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Miniatures Adventure => Fantasy Adventures => Topic started by: CookAndrewB on April 11, 2019, 09:03:48 PM

Title: 15mm Diablo Project update: Updated hero 8/17
Post by: CookAndrewB on April 11, 2019, 09:03:48 PM
Long time stalker here, and looking to share some of my work and hopefully have a resource to ask some questions.

What I'm up to: In a nutshell, I'm creating a fantasy miniature world loosely based on the Diablo video games. I suppose that is semi-apocalyptic demonic fantasy? At the heart of it, I want a dungeon crawl that I can hopefully talk my wife and son into playing with me. Because my wife has limited experience, I want it to be pretty light on the rules and low on the actual "risk" for the heroes. At least at first.

How I'm doing it: Well, because this project will have a limited shelf life, I don't really want to go hog wild with it. I would rather keep things minimalistic in terms of creation. I also want to keep cost low, so I decided to go with 15mm as my scale. I went in on this Kickstarter https://www.kickstarter.com/projects/606457671/rampage-dungeon-seamless-interlocking-dungeon-tile (https://www.kickstarter.com/projects/606457671/rampage-dungeon-seamless-interlocking-dungeon-tile)  so I will probably use that for the dungeon crawl portion of the game. For anything above ground, I'll scratch build the terrain. For those of you have played Diablo, you know that trips back to the village are frequent enough to be a necessary part of the experience (at least in my mind).

Game play: Diablo has Acts, and within each act there are some missions, bosses, etc. This will make some of the game planning relatively easy. If it isn't broken I will resist the temptation to fix it until it is! I haven't settled on a rule system yet, so I guess my first question to the community is... What works? Fast pace, low figure count. I don't want/need to field armies. Most engagements would look like a series of skirmish level events. Waves and waves of skirmishes. And keep in mind the heroes need to be able to weather that! Hence, trips into town, I figure.

So, keeping it pretty basic, I am starting with four enemy types:
Fallen (https://gamepedia.cursecdn.com/diablo_gamepedia/2/2f/Fallen_(Diablo_I).gif?version=592151f70244f0701048571232ac473e) In game they will be played by (https://cdn.shopify.com/s/files/1/0371/5545/products/hot4b_1000_1024x1024.jpg?v=1486050752)

Skeletons (https://gamepedia.cursecdn.com/diablo_gamepedia/0/09/Skeleton_Captain_(Diablo_I).gif?version=820414949bdc32ee1d7a81203fa21e9a) in game (https://cdn.shopify.com/s/files/1/0371/5545/products/hot99_500pix_large.jpg?v=1486051198)

Goat Men (https://gamepedia.cursecdn.com/diablo_gamepedia/1/1f/Flesh_Clan_Archer_(Diablo_I).gif?version=ef6e076530eb9b188dbcad0f01c42874) in game (https://www.shopbuilderpro.co.uk/imageServer/95745/products/1236345-main.jpg)

Overlords (https://gamepedia.cursecdn.com/diablo_gamepedia/c/c8/Overlord_(Diablo_I).gif?version=90fd3f3c94765027836b569204f5b56e) In game (https://images.beastsofwar.com/2011/10/Rebel-Minis-Gargoyles.jpg)

For the heroes I'm still sorting that bit.

Tomorrow I'll post some WIP pictures for the Tristram town build.
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: DivisMal on April 12, 2019, 06:12:23 AM
Welcome!

I always liked Diablo 1 most. In fact when it was released it was the reason for me to upgrade to a Pentium (second hand) to run Win95 just to b able to play it.

Looking forward to seeing your version.
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: Elk101 on April 12, 2019, 07:56:48 AM
I like this idea and it will be very interesting to see it in 15mm. Good luck.
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: Daeothar on April 12, 2019, 08:53:05 AM
Great idea; it's an IP specifically suited for a dungeon crawl miniatures game, so it's almost strange this has not been done many times before!

Your approach seems solid. How will you be doing the actual dungeons? I'd say a 2.5D system would work particularly  well and will take only minimal effort to construct.

I always liked Diablo 1 most.
Same here; I've lost several months of my life playing Diablo online, both solo and with a clan, and I know the game inside and out. I sometimes still hear the Tristam theme in the back of my head...

Oh and CAB: you absolutely have to do the Butcher as a boss! 'Aah... Fresh meat!' :D
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: Oldben1 on April 12, 2019, 03:36:23 PM
Looks fun.  You might want to go wall-less.  I saved a ton of money with Hirst arts tiled floors.

(https://live.staticflickr.com/4755/39094414324_dd4cb89007_k.jpg) (https://flic.kr/p/22yD6mh)Wolves (https://flic.kr/p/22yD6mh) by oldben1 (https://www.flickr.com/photos/26861900@N00/), on Flickr
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: Daeothar on April 12, 2019, 03:58:56 PM
Not if you go the cardboard way...  ;)

2.5D dungeon tiles (http://crookedstaff.blogspot.com/2014/09/my-take-on-25d-dungeon-system.html?m=1)
Title: Re: 15mm Fantasy project: Diablo video game (Hopefully fixed pictures)
Post by: CookAndrewB on April 12, 2019, 05:36:47 PM
Answers first, then WIP:

First of all, I loved Diablo 1 (and II, but somehow lost interest by III) and it is such a wonderfully self contained story with little more than a dungeon and a small surface village. Perfect for my desired level of building. For the record, I had considered doing something like a scale replica of Tristram, but decided against it in the end. I want it to look the part, but it will be scaled back a bit to be functional rather than identical. I guess I hadn't even considered, up until now, that you can't see half of the building because of the fixed point of reference graphics. So even if I did a replica at least half of it would be artistic license anyway  :D

I considered 2D, and still may, but I purchased the Rampage Dungeon Kickstarter
(https://ksr-ugc.imgix.net/assets/022/279/883/7aee205f5f499cfa0aa426e007b93a5c_original.png?ixlib=rb-1.1.0&w=680&fit=max&v=1534722526&auto=format&gif-q=50&lossless=true&s=ed8eabaab9fe3dad7e4e3036294a1e47) 
So I have a ready-made and buildable solution coming my way in *fingers crossed* August.

So, onto the Tristram build. The first two buildings are generic village huts. Filler, mostly, though they may have some sort of function down the road.

Single Residence #1:
(http://leadadventureforum.com/gallery/38/15049-190419171944.jpeg)

The game plan is to mostly hit the spaces between the timbers with acrylic paste to create a mud effect with some texture.
(http://leadadventureforum.com/gallery/38/15049-190419172020.jpeg)

In some places I may leave the mud off to highlight the stone (cork) foundation underneath.
(http://leadadventureforum.com/gallery/38/15049-190419172307.jpeg)


These were my first builds (the two residential homes) in 15mm, so some of this was a test run for scale/technique. I mostly build in 28m.
(http://leadadventureforum.com/gallery/38/15049-190419172340.jpeg)

Home #1 is ready for mud. Home #2 is still a WIP that I hope to finish up this weekend.

After learning some things about the first build I made some adjustments. The door was  3/4" which makes it 1-2mm taller than building #1, which was 18mm. That was really done because it is awful trying to count mm on a ruler when it is "close enough" to match it up to larger 1/4" marks. Lazy eyes.
(http://leadadventureforum.com/gallery/38/15049-190419172536.jpeg)

I figure that ancient/fantasy dwellings rarely have the grand scale that a modern home has. So with a roof peak that is 45mm, I decided that the interior could house a sleeping loft over a first floor kitchen/all purpose room. That is all insignificant from a game perspective, but something that I considered when building. Thus, the second floor window on the second building. I also tried to do windows with wood strip panes vice wire. I don't think it looks as nice, but it is less fidgety to mess with wood.
(http://leadadventureforum.com/gallery/38/15049-190419172616.jpeg)

EDIT: Images linked to LA gallery now.

Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: CookAndrewB on April 15, 2019, 06:24:55 PM
The next two buildings are the blacksmith's shop and the Mystical emporium. Functionally speaking, I'm considering the mechanic by which a player might exit (teleport) out of the dungeon, sell/trade/buy gear, and then jump back into the slaughter. I don't want this to get too clunky, but I want players to have an opportunity to sell, re-equip, etc.

So, the blacksmith's shop build WIP:
(http://leadadventureforum.com/gallery/38/15049-190419173045.jpeg)

I have started work on a forge add on for the shop, as well as some other dressings. I will paint the roof up to look like slate tile (assuming all goes well):
(http://leadadventureforum.com/gallery/38/15049-190419173108.jpeg)

The mystical emporium is a bit of a divergence from Diablo lore in that it doesn't look like any building in the game, and I wanted something that looked funky and gave a sense of being arcane:
(http://leadadventureforum.com/gallery/38/15049-190419183030.jpeg)

The tower will get gooped, but should still show some of the block shapes.
(http://leadadventureforum.com/gallery/38/15049-190419183057.jpeg)
Since Diablo relies on mana/health potions a great deal, I thought it might be funny to have red/blue barrels on the roof with lines running down to the building like mana and health potions are on tap. I also wanted some kind of orrery on the roof, because it fits with my mental image of a fantasy magic shop.


Stone walls are made out of chopped up egg carton. There is a finished, and a "raw" side of the carton, and the unfinished side has a nice texture to it that picks up dry brushing well. At least in 28mm... I'll see how it works here.
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: WuZhuiQiu on April 16, 2019, 01:31:59 AM
What are you going to do for the Secret Cow Level...?  ;)
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: blacksmith on April 16, 2019, 08:53:46 AM
Can't see any pictures  :(
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: Knight-Captain Tyr on April 16, 2019, 09:29:00 AM
Following with interest, it's entirely bizarre that there aren't more Diablo-inspired projects out there.

And seconded on the pic front, can't see the recent ones :(
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: CookAndrewB on April 16, 2019, 07:23:15 PM
Sorry for the technical difficulties. I'm still trying to figure out how to do the simple things around here.  o_o

Some updates to the Mystical Emporium:

First up, the Orrery build. I sat down with my box of cogs and started eyeballing the goods. After a while I determined that I wanted a single strong arch over the top to protect the orrery from getting smashed (that is a simple longevity of playing pieces issue), and then it suddenly clicked as to what the rest should look like. The result (so far) is this...
(http://leadadventureforum.com/gallery/38/15049-190419183235.jpeg)
The weird orange foam bead thing was a fortuitous find. I have no idea where I picked it up, but it seemed to work perfectly for my needs. That is a good start to my plan.

On the building:
(http://leadadventureforum.com/gallery/38/15049-190419183835.jpeg)
I decided this needs more height to it. I' started work on building a plinth last night. The good news is that pinning it should be a piece of cake since the base is wood. I may also run a wire through the foam bead and create some mounting points for additional spheres (green stuff) so that it doesn't look quite so balanced. If I get it up on a plinth I bet I can mesh some gear teeth with the bottom horizontal gear and give it the impression that it might all be linked somehow? More fun to come. I'm thinking this needs to be all verdigris brass for a paint job.

Lastly, and I'm quite pleased with this idea, I made a stained glass window:
(http://leadadventureforum.com/gallery/38/15049-190419184008.jpeg)
In my mind I have a plan to paint up the window look like a healing potion bottle.
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: tjub on April 17, 2019, 05:15:16 AM
Cool, this is more than a little nostalgic. And it looks great as well!  :-*
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: Ethelred the Almost Ready on April 17, 2019, 06:24:50 AM
I think I had Diablo II.  I remember there were lots of Succubi.  A still remember a dying villager at the start takling about "the Butcher".  A literal-minded friend decided he was going to find the village butcher and deal to him lol
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: Daeothar on April 17, 2019, 08:19:12 AM
The Butcher was in part 1.

On level 2 of the dungeon if I recall correctly. Beating him got you your first unique weapon; his cleaver... :)
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: CookAndrewB on April 17, 2019, 04:00:18 PM
I saw no complaints about pictures today. I will assume all is going smoothly now on that end  :)

The question about the secret cow level has my mind racing. Are there 15mm anthropomorphic cows with halberds on the market? That would be a sonuvagun to convert, but might make a fun eventual addition to the main game! Actually, as a bit of a side quest it could be a simple duel between two characters. Most cow kills wins. The trick being that the last person to kill a cow draws aggro so every kill brings all the cows your way (away from your opponent, so yay) but brings ALL the cows your way. Ok, my brain is hooked... this is going to happen down the line.

Today's update is some work to the blacksmith's shop. Carved a forge out of a wine cork and a piece of cardboard tube from the middle of my pup's poop bags  lol
(http://leadadventureforum.com/gallery/38/15049-190419173139.jpeg)

A weapon rack; one of a couple. The other will be created for the left of the blacksmith's door.
(http://leadadventureforum.com/gallery/38/15049-190419173209.jpeg)

A coat of arms for mounting in the roof peak over the door:
(http://leadadventureforum.com/gallery/38/15049-190419173240.jpeg)
The weapons are all from Ebob's skeleton set. They are 28mm, but with a little trimming (and sometimes with none) the weapons look suitable for 15mm. The sword in the CoA is cut in half so that it lays flat against the shield.

Coat of arms for scale:
(http://leadadventureforum.com/gallery/38/15049-190419173311.jpeg)





Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: thenamelessdead on April 17, 2019, 08:38:04 PM
Looking good. The dungeon kit looks superb.

