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Miniatures Adventure => Future Wars => Topic started by: CookAndrewB on July 11, 2019, 07:37:42 PM

Title: 15mm Sci Fi project: Eden- new painted figures 11/11
Post by: CookAndrewB on July 11, 2019, 07:37:42 PM
I have been kicking around the idea of writing a book (which isn't happening while I'm still working a real 9-5 job), and my 15mm sci-fi project is going to be based on that story line.

In my head there is a basic plot line involving humanity, dinosaurs, and little green men. For now, that isn't what I want to focus on, but rather just a little background fluff while I gather up my resources for the big project. A little like my post apoc world, there is a lot of wiggle room for my universe to grow and evolve. While I am intrigued by a "humanity went exploring and found...nothing" plot line. My story, involving dinosaurs and more classical alien tropes, requires there to be a big galactic neighborhood full of citizens out there. So this project will share more with Hitchhikers Guide than an absent-alien trope.

Factions, right now:

Saurosians (Dinosaurs, evolved and quite intelligent). From a planet Sauros, where they are one of the older and more august races of the galaxy. Saurosians landed on Earth some 245 million years ago, just to put that in perspective. Of course, the original Saurosians that landed on Earth were from a group that the Saurosians call the "Incomprehensibles." That simply means that they were likely to be impulsive, act without manners, etc. These are all things that the Saurosians detest, greatly. The people of Sauros are incapable of dealing with the emotion that we might call embarrassment, and find something along the lines of inconvenience to be excruciating. The society as a whole is well ordered, and polite (where any society exists at all). When inconvenience or embarrassment are experienced, Saurosians have been known to simply relocate themselves several light years away from the incident and never speak of it again. And, why would they? Having recently moved to an area where nobody else has ever heard of the day they were accidentally flatulent on a bus, or mistakenly said good morning to someone they thought they recognized but moments later realized that they didn't, or perhaps the line to get food was slightly longer than they had time for... pick up and move. It is easy to tell which Saurosians have had the most "incidents" in their life by just how far away from Sauros they are located. Earth is nowhere near Sauros. The Saurosians who landed on Earth were simply not their best, nor brightest, and when they relocated for the "n-th" time, nobody in the home empire noticed much. After all, they simply don't talk of it. Saurosians are almost immortal under normal circumstances. They are relatively loathed to reproduce as it is uncomfortable and inconvenient. Incomprehensibles tend to be breeding stock for this reason, and may often be impregnated through artificial means by a great leader, as a way to keep the bloodline going. But it also ensures that the Incomprehensible genetics are always at play within the Saurosian society. If you were to meet a Saurosian on a planet, chances are they are Incomprehensible, erratic, and possibly quite fun to be around. As a race that finds inconvenience quite intolerable, when they are roused to military action, they are typically ruthless and swift. Minimal deaths, maximal casualties, and the end goal of stopping the inconvenience is well defined. Anyone who serves in the military arm is almost inevitably relocated away from the empire. War isn't that convenient.
 
Duz (little green men, but in this case... also blue or pink or... they have colors the way we might be a few different variations of flesh colors). That would also be pronounced like "Jews" which really plays more of a role in my book idea than the table. Call them a middle-aged space faring race. Neither having been around as old as the Saurosians, nor as new to the galactic neighborhood as the Humans. Duz are ingenious and inventive, but also tend towards the lazy or the "surfer" way of life. Because of this, they tend to leapfrog along in life. Some centuries they accomplish nothing of note. Maybe even forgetting to clean their residences or pay the galactic mortgage until a race like the Saurosians come along and "turn the lights out." But, the Duz don't hold a grudge (most of the time), and no matter how lazy they are there is always time for reproduction. Fortunately for the universe, Duz reproductive cycles are astronomically long. A young Duz might be 1000 Earth years old, and gestation cycles might accurately be measured in "tri-centuries." Duz cellular splitting is very similar to the rest of the race's general attitude, and a mother may carry a single cell for sixty years, and then suddenly that cell will be 100 overnight. Everything with them happens in fits and spurts. Needless to say, Saurosians tend to give the Duz a wide berth as it is nearly impossible to tell when they might take action. Saurosians are quite happy to work with them when the Duz get inspired and do things. Many Saurosian technology advances have happened as a result of Duz ingenuity.
 
Humans, of course. Well, we are what we are. Sadly, what makes us pretty cool also makes us inconvenient and viewed as a bit of a threat to be contained. Because of this, many races want nothing to do with us, and human expansion is almost always viewed as a cancer. While the Duz might migrate and colonize, it could be hundreds of thousands of Earth years before they have a substantial population. Humans can consume the totality of a planet's resources in astounding time. Once used up, Humans simply move onto the next, and breed, and ravage. We might do it with a smile on our face, and some might attempt to slow or stop that cycle, but on the whole, we breed and ravage. While the Duz may simply roll over when a Saurosian war fleet steps in and squashes an inconveniently placed space vessel (littering local space with trash that inhibits travel), Humans do not. Humans go to war. Annoyingly, Humans aren't half bad at war. The Duz can be troublesome, if they get a mind to be, but Humans are a real threat. 


More races to come. I'm considering sculpting some of these because I don't really want everything to be an anthropomorphic cat, or bug. I want some aliens to be out and out alien.
Title: Re: 15mm Sci Fi project: Last One Out of Eden (Fluff heavy for now)
Post by: CookAndrewB on July 11, 2019, 07:38:20 PM
The Incomprehensibles of Earth:

245 Million years ago, a band of Saurosian Incomprehensibles landed on Earth. While typical Saurosian culture dictates that any awkwardness requires isolation, or removal from the source of inconvenience, Incomprehensibles operate on a different level. This particular group found that banding together, rather than spreading apart, was the preferred response to awkwardness. In fact, some of the elders on Sauros were beginning to wonder if they would have to exterminate this growing sub-cult in order to remove it permanently before it began to spread and corrupt society as they knew it. Before any formal war plans could be put in order. It is rare for Saurosians to have to kill one another, and so a great bit of debate occurred around the subject of whether it was more awkward to suffer the knowledge of their existence, or if explaining to their families that they had been destroyed because they were annoying would be more awkward. There were strong proponents on both sides of the aisle. Philosophical debate is not generally considered annoying so long as it attains some wisdom. Sometimes, to spare themselves the potential for awkwardness, Saurosians will start to place great importance on very trivial things so that the argument does, in fact, reach a level of attained wisdom. Saurosians can tell you which came first, the chicken or egg. They can also tell you whether your chocolate got into their peanut butter, or whether their peanut butter got onto your chocolate. No question can go unanswered, lest there be a need for someone to relocate.

Before the big question about fratricide could be answered, the whole lot of Incomprehensibles vanished. This is, after all, what Incomprehensibles do. They do the inexplicable, and the least convenient of times. Well, while some of the Saurosians were relieved that the decision NOT to destroy them was answered for them (all agreed for the sake of not wanting to relocate), one lone voice from a junior politician spoke up and asked "Where did they go?" Thus started another rousing debate regarding whether it was more inconvenient to not know where the trouble was, or more inconvenient to leave Sauros space and find them.

The Order of the Shrugs (OotS), as this group of Incomprehensibles would later refer to themselves (They found it quite satisfying to simply "shrug" whenever something annoying happened, and then carry on with whatever they were doing), had located some technology that allowed them to traverse great distances in the blink of an eye. Well, not any great distance, it turns out. It acted more like a homing beacon set to Earth. After activating the technology, the OotS found themselves in high orbit above Earth; a planet that had previously been unknown to the Saurosians. After some preliminary observation and testing, the Saurosians decided that it would be safe to land on the planet. Initial scouting teams reported back that the planet had higher than normal oxygen levels, but that the air seemed breathable by Saurosian standards. In addition, the planet was teeming with life of a variety and nature that had never been discovered before. At first glance, the OotS felt like they had hit the jackpot. An unknown technology transported them by unknown means to a planet that would sustain them, and their livestock.

A small side note about Saurosian livestock. While Humans would later decide that all descendants of the OotS were basically one "thing," being dinosaurs, that was not wholly true. See, Saurosian metabolism, cellular makeup, and other biological functions might have made them look like a bunch of dumb dinosaurs when looking back millions of years using primitive technology, but what we would later call "herbivores" were nothing more than livestock to the Saurosian people. A bit like a cow is a mammal, but all mammals aren't all effectively meat eating or grass eating cows (though several alien species would later find it quite confusing to determine the sentient life from herds of cattle). The real confusion can be traced back to about 100 years after the Saurosians get to Earth, when the OotS (being subject to rather whimsical and not altogether logical decision making) started to forego clothing. In fact, they found that the livestock had done so well adapting to the Earth environment that it took very little effort to track down and kill a meal. Food was plentiful, and fresh, and there was no need to refrigerate or preserve their kills. They even found that much of the local flora and fauna would also "consume" the leftovers, which made any further clean up efforts unnecessary.

For a while this was a perfectly wonderful existence of clothes free, eat when you get hungry, and sleep when you get tired, kind of bliss. Then, over many generations, the Saurosians started to notice some drastic changes. They were getting larger, as were their livestock. The bounty of the planet seemed to allow an increase in body mass and dimorphism that the Saurosian people had never before experienced. Under circumstances on Sauros, this would have been cause for great concern, but even after noting the changes, the OotS felt little compulsion to do anything about it. Their life was fine, and the slow changes to their physiology didn't seem to matter much. At the same time, the lack of intellectual pursuits, over generations and generations, contributed to a devolution in other ways. The once technologically astute Saurosians spent less and less time maintaining their interstellar craft, and over time it fell into such a state of decay that no technology remained functional, save the device that brought them to Earth. Even that, its purpose and use having long been forgotten, simply became buried and obscured from existence along with the craft itself. From there on out, in the OotS story, Human scientists would generally confuse the entire order of events and relegate dinosaurs as rather dumb creatures wiped out because they lacked the skills to survive the trials of a maturing Earth.

Imagine humanity's surprise when they first encountered the Saurosians among the stars...
Title: Re: 15mm Sci Fi project: Last One Out of Eden (Fluff heavy for now)
Post by: CookAndrewB on July 11, 2019, 07:41:57 PM
The Gruff: This race of... beasts, are genetically engineered by the Duz. Along with being rather ingenious in terms of technology, the Duz seem to view other life forms the way a human child might view a table full of Lego blocks. Now, while genetics in all their forms seem to just "make sense" to the Duz, it doesn't mean that every Duz genetic tinker is a brilliant one. As with humans, who made this:
 

The Duz have had their failures. The Gruff might be considered a half success. Something a bit better than the lego man above, but not particularly well inspired. The Gruff were first developed as a lazy Duz's lawn mower. Build a Gruff, send them out into a vegetated world (or a world covered in rocks... whatever) and just let the Gruff sort of eat the place bare enough that you can build a habitation building (depending on how lazy a Duz is feeling, their habitations can range wildly from a couple sticks leaning against a rock with a tarp, up to an underground super-fortress that would make the average James Bond villain feel quite inadequate), or a nice dance club (these are uniformly pretty decent). That was the intent, but the Gruff were created a bit too stubborn to be simply bossed around. The Duz, being quite quirky, and never in any particular hurry, found the Gruff's stubbornness to be quite endearing. Plus, they are almost always soft and fuzzy, and they smell a bit like warm chocolate chip cookies. The particular Duz who created the original Gruff posted his "recipe" on the galactic version of the internet, and soon Gruffs were popping up everywhere. They don't reproduce, but like a human child "discovering" The Beatles, Duz just seem to hit a point in their life where they stumble upon a Gruff recipe and start tinkering. This has resulted in some rather odd versions of the Gruff (like the awkward hairless Gruff. Nobody wants to see all that), but all share some distinct qualities found in the original. These are:
1) Vaguely smell of warm chocolate chip cookies. This is 100% how you can tell a Gruff from some other sentient fuzzy beast. It is, at times, the only way. Saurosians state that Gruffs taste like Chocolate chip cookies, with the texture of meat. Fortunately, Saurosians don't care for chocolate chip cookies, and the texture/taste combination is oddly off-putting for humans. Some humans will eat Gruffs, but on the whole it isn't considered popular.
2) They are able to digest anything. Seriously. ANYTHING. Fortunately, they don't seem to be all that hungry most of the time as they can eat whenever they feel like it, so they never really gorge themselves. Most of the time. Sadly, Duz space vessels have been lost due to a failure to properly account for the feeding habits of a Gruff, and they have eaten plasma conduits, ship hulls, warheads, crew... well, needless to say, you have to have some "Stuff" around for a Gruff to eat that isn't all that important, and the Gruff needs to be able to access that unimportant stuff. It isn't that Gruffs aren't intelligent, it is just that if you lock a Gruff in the engine room by accident and the Gruff needs to eat, it will eat. It may even know that what it is about to eat will kill everyone, but like humans can get hungry enough to resort to cannibalism, a Gruff can get hungry enough to eat plasma conduits. There are also rare instances where a Gruff is restrained, and then starved, and then unleashed. That is also bad, but only Humans tend to think that could end well. Digestion rate is also highly dependent on the material being digested. A wrench digests slower than a human thumb. You get the picture.
3) Gruffs are an interesting mix of infuriatingly stubborn, and needing guidance once created. The Duz use them for all kinds of menial labor work, particularly when a particular job doesn't need to be done immediately without question. Because the Duz are frequently not in a hurry themselves, this just tends to work out. The Gruff, while stubborn, tend to lose interest in being stubborn faster than the Duz lose interest in being lazy, and things just tend to work out. Humans rarely work with Gruffs because their overall attitude is roughly that of a surly human teenager. Gruffs tend to like humans because their surly teenager attitude tends to visibly agitate most humans. The Duz don't seem to get hot and bothered about anything, so the Gruffs find working for a Duz rather boring (it doesn't curtail their eye rolling or back talk, regardless). Mainstream Saurosians will not tolerate Gruffs. Being that Gruffs are Duz made, and seem to have no reproductive qualities of their own, Saurosians view the Gruff like a human might view a particularly annoying alarm clock. If a Saurosian is in a good mood (whatever that is) they will simply ignore or avoid a Gruff. If a Saurosian is in a bad mood, you can pretty much count on your Gruff being reduced to a bloody smear, with little warning.
4) Popular trades for Gruffs to engage in are maintenance (have to make sure they aren't eating tools), bodyguards (have to make sure they aren't eating the individual to be protected), and construction (have to make sure they don't eat as much building as they build). While tricky, it isn't impossible to get Gruffs to actually do an admirable job of any of these tasks. Maintenance work suits the Gruffs because they can be condescending once they fix something "simple" that the owner is too "stupid" to accomplish (insert eye roll and obnoxious levels of heavy sighing). If you can tolerate the passive aggressive verbal abuse, a Gruff is a fine mechanic and technician. Bodyguard work suits a Gruff in an entirely different way. Gruffs seem to relish making others frustrated. Duz scientists have actually pin pointed this to an odd gland in the Gruff's physiology that senses displeasure, and releases a flood of hormones within the Gruff that mimics the feelings humans get when they score a game winning goal in soccer, or win a big stakes poker hand. It is more than happiness, as it also incorporates domination and deep sense of success. So Gruffs are quite happy to bully and threaten. This is particularly useful against humans, can be dangerous against Saurosians, and the Duz are like trying to squeeze blood from a turnip. Construction work is usually a question of feeding. Gruffs can clear any terrain simply by grazing, but they are also strong and durable when it comes to swinging a hammer or lifting support beams. Again, just be careful that they don't take bites of the beams, or eat the hammers. Excavation and demolition are their strong suit.
5) Gruffs are perfectly capable of talking, but rarely do so outside of mocking the person talking to them, or being difficult. If you can tolerate this, you can be assured that the Gruff is actually listening and will comply with your request. Because the Gruff gets so stuck mocking the person, and saying what the person wants them to do, it actually ends up being the thing the Gruff thinks about and does. The conversation (though typically MUCH longer) would go a little like this:
Duz: "Hey Gruff, can you fix my car? That would be swell."
Gruff: *tone of utter disgust* "You would like that, wouldn't you? Learn to fix your own car, dum dum."
Duz: *smiles and pets Gruff on the head* "Yup."
Gruff: *high pitched mocking tone* "Look at me, I'm a dumb Duz who can't fix his car... erghererrrrr" *arms flailing about spastically*
Duz: *smiles, yawns* "Ok then, I'm gonna go lay down."
Gruff: *with great disapproval* "Yeah, go on then! Useless. Can't fix the car. Why I was fixing cars since I was four days old." *pause, much something within arms' reach, blink... pause...*
Gruff: *picks up wrench* "This car needs fixed, guess I'm the one to do it."

Now, it should be said that a particularly stubborn Gruff could carry on this way for days and weeks before actually forgetting where his argument started, and starting to focus on the task alone. More Docile Gruffs might get to work within hours of the request. It doesn't get a whole lot better than that, unless the Gruff can immediately start making someone quite uncomfortable (see bodyguard work).
6) The Gruff have an unusual "off switch" in that they will pass out for roughly 5-10 minutes if you poke them in the belly button. Gruffs aren't born, so it isn't really a belly button at all, but rather a very sensitive nerve cluster that approaches the surface of the skin within an unusual dimple. This is a fairly typical mechanism that the Duz incorporate into their genetic tinkering. It helps to have a snooze button if you happen to create a particularly destructive or evil creature. For the Gruff, this is part of the recipe, though not absolutely necessary for safety reasons. The Duz that followed the main recipe simply never omitted that line of code, so to speak.

My first two Gruffs:
My first two "done" figures are Gruffs. This is "Bubba" which is short for Bubble Gum, because of his color. In an unrelated coincidence, he also really enjoys eating bubblegum. Gruffs aren't picky about what they eat though, so maybe that isn't much of a coincidence.
(http://leadadventureforum.com/gallery/39/15049-110719202306.jpeg)
Bubba is the start of my Duz interstellar exploration crew. Gruffs are often the handymen/hired muscle for the Duz, and Bubba has taken up the "Chief Gruff" role. He sports a cape that he made from the last Gruff who pissed him off, which makes him unusual amongst his species as Gruffs rarely find cause for irritation with their fellows, nor can they get a rise out of each other... most of the time. Bubba, however, is an anomaly in this way and it makes him a bit scary to the other Gruffs around him.

It is hot under a coat of double fur, which does little to improve Bubba's attitude, but... look at how nice that coat is!!! Worth it.
(http://leadadventureforum.com/gallery/39/15049-110719202327.jpeg)

This is Antique. Mostly named for the archaic Earth weapon that he favors in battle. Ant, as his friends call him (Really more like a bleating "A-a-a-a-nt" noise), likes the way the weapon feels alive when it is firing. Like holding a coughing stick beast of Worgmar-9.
(http://leadadventureforum.com/gallery/39/15049-110719202350.jpeg)
Ant actually has a penchant for collecting old things, and can frequently be found swapping trinkets with those that book travel on the Duz ship (name forthcoming once it gets built a bit more than it is).
(http://leadadventureforum.com/gallery/39/15049-110719202416.jpeg)

Gruffs are from Irregular Miniatures.
Title: Re: 15mm Sci Fi project: Last One Out of Eden (Fluff heavy for now)
Post by: CookAndrewB on July 11, 2019, 07:43:49 PM
So I've been envisioning a Calmian as a sentient plant. The body is roughly a cactus barrel, and seated on top is something like a clam shell. On the Calmian home world, they take on these clam shell items similarly to hermit crabs. Calmians don't have weapons in the conventional sense, so the clam shell is part decoration (mating, status, etc) and part minimal protection from some ancient predator that probably landed on the Calmian heads and pecked them open to get at the fluids inside... like using a cactus for water.

So the Calmian "legs" are part of a vine structure that grows from the base of the Calmian. If a Calmian is unable to travel, these vines get long and may eventually snap off, unable to bear the weight of the Calmian. By "walking" these Calmian roots stay worn down and take on a tough, bark-like, texture. This allows Calmians to wander around on surfaces that would harm or kill humans (white hot metal, strong acids, etc). So long as the Calmian can not sink into the "whatever" pool, and it doesn't rise above several inches on their roots, they are safe.

Along with the mobility roots, Calmians have four other grappling root structures. Rising up from the base, it is customary that two of the grappling roots are used to hold the clam shell in place (though one, or none, can be used for short periods of time). The other two are used to support the Calmian Pearl (object in front of the Calmian under the clam shell). Calmians can use their grappling roots to manipulate simple machines, but primarily rely on other races to do the really technical stuff.

The Calmian pearl seems to be the source of what makes a Calmian sentient. An exterior soul, so to speak. It is also the primary weapon and defense mechanism of the Calmians. It acts as a highly effective sensory organ, allowing for odd combinations of human senses like smelling textures, or hearing color. Sneaking up on a Calmian is very difficult because it requires something akin to not existing. No color, no smell, no noise, no texture... nothing. When around other sentient beings, a Calmian Pearl creates a feeling of calm. More to the point, it creates a feeling of being totally alone with your own thoughts, in your mind. You may see the Calmian, and speak to the Calmian, but the sensation to humans is a bit like having a conversation in your head with your own voice while standing next to a cactus wearing a clam hat. It would be disconcerting if it didn't feel quite so normal. This effect is also possible with non-sentient beings, but Calmians find it much more difficult to placate a beast driven by base instincts like hunger, mating, territorial defense, etc. As a weapon, the Calmian Pearl can be used to insert thoughts and ideas into a sentient beings head. Thoughts to harm one's self, harm others around them, and even causing a person to hold their breath until they die are all possible.

Calmians are prized as companions because of their wide array of useful capabilities. However, because of their ability to discern dishonesty, subterfuge, and attempts at concealment they rarely keep company with liars, cheats, and scoundrels. Calmians find deceit confusing, more than irritating or inconvenient. Similar to having someone follow you around, always trying to convince you that the sky was red, and not blue. You might not view it as threatening, but you probably wouldn't put up with it if the conversation were brought up, insistently, every time the other person was around.  That is approximately how Calmians view the human tendency to lie, even to themselves.

