Lead Adventure Forum

Miniatures Adventure => Gothic Horror => Topic started by: nozza_uk on May 31, 2019, 05:39:03 PM

Title: Alexandrians vs Saviours using Tales of Horror
Post by: nozza_uk on May 31, 2019, 05:39:03 PM
Had a chance to try out the new Fistful of Lead/Galactic Heroes expansion - Tales of Horror.

We created a Hunter group https://nozzawargaming.blogspot.com/2019/05/fistful-of-lead-tales-of-horror-hunter.html (https://nozzawargaming.blogspot.com/2019/05/fistful-of-lead-tales-of-horror-hunter.html) and a Necromancer group https://nozzawargaming.blogspot.com/2019/05/to-take-on-my-hunter-group-in-tales-of.html (https://nozzawargaming.blogspot.com/2019/05/to-take-on-my-hunter-group-in-tales-of.html).

Groups created, we decided to try out the 'Foggy Streets of London' scenario, but transplanting it to Colonial New England.

More on the blog here https://nozzawargaming.blogspot.com/2019/05/the-foggy-streets-of-chester-falls.html (https://nozzawargaming.blogspot.com/2019/05/the-foggy-streets-of-chester-falls.html)

(https://1.bp.blogspot.com/-eG7bqzFxLik/XPFA69NG3II/AAAAAAAAA5g/2dXkO-rjBXEpyhk90XUb_8H8Vcu5ALaVACLcBGAs/s640/P1020925.JPG)

Enjoy!  ;D
Title: Re: The Foggy Streets of Chester Falls - A Tales of Horror AAR
Post by: Malamute on May 31, 2019, 05:46:55 PM
Excellent stuff, Glad to see other people playing ToH.

I like your setting too, very nice indeed. :)
Title: Re: The Foggy Streets of Chester Falls - A Tales of Horror AAR
Post by: BaronVonJ on June 04, 2019, 01:56:27 PM
Excellent report. Good to see the rules in another setting. Ours takes place in a Pulp era environment..
Two player games can easily be played in under and hour, but that makes for a great campaign!
-J
Title: Re: The Foggy Streets of Chester Falls - A Tales of Horror AAR
Post by: Elk101 on June 04, 2019, 04:34:18 PM
Entertaining write up and good to see the Necromancer getting a run out as well as some of the spells. Please keep posting!
Title: Re: The Foggy Streets of Chester Falls - A Tales of Horror AAR
Post by: nozza_uk on June 07, 2019, 02:17:09 PM
Entertaining write up and good to see the Necromancer getting a run out as well as some of the spells. Please keep posting!

Thanks for the comments. Will post the outcome of the next game, which I think will be the 'The Beast in the Woods' scenario. Just got to find time to play it!
Title: The Beast in the Woods - A Tales of Horror AAR
Post by: nozza_uk on June 20, 2019, 02:49:19 PM
The latest scenario AAR is up on the blog - https://nozzawargaming.blogspot.com/2019/06/the-beast-in-woods-tales-of-horror-aar.html (https://nozzawargaming.blogspot.com/2019/06/the-beast-in-woods-tales-of-horror-aar.html)

(https://1.bp.blogspot.com/-PNcPDNN7yIU/XQlCSh8ZqUI/AAAAAAAAA9k/DVK0rSU72xQtJOuwrDl4lGJB4RoryFLhwCEwYBhgL/s1600/P1020962.JPG)
Title: Settling Scores - A Tales of Horror AAR
Post by: nozza_uk on June 27, 2019, 12:25:18 PM
The latest scenario is up on the blog - https://nozzawargaming.blogspot.com/2019/06/settling-scores-tale-of-horror-aar.html (https://nozzawargaming.blogspot.com/2019/06/settling-scores-tale-of-horror-aar.html)

(https://1.bp.blogspot.com/-XWYSCZOn8_A/XRR7-zzkJkI/AAAAAAAABAA/G6k8rlvFqg82ZU4bSbk_5uM9yKXvWe9qgCEwYBhgL/s1600/P1020988.JPG)

Enjoy  lol
Title: Re: Settling Scores - A Tales of Horror AAR
Post by: Malamute on June 27, 2019, 02:30:10 PM
Great stuff, poor dice rolling will never win you the game lol

I have very much enjoyed your setting for the game, its nice to see Gothic Horror played in a different timeline. :)
Title: Re: Settling Scores - A Tales of Horror AAR
Post by: BaronVonJ on June 27, 2019, 02:32:37 PM
Very cinematic! Love the mini campaign. With the Hunters out of the picture, time for some Vampires to move in...
Title: Re: Settling Scores - A Tales of Horror AAR
Post by: Juan on June 29, 2019, 06:50:00 PM
The Zombies are unstoppable!!!
Title: Re: Settling Scores - A Tales of Horror AAR
Post by: Elk101 on June 29, 2019, 08:14:37 PM
Very good! I enjoy reading your game reports. I'm yet to use the 'light fast' trait but it sounds like it worked well for the necromancer.
Title: Re: Settling Scores - A Tales of Horror AAR
Post by: BaronVonJ on June 29, 2019, 08:24:46 PM
Being Soulless, the zombies are easier to shoot. And their d8 in combat SHOULD make easier to defeat in close combat, but bad dice are bad dice.
Title: Re: Settling Scores - A Tales of Horror AAR
Post by: nozza_uk on July 01, 2019, 11:24:42 AM
Further to what has been said and what's in the AAR.

