs moves forward hoping to be able to close the gap in the lane while Rennell makes a rush for the hedge. In amongst the scrub and so out of sight of their enemy, Caulfield’s men take up shooting positions.

(https://leadadventureforum.com/gallery/49/2031-171120174439-493092148.jpeg)

It’s now the moment for the King’s men and, as the Non Player Force (NPF), a failed activation will not end their turn. In any event, in a randomised order determined by dice roll, each of the mounted units passes its activation test. As the NPF, any action to be taken should generally be in keeping with the unit’s tactical doctrine and with the force’s scenario objective(s) and with the unit’s posture.

(https://leadadventureforum.com/gallery/49/2031-171120174440-493121556.jpeg)

With the muskets in the scrub out of sight, Alting therefore swings his entire force to the right to charge down the Gibbs and Rennell.

(https://leadadventureforum.com/gallery/49/2031-171120174441-49313743.jpeg)

Mr Francis Cornell and his horse (Trotters) on the southern flank of Alting’s combined force.

(https://leadadventureforum.com/gallery/49/2031-171120174442-493142083.jpeg)

And as they are viewed from the Parliamentarian line.

(https://leadadventureforum.com/gallery/49/2031-171120174443-493152175.jpeg)

And the dispositions at the end of Turn 3.

(https://leadadventureforum.com/gallery/49/2031-171120174513.jpeg)

More to follow.....
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: OSHIROmodels on November 17, 2020, 06:32:33 PM
Excellent stuff Steve  8)

Love Gibbs' eyebrows  lol
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: Silent Invader on November 17, 2020, 06:51:32 PM
Love Gibbs' eyebrows  lol

He’s an ancestor of Dennis Healey  :D
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: Captain Blood on November 17, 2020, 08:05:02 PM
Ingenious as ever  :-*
Love the bird’s eye shots too.
We shall play again soon!
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: syrinx0 on November 18, 2020, 01:52:37 AM
Excellent stuff indeed.  Looks like there will be shooting shortly.
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: Codsticker on November 18, 2020, 04:09:55 AM
Wonderful photos!
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: levied troop on November 18, 2020, 08:10:50 AM
Brilliant work and a fascinating approach to solo campaigns.
Come on Quentin!
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: Malamute on November 18, 2020, 08:13:48 AM
God save the King!

Wonderful stuff :-*
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: Silent Invader on November 18, 2020, 08:16:51 AM
Thanks for the comments chaps.  :)

The next updates will likely condense several turns each - the posts on the first few turns are a bit wordy as they seemed a useful opportunity to explore some elements of the system. There are still quite a few turns to report!

We shall play again soon!

Oh yes  8)
Title: Re: Not-So Merrye England: UD 17/11 the campaign commences
Post by: AKULA on November 18, 2020, 09:05:54 AM
Great to see not only the first game, but also the campaign system in operation.

An enjoyable read as always Steve

 8)
Title: Re: Not-So Merrye England: UD 18/11 the first game continues
Post by: Silent Invader on November 18, 2020, 10:45:47 AM
Thanks Matt. :)

Throughout Turns 4 to 7 the King’s men drive forward, taking some casualties as they enter and then  move deeper into musket range. Alting is lucky, as Gibbs men roll poorly, causing a missed activation and a turn ending early. Gibbs does get between the hedges to plug the lane but Rennell’s Forlorn Hope fail to make the relative safety of the hedge line, instead having to rely on their musketry skills. Alting’s Elite Trotters attempt repeated Caracoles (move, shoot, move) against Gibbs’ Aggressive Forlorn Hope but fail to soften them up. Cornell’s Trotters have more luck against Rennell, closing to contact. With all the action taking place in the south east corner of the table and Rennell looking like he is about to be overwhelmed, Caulfield’s Commanded Shot leave the safety of the scrub, moving up to provide support.

(https://leadadventureforum.com/gallery/49/2031-181120103144-49337727.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120103143-493361922.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120103142-493351889.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120103141-49334320.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120103140-493322192.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120103338-49338760.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120103339-493392048.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120103340-493402280.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120103341-493411787.jpeg)

The overall dispositions at the end of Turn 7. What is left of Rennell’s Forlorn Hope is looking distinctly vulnerable.

(https://leadadventureforum.com/gallery/49/2031-181120103342-493421382.jpeg)
Title: Re: Not-So Merrye England: UD 18/11 the first game continues
Post by: Silent Invader on November 18, 2020, 12:17:28 PM
Turns 8 to 10 start with  Tennison’s Trotters heading for the gap in the hedge, hoping to bring their weight onto Rennell.

(https://leadadventureforum.com/gallery/49/2031-181120120348-4934379.jpeg)

But before they can close to contact, the musketry from Caulfield’s Commanded Shot inflicts casualties on and drives back Cornell’s horse.

(https://leadadventureforum.com/gallery/49/2031-181120120349-493441453.jpeg)

Sensing the immediate danger, Gibbs’ pulls his Aggressive Forlorn Hope from where it’s blocking the lane and goes all out with an attack on Tennison.

(https://leadadventureforum.com/gallery/49/2031-181120120350-493451116.jpeg)

Gibbs’ aggression pays off and Tennison is forced back. In the meantime, effective musketry has further diminished Cornell who has lost all of his troopers.

(https://leadadventureforum.com/gallery/49/2031-181120120352-49346394.jpeg)

Gibbs is still vulnerable and, as might have been expected, Alting comes down the lane then swings in to attack him: for the first time, the two Command Units clash swords.

(https://leadadventureforum.com/gallery/49/2031-181120120353-493472490.jpeg)

(https://leadadventureforum.com/gallery/49/2031-181120120428-4934899.jpeg)

With Gibbs surrounded by enemy horse, it’s all looking quite uncomfortable for him. But there’s the remnants of the Forlorn Hope and the full unit of Commanded Shot who represent a distinct danger to Alting‘s Elite Trotters. It could all come down to who wins the initiative for Turn 11.

The dispositions at the end of Turn 10.

(https://leadadventureforum.com/gallery/49/2031-181120120428-493491716.jpeg)

More to follow......
Title: Re: Not-So Merrye England: UD 18/11 the first game continues
Post by: DintheDin on November 18, 2020, 12:19:32 PM
Nail biting!
And I don't know what to admire most! The eye level pics or the aerial view ones!!!  :-*
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: Silent Invader on November 21, 2020, 12:10:32 PM
And Parliament wins the initiative!

Caulfield’s full complement (12 dice) of Commanded Shot blast away at Alting’s Elite Trotters and miss with every Shot. Rennell’s heavily depleted complement (6 dice) of Forlorn Hope similarly let fire with their muskets, and score 4 hits, causing Alting a single casualty, though Alting passes the subsequent Morale Test. With Alting depleted by one trooper, Gibbs wants back in on the attack but fails his activation.

NB: the especially observant will have noticed that on a couple of occasions I failed to separate the two units after an attack.

(https://leadadventureforum.com/gallery/49/2031-211120115857-493791085.jpeg)

The initiative passes to the King’s men, with Alting continuing the melee with Gibbs. The Elite Trotters and Aggressive Forlorn Hope are evenly matched and each causes a casualty to the other, but it’s only Gibbs who fails the subsequent morale test and is forced back and wavers.

(https://leadadventureforum.com/gallery/49/2031-211120115856-49378954.jpeg)

(https://leadadventureforum.com/gallery/49/2031-211120115854-493771776.jpeg)

With Gibbs pushed back towards the edge of the table, Tennison charges back through the hedge in an attempt to drive him off the edge and out of the game.

(https://leadadventureforum.com/gallery/49/2031-211120115854-493761407.jpeg)

Tennison’s attack pays off, as the effect is to force Gibbs off the table. With their Officer having been pushed out of the game, both Rennell and Caulfield must take Morale tests, which they pass. The turn ends with both the depleted Forlorn Hope and the Commanded Shot standing firm.

(https://leadadventureforum.com/gallery/49/2031-221120100948.jpeg)

What will Turn 12 bring? In the context of a campaign it might make sense for Parliament to conserve its units and withdraw. But orders are orders so at this point it’s worth reminding oneself of the Scenario and victory conditions, which are as follows:

Both sides will chance upon each other and attempt to rout their foe. When the number of Units on the table has reduced by two to four, at the beginning of each subsequent 1xD6 will be rolled and if the result is higher than 3 that signifies the end of the game at which point the Battle is assessed for win, lose or draw.


Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: OSHIROmodels on November 21, 2020, 12:11:09 PM
Splendid fun  :)
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: DintheDin on November 21, 2020, 03:51:24 PM
Which means that many times a game needs not hundreds of figures to be bloody and full of action!
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: NurgleHH on November 21, 2020, 06:44:02 PM
Great work, Steve
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: Silent Invader on November 21, 2020, 06:52:36 PM
Thanks chaps  :)

Which means that many times a game needs not hundreds of figures to be bloody and full of action!

It’s true. And most of the action has taken place within 2 sq feet. I think it also helps - well it helps me anyway - that this small game is part of a bigger story, which it’s result will have ramifications for.
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: AKULA on November 21, 2020, 07:17:57 PM
One of my favourite threads on LAF  :)

Apologies if you’ve mentioned it elsewhere but do the rules have some sort of risk to the named personalities during melee/firing?