WIP, so far:
(http://leadadventureforum.com/gallery/39/15049-250619190935.jpeg)

Depending on how this fella turns out, I may make a few of them for the game.
Title: Re: 15mm Sci Fi project: Last One Out of Eden (Fluff heavy for now)
Post by: CookAndrewB on July 11, 2019, 07:44:22 PM
So my next bit of fluff is more about the nature of galactic exploration. While human science has long considered the idea of parallel dimensions, or something like a multiverse where multiple time streams diverge and converge, the reality of all of this is somewhat more chaotic. In reality, what we might think of as dimensions or parallel universes are rarely parallel and more often than not they are constantly crashing into each other like several hundred, drunk, 90 year olds trying to navigate a 7-way intersection with no road signs. Among the more traveled galactic races these dimensions or universes are simply referred to as realms. In the realm that the humans hail from, we might view these collisions as stars and black holes. As these realms rub up against each other some matter passes between, and there are enormous gravitational forces as play. So, where there is a collision, we see a star. The friction of the realms touching and tearing creates heat and gravity that collects "floaty bits" of reality that find their way into orbit. Where two realms are tearing apart again, the human realm shows a black hole. So basically, the biggest cosmic events that we can see are all "trading paint" between realms. An area, like the Milky Way galaxy, is essentially a cosmic crash zone with multiple realms crashing and detaching across a defined area. 

Some species can live in multiple realms, and find it perfectly comfortable to do so. Others, like humans, are more restricted. It is best to think of this in terms of something like an amphibian. Living in the water, or on the land is fine, and you can cross back and forth or stay for prolonged periods of time. But if you took a tortoise and threw it in the ocean... Well, they don't swim. There are many realms where humans "don't swim." Because of this, there are species who can never interface directly, but can communicate and trade by proxy, if you can find an "amphibian" species to do the leg work as a go-between.

Long distance travel can be accomplished by "slipping through" a point where realms are crashing together. It would be a little like trying to travel from home to work through a network of crashing cars, and you could only move from one car to the other when they impact. Once the impact has shifted cars, then you wait until the next impact and jump onto a new car. That sounds crazy, but because the "crash" of realms is so large in scale, the crash points are relatively stable and predictable. I mean, as predictable and stable as flying a vessel into a star in order to transition realms could be. With all of the realms travelling in different directions, a vessel might be able to simply jump in and out of realms to find themselves travelled a great distance. The older galactic species have spent billions of years mapping these jumps and can do so with great ease. Humanity is less practiced, and often operates off of old "maps" that the owner may not fully be able to read. Imagine trying to drive around modern Istanbul with a map that was made by a Greek explorer during the Ottoman Empire. There might be some bits of it that you can make sense of, but it would be dicey even if you could stop and ask for directions. For this reason, humanity primarily travels with other species. Galactic hitchhikers and taxi services. Very rarely will you ever see an entirely human crew. Most of us can barely speak 2-3 Earth languages, let alone 17 languages that are simply "smells" for lack of a better term. It is always better to travel with someone who knows what they are doing.

It is also worth mentioning that ships, as they are, are all very unique. The idea of vast shipyards that build hundreds or thousands of the same vessel just doesn't exist. No evil empires full of flying metal pizza slices, no thousands of ping pong ball fighters... ships are uniquely tailored to their tasks and their owner's specifications.  If you know that you need to haul a load of Plumbus, you commission the creation of a plumbus hauler with the right number of sleeping quarters for the crew, the right number of refrigeration units, the right engine for the payload, etc. Outside of humanity, the idea of utilitarian mass construction doesn't exist. Saurians abhor the inconvenience of perhaps building too many, or too few, vessels... and what if there is some awkwardness because the family who wants to use it doesn't end up with enough cup holders? Whole planets could move away from each other for those kinds of transgressions! The Duz are far more laid back. It is hard enough to get the Duz to build one vessel, let alone keep their attention to build two of the same thing. That is boring, and the Duz don't "do" boring. It should be said that the Duz do create some of the galaxy's finest vessels, but most humans don't have the lifespan to wait out the construction of one. Humans will gladly steal or otherwise obtain them though. The Gruff don't really do anything of their own accord, and aren't considered a Galactic Citizen species for this reason. The Calmians don't mind being off-world, and are one of the few species that seem to thrive in just about every realm, but they don't mind being on their home world (wherever that is), and are most frequently found tagging along with some crew because it suits them. Calmians really don't have an agenda that anyone can figure out, and having the desire to build a spacecraft requires some reason to go somewhere.
Title: Re: 15mm Sci Fi project: Last One Out of Eden (Fluff heavy for now)
Post by: CookAndrewB on July 15, 2019, 06:58:47 PM
Calmian sculpt painted up:
(http://leadadventureforum.com/gallery/39/15049-150719193754.jpeg)

The "bark lines" are a bit too contrasting. I'm going to figure out how to tone that down.
(http://leadadventureforum.com/gallery/39/15049-150719193820.jpeg)

The Calmians, being some form of symbiote plant, has green vine arms which are represented in green as if they are growing, and the primary body is meant to be bark.
(http://leadadventureforum.com/gallery/39/15049-150719193848.jpeg)

(http://leadadventureforum.com/gallery/39/15049-150719193913.jpeg)

The pearl actually has some pearlescent paint on it, but that might be a bit hard to see.
(http://leadadventureforum.com/gallery/39/15049-150719193949.jpeg)

Top down view of the clam shell armor:
(http://leadadventureforum.com/gallery/39/15049-150719194017.jpeg)

This is alien #1 of my "aliens should be alien" project. More to come.

Title: Re: 15mm Sci Fi project: Last One Out of Eden : more pics added 7/15
Post by: CookAndrewB on July 16, 2019, 03:03:17 PM
I've started working up my sci-fi frontier town. Nothing painted yet, and mostly just test builds. Here is the first test. A small shop of some sort.

(http://leadadventureforum.com/gallery/39/15049-150719194046.jpeg)
Doors and some other laser cut items are from Iliada Game Studios.

(http://leadadventureforum.com/gallery/39/15049-150719194108.jpeg)
The wood pieces are beads from Amazon. I think they came in a 100 package. About 5-10% of the beads are irregular to the point of not being useful for building.

(http://leadadventureforum.com/gallery/39/15049-150719194129.jpeg)

(http://leadadventureforum.com/gallery/39/15049-150719194152.jpeg)

I'm in the process of building 2-3 more buildings, and then I'll sit down and create some uniform paint scheme. The beads above I'm thinking of painting up as windows, perhaps? Almost like a glass structure? Not sure yet, but that is the plan I have in my head.
Title: Re: 15mm Sci Fi project: Last One Out of Eden : more pics added 7/15
Post by: CookAndrewB on July 22, 2019, 06:28:01 PM
Thought I would post some WIP pictures for some 15mm sculpts I'm playing around with.

Here is the DSO (Deep Space Operations) suit after maybe 3 sculpting sessions adding little bits here and there:
(http://leadadventureforum.com/gallery/39/15049-220719184751.jpeg)

(http://leadadventureforum.com/gallery/39/15049-220719184821.jpeg)

Over the weekend I got another two sessions done:
(http://leadadventureforum.com/gallery/39/15049-220719184849.jpeg)

I need to massage the wire into a better position. This was mostly to fit for length and get it fixed in place.
(http://leadadventureforum.com/gallery/39/15049-220719184911.jpeg)

Need to fill out the trunk and torso a bit.
(http://leadadventureforum.com/gallery/39/15049-220719184931.jpeg)

(http://leadadventureforum.com/gallery/39/15049-220719184952.jpeg)

I'm still learning, so at this point my "big win" is that the figure is the right size! :P
(http://leadadventureforum.com/gallery/39/15049-220719185019.jpeg)

I have a couple new aliens on the sculpting block. I'll get some updated pics later in the week.
Title: Re: 15mm Sci Fi project: Last One Out of Eden : more pics added 7/22
Post by: DivisMal on July 22, 2019, 08:37:29 PM
Starting to look really interesting! Nice sculpt.
Title: Re: 15mm Sci Fi project: Last One Out of Eden : more pics added 7/22
Post by: CookAndrewB on July 23, 2019, 05:24:29 PM
I don't know if any of my sculpts will be worth mass producing, but I do feel a great deal of satisfaction in turning out something for my own little world. Something that *fingers crossed* won't look like hell when I'm done  lol

Got a few more figures painted up. This is the last of my three Gruffs. Meet Decaf.
(http://leadadventureforum.com/gallery/39/15049-230719164307.jpeg)

Why Decaf? Well, because when given a choice, nobody wants Decaf. The Duz that name their Gruff creations rarely have an understanding of something like a human naming convention, but they are enamoured with human media. Decaf's creator, after watching several decades worth of intercepted TV signal, noticed that everyone grumbled about getting Decaf. The Duz don't have coffee, and have no context for it in their day to day lives, but he knew that Decaf was something that people always groaned about. His Gruff gave him a similar feeling. Among a species that are known to be recalcitrant, Decaf was one of the harder Gruffs to control. When Decaf took a liking to the ancient war machine known as a 5P-1N gun, his attitude only got worse. Decaf seems to know that nobody wants to argue with a being toting around enough firepower to take down a Saurosian tank.
(http://leadadventureforum.com/gallery/39/15049-230719164339.jpeg)

Next up is the Duz, Super Salad.
(http://leadadventureforum.com/gallery/39/15049-230719164410.jpeg)

Again, having no context for human parlance, Super Salad took on his nom de guerre after listening to many hours of radio commercials which bombarded him with messages like "your choice, soup or salad", "comes with soup or salad", or "served with soup or salad." He instantly knew that he wanted choices of where to go, he wanted people to come with him and serve with him. It was like those radio commercials were speaking to a growing desire to get out and adventure! Since that day, Super Salad has operated a ship-for-hire venture, with a small and faithful crew who wear matching patches that read "Served with Super Salad" on them.
(http://leadadventureforum.com/gallery/39/15049-230719164516.jpeg)

The cape comes from the misconception that "soup or" was the same as super. Superman has a cape, so it makes sense that Super Salad would too. The other remarkable thing about Super is his robotic arm. While the Duz are experts at biomanipulation, Super has eschewed any regrowth of a natural arm. Preferring the mechanical tinkerings of his faithful Chief Gruff, Bubba. With an integrated auto cannon, Super finds that the 'Salad Shooter' (as it is known among his crew) gives him just enough intimidation to be referred to as "Mr. Salad."
Title: Re: 15mm Sci Fi project: Last One Out of Eden : More characters painted 7/23
Post by: Skullhamma on July 28, 2019, 04:57:53 PM
Wow, nice sculpting skills, Andrew !  :o
Title: Re: 15mm Sci Fi project: Last One Out of Eden : More characters painted 7/23
Post by: CookAndrewB on July 29, 2019, 03:04:06 PM
Thanks Skully. High praise coming from you!

A couple more personalities:

This is Bucket.
(http://leadadventureforum.com/gallery/40/15049-290719151748.jpeg)

Bucket is a humanoid bounty hunter of an unknown species. He originally got his name from the written bounty list he carries in his pocket. While others utilize brain implanted cybernetics, wrist mounted data terminals, or ocular heads up displays, Bucket likes to do things the old fashioned way; pen and paper. Because everyone on the list eventually kicks the bucket, well, it became known as the bucket list and if it is the bucket list then the owner must surely be the 'Bucket.'

(http://leadadventureforum.com/gallery/40/15049-290719151808.jpeg)

Bucket never takes off the helmet, and the hoses that lead to his helmet cause others to believe that perhaps he isn't breathing standard planetoid air (Oxygen/Nitrogen mixes of various types). Bucket wears a heavy void suit, which offers limited protection from attacks, and the ability to space walk if necessary. Still, the limited defensive capabilities don't seem to slow bucket down. He has chosen a strong offense in lieu of a strong defense. His offensive weapon of choice is the Multi-barrel Offensive Pacifier, or MOP. As Bucket is fond of saying of the MOP "it will wipe anyone off the battlefield." Yes, MOP and Bucket certainly are a sound pairing. 

(http://leadadventureforum.com/gallery/40/15049-290719151827.jpeg)

Because Bucket is so sure of his abilities as a bounty hunter, he has actually put a price on his own head. Known throughout the Realms as the "Ice Bucket Challenge" anyone who can kill Bucket will inherit his considerable fortune. He's still here, and few have been dumb enough to try and take on Bucket. It probably doesn't hurt Bucket's chances that anyone accepting the contract means that Bucket also knows exactly who is out to kill him 😏. In the rare instances where Bucket needs backup to complete a job, he calls in a few compadres who make up the Bucket Brigade. Hard to call them a gang, but more of subcontracted contract killers.

Next up is Mel.
(http://leadadventureforum.com/gallery/40/15049-290719151922.jpeg)

Mel is your average deep space salvager. Armed with his trusty plasma saber, Mel is more of a "cut it up and sell the pieces" type of guy than a "take it to galactic pawn and see what it is worth" sort of fella. Normally, that isn't a big deal, but Mel has a tendency to chop first and ask questions later. Many a landing party has returned to their orbital vessel only to discover that large sections have been hacked off while they were away. If Mel was born on Earth (he is human enough) you might call him a hillbilly or a yokel. He isn't very bright, and mostly he is interested in collecting junk. 

(http://leadadventureforum.com/gallery/40/15049-290719151945.jpeg)

He's not a bad guy, and he doesn't really mean any harm, but Mel figures that if he knocks on a ship hull and nobody answers, then nobody is home. That isn't an altogether unfair assumption, considering how many intergalactic and inter-realm ships are out there in the void. It isn't uncommon for a ship to pick up a bad case of the xenomorphs, or suddenly transition in from a realm that isn't compatible with human space. Within a parsec's scan, there are typically hundreds of vessels plying space, and dozens of those are legitimately abandoned, void of life, or otherwise spoils for the taking. It also goes without saying that within that same parsec are quite a few ships that "seem" abandoned by way of crews in cryostasis, planetside on a mission, or even making a deep space boarding of another derelict vessel. Mel is just bad at figuring out which is which, or maybe he would rather ask for forgiveness than permission.

I have it im my head that I'm going to work up Mel's space tug a bit like the old beat up scrapping trucks that drive around my town on trash day looking for metal they can drag in for a few bucks. I'll probably try and find a couple suitably alien crew members to accompany Mel on his exploits.

I did a few updates on the DSO suit sculpt as well. Stupid primer bubbled up on me. I'll have to go back and clean some of that up before painting. It will be a bit hard to see, but I added a stock to the weapon and a sight. Also, I think it got a tool belt since the last pictures.
(http://leadadventureforum.com/gallery/40/15049-290719155441.jpeg)

Stock and sight are a bit easier to see from this view:
(http://leadadventureforum.com/gallery/40/15049-290719155504.jpeg)

I also reworked the pack. It felt too small, and the wire was barely holding on, so I really packed it deep inside some green stuff. It won't be budging now.
(http://leadadventureforum.com/gallery/40/15049-290719155523.jpeg)

And a little better view of the tool belt:
(http://leadadventureforum.com/gallery/40/15049-290719155546.jpeg)

I have been working on a few other sculpts over the past week as well. I'll post them up through the week. After I clean up some of the primer issues on the DSO suit, I'll start getting paint on it this week. Hopefully that will make the whole thing come together a bit more.





Title: Re: 15mm Sci Fi project: Last One Out of Eden : More characters and sculpting 7/29
Post by: War Monkey on July 29, 2019, 06:49:47 PM
Nice work, I hope to see more of your work.
Title: Re: 15mm Sci Fi project: Last One Out of Eden : More characters and sculpting 7/29
Post by: Brummie on July 29, 2019, 07:24:26 PM
This is really impressive, must be quite handy being able to create your own characters, helps make the setting all the more unique! Look forward to seeing your work progress!
Title: Re: 15mm Sci Fi project: Last One Out of Eden : More characters and sculpting 7/29
Post by: CookAndrewB on July 29, 2019, 07:39:42 PM
I will admit that the sculpts have been turning out better than I had originally anticipated. Maybe not retail worthy, but like you said; it is nice to have some figures on the table that are unique to the setting. I had ordered a number of alien critters from various online stores before I settled on just making my own aliens. It will be a mix, I suppose. There is definitely a gap between the aliens I want to see and what exists. Aliens shouldn't always be humans with different heads in my mind. I want some weird stuff, and I think I can just make that if I'm willing to take the time for it. If anything, the humanoid stuff is a challenge because you all know what that should look like lol.

At lunch today I started working on modular spacecraft pieces so I can start laying out some deep space dungeon crawls. I figure that I can create a mix of engine rooms, shuttle bays/cargo holds, crew space, Bridge, and Command and Control (or Combat Information Center) spaces. Each created from a, 8x10" foam core board with half walls for ease of access. I figure that if I make it modular, I can either create large ships with lots to explore, or smaller boarding actions. Hopefully I'll have some of those builds ready for display by early next week.
Title: Re: 15mm Sci Fi project: Last One Out of Eden : More characters and sculpting 7/29
Post by: CookAndrewB on July 31, 2019, 05:07:42 PM
Another couple creature sculpts without a lot of fluff right now:

For now I'm calling this guy E-1 (Eden 1st critter):
This one is set up more as an alpha predator type. Something big and ugly to contend with on Eden. Maybe even a critter with a bit of a Jurassic park type storyline. Some short sighted corporate type wants the dangerous thing captured and put in a zoo, dangerous thing escapes onboard a ship. Rescue mission sent to save the crew and/or recapture the critter and fulfill the delivery. Anyway, here it is so far.
(http://leadadventureforum.com/gallery/40/15049-310719162622.jpeg)

After reading the Nick Cole Wasteland Saga (Old Man and the Wasteland, and the Savage Boy in particular), I started to feel very drawn to this idea that mutation giveth and taketh away. In the story there are tribes of people who have a hermit crab type appearance. One strong and capable arm/leg and the other side is withered and near useless. The spirit is unbroken, and often quite aggressive, but the physical manifestation is a mixed bag. In the Old Man and the Wasteland, he is pursued by a young mutated warrior who can swing a parking meter as a one handed club, but struggles to run because of his withered leg. So the critter here is sculpted with one arm that could rip open a tank and crush power armor, but the other arm is basically worthless.
(http://leadadventureforum.com/gallery/40/15049-310719162641.jpeg)

I really nailed the glutes on this guy! 😂. The head is meant to be something a bit like a toad with a mouth full of teeth. Powerful bite, like an alligator or something. The ridge down the middle of the head is supposed to be some kind of extended olfactory organ. Tracking prey by a sense of smell that we don't quite understand. Maybe like how a mosquito senses CO2 emissions? Perhaps it is attracted to methane. Whatever you do, don't pass gas!
(http://leadadventureforum.com/gallery/40/15049-310719162701.jpeg)

Some of the sculpting looks a little rough where I did some filing. I believe it will clean up ok once I get it wiped up with a Q-tip. Most of the rough looking stuff is just dust that I didn't get cleaned up very well.
(http://leadadventureforum.com/gallery/40/15049-310719162722.jpeg)

I did quite a bit of sculpting over the weekend, so I kept ending up with extra little blobs of green stuff. One such blob has now become Super Salad's trusty pet. Need to work up an origin, but basically some kind of armored, galactic, four eyed, space toad (E-2).
(http://leadadventureforum.com/gallery/40/15049-310719180113.jpeg)

I'm going to give him a tongue the next time I have a little extra green stuff. Might also give him a pack animal look? Not sure on that.
(http://leadadventureforum.com/gallery/40/15049-310719180136.jpeg)

This is a 15mm round base from Proxie Models. E-2 is maybe 7-8mm tall/wide/long.
(http://leadadventureforum.com/gallery/40/15049-310719180200.jpeg)

Tomorrow I'm going to hopefully get to some terrain updates.
Title: Re: 15mm Sci Fi project: Last One Out of Eden : More characters and sculpting 7/29
Post by: Skullhamma on August 01, 2019, 07:44:53 PM
Keep them coming! I really like bucket!  :)
Title: Re: 15mm Sci Fi project: Last One Out of Eden : More characters and sculpting 7/29
Post by: CookAndrewB on August 01, 2019, 08:04:48 PM
Some humble terrain beginnings today.

Being an alien planet, I did want some rather odd geological formations/plant life. I didn't want my alien world to just be trees. So this is the first style of formation that I've begun working on.
(http://leadadventureforum.com/gallery/40/15049-010819185047.jpeg)

Because these pieces are being designed to sit on a 12x12 game tile, I wanted to make them in a few different base sizes. The 2x2" base is the smallest unit for my terrain. The next step up is the 2x4" (back left in the above picture.

(http://leadadventureforum.com/gallery/40/15049-010819185130.jpeg)
By slotting these together in different ways I can create larger geographical features.

(http://leadadventureforum.com/gallery/40/15049-010819185313.jpeg)
Some kind of protected grotto...

(http://leadadventureforum.com/gallery/40/15049-010819185339.jpeg)
Not a bad sniper perch if you can make the climb!

The big question in my brain is how to paint these up. The ground will get some texture and such. I'm not sure if I like the hard edges on these (would make some sense if geological), or if I should apply some goop to create some curving transitions between discs which might suggest a more organic origin.

I believe I have enough disks to try and whip up another few bases. I'll build up as many as I need/want before starting to deep dive into finishing. I would like to bulk paint these so I stay consistent. 
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Geological formations 8/1
Post by: Skullhamma on August 01, 2019, 08:10:36 PM
Interesting... will you texture them with sand or other materials?
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Geological formations 8/1
Post by: CookAndrewB on August 01, 2019, 08:34:32 PM
Interesting... will you texture them with sand or other materials?

No, not sand. If I were to texture them I would either go with a spackle/pva mix or acrylic paste. I think I would want a smooth lumpiness to these rather than something gritty, if that makes sense.
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Geological formations 8/1
Post by: Brummie on August 01, 2019, 08:44:03 PM
Those critters look like the sort of thing I wouldn't want to see coming at me down a dark corridor.

And those formations look like something out of that No Mans Sky game! Need a guy in a brightly coloured space suit to scan them for ore  :D
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Geological formations 8/1
Post by: CookAndrewB on August 02, 2019, 02:57:05 PM
I had to look up some pictures of No Man's Sky, and there is some really great inspiration there. I think that pretty well convinced me I might leave these as are and just see what a good paint treatment does for them. Since the ground color I intend to use is a dark blue, I am thinking these formations would look good in yellow tones.

Last update for the week is the second building for Eden. Just a residential module. Base is 2x4" and I have a second unit in the process of being built. Construction materials are largely cardboard. In this case the bumpy stuff is the unfinished side of a cardboard egg container. It makes for a rather nice unfinished concrete/stone texture.

(http://leadadventureforum.com/gallery/40/15049-010819185603.jpeg)

Obviously it needs some paint, which I hope to get to this weekend. Most of the cardboard greeblie bits are from Iliada Games.

