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Miniatures Adventure => Fantasy Adventures => Topic started by: spacecowsmith on May 22, 2019, 07:23:05 AM

Title: Ospreys' Ragnarok
Post by: spacecowsmith on May 22, 2019, 07:23:05 AM
Hi!

I picked up a copy of the new Osprey game, Ragnarok the other day and was wondering if anyone else is finding the rules as baffling as me?

The layout of the rules are a bit odd and it makes mention of stuff in the overview like the HQ phase that doesn't seem to appear anywhere else in the rules (despite saying Check Additional Rules specific to Ragnarok).

Similarly, there's only sketchy examples of how the concepts work and the Success Table does not live up to its name and the combat rules are leaving me scratching my head as to how they actually work.

Am I being thick or have the rules been somewhat jumbled in and could really have done with being more clearly laid out?

Title: Re: Ospreys' Ragnarok
Post by: Tactalvanic on May 22, 2019, 12:13:40 PM
Looks like not many people tried it yet, and its not on my near future list.

But

He is on FaceBook at

https://www.facebook.com/tim.korklewski

and twitting

https://twitter.com/xskullstudios?lang=en-gb

so you might be able to reach out to him directly for some clarity.
Title: Re: Ospreys' Ragnarok
Post by: Gallahad on May 22, 2019, 05:09:11 PM
Huh, that is sad to hear. I was looking forward the game. Bad layout and copy editing really ruins my enthusiasm.
Title: Re: Ospreys' Ragnarok
Post by: Jagannath on May 22, 2019, 05:37:18 PM
Oh no - that's a shame!

I guess I'll just stick to reskinning Rogue Planet for similar dark age heroics...
Title: Re: Ospreys' Ragnarok
Post by: D. Brownie on May 22, 2019, 06:37:14 PM
Just prebought.... :'(
And I'm painting many Vikings....
I'm probably going to cancel my order... :'(
Title: Re: Ospreys' Ragnarok
Post by: spacecowsmith on May 22, 2019, 07:19:50 PM
Sadly there seems to be rather a lot of rules based questions getting asked on the facebook page at the moment which doesn't bode well.

As an example, rules for combat seem to be split over three different sections, none of which have any examples of how said rules are supposed to work, or indeed what stat's one should be comparing. The writing is also a bit on the unclear side with some ropey choices of wording which muddy the waters further.

Sadly I think I'll be giving it a miss as a ruleset...
Title: Re: Ospreys' Ragnarok
Post by: gibby64 on May 22, 2019, 08:55:43 PM
Seems odd to me that Osprey would let that one through should it be that confusing... We've all been spoiled by osprey always having very thought out, straight forward, and not overly complex systems for all time periods... i guess there can be the occasional dud... hopefully the creator can chime in and clear everything up (even if that should have already been done in the actual rule book).
Title: Re: Ospreys' Ragnarok
Post by: Manchu on May 22, 2019, 09:30:43 PM
Holy groupthink Batman!

One guy posts ASKING if anyone else is having trouble understanding the rules and three people respond giving up on the ruleset for that reason??? You guys will feel pretty bad if it turns out OP is just easily confused!

 lol

I have the book in front of me here. It’s not written with examples. I suspect it’s not written for people who have never played minis games before and uses tona of acronyms. But it’s not anything significantly heavier than what vets are used to, either.
Title: Re: Ospreys' Ragnarok
Post by: spacecowsmith on May 22, 2019, 10:18:52 PM
Sadly I'm not easily confused and have been gaming for 25 years and have playtested quite a few rulesets too but have found Ragnarok to be rather a poorly laid out affair.

I don't think it's unreasonable to show a bit of caution about a rulebook that cost £25.


Title: Re: Ospreys' Ragnarok
Post by: Manchu on May 22, 2019, 10:37:02 PM
Apologies if it seems like I was casting aspersions at your gaming experience when I was just trying to poke fun at folks scaring so easily. At least you actually have looked at a copy of the rules before criticizing them, and of course criticism itself isn’t a problem. But even if one considers the structure of the rules an obstacle that isn’t a necessarily a knock on the rules themselves. If people can understand THW rule sets, they can certainly grok this set with a bit of patience.
Title: Re: Ospreys' Ragnarok
Post by: spacecowsmith on May 22, 2019, 10:55:09 PM
Quite alright!