What are your Overlord minis? I recognise the others and actually have a lot of them but don't think I have seen those before.
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: LouieN on April 17, 2019, 10:04:03 PM
I am excited to follow this project. 
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: CookAndrewB on April 17, 2019, 10:11:50 PM
Gargoyles from Rebel Minis. There are winged, and un-winged versions in the set. I'm planning on using them without wings.
http://www.rebelminis.com/15mmgargoyles.html (http://www.rebelminis.com/15mmgargoyles.html)

They were about as close as I could find to the Overlords. They do stand a smidge taller than the other figures, which also works well.
Reference picture (Butcher)
(https://gamepedia.cursecdn.com/diablo_gamepedia/e/e1/The_Butcher_%28Diablo_I%29.gif)

As an appropriately sized proxy, it works for me. Plus, I'm pretty sure I can green stuff an apron on one of them and do a weapon swap to a cleaver!   lol


Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: beefcake on April 18, 2019, 02:58:49 AM
Oh, cool! loved fighting the butcher. I just bought it on GOG a few weeks ago as they have re-released it. It hasn't aged too well IMO but still a fun play.
One of my long awaited ideas is to 3d sculpt the levels and release them on DriveThruRPG along with my other stuff. I think my favourite level was the catacombs and those sneaky invisible stalkers, whatever they were called. I hated them!
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: CookAndrewB on April 18, 2019, 04:58:39 PM
Beefcake, how big do you think the level files would be? I don't currently have a 3d printer, but I think my wife knows it is coming  lol I would be interested in something that prints in 4x4" or 6x6" tiles, but honestly I'm not all that keen on having a million little pieces running around. Well, no more than I've already purchased  :`

Anyway, on to today's updates:

Managed to get mud (acrylic paste) onto Home #1 (now officially Farnham's home):
(http://leadadventureforum.com/gallery/38/15049-190419184401.jpeg)

(http://leadadventureforum.com/gallery/38/15049-190419184330.jpeg)

I have also completed the work on home #2 (Gillian's) and it is ready for the mud treatment:
(http://leadadventureforum.com/gallery/38/15049-190419172729.jpeg)
I went ahead and did the chimney in brown stuff. The cork attempt on this one was... meh

And window/timber done on the back. I think I've settled on wire panes vice wood.
(http://leadadventureforum.com/gallery/38/15049-190419172758.jpeg)

Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: CookAndrewB on April 19, 2019, 05:05:00 PM
Is anyone else seeing my images vanishing? Or... not seeing them? I feel like every time I come back here the links to the images are broken. I can add them back in but then something changes and I lose some/all of them.

Anyone have any idea what causes that?  :?
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: Vanvlak on April 19, 2019, 05:17:16 PM
No idea, but I can see the images without any problem.
Nice project this  8)
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: CookAndrewB on April 19, 2019, 07:05:11 PM
No idea, but I can see the images without any problem.
Nice project this  8)

Thank you, kind sir!

And now, some skeleton WIP pictures. As a part of my creative process I always end up naming my works. It just helps my brain fill in the gaps while I'm painting and determines some character that gets added, etc. I suppose some people would call it fluff, but the stories have meaning inside my head. All the skeletons have been named after tarot cards, and not being "people" they are now only known by their former trade or character, but they have no future, only a back story. These skeletons are the deceased buried beneath the Cathedral (mostly), and have been called back to the land of the living at Diablo's command.

The Captain:
(http://leadadventureforum.com/gallery/38/15049-190419185242.jpeg)
Adorned in the finest ceremonial armor, and bearing the helmet that saw him through countless engagements with dark foes of an age gone by, The Captain musters his men from their tombs to make war for a new master. A once brilliant Field Marshall for the kingdom, Diablo has torn his tactical brilliance from his memories. Diablo has no need for wit and cunning, only hatred and blade.

The Hypocrite:
(http://leadadventureforum.com/gallery/38/15049-190419185350.jpeg)
This fallen soldier was lauded with high praise and spoils of war after a particularly gruesome battle, in which only he survived... by hiding. The enemy, having retreated for unknown reasons, this soldier returned to Tristram to a hero's welcome. From there he rose through the ranks to take command, from where he would drive hundreds of men to an early grave. Having grown accustomed to the reputation as a hero, he used his status to motivate his men to certain doom under his poor tactical decision making. With the loss of each unit under him he grew his reputation as a stalwart defender and brave hero for the kingdom. Later he would even go so far as to execute those men who recognized the reckless insanity behind his leadership, branding each one a coward and denying their families any honor earned by the disgraced soldier.

The Judge:
(http://leadadventureforum.com/gallery/38/15049-190419185420.jpeg)
Never a true soldier, this man ruled the high court of Tristram for many years, and most would have lauded him a fair and just man. His sense of justice ensured domestic peace for the duration of his rule, and upon his death the king hailed him as the greatest defender that Tristram had ever known. Diablo takes great pleasure in twisting the broken souls of the just and fair.

The Archivist:
(http://leadadventureforum.com/gallery/38/15049-190419185453.jpeg)
A man of great learning, he travelled the known world working to disprove the occult and endorse rational thought. Quite the task in a world where sorcerers hurl fireballs and demons regularly crawl from the depths of the ground. Thus was his faith in rational thought. For Tristram's kings he brought back a wealth of knowledge and secrets, which earned him a burial at the Cathedral. Unfortunately for this man, a lack of belief was the open door through which Diablo strolled confidently.

The Cabalist:
(http://leadadventureforum.com/gallery/38/15049-190419185518.jpeg)
This man was a wealthy nephew of a king. He enjoyed all that money could offer, but he coveted the throne. Through manipulation and natural talent he worked his way up through the ranks to be a well recognized officer. Regardless of the material benefits that his office entitled him to, he always had a bit more than he should. Some thought him a shrewd businessman, or perhaps blessed. Others whispered of plots and deceit. During his life, this man took what he wanted and profited greatly. The world has long since extracted its pound of flesh for this man's wrongs, but Diablo won't stop collecting his toll until the man is destroyed to the last.

Title: Re: 15mm project loosely based on Diablo video game update 4/22
Post by: CookAndrewB on April 22, 2019, 03:39:31 PM
Farnham's house painted/washed and ready for some flat acrylic coat before moving onto the windows.

(http://leadadventureforum.com/gallery/38/15049-220419152306.jpeg)


I think my camera work leaves something to be desired, but I was pretty pleased with how the chimney turned out.
(http://leadadventureforum.com/gallery/38/15049-220419152336.jpeg)


(http://leadadventureforum.com/gallery/38/15049-220419152403.jpeg)

I'm not totally sure what I'm doing with the windows. If this was a bigger piece, I would feel confident enough getting my brush in there to paint on some reflections, but the space in the window panes is pretty tight on some of these. I'm wondering if just hitting them with gloss over the black, and then painting the wire will be "good enough" for my purposes. Mostly that is a question of whether I'll be happy with it, not whether it is a professional job, or someone else would be happy with it.

(http://leadadventureforum.com/gallery/38/15049-220419152432.jpeg)

Title: Re: 15mm project loosely based on Diablo video game update 4/22
Post by: CookAndrewB on April 23, 2019, 07:29:13 PM
WIP post for the Whizzing Dragon Inn (The Tavern of the Rising Sun sign is AWOL... again)

This is a two piece construction, with the primary purpose of accessing the lower floor being storage of objective markers (dead bodies, treasure, The Tavern of the Rising Sun sign...perhaps).
(http://leadadventureforum.com/gallery/38/15049-230419192351.jpeg)

With the second piece in place:
(http://leadadventureforum.com/gallery/38/15049-230419192423.jpeg)

Stairs going from the Tavern entrance (below) to the Inn entrance above:
(http://leadadventureforum.com/gallery/38/15049-230419192458.jpeg)


I think I'm going to create a hill that wraps around this half (these two sides) of the building:
(http://leadadventureforum.com/gallery/38/15049-230419192528.jpeg)

I have some cork tiles leftover, and I am strongly considering their use as a 2x2' gaming board for the above ground adventures.
Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: CookAndrewB on April 24, 2019, 07:19:17 PM
Update to the Mystical Emporium:

Completed all of the egg carton walls, and finished the last stained glass window.
(http://leadadventureforum.com/gallery/38/15049-240419191052.jpeg)

The two stained glass windows:
(http://leadadventureforum.com/gallery/38/15049-240419191128.jpeg)
Next up is to paint the walls. I would love to spray this as getting in all the little crevices is going to be a pain, but I don't want to get paint on the wood pieces so I can wash them and keep the wood character. I also need to figure out how to goop up the tower.

The Orrery for the roof:
(http://leadadventureforum.com/gallery/38/15049-240419191212.jpeg)

The bronze paint should tone down when I weather it with verdigris wash. The planets need some more touches by way of some wispy clouds on the blue planet, ice cap on the red planet (which is currently black), and the green planet will just get some additional striation.
(http://leadadventureforum.com/gallery/38/15049-240419191245.jpeg)

Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: CookAndrewB on April 25, 2019, 04:47:07 PM
Skeletons are ready to rise from the Cathedral Crypts! These are all "good enough for now" as I have a lot more to go and I would rather get them table ready than be overly detailed. I can see little issues here and there, but once these fellas get plopped down in a dungeon I don't think it will matter to me.

The Captain:
(http://leadadventureforum.com/gallery/38/15049-250419163631.jpeg) (http://leadadventureforum.com/gallery/38/15049-250419163653.jpeg)

The Hypocrite:
(http://leadadventureforum.com/gallery/38/15049-250419163738.jpeg) (http://leadadventureforum.com/gallery/38/15049-250419163806.jpeg)

The Judge:
(http://leadadventureforum.com/gallery/38/15049-250419163835.jpeg) (http://leadadventureforum.com/gallery/38/15049-250419163900.jpeg)

The Archivist:
(http://leadadventureforum.com/gallery/38/15049-250419163923.jpeg) (http://leadadventureforum.com/gallery/38/15049-250419163945.jpeg)

The Cabalist:
(http://leadadventureforum.com/gallery/38/15049-250419164012.jpeg) (http://leadadventureforum.com/gallery/38/15049-250419164039.jpeg)


Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: thenamelessdead on April 25, 2019, 09:50:02 PM
Love the look of the painted building. Using cork for walls is a new one on me but seems obvious now i think about it! And I was painting the same Alternative Armies skellies last night!
Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: beefcake on April 26, 2019, 12:01:50 AM
More lovely stuff. I like the skeletons I have them too.

As to your printing question. If I were to do it (long way off) I'd create them no bigger than 10cm x 10cm, so 4" as you were saying. But that is a long way off I reckon, of I ever do it.
Title: Re: 15mm Diablo Project update 5/16: Mystical Emporium/terrain tile WIP
Post by: CookAndrewB on April 26, 2019, 04:05:20 PM
Love the look of the painted building. Using cork for walls is a new one on me but seems obvious now i think about it! And I was painting the same Alternative Armies skellies last night!

Not sure where you are located, but cork seems to be more readily available in Europe (closer to the source) and cork can be oddly expensive here in the USA. Still, I have purchased some here and there when I find it at a decent price. Mostly this means buying something like a cork board DIY kit with 4-8 square tiles. It isn't what I would call high quality cork, and I've had some issues with it being flimsy for larger builds unless I have given it some structure with craft sticks, etc. But, for this size of build, it is actually pretty reasonable. I'm also not trying to cut open windows or doors. Making small cuts with the stuff I have (or using a dull razor blade) can tend to make it go to bits, like polystyrene foam. The good news is that anything that crumbles off can easily be used for basing elsewhere. Waste not, want not!
Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: CookAndrewB on April 26, 2019, 04:08:30 PM
More lovely stuff. I like the skeletons I have them too.

As to your printing question. If I were to do it (long way off) I'd create them no bigger than 10cm x 10cm, so 4" as you were saying. But that is a long way off I reckon, of I ever do it.

These were my first 15mm figures to paint. It is a bit different than the normal 28mm stuff I paint. Less detail, but even the "big" surfaces are fine details. They don't lack any character though!

I really need to get a 3d printer. It sounds like a great way to build some things without spreading tools and cutting boards all over the dining room table  lol
Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: CookAndrewB on April 26, 2019, 04:34:28 PM
Two updates in one, today. First up is Gillian's home.
(http://leadadventureforum.com/gallery/38/15049-260419154329.jpeg)
Weathering and timber painting went as well as before. I think it has a rather nice look about it and I like the high contrast between the mud and wood.

(http://leadadventureforum.com/gallery/38/15049-260419154404.jpeg)
The chimney probably needs another wash and another dry brush, but overall I'm pleased with the sculpt of it.

(http://leadadventureforum.com/gallery/38/15049-260419154448.jpeg)
I'm going to work on the windows this weekend. Below will be the hard set to paint up because the panes are quite small.
(http://leadadventureforum.com/gallery/38/15049-260419154518.jpeg)

Onto the Blacksmith:
(http://leadadventureforum.com/gallery/38/15049-260419154631.jpeg)
Finished building the windows. After getting the hang of the construction process, I can work through bulk windows without a lot of time.

The basic production steps, in case anyone is curious, are to cut a cardboard shape, then trim some craft sticks/stir sticks to size for the frame. These I glue on "precisely" by which I really mean that I use very little glue so it doesn't ooze out of the edges. Once these are dry (takes maybe 30 minutes) I fill the frame insides with glue. From there I trim three pieces of wire. One long, and two short, for a standard 4 pane window. Then I just drop the wire cuttings into the glue puddle, push them into position, and let that dry out. Then I hit the frame one more time with a light PVA to cover over the frame wire so that it is sandwiched in between two layers of PVA. Depending on how goopy the first fill is, I might be waiting 60-90 minutes to do the second overcoat. The result is that the little wires are at no risk of popping out/off and they can handle a decent amount of fussing without coming loose. On the better fit windows the wire is also wedged in place a bit, which doesn't hurt anything.

(http://leadadventureforum.com/gallery/38/15049-260419154656.jpeg)
This isn't as fidgety as it felt when I first started making windows this way.

Some work done on the forge:
(http://leadadventureforum.com/gallery/38/15049-260419154722.jpeg)
The dark timber with the dark forge were not going to work, so I went with lighter wood stain for the floor.

And painted a nice glow perfect for forging weapons to defeat a demonic army.
(http://leadadventureforum.com/gallery/38/15049-260419154808.jpeg)

Over the weekend I'm going to try and get started on painting my fighters (three variants depending on the character's gear). I have my sorcerer figures and rogue figures also purchased and washed up, so in the end there will be three variants of each. From a gaming standpoint, I think the variants for each will look something like:
Fighter variants: Tank (heavy armor, lower damage), balanced damage/armor, and light armor heavy damage.
Sorcerer variants: Fire damage (weak area damage and damage over time), Cold damage (moderate damage and slow/freeze effect), lighting (high damage single target, or straight line damage)
Rogue variants: dual blade (fast attack speed, sneak attack extra damage), Bow (medium speed attack, cone area effect), Spear (slow attack, knock back)

... Something like that. I also want to develop some magic spells for each figure, regardless of the variant. Basically a dumbed down version of the game, though a lot of these ideas are more in line with Diablo II than DI.



Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: CookAndrewB on April 29, 2019, 07:26:09 PM
I did some work on finishing up the blacksmith's shop, and undercoated the mystical emporium this weekend. I'll snap some pictures of all that tonight. I wanted to get this posted last week, but ran out of time...

The Cathedral of Tristram:
(http://leadadventureforum.com/gallery/38/15049-290419182143.jpeg)

Work in progress, of course.