(http://leadadventureforum.com/gallery/40/15049-010819185623.jpeg)

The cardboard surfaces on this side will hopefully be painted up as solar panels. If anyone has a good method for this, I'm all ears. That is sort of a tricky surface to paint as it can have a pattern but it is subtle.

(http://leadadventureforum.com/gallery/40/15049-010819185645.jpeg)

And some "how it fits together" preview shots:
(http://leadadventureforum.com/gallery/40/15049-010819185515.jpeg)

The business and the residence together:
(http://leadadventureforum.com/gallery/40/15049-010819185452.jpeg)
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Residence module and group shot 8/2
Post by: War In 15MM on August 02, 2019, 04:03:28 PM
Some nice terrain work there.
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Residence module and group shot 8/2
Post by: CookAndrewB on August 05, 2019, 05:12:15 PM
Thanks, War. You ain't seen nothing yet! I had a positively monstrously productive weekend on the terrain front. Got in a groove and knocked out a ton of good stuff. But, that isn't what I'm posting today  :D

I have a couple WIP figures that I wanted to post up. First is a young female Duz, and one of Super Salad's crew. She is "armed" with something like a power fist, which is really just a mechanic's tool for working on hot engine parts, being able to "finger tighten" large bolts, etc. It just so happens that this tool can make a pretty convincing close combat weapon as well. Still needs some bulking out but I'm happy with the direction it is going.
(http://leadadventureforum.com/gallery/40/15049-050819155152.jpeg)

She is wearing a heavy mechanic's apron as well. Part lead vest, part head reflective. Again, for working on high temp/radioactive engine parts.
(http://leadadventureforum.com/gallery/40/15049-050819155218.jpeg)

Still need to do some work on the backside of the mini and keep adding/tweaking all around.
(http://leadadventureforum.com/gallery/40/15049-050819155244.jpeg)

Next up is a figure I've been thinking at an Ameob (spoken Am-yob) race alien, based on the Star Frontiers Dralasite.

Dralasite (for your awareness)
(http://starfrontiers.info/wiki/images/thumb/e/ee/DralasiteSpyMaster.png/300px-DralasiteSpyMaster.png)

Ameobs are intelligent single celled organisms with an overall consistency a bit like a damp gumdrop.
 (http://leadadventureforum.com/gallery/40/15049-050819155445.jpeg)

Because of their slightly sticky nature, the Duz tend to keep them around as something like a galactic janitor force. The Ameob walks around and all the dust in the ship sticks to him. Something that the Ameobs don't mind, and that the Duz find rather useful when they are in their lazy phase.
 (http://leadadventureforum.com/gallery/40/15049-050819155506.jpeg)

The entirety of the Ameob involvement with the other races of the realms is a misunderstanding of unfathomable proportions. Ameobs have no ability to vocalize, though they process sound through vibrations across the entirety of their body. To them, this is understood in a manner that is similar to those old western movie where a train robber could put their ear to a railroad track and predict the distance and arrival of a train. An Ameob can "hear" the other races talk and get a vague idea of what is happening (train approaching, human angry, Gruff eating, Duz sleeping... etc), but the overall understanding is similar to Charlie Brown listening to an adult talk with the "wah wa-wahhh wah" trombone sounds. To the Ameob, most other races are regarded the same way we might look at a sentient pile of ants. They are astounded that so many little cells work together and serve such oddly specific functions. They are curious about the goings on of all these cell piles, and thus they tend to tag along with other races out of curiosity the way that a kid might sit in the back yard and watch a line of ants carry away some picnic crumbs. Ameobs rarely understand what the heck we are up to, but once they understand that we want to move that "crumb" somewhere else, they are happy to help out just to see what we do next.

It should also be noted that while while Ameob's don't speak, they are perfectly capable of writing. Their own communication with each other tends to involve the flickering of a chromatophore type organelle. They find writing to be tedious in the way that humans might find communicating by semaphore to be lacking in sufficient detail to conduct daily interpersonal interactions. So, when a human wrote "Amoeba?" to an Ameob, in an attempt to understand what it was. The Ameob understood the question to be something like "Are you Oeb?" Well, this particular Ameob's name was best translated to Eob, in which case it responded AmEob, referring to the fact that it was, in fact, Eob, and not the one known as Oeb (which is not a flattering name among the Ameobs). Their own "name" for themselves would be the chromatophore equivalent of a sunset over a field of flowers, made of lightning, dancing to AC/DC's Back in Black if the sound was converted to a million chinese acrobats juggling spiderwebs of pure light. It is... hard to pronounce.

For the rest of my update, I started making some stowage items. Today is a seating module and some crew lockers.
 (http://leadadventureforum.com/gallery/40/15049-050819155952.jpeg)

The crew lockers will be glued in place in a space vessel build I'm working on.
(http://leadadventureforum.com/gallery/40/15049-050819160018.jpeg)

The seating module allows a cargo vessel to install extra seating for additional passengers, or perhaps crew.
(http://leadadventureforum.com/gallery/40/15049-050819160042.jpeg)

Of course, moving and securing the unit can be accomplished by use of the integrated control panel which allows for strong force clamping and repulsion that is integrated into the underside of the unit.




Title: Re: 15mm Sci Fi project: Last One Out of Eden - new sculpt WIP and stowage items 8/5
Post by: CookAndrewB on August 06, 2019, 02:43:18 PM
Another habitation building for my growing frontier world colony.
(http://leadadventureforum.com/gallery/40/15049-060819152541.jpeg)

(http://leadadventureforum.com/gallery/40/15049-060819152607.jpeg)

This one got an underground cellar entrance.

(http://leadadventureforum.com/gallery/40/15049-060819152648.jpeg)

This side is a little dull, so I may drape some wire or something to spruce it up.
(http://leadadventureforum.com/gallery/40/15049-060819152713.jpeg)

I have been looking at some "alien" looking flora for my board, and aquarium plants seem to be the best way to go unusual, colorful, and alien on the cheap. Looks like I didn't quite get these lined up, but the bases for these three terrain pieces are the same 2x4" dimensions.

(http://leadadventureforum.com/gallery/40/15049-060819152750.jpeg)

And some of the "wild" terrain placed together to start to get a feel for how things will look:

(http://leadadventureforum.com/gallery/40/15049-060819152852.jpeg)

I think that makes for a rather convincing landing party scene.  :)

Title: Re: 15mm Sci Fi project: Last One Out of Eden - Building #3 and new flora 8/6
Post by: CookAndrewB on August 07, 2019, 03:37:53 PM
This is the beginning phase of my 15mm sci-fi "dungeon" crawl aspect of this project. While most fantasy games have dungeons in the ground, I think it makes more sense for "dungeons" to be large ships in orbit or found while transiting within the local planetary system.

This is design #1, based around foam core board. I had considered peeling off the paper cover, but passed on that idea in the end. I'll dress this up a bit and all will be right with the world. Some additional design notes are that the walls themselves are 15mm as I wanted something I could pretty easily play in, but I don't need a high level of detail regarding the walls.

This is the first engine room design. In this case the eventual engine will be on the right side with the left side being an open access into the next module.
(http://leadadventureforum.com/gallery/40/15049-070819155518.jpeg)

Just a vague idea of what the space could look like with some stowage items back there.
(http://leadadventureforum.com/gallery/40/15049-070819155557.jpeg)

This is the second module, a shuttle bay and some storage space, or perhaps bays for broadside weapons emplacements in the four corners.
(http://leadadventureforum.com/gallery/40/15049-070819155726.jpeg)

Since I'm planning on using the Five Parsecs: Salvage Crew rule set for my solo gaming (for now) I wanted to give each module something like a Clue Board feel. Various points of interest to explore. In the engine room there would obviously be the engine itself, a tool locker, possibly some workbenches or other stowage items. In the shuttle bay there would be shuttles, stowage items, lockers, etc. The smaller openings I'm intending to build some door pieces that can be placed/removed similarly to a 2d system. The wide inter-compartmental openings will probably just be open unless I see the need to design something like a larger bay door that can be put in place to seal off the engine room, etc. I would rather accomplish that by placing more internal walls though.

Here is the shuttle bay with a shuttle in place:
(http://leadadventureforum.com/gallery/40/15049-070819155747.jpeg)

Finally, the command bridge and crew quarters (No walls yet).
(http://leadadventureforum.com/gallery/40/15049-070819155814.jpeg)

If everything goes according to Hoyle, then I should end up with a variety of engine rooms, bridges, and "middle" sections that will either chain together to make something like a Space Hulk, or get pieced into smaller ships to indicate a smaller fleet travelling in space. So below would be a command bridge, and engine room forming something like a smaller escort ship.
(http://leadadventureforum.com/gallery/40/15049-070819155833.jpeg)

Since the overall goal is to make something like 9-10 hull segments (3 bridges, 3 different engine room configurations, and 3-4 midships configurations) I feel like I can get a pretty wide variety of options when putting together a deep space mission. I will probably stick to a single paint scheme for everything just to make life simple for myself. Beyond that, the real challenge is getting enough scatter terrain built that can do some double duty in space and planet side. I'll be borrowing heavily from Ockman's little piles of crates, because I think those look the part quite convincingly. I'll also need to build some computer terminals and a such, and I may consider whether I want to build a couple "bridge" sets a la Star Trek with the whole captain's chair, helm, etc etc. I actually like the idea of getting into the details a bit.

Title: Re: 15mm Sci Fi project: Last One Out of Eden - Starships with playable interiors 8/
Post by: Cosmotiger on August 07, 2019, 03:45:53 PM
Wow, very cool. It's inspiring to see what you can do with simple materials.
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Starships with playable interiors 8/
Post by: CookAndrewB on August 07, 2019, 03:55:50 PM
Wow, very cool. It's inspiring to see what you can do with simple materials.

Thanks! I definitely endorse a DIY attitude towards terrain. Basic household materials are easy to work with, forgiving, and the end result is quite enjoyable. Might not win awards, but it also won't break the bank and half the reason I undertake any of this is to exercise the creative part of my brain. Hopefully the end results will be inspiring enough for someone out there to give a similar project a shot. 
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Starships with playable interiors 8/
Post by: CookAndrewB on August 08, 2019, 06:06:24 PM
While I'm working on some larger non-atmosphere ships, I figured I would also develop some smaller atmosphere capable drop ships or small shuttles. I have some in development that don't have playable interiors, but some will. This was a bit of a test bed for the bigger stuff.

Name to be determined, but this is the first playable interior landing craft. I figure something like this will be how crews reach any larger ships for salvage and exploration.
(http://leadadventureforum.com/gallery/40/15049-080819185749.jpeg)

Not designed to be sleek, this kind of bulk hauler is used to shuttle goods from orbit to a colony. Super Salad is in the market for a new vessel, so he has decided to visit the shipyards to kick the tires on a new construction.
(http://leadadventureforum.com/gallery/40/15049-080819185831.jpeg)

The full cockpit hasn't been installed yet, but Super climbs the stairs to take a glance at the accommodations. 
"No room for a co-pilot. Note to self: better have a good pilot. Hopefully they will offer an AI suite to assist with piloting and navigation."
(http://leadadventureforum.com/gallery/40/15049-080819185917.jpeg)

"What will be installed along the front hull? What's that? Optional Rail Gun that taps directly into the shipboard Replication and Reclamation (RaR) system? That is quite footy! What...? Handy? Are you sure that is the phrase?"
(http://leadadventureforum.com/gallery/40/15049-080819185943.jpeg)

"Mighty kind of you to let me load some of my goods in here to test out the payload capacity. What do you mean I didn't ask?! Fine I'll move this stuff out. Bubba...BUBBA! Get the boys and haul this out. It turns out THIS stuff can't be in here."
(http://leadadventureforum.com/gallery/40/15049-080819190013.jpeg)

"This can't be in here either?! You, sir, have a lot of rules! I'll be filing a formal complaint with your shift supervisor! Bubba...Bubba... BUBBA! I know you can hear me! Move this out. Mr. Rules says we can't have this in the ship during construction. I know you just moved it in. Don't take that tone with me! I'm not the one causing problems here, you need to talk to Mr. Rules over there. Bubba, be a cabbage and take the boys with you in case Mr. Rules has more he wants to say. What's that? Peach? You sure? Be a Peach? Why would anyone... fine, just do it already!"
(http://leadadventureforum.com/gallery/40/15049-080819190041.jpeg)


Title: Re: 15mm Sci Fi project: Last One Out of Eden - dropship 8/8
Post by: CookAndrewB on August 14, 2019, 09:05:38 PM
A few completed work shots:

First is the alien plant life.
(http://leadadventureforum.com/gallery/40/15049-140819215538.jpeg)

The Deep Space Operations figure, planetside.
(http://leadadventureforum.com/gallery/40/15049-140819215832.jpeg)

Maybe a better angle? Not sure. Hopefully you get the idea of what the finished product looks like.
(http://leadadventureforum.com/gallery/40/15049-140819215855.jpeg)

And of course the Calmian out for a stroll.
(http://leadadventureforum.com/gallery/40/15049-140819215918.jpeg)

I hope to start working on the game tiles for Eden in the next week or two. I have all the materials for four 12"x12" tiles, so a 2'x2' board worth. That should be a fair start for my planetside games. I'll add new tiles and new geographic regions (or perhaps different planets?) later down the road. Eden 1 will have this blue ground base at least.

I also have these odd plantlife bits to still use. Not sure about the blue disc things. Maybe some kind of lily pad? Or I could build some odd trunk for them. Anyone have any ideas?

(http://leadadventureforum.com/gallery/40/15049-140819221121.jpeg)
Title: Re: 15mm Sci Fi project: Last One Out of Eden - Completed Flora tiles 8/14
Post by: CookAndrewB on August 16, 2019, 06:37:38 PM
First space dungeon hull section got painted up. I'm probably going to be playing with all of this a bit more until I'm happy with it.

(http://leadadventureforum.com/gallery/40/15049-160819170947.jpeg)

With the doors in place. The idea here is that doors will only be placed where they are locked and need opened. If there isn't a need to take an action, I'll leave the bulkheads open. My experience shipboard was that there are rarely shut doors/hatches. Only in circumstances of security were they locked. Shut for privacy purposes, but it seems lame to play out opening unlocked doors. In my head I can imagine that scenario just fine.
(http://leadadventureforum.com/gallery/40/15049-160819171007.jpeg)

Close up. Doors are double sided, and they are produced by Iliada Games.
(http://leadadventureforum.com/gallery/40/15049-160819171024.jpeg)

I got the general shape done on another bridge option. Something more like a Blockade Runner than the Star Destroyer. I'm not going to do any round sections. Easier to build/glue corners.
(http://leadadventureforum.com/gallery/40/15049-160819171043.jpeg)

The start of a fleet!
(http://leadadventureforum.com/gallery/40/15049-160819171103.jpeg)

Goal for the weekend is to get one full ship created and painted to a gaming standard so I can get in a Five Parsecs game next weekend.

I also managed to get the geological anomalies painted up.
(http://leadadventureforum.com/gallery/40/15049-140819220657.jpeg)

Same pink rocks as in the flora pieces:
(http://leadadventureforum.com/gallery/40/15049-140819220721.jpeg)

As with getting a star ship completed, I want to try and get some gaming tiles painted up. I will need to go get craft paint to complete that as I doubt I'm going to get 4' square area painted with a dropper bottle  lol
Title: Re: 15mm Sci Fi project: Eden - update geo tiles and space dungeon 8/16
Post by: Skullhamma on August 17, 2019, 04:55:37 PM
A Sci Fi dungeon, yay! This is a fantastic start Andrew ! More, more, more!!!
Title: Re: 15mm Sci Fi project: Eden - update geo tiles and space dungeon 8/16
Post by: CookAndrewB on August 19, 2019, 03:12:52 PM
Well, I hit my target and the Dropship "Trou" and the first space dungeon are ready to roll. First up, the Trou is about 90% done, but ready to hit the table for sure:

Primed:
(http://leadadventureforum.com/gallery/40/15049-190819155846.jpeg)

Ready to be released from the shipyard. It already has that "lived in" feel.
(http://leadadventureforum.com/gallery/40/15049-190819155917.jpeg)

Nose art for the Trou will go in the panel behind the window on this side. I rather like the feel of the 1/2 height walls.
(http://leadadventureforum.com/gallery/40/15049-190819160132.jpeg)

Jump seats next to the rear door, for those who need to be first out upon landing. Stowage is all removable but there are a few pieces like the seats which are glued in place.
(http://leadadventureforum.com/gallery/40/15049-190819160202.jpeg)

A slightly better view of the jump seats, AND a well marked first aid locker. We aren't interested in losing any red shirts if we can help it.
(http://leadadventureforum.com/gallery/40/15049-190819160237.jpeg)

And because you don't want to mix everyone's dirty clothes, some individual lockers for the crew.
(http://leadadventureforum.com/gallery/40/15049-190819160305.jpeg)

The first couple sets of stowage are all marked up. Maybe a few additional tweaks here and there, but I think these are ready to be looted.
(http://leadadventureforum.com/gallery/40/15049-190819160347.jpeg)

(http://leadadventureforum.com/gallery/40/15049-190819160411.jpeg)

I have pictures of the first large hull, and a few more flora pieces that are ready to be displayed this week, so stand by for some more updates!

Title: Re: 15mm Sci Fi project: Eden - update drop ship and crates worth looting 8/19
Post by: CookAndrewB on August 20, 2019, 05:32:44 PM
Well, Five Parsecs has a nice mechanism for determining what games look like, so for the first game there will be four points of interest and two scrap piles to grab. Since I have a ship built, I'm going to go with the following scenario:

Super Salad knew things were changing. His species normally has a propensity towards laziness, but now his skin was crawling and he could barely sleep because of the thoughts racing through his head. Weeks later he took his life savings, and a hefty loan, and purchased a stripped down drop ship. A glorified grocery cart with enough sub-light speed to easily make the hop from planet to planet within a system; the Trou. He loaded his stalwart companions, three Gruffs that he created the last time he felt this tingling in his bones. Gruffs are loyal, and they smell good... but that is about where their good qualities end. He would need to secure some more crew before he started taking on the big jobs. After taking the Trou out for a test run, Super landed the Trou in a smaller port located on the developing world of Bakwotter. Bakwotter wasn't so wretched, not packed with scum and there was very little villainy about. A place where folks were simply trying to carve out an existence. He breathed deep as the airlock cycled on the Trou. The air was bitter, but breathable. The Gruffs bleated plaintively under their breath. Not even talking to each other, just a simultaneous display of dissatisfaction. Such was the way with the Gruffs.

"Bubba, you are in charge." He extended his hand to scratch the Gruff on the head.

Bubba recoiled and rolled his eyes. "You don't have to tell me my role. Stupid Duz. You made me. Do you forget so easily about this? Perhaps I should be the captain of this crew and you can lay around all day forgetting things. This seems more satisfactory for your talents." The large pink Gruff chewed on a block of minerals with a smug look on his face,;the sound like wet sand being stomped by mag-clamp boots.

"That's right, Bubba is in charge!" Super said with a large grin. The Gruffs were always getting so worked up. Bubba was as good as they get though. He would keep the others in line. Primarily that involved not letting them eat vital components of his new ship.

Several hours, and a few odd tasting liquids later, Super found himself seated in a well lit corner of a cheerily decorated, family oriented, eating establishment. Nothing odd about that, but the company in his booth didn't fit the bill. Across from him was a local boy, a human treasure hunter named Mel. Decked out in an antiquated space suit, Mel claimed to be the best treasure finder this side of the Bakwotter Belt. Super doubted his claim, but when Mel produced a rather complex looking scanner device, Super decided to let the young human tag along. The other guest at the table was an enigmatic scoundrel named Bucket. Bucket said little, and what little was said was difficult to understand. Since Bucket sat menacingly at the table, his suit alternately wheezing and expelling vapors, Bucket assumed that he had agreed to come along for a mission (or at least stay for something called a Bloomin Grunion). Super felt that perhaps Bucket would lend an air of menace to his team in case there was anyone looking to start trouble. The Gruffs were tough and battle capable, but they were fuzzy and smelled of fresh baked cookies. Not threatening. So Bucket would have to do if any intimidation was needed.

The three unlikely companions sat, drinking their liquids and pulling chunks off the Bloomin Grunion, when the manager of the establishment walked up.

"Oh, don't ya boys look just fit to go explorin'! Headed out to da Bakwotter Belt, I suppose? Gonna take a look at that dere ship what transitioned out of Realm Space in da Belt and won't answer any hailing calls?" The Owner stares at the group, his eyebrows raised and a large maniacal smile covers his face. "Ho ho! Not a bunch of talkers? I get ya! Tough guy reputations to uphold! Seeeeeerious bidness that there space explorin'! Ho ho! Yup, I'll let you boys get back to your mission planning there. Seeerious bidness!" With that he turns and moves to the next table. "Ho ho! Little Jim-tron 88! Big number 4?! Girls, bring Jim-tron one of them there birthday battery packs! Let the little guy celebrate! Want a balloon? Ho ho!"

Super wipes the confused look off of his face long enough to process what was just said. "Well... I guess we could go check out that ship? Maybe there is a reward if it is a rescue mission?" 
Title: Re: 15mm Sci Fi project: Eden - Five Parsecs mission setup fluff 8/20
Post by: Ockman on August 20, 2019, 05:52:19 PM
Love that ship! Amazing work!
Title: Re: 15mm Sci Fi project: Eden - Five Parsecs mission setup fluff 8/20
Post by: CookAndrewB on August 20, 2019, 07:06:34 PM
Love that ship! Amazing work!

High praise! Thanks, Ockman.
Title: Re: 15mm Sci Fi project: Eden - Five Parsecs mission setup fluff 8/20
Post by: blacksmith on August 21, 2019, 08:56:13 AM
Love that ship too, really nicely done!
Title: Re: 15mm Sci Fi project: Eden - Five Parsecs mission setup fluff 8/20
Post by: CookAndrewB on August 21, 2019, 01:19:12 PM
Love that ship too, really nicely done!

Thanks, Blacksmith!

If that tickled your fancy, then I hope this also gets a nod of approval. The first of my large hull space dungeons! Dropship for comparison:

(http://leadadventureforum.com/gallery/40/15049-200819182237.jpeg)
This is three separate pieces and can be reconfigured as game play dictates. Hoping to have a complete second vessel by the end of August, with the end goal to be three completed, three segment ships (three bridges, three mid sections, and three engine rooms).