I think the problem is £25 is quite a lot of cash for folks to shell out to just pick up a copy and give it a try.

I'm reminded of Rogue Stars where there was lots of buzz about it before it's release and when people sat down to try it, they were struck by the high quality of the artwork and the poor rules (and I love A Song of Blades and Of Gods and Mortals by the same author).

As for the rules themselves, they really needed to have some sense checking when they were written as they feel a bit ill defined and poorly explained and life is too short for confusing rulebooks. I can't help but feel that one shouldn't have to strain one's brain when playing with toy soldiers. It should be a fun experience not one that leaves you cross!
Title: Re: Ospreys' Ragnarok
Post by: Manchu on May 22, 2019, 11:16:35 PM
I recently picked up Badgers & Burrows, a fairly simple and cleanly written text (helps that Osprey’s book is the second printed edition IIRC) — but even then I immediatley ran into a rules question. Thanks to FB and Michael Lovejoy’s generous engagement with players what could have been a frustrating moment turned into a fascinating conversation. As to Rogue Stars, I was pretty hip to that one when it came out and I agree there are some problems at least relative to my personal tastes but I think they can be solved if you like what’s good about the game, the push your luck activation mechanic. I think Rogue Stars got a bad rep way too quickly and it is still not all that deserved.

Ragnarok is going to confuse a lot of gamers, especially people who are brand new to minis gaming. It takes me back to cracking open D&D manuals for the first time. It was many years before I had any idea what it was supposed to play like. Ragnarok won’t be remotely as difficult but it’s true that some folks have moved past more arcane rules writing styles and want an “out of the way” approach, like perhaps Fistful of Lead or Starport Scum. Ragnarok is not going to necessarily appeal to that sensibility.
Title: Re: Ospreys' Ragnarok
Post by: LeadAsbestos on May 23, 2019, 03:05:59 PM
Our first few games of Dracula's America were difficult, searching endlessly thru the book for rules that weren't where they "should" be, but once we had a few games under our belts, it became a favorite, and turned out to be very well designed, just different to our expectations.

Hoping for that experience w this one too!
Title: Re: Ospreys' Ragnarok
Post by: spacecowsmith on May 24, 2019, 03:15:14 PM
I'd love to hear other folks opinions of the game as I'm still not getting it. Alas posting on Ragnarok's page doesn't seem to have any forthcoming explanation of the turn sequence and how specific rules (especially combat!) works.
Title: Re: Ospreys' Ragnarok
Post by: AkumaKaze on May 28, 2019, 02:29:24 AM
Hi all,

I am Tim Korklewski, author of Ragnarok. There was a specific example that was omitted from the rulebook for some reason. As far as the response time on Facebook, I had to attend a work convention during the launch of the game so of course my response time was almost non-existent. Apologies to any who did not understand the rules. I have answered many of the questions that people have had and, unfortunately, I will need to post an errata to include the example that people need as well as change wording on a few abilities back to their original meanings.  Luckily with the internet the errata can be easily posted for those to find and apply.

If any questions pop up, ease feel free to reach out to me on the Facebook page, email, or just PM me on Facebook.
Title: Re: Ospreys' Ragnarok
Post by: Faust23 on May 28, 2019, 07:37:58 AM
Sadly there seems to be rather a lot of rules based questions getting asked on the facebook page at the moment which doesn't bode well.

Lot's of rules based questions get asked with every new set regardless of publisher. It's not foreboding of anything. Every game has a learning curve. Back before the internet, we'd all buy a new game, read it carefully, and work through the learning curve. Now some people just complain about it on the internet and, sight unseen, people jump ship...baffles me to no end.



Title: Re: Ospreys' Ragnarok
Post by: Elk101 on May 28, 2019, 10:27:34 PM
Thanks for posting Tim. If you'd like to set a Ragnarok thread up for rules queries, etc, please feel free to do so. I'm sure the LAF can keep it constructive.