You’ve put a lot of character into your leaders, so I guess being carried from the field (to recover after a suitable delay) or being captured perhaps to be exchanged later on could be woven into the game?
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: Silent Invader on November 21, 2020, 07:31:38 PM
Cheers Matt  :)

Apologies if you’ve mentioned it elsewhere but do the rules have some sort of risk to the named personalities during melee/firing?

The Pikemans Lament rules do include a risk to to the officer, a test called Lucky Blow. It’s a good rule that works well but I’m not using it for the campaign at the mo. For the first few games at least I’m keeping it nice and simple as I want to be sure to keep the Colonels in play while I test the fundamentals of my campaign manager. Btw in TPL a casualty isn’t necessarily a death: it could be a kill, or an injury, hiding, running away etc.
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: Elk101 on November 21, 2020, 07:38:51 PM
Lovely collection of figures and great table set up.
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: OSHIROmodels on November 21, 2020, 07:47:48 PM
Do you think if you had a smaller table it would effect the way you've played given that the action has been in a localised area?
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: DintheDin on November 21, 2020, 08:21:58 PM
Cheers Matt  :)

The Pikemans Lament rules do include a risk to to the officer, a test called Lucky Blow. It’s a good rule that works well but I’m not using it for the campaign at the mo. For the first few games at least I’m keeping it nice and simple as I want to be sure to keep the Colonels in play while I test the fundamentals of my campaign manager. Btw in TPL a casualty isn’t necessarily a death: it could be a kill, or an injury, hiding, running away etc.

We played two PL scenarios in the GNW period (with 15mm figures) using the risk to the officer rule and much fun was had!
Pikemans Lament, GNW scenario Part 1 (The Battle of Ishkutchnayia)
http://leadadventureforum.com/index.php?topic=102157.0
The Swedish commander, Colonel Blohm took bad morale check, lost one figure and at the last turn, and routed.
Was he killed?
My opponent threw the dice to see what happened to him. He brought eleven:
"Colonel Blohm was lightly wounded and came back to his camp with an impressive scar and a story to tell! +1 honor point"!
This gave me the idea to create the sequel of this scenario
Pikemans Lament GNW scenario Part 2 (The Battle of Starynovosk)
http://leadadventureforum.com/index.php?topic=102392.0
In this battle, both commanders' groups perished
My opponent brought an 8: Blohm was wounded and rescued by his loyal soldiers. He would recover in time for the next game
And the Russian commander, Major Zdravin?
I brought 5.
"Captured while hiding in some Honour-draining manner, perhaps in a privy or a dung heap, pretending to be a pregnant woman, or perhaps dressed as a nun. Must be ransomed back, costing 5 Honour".
Although it was a shame for me it was hilarious!  lol
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: Silent Invader on November 21, 2020, 09:23:22 PM
Thanks for the remarks  chaps  :)

@ OMT
It’s a good question. For me, the game needed the bigger table area (5x3) at the start, as though most of the action took place in 2x2, the respective  final positions were the consequence of tactical choices/placements and how they then played out.

@ DTD
I can see how a Lucky Blow might add to the fun in a multi player game. As I’m playing this solo the games obviously  lack that sort of player interaction. I’m not complaining though, I’m hoping this campaign will run for a very long time.  :D
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: DintheDin on November 21, 2020, 09:33:14 PM
Thanks for the remarks  chaps  :)

@ OMT
It’s a good question. For me, the game needed the bigger table area (5x3) at the start, as though most of the action took place in 2x2, the respective  final positions were the consequence of tactical choices/placements and how they then played out.

@ DTD
I can see how a Lucky Blow might add to the fun in a multi player game. As I’m playing this solo the games obviously  lack that sort of player interaction. I’m not complaining though, I’m hoping this campaign will run for a very long time.  :D

Please, continue gaming the way you chose, it is always a joy to read your posts!
Title: Re: Not-So Merrye England: UD 21/11 the first game nears its conclusion
Post by: Silent Invader on November 21, 2020, 10:57:20 PM
Please, continue gaming the way you chose, it is always a joy to read your posts!

Of course and thank you  :D
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Silent Invader on November 22, 2020, 02:19:54 PM
Turn 12 commences with Parliament winning the initiative. Caulfield’s Commanded Shot go first and successfully activate, shooting into Alting’s Elite Troopers who take a casualty but pass their Morale test. Rennell fails his activation. With the initiative now passing to the King’s men, all three fail their activations, despite still having +1 to each roll as Alting himself is still in play. In the chaos of the battle, the King’s men seem to have faltered and thrown away their advantage!

(https://leadadventureforum.com/gallery/49/2031-221120140133.jpeg)

What luck will Turn 13 bring? 

Parliament again wins the initiative and again Caulfield’s muskets let loose from the hedgerow and cause Alting a casualty, leaving him on his lonesome. And again, Rennell fails his activation.

The King activates in the order of Alting then Cornell, each of which has only one mini remaining and fails the test. However, as the Non Player Force, the King’s turn does not end with a failed activation and so Tennison takes his test and passes to launch an attack at Rennell’s remaining Forlorn Hope.

(https://leadadventureforum.com/gallery/49/2031-221120140046-494021658.jpeg)

It’s a bloody affair, with Rennell losing one mini but magnificent dice rolling causing Tennison the loss of two. Both units pass their Morale test but as he incurred the most casualties, Tennison must pull back.

Turn 14 once again sees Parliament win the initiative. Caulfield’s full complement of muskets open up on the solitary figure of Alting and achieve 7 hits, which takes him out.

With Alting down, both Cornell and Tennison must immediately take Morale tests; Cornell nets a negative result that routs him from the table. With the initiative now passing to the King, Tennison fails his activation.

(https://leadadventureforum.com/gallery/49/2031-221120140045-494012464.jpeg)

As “the number of Units on the table has reduced by two to four”, Turn 15 starts with 1xD6 being rolled and as “the result is higher than 3 that signifies the end of the game at which point the Battle is assessed for win, lose or draw.”  Both sides had the same orders, which were to “attempt to rout their foe”. With the residue of Tennison’s unit being all that remains for the King, it is a victory for Parliament.

Cheering and shouts of “For Justice and Liberty!” follow Tennison as he leads the departure from the field.

(https://leadadventureforum.com/gallery/49/2031-221120140044-494001056.jpeg)

And it’s game over with the final toll as follows:

(https://leadadventureforum.com/gallery/49/2031-221120140043-493991032.jpeg)

In TPL casualties reflect the lost, the frightened, the runaways, the wounded and the dead but for the purposes of the Campaign they are also a means of accounting as there is a cost in rebuilding Unit strength (I’ve painted the minis and I’m going to play with them!). Also, the Campaign always rewards the winner of a Battle and will punish any Colonel who exits the table.

Recovery costs (unit Rebuilding Rates) are as follows:

(https://leadadventureforum.com/gallery/49/2031-221120141419.jpeg)

At the end of the first battle, the closing accounts are as follows:

(https://leadadventureforum.com/gallery/49/2031-221120224001.jpeg)

With a financial loss of £132, Parliament leads The King who is carrying a financial loss of £212.

As Parliament wins the Battle it chooses to retain occupation of the locale, for which it leaves Caulfield’s Commanded Shot in garrison. As Units participate in Battles, they will earn a free upgrade in status but thus far in the the Campaign, none of the Units has participated in sufficient Battles so there are no upgrades to record.

The next step in the Campaign is to return to the Gameboard and further develop the storyline up to the next Battle.
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: DintheDin on November 22, 2020, 03:55:26 PM
Interesting and inspiring (for campaigns) account!
Thanks for sharing!
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Malamute on November 22, 2020, 05:30:34 PM
Boo! ;)
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: OSHIROmodels on November 22, 2020, 06:07:52 PM
Fix! Fix! Fix!

 lol
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Captain Blood on November 22, 2020, 06:37:17 PM

With a financial loss of £172, Parliament leads The King who is carrying a financial loss of £212.


It’s wargaming as Antiques Road Trip lol

Typically ingenious, Steve. Can tell you used to work in the City  ;)

A just and Godly result.
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Silent Invader on November 22, 2020, 10:31:20 PM
Thanks chaps and it wasn’t a fix..... it was actually a real surprise but in the last few turns the King had some shocking dice rolls. Plenty of battles to come for the King to pull ahead.  ;) :D

It’s wargaming as Antiques Road Trip lol
Typically ingenious, Steve. Can tell you used to work in the City  ;)

 lol it invariably comes down to the money   :D
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: levied troop on November 23, 2020, 07:49:03 AM
Permission to shout ‘hurrah!’ in an annoying loud voice my Lord?

I do like the cash element of campaign control, it gives a perfect excuse to go after the baggage train lol
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Paul Richardson on November 23, 2020, 10:21:38 AM
Steve: I suspect that it does invariably come down to the money. I remember that when I was at school we looked at why the Dutch Revolt in the sixteenth century was successful and why the Spanish, despite having the finest army in Europe, could not re-take the Netherlands. The conclusion we were given was that the Spanish did not have the capability to deal with the waterways / canals, and that if the Dutch got into trouble they just opened the dykes, leaving the Spanish floundering. Then I read an article which compared the progress of the Spanish army with the amount of money sent to Spain from the New World. The conclusion was, the more money the King of Spain received from the New World, the more progress the Spanish army made in quashing the revolt.
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: OSHIROmodels on November 23, 2020, 10:32:33 AM
Permission to shout ‘hurrah!’ in an annoying loud voice my Lord?

 lol
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Silent Invader on November 23, 2020, 02:16:11 PM
Permission to shout ‘hurrah!’ in an annoying loud voice my Lord?