A bow to stern perspective. Ignore the WIP control dias. It is a separate piece that still needs worked on.
(http://leadadventureforum.com/gallery/40/15049-200819182313.jpeg)

And the classic Star Destroyer chasing the Rebel Blockade Runner shot:
(http://leadadventureforum.com/gallery/40/15049-200819182336.jpeg)

Crates and such are all scatter and can be moved around.

My first Five Parsecs game will be played this weekend and this will be the ship out of contact in the local asteroid belt circling Bakwotter. Pretty excited to see what caused it to go adrift and radio silent.


Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: Ockman on August 21, 2019, 03:40:59 PM
Wow.

Wow, wow, wow!!

 :-* :-* :-*
Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: War Monkey on August 21, 2019, 04:53:14 PM
Awesome Work! I really like your work, it has truly inspired  me to do a similar project, I like your dropship concept very much as well, like the idea that it could be used on planet side, as well as being able to dock with a bigger  ship idea.
Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: CookAndrewB on August 21, 2019, 05:25:43 PM
Thanks, guys. It is good to know that at least at the concept level it is sound. I don't think I've seen anything quite like it before so I'm glad it has some appeal beyond my own twisted head lol

Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: blacksmith on August 21, 2019, 07:49:32 PM
Awesome! I wish I could game in that ship. Lots of nods of approval  :D
Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: War Monkey on August 22, 2019, 04:43:27 AM
I would like to see the rest of your modular  ships concept as it progresses.

Do you have plans to make a couple more smaller crafts as well?
Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: zrunelord on August 22, 2019, 12:46:36 PM
Nice, simple & stackable .
Good job my friend  :D :D :D

Z
Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: CookAndrewB on August 22, 2019, 04:46:31 PM
Yes, I'm planning on making a couple other drop ships, mostly because it was fun and at some point I would like to have a starport setup for my game and that would look a little silly with only one ship.  ;D

The pieces are stackable, with a uniform wall height of 20mm. Max size for segment in this group is 8" by 10", though I will probably get really crazy and make a much larger ship/space station. At the current dimensions I can at least vary the lengths of the ships, and should be able to vary the room configurations by placing different segments in line.
Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: Brummie on August 22, 2019, 06:02:35 PM
Excellent work! Really coming along. I've always wanted to have a similar set up for Ship Boarding Actions/CQB in the Void (Star Wars A New Hope, springs to mind :D) its cool to see some ones take on that as I'd not know where to start!

Title: Re: 15mm Sci Fi project: Eden - The first space dungeon is ready! 8/21
Post by: CookAndrewB on August 22, 2019, 06:56:52 PM
Thanks, Brummie. I've felt a little obsessive about this project. I woke up in the night thinking about how I could mate a second section so that the hull was a doublewide  lol

Just wanted to share a few more little details about the project. First up, the engines.
(http://leadadventureforum.com/gallery/40/15049-200819182514.jpeg)

While I wanted to do something big and impressive, I finally settled on something pretty simple, but effective. First, I didn't want to violate my 20mm height. Part of this entire project is about making a storable gaming system. So between tiles, and these ship hulls, I needed most of the game to stack flat so that it (unlike my 28mm post apoc world) easily fits on a shelf. So the engines got downsized, which might very well make sense in the future. I am going to stick to that. The good news is that the engines look pretty decent for a couple wooden beads, some cardboard, and caps off of laundry detergent refills.

Because I needed some points of interest for my game (and because empty maps make me sad), I have started to work on scatter terrain. These are the lockers and beds that I made to help dress things up a bit. I'll probably make some more beds in the future, but make them bunks for variety.
(http://leadadventureforum.com/gallery/40/15049-200819182558.jpeg)

It was a nice surprise that the lockers fit three wide in a 4" space.
(http://leadadventureforum.com/gallery/40/15049-200819182659.jpeg)

So configurations could be a locker room and three bedrooms, or three rooms with lockers.
(http://leadadventureforum.com/gallery/40/15049-200819182633.jpeg)

Beds and locker bases are getting some finishing paint on them. I like the way the lockers turned out, so they are finished for now.
(http://leadadventureforum.com/gallery/40/15049-200819182737.jpeg)

Both beds and lockers are expanded PVC foam board. The detail carves/etches in easily. It may be a bit difficult to see, but the beds do have a paper mache blanket on them, and will get a green stuff pillow at some point.

Lastly, in preparation for the eventual docking of said ship at some space station (yes, I tend to think that far ahead), I am going to include airlock access from outside the ship (round hatch with view port) so I have an idea of ingress/egress points when a ship is docked. Otherwise, this ship has a good sized shuttle bay for boarding actions. I will get around to creating something on the interior to denote the hatch as well. For now it is an exterior feature only.
(http://leadadventureforum.com/gallery/40/15049-220819195304.jpeg)





Title: Re: 15mm Sci Fi project: Eden - Additional space dungeon pics 8/22
Post by: War Monkey on August 23, 2019, 02:06:41 PM
You will have to forgive me but in the future I will be pinching many of you ideas!  :D
Title: Re: 15mm Sci Fi project: Eden - Additional space dungeon pics 8/22
Post by: Skullhamma on August 23, 2019, 02:24:33 PM
You will have to forgive me but in the future I will be pinching many of you ideas!  :D

Same here! My apologies...  lol
Title: Re: 15mm Sci Fi project: Eden - Additional space dungeon pics 8/22
Post by: CookAndrewB on August 23, 2019, 02:56:12 PM
No apologies needed. Most of this was already appropriated from other sources. The little crate piles are a pretty flagrant ripoff of some terrain Ockman did.  lol

Well, depending on how this week's game goes, I'm pushing towards having the follow on encounter on the planet. So I'm trying to make some progress towards getting the rest of my planetary terrain completed.

The first abode has some initial drybrushing done. Next up will be to add the color and details.
(https://leadadventureforum.com/gallery/40/15049-200819182818.jpeg)

Front door:
(https://leadadventureforum.com/gallery/40/15049-200819182842.jpeg)

Solar panel side:
(https://leadadventureforum.com/gallery/40/15049-200819182908.jpeg)

And since I had some tall "tree" vegetation I decided I needed some shorter bushes too. More aquarium plants gave their lives for this effort. Because these were all previously on some other mount, I went ahead and created some little hills with air dry clay so they matched their other counterparts a bit more.
(https://leadadventureforum.com/gallery/40/15049-200819182946.jpeg)

And arranged in a 4x4" block.
(https://leadadventureforum.com/gallery/40/15049-200819183007.jpeg)

So I have my cork tiles glued to MDF. I did four 1'x1' tiles so that I can get a 2'x2' board put together. I've long admired certain boards that have a number of road patterns so that a tile can be used to make a city, or perhaps a road through the wilderness. At least at first, I'm thinking I'll probably make two tiles with roads/sidewalks and perhaps consider leaving the others blank. I purchased enough cork to make another 2'x2' board (why buy one when you can get two for twice the price?) with the overall idea being that I would perhaps make one set of tiles completely wilderness, and one set for a town. Regardless of which is which, my first step is to lay out a grid. Since the planet side terrain pieces are all dimensional (2"x2", 2"x4", or 4"x4" currently), I want to be able to mix some water features into the tiles, by carving out the cork (hence why they need an MDF bottom), that I could then place something like a 4x4 tile over to cover the feature. Or I could leave it uncovered so that there is a water feature. In this same way, I might also be able to create rivers that could be covered over with terrain features.

Of course, now that I'm thinking through this, I'm wondering if I should make the road sections so that they can be removed and skip the exercise of making two sets of tiles.  ???

Title: Re: 15mm Sci Fi project: Eden - terrain buildings and flora 8/23
Post by: Ockman on August 23, 2019, 07:17:17 PM
Lovely work, I thought I recognized the crate...  lol
Title: Re: 15mm Sci Fi project: Eden - terrain buildings and flora 8/23
Post by: CookAndrewB on August 26, 2019, 06:55:14 PM
Played through my first game of Five Parsecs: Salvage Team. I'll create a write up of that later in the week, but to get warmed up here are some sculpting updates:

First up are my new space bugs, the Shorts.
(http://leadadventureforum.com/gallery/40/15049-260819182532.jpeg)

Things you need to know? Shorts get their name from the unique biological activity that sees them gain their energy through absorbing and storing electrical energy vice exo/endothermic means. This is done through an evolutionary organ that acts like a large capacitor. On their world of origin, the planet is riddled with electrical storms. The Shorts sit in saline puddles and wait for lightning strikes at which time they absorb the energy they need to create nerve and muscular impulses. They have no mouth, but rather excrete digestive fluids and absorb nutrients through a series of pores on their belly. If a Short manages to get into a ship's power conduits, they will wreak havoc by way of creating shorts (how they get their names) and grounds. Once "tapped in" a Short will digest and absorb energy in an effort to reproduce; seeing a steady power supply as an indicator to breed. If a Short runs out of enough electrical charge to create neural /muscular impulses, it will simply go dormant until such a time as there is more electricity to be absorbed.
(http://leadadventureforum.com/gallery/40/15049-260819182553.jpeg)

(http://leadadventureforum.com/gallery/40/15049-260819182612.jpeg)

I tried to give them all different faces.
(http://leadadventureforum.com/gallery/40/15049-260819182630.jpeg)

This is an update on my Ameob figure. Finally has a face and the weapon is taking shape.
(http://leadadventureforum.com/gallery/40/15049-260819182700.jpeg)

(http://leadadventureforum.com/gallery/40/15049-260819182719.jpeg)

(http://leadadventureforum.com/gallery/40/15049-260819182741.jpeg)

And then my Ship Engineer, who got the upgrade from power fist to power arm:
(http://leadadventureforum.com/gallery/40/15049-260819182804.jpeg)

(http://leadadventureforum.com/gallery/40/15049-260819182822.jpeg)

I'm hoping to sculpt her head and get her painted up this week.
(http://leadadventureforum.com/gallery/40/15049-260819182843.jpeg)



 
Title: Re: 15mm Sci Fi project: Eden - New and updated sculpting 15mm figures 8/26
Post by: War Monkey on August 27, 2019, 10:27:48 PM
I just couldn't help noticing you mentioned Star Frontier for the Dralasite, and the fine sculpture your making, when it came to me, how the Goat Men from Irregular Miniatures, could fit the bill for Yazirians as well as the race your using them for.

(https://vignette.wikia.nocookie.net/starfrontiers/images/8/8c/Misc_SF_Yazirian_with_rifle.JPG/revision/latest?cb=20190708165618)

remove the horns and add some Green Stuff for their glideing membrane and a few more odds and ends could fit the role very nicely.

Could add another race to your games. The first opportunity I can get I would love to make a few.
Title: Re: 15mm Sci Fi project: Eden - New and updated sculpting 15mm figures 8/26
Post by: CookAndrewB on August 28, 2019, 02:12:53 PM
Well, the goggles are about right!  lol Star Frontiers might have been the second role playing game I played, right after old Red Book D&D.

I'm open to an infinite number of alien species in my games. I like universes like Star Wars where everyone is all mixed together at the cantina. Star Trek did a fair job of having a few major races, but then every week introduced us to some new beings who were out there but maybe not a major player in the Federation (if they were a member at all). I'm currently working on creating some species character creation tables, from the species I have made, for Five Parsecs. So far I have the following:
Duz
Saurosian
Gruff
Ameob
Human (I worked hard to make this one  ;) )
And a few critters that I have yet to name and work into the world as Five Parsecs allows critter enemies but not critter player characters at the current time.

Some shots from Sunday's game. This was campaign turn #1, and it was a nice gentle start for Super Salad and his untested crew. Here is the starting deployment from the Dropship Trou:
(http://leadadventureforum.com/gallery/40/15049-280819144157.jpeg)

The crew spills out ready for anything, but the cargo hold/shuttle bay are empty (no contacts rolled).
(http://leadadventureforum.com/gallery/40/15049-280819144223.jpeg)

Bucket and Decaf head to the rear of the ship while the rest of the crew decides to take on the more congested bridge and crew quarters section:
(http://leadadventureforum.com/gallery/40/15049-280819144311.jpeg)

In the engine room (also no contacts rolled) Bucket hits the first Point of Interest, getting the engines back online. This rolls up so that Bucket needs to roll a 6, twice, to get her up and running. First roll, a 3. Second roll... a 6!!! We might just pull this off. Third roll, a 5. Damn. The engine whines and smokes, but the team was not able to start the engines and restore more than aux power (darkness limited vision to 2" due to low lights).
(http://leadadventureforum.com/gallery/40/15049-280819144355.jpeg)

On the good side, Decaf located some scrap that would be worth credits.
(http://leadadventureforum.com/gallery/40/15049-280819144419.jpeg)

Super Salad also found some scrap worth credits after hacking his way through a locked door. The big win of the day was Bubba working his way through a locked door AND overcoming an obstacle (second Point of Interest) which revealed a piece of scrap and a mysterious black box.
(http://leadadventureforum.com/gallery/40/15049-280819145525.jpeg)

The third Point of Interest was tackled by Bakwotter's favorite son, Mel. Upon fiddling with the ship's log the panel exploded (Hootenanny wasn't the password, despite Mel's insistence). Fortunately Mel weathered the blast and only managed to be stunned.
(http://leadadventureforum.com/gallery/40/15049-280819144501.jpeg)

The loot safely aboard, the crew departs:
(http://leadadventureforum.com/gallery/40/15049-280819144722.jpeg)

So, despite six opportunities for there to be contacts, nothing rolled up. The crew scored three creds for their scrap finds, which Super Salad promptly spent trying to figure out what the black box was. Some rare tech, the deflector field that Bubba found now adorns Super Salad's belt. This allows Super to ignore the first casualty of every mission. That's like having a bonus life, and he feels it was well worth the credits he spent on it.

The Campaign event was that the crew elects a new leader. It turns out that Super's decision to spend all the credits earned on his new toy wasn't a popular decision with the crew. More to the point it wasn't popular with Bubba, the rest of the crew didn't have strong feelings about things. They were just happy to make it out in one piece and are ready for more missions. Bubba will head up the crew from here out.

Character event was to give a figure a makeover (physically change some aspect of a figure) so Bubba, as the new leader, is going to get something to show his new leadership role among the crew. More on that as I get there.

Between missions four of the crew members leveled up. Crew assignments, and results, were as follows:
Bubba trained in order to gain an XP to level up.
Super Salad and Decaf got sent out to try and drum up some new leads, and they failed to learn anything of value.
Mel and Ant went trading, and managed to get medical supplies (reduce recovery by one) and a buffer field (increases survivability in a brawl) respectively.
Bucket wandered around on a sightseeing mission and picked up a new lead where Super and Decaf had failed.

The crew having two leads actually managed to turn one of them into a contract. A local town official has hired the crew to examine an object that fell from space to the east of the settlement. Bubba already seems to be a more effective leader since he has managed to get a paid gig for the crew.

The next mission will be planetside, which means I need to get my terrestrial tiles in order, and build a primary mission objective.

For a more cinematic version of the battle report, check out page 7 https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s60.html (https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s60.html)
Title: Re: 15mm Sci Fi project: Eden - Battle report highlights 8/28
Post by: blacksmith on August 28, 2019, 08:44:14 PM
Love it!
Title: Re: 15mm Sci Fi project: Eden - Battle report highlights 8/28
Post by: War Monkey on August 29, 2019, 12:08:08 AM
Nice Report! I checked out the link you left, I like the improvements you did with the beds and lockers.

If you like a mix of races, to work into you games. I like to use RAFM's Sci-Fi Figures, in the mix along with many other suppliers.

 http://www.rafm.com/Merchant2/merchant.mvc?Screen=SFNT&Store_Code=RAF  (http://www.rafm.com/Merchant2/merchant.mvc?Screen=SFNT&Store_Code=RAF)

Nice to be able to build a few fairly sizeable forces of different aliens too. You'll never know who's territory you might be in and just perhaps a member of your crew may have some influence in that area.
Title: Re: 15mm Sci Fi project: Eden - Battle report highlights 8/28
Post by: CookAndrewB on August 29, 2019, 12:50:43 PM
Well, since War Monkey mentioned it, here are the updated lockers and beds:
(http://leadadventureforum.com/gallery/40/15049-290819132058.jpeg)

(http://leadadventureforum.com/gallery/40/15049-290819132125.jpeg)

I think I'm also done with Building 1 for now. I want to get building 2 and 3 caught up before I start worrying about the really small details.

(http://leadadventureforum.com/gallery/40/15049-290819132157.jpeg)

(http://leadadventureforum.com/gallery/40/15049-290819132449.jpeg)

The "purple" panels are really color shift paints from Turbo Dork. I don't get a lot of opportunities to play around with these, but a sci-fi setting seems like a good one.
(http://leadadventureforum.com/gallery/40/15049-290819132512.jpeg)

And the boring side of the abode. Maybe some pictures or graffiti at some point.
(http://leadadventureforum.com/gallery/40/15049-290819132537.jpeg)

And, nose art for the Trou.
(http://leadadventureforum.com/gallery/40/15049-290819132601.jpeg)

For the time being, these will be the last of my "vegetable/mineral" builds. This set of a 2x4" and two 2x2" pieces will fill up the box where I'm storing my plants and rocks for Eden. I think these might be another good use for the color shift paints. These are some pink foam scraps that I picked up from a construction site I walk by on my way to work.
(http://leadadventureforum.com/gallery/40/15049-290819133307.jpeg)

(http://leadadventureforum.com/gallery/40/15049-290819133411.jpeg)

And since I was already chopping up and sanding pink foam, I knocked out a crashed escape shuttle objective for my next game:
(http://leadadventureforum.com/gallery/40/15049-290819133805.jpeg)

(http://leadadventureforum.com/gallery/40/15049-290819133832.jpeg)
I need to build up the "crash" zone and such, but I figure I can get that done over the weekend and be ready for the next game.

And, since I made one... why not two? Less wrecked, and something that can be sitting in a star port or in the ever-empty shuttle bay.
(http://leadadventureforum.com/gallery/40/15049-290819133900.jpeg)

(http://leadadventureforum.com/gallery/40/15049-290819133926.jpeg)
Needs a good number of greeblies and such, but the basic shape is there. I'm picturing the above as a basic people mover from planet to space.

This will, in time, become something more like a "space junker." The equivalent of every rusted pickup truck out on the roads today. Bakwotter would almost certainly have a couple of these "are you sure that will fly?" types of vehicles around.
(http://leadadventureforum.com/gallery/40/15049-290819134008.jpeg)

And, last but not least here is the start of my terrain tile build. 2'x2' build. I have enough tile to do another 2'x2' section with some roads for a city build as well.
(http://leadadventureforum.com/gallery/40/15049-290819134125.jpeg)


Title: Re: 15mm Sci Fi project: Eden - Beds, shuttles, rocks, and tiles... oh my 8/29
Post by: Oldben1 on August 29, 2019, 02:00:41 PM
Amazing work!  The space tiles are really creative.
Title: Re: 15mm Sci Fi project: Eden - Beds, shuttles, rocks, and tiles... oh my 8/29
Post by: zrunelord on August 30, 2019, 06:14:37 AM
Lovely creative stuff Cook.
Keep it up.
Z
Title: Re: 15mm Sci Fi project: Eden - Beds, shuttles, rocks, and tiles... oh my 8/29
Post by: War Monkey on August 31, 2019, 12:45:20 AM
Some really nice and interesting projects you have going on there.

By the way, I broke out the old graph paper to jot down some ideas of my own. I plan on getting some square and round wood dowels of different thickness. 1/4 inch or 6mm square dowel would make for some very nice floor cabinets  with a little cereal cardboard for a counter top, would be nice for a Sick Bay  or a Laboratory, and other ideas for a computer system. round dowels for storage tanks both vertical and horizontal.

Plus a few floor plan designs and ideas.
Title: Re: 15mm Sci Fi project: Eden - Beds, shuttles, rocks, and tiles... oh my 8/29
Post by: CookAndrewB on September 04, 2019, 04:04:52 PM
I like the dowel idea, Monkey. I'll be looking for some inspiration from you on that front. Actually got me thinking I could make round lockers too. Put a curved door on the front of a dowel? So many new ideas now!

But for today, something else.  :D

Finished up my major Point of Interest for the upcoming Five Parsecs game; the crashed shuttle.

So, above were the pics of the foam on the cardboard base. Here is the base completed and the cardboard/wire greeblies on the shuttle.
(http://leadadventureforum.com/gallery/40/15049-040919153324.jpeg)

(http://leadadventureforum.com/gallery/40/15049-040919153347.jpeg)

Oh, and the tiles are coming along as well. The edge of a stream can now be seen in its WIP glory.

And with a little paint and magic the shuttle comes out like this:
(http://leadadventureforum.com/gallery/40/15049-040919153417.jpeg)

(http://leadadventureforum.com/gallery/40/15049-040919153618.jpeg)

(http://leadadventureforum.com/gallery/40/15049-040919153746.jpeg)

I am pretty fond of the torn up side of the shuttle.
(http://leadadventureforum.com/gallery/40/15049-040919153813.jpeg)

So, not bad for a free bit of "trash" from a construction site, and the overall labor on this was pretty reasonable. With some concerted effort I believe I could have wrapped this up in 1-2 days, with ample dry time for glue and paint. I think I sat down and worked on this 4 times total. Carving and gluing to base, gluing down basing and greeblies, painting the base, painting the shuttle.
Title: Re: 15mm Sci Fi project: Eden - Shuttle down! 9/4
Post by: zrunelord on September 04, 2019, 05:14:48 PM
Simple but effective Cook👍👍👍
I would have added something plastered in the flight path for a bit of humor.
A no parking sign, for eg.

Keep it up
Z
Title: Re: 15mm Sci Fi project: Eden - Shuttle down! 9/4
Post by: War Monkey on September 04, 2019, 07:53:28 PM
Really nice project well executed. I like the damage effect with the lose panel.

A plan that I have had on the back burner, was to make such a shuttle or get some escape pods for Alternative  Army and skeletons from Clear Horizon and work it all together some how. As an accidental  discovery  but there are clues to be found for a much larger discovery.

It's going to be awhile before I can have a chance to do any projects or some real work on any gaming, currently I'm  out of town and will be so for awhile the wife is back home slowly packing up thing so we can ready the house for sale.

In the meantime  I will just have to live through  gaming and building project through  everyone  here but just remember I am taking lots of notes, lots of notes!
Title: Re: 15mm Sci Fi project: Eden - Shuttle down! 9/4
Post by: CookAndrewB on September 04, 2019, 08:11:25 PM
Good ideas all around. I'll be giving those a think.