(http://leadadventureforum.com/gallery/38/15049-290419182219.jpeg)

Windows will be more stained glass, but I am thinking about painting these fully, rather than trying to create a picture with wire and fill it in.
(http://leadadventureforum.com/gallery/38/15049-290419182325.jpeg)

I am going to do one of two things with the entrance (tube) portion. One, I will try to thinly slice the foam blocks so I can get them to conform to the curve a bit. If that doesn't work, I'll mimic some of the brick inconsistency by using 2-3 different thicknesses of cardboard. I'm thinking that if the foam is thin enough it should work. I'll build out an entrance alcove so the door doesn't need to be rounded. I'm also thinking that I will make the roof removable so I can store scenery bits inside.
(http://leadadventureforum.com/gallery/38/15049-290419182354.jpeg)




Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: peleset on April 30, 2019, 06:56:12 AM
A long long time since I played Diablo, I don't remember a great deal other than that music and that Cathedral.

https://youtu.be/Q2evIg-aYw8 (https://youtu.be/Q2evIg-aYw8)
Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: CookAndrewB on April 30, 2019, 09:49:02 PM
A long long time since I played Diablo, I don't remember a great deal other than that music and that Cathedral.

I'll get you caught up on everything you have forgotten... You kill stuff and pick up what they drop in an attempt to win the loot drop lottery. I'm pretty sure these games are the video game equivalent of crack. I can't even fathom how many times I said "I'm just going to run one more time this area so I can farm this boss and hope I get the gear I've been hunting for."  lol

Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: CookAndrewB on May 01, 2019, 04:25:54 PM
Made some progress on the Whizzing Dragon Inn (mostly windows and framing):
(http://leadadventureforum.com/gallery/38/15049-300419220452.jpeg)

The lower framing on the side wall helps keep the top aligned when in place.
(http://leadadventureforum.com/gallery/38/15049-300419220639.jpeg)

I started work on the three Fighter variants (defense/balance/attack). I've started thinking them as the Red Bulwark, the Golden Harmony, and the Birr-Zerker (Birr is a whirring noise or forward momentum. Learned a new word and it fit perfectly. Double score!)

Red Bulwark before paint:
(http://leadadventureforum.com/gallery/38/15049-300419215926.jpeg)

And now:
(http://leadadventureforum.com/gallery/38/15049-300419220006.jpeg)

Back:
(http://leadadventureforum.com/gallery/38/15049-300419220032.jpeg)

Some touch up work to do, but overall I'm pretty happy.

Next up will be to make some progress on the Cathedral, as the 1-2 layers of brick work at a time is tedious, and get some paint on the Mystical Emporium and Blacksmith's shop. Once the Blacksmith and Mystical Emporium are ready to have windows painted, I think I'll do a group paint of windows so that the first four buildings are pretty consistent. After having done four buildings, I should be able to replicate the windows on the Inn, and the Cathedral is an entirely different thing anyway.
Title: Re: 15mm Diablo Project update 4/23: Inn WIP
Post by: CookAndrewB on May 03, 2019, 07:43:20 PM
Got the Mystical emporium primed and the tower coated in pva/spackle mix. Just the right mix of filling the holes in the cork bricks and leaving the brick shapes.
(http://leadadventureforum.com/gallery/38/15049-030519191954.jpeg)

(http://leadadventureforum.com/gallery/38/15049-030519192022.jpeg)

The next couple pictures are a bit washed out, but the camera was hating the black of the building and the relatively light surface of the roof.
(http://leadadventureforum.com/gallery/38/15049-030519192103.jpeg)

Once the building is painted, I'll get my health/mana barrels painted up and installed on the flat space above.

I am thinking that the window frames on this build should be colorful, or metallic. The deck and the roof will remain a more natural wood, but I feel like the grey stone sides could use some pops of color and I'm worried that a dark wood won't look right.
Title: Re: 15mm Diablo Project update 5/14: Blacksmith building WIP update
Post by: CookAndrewB on May 14, 2019, 05:01:45 PM
So, I've been lazy about getting updates posted and I have a lot of ground to make up here.

WIP picture of the blacksmith slate roof:
(http://leadadventureforum.com/gallery/39/15049-140519145225.jpeg)

Jump forward to the blacksmith walls painted and dry brushed, wood has been stained, and the windows painted:
(http://leadadventureforum.com/gallery/39/15049-140519145333.jpeg)

Rear wall/window:
(http://leadadventureforum.com/gallery/39/15049-140519145401.jpeg)

Windows were just a simple light/mid/dark blue with a gloss varnish (lightly tinted with blue wash) painted over the top. I've been going back and forth on what color to paint the wire panes. Some builds look better in black, others look better in silver so there has been a mix.

For example, Farnham's house looked better with black panes:
(http://leadadventureforum.com/gallery/39/15049-140519165831.jpeg)

Gillian's home too. Maybe it is because of the high contrast of the walls?
(http://leadadventureforum.com/gallery/39/15049-140519170019.jpeg)

So that pretty much catches up some older projects getting some finishing touches added. The rest of the week will be mostly new stuff.



Title: Re: 15mm Diablo Project update 5/3: Mystical Emporium WIP update
Post by: CookAndrewB on May 16, 2019, 07:48:24 PM
Mystical emporium has been painted.
(http://leadadventureforum.com/gallery/39/15049-140519144716.jpeg)

The stones in the tower didn't end up standing out quite as much as I would have liked, but the painted on stone works for me.
(http://leadadventureforum.com/gallery/39/15049-140519144750.jpeg)

FIrst step in the stained glass window is done.
(http://leadadventureforum.com/gallery/39/15049-140519144822.jpeg)

Next step is to go over these with gloss varnish with just a bit of like color tint, and then maybe just a bit of white mixed in to the varnish to lighten some areas as highlights. I'll see how that goes.
(http://leadadventureforum.com/gallery/39/15049-140519144911.jpeg)

In the meantime, I've been working on the first of a couple tiles for the above ground portion of the game. This is the basic mapping, and the start of texturing the ground sections.
(http://leadadventureforum.com/gallery/39/15049-160519193400.jpeg)

With the buildings in their proper footprints.
(http://leadadventureforum.com/gallery/39/15049-160519193435.jpeg)

And, lastly, with the texture in progress of getting painted up, and the buildings in place. I will be adding some sparse vegetation here and there once I work out the paths. Right now I'm thinking I will leave the cork bare and just paint the paths grey with some wash/dry brush work to help the cork stand out as cobblestones. If that doesn't work... probably acrylic paste to give the paths a worn smooth appearance, and paint them a slightly lighter shade from the rest of the earth color.

The town center marker will be swappable so there can be a poisoned well, and a drinkable well after that particular story line is completed. Likewise, I'm going to work out how to make a removable sign for the inn so I can include the fetch-the-sign plot into my game as well.

I will do a specific post for building the hill around the Inn, tomorrow.   
Title: Re: 15mm Diablo Project update 5/17: Inn and hill WIP
Post by: CookAndrewB on May 17, 2019, 07:46:35 PM
This is the WIP pictures for the hill build situated around the Inn.

Basic start is to layer some corrugated cardboard:
(http://leadadventureforum.com/gallery/39/15049-170519170213.jpeg)

Really, just about anything can be tossed in there to provide some contour. This also has wine cork and sand/glue mix. Since this hill wraps around the inn, I provided a flat back to the hill. If you were making plain old hills, that would hardly be necessary.

So, it fits like this.
(http://leadadventureforum.com/gallery/39/15049-170519170300.jpeg)

(http://leadadventureforum.com/gallery/39/15049-170519170823.jpeg)

After the initial build has dried, then I go over the contour with glue/spackle mix. You could do glue/spackle/sand etc. In this case I mostly wanted it to be smooth up to the cork and then I wanted it to look like boulders and rocks.

This is partially painted (duh).
(http://leadadventureforum.com/gallery/39/15049-170519170903.jpeg)

This is a bit washed out, but it allows you to see the state of things with the rock/boulder sections.
(http://leadadventureforum.com/gallery/39/15049-170519170930.jpeg)

And lastly you can see how the hill footprint sits on the terrain tile.
(http://leadadventureforum.com/gallery/39/15049-170519171002.jpeg)

Next week I'll post up some tree builds.
Title: Re: 15mm Diablo Project update 5/17: Inn and hill WIP
Post by: gibby64 on May 17, 2019, 08:01:57 PM
Those look fantastic!... can't wait to see the finished board!
Title: Re: 15mm Diablo Project update 5/17: Inn and hill WIP
Post by: CookAndrewB on May 20, 2019, 09:09:40 PM
Thanks!

I made a little progress dry brushing the dirt sections this weekend. I'm going to try and get the paths painted up this evening. I got distracted by a couple other projects and this didn't make a ton of forward progress.

In the meantime, I did do a little scratch built tree project.

I whipped up a couple test trees, fairly small in size.
(http://leadadventureforum.com/gallery/39/15049-200519204335.jpeg)

Trees were constructed using pipe cleaners for the armature. I liked this for a couple reasons. First, the fibers in the pipe cleaner seemed to help fill out some of the body of the trees. Two, in hindsight, these things are pretty well bomb proof (which is good for my clumsy self). So I gave the trees an initial coat with wood glue/PVA, and then once that was dry I hit them again with a spackle/PVA mix. The fibers seemed to keep everything laced together once it dries out.

To get these started I just wrapped them around the base, like so:
(http://leadadventureforum.com/gallery/39/15049-200519204413.jpeg)

Total time to make these four trees (armature) was less than five minutes. glue and second coat take a bit longer, but mostly that is just wait time while things dry.
(http://leadadventureforum.com/gallery/39/15049-200519210601.jpeg)

The original four have all dried out and I'm starting to get paint on them. Once the first coat of glue dries, I do snip the wrapped-under pieces of the pipe cleaner. The pipe cleaner along the base goes a fair job of looking like exposed root structure. I'm pretty pleased with how this quick little addition turned out. Enough so that I'm working on some 28mm versions as well. Right now I'm undecided as to whether these will get some greenery or just stay dead trees.

Title: Re: 15mm Diablo Project update 5/20: a couple quick trees for the table
Post by: tjub on May 21, 2019, 05:03:00 AM
Cool, the terrain looks great so far! :)
Title: Re: 15mm Diablo Project update 5/20: a couple quick trees for the table
Post by: CookAndrewB on May 21, 2019, 08:46:32 PM
Cool, the terrain looks great so far! :)

Thanks, tjub.

For today, a couple small updates on my Fighter class gear. This is the Golden Harmony. A balanced attack/defense equipment set.
(http://leadadventureforum.com/gallery/39/15049-210519203531.jpeg)

I feel like I need to yellow up the gold a bit, and potentially paint the "head" atop his helmet. Not sure what is going on up there. Perhaps it is a blessed artifact from the craftsman who created the armor. So in-tune with the natural ebb and flow, rise and fall, of life that in creating the armor the armor equally destroyed the man. Thus ensuring a perfect harmony in the universe.
(http://leadadventureforum.com/gallery/39/15049-210519203602.jpeg)

I really need to get cracking on some of these figures. I have the first bit of terrain mostly finished. I need to wrap up the cathedral and finish off the Inn, but otherwise I'm pretty well finished with the town. Now I need inhabitants!

The actual dungeon set is staled to be here in June, which means I have a little bit of time to mess around before there are any games to be played. I really need to find some good 15mm set dressing for the dungeon. I've picked up some dead adventurer objective markers, and some little piles of skulls, little piles of gold... but I would love to have a few demonic statue/plinth types of things to throw in there as well. I'll probably try my hand at scratch building a couple little items as well.


Title: Re: 15mm Diablo Project update 5/21: WIP update for the second fighter gear set
Post by: CookAndrewB on June 03, 2019, 07:45:44 PM
Some updated pictures of the Cathedral WIP:

(http://leadadventureforum.com/gallery/39/15049-030619193928.jpeg)

Bricks are blue foam blocks, shingles are just individual cuts of cardboard.
(http://leadadventureforum.com/gallery/39/15049-030619193958.jpeg)

I figure everything else is an easy enough guess.  ;)
(http://leadadventureforum.com/gallery/39/15049-030619194024.jpeg)

Windows will be filled with some stained glass by way of Shrinky-Dinks. Wife made one for the rear window and it came out like a champ. Now she is on the hook for making me four more  lol
Title: Re: 15mm Diablo Project update 6/3: Cathedral WIP painted up stone walls
Post by: tjub on June 04, 2019, 06:05:30 AM
Lovely terrain, will there be a tower as well?
Title: Re: 15mm Diablo Project update 6/3: Cathedral WIP painted up stone walls
Post by: CookAndrewB on June 04, 2019, 07:27:05 PM
Lovely terrain, will there be a tower as well?

On the cathedral? Maybe... For now, it is what it is. Part of the goal of my project was to easily fit it in a bankers box in the basement. So all of the terrain bits are toned down a fair bit to help with that. Still, I could probably whip up a piece that sits on top of the Cathedral, once some of the other more pressing items are taken care of. For instance, the Cathedral will have its own terrain tile, and I need to knock that out before I get too much deeper into fussing with this piece. Then there is a tile for the cave entrance, and portal to hell. The Cathedral tile will have the Catacombs entry as well.

Here are a few scenic pictures of the overall progress to date:

(http://leadadventureforum.com/gallery/39/15049-040619190625.jpeg)

(http://leadadventureforum.com/gallery/39/15049-040619190658.jpeg)

(http://leadadventureforum.com/gallery/39/15049-040619190725.jpeg)

And a more bird's eye view of the overall town. Hopefully, withing 1-2 weeks this will be all wrapped up and I'll be focusing on the Cathedral tile/cave tile.
(http://leadadventureforum.com/gallery/39/15049-040619190827.jpeg)

Title: Re: 15mm Diablo Project update 6/3: Cathedral WIP painted up stone walls
Post by: DivisMal on June 04, 2019, 08:48:44 PM
It’s really nice to see such frequent progress! And it brings fond memories back of the game that made me upgrade to Windows 95... lol
Title: Re: 15mm Diablo Project update 6/3: Cathedral WIP painted up stone walls
Post by: CookAndrewB on June 04, 2019, 08:50:51 PM
It’s really nice to see such frequent progress! And it brings fond memories back of the game that made me upgrade to Windows 95... lol

This project feels a little glacial to me, at times. Glad it looks frequent! I'm sharing time between this, 28mm post apoc, and a 15mm sci-fi project. I try to get a little done on each, every week. But some weeks are heavier in one project or another.
Title: Re: 15mm Diablo Project update 6/3: Cathedral WIP painted up stone walls
Post by: Daniel36 on June 05, 2019, 08:54:15 AM
I've only played the original once, many many years ago, but I immediately recognised this! Nice!
Title: Re: 15mm Diablo Project update 6/3: Cathedral WIP painted up stone walls
Post by: CookAndrewB on June 18, 2019, 09:53:02 PM
Finally got around to painting the roof on the Cathedral. Work on this particular set is coming along slowly. I have made a little progress on the town, primarily in terms of working on the Inn, and sculpting some little pieces for the Mystical Emporium. My post apocalypse gaming has taken a bit of my time, but I suspect I will be back to this in short order.