(Moderator)
Title: Re: Ospreys' Ragnarok
Post by: Ethelred the Almost Ready on May 29, 2019, 02:21:00 AM
I am hesitant to comment on rules in general, as someone has put a lot of time and effort into writing them.  I appreciate that rules are not easy to write and that the authors may also be members here.  I am interested in Ragnarok but haven't bought them yet.  Looking at some of the comments it makes me think of other recently realeased rules that I have bought.  I do wonder whether the publishers wanted rules released quickly and have therefore not had adequate editorial input.  The rules seem rushed and poorly worded, which is a pity when they are otherwise good games and fun to play. :(

Title: Re: Ospreys' Ragnarok
Post by: Manchu on May 29, 2019, 08:39:30 AM
For whatever reason, there have been cases of errors being added to published texts that do not appear in the MS or where certain crucial information from the MS has been omitted by the editor in the published text.

These things happen.

Fortunately, we live in an era in which many rules writers are near-immediately available to correct and clarify.
Title: Re: Ospreys' Ragnarok
Post by: D. Brownie on May 29, 2019, 09:38:49 AM
Hi,
I published some articles in a numismatical italian journal, that's so far less important than Osprey... I sent my MS, then they corrected It and resent me again to correct their corrections (some were wrong and I made them recorrect).
So, whether Osprey's or author's fault, I don't want to spend 25£ for something that in itself has some problems, but that will probably fixed in the future...
I'm not Happy about this situation, since I like very much the background of the game, I was waiting for It from months and I was painting Vikings purposely.
But I'm full of games that I'll never play with and I don't want One more (quite expensive).
It's hard to see a so bad review and so I decided to cancel my pre-order and to wait for more detailed reviews, Battle reps....


Title: Re: Ospreys' Ragnarok
Post by: Manchu on May 29, 2019, 10:39:22 AM
Sorry to break the bad news but you’ll be hard pressed to find ANY ruleset of ANY edition in your possession, or on the market at large, devoid of errors — and, as to omission, how could you even know?

Hopefully gamers will not lose too much sleep over this terrible revelation!

In seriousness, the true failure of any ruleset lies not in errors/omissions but rather in neglecting to correct problems and address questions.

Novices (of all ages) tend to balk at errata and FAQs, as if they are evidence that a game is bad. To the contrary, the presence of errata and FAQs actually show us that, first, the rules have managed to engage an audience and, second, that the writer actually cares enough to respond. Neither can be taken for granted.

If I ever manage to publish a ruleset, it’s my sincerest hope some gamers will actually try reading it and playing it, find problems (especially those I hadn’t thought of, or didn’t think of as problems), and allow me the opportunity to correct and clarify. Could any rules writer ask for better? And, for my part, I’d repay their generosity by being available as best I can, talking through the issues, and writing errata and FAQs.

That’s my ideal and, well, that’s what is happening here. There are really no reasonable grounds for objection, at least if you’re at all familiar with making something and actually putting it out there for public consumption, especially via a third party like a publisher.

The absence of errata and FAQs are the only definite red flags — as they signal that nobody, including even the writer, can be bothered.
Title: Re: Ospreys' Ragnarok
Post by: D. Brownie on May 29, 2019, 10:58:50 AM
I think there Is a big difference between "some useful improvements" ( nothing Is perfect) and a "complete disaster" like described here :
http://talesfromfarpoint.blogspot.com/2019/05/ospreys-ragnarok-angry-review.html?m=1
To improve something you have at least be able to play and understand what Is written....
Then I repeat: I didn't see It personally and so I have to trust in Who did It and gave specific, not generic, clear explained opinions about It. A generical defense for me has not value...
Title: Re: Ospreys' Ragnarok
Post by: Manchu on May 29, 2019, 12:30:58 PM
The author of that review is also OP here. As to the admission that, after three reads, he still has no idea how close combat works ... here is my take (I confess, after only one read):

A model spends Action Points (AP) to make an attack. Subtract the defending model’s Defense stat (DF) from the attacking model’s Melee Attack (MA) stat and find the Success Value corresponding to the result on a table. To hit, roll equal to or greater than that value on 2d6, where 12 always hits and 2 always misses. If the attacker hits, you subtract the defender’s Resilience stat (RS) from the Strength stat of the attack (ST) and similarly use the result to find the Success Value you need to equal or better on 2d6. If this damage roll succeeds, the defender loses HP — by at least 1HP but plus an additional HP for every three points you roll over the damage roll Success Value.