I do like the cash element of campaign control, it gives a perfect excuse to go after the baggage train lol

 lol Permission granted!

There’ll be various raids on sources of value that’ll come with bonus cash prizes  ;)
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Silent Invader on November 23, 2020, 02:25:11 PM
Steve: I suspect that it does invariably come down to the money. I remember that when I was at school we looked at why the Dutch Revolt in the sixteenth century was successful and why the Spanish, despite having the finest army in Europe, could not re-take the Netherlands. The conclusion we were given was that the Spanish did not have the capability to deal with the waterways / canals, and that if the Dutch got into trouble they just opened the dykes, leaving the Spanish floundering. Then I read an article which compared the progress of the Spanish army with the amount of money sent to Spain from the New World. The conclusion was, the more money the King of Spain received from the New World, the more progress the Spanish army made in quashing the revolt.

Very interesting.  8)

As fielding an army costs, the expense has to be covered from somewhere whether it be from taxes, borrowing or the spoils of conquest. It’ll be interesting to see if I’ve structured the financials well enough so that the eventual winner is in profit (ie, all costs covered).  :D
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Malamute on November 23, 2020, 02:49:56 PM
Raise the taxes and damn the peasants! >:D
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Silent Invader on November 23, 2020, 03:04:56 PM
Raise the taxes and damn the peasants! >:D

Well having taken and garrisoned the area within which Cowebottom Common resides, Parliament will be taking a regular levy of £20.  :o
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Silent Invader on December 02, 2020, 03:06:23 PM
I’ve played out the next stage of the Campaign Gameboard and the required terrain includes a river with bridge and ford. Excellent..... except I’ve yet to make the terrain. I don’t really want to plonk a temporary river onto my mat when I’ve got everything to make a more aesthetically pleasing one so there might be a little wait for the next game. Also I will need to paint 4 more units.

More info to come on the proposed battle when I’ve committed (or not!) to making the terrain.
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: OSHIROmodels on December 02, 2020, 03:50:52 PM
 lol

See! What did I say?  lol
Title: Re: Not-So Merrye England: UD 22/11 first Battle ends & campaign reviewed
Post by: Silent Invader on December 02, 2020, 07:26:14 PM
lol

See! What did I say?  lol

You said I should spend less time running and more time painting models and making terrain.  :-X
In the context of my campaign, it transpires you were right. >:D
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Silent Invader on December 11, 2020, 01:51:07 PM
(Edited)

With the first battle over, its time to get back to campaign management with a reminder of what progress had been made:

(https://leadadventureforum.com/gallery/49/2031-111220133606-496281756.jpeg)

As The King initiated the Battle1 but lost it, it slides back along the board following the yellow arrow:

(https://leadadventureforum.com/gallery/49/2031-111220142253-496301196.jpeg)

The King then rolls 6 and Parliament 3. Whomever is last on the board moves first, so The King’s force (Red) advances 6 blocks, which takes it back to where it was (though landing on the Halt does not cause an immediate replay of Battle 1 as fighting the same scenario twice in succession would be boring). Parliament’s advance of 3 is stopped at the next Halt, which signifies that Battle 2 is to take place. As Parliament has landed on the Halt it has the initiative.

(https://leadadventureforum.com/gallery/49/2031-111220142252-4962925.jpeg)

Note that as there was one campaign turn between the first and second battles, Parliament’s unit that was left to garrison the last battle location can claim occupation taxes of £20.

Battle 2 will be the Patrol scenario with notionally 4 units per side. On reflection I have instead equalised the unit points, with the participating forces to be:

PARLIAMENT
6p Elite Trotters
4p Trotters
6p Forlorn Hope
16p Total

THE KING
6p Elite Trotters
4p Trotters
4p Trotters
2p Commanded Shot
16p Total

But a dice roll then determined that Battle2 will take place on table A9, which means that the Parliamentarian Garrison in the adjacent A8 can also take part. This increases Parliament’s force as follows:

PARLIAMENT
6p Elite Trotters
4p Trotters
6p Forlorn Hope
2p Commanded Shot (adjacent Garrison)
18p Total

The story  is that a patrol for The King has been sent eastwards to ascertain the location of the main Parliamentarian force. Mindful of the enemy garrison now esconced on Cowebottom Common, it has skirted north from whence it approaches the Howecrosse bridge. Meanwhile, having secured Cowebottom Common, Parliament is sending reinforcements and it’s seems likely that the two groups will unexpectedly meet. Should shooting occur, it is likely that the Parliament men on the Common will move to join in. Both sides have orders that if they are forced to engage the enemy then they will do so as they continue towards their objective.

(https://leadadventureforum.com/gallery/49/2031-111220133605-496262404.jpeg)

I need to make 3 more units for this battle:

PARLIAMENT
The mounted command unit
The Trotters of James Simmons

THE KING
The Commanded Shot of Ramsey Phillips

I also need to make a river. Realistically, I don’t have enough time to make the foam terrain boards so I’m making a river I can place on the gaming mat. More on that in due course.
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: OSHIROmodels on December 11, 2020, 02:01:10 PM
Do get on  lol
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Silent Invader on December 11, 2020, 02:31:06 PM
This should take years  :D
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Malamute on December 11, 2020, 07:30:51 PM
This should take years  :D

No does reading that lot!  lol So much text arghhh! ;) lol
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Silent Invader on December 11, 2020, 08:00:11 PM
No does reading that lot!  lol So much text arghhh! ;) lol

It’s really just a record for my benefit. I doubt anyone reads my notes.  lol
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: DintheDin on December 12, 2020, 09:18:41 AM
Thanks for describing in detail the campaign mechanism!
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: OSHIROmodels on December 12, 2020, 09:36:13 AM
I doubt anyone reads my notes.  lol

I do  ;D
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Silent Invader on December 12, 2020, 09:42:03 AM
Thanks for describing in detail the campaign mechanism!

You’re welcome! The story building process isn’t (yet) feeling forced, which is nice.  :)
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Silent Invader on December 12, 2020, 09:44:01 AM
I do  ;D

Excellent!  :D
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: DintheDin on December 12, 2020, 09:49:27 AM
You’re welcome! The story building process isn’t (yet) feeling forced, which is nice.  :)
.

Whenever you are ready!  ;D

Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Elk101 on December 12, 2020, 09:58:35 AM
The thought going into this is very impressive. It could potentially take longer than the actual wars to game though!
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Silent Invader on December 12, 2020, 10:28:12 AM
 lol

It could! Once these battles are done I’ve got other maps to draw to include a dissolved monastery to fight over and a country house to besiege. Plus a lot of minis to paint  :D
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Captain Blood on December 12, 2020, 10:58:11 AM
Still ingenious Steve. Keep it up!
Don’t let those with tiny attention spans put you off!  lol
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: AKULA on December 12, 2020, 11:03:04 AM
One of the most enjoyable threads on LAF  8)
Title: Re: Not-So Merrye England: UD 11/12 campaign next step
Post by: Silent Invader on December 12, 2020, 09:25:00 PM
Thanks both. I’m really enjoying the approach - I shall probably do the same with my orcs and dwarves, medievals, etc etc
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Silent Invader on December 27, 2020, 10:08:38 PM
I’m still working on the river that will be integral to the second battle, but while waiting for the varnish (water) to dry, I’ve started assembling a collection of pieces from Debris Of War into a Dissolved Monastery, which will feature in later phases of the campaign.

Much gap filling to do, so much greenstuff ordered.

When finished, size will be approximately 35cm by 55cm

(https://leadadventureforum.com/gallery/49/2031-271220220233-497952432.jpeg)
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Wirelizard on December 28, 2020, 04:26:14 AM
Those Debris of War ruins look good, much more historical than most available.

Looking forward to seeing this project progress.
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Silent Invader on December 28, 2020, 07:39:09 AM
Thanks. I ‘discovered’ the Debris of War ruins not long after a trip to Dunwich Priory in Suffolk.