Until then, some small updates to the Cathedral.
(http://leadadventureforum.com/gallery/39/15049-180619214904.jpeg)

(http://leadadventureforum.com/gallery/39/15049-180619214720.jpeg)

My son's girlfriend is coming into town this weekend, so I have cleaned up my terrain building workshop (dining room table) and will be focusing on painting miniatures for the next few days.
Title: Re: 15mm Diablo Project update 6/18: Cathedral updates and plans
Post by: Argonor on June 18, 2019, 10:46:40 PM
Capital stuff! Just blundered in on this thread, and it is quite inspirational to see how you recreate the setting of the game!
Title: Re: 15mm Diablo Project update 6/18: Cathedral updates and plans
Post by: CookAndrewB on June 20, 2019, 06:58:12 PM
Thanks, everyone, for the support. This is my first fumbling around with 15mm, and it has been really fun. Different. I'm hoping to get some more character figures painted up this week, and then back to the terrain.
Title: Re: 15mm Diablo Project update 6/18: Cathedral updates and plans
Post by: Skullhamma on June 20, 2019, 07:30:28 PM
Great, that town place really looks familiar. Such a cool project, all the best for it!
Title: Re: 15mm Diablo Project update 6/18: Cathedral updates and plans
Post by: CookAndrewB on June 24, 2019, 07:54:17 PM
I think that I'm pretty well finished with the warrior equipment set. Left to right: Birr-zerker, Yellow Harmony, Red Bulwark.
(http://leadadventureforum.com/gallery/39/15049-240619190531.jpeg)

Yellow Harmony close up:
(http://leadadventureforum.com/gallery/39/15049-240619190830.jpeg)

And the Birr-zerker close up (90% finished):
(http://leadadventureforum.com/gallery/39/15049-240619190910.jpeg)

I should be working through the rogue and sorcerer kit sets this week as well.

The first set of Fallen (archers) have been painted up and are table ready:
(http://leadadventureforum.com/gallery/39/15049-240619191015.jpeg)

From the back:
(http://leadadventureforum.com/gallery/39/15049-240619191829.jpeg)
Title: Re: 15mm Diablo Project update 6/24: painted Fallen and Warriors
Post by: CookAndrewB on June 25, 2019, 07:24:50 PM
Rogue equipment sets (Left to right): Short range/stealth, Mid range heavy-slow hitter, Long range fast light damage.
(http://leadadventureforum.com/gallery/39/15049-240619191938.jpeg)

Sorcerer equipment sets (L to R): Lightning, Ice, Fire
(http://leadadventureforum.com/gallery/39/15049-240619192013.jpeg)

I don't know how much the picture shows, but I'm hoping that the bases for the sorcerers evoke a feeling of oozing with magical power. The lightning sorcerer will have some lightning bolts crackling about his feel, the cold sorcerer will have a wave of frost in front of her, and the fire sorcerer will have cracks in the ground with magma coming forth. I have started to plan out the creation of some unique area of effect templates for them as well. I would like this group, particularly, to have a more cinematic feel.
Title: Re: 15mm Diablo Project update 6/25: Sorcerer and Rogue WIP
Post by: CookAndrewB on June 26, 2019, 03:31:16 PM
Today's update is the completion of my scratch built pipe cleaner trees"

Full group shot:
(http://leadadventureforum.com/gallery/39/15049-240619192046.jpeg)

Medium tree (left) and largely dead small tree (right)
(http://leadadventureforum.com/gallery/39/15049-240619192117.jpeg)

Large dead tree and small gnarled tree
(http://leadadventureforum.com/gallery/39/15049-240619192143.jpeg)

Trees are pipe cleaner twisted and wrapped over a penny for a base. Pipe cleaner was then coated liberally in wood glue and allowed to dry. The whole thing was then coated in pva/spackle mix (about 50/50% mix), and allowed to dry. At that point... well, my painting took a while. I started out lighter than I should have for the undercoat, and subsequent dry brushing and washes basically got me to where I landed. I like the look of them, but I will go about the whole thing differently the next time. I have a couple larger trees in the works for my 28mm world. I suppose these would work ok as small dead trees in 28mm. A bit scale agnostic, so to speak.
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: Ockman on June 26, 2019, 03:46:17 PM
Although I haven't played Diablo myself (my wife, on the other hand, is a master player), I really enjoy your project! Especially the magicians with their different bases!
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: CookAndrewB on June 27, 2019, 06:56:18 PM
Thanks, Ockman (and others) for the encouragement and feedback. This has been a nice little break from my normal 28mm post apoc stuff. A different way to flex my creative muscles, I suppose.
Title: Re: 15mm Fantasy project loosely based on Diablo video game
Post by: cameosis on June 27, 2019, 10:08:31 PM
Great idea; it's an IP specifically suited for a dungeon crawl miniatures game, so it's almost strange this has not been done many times before!
Oh and CAB: you absolutely have to do the Butcher as a boss! 'Aah... Fresh meat!' :D
wizards of the coast offered a line of miniatures for the game, i have the sorceress:

the butcher! fond memories ...  :-*
wonderful idea, look forward to seeing more! maybe someone will do a "planescape: torment" scenario someday.
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: CookAndrewB on June 28, 2019, 07:09:13 PM
Whoa, that is cool. Were they 25-28mm I assume?
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: cameosis on June 28, 2019, 10:04:22 PM
yes:
http://www.miniatures-workshop.com/lostminiswiki/index.php?title=Diablo_%28WotC%29 (http://www.miniatures-workshop.com/lostminiswiki/index.php?title=Diablo_%28WotC%29)
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: CookAndrewB on July 08, 2019, 08:42:11 PM
I completed the Sorcerer equipment kit. Ignore the gender bending  :D

Sorcerer of Ice:
(http://leadadventureforum.com/gallery/39/15049-080719200706.jpeg)

(http://leadadventureforum.com/gallery/39/15049-080719200731.jpeg)

Sorcerer of Storms:
(http://leadadventureforum.com/gallery/39/15049-080719200759.jpeg)

(http://leadadventureforum.com/gallery/39/15049-080719200826.jpeg)

And the Sorcerer of Flames:
(http://leadadventureforum.com/gallery/39/15049-080719200848.jpeg)

(http://leadadventureforum.com/gallery/39/15049-080719200909.jpeg)

And a group shot for size comparisons:
(http://leadadventureforum.com/gallery/39/15049-080719200638.jpeg)

Next up on the painting table will be the Rogue set, and *fingers crossed* finish up my merry band of Fallen soldiers, including one Unique Fallen (Different skin color, etc). Once that is done I'll be onto the beast men and demons (including a minor conversion for the Butcher).
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: Ockman on July 08, 2019, 08:54:35 PM
A-mazing!

What a lovely set of miniatures!
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: CookAndrewB on July 09, 2019, 07:08:57 PM
A-mazing!

What a lovely set of miniatures!

Thanks! 15mm is a whole new thing for me. It was reading through threads like yours, Zrunelord and Skullhamma that pushed me in this direction. Well, that and the absurdly low cost :D

I have finished the Mystical Emporium! Now with the Orrery in place, and the health/mana vats on tap!
(http://leadadventureforum.com/gallery/39/15049-090719181246.jpeg)

(http://leadadventureforum.com/gallery/39/15049-090719181314.jpeg)

I tried to make the vats look like they were bubbling. The effect is a bit more noticeable in person, I think.
(http://leadadventureforum.com/gallery/39/15049-090719181519.jpeg)

(http://leadadventureforum.com/gallery/39/15049-090719181547.jpeg)

I've been dragging my feet a bit on creating the Cathedral tile. It will require some hills and such, which can be a bit tedious to create. In the meantime I'll just keep painting figures until I get some hill making inspiration.

Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: Skullhamma on July 11, 2019, 10:51:35 AM
Fantastic job on the sorcerors, Andrew! That chapel turned out great, too.  :)
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: Ockman on July 11, 2019, 11:58:34 AM
Thanks! 15mm is a whole new thing for me. It was reading through threads like yours, Zrunelord and Skullhamma that pushed me in this direction. Well, that and the absurdly low cost :D

Hey, that's so nice to hear! I remember being inspired by Spacejacker, Tales from Farpoint and Dr. De'Ath.
And the absurdly low cost  :D
Title: Re: 15mm Diablo Project update 6/26: Trees!
Post by: blacksmith on July 11, 2019, 04:42:33 PM
Hey, that's so nice to hear! I remember being inspired by Spacejacker, Tales from Farpoint and Dr. De'Ath.
And the absurdly low cost  :D
I miss Spacejacker. A pity he stopped his blog.
Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: CookAndrewB on July 11, 2019, 08:14:25 PM
Skull: I always like doing terrain better than figures. That one isn't done yet, but certainly turned out a bit better than I expected!

Ockman: I read your response to Skullhamma in his zombie thread about buying all your zombies... and some sci-fi. I am super guilty of this! :D Every Diablo order comes with a handful of sci-fi figures for another project that is in the distant horizon.

Anyone post links to a Spacejacker thread worth reading? I'm always in the mood for inspiration.
Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: Ockman on July 11, 2019, 08:26:58 PM
I'm also a terrain kind of guy, prefer that to minis (although minis are growing on me). Can't wait to see your sci-fi project!

You find everything Spacejacker at http://tinysolitarysoldiers.blogspot.com
Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: CookAndrewB on July 11, 2019, 09:09:06 PM
I'm also a terrain kind of guy, prefer that to minis (although minis are growing on me). Can't wait to see your sci-fi project!

You find everything Spacejacker at http://tinysolitarysoldiers.blogspot.com
Oh, yes, I already have read his blog start to finish. Great stuff.
Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: Ockman on July 11, 2019, 10:29:02 PM
Oh, yes, I already have read his blog start to finish. Great stuff.

Well, then I recommend checking out his Instagram account (@spacejacker) which has loads of (old) cool pictures!
Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: DivisMal on July 22, 2019, 07:26:01 AM
I love this thread. So much inspiration. Please keep going.
Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: CookAndrewB on July 22, 2019, 07:05:25 PM
I love this thread. So much inspiration. Please keep going.

Glad you are enjoying it as much as I am!

Sadly, there has been little progress. As we creep towards back-to-school time around my house, there has been a little less time available for hobbies. Hopefully I'll make some worthwhile progress this week though.

I did sit down and knock out a little bit of set dressing. The base is a green stuff push mold so I have uniform sized set dressing bases.
(http://leadadventureforum.com/gallery/39/15049-220719190112.jpeg)

Next up will be the rogue set. Hopefully I'll start blocking color Wednesday and then get final details added by the weekend.
Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: tjub on July 22, 2019, 07:36:56 PM
Great terrain and really inspirational. Im really tempted to start some more "serious" terrain projects myself. :)
Title: Re: 15mm Diablo Project update 7/9: Sorcerers and the Mystical Emporium
Post by: CookAndrewB on July 23, 2019, 07:14:12 PM
Great terrain and really inspirational. Im really tempted to start some more "serious" terrain projects myself. :)

Yeah, I need to sit down and get more serious about this project as well. I've been a bit distracted lately by other works. Looking over your terrain, I love the cork hills. Hills are a thing I've largely avoided until about a year ago. Then my construction material choice ended up being corrugated cardboard. Since I have nothing new to show for this current project (though the hill around the Inn was constructed this way) I'll post some previous cardboard hills and their progression over time. Why not... lol

Most of these were created for my 28mm post apoc terrain. This was the original piece. Just intended to be a big rock in the wilderness. Something to hide behind.
(http://leadadventureforum.com/gallery/39/15049-230719190147.jpeg)

Then I got this idea that I could build a larger hill structure and create inserts where a CD would fit. I could throw the hill out on any number of scenarios and swap the CD bases around as I needed to.

Hill with junk:
(http://leadadventureforum.com/gallery/39/15049-230719190231.jpeg)

Hill with trees:
(http://leadadventureforum.com/gallery/39/15049-230719190431.jpeg)

Nothing in the inserts and a close up of the water feature:
(http://leadadventureforum.com/gallery/39/15049-230719190455.jpeg)

So while the large hill/insert terrain piece was a good test run, I ended up feeling like I didn't go big enough in terms of height, and it ended up eating up a ton of board space during games. The concept proved out well, but the layout wasn't great. So V2.0 will be built this winter. Probably incorporating greater height, and likely not more than 2 insert positions.

The Cathedral and Crypt will be built onto a cardboard hill like this so that they sit high above the town... or moderately above the town  ;) That is really my next terrain build that I need to get cracking on.
Title: Re: 15mm Diablo Project update 7/23: musings on hills
Post by: Elbows on July 23, 2019, 07:48:03 PM
Cool concept, looks like it worked a treat.
Title: Re: 15mm Diablo Project update 7/23: musings on hills
Post by: CookAndrewB on July 29, 2019, 06:56:35 PM
It did work well... which is why I decided to do something completely different?  o_o

So, I broke out the town and started lining up the path up to the cathedral. Because I'm essentially a distractible squirrel in a man's body, I decided that suddenly I needed to rework the cobblestone paths. Might as well do it before I start in on the cathedral, I thought. So after a good schmeer of acrylic paste and much scraping to create mortar lines, I ended up with this:

(http://leadadventureforum.com/gallery/40/15049-290719184951.jpeg)

The texture and contour should dry brush well. Then I just need to hit some of the edges with brown to clean up the transitions with the ground.

Here is the Cathedral board. I'll leave the hill teaser for tomorrow, but needless to say I found a decent substitute for the cardboard hills, and I was able to get a fair amount of rise without a lot of effort. Even better, I can leave some of the hill build uncovered with texture to create some good stone slab courtyards.

That will all make sense after my next update:
(http://leadadventureforum.com/gallery/40/15049-290719185015.jpeg)
Title: Re: 15mm Diablo Project update 7/30: Cathedral hill WIP
Post by: CookAndrewB on July 30, 2019, 03:24:41 PM
Here is the big update for the Diablo town this week. The Cathedral tile is finally in production!