I will probably sculpt some wounded/dead crew markers at some point. That might be next in the journey. I'm trying to let the game play dictate what pops up next as a mission, so I'll have to see where things lead! So far, I'm thinking the game every other week, and create a new point of interest in the off weeks seems doable. I'm actually quite excited to play again on Sunday.
Title: Re: 15mm Sci Fi project: Eden - Shuttle down! 9/4
Post by: War Monkey on September 05, 2019, 01:15:37 AM
Sound like a good balance, looking forward to your next post.
Title: Re: 15mm Sci Fi project: Eden - Shuttle down! 9/4
Post by: CookAndrewB on September 05, 2019, 03:06:05 PM
Quick (not quick) update on some sculpts on my table:

First up are the finished Short bugs:
(http://leadadventureforum.com/gallery/40/15049-050919152319.jpeg)

(http://leadadventureforum.com/gallery/40/15049-050919152337.jpeg)

Super quick and easy way to get a handful of space bugs made up. I'll probably come up with some other versions of these. Queens, larvae, something.

Next up is my first mutant/alpha predator which someone lovingly(?) named Frog-Butt. lol
(http://leadadventureforum.com/gallery/40/15049-050919152937.jpeg)

A bit of a knuckle dragger...
(http://leadadventureforum.com/gallery/40/15049-050919153008.jpeg)

And I believe this was the shot that earned him his nom de guerre.
(http://leadadventureforum.com/gallery/40/15049-050919153025.jpeg)

A smile only a mother Frog-Butt could love.
(http://leadadventureforum.com/gallery/40/15049-050919153042.jpeg)

My Ameob (not Dralasite) with a little splash of paint and a fancy new gun. Still trying to figure out his color palette, but I knew I wanted him in some bright orange pants.
(http://leadadventureforum.com/gallery/40/15049-050919153104.jpeg)

(http://leadadventureforum.com/gallery/40/15049-050919153124.jpeg)

This is what I do with leftover green stuff. This is a 7mm-ish, not BB-8 style droid, with feet.... I don't know. He may end up being a point of interest to recover and retrieve the stolen plans (not R-2), or maybe he will end up as some kind of tool. A force field projector, or scanner?
(http://leadadventureforum.com/gallery/40/15049-050919153151.jpeg)

These pictures aren't great. This is my attempt to mold some kind of ugly "vent critter" for my games. Vent critters, a la Alien, tend to be plentiful enough. So I plan to cast up a number of these out of green stuff. They just need to be good enough since they are a horde. The back end turned out to look a bit like a Thanksgiving turkey. So I'm just calling these Gobblers for now.
(http://leadadventureforum.com/gallery/40/15049-050919153229.jpeg)

(http://leadadventureforum.com/gallery/40/15049-050919153254.jpeg)

This view... very turkey to me lol
(http://leadadventureforum.com/gallery/40/15049-050919153316.jpeg)

The first cast. These require a little clean up as the blue-stuff mold is a bit off, but not enough that I care to try and fix it. Just takes a little poking and digging after it comes out of the mold.
(http://leadadventureforum.com/gallery/40/15049-050919155254.jpeg)

(http://leadadventureforum.com/gallery/40/15049-050919155232.jpeg)

I'm on Gobbler #3 of... I'll have to look up the max number that could show. I think it might be 8? Since I have a mold, I can also add some extra bits to create some variations. Frills, spines, etc. First thing is to simply get them made up.

First crack at making a 15mm head.
(http://leadadventureforum.com/gallery/40/15049-050919152423.jpeg)

Which was then added to my Duz engineer. there is also a new "tool" of some sort in the mechanical fist. A little touch up and this will be ready for paint.
(http://leadadventureforum.com/gallery/40/15049-050919153340.jpeg)

Next is a alien critter. Some kind of three tentacled armor plated snake turtle? There are some bodies of water in my terrestrial tiles, so maybe this is what lurks in/around those.
(http://leadadventureforum.com/gallery/40/15049-050919153410.jpeg)

(http://leadadventureforum.com/gallery/40/15049-050919153434.jpeg)

And lastly, my next humanoid figure. Trying a more dynamic pose for this one.
(http://leadadventureforum.com/gallery/40/15049-050919153500.jpeg)

That is all for today. Sat down and started working on hull #2 for my space dungeon build. Got about half way on getting the external hull glued on. Hopefully I'll be able to get in and finish the construction this weekend. Need to create engine room #2 as well. I am happy with the number of geological and plant terrain pieces I have for my 2x2 board, so the next construction focus, planet side, will all be urban.
Title: Re: 15mm Sci Fi project: Eden - Sculpting update 9/5 and Shuttle down! 9/4
Post by: Ockman on September 06, 2019, 06:33:53 AM
It's a joy watching your creativity run loose!

I just get jealous that I don't have the possibility to have as much hobby time as you seem to have...
Title: Re: 15mm Sci Fi project: Eden - Sculpting update 9/5 and Shuttle down! 9/4
Post by: CookAndrewB on September 06, 2019, 04:21:48 PM
It's a joy watching your creativity run loose!

I just get jealous that I don't have the possibility to have as much hobby time as you seem to have...

I suppose I am lucky that I get to be consistent with my hobby time. These days the wife and I sit down to listen to history podcasts and work on our respective hobbies. That is a few hours through the week and usually 4-5 hours on Sundays. So I put in a full 8 hours per week, most weeks. Kid is all grown up and at college, have a puppy but she is happy enough to sleep nearby. We don't watch a ton of TV, and I spend exactly zero hours on the computer/phone when my work day is done. I also read a good bit, exercise daily, cook most meals for our family from scratch and manage to have an active (but not overwhelming) social life. I won't fully step up onto my soap box, but I have found that we all make decisions about how we spend our time even if those decisions are more adequately described as "not deciding with purpose." Kids take a ton of time, and that is awesome. Work can take a ton of time (commute, long hours, etc) and I personally feel like that is less awesome. I've made some big life changes over the past three years to align my beliefs with my reality, and I'm pretty pleased with the outcome.

That said, I am SUPER jealous of retired guys because I could absolutely slay projects if I had 40 hours a week to devote to it! I am convinced I could make whole towns in a week, lol.
Title: Re: 15mm Sci Fi project: Eden - Sculpting update 9/5 and Shuttle down! 9/4
Post by: CookAndrewB on September 09, 2019, 02:56:10 PM
There is a battle report inbound from this weekend's gaming, but first...

Space dungeon 2.0 is coming along.
(https://leadadventureforum.com/gallery/40/15049-090919153427.jpeg)

Above are the next line of bridge/midsection/engine room. Below that was ship 1.0.

Of course, all the parts are mix and match. So it hardly matters that something is 1.0/2.0  ::)
(https://leadadventureforum.com/gallery/40/15049-090919153454.jpeg)

And, because I'm a weirdo, I have started making some scenic backdrops for games. First up is the Bakwotter Belt backdrop for my current space games. Not a bad outcome for about 30-40 minutes of smearing paint around on foam board.
(https://leadadventureforum.com/gallery/40/15049-090919153520.jpeg)

The backside will become the next scenic, which will be a skyline for Bakwotter itself.
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: zrunelord on September 09, 2019, 04:12:00 PM
Wierdo ????  ;D ;D ;D

you made me smile Cook..  :D

keep posting , great work.
My Favourite is the tentacled snake turtle, especially the head.
It came out quite good.

Sculpting human heads in 15/18mm is a nightmare

Keep it up

Z
 
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: Malebolgia on September 09, 2019, 05:09:57 PM
What a great idea to do a spaceship like this. Love the design and how practical it is. Spot on!
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: CookAndrewB on September 09, 2019, 05:15:13 PM
Zrune, have any pointers on the heads? I feel like this one might need some tweaking.

Mal, thanks for the positive feedback!
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: zrunelord on September 09, 2019, 06:22:20 PM
Which the snake turtle?
Can you take pics from the top, front & the side at 90 deg to it ?
Then I might be able to give suggestions..... but I would leave it as is... it looks good
Z
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: CookAndrewB on September 09, 2019, 06:31:38 PM
Which the snake turtle?
Can you take pics from the top, front & the side at 90 deg to it ?
Then I might be able to give suggestions..... but I would leave it as is... it looks good
Z

No, the "normal" human head. Came out kind of bulbous. This one:
(http://leadadventureforum.com/gallery/40/15049-050919152423.jpeg)

I mean, just looking at it I can see that the head lacks much in the way of a jaw line/chin. Probably easier to fix that before I glued the head on  :?
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: zrunelord on September 09, 2019, 07:05:43 PM
You are right , it is bulbous.
I am not so good at doing human heads. :?

But these 2 links might help, even if on larger minis

http://www.greenstuffworld.com/creative/en/proyectos/52/ (http://www.greenstuffworld.com/creative/en/proyectos/52/)

https://youtu.be/WUm2COVkoVs (https://youtu.be/WUm2COVkoVs)

Z

Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: CookAndrewB on September 09, 2019, 07:26:24 PM
You are right , it is bulbous.


It helps that it is supposed to be an alien head  lol
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: zrunelord on September 09, 2019, 07:39:40 PM
You mean like a psyker with a over developed brain?
Then you seem to be on the right track.  ;)

Z
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: CookAndrewB on September 09, 2019, 07:41:51 PM
You mean like a psyker with a over developed brain?
Then you seem to be on the right track.  ;)

Z

Mmmmm, yes... I'm positive that was what I was aiming for  ;D
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: zrunelord on September 09, 2019, 09:02:42 PM
 lol lol lol
I believe you ... putty has a mind of its own
Those 3 sculpts I just posted were not planned
Like that, they just "developed' into something else  :D..
Still if one likes the end result....

Z
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: War Monkey on September 10, 2019, 02:34:20 AM
The ships are turning out great, since  you started this I have had the graph paper out and been going to town on ideas for different ship sections, I even came up with an idea for a narrow section like a hall that is the width of The ship, that will allow me to attach an additional section or sections to the left and/or right of the ship for additional cargo pods. If I only add one pod then the other side can be used as an airlock.

The greens are turning out really nice, I too am in favor or the turtle snake octopus  thingy.

Really good work all around!
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: CookAndrewB on September 10, 2019, 02:25:29 PM
Monkey, I have been planning something that would allow me to join sections laterally as well. Frankly, I think that whole scenario will be pretty quickly resolved by way of the space station build, as it would have a central hub with four exit points. That would allow me to whip out a couple side runners for the ships. Those could be rows of rooms, like a passenger ship, or take the place of shuttle bays (a la Battlestar Galactica), or even engine nacelles like in Star Trek.

The space station build will be a central hub with four spokes. Spokes could be shops, bar/restaurant, shuttle bays, or something like a local garrison/law enforcement office. Lots of options there. I doubt I'll run out of ideas any time soon lol

I built the third bridge section last night, and the second engine room has all its outer hull, plus some inner walls now. I believe the second engine room will have removable engine mechanisms, rather than the built in pieces in the first engine room. The engine pieces will likely be much bigger as well. Perhaps FTL drives vs something like a sublight system in the first engine room. Or maybe just bigger engines. I have some thoughts on long distance travel, for the game universe, which doesn't really need/demand FTL capability. So something like an FTL drive, or a near light speed drive might be an antique rather than a step forward.
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: War Monkey on September 10, 2019, 03:06:17 PM
Cook! Get out of my head, I have been working on a space station idea myself, based on an octagon  pattern, were  I can put them in a row or fairly  much any pattern you like, using a junction  box to make additional connections, the idea can also work well for on planets, drilling site, mining and refinery, research  and testing lab, a colony I have thought if one was going to colonize planets the octagon shape would work really well as prefabricated  builds that could be laid out and refitted  I in pretty much any pattern you needed.

So there's  an idea run with it, oh and the octagon are 12x12  baseline, basically  covering  a 12x12  inch area, giving one lots of room for about anything.



Is the foundation  of you builds somewhat based on one inch squares as it appears in the photos, or is on another  dimension?
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: CookAndrewB on September 10, 2019, 03:46:03 PM
Is the foundation  of you builds somewhat based on one inch squares as it appears in the photos, or is on another  dimension?

1" squares, which are nominally about 25mm, so it works on both fronts for me. Wall height is 15mm, foam core is about 5mm. The pieces of foam board I bought just happen to be 8x10", so that has been my standard-ish size for pieces of ships. There is some variation, but nothing bigger. Openings between hull pieces are 4", or roughly 10cm.

My space station hub would probably be 8x8" and house something like a control center. Like the ships, each piece would likely look a bit different.
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: War Monkey on September 10, 2019, 05:47:20 PM
Thank You, for the clarification. I really  appreciate  it.

I could reduce the size of the octagons  a little, this would allow for more space on the table.

The idea of different shapes of spokes, I guess you would call them, sounds like a great idea! I can't  wait to see your results.
Title: Re: 15mm Sci Fi project: Eden - Space dungeon expanded and backdrop 9/9
Post by: CookAndrewB on September 10, 2019, 08:34:50 PM
New battle report (full details)here, page 10:   https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?f=41&t=6176&p=96246#p96246 (https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?f=41&t=6176&p=96246#p96246)

This one got ugly fast, but all's well that ends well. In the AAR, this goes down as a failed ambush by Pink Pat and her scruffy scavenger team.

This is the field of play:
(http://leadadventureforum.com/gallery/40/15049-100919212417.jpeg)

First contact is point blank:
(http://leadadventureforum.com/gallery/40/15049-100919212456.jpeg)

The resulting firefight takes two turns and must have looked like a stormtrooper battle with all the missed shots! In the end, the crew of the Trou loses Ant and vanquishes Pink Pat and four of her minions.

(http://leadadventureforum.com/gallery/40/15049-100919212609.jpeg)

No further than across the river, and second contact is made. A smaller reserve force of Pink Pat's men. Unfortunately for them, the loss of their leader left them distracted and without much heart in the fight.
(http://leadadventureforum.com/gallery/40/15049-100919212707.jpeg)

The dropship Trou, loaded with the mission's bounty and ready for their next adventure. The new question being... who set them up? The crew overturned a new mission, so the campaign round 3 will take place in two weeks. Now time to build furiously for the next mission!
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: War Monkey on September 10, 2019, 09:41:02 PM
Thanks, that was a great report!

Is that using the "Five Parsecs  from Home" rules? I don't  have those rules if it is, they seem to play out well, I understand  there for solo gaming correct?
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: CookAndrewB on September 10, 2019, 09:52:38 PM
Is that using the "Five Parsecs  from Home" rules? I don't  have those rules if it is, they seem to play out well, I understand  there for solo gaming correct?

Yes, those are the Five Parsecs Salvage Team rules. These play out the running of a business with some debt management between games. I have the "From Home" rules, but From Home is more straightforward combat. Maybe more like Star Wars in its story arc? The first mission of Salvage Team rolled up no combat, but that would be less likely in From Home. This mission had two fights back to back, which is low odds, but clearly it happens! I like the randomness and all of the between mission details. There is also a Five Parsecs gang wars rule set, which leans more towards Necromunda style gangs. Obviously the plot elements change a bit depending on what rule set you are playing, but the overall mechanics are pretty much the same.

Sadly, my FLGS only runs WH40k games and any attempt to convince them that there is more out there falls on deaf ears.  ::)
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: Skullhamma on September 12, 2019, 10:31:14 AM
Great batrep, Andrew - and your terrain really pops!  :o
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: War Monkey on September 12, 2019, 02:28:50 PM
I understand wanting to mix things up in you group, it adds more fun, and everyone says naaa. I live in a small farming town and no one around even plays, it's  like the kid with all the cool stuff to play with and you live in a old folks community neighborhood.

I have many rules but no solo rules, so I popped  over to Drive Thru RPG  and checked out the "Five Parsecs" stuff they have a bundle deal so I dropped  it into my wishlist so I can down load it later when I get home.

In the mean time my head is flood with terrain ideas, and figures as well from Blue Moon Minis, Khurasan minis, Rebel Minis and the list goes on only because the is a lot  of figures that I see that have character, and you need extra figs on the table, what if you were in a running  gun battle on the streets those missed shoots have to go somewhere, maybe they hit a local crime  bosses girlfriend, or his best friend who has been with me since  they were kids, who knows

Have you thought  about  some ship to ship boarding action, hijacking or piracy?

Anyhow I'm glad I came across this thread, I can't  wait to get home.
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: CookAndrewB on September 12, 2019, 03:09:36 PM
Skully - Thanks! The post apoc stuff is all about the grime and rust, so I thought I would go more Star Trek with the look and feel of my sci fi world. I don't need more grim dark in my life  ;)

Monkey - Yeah, I play D&D at the FLGS now and again, but that is about it. Beyond that my miniature gaming is all solo. The Five Parsecs rules have really worked well for my particular style of play. I like fluff and plot, but I also don't like hiding my own Easter Eggs. So the random bits of "between mission" events really work for me. It is almost like an improv class at that point. I tell a story, my part ends and then the game mechanics say "but then one of your characters gets ripped off by a street vendor, you have an unexpected bill, and another character overhears some gossip that leads to a new mission." I'm left with the task of figuring out how that relates to what just happened in my story and what happens next. Oddly, I think I like the challenge of that about as much as I like the terrain building.

For what is is worth, I went back and bought more of the Five Parsecs modules after I bought Salvage Team. I liked the idea that the plot could move between the sub-genres presented (business tycoon in Salvage, galactic explorer in From Home, and gritty street thug in Gang Warfare). On top of that there are some additional modules that allow more customization with how characters level up, the ability for characters to tinker with and create (or break) weapons, etc. It is as deep or as straight forward as you want.
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: War Monkey on September 13, 2019, 02:38:46 PM
I love how the roll of the dice leads you through a game. Now and then I like putting  an idea or an Easter  Egg out there like pirating a ship, that's all, I still have to crack  the egg open to see what's  inside (Que Music) dunt, dunt, duunnnnnn!  :o

Oh yeah I'm going for the bundle pack of "Five Parsecs" in for penny in for a pound. Plus like you I like how the description of of the rule say you can cross over to the other rules and back again or in any direction the dice lead you.

I like your asteroid tug and where your going with it in your story line, nice idea! Are you thinking of working your crew up to something, like a ship's tug? If you get a few credits for some of a ship's stores, then what do you get for a whole SHIP!?
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: CookAndrewB on September 13, 2019, 06:55:15 PM
That is a good question, Monkey. Technically speaking, the Salvage team game only talks about a ship's upkeep cost (2 credits per turn unless the campaign event rolls add more) but never really talks about what kind of ship you get for those 2 credits. I imagined it was something modest. I guess I'll have to see where it goes, but I assume the tug would have a comparable cost to the drop ship, comparable upkeep, etc. If I ever step into a bigger ship, then maybe upkeep goes up? More crew also increases upkeep, so at some point you almost have to have crews working in parallel to make the money to support a bigger crew. There really isn't anything that I've read that would say you couldn't split the crew and send half out to do a contract and half to do an encounter? Encounters can be as simple as grabbing what you can and getting out. Contracts have to be cleared (all points of interest resolved) to get paid. So the effort on a contract goes up, and an encounter is pretty "let's wander around and see what we get into."

That said, I suppose the next scenario of finding the shuttle crew member on the run would need to be more of a "They are out to get me. Whoever finds this I'll pay you XXX credits to get me off world. I'll be hiding in town" type of contract.

Loved your city board, by the way. That is on my hobby list for the weekend.
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: War Monkey on September 15, 2019, 03:08:03 AM
 Thank You.

I am interested to hear what the rule call for on bigger ships, I guess one could establish  a home base, for when a crew is out on a contract, the home base team could be running down leads and rumors, which could bring the gang wars rules into play.

From what little I know of the rules it sound like slug thrower weapon are the main weapons in the game, correct or are there more? I like the idea of it being a bit more "Firefly" ish, I know in Travellers  weapons, buying trading and restrictions depended on the tech level of the planet you maybe at and it's  local laws.
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: CookAndrewB on September 16, 2019, 01:08:56 PM
I think you could certainly implement a trading cap on what you could get out of a trade on a low tech planet. I find that Salvage Team (I have looked at others less closely) is basically set up so that most weapons are reasonable, but then you always get a shot at grabbing some cool alien tech out of the loot charts. It is a low percentage, but there are some elite level items you can get with the right rolls.

As for slug throwers or "lasers" it is both. Some weapons are classified as "blaster" which tells me it is probably Star Wars type pew-pew energy weapons. Pistols seem to be about the most common style of weapons, and though they have reduced range they serve a real purpose as they are the only gun you can bring to a knife fight. The game doesn't allow for brawling with rifles, which makes some sense. Different editions of Five Parsecs have different weapon options. K'erin weapons (from Five Parsecs Aliens) tend to be a bit more battle ready and pack more damage. The K'erin are based off of some warrior alien race, like the Klingons, etc.

Five Parsecs From Home has three weapon charts: Low tech, Military weapons, and Hi-tech. Gang Warfare has some additional street/prison style improvised weapons and moves away from the hi-tech side of things. Definitely looks like a list of things you buy in a back alley.

The large ship might be a way to jump to a new location, and might also be the next reason the crew finds themselves in debt, which requires more jobs, etc.
Title: Re: 15mm Sci Fi project: Eden - planetside batrep recap 9/10
Post by: CookAndrewB on September 16, 2019, 05:16:38 PM
Coming soon, the Frontier town of Forbear on the planet Bakwotter:
(http://leadadventureforum.com/gallery/40/15049-160919174604.jpeg)

Originally settled by an eccentric alien who was determined to build his own zoo, this plot of land was labeled "For Bear" on the map. After his death, this particular parcel was simply known as Forbear. Having no understanding of what a "bear" was, or why Forbear is apropos for the current state of the town, Forbear settled right in as a quiet little mining town.

Still a WIP, the cork needs painted, the roads/sidewalks need painted, and then the roads need glued down. Should be ready for the upcoming game on Sunday.
(http://leadadventureforum.com/gallery/40/15049-160919175622.jpeg)

What about buildings? Oh, I have that covered. I've been a busy little beaver over the weekend!
Title: Re: 15mm Sci Fi project: Eden - Start of the town of Forbear 9/16
Post by: Ockman on September 16, 2019, 08:33:28 PM
Great tiles, looking forward to see them populated!
Title: Re: 15mm Sci Fi project: Eden - Start of the town of Forbear 9/16
Post by: CookAndrewB on September 16, 2019, 09:16:13 PM
Great tiles, looking forward to see them populated!