(https://leadadventureforum.com/gallery/49/2031-281220073435-49796682.jpeg)

(https://leadadventureforum.com/gallery/49/2031-281220073436-49798844.jpeg)
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: OSHIROmodels on December 28, 2020, 09:32:48 AM
An impressive piece  :)
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Malamute on December 28, 2020, 09:36:17 AM
Wicked Kewl
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: AKULA on December 28, 2020, 09:38:20 AM
That is going to be a stunning piece of terrain once you've finished

  :)
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Elk101 on December 28, 2020, 09:38:59 AM
That's a nice piece and it looks like it will make a good piece of gaming terrain too, which not all scenic pieces can achieve.
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Warboss Nick on December 28, 2020, 10:02:34 AM
Good start on the monastery ruins. Looking forward to the finished model - that will be a great centrepiece to a scenario.
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Silent Invader on December 28, 2020, 11:53:20 AM
Thanks all for the interest. The piece will also likely serve double-duty, in my LotR project. And quite possibly in Wasteland Warriors.
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: WillPhillips on December 28, 2020, 05:53:34 PM
It's looking really sharp!
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: DintheDin on December 28, 2020, 06:02:56 PM
I remember your other piece, it was really outstanding!
I will be following this thread with great interest, I'm sure you will produce something even better!
Cheers!
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: NurgleHH on December 28, 2020, 07:34:53 PM
Two years are too much for you, Steve. We must change to the Royal Albert Hall with your project or the Wembley Stadium... I get feared by your speed, wonderful. Give some hints to Mason, he can learn a lot from you.
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Silent Invader on December 28, 2020, 09:48:56 PM
 lol

More soon!
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: syrinx0 on December 29, 2020, 02:30:39 AM
The ruins will be a great center piece for your battlefield. 
Title: Re: Not-So Merrye England: UD 27/12 Monastery wip
Post by: Atheling on December 29, 2020, 10:36:43 AM
Excellent  8)

Love the table top drone shot  :D
Title: Not-So Merrye England: UD 1/1 Monastery and river wip
Post by: Silent Invader on January 01, 2021, 05:43:27 PM
 Thanks :D

Xmas and NYE have impacted productivity, mainly because I’m short of milliput and greenstuff and the post really is in arrears.  :'(

Anyways, I’ve taken the monastery as far as I can for the time being:

(https://leadadventureforum.com/gallery/49/2031-010121173033-49848187.jpeg)

(https://leadadventureforum.com/gallery/49/2031-010121173034-49850691.jpeg)

(https://leadadventureforum.com/gallery/49/2031-010121173035-49851676.jpeg)

Though I’ve also been working on the river and bridge, which will be essential components of the next battle. A few more layers of varnish to apply then it will be on with the growies.

(https://leadadventureforum.com/gallery/49/2031-010121173036-498521627.jpeg)

(https://leadadventureforum.com/gallery/49/2031-010121173037-49853875.jpeg)

(https://leadadventureforum.com/gallery/49/2031-010121173114.jpeg)

Both the monastery and the bridge are by Debris of War. I also have a big pile of bits to make a manor house, a post windmill and there’s also the church to finish. Plus more scrubland and woods.

Title: Re: Not-So Merrye England: UD 1/1 Monastery and river wip
Post by: OSHIROmodels on January 01, 2021, 07:01:24 PM
Stop drinking and eating and get on with it  ;D
Title: Re: Not-So Merrye England: UD 1/1 Monastery and river wip
Post by: Captain Blood on January 01, 2021, 07:07:57 PM
That’s a good looking bridge  :)
Title: Re: Not-So Merrye England: UD 1/1 Monastery and river wip
Post by: Codsticker on January 02, 2021, 05:49:14 AM
I like that murky water- very nice.
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Silent Invader on January 05, 2021, 08:50:26 PM
Thanks all :)

I’ve now finished the river and laid out the mat - the ripples in which are really annoying me! - for a few photos:

(https://leadadventureforum.com/gallery/49/2031-050121202046.jpeg)

(https://leadadventureforum.com/gallery/49/2031-050121201854-498942345.jpeg)

(https://leadadventureforum.com/gallery/49/2031-050121201852-498931322.jpeg)

(https://leadadventureforum.com/gallery/49/2031-050121201851-498921632.jpeg)

(https://leadadventureforum.com/gallery/49/2031-050121201850-498912032.jpeg)
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: OSHIROmodels on January 05, 2021, 11:14:13 PM
Lovely  :)
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Blackwolf on January 05, 2021, 11:32:31 PM
Brilliant work :-* :-* :-*
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Dr DeAth on January 06, 2021, 02:05:51 AM
Very Nice - I'm sure those ripples will level out if left for a while  :)
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Elk101 on January 06, 2021, 08:01:16 AM
Great photos and lovely terrain, as always.
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Atheling on January 06, 2021, 09:27:21 AM
I've no experience of making battle matts so I'm not really qualified to comment but the hand made versions I've seen in varoous club usage have levelled out.

I actually kind of like the undulations etc. Makes it look more real, at least in the pics. :)
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Silent Invader on January 06, 2021, 09:40:36 AM
Thanks all. :D

Regarding the ripples in the mat, when they arise from it being rolled for storage they do indeed flatten out. The ones I dislike - because they’re usually in the wrong place and upset the lie of my terrain - are bumps arising from the plastic-backed fabric having become stretched in places by handling. In due course - if I can’t get the foam terrain boards finished in a reasonable time scale - I’ll probably make another mat but use canvas as the base material.
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Captain Blood on January 06, 2021, 10:37:58 AM
The ripples are intolerable. The river looks rather good ;)

(Not entirely convinced by the ford - that narrowing looks a tad unnatural? Wouldn’t water, being so compressed, churn through there?)
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Dr. Zombie on January 06, 2021, 10:42:55 AM
You could try to iron out the ripples. Put some cloth over the mat and then iron it.
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Silent Invader on January 06, 2021, 01:13:36 PM
Thanks chaps.  :)

The ‘Olde Forde’ is something that I’m not entirely pleased with. My usual take on a ford is that it’d be wider and shallower than the adjacent river, resulting in a drop in the rate of flow, the accumulation of debris, the presence of reed beds, etc. But I don’t have the table space to do that.  :-[ Thus this compromise of a bottleneck, perhaps resulting from underlying geology or from dumping, where the water flows faster but it’s depth is much shallower. As fords go, it’d not be ideal but that’s why the bridge got built. Perhaps I could’ve resolved this conundrum by making the river less steeply banked but I wanted the river to look like it might be an impediment, thus the suggestion of depth rather than it being a shallow splash through.  :?

Regarding the ripples in the mat, I don’t think ironing will work. The problem is that the mat is stretched in the middle rather than at the edges; I really need the centre to shrink whereas I fear ironing will have the opposite effect. In fact, the material arrived folded and I ironed it to remove  some massive creases. Due to the plastic backing, I believe I actually initiated the problem by ironing the creases out from pronounced ridges to smooth bellows.  :'(
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Silent Invader on January 06, 2021, 03:50:22 PM
Following on from the above, the river is in part influenced by a childhood spent in the countryside of  North Essex. The attached image gives an idea of the sort of steep-banked ford I had in mind.
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Romark on January 06, 2021, 04:13:34 PM
A fine job on those Steve😎
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Charlie_ on January 07, 2021, 02:00:12 PM
Very nice. Might I suggest you try lots of foliage along the edges of the stream? Bushes, undergrowth, hedges, trees. Either as separate pieces or stuck onto the existing banks, or both. The ford can be a gap in the undergrowth that makes it a crossing place just as much as a lower bank or shallower water. :)
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Silent Invader on January 07, 2021, 02:14:05 PM
Thanks chaps  :)

Yes Charlie, the taller foliage will be an add-on, either as loose bases or more preferably as fixtures.... until I know where the river is going to be stored I don’t want to permanently raise it’s height. BTW, the bridge lifts off. :D
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Charlie_ on January 07, 2021, 02:17:38 PM
Ah good to hear. We don't see enough realistically overgrown riverbanks on the table!
Title: Re: Not-So Merrye England: UD 5/1 Finished River
Post by: Warboss Nick on January 10, 2021, 08:51:06 AM
 Nice job on the river! Too bad the ripples seem to be in places unsuited to be covered by terrain pieces. The overall setting is looking really good.
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Silent Invader on January 26, 2021, 11:35:36 AM
Thanks both. My delay in responding - apologies - is because I’ve been obsessing about resolving the bellowing in the mat.  o_o

Anyways, objective achieved: the mat is now flat. Hurrah!  :D

My first ever wargame board (12 years ago?) was made from a pin board. It was lightweight, easily stored, and stayed square due to its aluminium frame. I’ve since binned it as it was too small. But how to replicate the good and eliminate the bad? Basically, I’ve bought an A0 clip frame, into which I’ve mounted the mat. You might recall that the mat is vinyl backed and it was my ironing of it to remove shipping creases that likely resulted in its centre becoming stretched. Using vinyl floor tile pressure adhesive, I glued the mat to cardboard then the cardboard to the backing plate of the clip frame. This makes a lightweight but seemingly sturdy composite, but it still wobbles a bit when off a flat surface. With the mat fixed into position, I then cut slits into the bellows, slicing off the excess material, and rejoining with external wood adhesive coloured with paint and tamped-on flock/grass. When not in use, the mat will be hung on a wall.

The playing surface is 82x117 cm, so compared to the mats former iteration of 80x140, I’ve lost some length but gained a little width.

(https://leadadventureforum.com/gallery/50/2031-260121111223-501431406.jpeg)

There are still some lumps and bumps - it’s not an entirely flat surface as a pin board would be - which I think adds to the character.

Some test shots with the village:

(https://leadadventureforum.com/gallery/50/2031-260121111222-501421678.jpeg)

(https://leadadventureforum.com/gallery/50/2031-260121111222-501411821.jpeg)

(https://leadadventureforum.com/gallery/50/2031-260121111221-50140872.jpeg)

(https://leadadventureforum.com/gallery/50/2031-260121111220-501392182.jpeg)

(https://leadadventureforum.com/gallery/50/2031-260121111138-50138213.jpeg)

The next shot is a before (top) and after (bottom) showing the elimination of the stretching:

(https://leadadventureforum.com/gallery/50/2031-260121111138-5013735.jpeg)

And finally, the form the table will take for the second battle of the campaign:

(https://leadadventureforum.com/gallery/50/2031-260121111137-501361160.jpeg)

(https://leadadventureforum.com/gallery/50/2031-260121111137-50135360.jpeg)

(https://leadadventureforum.com/gallery/50/2031-260121111136-50134112.jpeg)



Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Ogrob on January 26, 2021, 11:48:18 AM
Super cool! Very handy to be able to store it hanging.
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Silent Invader on January 26, 2021, 11:50:16 AM
Super cool! Very handy to be able to store it hanging.