So this is how the hill will sit on the tile. This is the northernmost tile, so I don't really need to worry about what matches up beyond that, I suppose. You can see how the path from town will match up to the path up to the cathedral on the south edge of the tile. I'll probably run a path Northeast as well. No intention to add more tiles now, but I might as well give myself a way out if I need to expand east of this.
(http://leadadventureforum.com/gallery/40/15049-300719150155.jpeg)

Here is the Cathedral orientation on the hill. You can see I've started roughing out steps leading up, and the top of the hill surrounding the Cathedral will be a graveyard. The hill itself is constructed of 1x1 unit blocks made out of foam. I bought these at the dollar store and you are looking at something like 1.5 packs of blocks for this build. I wouldn't accuse these of being 1" square, but each block is roughly the same shape and size as every other block.
(http://leadadventureforum.com/gallery/40/15049-300719150219.jpeg)

A better view of the approach up to the cathedral. In order to get some truly flat ground on top of the hill, I may stick some cardboard up there and then blend it into the surrounding ground. The slopes will all be covered in cork rubble and texture paste to hide the biggest of the gaps.
(http://leadadventureforum.com/gallery/40/15049-300719150243.jpeg)

Griswold the Blacksmith for scale. There will be a path that leads to the right of the walled terrace which will lead back to the crypt which will sit on the first level of hill in the top right.
(http://leadadventureforum.com/gallery/40/15049-300719150304.jpeg)

A more bird's eye view of the hill.
(http://leadadventureforum.com/gallery/40/15049-300719150333.jpeg)

Aside from getting the cork tile laid out for cobblestone trails and such, the next big steps would be to clutter/texture the hills and get all the cracks covered up. I'm thinking I may go back and flock the diablo board a bit more solidly than I have to date. Not a complete job, but I would like there to be better coverage.
Title: Re: 15mm Diablo Project update 7/30: Cathedral Hill WIP
Post by: Ockman on July 30, 2019, 07:06:11 PM
Looks great, Andy!
Title: Re: 15mm Diablo Project update 7/30: Cathedral Hill WIP
Post by: CookAndrewB on July 31, 2019, 05:50:22 PM
Looks great, Andy!

Thanks! It will look at least 27% less like a collapsed circus tent when I'm done with it. Hmm.... maybe 23%  lol

A few minor progress posts. First, I don't think I ever posted pics of the details added to the Blacksmith's shop.

(http://leadadventureforum.com/gallery/40/15049-310719162847.jpeg)

The only terrain piece that has been delayed more than the Cathedral is the Inn. I finally got the acrylic paste skim coat put on and it is ready to move into getting painted.
(http://leadadventureforum.com/gallery/40/15049-310719162955.jpeg)

I used a cheap plastic sculpting tool to create grooved texture into the building above the top timber.
(http://leadadventureforum.com/gallery/40/15049-310719163024.jpeg)

Griswold the Blacksmith for scale. He is a big one for 15mm, so I figure that if he fits then all is well.
(http://leadadventureforum.com/gallery/40/15049-310719163045.jpeg)

I figured I would paint the stairs to the second floor in the same color scheme as the paver stone road.
(http://leadadventureforum.com/gallery/40/15049-310719163045.jpeg)

And a final shot from the second story deck. I need to figure out where the sign will be hung for the Inn. I suppose it makes more sense to be hanging over the road side in the first couple pictures. I'll need to build the sign bracket and get it glued on before I go too crazy with painting.


Title: Re: 15mm Diablo Project update 7/31: WIP Update blacksmith and inn
Post by: D. Brownie on August 02, 2019, 08:29:55 AM
Hi Andrew!
Your work Is stunning and makes me so nostalgic.... :'(
I didn't understand what rules are you going to useto play? Your own?
If not I strongly suggest you Blood on the Blade. I like It very much.
Solo fantasy rules very simple (suitable for children and wifes - I usually play with my wife and rules too complicated are not an option for me lol), cheap, funny, with character progression, with a free dungeon crawl expansion...
Take a look...
https://gabbigames.wordpress.com/2018/09/01/blood-on-the-blade/
https://boardgamegeek.com/thread/1884239/blood-blade-quick-review
P.S. I'm not involved neither with the game and the reviews.
Title: Re: 15mm Diablo Project update 7/31: WIP Update blacksmith and inn
Post by: CookAndrewB on August 02, 2019, 03:45:43 PM
Thanks for the rule set suggestion. I had thought of mostly doing my own rules and just basing things off of a D100 roll0-under mechanic. Higher level = higher stats = higher success. I figure that is how the game works. Then I can scale enemies to the characters a bit, make them tougher or easier depending on the purpose. I want to make a reason to switch the equipment sets for each class. You would want some crowd control for swarm enemies, some high damage or high defense for dealing with the bosses, etc. Maybe that works under some current rule set, but I'm willing to make a go of it myself if I need to.

Speaking of classes and equipment, I have some WIP pics for my rogue.

Fast attack speed, lower damage, high damage sneak attack and the ability to hide in the shadows and avoid being targeted by enemies:
(http://leadadventureforum.com/gallery/40/15049-020819150648.jpeg)

I normally do fur cloaks in a brown color, but I think his might be grey/black to add to the "hide in shadows" feel.
(http://leadadventureforum.com/gallery/40/15049-020819150709.jpeg)

Archer. Medium damage with some crowd control skills like spread shot or pinning shot. Obviously the other advantage is ranged attacks.
(http://leadadventureforum.com/gallery/40/15049-020819151024.jpeg)

This is a great sculpt, by the way. Good details and so far it has painted up well.
(http://leadadventureforum.com/gallery/40/15049-020819151051.jpeg)

And, as I'm not doing a Diablo II set just yet (though I admit I have given it some thought and purchased a figure that would make a rather mean Necromancer) I have added a touch of Amazon into this equipment set:
(http://leadadventureforum.com/gallery/40/15049-020819151110.jpeg)

Best defense, best damage, no crowd control and slow. Basically good for a boss fight or teamed up with a high defense warrior and a crowd control sorcerer.
http://leadadventureforum.com/gallery/40/15049-020819151129.jpeg
Title: Re: 15mm Diablo Project update 8/2: WIP Rogue class figures
Post by: Ockman on August 02, 2019, 09:49:30 PM
It's great to read about your ideas for glasses. It brings me back to my childhood, where we were statting up toys and then let them fight 'mooks', always winning, always surviving.
Title: Re: 15mm Diablo Project update 8/2: WIP Rogue class figures
Post by: CookAndrewB on August 05, 2019, 02:18:57 PM
It's great to read about your ideas for glasses. It brings me back to my childhood, where we were statting up toys and then let them fight 'mooks', always winning, always surviving.

Well, that is pretty true to the game. I mean, you could get "killed" in Diablo, but that was really just a reload or a resurrection. I may consider some rules about reviving other players. Get to them and hit a dice roll within X turns and they just pop right back up. If not, they go back to town and have to get back to their body to pick up their equipment  lol

I made some good progress on the cathedral tile over the weekend. Not sure any of it is interesting enough to post right now as it was just adding texture and gravel. Once I start to get some paint on things I'll start taking pictures. I also started working on the new cobblestone paths for the town. I think the new look is much more pleasing. Now I just need to play with it a bit to make it stand out.
Title: Re: 15mm Diablo Project update 8/2: WIP Rogue class figures
Post by: CookAndrewB on August 13, 2019, 07:49:05 PM
Woo hoo! Let the progress recommence!!! So, lots of boring progress with Terrain tile #2 (Cathedral and crypt for now). Here is where I left off for the weekend:
(http://leadadventureforum.com/gallery/40/15049-130819193218.jpeg)

I've established a paver stone road/path that I'm happy with. This is in progress of getting finalized but has the first wash on at least and looks the part. Ponds/murky swamp areas are a little bright, but that will get toned down to look less like a Miami resort pool and more like something you wouldn't want to stick your foot in. Texture is on and blocked out.

Cathedral hill has some starter texture, rubble, block retaining walls, and the cathedral mounting point is all set.
(http://leadadventureforum.com/gallery/40/15049-130819193254.jpeg)

Tiles lined up together:
(http://leadadventureforum.com/gallery/40/15049-130819193341.jpeg)
So I think you can see that the town tile got new paver stone paths. Some more green, some new rocks. This tile is moving in the right direction.

Cathedral hill with the Cathedral in place. The roof has been touched up to give it some more interest. I thought this turned out well.
(http://leadadventureforum.com/gallery/40/15049-130819193407.jpeg)

The tile itself will start to get some greens, dry brushing the dirt, and continue working on the ponds. The hill needs some more work before it is ready to finalize. I'm pondering how to make the green "die" as it approaches the Cathedral to give it an appearance of death emanating from the source.

 Back in town, the final holdout on my construction finally got some paint and is ready for a wash/roof.
(http://leadadventureforum.com/gallery/40/15049-130819193458.jpeg)

Oh, and the center of town (well) placeholder got painted so the bare cork would stop staring at me lol.
(http://leadadventureforum.com/gallery/40/15049-130819193528.jpeg)

I hope to sit down and get some scenic shots soon.

Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: D. Brownie on August 13, 2019, 08:50:47 PM
Love your project, but don't go too fast lol
Green "die" with some Christmas lights in the basement ???
Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: CookAndrewB on August 14, 2019, 06:51:20 PM
Love your project, but don't go too fast lol
Green "die" with some Christmas lights in the basement ???

Not all of us can create a tile per day!  lol

I am also habitually distracted by other projects and everything I work on comes when the spirit moves me. I just put my efforts where my greatest excitement lies at the moment. Some days it is the post apocalyptic world, some days deep space sci-fi... sometimes Diablo  :D
Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: jhonpog on August 14, 2019, 10:09:37 PM
great thread good up the good work love seeing diablo come to life :)
Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: CookAndrewB on August 14, 2019, 10:18:17 PM
great thread good up the good work love seeing diablo come to life :)

Thanks man. Going to do my best and see where this thing leads!
Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: Ockman on October 24, 2019, 08:06:38 AM
I know you are busy with the sci-fi thread, just wanted to say that this is a great thread!

Love all of your work!
Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: CookAndrewB on October 24, 2019, 02:03:54 PM
This project isn't dead by a long shot. I have been making some progress, though it has been glacial at times. I went ahead and glued all of the cork tiles to MDF board a little over a week ago, and I've made some progress on the Cathedral tiles as well. This will come back with a vengeance once I get the dungeon pieces in. Then all I have to do is find a suitable rule set. I had kicked around some home brew rules, but my experience with 5 Parsecs has been so good that I can see using Nordic Weasel's fantasy rule set. The solo play is just that good. 
Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: Skullhamma on October 25, 2019, 12:53:39 PM
Great new entries, Andrew! That stone podest looks fantastic!
Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: DivisMal on March 09, 2020, 06:27:59 PM
Awesome progress you made here, dude. I really feel, I missed something!

And sorry for the thread necromancy, but that board is too cool!
Title: Re: 15mm Diablo Project update 8/13 Cathedral tile progress
Post by: dan97526 on March 09, 2020, 09:25:25 PM
Awesome progress you made here, dude. I really feel, I missed something!

And sorry for the thread necromancy, but that board is too cool!

Ah, how did I miss this?????  Thanks for the "necromancy!" Wonderful thread.

I think I'll steal some great inspiration for my languishing 15mm RoSD campaign.  I lost all motivation when, after flocking, my terrain board warped horribly.  Just what I needed to get back to it, I think.
Title: Re: 15mm Diablo Project update slow progress 7/21
Post by: CookAndrewB on July 21, 2020, 03:53:14 PM
Is it thredomancy if I'm just continuing my project? Even at a glacial pace?  :?

Well, I'm still waiting on the "real" Diablo dungeon terrain. Like everything else, the Kickstarter projects I bought for this are all delayed. Such is life. In the meantime, I've been working on a set of ten scale/genre agnostic cave tiles. MDF bases are all 6"x6". Cave walls are 20mm tall and made from corrugated cardboard bent to my maniacal whims! Or, just shaped into some cave-like rooms. This is the first three painted.

The entry/mount of the cave (there will be two versions of this so there can be an entrance and exit if it becomes a tunnel).
(http://leadadventureforum.com/gallery/47/15049-210720142621.jpeg)

This is the first of two straight halls.
(http://leadadventureforum.com/gallery/47/15049-210720142740.jpeg)

This is a T-junction. There is also a 4-way junction in the set.
(http://leadadventureforum.com/gallery/47/15049-210720142718.jpeg)

(http://leadadventureforum.com/gallery/47/15049-210720142653.jpeg)

The first three tiles put together:
(http://leadadventureforum.com/gallery/47/15049-210720142553.jpeg)

And some intrepid heroes  exploring the caves:
(http://leadadventureforum.com/gallery/47/15049-210720142842.jpeg)

Since there is nothing in here but rocks and dirt, I'm planning on using these pieces across all of my games at some point. Drop in some set dressing to set a scene and that is about all that will be needed.

So, barring the existence of any true Diablo dungeon, which is in the production stage, I'm just working on this a bit at a time as time and fancy allow.

I also still haven't settled on a rule set, but I think there are some things in development which may lend themselves well to my particular needs. In particular, I'm curious to see what the new Nightwatch game may present (Patrick Todoroff of Zona Alpha and Hardwired rule sets). Honestly, I'm not all that worried about solo play rules. I can hash that out on my own. What I am hopeful for is some high fantasy rules that capture bigger than life heroes. An initial perusal shows that I think it will do the job. Nightwatch is also focused on hunting monsters and earning renown within a guild (fighter, assassin, alchemy and mancer which I assume includes some necromancy stuff) which also fits the Diablo trope pretty well. Rules come out in August, so I'm hoping I can get my hands on it quickly, and that dungeon terrain follows quickly behind!
Title: Re: 15mm Diablo Project update progress!! 7/21 caves
Post by: Stroezie on July 23, 2020, 08:27:52 PM
Great looking cave tiles!

I used corrugated cardboard for my cave walls too, you can camouflage the cardboard by running a bead of hotglue accros the top.

Cheers,
Stroezie.
Title: Re: 15mm Diablo Project update progress!! 7/21 caves
Post by: Jakar Nilson on July 25, 2020, 03:51:21 AM
Now all you need is the cave lake so that the goatmen archers have somewhere to be annoying behind.
Title: Re: 15mm Diablo Project update progress!! 7/21 caves
Post by: CookAndrewB on August 04, 2020, 06:34:13 PM
I had considered covering the corrugation, but frankly it doesn't bother me and the light color gives it a nice defined edge against the black of the tile. I'll probably just call it good enough for my solo game play needs  :)

No beast-men yet. They are sitting in hell's waiting room... or my unpainted lead pile, if you will. What I do have are skeletons! I snapped a couple more pictures in some new cave pieces.