Won't have to wait long. It is all painting from here out. That shouldn't be too hard to knock out something table worthy. Might take more time to give it some "wow."
Title: Re: 15mm Sci Fi project: Eden - Start of the town of Forbear 9/16
Post by: War Monkey on September 16, 2019, 11:03:24 PM
Andrew,
Thanks for the update on the rules, I can see were one can enjoy many of great hours with this game, I'm  so looking forward to it. Thanks again.

Your tiles are looking great already, I like the lead in to new builds mystery too. :D
Title: Re: 15mm Sci Fi project: Eden - Start of the town of Forbear 9/16
Post by: Skullhamma on September 17, 2019, 07:59:39 AM
That looks very promising!  :-*
Title: Re: 15mm Sci Fi project: Eden - Start of the town of Forbear 9/16
Post by: CookAndrewB on September 17, 2019, 02:28:17 PM
And, without further ado... the first six buildings of Forbear. Four residences and two commercial properties.
(http://leadadventureforum.com/gallery/40/15049-170919150315.jpeg)

I wanted to keep the buildings plot/game related, so the first commercial property is the new Eat What is Given. In case you aren't aware, this is the name of an actual restaurant in Russia. Here it is in all its glory:
(https://i0.wp.com/weirdrussia.com/wp-content/uploads/2018/07/eatwhatgiveneatery2.jpg?w=700&ssl=1)

My version:
(http://leadadventureforum.com/gallery/40/15049-170919150342.jpeg)
Orange and black with light grey trim. Appetite inducing for sure! Because this is one of the "see the sights" locations, I wanted to be able to get a representation of meeting for food and overhearing conversations to pick up leads.

The second commercial building is a medical center. Since wounded characters can spend some time healing, I also wanted there to be some story telling setting as to where they are staying. This is a building with some multi level rooms. So the back office is a "second floor" location. Eventual set dressing will include a waiting room (top right), a reception desk (low wall in the middle), a surgical suite (bottom left), and a recovery room with a couple hospital beds (bottom right).
(http://leadadventureforum.com/gallery/40/15049-170919150409.jpeg)

Residences may have some multi-level rooms (left residence has a raised bedroom). Most buildings will be built with these side gaps so there can be room to move between buildings. Patchy the Pirate is standing in the gap. Also, I decided to go with a cut out for windows vice painting them in. I figure future windows might have the same kind of force field system that keeps the shuttle bay in the Enterprise from being sucked into the void. The future is wonderful!
(http://leadadventureforum.com/gallery/40/15049-170919150434.jpeg)

And the best thing? Stackable!
(http://leadadventureforum.com/gallery/40/15049-170919150458.jpeg)

Right now the goal is to get all this painted up before Sunday. Nothing fancy, just block the colors and get back to refresh/update them later.
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: War Monkey on September 17, 2019, 08:41:26 PM
Wow!  :-* Those are going to look great! The idea of bringing  the ship idea to the building is a great idea, I have been fighting with this issue for a long time do I get railroad model buildings or MDF  buildings, either way they both would have to play around or very limited indoor play due to the height of the walls.

I wanted buildings for 15mm  Zombie games, for most part it was looking like I would have to just play around the buildings, seeing your buildings just once and it hit me, I could build an exterior  building shell  to go over the interior designs so the I can have a table of buildings looking the street part and have playable interiors as well just lift off the shell of it's cover, okay it may not be totally  stackable but I will be okay with that. I can have the best of two worlds exterior buildings like Ockman's and interiors like yours!

So you may be able to do the exterior of your builds as such later on, plus it would be fun to have some roof to roof action as well, or being rescued by your teams shuttle because the local crime boss wanted to double cross you on a deal and you were able to grad the creds  and run! Only the only way out was the roof!

I'm  guessing the homes are 4x4  inches and the commercial buildings are 4x8  inch as well, over all and the extra strip are about a half inch making the alley about one inch when building are brought  together.
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 17, 2019, 09:04:50 PM
Yep, bases are 4x4" and 4x8". Buildings are somewhere in the neighborhood of 3x4 and 7x4 to allow for 1/2" spaces on the sides. Put together you get something that is roughly 1" for a sidewalk between buildings.

You could pretty easily create tops for buildings if you wanted. Truthfully, I'm not sure how important it is for my gaming enjoyment. I'm basing Forbear off of a frontier mining town. Something more like this:
(https://i.dailymail.co.uk/i/pix/2015/10/21/12/2D9E59DA00000578-0-image-a-51_1445428626503.jpg)

(https://vignette.wikia.nocookie.net/gernon/images/a/a2/Mining-Town.jpg/revision/latest?cb=20130710192852)

(https://www.west2k.com/ohpix/jobs.jpg)

Etc... but with a vaguely sci-fi feel. At this stage, I don't want it to be too "bright lights, big city" feeling. To me, that also means no population density that would require a lot of vertical development. There may end up being a small handful of pieces which would allow for some rooftop sniper action, but that might be confined to a handful of centerpiece builds. Mostly I just want the floorplans and corners to hide behind.

Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: Torben on September 18, 2019, 06:30:56 AM
What a brilliant idea! Looking forward to the final result :D
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 18, 2019, 01:51:02 PM
What a brilliant idea! Looking forward to the final result :D

Thanks, Torben! Don't blink or you might miss something...

Today is more updates on the starship dungeon crawl:

First up is a completed  build for starship #2. I'll probably bulk paint the remaining sections at once, or as needed for scenarios. It may be a little hard to see, but the bridge is completed for this as well.
(http://leadadventureforum.com/gallery/40/15049-180919131535.jpeg)

This is bridge setup #3. It will be more of a Millenium Falcon style layout with an asymmetric bridge on the lower arm, with a two seat cockpit.
(http://leadadventureforum.com/gallery/40/15049-180919131600.jpeg)

Because no engine room is complete without engines, here is the engine build for engine room #2.
(http://leadadventureforum.com/gallery/40/15049-180919131619.jpeg)

A matching, and mirror image pair, to be exact.
(http://leadadventureforum.com/gallery/40/15049-180919131647.jpeg)

Everything remains stackable. I purchased some new paper stock for the outside hull panels. It is thin enough to create curves,rather than angled bends at corners, and cuts much easier. It is maybe about as heavy as 3x5 note card stock, which should have enough edge to run some wash around it to differentiate the panels.
(http://leadadventureforum.com/gallery/40/15049-180919131712.jpeg)

Goal tonight is to get the four residential buildings block painted. Details will come later.





Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: War Monkey on September 18, 2019, 06:24:02 PM
The ships look great! Many a great hours of gaming  are coming I see!

So playing around  with the graph paper I figure, if you move the back walls inward like you did for the side wall, you can create a space behind the buildings making a back alley to move through if you happen to put the buildings back to back, which I think can work really well.

Looking forward to seeing your work on those great buildings too!

Man, I'm so jealous, your working on some rally  great builds, with great ideas and I'm stuck out of town only able to doodle around with graph paper for at lease a better part of another month now.
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 18, 2019, 06:41:53 PM
The ships look great! Many a great hours of gaming  are coming I see!

So playing around  with the graph paper I figure, if you move the back walls inward like you did for the side wall, you can create a space behind the buildings making a back alley to move through if you happen to put the buildings back to back, which I think can work really well.

Looking forward to seeing your work on those great buildings too!

I hadn't put too much consideration into back alleys yet. It might be something that gets built into a larger (8x8", 8x12") build. An alley/loading dock style feature, perhaps. I'll have to give that a good solid think. The biggest problem with pulling the back walls in is that buildings become very small if there is only 4" of depth to begin with. I think that is why I would consider it on an 8x8" base, as you could pull the walls in a full inch on each side and you still end up with a pretty big building overall, at 6x6". That is almost as wide as the EWIG and 2" deeper, while maintaining walkable sidewalks all around. I'm going to play with this a bit. At some point I need to add a mining office to the town, and that might be a good candidate for the expanded footprint with an alley.

Also, I liked this terrain tile idea so much that I bought 2x2' foam tiles for a 28mm scale version.
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: War Monkey on September 18, 2019, 08:14:12 PM
While I'm doodling away, I'm finding that the 4x8's are well suited size for small stores and restaurants  even bars, where you can get 4 or 5 good rooms, I tried  to do something  more on the lines of a sheriff's  office and a few cells deputy's ofice and dispatch  and armory was just too many rooms for a small space and that a 8x8  maybe more suited for this kind of building and others.
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 18, 2019, 08:41:53 PM
While I'm doodling away, I'm finding that the 4x8's are well suited size for small stores and restaurants  even bars, where you can get 4 or 5 good rooms, I tried  to do something  more on the lines of a sheriff's  office and a few cells deputy's ofice and dispatch  and armory was just too many rooms for a small space and that a 8x8  maybe more suited for this kind of building and others.

Indeedy! The medical center has four rooms and a central entry (not walled off from the waiting area, so not another room). The EWIG has a large dining area, kitchen, and office.

Smaller than 2x2" and rooms become too small, for 15mm, I think. You might be able to do 1.5" wide by 1" deep cells for a jail. I mean, Some of this is just giving the impression of a figure being locked up. They don't need space for that purpose. I'd say 1x1" would work, but I think that the extra 1.5" width would allow a return on the door so it wasn't just an open front. Still, how many sci-fi jails have no physical doors?

(http://doubleexposurejournal.com/blog/wp-content/uploads/2013/05/star-trek-into-darkness04.jpeg) 

(https://i.stack.imgur.com/sy41K.jpg)

(https://i.ytimg.com/vi/zu2GOexgtMQ/maxresdefault.jpg)

Or even more space saving...
(https://cdn.instructables.com/FHY/9DPF/HJUWS0P7/FHY9DPFHJUWS0P7.LARGE.jpg?auto=webp&frame=1&width=525&fit=bounds)

Maybe a prison would be a carbonite processing room (or something like it) and then just stacks and stacks of prisoners on warehouse style racks? Could be really fun to sculpt some carbonite prisoners. Just a block with some feet/hands/face?  :D

Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: Ockman on September 19, 2019, 04:11:03 AM
Love those ships, they are reminding me of FTL which I've played for several hundred (perhaps over one thousand) hours...
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 19, 2019, 06:04:42 PM
Thanks Ockman. I had to look that up, but seems like a dead ringer, lol.
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: War Monkey on September 20, 2019, 02:35:19 AM
Thanks I didn't even think of cryo  chambers! Duh, what was I thinking of course  the idea of force fields would work too, I had steel bars stuck in my brain! Thanks again.

Still looking forward  to your posts.
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: zrunelord on September 20, 2019, 05:33:35 AM
Nice work Cook,
You can also glue paper flooring to add visual appeal.
Check Heroic games & Dave Graffam.The latter has a great sale at the moment.
Both due excellent stuff.
Z
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 20, 2019, 12:57:34 PM
Thanks I didn't even think of cryo  chambers! Duh, what was I thinking of course  the idea of force fields would work too, I had steel bars stuck in my brain! Thanks again.

Still looking forward  to your posts.

I currently have two cryo chambers in the works. It will, if all goes according to plan, allow me to put miniatures into the chamber and encase them. I'm currently debating whether I want to leave the plastic tube clear, or give it a slight fog so it looks like the inside of the chamber is frozen. I figure these would work for both shipboard/prison scenarios.
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 20, 2019, 01:06:24 PM
Nice work Cook,
You can also glue paper flooring to add visual appeal.
Check Heroic games & Dave Graffam.The latter has a great sale at the moment.
Both due excellent stuff.
Z

Maybe this will happen in the future. I'm all the time grabbing images because I like the textures and such. Once I have the basic construction and paints down I'll work through the process of adding details to the builds. Sort of the same process for the ships. Once the nine sections are built, I'll start to fuss with adding pipes/wire runs, blah blah blah. But I didn't want to wait to game until I had those details worked out. So the "good enough to game" with time to create between missions will be my normal way of doing things for this project. It is VERY different time management from the previous work I've done in 28mm. For those I have builds that I spend months and months trying to get it perfect before it ever hits the table, and the result is that I've rarely played much in 28mm because I got bogged down in the build/paint cycle.

I'm learning lessons about work/game balance here  :D
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: zrunelord on September 20, 2019, 01:47:16 PM
I understand you perfectly as I go way overboard to build stuff  in my spare time, whatever it is.I have to find time to paint minis obviously but this results in rarely finding time to play.

Still searching for that solo scifi rule set that will change the way I do things & finally satisfies the itch. I have to sit down first 😁

Z
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 20, 2019, 02:19:25 PM
I understand you perfectly as I go way overboard to build stuff  in my spare time, whatever it is.I have to find time to paint minis obviously but this results in rarely finding time to play.

Still searching for that solo scifi rule set that will change the way I do things & finally satisfies the itch. I have to sit down first 😁

Z

I can say I've really enjoyed Five Parsecs. It is built around solo play, not an afterthought to a rule set. Plus, there are the basic rule sets (Five Parsecs From Home, Five Parsecs Gang Warfare, and Five Parsecs Salvage Team), and a number of expansion/addition items that can add different alien races, give options for how your characters progress, building/modifying weapons outside of the normal equipment list, scenarios, etc. Most of the rules have some ideas for how to tweak game play to suit different tastes.

There are a few other rule sets that Nordic Weasel does which also might appeal. https://www.drivethrurpg.com/browse/pub/5701/Nordic-Weasel-Games (https://www.drivethrurpg.com/browse/pub/5701/Nordic-Weasel-Games)
Title: Re: 15mm Sci Fi project: Eden - Town of Forbear now with buildings 9/17
Post by: CookAndrewB on September 23, 2019, 06:41:34 PM
Forbear didn't make it onto the gaming table this weekend, but that would be because of a logistical hurdle with Amazon. This didn't stop me from painting up some roads/sidewalks though.

(http://leadadventureforum.com/gallery/40/15049-230919192753.jpeg)

Keeping with my "this isn't Earth" theme, I went with yellow sidewalks and shimmering green roads compliments of Turbo Dork paints.
(http://leadadventureforum.com/gallery/40/15049-230919192727.jpeg)

These roads aren't glued down, and these aren't the city tiles even. Roads were just laid out on my wilderness tiles. Looks pretty good. Will look better once everything is glued in place.
(http://leadadventureforum.com/gallery/40/15049-230919192858.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Forbear town, now with yellow brick...sidewalks? 9/23
Post by: Ockman on September 23, 2019, 08:55:55 PM
I like your colour choices!
Title: Re: 15mm Sci Fi project: Eden- Forbear town, now with yellow brick...sidewalks? 9/23
Post by: CookAndrewB on September 23, 2019, 09:05:50 PM
I like your colour choices!

Thanks! It will be of little use beyond this project, but what the heck. I am enjoying some color on my table while I'm taking a break from the apocalypse  :D

Title: Re: 15mm Sci Fi project: Eden- Forbear town, now with yellow brick...sidewalks? 9/23
Post by: War Monkey on September 23, 2019, 10:56:20 PM
I agree, really nice choice in colors!
Title: Re: 15mm Sci Fi project: Eden- Forbear town, now with yellow brick...sidewalks? 9/23
Post by: CookAndrewB on September 24, 2019, 12:52:19 PM
Got a couple of my sculpts painted up.

Not Dralasite:
(http://leadadventureforum.com/gallery/40/15049-230919221619.jpeg)

(http://leadadventureforum.com/gallery/40/15049-230919221638.jpeg)

He is a bit shiny still. Haven't matte varnished him yet.

And my big-headed alien engineer with the power arm:
(http://leadadventureforum.com/gallery/40/15049-230919221714.jpeg)

Random hazmat suit guy for 15mm comparison:
(http://leadadventureforum.com/gallery/40/15049-230919221743.jpeg)

(http://leadadventureforum.com/gallery/40/15049-230919221804.jpeg)

(http://leadadventureforum.com/gallery/40/15049-230919221825.jpeg)

Pretty pleased with my handiwork and the pair as a whole. For now they will simply fill roles as residents of Forbear. Maybe they will get some time adventuring in the future.

I'm going to be working on a couple battle reports today, so I'll link to them when I get them done.
Title: Re: 15mm Sci Fi project: Eden- two 15mm sculpts painted up, 9/24
Post by: Ockman on September 24, 2019, 06:07:04 PM
The sculpts look great painted! I've sculpted in 28mm long ago, and I know that it's not that easy!
Title: Re: 15mm Sci Fi project: Eden- two 15mm sculpts painted up, 9/24
Post by: CookAndrewB on September 24, 2019, 07:40:08 PM
The sculpts look great painted! I've sculpted in 28mm long ago, and I know that it's not that easy!

It is weird because I think 28mm might actually be harder to sculpt. The scale gets bigger which makes it feel like you have more wiggle room, but then the details get smaller, so you are back to worrying about packing a figure full of cloth wrinkles and pockets, etc. I think I prefer 15mm. But I'm also just sculpting for my own enjoyment, so if it looks a little wonky I've still got that affection for my own creations that keep me from being too harsh.

I did start some sculpting on carbonite frozen criminals last night. That was interesting and fun. Hopefully they will turn out well in the post production/painting. 
Title: Re: 15mm Sci Fi project: Eden- two 15mm sculpts painted up, 9/24
Post by: CookAndrewB on September 24, 2019, 08:16:42 PM
New Battle Report from game #1 (of two) is now up on page 12: https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s110.html (https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s110.html)

Brief highlights:

This was the game board for the scenario. I randomized the drop locations of two salvage items and two Points of Interest. I basically do this by rolling 2D4. Die #1 tells me which overall quadrant the item is going in (four tiles), and then the second D4 tells me what sub quadrant within the tile. Easy. Deployment edge is picked before salvage and POI items are laid out. I pretty much pick the near (bottom) edge as my starting point every time.
(http://leadadventureforum.com/gallery/41/15049-240919205933.jpeg)

As fate would have it, salvage and POI's were laid out in 1/3, 1/4, 3/1, and 3/3. Basically all on the left side...
(http://leadadventureforum.com/gallery/41/15049-240919205902.jpeg)

No contacts were rolled up, and both POI's were straight forward discoveries. Game ended in round 1  :-I The Drop Ship Trou swoops in to pick up the team and the booty they barely broke a sweat for.
(http://leadadventureforum.com/gallery/41/15049-240919210353.jpeg)

As an aside, I painted up a rudimentary background for the game. Here it is in its entirety.
(http://leadadventureforum.com/gallery/41/15049-240919211333.jpeg)

Here is a better scenic shot.
(http://leadadventureforum.com/gallery/41/15049-240919211400.jpeg)

Not bad considering I don't think I have painted anything like a landscape since I was in elementary school  lol



Title: Re: 15mm Sci Fi project: Eden- sculpts painted and Batrep, 9/24
Post by: Ockman on September 25, 2019, 05:49:11 AM
I love that background, it's very, very atmospheric!
Title: Re: 15mm Sci Fi project: Eden- sculpts painted and Batrep, 9/24
Post by: CookAndrewB on September 25, 2019, 07:17:56 PM
Thanks, Ockman! It did help me feel a little more into the ambiance of the game, rather than just looking at the dining room chairs across from me.  lol

Battle Report #2 is up from Sunday's gaming fiesta: Page 12 https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s110.html

The highlights:

The crew, once again, missed their landing mark and ended up deploying on the opposite edge of the map from their intended deployment. It is a 50% shot to land where they intend, and four games in a row they have missed.  ::)
(http://leadadventureforum.com/gallery/41/15049-250919200241.jpeg)

This also dropped them right next to two terrain features which both spawned contacts. Golden rocks spawned little more than some footsteps that were heard rushing off into the nearby bushes. The bushes next to Bubba brought about something far worse:
(http://leadadventureforum.com/gallery/41/15049-250919200313.jpeg)
Gobblers!

After a brief firefight, the Gobblers were dispatched. Decaf had a prolonged tussle with one of these nasty critters, and after all was said and done we got a brief history lesson on the origin of the Gobblers:
"What the absolute funk was that?!" Decaf coughed out his words between deep panting breaths. His eyes wide and darting around anxiously.
Mel laughed "Ooooo WEE! That there is a Gobbler, friend. Back before Bakwotter was known for its mining, a group of Predator-Americans came to Bakwotter and hosted a Thanksgiving dinner. You know how much them Predator types like to hunt, so they brought some turkeys that would tear your head off! It seems some Duz scientist was hired to genetically splice an old Earth turkey with a Pandora Spiderant, and just a drop of legendary Randy Macho Man Savage DNA to give them some aggression. The Predators loved it, but Oooooo WEE those things will tear your head off! Taste good though. I like mine with wing sauce like momma always made."


With that the crew moved out to capture the first (and only) salvage, and identified the first POI as a radioactive asteroid. Maybe valuable, but too dangerous to approach.
(http://leadadventureforum.com/gallery/41/15049-250919200358.jpeg)

Upon approaching the second POI (a level 2 obstacle), another flock of Gobblers emerged. This group put up a much more impressive fight. Would have landed a wounding blow on Super Salad, but his deflector field saved the day in a second game. Other brawling actions resulted in some stuns, but no wounds. Ant, after going three games without even hitting an opponent, managed to drop a Gobbler from 18" with his marksman rifle:
(http://leadadventureforum.com/gallery/41/15049-250919200423.jpeg)
Top right on the hill to bottom center. Finally managed to be worth his upkeep cost!

The last POI revealed itself to be the biggest mystery. This obstacle contained a telemetry unit, which Bubba deftly removed. A new lead was found by the team. If it tracked telemetry, the team could figure out its origin!

In recap:
The crew scrapes by with only two credits and a new Lead (the discovery from the asteroid obstacle). That is a tough day, but crew upkeep has been recently adjusted so it doesn't quite make ends meet, but it won't be a financially crippling outing.

Back in Forbear, the crew sets out on their post mission tasks.
Super Salad heads out to stir up any leads, but no luck.
Bubba decides to engage in some training to brush up on his technical skills.
Bucket heads over to the starport, but the place is in quarantine. He wasn't able to see beyond the tall walls, but the distant cry of "Oooooo yeah! Ooooo yeah!" leads him to believe it could be a Gobbler incursion. No way the galactic authorities will allow those things to spread offworld. Because of this, Decaf is also denied a trip to the spaceport to look around.
Mel secures some basic supplies in a trade, and crew upkeep is reduced by one for some upcoming turn. Probably this next one considering the crew's dire financial straits.
Ant stumbles into a pyramid scheme sales meeting and decides to invest two credits from the crew's stash. The sales person wasn't completely clear on the subject, but each future turn there was a chance that the investment would grow... or be completely lost? But he ensured Ant it was a sound investment so he decided to buy in anyway. Ant is now the newest investor in a designer hair moving balm which constantly makes the user's hair appear to be swaying in the wind. The sales person ensured the small group of eager investors that this was all the rage amongst SuperDuper models (even bigger than a supermodel), and low to middle income offspring producers looking to impress the inseminators of their species. Ant really wasn't following what was going on, but could imagine his body full of hair swaying gracefully as he strode onto the Trou.