Modern art!  ;D

Thanks
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: OSHIROmodels on January 26, 2021, 11:56:05 AM
Most excellent  8)
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Malamute on January 26, 2021, 12:10:42 PM
Totally awesome! ;D
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: AKULA on January 26, 2021, 12:11:35 PM
Looks perfect Steve

 :)
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Dr DeAth on January 26, 2021, 12:54:30 PM
Looks really good Steve, and practical.
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Mammoth miniatures on January 26, 2021, 12:56:53 PM
Lovely stuff :)
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: DintheDin on January 26, 2021, 02:27:18 PM
Beautiful!  :-*
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Silent Invader on January 26, 2021, 02:58:14 PM
Cheers chaps - comments are most appreciated  :D
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Mr.J on January 26, 2021, 05:38:00 PM
The new board is amazing, I did similar with a cork board but it warped and was awful!

I’ve just re-read through this topic and am sure you will have included this info but couldn’t find it amongst all the eye candy. What do you use to base your buildings and for your board?
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Silent Invader on January 26, 2021, 06:06:24 PM
Thanks Mr J.

You haven’t missed the info in this thread as it’s actually  elsewhere.  :)

I generally base ‘small terrain’ (trees, individual buildings, etc) on 2mm styrene with an irregular edge of miliput (which also offsets any warping), bigger buildings go onto 3mm-6mm mdf and villages onto something more substantive, again with the milliput edge.

Regarding the mat, there is a whole thread here:

https://leadadventureforum.com/index.php?topic=109565.0 (https://leadadventureforum.com/index.php?topic=109565.0)

 :)

Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Warboss Nick on January 26, 2021, 06:15:39 PM
Great idea with the frame and a perfect storage solution. And I must say I love your village. Makes me think twice if stand alone buildings are really the way to go.
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Silent Invader on January 26, 2021, 11:37:40 PM
Thanks  :). I do use individually-based buildings as well as ‘the village block’ to add a bit of variety.   8)
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: commissarmoody on January 27, 2021, 08:38:43 AM
Inspired idea.  :D
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Mr.J on January 27, 2021, 09:48:59 AM
Amazing ta, I’m sure I’d read it somewhere but you have so many amazing terrain threads I could spend weeks looking.
Title: Re: Not-So Merry Essex: UD 26/1 Reworked mat & table for game 2
Post by: Atheling on January 27, 2021, 09:53:32 AM
Beautiful!  :-*

It is!  :-* :-* :-*
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: Silent Invader on January 27, 2021, 09:24:59 PM
Thanks chaps. Presently working on the minis for game 2
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: levied troop on January 28, 2021, 09:06:11 AM
That looks good and the small bumps and lumps do add to the effect. Looking forward to seeing it with troops on :)
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: Billchuck on January 28, 2021, 07:52:23 PM
This whole thread is fabulous.  I'm in awe.
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: Silent Invader on January 29, 2021, 01:13:23 AM
Thanks chaps, much appreciated  :)
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: Blackwolf on January 29, 2021, 01:29:04 AM
Whoops! A little late.
Gorgeous work Steve,fantastic  :-*
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: Chairface on January 29, 2021, 03:09:17 PM
Absolutely gorgeous!
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: Silent Invader on January 30, 2021, 10:11:32 AM
 :D much appreciated
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: Roo on January 30, 2021, 11:20:17 AM
Very very nice, inspirational stuff.  Encore!
Title: Re: Not-So Merry England: UD 26/1 Reworked mat & table for game 2
Post by: Hu Rhu on February 01, 2021, 02:18:26 PM
Steve, I've been away from the forum for a while so whilst catching up I have re-read the thread from the beginning.  A very inspirational project and it has ceratinly given me some ideas for future ECW gaming.  Keep up the great work.
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on February 07, 2021, 10:11:32 AM
Thanks very much chaps and welcome back Gary.  :)

Just to complete the ‘gaming mat in a clip frame’ discussion, here it is mounted on a wall. The frame has a clear plastic sheet that in normal use  protects the poster but in this case also stops the the mat collecting dust &/or shedding fibre over the floor. The plastic sheet is easily removed for games. The frame is held to the wall by cup hooks (bent into prongs) that insert into the screw holes in the rear of the frame.

(http://leadadventureforum.com/gallery/50/2031-070221095915-502771087.jpeg)

As previously mentioned, I’m painting more units and here are some WIP photos showing Bicorne and Renegade alongside each other plus the use of Warlord plastic bits for conversions.

(http://leadadventureforum.com/gallery/50/2031-070221095915-502782257.jpeg)

(http://leadadventureforum.com/gallery/50/2031-070221095915-50279832.jpeg)

(http://leadadventureforum.com/gallery/50/2031-070221095915-502801208.jpeg)
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Dr. Zombie on February 07, 2021, 10:17:51 AM
Great idea with the wall mount. You could almost get away with calling it art. It just needs a smal sign next to it.

“Road to nowhere”
Silent Invader 2020
Mixed media.

Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on February 07, 2021, 10:23:24 AM


“Road to nowhere”
Silent Invader 2020
Mixed media.

Haha

Brilliant
Consider that stolen!!!
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: OSHIROmodels on February 07, 2021, 10:28:57 AM
Brill  :)

Great little conversion. How difficult will it be to paint the flag? I always do mine sans figure and stick them on later
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on February 07, 2021, 10:45:52 AM
Brill  :)

Great little conversion. How difficult will it be to paint the flag? I always do mine sans figure and stick them on later

The flags are a very simple design. I have one Command Unit for each force that I can field as either mounted or foot, so the cavalry flag is a simpler interpretation of the foot. For the foot flags I’ve gone for slogans so the cavalry flags are basically just a block colour with a border. Simples.

Both the Royalist cavalry flag and the Parliament foot flag (I’ve yet to paint the Royalist one but it’ll be blue with a different slogan) can be seen in this photo:

(http://leadadventureforum.com/gallery/49/2031-181120120352-49346394.jpeg)
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: OSHIROmodels on February 07, 2021, 11:21:16 AM
Fair enough  :)
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Elk101 on February 07, 2021, 04:34:23 PM
Magnificent project.
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Atheling on February 07, 2021, 05:01:20 PM
Fab stuff Steve.  :-*

And prolific  8)
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: NurgleHH on February 08, 2021, 07:31:34 AM
As a fan of your stuff I‘m not impartial, but this board is a very good idea. You can use it in a multi games campaign. This opens a lot of ideas for gaming. Great work.
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Dr. Zombie on February 08, 2021, 07:41:58 AM
Haha

Brilliant
Consider that stolen!!!

We will need to see some pictures from the official opening with speeches and champagne.
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on February 08, 2021, 10:12:55 PM
Thanks all  :)

As a fan of your stuff I‘m not impartial, but this board is a very good idea. You can use it in a multi games campaign. This opens a lot of ideas for gaming. Great work.

The board will work for the games taking place quite deep into the campaign. As a campaign the objectives and a lot of the initial dispositions are decided pre-battle (as a consequence of the story that has been building).  Thus the games can get away with a smaller table as the more typical early moving about is avoided. That said, by the time I get to 150 figures per side I expect I’ll be needing more space. Fingers crossed then that theory and practice will coincide!  :D
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on February 08, 2021, 10:14:33 PM
We will need to see some pictures from the official opening with speeches and champagne.

But who will be the honourable guests? lol
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Codsticker on February 09, 2021, 04:07:44 AM
Just to complete the ‘gaming mat in a clip frame’ discussion, here it is mounted on a wall. The frame has a clear plastic sheet that in normal use  protects the poster but in this case also stops the the mat collecting dust &/or shedding fibre over the floor. The plastic sheet is easily removed for games. The frame is held to the wall by cup hooks (bent into prongs) that insert into the screw holes in the rear of the frame.
You know I thought about doing something similar with my Pulp Alley tables- they are 3x3 and could easily mount on the wall and pass for 'art'. :D
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Dr. Zombie on February 09, 2021, 09:18:47 AM
But who will be the honourable guests? lol

Oh yeah, as if you cannot give speeches and drink champagne on your own..

I do it alle the time only perhaps replace speeches with rants and champagne with beer.. ;D
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on February 09, 2021, 09:51:28 AM
Oh yeah, as if you cannot give speeches and drink champagne on your own..

I do it alle the time only perhaps replace speeches with rants and champagne with beer.. ;D

 lol lol
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: OSHIROmodels on February 09, 2021, 10:46:39 AM
 lol
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Vagabond on February 11, 2021, 05:32:38 PM
It's been a long and interesting journey with the mat/art installation,  I've just read through the mat thread and you can see the problems with the stretches from the start, it's such a shame. However you current solution is worthy of your perseverance and imagination. It seems to fit perfectly with your vision of the campaign, having the road down the centre would normally be limiting but it's the thing that makes the mat/art installation work so well.

Thanks for the series of posts they are both enjoyable and instructive.
Cheers :)

Ps, you could always use the back of the board if the frames deep enough.  : ;)
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on February 11, 2021, 07:20:09 PM
Thanks and yes, I set myself up from the outset by buying online - I should have anticipated that the cloth would arrive folded and therefore creased, and that ironing would stretch it. Lesson learned!  :D

Indeed the back is a possibility but the frame is less attractive  :D
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: General Kirchner on February 11, 2021, 09:21:11 PM
thanks for sharing all the photos.