Once per round (generally speaking) a defending model may interrupt an incoming attack to start a “clash” by succeeding on an opposed Drive stat (DR) test. The attacker’s DR is subtracted from the defender’s DR to find the required Success Value, as usual. If successful, the defender makes an attack (without spending AP) against the attacker that is resolved before the attacker’s original attack resolves. Then, if the attacker has survived the clash, his original attack resolves, albeit calculated at -1 to DF. If the clash roll is unsuccessful, the attacker’s original attack resolves (also at -1 to DF) but then the defender, if he survives, gets make an attack, again without spending AP; albeit at -1 to MA.
Title: Re: Ospreys' Ragnarok
Post by: Cubs on May 29, 2019, 02:18:57 PM
It all smells of writers struggling to meet publisher deadlines. It's odd though, given that the core of the rules are apparently already in place, that there isn't also a core text in place with corrections following errata from previous publications. 
Title: Re: Ospreys' Ragnarok
Post by: spacecowsmith on May 29, 2019, 02:40:46 PM
Hi,

I am indeed the author of the angry blog review and as I noted in it, I apologise for sounding so angry when reviewing the book. Tim has since contacted me to let me know that Osprey did indeed remove examples from the rules to fit the word count so I do apologise once again to Tim for doing him a disservice with my review and he has put up examples of how the rules work.

That being said, something has clearly gone a bit wrong with the release of the book as I own over 50 different rulesets and I've never been so frustrated by the rules as with Ragnarok. If it had been one of the blue covered sets that retail at about £11.99, it would have been fine as the background, art and campaign system are good but £25 is quite a bit of cash for a poorly edited book that needs errata released almost immediately.

If this whole thread is causing undue distress amongst Lead Adventurers, I'm sorry to have posted and ask the moderators to remove it.
Title: Re: Ospreys' Ragnarok
Post by: judgedoug on May 29, 2019, 02:51:57 PM
Long time lurker...

Is the issue that the OP doesn't like a subtracting one number from another to find the modifier? I admit this is a bit more granular that other rulesets such as Frostgrave, but games such as Frostgrave, with a single roll with a fixed number to achieve success, seem to be advertised as, and written as, a super simple experience that requires little to no thought when making actions - ie, the "beer and pretzels" game format (and FG and its' ilk achieve great success by more often than not delivering a satisfying experience in a short time and with few meaningful decision points). Ragnarok adds a few levels that a player must think about before making actions - is this warrior skilled enough to engage this other warrior, is he strong enough to defeat him, what are my odds of causing enough damage to put this warrior down, etc.

As it is, the task resolution system is merely rolling a 7+ on 2d6, with the 7+ adjusted by the difference in the two stats being compared.
Melee vs Defense to hit;  if hit, then make a Strength vs Resilience test. If successful, that causes damage to the defender.

Of course, I could be missing what the confusion is all about - can someone clarify? I am having trouble finding what in the ruleset is "obscure to the point of madness!" as the OP puts it in his blog...
Title: Re: Ospreys' Ragnarok
Post by: Manchu on May 29, 2019, 03:03:54 PM
@spacecowsmith

did you find my restatement/conclusions above useful?
Title: Re: Ospreys' Ragnarok
Post by: Elk101 on May 29, 2019, 05:46:12 PM
This is a bit of a tricky one; whilst I have been asked to remove this thread at the request of the OP, there is clearly merit in being able to discuss the rules and interpretations of the rules. It is also only fair to allow the author to be part of any such discussions, as per his offer earlier. I will, therefore, shut this thread down and open up a new one to specifically discuss the rules, errata, etc.