Bubba was able to convert a lead into a mission. The box he pulled off the asteroid was some kind of telemetry recorder. Why would someone want to figure out where asteroids fell? Miners have the ability to simply grab asteroids in the belt. Anyone who would care to see where they go on the planet wouldn't be able to get into space, or they would just grab the asteroid there. None of this made sense. The only thing Bubba knew was where the asteroid came from, and that would be where they go next.

In two weeks it will be time to gather up the crew and head back into orbit!

Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: War Monkey on September 25, 2019, 08:45:54 PM
Very nice Reports, first was good cause no one got hurt, that's  aways a plus! The second  one was great as well again no one got hurt but it does  sound  like someone  needs to work on their navigational  skills and you guy close to the target area, and you gained  more clues!
I can't  wait for your next game!
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: CookAndrewB on September 26, 2019, 01:45:39 PM
Very nice Reports, first was good cause no one got hurt, that's  aways a plus! The second  one was great as well again no one got hurt but it does  sound  like someone  needs to work on their navigational  skills and you guy close to the target area, and you gained  more clues!
I can't  wait for your next game!

Mmmm, Five Parsecs: Salvage Team is not a military game. Truthfully it is more like Alien (First), or Something like Firefly? It is a story with some occasional shooting, and not shooting with an occasional story (or no shooting with no plot, as WH40k often appears to be). So combat moments aren't really intended to "clear the table" the way they might be in other games. The goal isn't really to wage a war of attrition in every battle. The characters controlled by the solo player are heroes. The enemy are "storm troopers." Star Wars would be a weird experience if battles ended in as many heroes dead as storm troopers. Some heroes get hurt and bounce back. Some heroes die (eventually), and we mourn their loss as a new face joins the crew. But it isn't meant to be a numbers game with point counts on opposing armies, etc.

From a tactics standpoint, I try to maneuver Super Salad into point positions as I know he can take one wounding hit and shrug it off due to his deflector field. Bubba has my highest tech score, so I try to put him on the task of cracking obstacles. Bucket has a weapon that fires two rounds at the same target on an attack. That makes him more effective in combat, and generally accounts for his kill streak. I try and play them in roles that I know they will succeed at, if I can. You don't send C3PO to fight Darth Vader, and you don't ask Princess Leia to carry C3PO like a backpack when his arms and legs get ripped off  lol Everyone has a role to play in the story, because it is... a story.
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: War Monkey on September 26, 2019, 02:38:17 PM
Thanks for the clarification, I was kind of under the impression, it was on the line of DnD, in away, where you needed to roll for chance encounters every so often, during play. It is definitely  difficult  to understand  the rules, from a far, can't  wait to get home so I can download them, so I can understand it better, it definitely sounds like the right game for me, I like the idea that it is more flow of a story and not just shoot me up all the time. Thanks again.

The background  you created looks really great, definitely  gives more of the feel to your story and more depth to your terrain.
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: CookAndrewB on September 26, 2019, 03:42:08 PM
In my thread on the Post Apoc Wargames site I give better details about game play. Here I just try to hit the high points.

So in regards to encounters, here is an overview of how the mechanic works:
Every terrain item (building, tree, hill, etc) has the ability to spawn a "contact" once per game. On a certain dice roll, a contact is spawned. Contacts can then be investigated. Once investigated, three things happen: The contact turns out to be "just a noise" and it vanishes from the table, it can be "footsteps" in which case the contact flees a certain distance away from the investigator and stays on the table to potentially be checked again, or the contact will turn out to be a hostile. I like to think of this as the sequence in Alien where they have the motion sensor and they can see contacts moving but can't "see" anything. Sometimes it is just a cat, or a kid. Sometimes the contact vanishes, sometimes it is a Xeno. You never really know until you investigate a bit further. Contacts that aren't explored, will move around the table, if there is enough space and no line of sight. There are rules for how that plays out, but I have had the misfortune of having contacts spawn on top of me and sometimes the contact's random move will be directly towards my crew, in which case it presses the discovery event faster than I had planned.

The other terrain types are Salvage (worth credits once recovered), and Points of Interest (POI). Each game starts with a dice roll to determine the number of POIs and Salvage on the table. I randomize placement through dice rolls, but you could just as easily spread them around.

POIs are the real objectives of the game. These also have to be investigated to determine what they are. POI's, once investigated, turn into one of four things: Hazards, Obstacles, Discoveries, and contacts.

Hazards are one of two types: Environmental (radiation leak, acid pool, poison gas, etc) which can be moved through with potential bad effects or the area can simply be avoided. The second type is a Risk, which is a one time triggered event (box rigged to explode, an electrical panel that arcs and then goes dead, etc). Environmental hazards persist, Risks do not.

Obstacles are challenges against which you test your tech attribute. Obstacles, once discovered, have their difficulty set by rolling 2d6 and picking the higher number, which is the overall roll that needs equaled or beaten in two rolls. Success #1 is a partial solve. Failure #1 is a "stubborn" obstacle. Failure #2 is the end of the attempts. Success #2 solves the obstacle and you are rewarded a Discovery and Salvage.

Discoveries end up being Loot (equipment), more salvage (credits), Data (which could create Leads for new Contracts), or items worth XP.

Contacts play out exactly like the above.

The two encounter types overall are Finds and Contracts. Finds are like stumbling around in the woods hoping that something interesting happens. Contracts are like having a map to a dungeon with a treasure at the end. Finds allow you to run away with little consequence. If it gets too hot you can grab some salvage and leave the POIs alone, or whatever. Contracts require all POIs to be discovered/resolved and any enemies to be dealt with in order to get your payout.

So, you can see by the above mechanics that encounters give you a lot of events, but it is up to the player to create the connections and thread it into a story.
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: War Monkey on September 26, 2019, 05:57:27 PM
Thanks Andrew,
I appreciate  that, it truly gives me a better understanding  of the mechanics  of the game, I am  definitely  going to enjoy  this rule set for sure.

I am going to swipe your sector and subsector  mechanics idea of place your POI's 
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: CookAndrewB on September 26, 2019, 06:43:42 PM
Thanks Andrew,
I appreciate  that, it truly gives me a better understanding  of the mechanics  of the game, I am  definitely  going to enjoy  this rule set for sure.

I am going to swipe your sector and subsector  mechanics idea of place your POI's 

Glad my explanation helped! As an aside, if my games ever spread to more tiles, etc, then I just adjust the type of dice needed. 2x3 board would be a d6 sector, d4 subsector within the tile. 3x3 would probably be an automatic POI in the center tile, and then the other POIs and Salvage would be d8 sector/d4 subsector, etc. Easy enough.

A few more figures for the game, without any real use just yet. Most likely some characters for the town/ships.

First up is the self aware vendo-tron. Not really programmed as an AI, it was intended to predict what kind of chocolate bar each person would want before they selected it. But then one day the Vendo-tron started to question "What *IS* taste? Who am I to choose what others want?" and is all spiraled downhill from there. Now it wanders the galaxy seeking enlightenment and universal truth. It can be annoying.
(http://leadadventureforum.com/gallery/40/15049-230919221852.jpeg)

Next to Vendo is F33t8a11. You know, cleverly named because it is a ball with feet. It is also a roving personal entertainment system with over 5000 galactic sports channels, and none of them are football? Oh, the irony.
(http://leadadventureforum.com/gallery/40/15049-230919221924.jpeg)

Look, Vendo might be a self aware appliance, but F33t8a11 is little more than a spunky cable box. It didn't really get the "turn around" cue.  ::)

Next up is the Snatle, now painted up but horribly represented by my poor photography skills.
(http://leadadventureforum.com/gallery/41/15049-230919221948.jpeg)

You ever try to photograph an angry Snatle? Not easy.
(http://leadadventureforum.com/gallery/41/15049-230919222009.jpeg)

The base is still a WIP, but I'm trying to layer it up for a "pond" type of look. Snatles are water creatures after all.
(http://leadadventureforum.com/gallery/41/15049-230919222037.jpeg)

Lastly is Logistics officer Clint. An avid sports fan just checking up on the box scores.
(http://leadadventureforum.com/gallery/41/15049-230919222103.jpeg)

Clint has figured out his current standing in the office's Fantasy Precision Carp Slapping league. Not a great week. He grumbles as he moves onto more important duties. F33t8a11 vacantly awaits its next sports viewing related command.
(http://leadadventureforum.com/gallery/41/15049-230919222123.jpeg)

Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: War Monkey on September 27, 2019, 04:07:55 AM
Great figures! I really like their backgrounds lol
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: CookAndrewB on September 27, 2019, 02:27:59 PM
Well, I think the weekend goal is to get starship sections all painted up and ready to play. I'm also going to spend some time sculpting more. I have one sculpt near completion, and made two more wire frames last night. Going to make another not-Dralasite (maybe sans pants this time), and another humanoid of some sort. We will see how the head turns out.
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: War Monkey on September 27, 2019, 03:49:23 PM
Looking forward  to you work!

I'm looking to having  nothing bigger then a 4x4  table, in fact that's  my plan is a 4x4 table, then just use the 4d  all the way down  to the finial sub-sector, it might be move figures around a lot but that's  just half of the story, traveling, describing the terrain and wilderness, which goes right in to two thing a enjoy  best, painting figures and making terrain items.

Again I can't  wait  to  get  home!
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: CookAndrewB on September 27, 2019, 04:00:40 PM
I'm looking to having  nothing bigger then a 4x4  table, in fact that's  my plan is a 4x4 table, then just use the 4d  all the way down  to the finial sub-sector.

I'm not sure if it is because I only play solo, but too much space usually just translates to 2-3 turns of moving figures without anything else going on. 2-3 turns moving 10+ figures is just dull. Once contact is met things resolve quickly, and then it is back to moving things around for a few turns... I am partial to the action bits, and the 4x4 (or 2x2 for 15mm) seems to be just the right amount of maneuvering room without having to delay the more exciting parts of a game.
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: War Monkey on September 28, 2019, 02:07:16 PM
I know that it might be a little big (4x4) but I like my terrain pieces a little on the bigger side

Here is one

(https://4.bp.blogspot.com/-hKC1LlH6b_g/WcLYDGsd7yI/AAAAAAAABpE/gQNxjFZmf8AuN2uc5ygmbvd4l4FESj8CACLcBGAs/s1600/102_1662.jpg)

Here are some figures on it for scale.

(https://1.bp.blogspot.com/-8rCFQB016RY/WcLYXFS5bII/AAAAAAAABpU/7iwQW86tN04PJ0qFepjoykqCQrSCJUJWgCLcBGAs/s1600/102_1673.jpg)

I don't care for my terrain items to just block line of sight but I want to be able to interact with them as being able to move over them and under them like this piece. The arch stone bridge.

(https://1.bp.blogspot.com/-uJgdxJjAz_4/WYT4W19_6QI/AAAAAAAABlU/8RXy_eYNReQyjmyKkeSo87uBAopcZybeACLcBGAs/s1600/102_1559.jpg)

So there can be some interesting discoveries along the way even if they are not technically in the story so to speak of. Then they could be added in at a later date as of interest in another game to come back too, for further investigating.

I built these by just layering cardboard one upon another, I had a plan first or in idea as to how I wanted it to look like, so Using paper and a figure on a base already done, I start planning out each layer till I have on paper what I want, now of course as I cut out the cardboard it changes a little or an additional idea will pop into my head and it just grows in a little different direction, because they never turn out as I had planned.
 
(https://2.bp.blogspot.com/-A8yz-Somssc/WaCd_jYOGhI/AAAAAAAABnQ/CBr9JOFatvkMEdysHx-Jl-RT7kIfof8fQCLcBGAs/s1600/102_1616.jpg)

Covered them in tissue. ( they look like some weird layer cake  lol)

(https://2.bp.blogspot.com/-EBzYpbu1ong/WaxjJtBozQI/AAAAAAAABn4/KlYUSJeXjZwgqzXxSXachIlGGPsLYS-TwCEwYBhgL/s1600/102_1599.jpg)

Then very fine sand, I used pool sand for pool filters.(Yum sugary frosted Donut! :P)

(https://1.bp.blogspot.com/-lVWfwC9S-5Q/WaxjfHxObBI/AAAAAAAABoE/i4zREygpMmMFBs4IQDTr5YqhD2T-x41HACEwYBhgL/s1600/102_1628.jpg)

Then I just paint them as I see fit, I like these pieces that I have made because I can use them for almost about anything, terrain in a vast cavern, with some trees they a part of a mountain range, desert terrain fairly about any terrain I wish and yes the are a little big there for I need to look at a little bigger table.

I hope these inspire you to make some too! I need to make some more myself, I have plans already on paper just need the time now.


Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: zrunelord on September 28, 2019, 03:28:29 PM
I remember those WM & they came out great.
In fact I am saving a Tv cardboard box for just a similar project.
 I agree with you 2ft square or even 1.5ft is the ideal size for 15mm skirmishes.One of the reason I use heroic games or David Graffam terrain art.Then I can build boards to my size.Though I also do bigger ones which can be folded , so a 4 x 3 becomes a 2 x 1.5.

See here

http://castrarunis.blogspot.com/2017/04/hand-made-gaming-boards.html (http://castrarunis.blogspot.com/2017/04/hand-made-gaming-boards.html)

(https://2.bp.blogspot.com/-JElQ6NHRVeM/WOOf4wjr3tI/AAAAAAAAIdQ/MnD7IOyr82MIvVyGqo1dvAvbgem_L5ppwCLcB/s1600/Gaming%2BBoards%2B%25285%2529.jpg)

And here - scatter terrain must be easily stackable & / or transportable.
http://castrarunis.blogspot.com/2017/04/all-kinds-of-terrain-2.html (http://castrarunis.blogspot.com/2017/04/all-kinds-of-terrain-2.html)
http://castrarunis.blogspot.com/2016/08/all-kinds-of-terrain.html (http://castrarunis.blogspot.com/2016/08/all-kinds-of-terrain.html)

(https://3.bp.blogspot.com/-yPcX3BfNrXA/V62tGJf3d4I/AAAAAAAAEwI/8xYq5wS8ABs5JmoibNJOA2wK5E8nsbCgwCEw/s1600/Desert%2BTown.jpg)

(https://1.bp.blogspot.com/-K53WhFFMDlA/WOKvCdnF5fI/AAAAAAAAIbA/ssLns50pU1ct1DfNVyFR7zIwLel0enotACLcB/s1600/Gaming%2BBoards%2B%25287%2529.jpg)

Here also
http://castrarunis.blogspot.com/2017/11/15mm-to-28mm-necromunda-game-board.html (http://castrarunis.blogspot.com/2017/11/15mm-to-28mm-necromunda-game-board.html)
(https://4.bp.blogspot.com/-1iBcWggP11k/WncMB62GrqI/AAAAAAAAMUY/IaFsGxDCijguGwf0pA4UKlFx1S-LrIScACLcBGAs/s1600/Nc%2BTerrain%2BPt%2B2%2B%25281%2529.jpg)


Hope you find something useful ;)
Z
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: War Monkey on September 28, 2019, 03:57:58 PM
zrunelord, Thanks!
I remember yours as well! Those look great! It dose remind me of some ideas.
Title: Re: 15mm Sci Fi project: Eden- Second batrep from the weekend, 9/25
Post by: CookAndrewB on September 30, 2019, 02:20:09 PM
Thanks for the contributions, guys!

Warmonkey, your cardboard hills inspired this 28mm terrain piece (Which is huge):
(http://leadadventureforum.com/gallery/41/15049-300919150412.jpeg)

That board, which you can't fully see, is a 3x3' and the hill terrain takes up a solid 18x24", give or take.  :D

This was mostly a goof around project because I wanted to see if I could make it a piece of terrain with swappable terrain features on CDs. At the time the idea was something like building a whole set of these and basing everything else on CDs to change up the landscape. It was a little harder to pull off in 28mm than 15mm, since each layer really doesn't represent anything significant in terms of height at 28mm scale. Plus, pieces really had to be pretty huge to accommodate 1-3 CDs.
 (http://leadadventureforum.com/gallery/41/15049-300919150436.jpeg)

So onto the upcoming gaming weekend. The terrain that needs finished up is the second starship dungeon. Walls are in, base coat of paint is done:
(http://leadadventureforum.com/gallery/41/15049-300919151248.jpeg)

And the bridge is ready for the detail paint:
(http://leadadventureforum.com/gallery/41/15049-300919151312.jpeg)

I have a second smaller ship that will feature in the upcoming game, which will need painted up. Hoping to get that 75% knocked out tonight.

In the meantime, I went ahead and made some progress on the Forbear buildings. Today is some flooring for the EWIG.
(http://leadadventureforum.com/gallery/41/15049-300919151336.jpeg)

Still need to come up with some table options for the booth areas. I think I know what that will look like. I may forgo seating as I would like to get figures around the tables themselves. I was going to stain the sticks some weird color, but then thought that maybe having "Earth wood" could be a sign of prestige. Getting it shipped across the galaxy, etc. So I'll probably stain it something pretty normal.
Title: Re: 15mm Sci Fi project: Eden- Terrain progress 9/30
Post by: War Monkey on September 30, 2019, 02:41:31 PM
Thank You,
Your terrain pieces  look great, using old CD  disk to be able to mix up the terrain as you did is an excellent  idea, I never have thought of that! But now I like it thanks, being that I only deal in 15s, I'm thinking using  large metal washers might fit the bill and magnets to hold them in place will work, Thank You again  for the  idea.

Your ship is looking amazing, and having a modular  bridge is a great idea as well!

The colors for you building EWIG  is looking good as well. Earth wood would be living or in this case dinning  in high class, I would think an excellent  choice  for  the  menu.  lol
Title: Re: 15mm Sci Fi project: Eden- Terrain progress 9/30
Post by: Billchuck on September 30, 2019, 03:36:33 PM
I think you can find wooden circles of reasonable size in craft stores, too. They should be cheaper than washers.

Or maybe you can find cheap mini cds on eBay?
Title: Re: 15mm Sci Fi project: Eden- Terrain progress 9/30
Post by: CookAndrewB on October 01, 2019, 05:32:06 PM
Three new sculpts. All WIP, but coming along:

Kneeling pose, 15mm scale (pardon the blurry images. I think I got overzealous with my zoom) :

(http://leadadventureforum.com/gallery/41/15049-011019161114.jpeg)

(http://leadadventureforum.com/gallery/41/15049-011019161133.jpeg)

(http://leadadventureforum.com/gallery/41/15049-011019161202.jpeg)

Standing pose. Trying to make these a bit more dynamic feeling:
(http://leadadventureforum.com/gallery/41/15049-011019161225.jpeg)

(http://leadadventureforum.com/gallery/41/15049-011019161241.jpeg)

(http://leadadventureforum.com/gallery/41/15049-011019161302.jpeg)

The last sculpt is big. Sculpting it as a deep space mining rig in the vein of a Big Daddy. I think it stands about 18-20mm to the top of the bubble.
(http://leadadventureforum.com/gallery/41/15049-011019161324.jpeg)

(http://leadadventureforum.com/gallery/41/15049-011019161405.jpeg)

(http://leadadventureforum.com/gallery/41/15049-011019161422.jpeg)

The good news is that if I keep up this rate of sculpting new figures I may be able to ditch a big pile of 15mm stuff that I purchased. I think I would be pretty pleased with that.
Title: Re: 15mm Sci Fi project: Eden- New WIP sculpts 10/1
Post by: War Monkey on October 01, 2019, 09:32:44 PM
Very nice work!

I have never sculpt before, I have ideas for figures now and then, the most I have ever done was a few head swaps before, I have thought that maybe on figures that I have duplicates of that I would do a head swap and maybe add a bandolier or extra pouches or some other sort of equipment with Green Stuff. But never sculpt one. 

On the other hand! I will never part with my lead mountain! Never ever, I will have it put into my Will that they shall be buried  with me!    :D

Sorry kids your inherentence  shall be buried  with me  lol (Que  Evil Laugh )
Title: Re: 15mm Sci Fi project: Eden- New WIP sculpts 10/1
Post by: CookAndrewB on October 02, 2019, 08:59:56 PM
Monkey,

I'm hoping that sculpting will both reduce the cost of my miniature buying habits, and slow the rate at which I procure them  lol I wouldn't say that my lead pile being buried is so much a threat as a foregone conclusion at this point.

On the subject of sculpts... Here are my Carbonite prisoners, WIP.
(http://leadadventureforum.com/gallery/41/15049-021019214903.jpeg)
Still working on some of the details and greeblies, but the sculpting part turned out ok. The whole thing is going to get painted black and then get a couple light dry brushes of dark grey and a highlight tan, I think. Or maybe a highlight blue? Maybe blue. More indicative of freezing.

These guys look like Sangheili from Halo. Still need some touch ups and bases painted, but I like the way the blue came out.
(http://leadadventureforum.com/gallery/41/15049-021019215032.jpeg)

(http://leadadventureforum.com/gallery/41/15049-021019215101.jpeg)

Everything else I've done this week has been BO-RING. dark washing lines on ship parts, etc. The interesting parts will start happening tonight through Saturday.
Title: Re: 15mm Sci Fi project: Eden- New WIP sculpts 10/1
Post by: Ockman on October 03, 2019, 06:08:55 AM
Wow, great paintjobs!

...and those carbonite prisoners are awesome!
Title: Re: 15mm Sci Fi project: Eden- New WIP sculpts 10/1
Post by: War Monkey on October 03, 2019, 12:06:06 PM
I agree, the work you have done Andrew is great! The paint work is awesome! Your prisoners  turned out just as good!
Title: Re: 15mm Sci Fi project: Eden- New WIP sculpts 10/1
Post by: CookAndrewB on October 03, 2019, 12:23:25 PM
Thanks, Ock and Monkey. I should have mentioned the carbonite guys are all 15mm-ish, since the cube they are embedded in is 20mm, I believe.

Sat down and painted up the super secret reveal for my next game. At least most of it. Turned out well, but everyone has to wait until next week to see it.