I have renegades and have been told the BiCornes are close, so i appreciate the comparisons greatly!

Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on February 14, 2021, 05:39:01 AM
thanks for sharing all the photos.

I have renegades and have been told the BiCornes are close, so i appreciate the comparisons greatly!

You’re welcome  :)
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: syrinx0 on February 15, 2021, 09:33:42 PM
Great idea with the wall mount. You could almost get away with calling it art. It just needs a small sign next to it.

“Road to nowhere”
Silent Invader 2020
Mixed media.

This would have improved the room it was in if it was in the modern section given my experiences. 
Title: Re: Not-So Merry England: UD 7/2 Mixing Bicorne, Renegade and Warlord
Post by: Silent Invader on March 16, 2021, 04:48:57 PM
This would have improved the room it was in if it was in the modern section given my experiences.

 lol
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Silent Invader on March 16, 2021, 05:15:09 PM
A update with three more completed units:

First up is Parliament’s mounted command unit, led by the hatless (only the two army commanders are hatless) Colonel Sir Quentin Gibbs. Readers might recall that I have foot and horse versions of the command units, so I can deploy them in either form.

(http://leadadventureforum.com/gallery/50/2031-160321164712-50738311.jpeg)

For the next battle, Sir Quentin will be joined by Sir James Simms and his horse. This unit has two minis with an identification sash, which is unusual for me as I prefer one per unit. Sir James has the feather in his hat while his brother Marcus Simms, to the far left, is bereft of feather.

(http://leadadventureforum.com/gallery/50/2031-160321164712-507401884.jpeg)

The King will also be reinforced, gaining Mr Ramsay Phillips and his Shotte. (The image is distorted by the camera lens, which is why the figures to the left seem taller)

(http://leadadventureforum.com/gallery/50/2031-160321164712-50739957.jpeg)

As usual these are all Bicorne or Renegade metals with the odd Warlord plastic part for conversions.

With these additions I now have 8 completed units, so only another 30+ to go. The completed roster looks like this:

(http://leadadventureforum.com/gallery/50/2031-160321162239-507302245.jpeg)

I’ve been asked why I use ident numbers, and it’s simply to keep track of who belongs where and to enable a shorthand for note taking. Bear in mind that I might have approximately 130 each of green coated and blue coated minis on the table.

The idents are simply superglued to the mini base:

(http://leadadventureforum.com/gallery/50/2031-160321162239-507312339.jpeg)

Finally, some close ups of a few of the figures:

I think these are Renegade riders on Bicorne horses

(http://leadadventureforum.com/gallery/50/2031-160321162104-507272440.jpeg)

A couple of Bicorne infantry; the officer is a conversion of a standard bearer with new arms (the left with the pistol being a Warlord plastic piece)

(http://leadadventureforum.com/gallery/50/2031-160321162104-507292312.jpeg)

I can’t remember who the rider is by but I think the horse is a Renegade

(http://leadadventureforum.com/gallery/50/2031-160321162103-50722707.jpeg)

Ps: I’ve used new software to edit these images and hopefully they’ve appeared correctly; for example the three unit shots should have white backgrounds.


Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: DintheDin on March 16, 2021, 05:29:40 PM
You are doing a fine job there!
Excellent conversions and all the figures so characterful!
We stay tuned! Cheers!
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Hu Rhu on March 16, 2021, 06:30:09 PM
A nice set of additions to you growing force.  Excellent.  :-*
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: WillPhillips on March 16, 2021, 06:31:08 PM
Oh man, putting gaming boards on the wall has me thinking...
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Captain Blood on March 16, 2021, 06:46:49 PM
Excellent. You are rattling through these Steve.

And very brave with the close-ups!  :)
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Silent Invader on March 16, 2021, 08:03:56 PM
Thanks all. Much appreciated. Probably more King’s foot and more Parliament horse next, to even them up a bit. Though I intend to fight Battle 2 first.

And very brave with the close-ups!  :)

Either brave or foolish?!  :o :D
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Elk101 on March 16, 2021, 09:00:56 PM
Fantastic work!
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Warboss Nick on March 16, 2021, 09:52:14 PM
Excellent additions. You just have to love this project  :-*
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: AKULA on March 16, 2021, 10:42:13 PM
Great work mate, always satisfying when you complete another unit, but to finish three...

  8)
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Malamute on March 17, 2021, 08:25:42 AM
Splendid stuff mon frere. ;D
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Friends of General Haig on March 17, 2021, 09:25:25 AM
Really lovely looking figures - great work on the conversions.
Title: Re: Not-So Merry England: UD 16/3 Three more completed units
Post by: Silent Invader on March 17, 2021, 02:34:06 PM
Thanks for the comments folks  8)

, always satisfying when you complete another unit, but to finish three...

Yes, though I have to observe that they’re small units  :D
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Silent Invader on October 28, 2021, 08:50:32 AM
After a 6 month hiatus during which I have been distracted by Dorking 1875, Middle Earth, and Grymn (space dwarfs), I have finally completed the alternate foot command unit for The King.

A reminder that each of my PL forces has a command unit, which can be fielded either mounted or on foot.

First image up is Sir William Alting, the Royalist commander, in his two forms. The mounted version is ‘as is’ by Bicorne Minustures and the foot is a conversion of a Bloody Miniatures.

(http://leadadventureforum.com/gallery/53/2031-281021082837-530702310.jpeg)

Note that between mounted and dismounted games he has rested and re-dressed, thus the sash worn on different sides  :D (I just thought it looked better the other way round on the foot figure, with the arms raised pose as it is).

Here he is with his foot crew. The minis are a mix of Bicorne, Renegade and Bloody, with extra conversion bits by Perry and Warlord. Only the drummer is as sculpted. The flag is hand painted with the Latin motto “Valebit Honorem” (“Honour Will Prevail”).

(http://leadadventureforum.com/gallery/53/2031-281021082836-530611.jpeg)

(http://leadadventureforum.com/gallery/53/2031-281021082836-530691509.jpeg)

With this unit now complete, I can get round to the second battle of the campaign.

Btw at some point I’ll probably shift all this content over to a blog/plog where it’ll likely be easier for me to manage/reference.
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: OSHIROmodels on October 28, 2021, 09:35:48 AM
Lovely  :)
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Elk101 on October 28, 2021, 10:07:32 AM
Nice to see you getting back to this.
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: AKULA on October 28, 2021, 10:14:06 AM
Nice to see you getting back to this.

This.

Like the new commander  :)
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Malamute on October 28, 2021, 11:46:22 AM
Great stuff!
Lovely additions to your collection. :-*
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Captain Blood on October 28, 2021, 03:25:40 PM
Spiffing. Bring them round for another game of PL  :)
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Silent Invader on October 28, 2021, 04:04:11 PM
Thanks chap.  :)

Bring them round for another game of PL  :)

Oh yes, they’re ready for a fight. Technically they’re Royalists BUT the sashes are Scarlet, not Red ……
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Dr DeAth on October 28, 2021, 04:08:17 PM
Jolly Nice
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Friends of General Haig on October 31, 2021, 01:42:14 PM
 Cracking conversion work and a lovely paint job 👍
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: bluewillow on November 01, 2021, 07:20:15 PM
Great brushwork and conversions

Cheers
Matt
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Silent Invader on November 01, 2021, 08:23:56 PM
Thanks all - feedback much appreciated  :)
Title: Re: Not-So Merry England: UD 28/10 The King’s Foot Command completed
Post by: Blackwolf on November 01, 2021, 08:49:44 PM
Cracking! Love the fellow with the pistol and partizan (sic).
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Silent Invader on November 03, 2021, 02:57:04 PM
Thanks!   :)

I’ve started assembling the Manor House. It’s primarily for this ECW project but will also be used all the way through to Victorian. The construct of the house is intended to show its transition through the ages: from simple defensive round tower to comfortable country seat.

The main parts are a tower and two wall kits from Tabletop Workshop plus two GW Lakeland Houses. To replace the arrow slits in the castle sections, I’ve cut-in resin windows by OSHIRO modelterrain. Much work still to do to the house, including adding the dormers and chimneys, and ‘plastering’ and gap filling.

BTW, the house is intended to complement the already completed hamlet, also made from GW Lakeside Houses and which as a reminder looks like this:

(http://leadadventureforum.com/gallery/45/2031-070420171055-45384703.jpeg)

(http://leadadventureforum.com/gallery/45/2031-070420171055-4538375.jpeg)

The main house with a couple of outbuildings will be based on a board the same size as the hamlet. The current plan is for something like this, with wrought iron entrance gates, a cobbled courtyard in front of the main house, then a stables, kitchen and kitchen garden over the low wall.

(http://leadadventureforum.com/gallery/53/2031-031121144509.jpeg)

(http://leadadventureforum.com/gallery/53/2031-031121143415-531191066.jpeg)

(http://leadadventureforum.com/gallery/53/2031-031121143416-53120767.jpeg)

(http://leadadventureforum.com/gallery/53/2031-031121143416-53121127.jpeg)

(http://leadadventureforum.com/gallery/53/2031-031121145414.jpeg)

I’ll add extra width to the baseboard to introduce curves to the base plus a moat with bridges.