Zombies are easier to hit with Soulless, but the flip side with Zombies is that Shock and Wounds simply knock then down. In the latest game, the Hunter player was rolling sufficiently high to successfully hit, but then rolled badly on the Wound table.

The other limitation was the Hunter group were using Muskets - which require reloading after every shot. Even giving the Militia 'Deft', still meant that they were firing 1 shot each a turn. Effectively, 4 shots a turn vs 9 Zombies and if your shots are ineffectual...

Also, my game plan for the Necromancer actually worked. Making him the prime target early on allowed the Zombies to advance unhindered. If 'Lightning Fast' hadn't saved my Necromancer so many times, this could have a very different game.

When it came to Close Combat, being able to swarm a Militia Man with at least 3 Zombies really helps. Also, consistently rolling 6+ on a D8 helps - especially when your opponent was rolling badly on a d10. I sure my luck with the cards and dice will change soon.

The Hunter player has asked to replay this game but with updated weapons instead of Muskets and Flintlock pistols, so we will see how that goes.
Title: Re: Settling Scores - A Tales of Horror AAR
Post by: BaronVonJ on July 01, 2019, 09:00:30 PM
Remember, even though the Grunts (Zombies) activate on the same card, they do move as one. In other words, the zombie card comes up, move one into contact. Fight the Close Combat. If the Militia man wins he could push the zombie back, switch places, etc. Then Zombie number 2 of the pack attacks. Repeat. Then number 3. It is possible to swarm, but only if the militia man was losing his Close Combats and was locked in combat with the zombie.

And as I think I mentioned, you can change the rules to make zombies like other Henchmen and any wound drops them.
Title: Re: Settling Scores - A Tales of Horror AAR
Post by: nozza_uk on July 01, 2019, 10:04:25 PM
It is possible to swarm, but only if the militia man was losing his Close Combats and was locked in combat with the zombie.

And they did lose their Close Combats!!!  lol - I would add an evil laugh here too if I could!!!
Title: Return to San Monique - Tales of Horror AAR
Post by: nozza_uk on July 05, 2019, 04:47:01 PM
At the behest of the player running the Hunter team, we had a rerun of the Settling Scores scenario. This time it took place in the 1970s and I'm sure you will be able to guess the movie inspiration!

Anyway here's the link - https://nozzawargaming.blogspot.com/2019/07/return-to-san-monique-tales-of-horror.html (https://nozzawargaming.blogspot.com/2019/07/return-to-san-monique-tales-of-horror.html)

(https://1.bp.blogspot.com/-hQuFkkGRNhA/XR9ZAA-oUcI/AAAAAAAABCQ/UGug5wn1PiogABymBW-gv418CQmIi5ONgCEwYBhgL/s1600/P1030004.JPG)

Enjoy!  ;)
Title: Re: Return to San Monique - Tales of Horror AAR
Post by: Malamute on July 05, 2019, 04:54:13 PM
Great to see you rerun the game with a different setting. Looks like it went the distance which is excellent. :)
Title: Re: Return to San Monique - Tales of Horror AAR
Post by: Elk101 on July 05, 2019, 05:12:54 PM
I'm enjoying reading your write ups. Another good one and very interesting to see the difference the time jumping made. Keep posting them!
Title: Re: Return to San Monique - Tales of Horror AAR
Post by: BaronVonJ on July 06, 2019, 01:11:51 PM
Yes. Nice contrast between two games.
Title: Mulder and Scully for Tales of Horror
Post by: nozza_uk on July 09, 2019, 04:33:17 PM
Having so much fun with Tales of Horror, so much so that I've created stats for one of my favourite TV shows.

https://nozzawargaming.blogspot.com/2019/07/mulder-and-scully-for-tales-of-horror.html (https://nozzawargaming.blogspot.com/2019/07/mulder-and-scully-for-tales-of-horror.html)

What do you think?
Title: Re: Mulder and Scully for Tales of Horror
Post by: Malamute on July 09, 2019, 05:17:03 PM
Excellent, I think you have the right traits for both of them. Looking forward to seeing an AAR in due course.
Title: Re: Mulder and Scully for Tales of Horror
Post by: BaronVonJ on July 09, 2019, 06:02:45 PM
Look good to me!
Title: Re: Mulder and Scully for Tales of Horror
Post by: Elk101 on July 09, 2019, 08:34:54 PM
Nice idea. 'Indomitable' could be another good one for Scully.
Title: Re: Alexandrians vs Saviours using Tales of Horror
Post by: nozza_uk on August 05, 2019, 02:19:23 PM
Ok, another Tales of Horror AAR (based on a well known TV show).

This time taking my beloved zombies and using them as a 3rd party force against two human forces.

Take a look here - https://nozzawargaming.blogspot.com/2019/08/alexandrians-vs-saviours-using-tales-of.html (https://nozzawargaming.blogspot.com/2019/08/alexandrians-vs-saviours-using-tales-of.html)

(https://1.bp.blogspot.com/-lfCCLAQQMKs/XTsGwH8BcJI/AAAAAAAABHE/6Lq5pJd3-9s2KHCwYXD6m3nAzJEIVHm7QCPcBGAYYCw/s1600/P1030053.JPG)

Enjoy.
Title: Re: Alexandrians vs Saviours using Tales of Horror
Post by: Malamute on August 05, 2019, 02:25:48 PM
Great stuff, I like the extra Zombie rules.
Title: Re: Alexandrians vs Saviours using Tales of Horror
Post by: Elk101 on August 05, 2019, 10:17:35 PM
Yes, I like the zombie ideas too. Nice report.