(http://leadadventureforum.com/gallery/47/thumb_15049-040820172712.jpeg)

(http://leadadventureforum.com/gallery/47/15049-040820172736.jpeg)

I need to paint more scatter for the caves. Some rubble piles with old pots, etc The stuff I have is really better suited for a dungeon.

As soon as the Nightwatch rules come out I'm going to throw a game together in the caves and see how it goes.


Title: Re: 15mm Diablo Project update progress!! 8/4 cave updates
Post by: Skullhamma on August 09, 2020, 08:00:24 AM
Andrew!! Your caves are incredible. Well done, Sir!  :o :o :o
Title: Re: 15mm Diablo Project update progress!! 8/4 cave updates
Post by: CookAndrewB on August 11, 2020, 08:22:50 PM
Andrew!! Your caves are incredible. Well done, Sir!  :o :o :o

Thanks, Skully. Here are all the tiles (sans one of the entrances).
(http://leadadventureforum.com/gallery/47/15049-110820192036.jpeg)

Something to build on, for sure. I saw that Nightwatch was released in electronic format, which means that the hard copy will be here soon. Once I have that, I'm going to put this cave to the test and give my mini-Diablo a test run. Come to think of it, I really need to finish up my town!
Title: Re: 15mm Diablo Project update: 8/11 caves completed
Post by: Ockman on August 12, 2020, 11:49:45 AM
Whoa! Inspiration!

I might have to steal this idea...

(Awesome work, mate!)
Title: Re: 15mm Diablo Project update: 8/11 caves completed
Post by: LouieN on August 12, 2020, 10:37:55 PM
Very cool
Title: Re: 15mm Diablo Project update: 8/11 caves completed
Post by: manic _miner on August 13, 2020, 10:41:51 AM
 Such a great project.Loved the Diablo game.

 Tunnel system is really nice too.
Title: Re: 15mm Diablo Project update: 8/11 caves completed
Post by: CookAndrewB on August 24, 2020, 10:25:38 PM
Starting to get some scatter terrain for my caves made up. Well, some fantasy specific scatter terrain at least. I did put together a couple rock piles.
(http://leadadventureforum.com/gallery/47/15049-240820211027.jpeg)

Which may not be all that interesting, but they also do a good stand in for a rock collapse in a tunnel.
(http://leadadventureforum.com/gallery/47/15049-240820211056.jpeg)

But I digress... So the first terrain piece for the caves is a set of tombs. Base is 1mm cardboard, tombs and lids are PVC foam. Shield and sword are some random metal bits, and the cross and metal placards are bits of stir stick. The PVC foam has the added benefit of being carved/impressed in a number of ways, to the mummified corpse inside is a raised relief with the negative space pushed down.
(http://leadadventureforum.com/gallery/47/15049-240820210616.jpeg)

And a Sorcerer for scale:
(http://leadadventureforum.com/gallery/47/15049-240820210643.jpeg)

These will serve as a spawn point for my skeleton forces when it isn't just working to provide some ambiance.

In other news, I have finally read through the Nightwatch rules. Some things I like and some things I'll probably not bother much with. I'm a solo gamer, so I tend to butcher rule sets right and left to suit my whims. I need to get some other gaming out of the way, but I should be in a good place to play my first game this coming weekend. I've broken out the Diablo city tiles again and it looks like I probably have a bit of refresh/update work to do there, but not too much.

More terrain pieces to come!
Title: Re: 15mm Diablo Project update: 8/24 new scatter terrain tombs
Post by: LouieN on August 24, 2020, 10:53:01 PM
Really nice terrain, love the tomb
Title: Re: 15mm Diablo Project update: 8/24 new scatter terrain tombs
Post by: Stroezie on August 25, 2020, 05:53:38 AM
Those are some nice pieces, never under estimate the versatility of a pile of rocks ;)

Would you believe I hadn't even thought about doing some when making scatter for my own caves, doh!
I'll have to remedy that...

Also, just so you know, I'll be stealing that mummy idea, that looks awesome.

Cheers,
Stroezie.
Title: Re: 15mm Diablo Project update: 8/24 new scatter terrain tombs
Post by: War Monkey on August 25, 2020, 08:31:53 PM
Wow! Some really great stuff you have going on here! Cook you been holding out on me! I love the little crypt idea! and the buildings are all great too!
Title: Re: 15mm Diablo Project update: 8/24 new scatter terrain tombs
Post by: CookAndrewB on August 25, 2020, 09:25:10 PM
And a fancier set of sarcophagi. I'm working up the nerve to try my hand at some 15mm scale marble for the white boxes. Just keep reminding myself that if it looks like garbage I can just go back to white  lol

(http://leadadventureforum.com/gallery/47/15049-250820200231.jpeg)

And of course, another mummy resting comfortably! The Wiz for scale.
(http://leadadventureforum.com/gallery/47/15049-250820200301.jpeg)

Tomorrow I'll show off a pair of shrines. One consecrated and one desecrated.

I just ordered a metric ton of beads to start whipping up some piles of containers and other scatter. So the options will be:
(https://images-na.ssl-images-amazon.com/images/I/71gce6cWiML._AC_SL1500_.jpg)

And
(https://images-na.ssl-images-amazon.com/images/I/61n1NDrAqiL._AC_SL1500_.jpg)

I figure I'll give them all a mix of earthware/terracotta type paint jobs and scratch build some lids out of 3mm and 5mm hole punches. I can also see some of these making an appearance in 15mm sci-fi and showing up as architectural details in various terrain builds.

Last night's hobby time was spent trying to close in on the completion of my Diablo town. I touched up a little of the town base, and I think it is ready for a final coat of turf. The Church base finally got the base coat of brown done, and the first layer of foundation/stone grey. So next up will be to touch up the paved stone paths and start dry brushing the stone work. The church itself also needs some work by way of figuring out the stained glass/leaded windows. Looking at the swamp/pond elements of the church base, they came out much better than originally planned or conceived. I think the only think I need to do is hit them with a couple coats of gloss varnish.

The next big project will be to crank out some more monsters. I think I left off with the Fallen, so I need to wrap them up and move into the Beast Men.
Title: Re: 15mm Diablo Project update: 8/25 new scatter terrain tombs (second piece)
Post by: CookAndrewB on August 26, 2020, 05:23:04 PM
My two shrines. These will be based for the wilderness, so won't stay "dirt" covered for long. This is the consecrated shrine (something to protect)
(http://leadadventureforum.com/gallery/47/15049-260820144803.jpeg)

And then, of course, the desecrated shrine (something to destroy or restore?)
(http://leadadventureforum.com/gallery/47/15049-260820144828.jpeg)

There is some unused space on the base, so I'm thinking that maybe the desecrated shrine needs a stone pentagram placed next to it, or...? Any thoughts from the crowd?

Buddha statues are pencil erasers that got painted up. Hopefully they will stay ok. Never painted that kind of rubber before. The candles are just pieces of toothpick with a little wood glue dripped over them and painted with a gloss red paint.
Title: Re: 15mm Diablo Project update: 8/26 shrines
Post by: War Monkey on August 27, 2020, 07:43:24 AM
Very interesting, I like the statues. The way that there can be that of a shrine and that of ruins. Maybe add a small cauldron all dried out with bone parts setting a long cold fire. Set before some Lizard head stone statue of sorts.
Title: Re: 15mm Diablo Project update: 8/26 shrines
Post by: Skullhamma on August 27, 2020, 02:22:44 PM
The new additions are fantastic! Your creativity seems to have no limits, Andrew.
Title: Re: 15mm Diablo Project update: 8/26 shrines
Post by: CookAndrewB on August 27, 2020, 05:02:04 PM
Nice ideas, Monkey. I imagine I am capable of sculpting a cauldron of some sort. Might even be able to whip up a graven image or two. That might make a good Bit of set dressing in its own right rather than adding to these.

Skully, I'm sure this is what my wife means when she says I'm "full of it." lol Surely she is just admiring my abundant creativity!
Title: Re: 15mm Diablo Project update: 8/26 shrines
Post by: Ockman on September 02, 2020, 06:53:37 PM
 :o :o :o

 :-* :-* :-*
Title: Re: 15mm Diablo Project update: 8/26 shrines
Post by: King of Umbar on September 03, 2020, 09:38:25 AM
Absolutely fantastic stuff.

Where did you get the beads from?
Title: Re: 15mm Diablo Project update: 8/26 shrines
Post by: CookAndrewB on September 03, 2020, 07:48:36 PM
Beads are from Amazon (took me forever to find exactly what I was looking for). These really do scale well for 15mm.
https://smile.amazon.com/gp/product/B08B1CYR34/ref=ppx_yo_dt_b_asin_title_o07_s00?ie=UTF8&psc=1 (https://smile.amazon.com/gp/product/B08B1CYR34/ref=ppx_yo_dt_b_asin_title_o07_s00?ie=UTF8&psc=1)

https://smile.amazon.com/gp/product/B089ZTND8M/ref=ppx_yo_dt_b_asin_title_o07_s00?ie=UTF8&psc=1 (https://smile.amazon.com/gp/product/B089ZTND8M/ref=ppx_yo_dt_b_asin_title_o07_s00?ie=UTF8&psc=1)

I made up three test piles. I'll snap some pictures of them tonight and post them up tomorrow. My hobby week has been nonexistent this week so far. Busy at work and just pooped by the time I get home in the evening.

Thanks, Ock.
Title: Re: 15mm Diablo Project update: 8/26 shrines
Post by: CookAndrewB on September 04, 2020, 04:37:37 PM
As promised, the beads pulling duty as piles of urns/pottery.

Scale shot. Makes a nice barricade.
(http://leadadventureforum.com/gallery/48/15049-040920152057.jpeg)

Fantasy cartel? Guarding the pot dealer's wares?  ;)
(http://leadadventureforum.com/gallery/48/15049-040920152123.jpeg)

Not a half bad little crypt.
(http://leadadventureforum.com/gallery/48/15049-040920152155.jpeg)

Now I need to think up the next bit of scatter. Eventually I'll need to make some pot piles in a basing scheme for dungeons and not caves, or even outdoors. Pretty quick and easy process, and those piles took up about 40-ish of the nearly 300 usable beads in the two packs, so plenty more to come!
Title: Re: 15mm Diablo Project update: 9/4 pots!
Post by: War Monkey on September 05, 2020, 04:45:31 AM
Wow! Those are really nice working like that together. You could use some as planters out side a temple or inside as well. or as some weird torches pots lining the walls every so often or as columns on their own dividing the room in to sections.
Title: Re: 15mm Diablo Project update: 9/4 pots!
Post by: CookAndrewB on September 08, 2020, 07:58:17 PM
I've been working on my cathedral tile. Finally got the hill portion (this sits on the tile itself) moving along. Painted the rest of the flagstone foundations.
(http://leadadventureforum.com/gallery/48/15049-080920173842.jpeg)

Most of the work left on the ground would be dry brushing stones/dirt, and then sprinkling on some turf and clump foliage. The section on the right, on the first stair level up, will be where the mausoleum eventually will sit. Farnham and Griswold figures are standing in for scale.
(http://leadadventureforum.com/gallery/48/15049-080920173912.jpeg)

I finally finished the tavern/inn roof over the weekend. Turned out a bit better than I expected. So with a little more touch up, the town will be complete!
Title: Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
Post by: Stroezie on September 08, 2020, 09:52:02 PM
Very cool, really like how this piece is coming together.

Cheers,
Stroezie.
Title: Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
Post by: CookAndrewB on September 09, 2020, 02:03:00 PM
Thanks. It has been a very slow project. In the time that I've been working on this I've built three whole post apocalyptic towns in two different scales AND a huge set of sci-fi terrain. Every once in a while this one grabs my attention though.
Title: Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
Post by: Ockman on September 09, 2020, 09:18:23 PM
That is one impressive build! I love it!

 :-* :-* :-*
Title: Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
Post by: CookAndrewB on September 10, 2020, 02:33:25 PM
Thanks, Ock. Fingers crossed I'll have much more to show next week.
Title: Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
Post by: War Monkey on September 10, 2020, 05:45:15 PM
Very nice indeed! Do you have plans to fit a ruined terrain piece in the Cathedral slot for other games?
Title: Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
Post by: CookAndrewB on September 11, 2020, 05:57:25 PM
Well, maybe? I'm leaving some interchangeability there for any particular terrain tile. The foundations are there for each building, but the buildings themselves can come off and be replaced. Easy thing would be to make a ruined version of each building, but maybe also just some alternate buildings too, at some point. I suppose that, in this way, the tile itself could also go from a fantasy village to a near modern refugee camp or a sci-fi outpost.
Title: Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
Post by: CookAndrewB on September 16, 2020, 08:32:10 PM
Finally completed the roof for the Inn.
(http://leadadventureforum.com/gallery/48/15049-160920191718.jpeg)

The thatch material is woven sterile gauze (which is one of my new favorite materials).
(http://leadadventureforum.com/gallery/48/15049-160920191741.jpeg)

I finished some detail work on the planking for the upstairs and downstairs porches. The last touch up item will be to finish off the windows.
(http://leadadventureforum.com/gallery/48/15049-160920191800.jpeg)

And the Inn sitting across from the Mystical Emporium.
(http://leadadventureforum.com/gallery/48/15049-160920191843.jpeg)

Still working my way through some little touch-up projects. In the last picture you can see that the large boulders in town are still dark grey and need dry brushed. I also want to spend some time developing the area behind the mystical emporium (top left in the above picture). I think it would be a suitable space for a little rock wall and garden space.

I'll toss up some larger pictures tomorrow.
Title: Re: 15mm Diablo Project update: 9/16 new roof for the Inn
Post by: CookAndrewB on September 17, 2020, 05:07:11 PM
Here is where the town of Tristram currently stands:
(http://leadadventureforum.com/gallery/48/15049-170920160027.jpeg)

The above picture was done with all my dead tree pieces and my new loot markers strewn here and there.