I have extra wall sections and much hedge, with which to create estate boundaries.
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Malamute on November 03, 2021, 03:01:24 PM
That's going to look great. :-*
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: OSHIROmodels on November 03, 2021, 04:20:02 PM
Looking good  :)
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: DintheDin on November 03, 2021, 05:48:37 PM
Very promising to be one of your most outstanding jobs!
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Elk101 on November 03, 2021, 06:18:39 PM
That's looking great, I like the composition.
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Charlie_ on November 03, 2021, 06:44:15 PM
Excellen! With hedges and such around it, that's going to be the perfect setting for skirmish gaming.

The walls and gates are from Debris of War, aren't they? I've admired them for a whiile.
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Silent Invader on November 03, 2021, 07:58:44 PM
Thanks all - much appreciated  :)

The walls and gates are from Debris of War, aren't they? I've admired them for a whiile.

Yes indeed. They were great to deal with.
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Blackwolf on November 03, 2021, 09:37:15 PM
Wow! Fantastic  :-* :-* :-*
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Ranthony on November 04, 2021, 12:25:28 AM
This looks very much like the layout of a decorative restoration project I undertook on an estate in Meopham, Kent.
Amazing craft work on your part, it really does have an authentic feel.

The owner informed me that her home, with adjoining tower, was actually fortified during the English civil war and this makes your work all the more interesting for me.

Looking forward to seeing more.

Cheers

Ry
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Codsticker on November 04, 2021, 05:16:03 AM
Really stupendous, even at this stage without any paint.
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: jon_1066 on November 05, 2021, 11:15:26 AM
Looking grand. 

Is there any mileage in using the main building tower and wall as part of the initial outer wall rather than putting it at an angle to the outer wall?  If you put the range on the opposite side (so pointing forward) it would then naturally form two partial sides of the complex.  Kind of like Stokesay Castle.  The outer wall could then fill in the remaining curtain (perhaps with a gate house?) and then be extended with other courts.  This would aid the appearance of "old castle transmogrified into a manor house."
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Silent Invader on November 05, 2021, 11:37:51 AM
Thanks folks for the feedback/comments. Always very helpful with a project like this.  8)

Is there any mileage in using the main building tower and wall as part of the initial outer wall rather than putting it at an angle to the outer wall?  If you put the range on the opposite side (so pointing forward) it would then naturally form two partial sides of the complex.  Kind of like Stokesay Castle.  The outer wall could then fill in the remaining curtain (perhaps with a gate house?) and then be extended with other courts.  This would aid the appearance of "old castle transmogrified into a manor house."

Hmmmmm. I’ll have a ponder  :)
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: Silent Invader on November 05, 2021, 08:29:39 PM
So after Jon’s intriguing suggestions, a ponder was had, and then a consult with the chaps that’ll likely play on it. In short, there’s been a layout change! My thanks to all who have contributed.

The base board needs to be trimmed in some places but edged/extended elsewhere to incorporate the moat. The barn will use the wall for two of its sides. The gates will likely be inserted into slots. The locations of the low wall and rear gate will be fixed when the outbuildings are sorted.

(http://leadadventureforum.com/gallery/53/2031-051121201624.jpeg)

(http://leadadventureforum.com/gallery/53/2031-051121201453-531561861.jpeg)

(http://leadadventureforum.com/gallery/53/2031-051121201453-53155624.jpeg)

(http://leadadventureforum.com/gallery/53/2031-051121201453-531541010.jpeg)

(http://leadadventureforum.com/gallery/53/2031-051121201452-53153364.jpeg)

(http://leadadventureforum.com/gallery/53/2031-051121201452-53152130.jpeg)

Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: OSHIROmodels on November 05, 2021, 09:01:05 PM
Yes, that’s a better layout  :)

I guess I’ll have to buy some artillery  >:D
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: Blackwolf on November 05, 2021, 09:51:21 PM
Looks very good. I have two castles needing a similar layout…
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: anevilgiraffe on November 05, 2021, 11:19:35 PM
Looks lovely, where are the walls from?
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: voltan on November 06, 2021, 07:07:36 AM

It's a blood lovely looking piece already, can't wait for the paint to go on.
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: Silent Invader on November 06, 2021, 08:30:16 AM
Thanks folks - feedback and comments much appreciated.

Quote from: OSHIROmodels
I guess I’ll have to buy some artillery  >:D

Oh yes. Though a storming party or two might not go amiss to ‘blow the bloody doors off’

Looks lovely, where are the walls from?

From Debris of War. link (https://www.debrisofwar.com/store/c1/Featured_Products.html)
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: AKULA on November 06, 2021, 08:48:59 AM
Inspirational Steve  8)

The Oshiro windows make it pop and the new layout works really well - look forward to seeing it painted
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: Captain Blood on November 08, 2021, 12:22:56 PM
A splendid creation already Steve  :-*
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: tomrommel1 on November 08, 2021, 01:48:43 PM
nice indeed :-*
Title: Re: Not-So Merry England: UD 5/11 Manor House changes
Post by: Silent Invader on November 08, 2021, 02:15:03 PM
Thanks chaps.

More pictures soon as progress has been made…. Gates, chimneys, outbuildings.  :)
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Silent Invader on November 08, 2021, 07:48:21 PM
A few images showing progress.

(http://leadadventureforum.com/gallery/53/2031-081121193302-53170933.jpeg)

The front and rear gates can be removed as they fit into slots:

(http://leadadventureforum.com/gallery/53/2031-081121193302-531802374.jpeg)

The front gates can be swapped out for wrought iron alternatives:

(https://leadadventureforum.com/gallery/53/2031-081121193303-53181371.jpeg)

The internal gates are fixed into position:

(http://leadadventureforum.com/gallery/53/2031-081121193303-531821021.jpeg)

The outbuildings in the yard:

(http://leadadventureforum.com/gallery/53/2031-081121194659.jpeg)

The next jobs will be to extend the base to include the moat and to render the planked parts of the main house:

(http://leadadventureforum.com/gallery/53/2031-081121193304-53183625.jpeg)
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: AKULA on November 08, 2021, 08:18:34 PM
A few images showing progress.

Damn it Steve, you could slow down, you are putting the rest of us to shame  ;)

Seriously though, love the alternative options for the gate....the whole piece is really coming together.
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Elk101 on November 08, 2021, 10:05:49 PM
He's a machine! It's looking great.
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Silent Invader on November 09, 2021, 06:07:10 AM
Thanks chaps  :)

It’ll slow up soon …. When I have to clean up mould lines and start filling holes  o_o

Today I’ll probably be able to find a few minutes to extend and shape the base and maybe start setting out the moat.
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Eric the Shed on November 09, 2021, 06:51:18 AM
This looks fabulous - well done sir
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: chema1986 on November 09, 2021, 09:37:17 AM
I love that scenery !!! Very inspiring mate!
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: OSHIROmodels on November 09, 2021, 10:20:27 AM
Coming together nicely  :)
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Mad Lord Snapcase on November 09, 2021, 04:05:17 PM
Looks like another master-piece here. Lovely work.   :-*
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Vagabond on November 09, 2021, 04:26:36 PM
It's good to see this moving on again, the village looks superb, and I really like the idea of a small fortified Manor House, it'll be an interesting feature in your games.
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Captain Blood on November 09, 2021, 06:04:55 PM
Looks like another master-piece here. Lovely work.   :-*

Not long before you’ll be able to add it to your collection, Milord  ;)

lol
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Friends of General Haig on November 10, 2021, 08:37:56 AM
A fortified manor house is just the thing for ECW games and yours looks superb 👍
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Silent Invader on November 10, 2021, 03:01:15 PM
Thanks folks

I’ll be making some extra defences - banks, etc - as separate pieces.

Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Malamute on November 10, 2021, 04:30:43 PM
Not long before you’ll be able to add it to your collection, Milord  ;)

lol

 lol lol lol
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Digits on November 10, 2021, 05:02:38 PM
Lovely idea, great execution!
Title: Re: Not-So Merry England: UD 8/11 Manor House progress
Post by: Mad Lord Snapcase on November 10, 2021, 08:33:08 PM
Not long before you’ll be able to add it to your collection, Milord  ;)

lol

The SI and Hu Rhu Museum of Antiquities is always on the look out for new acquisitions.  ;)
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: Silent Invader on November 16, 2021, 06:02:53 PM
Thanks for the comments and the hilarity  :) :D

So, it’s a week later and  I’ve added the bottom baseboard, delineated the moat, and added the small bridge.

The moat only protects half of the property, as part was filled in when the yard was extended.

The bridge is made from a few Debris of War bits, including a couple of tiled-roof arches.

Next step will be to cover the foam etc in plaster.

NB: the main house won’t be glued into position until after it’s been filled, tidied up and painted.