Below is with regular trees:
(http://leadadventureforum.com/gallery/48/15049-170920160058.jpeg)

So, the cathedral base needs the most work here. Stone paths don't match up with the town, and I think that is a matter of going back with a grey dry-brush. While I made zero effort to leave myself notes about how I did the first stone paths, at least I have very few options in terms of grey craft paints so it shouldn't take long to sort out. The Cathedral base tile and hill need flock, the boulders on cathedral hill need dry brushed, and a number of little details here and there need sorted out. But it is coming right along
Title: Re: 15mm Diablo Project update: 9/17 Tristram progress picture
Post by: Little Odo on September 18, 2020, 01:41:00 PM
Nice looking terrain board
Title: Re: 15mm Diablo Project update: 9/17 Tristram progress picture
Post by: LouieN on September 18, 2020, 06:03:52 PM
Good progress
Title: Re: 15mm Diablo Project update: 9/17 Tristram progress picture
Post by: Stroezie on September 20, 2020, 10:34:29 AM
Wow that town is really coming together nicely.
Also, I love the way the trees transition from the board into the backdrop. I will have to steal that idea once I finally get around to gussying up my display cabinets.

Cheers,
Stroezie.
Title: Re: 15mm Diablo Project update: 9/17 Tristram progress picture
Post by: beefcake on September 20, 2020, 12:21:00 PM
This is so cool! Loving it.
Is it the witch hut next, Adria?
Title: Re: 15mm Diablo Project update: 9/17 Tristram progress picture
Post by: CookAndrewB on September 21, 2020, 05:17:30 PM
The Catacomb entrance is probably next on the list. I do have pieces to make Adria's caravan too, and most likely at least one figure laying around that will foot the bill.

A small, perhaps boring, little bit of work over the weekend. For this I took some stone columns from Crom's Anvil
(https://cromsanvil.co.uk/wpimages/wpa6fd42ca_1a.png)

And scaled them down to fit in my terrain. In the process I also got twice as many pillars.
(http://leadadventureforum.com/gallery/48/thumb_15049-210920190126.jpeg)

So if the overall height on the columns was 50mm, I would say these are now a set of 30mm and 20mm tall columns. Most of my terrain has a 20mm tall wall height (stuff I build for 15mm games) but I have some commercial bought terrain coming that will be taller.

Right now I'm plodding through a pack of Fallen figures. I'm just not a fan of bulk painting, and I decided to go back and fix some issues with the test figures, so my overall progress has been slow, even by my standards. Hopefully I'll get them knocked out by the end of the week and start to work on my beast men, and then the demons themselves (including The Butcher).
Title: Re: 15mm Diablo Project update: 9/17 Tristram progress picture
Post by: CookAndrewB on September 30, 2020, 07:24:53 PM
I finally finished up my Fallen (proxy) figures.
(https://static.wikia.nocookie.net/diablo_gamepedia/images/f/f0/Dark_One_Sword_%28Diablo_I%29.gif/revision/latest/scale-to-width-down/128?cb=20110124155751)

(http://leadadventureforum.com/gallery/48/15049-300920173945.jpeg)

I believe all the figures came from Alternative Armies and maybe RPE?

(http://leadadventureforum.com/gallery/48/15049-300920174143.jpeg)

Next up will be my Beast Clans.
Title: Re: 15mm Diablo Project update: 9/30 Fallen Proxies painted
Post by: CookAndrewB on February 09, 2022, 09:07:42 PM
Welcome to my annual update for this glacially paced project!  lol
After a bit of hemming and hawing, I have started working on this project with a new direction and clarity. First, some new terrain items. I previously had made nine natural cave tiles (6x6") and now I am working on some larger rooms to add space for the dungeon crawling:
(http://leadadventureforum.com/gallery/54/15049-090222205557.jpeg)
A total of seven new tiles, with the following designs:
3x rooms (one door)
4-way intersection
T-intersection
2x rooms with an entrance and an exit. one straight through, one has a jog to it.

Here are the new tiles next to some of the natural cave tiles (right).
(http://leadadventureforum.com/gallery/54/15049-090222205617.jpeg)

As for the process, the grey coloring was a texture goop that I made for this project out of some stuff I had around. I wanted to avoid PVA, so everything there is acrylic-based, including some acrylic spackle. It was a test of sorts, and I think it held its shape well, though the final test will really be the dry brushing. I tinted the texture paste with some black gesso mostly so I could easily see where I had applied it as I worked my way through all of the pieces.
(http://leadadventureforum.com/gallery/54/15049-090222205638.jpeg)
Flagstones are egg cartons. The rough side of the cardboard looks fantastic once it is dry brushed. Around that was sprinkled some fine gravel. All of that was stuck down with just the texture paste. Again, avoiding glue to help prevent warping of the MDF bases. Walls are 1/2" thick, 1" tall corrugated cardboard that I rescued from a recent purchase at work. I made caps with normal cardboard to hide the corrugation.

In addition, I've been working on making some properly Diabllified scatter terrain. Now that I've added 3d printing to my toolbelt, I decided to go the digital route:

A Statue surrounded by skulls:
(http://leadadventureforum.com/gallery/54/15049-090222205813.jpeg)
All files used were freebies from Thingiverse. I just took the individual models and worked them together to create some scenic pieces.

A hapless victim. I'd wager the jugs are full of blood.
(http://leadadventureforum.com/gallery/54/15049-090222205841.jpeg)

Some loot and a few test potions to see how they come out.
(http://leadadventureforum.com/gallery/54/15049-090222205932.jpeg)

In total I have made nine scatter pieces to test print. I'll start working my way through printing and painting next week.


Title: Re: 15mm Diablo Project update: 2/9, some new terrain in the works
Post by: Ockman on February 10, 2022, 09:03:13 AM
I have missed this project, lovely stuff!
Title: Re: 15mm Diablo Project update: 2/9, some new terrain in the works
Post by: CookAndrewB on February 10, 2022, 03:23:27 PM
I have missed this project, lovely stuff!

You probably missed it because I post infrequently, as I work on this project as a break from other things.  lol

But, while I'm at it, I'm working on creating an army of demons. This is my take on the fantastic work of Deano's 15mm demons. If you haven't seen them, go check them out. Tarting on page 32 of his thread: https://leadadventureforum.com/index.php?topic=90676.465 (https://leadadventureforum.com/index.php?topic=90676.465)

Just remember I'm not that kind of painter!  lol

Anyway, the goal is to end up with 20-something minor demons (roughly 15mm or slightly smaller), 5-10 demons proper (20mm-ish), and then 3-5 large Demons (30mm+). I'm still planning on using the Nightwatch rules from Todoroff, so I need an array of demons. Here is the start of my minor demons (all printed on my Anycubic Mono SE, files from all over Thingiverse):
(http://leadadventureforum.com/gallery/54/15049-100222145413.jpeg)

It is weirdly difficult to find decent Demon models. So some of these little baddies are fantasy oddballs that I thought could work. Like the pig-faced knight below.
(http://leadadventureforum.com/gallery/54/15049-100222145427.jpeg)

As these are just nameless foes, I'm not dedicating a ton of time to painting them. The basic idea is to give them a neutral tan primer coat, wash them with some color wash (red/blue/green/sepia) and then hit the highlights with a little bit of a base color (red, blue, green, tan) and pick a couple of highlights like tongues, horns, and weapons. I painted my way through this full set in an evening, which is darn good for me. I'm a slow painter. Anyway, no dry brushing for these guys. Not worth the time.
(http://leadadventureforum.com/gallery/54/15049-100222145443.jpeg)

Here is the group next to some hero characters, which are standard 15mm miniatures.
(http://leadadventureforum.com/gallery/54/15049-100222145514.jpeg)

I have a couple of demons, and a couple of large demons on my painting table now, along with another nine minor demons. My hope is to get the final bit of printing done next week, along with the text prints for my scatter terrain.



Title: Re: 15mm Diablo Project update: 2/10, some minor demons
Post by: manic _miner on February 10, 2022, 03:52:50 PM
 That is a very good start to a Demon horde.
Title: Re: 15mm Diablo Project update: 2/10, some minor demons
Post by: CookAndrewB on February 10, 2022, 04:30:22 PM
That is a very good start to a Demon horde.

Thanks, Miner. The hope is that the larger the mass grows the more they will look the business. Individually none of them are much to sneeze at, but in groups, they look suitably chaotic.
Title: Re: 15mm Diablo Project update: 2/10, some minor demons
Post by: Reed on February 10, 2022, 07:33:20 PM
I recognize some of the excellent dutchmogul's models in there. I do use them too.
Title: Re: 15mm Diablo Project update: 2/10, some minor demons
Post by: CookAndrewB on February 10, 2022, 08:15:46 PM
I recognize some of the excellent dutchmogul's models in there. I do use them too.

Indeed, some are! Nice spot.
Title: Re: 15mm Diablo Project update: 2/10, some minor demons
Post by: War Monkey on February 11, 2022, 07:15:47 AM
Nice set of demons.
Title: Re: 15mm Diablo Project update: 2/10, some minor demons
Post by: CookAndrewB on March 07, 2022, 06:46:11 PM
My new dungeon tiles are done. These match the previously made cave tiles but add much larger areas for encounters and combat. The new tiles include three rooms (one entrance/exit):
(http://leadadventureforum.com/gallery/54/15049-070322183936.jpeg)

(http://leadadventureforum.com/gallery/54/15049-070322183951.jpeg)

And...
(http://leadadventureforum.com/gallery/54/15049-070322184009.jpeg)

There are two hallways (one entrance, one exit, or two doorways).
(http://leadadventureforum.com/gallery/54/15049-070322184024.jpeg)

And this one with a jog to it:
(http://leadadventureforum.com/gallery/54/15049-070322184038.jpeg)

A T-intersection:
(http://leadadventureforum.com/gallery/54/15049-070322184051.jpeg)

And a 4-way:
(http://leadadventureforum.com/gallery/54/15049-070322184105.jpeg)

Next will be to probably make some long hallways similar to the dungeon tile construction with the 1/2" corrugated cardboard walls and flagstones. Tomorrow I'll show some of the 3d printable scatter terrain for the dungeons.
Title: Re: 15mm Diablo Project update: 3/7 dungeon tiles completed.
Post by: CookAndrewB on March 14, 2022, 03:21:55 PM
More vermin demons for my Nightwatch Diablo game. This should wrap up the need for vermin figures at 18. Next, I need to start whipping up the horde-level demons.
Again, keeping the paint job simple:
(http://leadadventureforum.com/gallery/54/15049-070322183712.jpeg)

(http://leadadventureforum.com/gallery/54/15049-070322183727.jpeg)

(http://leadadventureforum.com/gallery/54/15049-070322183748.jpeg)

All figures are from various sources around Thingiverse.

I've also started to print up some scatter terrain as well. These are mash-ups of multiple .STL files. Some basic columns:
(http://leadadventureforum.com/gallery/54/15049-070322183816.jpeg)

Graven statues with some little skulls scattered about.
(http://leadadventureforum.com/gallery/54/15049-070322183833.jpeg)

An objective marker with some unconscious/dead civilians:
(http://leadadventureforum.com/gallery/54/15049-070322183856.jpeg)

And another statue with some pitchers of ritual blood?
(http://leadadventureforum.com/gallery/54/15049-070322183913.jpeg)

I've finished my four heroes for this first part of the quest (paint and character sheets). I just have a couple more objective markers to paint up and I'll be ready to give this a shot. I also started refreshing my memory about the Nightwatch rules, so once I get all the pieces painted up I'll be ready to jump in.

Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: LouieN on March 14, 2022, 05:33:44 PM
simple but very effective.  A nice set up
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: Cacique Caribe on March 15, 2022, 05:34:20 AM
Cook

I’m not into demons at all, but your collection looks awesome so far!

Dan
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: Ockman on March 15, 2022, 07:33:03 AM
Awesome work, friend!
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: Little Odo on March 15, 2022, 09:34:14 AM
Great selection of demonic loveliness. They look really good together as a force and also as individuals.
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: CookAndrewB on March 15, 2022, 01:24:12 PM
Thanks, all.

Cacique, when I first started this project I had imagined some very uniform and coherent demonic hosts. Once I got my 3d printer, my view changed on this a bit, and (as I'm want to do) the project became a little less grim and a bit more whimsical. I mean, they are demons and chances are good they will be up to no good but that doesn't mean they can't have some character and color about them. So I'm a little less bored with my painting (I loathe the idea of painting coherent armies) and I get to print a ton of really fun characters for my project.

Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: War Monkey on March 15, 2022, 05:15:22 PM
Wow! some really great stuff! the new demons look great, and those dungeon tiles are really nice and look as they can be stackable for storage too.
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: zrunelord on March 15, 2022, 06:26:52 PM
Nice work Cook,
Just found this thread .
The idea of the rooms is quite interesting & can also be used for a scifi theme.

Thanks for sharing.
Z
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: CookAndrewB on March 15, 2022, 06:48:31 PM
Nice work Cook,
Just found this thread .
The idea of the rooms is quite interesting & can also be used for a scifi theme.

Thanks for sharing.
Z

Originally I had planned on using the cave tiles as mine tiles for my sci-fi gaming. The rooms would certainly work for that as well, though the worn flag stones add an odd element for sci-fi.
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: zrunelord on March 16, 2022, 06:48:16 AM
Hello again Cook,
I would think, You would find low tech towns in scifi also.
e.g. a low tech sewer system could easily be used in a Fantasy, Weird WW2, Scifi etc setting.

If I were to do it I would just print scifi floors , stick to card & insert them into the rooms.
This would hit 2 birds with one stone.

Z
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: CookAndrewB on March 16, 2022, 01:43:49 PM
If I were to do it I would just print scifi floors , stick to card & insert them into the rooms.
This would hit 2 birds with one stone.

Z

That has real potential. I'll have to give that a thought if I ever get to the point that I A) Ever play a game; and B) play a game in a mine system. Despite my intentions, I'd say it is likely that I'll barely accomplish item A, and item B approaches zero (at least in 2022).
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: zrunelord on March 16, 2022, 06:07:36 PM
I think a lifetime of Sundays will not be a enough for me to play the plans I have. :D :D :D
Still, better to dream & not do then not dream at all.. ;)

Z
Title: Re: 15mm Diablo Project update: new vermin demons and scatter 3/14
Post by: CookAndrewB on March 21, 2022, 04:05:02 PM
I finished up my heroes for my game. I'm inching ever closer to the point of actually playing (I hear that is fun, but have precious little experience lately).

All have been put to paper using the Night Watch rule set.