(http://leadadventureforum.com/gallery/53/2031-161121175024.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174903-533152307.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174902-533142104.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174902-533131203.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174902-533122248.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174901-53311568.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174807-53310248.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174806-533091733.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174806-533081007.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174805-53307961.jpeg)

(http://leadadventureforum.com/gallery/53/2031-161121174805-533051102.jpeg)


Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: Malamute on November 16, 2021, 06:07:59 PM
Stunning, your best build yet :-*
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: Elk101 on November 16, 2021, 07:33:53 PM
That really is marvellous.
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: Romark on November 16, 2021, 08:01:57 PM
This'll be awesome  8)
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: OSHIROmodels on November 16, 2021, 08:32:39 PM
Liking that  8)

Just make sure the more defendable part is facing the board edge  ;D
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: AKULA on November 16, 2021, 08:35:56 PM
Great work....the others had better get cracking on those storming parties  8)
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: Silent Invader on November 16, 2021, 11:10:15 PM
Thanks chaps  :D

Though it’s now seeming to come together quite quickly, the plans were sketched and parts accumulated over a year ago. It’s actually become a smaller footprint than the original plan, as I decided I wanted to be able to comfortably have both the village and the manor house on the table at the same time. (Plus the church plus the barn plus the river etc etc )

the others had better get cracking on those storming parties  8)

Indeed. Rather handy that a new range of minis has just arrived to blow the bloody doors off!
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: levied troop on November 17, 2021, 07:32:23 AM
This is already looking spectacular, the full table with all those gorgeous terrain pieces is going to be awesome.
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: Silent Invader on November 17, 2021, 08:20:38 AM
Thanks LT  :D

I should add that the shape is massively improved (aesthetically, practically, etc) by using the old tower as part of the outer wall. Much credit to Jon for suggesting that.  8)

Is there any mileage in using the main building tower and wall as part of the initial outer wall rather than putting it at an angle to the outer wall?
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: Captain Blood on November 17, 2021, 09:52:36 AM
Great work....the others had better get cracking on those storming parties  8)

Indeed. Rather handy that a new range of minis has just arrived to blow the bloody doors off!

:D

True, true…

I may need to borrow your epic creation, once completed, for some photography of my own Steve ;)

It’s looking wonderful.
Title: Re: Not-So Merry England: UD 16/11 Manor House moat defined
Post by: Silent Invader on November 17, 2021, 05:52:48 PM
I may need to borrow your epic creation, once completed, for some photography of my own Steve ;)

You’ll be most welcome Richard (likewise to game!)  :)
Title: Re: Not-So Merry England: UD 3/11 Manor House WIP
Post by: jon_1066 on November 18, 2021, 03:51:44 PM
Thanks LT  :D

I should add that the shape is massively improved (aesthetically, practically, etc) by using the old tower as part of the outer wall. Much credit to Jon for suggesting that.  8)

Hey no problem.  Glad to be of some tiny service to your great creation.  It's looking grand.
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: Silent Invader on November 18, 2021, 09:18:19 PM
 :D

Found some time to plaster the bank and moat today. I brush with exterior  grade PVA then before it drys I smear on the pre-mixed repair plaster.

(http://leadadventureforum.com/gallery/53/2031-181121211302-53325633.jpeg)

(http://leadadventureforum.com/gallery/53/2031-181121211302-53334462.jpeg)

Hopefully the moisture content won’t induce warpage but in any event I edge the board with milliput, to complete the slope to the table surface.

When it’s cured to a hard crust it’ll be sanded to shape then be topped with sieved sand, then the milliput will be added.
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: Malamute on November 19, 2021, 08:26:52 AM
Looking good. ;D
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: OSHIROmodels on November 19, 2021, 08:36:31 AM
The little bridge area is my favourite  :)
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: Friends of General Haig on November 19, 2021, 09:23:35 AM
The fabulous-ness continues 👍
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: David H on November 19, 2021, 10:35:55 AM
This is a great thread - a real master class. I learn so much from these WIP's.
I'm looking forward to seeing the manor house painted.

Out of interest, how do you store these boards? Once the buildings are attached they must take up quite a bit of vertical space?
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: Silent Invader on November 19, 2021, 12:36:19 PM
Thanks folks  :)

For completeness, the moat bridge was inspired by the main entrance to Warwick Castle. I had some Debris of War pieces surplus, and the bridge spans are simply cut from those.

(http://leadadventureforum.com/gallery/53/2031-191121122908-53335858.jpeg)

(http://leadadventureforum.com/gallery/53/2031-191121122908-533471465.jpeg)

Out of interest, how do you store these boards? Once the buildings are attached they must take up quite a bit of vertical space?

How do I store this stuff? My kids moved out!  :D

More seriously, they are boxed up in a spare room but I’m getting very close to finishing my own gaming space, which will have shelves to accommodate them. It’s actually their footprint which is the main consideration, height being more easily accommodated.
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: David H on November 19, 2021, 03:11:10 PM

How do I store this stuff? My kids moved out!  :D

More seriously, they are boxed up in a spare room but I’m getting very close to finishing my own gaming space, which will have shelves to accommodate them. It’s actually their footprint which is the main consideration, height being more easily accommodated.

My kids moved out too, but I was not allowed to usurp a spare room.  :(
However, I have built a large shed at the back of the garden for which I need to sort out storage options  :D

Storage space is definitely the wargamers constant enemy.
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: Captain Blood on November 19, 2021, 05:42:42 PM
Lovely icing there Steve.

Bake-Off next year?  ;)
Title: Re: Not-So Merry England: UD 18/11 Manor House moat plastered
Post by: Silent Invader on November 19, 2021, 08:25:52 PM
Lovely icing there Steve.
Bake-Off next year?  ;)

If only I had the patience  :D
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Silent Invader on November 22, 2021, 04:57:10 PM
A little bit more work. Sieved Sharp Sand, glued to the earthen areas with waterproof PVA.

(http://leadadventureforum.com/gallery/53/2031-221121164745-533931275.jpeg)

(http://leadadventureforum.com/gallery/53/2031-221121164744-533921361.jpeg)

When it’s dried, I’ll sand the river smooth and then give it a coat of thinned PVA for protection. After that, I’ll use GS to sort out the gaps in the wall then add a milliput edge around the entirety of the board.

NB: At a later stage I’ll be adding fine sand to the cobbles, so they blend better, for a finished effect like that in the following images of the village

(http://leadadventureforum.com/gallery/53/2031-221121164744-53389384.jpeg)

(http://leadadventureforum.com/gallery/53/2031-221121164744-5339039.jpeg)

(http://leadadventureforum.com/gallery/53/2031-221121164744-533911827.jpeg)

Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Malamute on November 22, 2021, 04:58:51 PM
Coming together nicely. ;D
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Silent Invader on November 22, 2021, 05:02:18 PM
Ta very much.

Seeing the above pictures together reminds me that I’m in a quandary about adding a well to the Manor House yard. The well adds some playability to the village but the yard is much tighter on space.
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Romark on November 22, 2021, 06:45:24 PM
Nice update,steady progress 👍
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Malamute on November 23, 2021, 09:15:00 AM
Ta very much.

Seeing the above pictures together reminds me that I’m in a quandary about adding a well to the Manor House yard. The well adds some playability to the village but the yard is much tighter on space.

Leave it out. It would make an interesting game where the occupants of the seized manor sorted out to bring back water from the nearby river etc
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: OSHIROmodels on November 23, 2021, 10:14:01 AM
Ta very much.

Seeing the above pictures together reminds me that I’m in a quandary about adding a well to the Manor House yard. The well adds some playability to the village but the yard is much tighter on space.

Leave it in  ;D
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Silent Invader on November 23, 2021, 10:44:42 AM
Thanks all  :)

Regarding water, I am reminded of Dick Strawbridge and his French chateau. I recall that his moat was originally used for both the supply of drinking water and the disposal of effluent. In which case, the moat could be fed by a spring, with the moat then being the house’s water supply.
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Warboss Nick on November 23, 2021, 01:34:52 PM
Leave it in  ;D

Make it removable for playability  :o
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Paul Richardson on November 23, 2021, 01:48:29 PM
Simply beautiful work.
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: Silent Invader on November 26, 2021, 06:50:35 PM
Leave it in, leave it out …. All the options!  :D Thanks for the comments  ;)

Small update. The timber-framed extension has planked walls whereas they need to be plastered (as in the village pictures above). First step is to cover the planks with 0.25mm plasticard.

(http://leadadventureforum.com/gallery/53/2031-261121184529-53515606.jpeg)

(http://leadadventureforum.com/gallery/53/2031-261121184530-535201212.jpeg)

PS: I realise the some areas need a sole plate
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: anevilgiraffe on November 28, 2021, 12:47:48 AM
Looks great! 👍
Title: Re: Not-So Merry England: UD 22/11 Manor House WIP
Post by: levied troop on November 28, 2021, 08:04:44 AM
Leave it in, leave it out …. All the options! 

Shake it all about?
But gently, I’m dying to see this finished :-*
Title: Re: Not-So Merry England: UD 6/2 Hedge Gates
Post by: Silent Invader on February 06, 2022, 03:12:51 PM
No significant progress to report on the Manor House, as I’ve been otherwise engaged with the Prelude to the Battle of Dorking, 1875.

Howeve, late last year I purchased many, many feet of the Debris of War hedges and what do hedges need…. Gates!

These are 3D prints of soft cover and hard cover types:

(http://leadadventureforum.com/gallery/54/2031-060222150312-541972376.jpeg)

And with the DoW hedges (damn I should have used an ECW mini!):

(http://leadadventureforum.com/gallery/54/2031-060222150312-541952497.jpeg)

Title: Re: Not-So Merry England: UD 6/2 Hedge Gates
Post by: NurgleHH on February 07, 2022, 10:18:05 AM
Wonderful. You make wargaming great again! Hope for a meeting in October this year. Must see your stuff in reality.
Title: Re: Not-So Merry England: UD 6/2 Hedge Gates
Post by: OSHIROmodels on February 07, 2022, 10:37:17 AM
They work well  :)