Draconio Rust, Blade (tank) with heavy armor, shield, and one-handed weapon.
(http://leadadventureforum.com/gallery/54/15049-210322154709.jpeg)

Starla, Blade with medium armor and more of a finesse melee role with her one-handed weapon.
http://leadadventureforum.com/gallery/54/15049-210322154721.jpeg

Enwyn, Tracker, with medium armor (green stuff to get her out of her battle bikini), and thrown weapon.
(http://leadadventureforum.com/gallery/54/15049-210322154734.jpeg)

Brother Glaur, Mancer with medium armor, and one-handed weapon & shield.
(http://leadadventureforum.com/gallery/54/15049-210322154747.jpeg)

I did not take an alchemist as I wasn't totally sure I could see the reason for it once I was looking at the character build. It didn't seem to get me anything that having a mancer wouldn't provide, and so I left it out for now. I wanted a fairly mainstream group that I could easily use for a straightforward set of tactics. And the party before setting off into the world of Night Watch:
(http://leadadventureforum.com/gallery/54/15049-210322154801.jpeg)
Title: Re: 15mm Diablo Project update: The heroes, 3/21
Post by: CookAndrewB on April 22, 2022, 08:37:09 PM
Back from vacation and working on more scatter/terrain bits for this project.

Here is the full column surrounded by skulls piece. I suppose this is meant to just hide some of the transition seams between tiles.
(http://leadadventureforum.com/gallery/54/15049-210322154822.jpeg)

Closed doors will look like this:
(http://leadadventureforum.com/gallery/54/15049-210322154835.jpeg)

I only have one door for now. I will get more printed up later. Right now my printer is on hiatus as we are getting our home worked on and the contractor is making a lot of dust. Once all of that settles down, I'll fire up the printer again. Fortunately, I have plenty to paint in the meantime.

Another unconscious villager to investigate:
(http://leadadventureforum.com/gallery/54/15049-210322154851.jpeg)

And finally, a way to mark a transition up a level, or to mark where the entrance to the current level is located. I'll have a separate "down" transition to mark the way down.
http://leadadventureforum.com/gallery/54/15049-210322154905.jpeg
Title: Re: 15mm Diablo Project update: more terrain 4/22
Post by: Reed on April 24, 2022, 12:55:07 PM
Oh, I hadn't seen those adventurers! Draconio is definitely the one I like the most. Is it from Thingiverse as well?
Title: Re: 15mm Diablo Project update: more terrain 4/22
Post by: LoxIslay on April 24, 2022, 08:56:03 PM
Very interesting Project. The gaming part is always the hard part  :D
Title: Re: 15mm Diablo Project update: more terrain 4/22
Post by: CookAndrewB on April 25, 2022, 02:39:11 PM
Oh, I hadn't seen those adventurers! Draconio is definitely the one I like the most. Is it from Thingiverse as well?

He is. You can find it here: https://www.thingiverse.com/thing:3217798 (https://www.thingiverse.com/thing:3217798)
Title: Re: 15mm Diablo Project update: more terrain 4/22
Post by: CookAndrewB on August 03, 2022, 06:51:55 PM
Sorry for the long gaps in posts. I've had some construction going on around my home and all of my bits and bobs were tucked away in inconvenient places. I've got a lot of catching up to do! So, to start, some objective items, or just set dressing.

The Unholy Tome: When fighting demons, you may need to use their mojo against them. Or, if you aren't feeling that brave, you can just hack it apart with an ax.
(http://leadadventureforum.com/gallery/55/15049-030822172052.jpeg)

The Hero's tomb: It's a long shot as to whether there are still legendary magic artifacts in that tomb, but you didn't just murder your way through a cave just to have a moral hangup over whether it is right to defile a tomb, are you? Dust, or diamonds, there is only one way to find out what lies within!
(https://www.tapatalk.com/groups/post_apoc_wargames/download/file.php?id=721069)

If there is anything that history has taught us, it is that books are dangerous and should be feared. The Abolished Tome of Histrionic Epithets is one such book. Nobody knows how dangerous such words are. Could it contain words of such vile and deviant structure that they may indeed act like sticks and stones to break our bones? One shudders to think what could happen if such words should fall into the hands of an evil man or your average teen  :o
(http://leadadventureforum.com/gallery/55/15049-030822172209.jpeg)

Many more additions to come!
Title: Re: 15mm Diablo Project update: New objective markers 8/3
Post by: CookAndrewB on August 04, 2022, 07:46:33 PM
Boxes and barrels have long been a favorite lootable object for dungeon delvers. Who carries all these boxes filled with coins, health potions, and weapons into the dungeon? Is there a complex inventory control system that identifies the best location for items? Is some bean-counting demon losing its mind whenever a hero smashes a box and takes the coins? "The spreadsheet says Room B, corner 3 should have 42 gold coins in one standard wooden box. It should be here! Boy, the boss is really going to have my behind if I can't locate those coins! At least the barrel storing two mana potions in corner 4 is still... WHAT!? Where is the barrel!?"
(http://leadadventureforum.com/gallery/56/15049-040822184444.jpeg)

Perhaps the bones are from previous unlucky clerks who lost a barrel or two. A gentle reminder that protecting these fragile storage units is a matter of life and death. No pressure.

Ah, and here we see someone carelessly storing a few potions outside the barrel. Sure, it may save the barrel from being smashed, but probably not. Adventurers aren't likely to pass up a good smashing just because they found some easy loot on the floor. Maybe what we need are some traps!
(http://leadadventureforum.com/gallery/56/15049-040822184501.jpeg)


Finally, we have a couple of teleportation markers. These may be used by demons to enter the dungeon, and our heroes may need to seal them to stem the tide. Or, perhaps they are used by the heroes themselves to pop back into town for a quick bite and trip to the blacksmith to hone some blades. Don't ask why the demons and monsters don't simply follow the heroes into town or why all the baddies simply go about their business as if the heroes won't be returning in a few minutes to continue their murderous rampage.
Demon 1 : "Kill the humans! Drink their blood and fashion scarves out of their entrails! They are almost dead! Avenge our fallen brethren! Make their countless deaths meaningful by slaying these intolerably moral paragons of do-gooding!"
Demon 2: "snarl"
*a shimmering portal appears and the battered heroes step through*
Demon 2: "snarl?"
Demon 1: "Right, well, that was a bit anti-climactic. So... should we start tidying up or maybe have a spot of tea first?"
Demon 2: "snarl"
Demon 1: "Yes, we can have those little sandwiches you like. I'm sure we have some cream cheese around here somewh-..."
*a polished sword protrudes from the Demon's chest as heroes begin to pour back through the portal, looking refreshed and with glowing new weapons that still have the price tags on them*
(http://leadadventureforum.com/gallery/56/15049-040822184420.jpeg)
Title: Re: 15mm Diablo Project update: barrels and boxes and portals, oh my 8/4
Post by: Ockman on August 05, 2022, 06:24:44 AM
Wow, those are really cool!

Excellent work, friend!
Title: Re: 15mm Diablo Project update: barrels and boxes and portals, oh my 8/4
Post by: Sunjester on August 05, 2022, 06:41:29 AM
Excellent work on those objective/loot features.
Title: Re: 15mm Diablo Project update: barrels and boxes and portals, oh my 8/4
Post by: CookAndrewB on August 05, 2022, 04:18:50 PM
Thank you both!

I think I've shown these pieces before in their "proof of concept" phase, but now I've got a full set of doors and transitions between tiles.
(http://leadadventureforum.com/gallery/56/15049-050822150457.jpeg)
I still have a little bit of work to wrap these up, but they are very close to the finish line.

And the doors in place:
(http://leadadventureforum.com/gallery/56/15049-050822150511.jpeg)
Functionally, in Diablo, baddies seem incapable of opening doors, and sometimes you aren't fully aware of what you have walked into until you open them. I need to think up a mechanism to reflect this on the tabletop. It could be a simple dice roll to determine numbers, or maybe it is a roll on a table so that a range of enemy types could pop up when doors are opened.

I didn't feel like I needed quite as many transitions as they are more set dressing and less functional.
(http://leadadventureforum.com/gallery/56/15049-050822150524.jpeg)

It is possible that they shrink the doorway just enough so that heroes can't charge from room to room three abreast. Minor choke points, but not quite as bad as being in a tunnel.
 (http://leadadventureforum.com/gallery/56/15049-050822150538.jpeg)

Speaking of which, I need to make a couple of long tunnel sections so that not every room has to be crammed together. I have smaller cave tiles that match up with this set, but even those have a fair amount of space to maneuver in.


Title: Re: 15mm Diablo Project update: The Doors (not the band) 8/5
Post by: Reed on August 11, 2022, 08:23:11 AM
Such a considerable dungeon you’ve built  :o

As per all the items, my train of thought is that dungeons are structures that once were on the surface or part of buildings that were, thus they contain all kinds of trinkets (that subsequent parties of adventurers scatter all around the place).

The other explanation is goblins. Cheeky little buggers that take things from the surface world to underground dwellings because the like the glow.
Title: Re: 15mm Diablo Project update: The Doors (not the band) 8/5
Post by: CookAndrewB on August 11, 2022, 09:28:24 PM
Thanks for the feedback, Reed. Mostly I was looking fun at how insanely loaded down with treasure dungeons and crypts are in the Diablo World. The irony is that even though the demonic blight semi-recently started in the games, the long-abandoned (and maybe even enemy-free) dungeons were full of treasure while the peasants toil away in small towns like Tristram. They just had to go down and kick open a few boxes to live like kings! lol

I've been working on updating my four heroes for this project. The figures are all 3d prints, and the originals (on the right) were all free files from Thingiverse. The updated figures were designed on Hero Forge, and then the final scaling down was accomplished on TinkerCad.

Brother Glaur:
(http://leadadventureforum.com/gallery/56/15049-110822183130.jpeg)

(http://leadadventureforum.com/gallery/56/15049-110822183147.jpeg)

(http://leadadventureforum.com/gallery/56/15049-110822183201.jpeg)

(http://leadadventureforum.com/gallery/56/15049-110822183215.jpeg)

Enwyn the Amazon:
(http://leadadventureforum.com/gallery/56/15049-110822183235.jpeg)

(http://leadadventureforum.com/gallery/56/15049-110822183259.jpeg)

(http://leadadventureforum.com/gallery/56/15049-110822183316.jpeg)

(http://leadadventureforum.com/gallery/56/15049-110822183331.jpeg)

The Hero Forge figures scale pretty well at 15mm. The basic formula was to create the figure using the shortest settings and then go about the normal creation process. I then imported them into TinkerCad to further scale down before exporting the STL file back into a slicer (Ultimaker Cura) for adding support and final prep work for printing. They look like 15mm "heroic" proportioned figures, which suits me perfectly.
Title: Re: 15mm Diablo Project update: Updated heroes 8/11
Post by: War Monkey on August 11, 2022, 09:57:19 PM
I should really look into doing that myself for figures.
Title: Re: 15mm Diablo Project update: Updated heroes 8/11
Post by: CookAndrewB on August 11, 2022, 10:14:28 PM
I should really look into doing that myself for figures.

The HeroForge thing? PM me. I don't want to get too off-topic here, but I've got some thoughts on that if you are interested.
Title: Re: 15mm Diablo Project update: Updated heroes 8/11
Post by: Reed on August 12, 2022, 08:21:15 AM
Looks like they scaled down well.
Title: Re: 15mm Diablo Project update: Updated heroes 8/11
Post by: Battle Brush Sigur on August 12, 2022, 01:12:38 PM
What a cool project. :) I almost couldn't tell that 3d printing was involved (which is a good thing in my book).
Title: Re: 15mm Diablo Project update: Updated heroes 8/11
Post by: LouieN on August 13, 2022, 06:23:56 AM
Those came out well. 
Title: Re: 15mm Diablo Project update: Updated heroes 8/11
Post by: CookAndrewB on August 17, 2022, 08:16:55 PM
Draconio Rust, re-imagined:

(http://leadadventureforum.com/gallery/56/15049-170822191343.jpeg)

Rather than just his rusty shield, I went with full body rust... and sword. He isn't entitled to any upkeep until he proves his mettle. The longer it takes, the harder the task, and perhaps the more impressive. Anyone can defeat a demon with a sharp sword and well-cared-for armor. Can you do it when the weapon is dull, the hinges on your armor require extra effort to force them to move, and the plate is wearing thin? It is the only way to clean the stain on his honor, so he has little choice in the matter.

(http://leadadventureforum.com/gallery/56/15049-170822191432.jpeg)

I also had the luxury of upgrading the cape. A brutal man like Draconio needs brutal garb. The bear pelt was "earned" on his seventh birthday. After the adults of his village pissed off a bear, they push the young into the middle of a ring of spears to face it. Sink or swim time, little warriors. The choice is there to leave the circle, but it ensures that the male child will be turned into a eunuch and assigned to kitchen and washing duties. Most children understand that they will kill or be killed, and they do not shirk away from the course of nature (as they view it). Even at this early age, they understand the importance of family honor and an unwavering commitment to the survival of the fittest.

(http://leadadventureforum.com/gallery/56/15049-170822191447.jpeg)

I wish there had been the option to pick a closed-face, horned helm such as the original one, but this also works for me. It has a certain simplicity of purpose to it that Draconio's people would appreciate.

(http://leadadventureforum.com/gallery/56/15049-170822191502.jpeg)
Title: Re: 15mm Diablo Project update: Updated hero 8/17
Post by: Ockman on August 23, 2022, 01:27:39 PM
Awesome minis!
Title: Re: 15mm Diablo Project update: Updated hero 8/17
Post by: CookAndrewB on August 23, 2022, 04:47:33 PM
Thanks, Ock! This is the last of my heroic band of demon hunters; Starla. As always, new on the left, original on the right.
(http://leadadventureforum.com/gallery/56/15049-230822153914.jpeg)

The sword down at this angle does help improve printability as only the guard needed any support when printing.

(http://leadadventureforum.com/gallery/56/15049-230822153936.jpeg)

I changed the cape color because I don't like painting whites if I can help it. That is a "recipe" that I've not cracked the code on just yet.
(http://leadadventureforum.com/gallery/56/15049-230822153950.jpeg)

I tried my best to retain the pose of the original, but without the helm in hand. That really isn't an option in Hero Forge at this time. Getting the hand posed on the him took a bit of fiddling, but this pose is not one that is a canned option, so both the sword arm ad the hand on hip required some manipulation to make the pose look natural.

Overall, I think this was the most drastic improvement for a character.
(http://leadadventureforum.com/gallery/56/15049-230822154005.jpeg)

The fearless band together:
(http://leadadventureforum.com/gallery/56/15049-230822154020.jpeg)

So, next up I have some townsfolk to paint up, but I don't really need them for a game at this time. Really, what I need to spend some time on is getting familiar with the Night Watch rules. I've already made character sheets for the heroes, so it is just a matter of chucking some terrain on the table and muddling through a game.