It feels like hiding my own Easter eggs and I'm oddly enjoying it lol
Title: Re: 15mm Sci Fi project: Eden- New WIP sculpts 10/1
Post by: zrunelord on October 03, 2019, 01:40:21 PM
Teaser, teaser ;)

Love the middle carbonated (?) Alien.
Its face really has an anguished/pained look.
👍👍👍👍

Keep it up my friend.
Z
Title: Re: 15mm Sci Fi project: Eden- New WIP sculpts 10/1
Post by: War Monkey on October 03, 2019, 02:09:19 PM
Now I feel like a kid waiting for Christmas. (is it Christmas yet! When can we open our presents, aauugg, I can't wait that long gezzzz !)  lol
Title: Re: 15mm Sci Fi project: Eden- New WIP sculpts 10/1
Post by: CookAndrewB on October 07, 2019, 08:01:55 PM
Well, gaming weekend was a bit of a bust. With my son home from college for the week I decided to put it off until after he takes off next weekend. So the weekend was just more terrain/painting/sculpting.

So to kick it off here are my updates for the carbonite prisoners:
(http://leadadventureforum.com/gallery/41/15049-071019205035.jpeg)

Focusing on putting some greeblies on the sides now. Should be done with that tonight and then final paint on Wednesday if all goes well.
(http://leadadventureforum.com/gallery/41/15049-071019205054.jpeg)

(http://leadadventureforum.com/gallery/41/15049-071019205110.jpeg)

I did get another five figures primed, and should get two more sculpts based tonight. Next step is priming after that. Heads are sculpted, so I'm going to go ahead and see how they look on the bodies. *fingers crossed*

Title: Re: 15mm Sci Fi project: Eden- Carbonite prisoner WIP 10/7
Post by: War Monkey on October 08, 2019, 12:11:57 AM
Hey, you got time to spend with you son I call that a "WIN!" Unless he came home so mom can do his laundry.

Those prisoners are looking good! Very nice work!
Title: Re: 15mm Sci Fi project: Eden- Carbonite prisoner WIP 10/7
Post by: Ockman on October 08, 2019, 05:01:30 AM
The carbonite prisoners look great! And nice to have some time with your son!
Title: Re: 15mm Sci Fi project: Eden- Carbonite prisoner WIP 10/7
Post by: CookAndrewB on October 08, 2019, 01:05:32 PM
Hey, you got time to spend with you son I call that a "WIN!" Unless he came home so DAD can do his laundry.


I fixed your response  ::) He's a good guy, but yes he basically stops doing his laundry a couple weeks before he comes home so that I'll wash and fold everything for him. Rotten. I blame his mother.  lol

Did some work on the next drop ship. Haven't thought of a name yet. I know that the back story on her is that she was a mining vessel "converted" for some nefarious purpose.
(http://leadadventureforum.com/gallery/41/15049-071019205133.jpeg)

As such, I wanted to give the paint a roughed up look. So far, so good I think!
(http://leadadventureforum.com/gallery/41/15049-071019205151.jpeg)

Still working on the floor texture/paint. Definitely want it to be sort of grungy and beat up as well. Crew jump seats are in the back of the ship with exits on the port and starboard.
(http://leadadventureforum.com/gallery/41/15049-071019205209.jpeg)

Crew lockers and controls for the mining equipment. I think the pilot will get a wrap-around console behind the mining controls. Still working through that design in my head.
(http://leadadventureforum.com/gallery/41/15049-071019205233.jpeg)

A better look at the mining console and a look out into space, since this drop ship has a larger "window" in the front.
(http://leadadventureforum.com/gallery/41/15049-071019205255.jpeg)

The magnetic rails for the mining equipment are done in Turbo Dork paints. Depending on the angle you look at them from, they are anywhere from black to a pretty brilliant blue.
(http://leadadventureforum.com/gallery/41/15049-071019205313.jpeg)

Did a bit of sculpting last night. Heads are on two sculpts, but I didn't get to basing them because I was distracted by building some new post apoc terrain (and I did a bit of work on my Diablo tiles too). If I can get them based at lunch today I'll probably be on track to paint tomorrow as planned.
Title: Re: 15mm Sci Fi project: Eden- New Dropship 10/8
Post by: War Monkey on October 08, 2019, 08:27:31 PM
What a nice ship! I'm so  jealous, it will not be long till I'm home and I can join in on the fun!  lol

The paintwork  is great and the controls look excellent!
Title: Re: 15mm Sci Fi project: Eden- New Dropship 10/8
Post by: CookAndrewB on October 08, 2019, 08:37:14 PM
What a nice ship! I'm so  jealous, it will not be long till I'm home and I can join in on the fun!  lol

The paintwork  is great and the controls look excellent!

I do like a good old-school Star Trek control panel:
(https://i.pinimg.com/originals/89/1e/b7/891eb73e800326b6cec201f43ca43a11.jpg)

Wait until you see the new helm for the second bridge. It would make Kirk quite happy!  lol

Where are you that you have been deprived of your paints and crafting supplies?
Title: Re: 15mm Sci Fi project: Eden- New Dropship 10/8
Post by: Ockman on October 08, 2019, 09:00:04 PM
I'm so impressed by everything you do, this thread is a goldmine!
Title: Re: 15mm Sci Fi project: Eden- New Dropship 10/8
Post by: War Monkey on October 09, 2019, 01:32:36 AM
I'm out of town on an extensive trip, having medical work done nothing serious, just a nuisance, I'll be home on the 16th  of this month, so just a few more days okay a week.

Then I have to get things ready for a arts and craft show in the first week of November!
Title: Re: 15mm Sci Fi project: Eden- New Dropship 10/8
Post by: CookAndrewB on October 09, 2019, 12:23:11 PM
I'm so impressed by everything you do, this thread is a goldmine!

I'm glad I can repay a little of the inspiration I've taken from you  8)

Two sculpts were finalized and primed last night. Hoping to get some paint on them this evening and wrap up putting putty on two additional sculpts this evening. If time permits, I'll probably try and get a couple new wire dollies twisted up as well. Oh, and I should have the finalized version of two carbonite prisoners to show off!
Title: Re: 15mm Sci Fi project: Eden- New Dropship 10/8
Post by: War Monkey on October 09, 2019, 07:56:11 PM
Very nice, looking forward  to  them all.
Title: Re: 15mm Sci Fi project: Eden- New Dropship 10/8
Post by: CookAndrewB on October 10, 2019, 05:44:23 PM
Big dump of stuff. All kinda random.

Finished Carbonite prisoners:
(http://leadadventureforum.com/gallery/41/15049-101019181828.jpeg)

(http://leadadventureforum.com/gallery/41/15049-101019181847.jpeg)

(http://leadadventureforum.com/gallery/41/15049-101019181906.jpeg)

As I work through my figure painting I tend to end up with little bits of spare paint that I feel compelled to use up in some OCD fashion. Little bits of terrain are a great way to accomplish that task. So some finished (for now) crates:
(http://leadadventureforum.com/gallery/41/15049-101019181928.jpeg)

(http://leadadventureforum.com/gallery/41/15049-101019182014.jpeg)

Some size comparisons:
(http://leadadventureforum.com/gallery/41/15049-101019182046.jpeg)

These long and thin pieces are nice for lining up against building walls.
(http://leadadventureforum.com/gallery/41/15049-101019182108.jpeg)

My take on the classic bottle cap container:
(http://leadadventureforum.com/gallery/41/15049-101019182126.jpeg)

The hose loop is a bread tie wire.
(http://leadadventureforum.com/gallery/41/15049-101019182147.jpeg)

Start of some decals
(http://leadadventureforum.com/gallery/41/15049-101019182208.jpeg)

The second starship bridge. Mostly finished.
(http://leadadventureforum.com/gallery/41/15049-101019182241.jpeg)

Tried to give it a captain's chair feel. Semi Star Trek design.
(http://leadadventureforum.com/gallery/41/15049-101019182258.jpeg)

And made a little bit of progress on the larger ship engines.
(http://leadadventureforum.com/gallery/41/15049-101019182320.jpeg)

Got one of my sculpts painted up last night but forgot to take pictures of it  >:( Next week, I suppose.

Wife is going to hang out with SIL and MIL this weekend, so I should have a nice chunk of playing time on Sunday. Saturday will be spent finishing up any last minute details for the next 5 Parsecs mission: Tracking the trajectory of the fallen asteroid.
Title: Re: 15mm Sci Fi project: Eden- Terrain bits and bobs 10/10
Post by: snitcythedog on October 10, 2019, 08:44:49 PM
Very cool build all around.
Title: Re: 15mm Sci Fi project: Eden- Terrain bits and bobs 10/10
Post by: CookAndrewB on October 10, 2019, 08:49:03 PM
Very cool build all around.

Thank you kindly, Snitchy.
Title: Re: 15mm Sci Fi project: Eden- Terrain bits and bobs 10/10
Post by: War Monkey on October 11, 2019, 04:09:10 AM
Really nice work all around, I like all the different colors and all the little extra detail too! Great stuff!  :-*
Title: Re: 15mm Sci Fi project: Eden- Terrain bits and bobs 10/10
Post by: Ockman on October 11, 2019, 05:39:04 AM
That's some solid work, friend!
Title: Re: 15mm Sci Fi project: Eden- Terrain bits and bobs 10/10
Post by: CookAndrewB on October 22, 2019, 06:28:28 PM
Next sculpt to get painted: Link the Chief of Security for my upcoming space station.
(http://leadadventureforum.com/gallery/41/15049-221019185340.jpeg)

(http://leadadventureforum.com/gallery/41/15049-221019185356.jpeg)

(http://leadadventureforum.com/gallery/41/15049-221019185416.jpeg)

(http://leadadventureforum.com/gallery/41/15049-221019185433.jpeg)

(http://leadadventureforum.com/gallery/41/15049-221019185450.jpeg)

He is a bit on the big side, but what could be better than a large and imposing character for the Chief of Security?
(http://leadadventureforum.com/gallery/41/15049-221019185505.jpeg)

To be fair, that human might be a bit on the short side as well. And, because every huge person needs a diminutive sidekick...
(http://leadadventureforum.com/gallery/41/15049-221019192515.jpeg)

This little fella is still a WIP, obviously. I'm somewhat torn between giving him some kind of oversized hand cannon type weapon, or something more reasonable like a backpack mounted weapon (Predator-ish). Or maybe he is just a meter maid and he just gets a tablet for issuing tickets.
Title: Re: 15mm Sci Fi project: Eden- Painted and WIP sculpts 10/22
Post by: zrunelord on October 22, 2019, 07:07:26 PM
The small guy is nice.
You could do a press mould & use him as as base figure for
A horde of minions :D

Btw what is the black painted mini on the left
It looks good also
Z
Title: Re: 15mm Sci Fi project: Eden- Painted and WIP sculpts 10/22
Post by: CookAndrewB on October 22, 2019, 07:16:12 PM
The small guy is nice.
You could do a press mould & use him as as base figure for
A horde of minions :D

Btw what is the black painted mini on the left
It looks good also
Z

He does kind of look like a minion.  lol Too bad I don't have the patience (or, let's be honest, the skill) to do squads of anything.  :?

The other figure? I'm not sure. Random 15mm figure I bought before I decided I could sculpt at this scale. He is getting painted up as part of an OPFOR team, or a miscellaneous background character. Eventually I'll be populating a town and a space station, so having a few extras painted up won't hurt matters.
Title: Re: 15mm Sci Fi project: Eden- Painted and WIP sculpts 10/22
Post by: zrunelord on October 22, 2019, 07:45:22 PM
But you can ieasily learn . Simply get some of that blue stuff rubber used with hot water like that sold by green stuff world & do press moulds for GS etc

Pity you forgot where you got him, i quite like him.
Any feedback would be welcome, anyone?

Z
Title: Re: 15mm Sci Fi project: Eden- Painted and WIP sculpts 10/22
Post by: War Monkey on October 22, 2019, 07:58:09 PM
That is some really great work I like the little guy you have there can't wait to see him finished.

That figure in the photos is from Splintered Light Miniatures, sci-fi section
The big guy in the middle

(https://sep.yimg.com/ca/I/yhst-133546587642587_2264_121972287)

Link http://www.splinteredlightminis.com/armedspacecrew.html  (http://www.splinteredlightminis.com/armedspacecrew.html)

They are some nice figures.
Title: Re: 15mm Sci Fi project: Eden- Painted and WIP sculpts 10/22
Post by: zrunelord on October 22, 2019, 08:00:30 PM
👍👍👍
Thanks Warmonkey, added to the long list of wants ;).

Z
Title: Re: 15mm Sci Fi project: Eden- Painted and WIP sculpts 10/22
Post by: CookAndrewB on October 22, 2019, 08:19:34 PM
But you can ieasily learn . Simply get some of that blue stuff rubber used with hot water like that sold by green stuff world & do press moulds for GS etc

Pity you forgot where you got him, i quite like him.
Any feedback would be welcome, anyone?

Z

Thanks, War Monkey. Those all look familiar. I think most of them are on the table in about the same state of affairs as the guy I used for size comparisons. Primed and weapons painted. I think I got flesh tones on them all over the weekend as well. I don't really remember. I just tried to move the ball forward on all of my miniatures waiting for paint.  o_o

I get a bit cross eyed with painting until the colors are blocked in. Hard to have a distinct memory of what I touched and what is waiting to be painted.
Title: Re: 15mm Sci Fi project: Eden- Painted and WIP sculpts 10/22
Post by: War Monkey on October 22, 2019, 11:21:33 PM
You guys are welcome anything to help I'm very familiar with many 15mm Sci-Fi figures, sometimes I don't know if I'm gathering them for gaming or for collecting  lol Yes my lead mountain is so very high sometimes it block out the sun! 8)
Title: Re: 15mm Sci Fi project: Eden- Painted and WIP sculpts 10/22
Post by: CookAndrewB on October 23, 2019, 08:07:48 PM
Well, Monkey, if you ever see another one of these you will know where it came from  lol

My "not" Big Daddy mining rig. I'm calling it the HAM suit (Heavy Asteroid Mining) for now. This should be finished and painted by the weekend.
(http://leadadventureforum.com/gallery/41/15049-221019203159.jpeg)

(http://leadadventureforum.com/gallery/41/15049-221019203214.jpeg)

The back of the legs and front lower legs already have some additional plating like the thighs to help further bulk the suit out. I didn't get a comparison shot but I'll bet it is 20-ish MM.
(http://leadadventureforum.com/gallery/41/15049-221019203235.jpeg)

Making the huge drill bit was harder than I thought it would be  lol
(http://leadadventureforum.com/gallery/41/15049-221019203252.jpeg)

I think the pose looks the best from this angle.
(http://leadadventureforum.com/gallery/41/15049-221019203308.jpeg)

Next up is the non-carbonite frozen mastermind, Mr. Tentacles. He's going to end up a bit of a Jabba type character. A bit of a slug body with tentacle arms. The front wire is just a brace and will get chopped off.
(http://leadadventureforum.com/gallery/41/15049-221019203518.jpeg)

This was the best comparison style shot I could get with his Carbonite self. I like that he has a bit of a smirk.
(http://leadadventureforum.com/gallery/41/15049-221019203501.jpeg)

This guy started as a prototype for Mr. Tentacles. Like a weird space squid or something. I scrapped him as the Big T, but I'm going to keep him as part of the sinister entourage. So he is just Little T.
(http://leadadventureforum.com/gallery/41/15049-221019203404.jpeg)

He will be holding some sort of alien beam weapon. A rifle, or perhaps a marksman's weapon.
(http://leadadventureforum.com/gallery/41/15049-221019203419.jpeg)

(http://leadadventureforum.com/gallery/41/15049-221019203435.jpeg)

Tomorrow some updated Space dungeon 2.0 additions, and hopefully Friday I'll get a write up for an after action report posted.



Title: Re: 15mm Sci Fi project: Eden- Even more sculpts 10/23
Post by: War Monkey on October 23, 2019, 10:26:12 PM
That is some really nice work on the miner and the others as well, looking forward to you build, Thanks.
Title: Re: 15mm Sci Fi project: Eden- Even more sculpts 10/23
Post by: CookAndrewB on October 24, 2019, 01:43:20 PM
Wait no more, Monkey!

Well... wait a sec while I post some updated paint on a couple storage containers  lol

This first one I don't think I've shown before. It was made by stacking wood beads on MDF. I didn't show it but this looks exactly like this all the way around. The end caps, the other side, everywhere. So I don't have to worry about placing it up against a wall.
(http://leadadventureforum.com/gallery/41/15049-221019203601.jpeg)

This I've shown before but I did some paint chipping along the bottom edge. Little update, but worth showing off since this is something I've been playing with.
(http://leadadventureforum.com/gallery/41/15049-221019203621.jpeg)

Ok, NOW the updated exterior hull.
(http://leadadventureforum.com/gallery/41/15049-221019203658.jpeg)

(http://leadadventureforum.com/gallery/41/15049-221019203713.jpeg)

The furthest right black piece is the end of the bridge section.
(http://leadadventureforum.com/gallery/41/15049-221019203808.jpeg)

Starting to put airlocks on ship sections. Also trying my hand at some carved/embossed foam sections.
(http://leadadventureforum.com/gallery/41/15049-221019203943.jpeg)

The big black rectangle in this shot is triple coated with black Gesso trying to build up enough material to hold a magnet. It... kinda works. The idea is that I could then build pieces that could magnetize to the hull as objective markers outside the ship. Hull breeches, explosives that need disarmed, weapons to power up, etc. Mostly just storytelling elements.
(http://leadadventureforum.com/gallery/41/15049-221019204022.jpeg)

And here she is, in all her glory. Painted up for Game #6 of my 5 Parsecs campaign. I'll leave this here as a lead in for my battle report tomorrow. With no shuttle/docking bay, the crew has to take a space walk to get into the ship. That means Mel will be left behind to keep the Trou in position to retrieve the crew.
(http://leadadventureforum.com/gallery/41/15049-241019143901.jpeg)

Title: Re: 15mm Sci Fi project: Eden- Starship dungeon exterior hull updates 10/24
Post by: Oldben1 on October 24, 2019, 03:20:13 PM
It's all really awesome.  I love all the little details!
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon exterior hull updates 10/24
Post by: CookAndrewB on October 24, 2019, 03:58:11 PM
It's all really awesome.  I love all the little details!

Thanks! Not sure if I mentioned it here, but I only did the port side with the idea that the starboard side could potentially get an entirely different set of details to help it stand out as a "different" ship. Curved accents instead of angular, etc. I'll have to see how that goes, but that is the plan at least. As such, each side of the bridge will probably get its own hull marking to differentiate the different ship configurations. If I can get the magnet thing working, I'll have further ways to alter the ship configurations. Red crosses for hospital ships, blah blah blah.

To date I have two bridge sections, two bridge sections, and an engine room complete. I have built a third bridge and a second engine room. That leaves a third engine room and a third midsection to build. Third midsection will be designed to allow for port/starboard expansion to allow the ships to expand. This will then require the design and building of side nacelles/pods.

Then comes the space station  :D
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon exterior hull updates 10/24
Post by: zrunelord on October 24, 2019, 04:19:21 PM
I think the big daddy is one of your best work yet.
👍👍👍

Z
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon exterior hull updates 10/24
Post by: CookAndrewB on October 24, 2019, 09:05:14 PM
New battle report is up https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?f=41&t=6176&p=96826#p96826 (https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?f=41&t=6176&p=96826#p96826) Page 16.

Recap:

Mission rolled up as a hit and run (every turn has a chance to be the end, and to complete the contract every Point of Interest needs to be resolved), and a Notable Sight (automatic discovery roll post game).

Crew had to execute a space walk to get into this ship:
(https://leadadventureforum.com/gallery/41/thumb_15049-241019212445.jpeg)
It was a pretty low risk maneuver as a tech challenge 2. Everyone succeeded so nobody got stuck outside or broke the door so it wouldn't work anymore.

No contacts in the midsection meant that Bubba and Super had a moment to contemplate some interesting dents on the outside of the ship:
(https://leadadventureforum.com/gallery/41/15049-241019212514.jpeg)
This would be the "notable sight" for the mission and the discovery yielded a lead in post game.

Once inside the crew went about their work efficiently; aware that the clock was ticking and they needed to get paid. Bubba and Bucket up front, Super and Decaf to the rear, and Ant would hold the middle in case reinforcements were needed anywhere.
(https://leadadventureforum.com/gallery/41/15049-241019212540.jpeg)

No contacts presented themselves in this mission. Bubba opened a locked door to access the first POI (a discovery). Bucket looked into the second POI which ended up as an environmental hazard. Stunned, but not wounded, he signaled the crew to retreat as the thermite bomb was melting its way through the hull and the ship was ticking towards depressurization. At the start of the next turn the hit & run tripped and the game ended. Contract cleared with both POI's discovered and no contacts to resolve.
(https://leadadventureforum.com/gallery/41/15049-241019213151.jpeg)

Post game was very kind to the crew. Made a good bit of money, paid down some debt, still no new equipment. I'm pretty sure I've only found 2-3 gear items in five games. Two of those being items that have no use during an actual tabletop game.  :? Full details in the link at the top.
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon exterior hull updates 10/24
Post by: War Monkey on October 24, 2019, 09:15:08 PM
Very Nice Ship Indeed!  :-*

Nice write up!

Your miner reminded me of this guy
(http://www.collecting-citadel-miniatures.com/wiki/images/a/ac/Traveller_Compendium_One_Military_9.jpg)
An Old Citadel Traveller OOP.

Isn't sad I can't remember to take out the garbage, but I can remember something like this  ;D
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon exterior hull updates 10/24
Post by: CookAndrewB on October 25, 2019, 02:41:19 PM
I can appreciate having a very selective memory like that, Monkey. I can remember details about movies years after watching them, and I can ask my wife about a main character fifteen minutes after watching a movie and she is always says "I don't think I've seen that movie." lol

I have six buildings to whip into shape for the next 5 Parsecs game. I also need to glue the roads down for the town tiles. I think Ockman had some city park type terrain pieces, and I've amassed a nice collection of some aquarium plants to give me nice bright flora around the city. So hopefully I'll get a handful of planters/parks also put together for the next game.

A preview of the Eat What is Given diner:
(http://leadadventureforum.com/gallery/41/15049-241019144031.jpeg)
The tables are free standing so they may also show up in the star ships as part of a galley setup. Not sure yet. I need to make little place settings for them, which should be interesting.

I also made a few "downed/dead" markers for my games. I'm trying to do less tipping over of figures. Just drop a placeholder for them and call it a day. I think I would like to make them... chunkier. The other tokens are my stun and contact tokens. 
(http://leadadventureforum.com/gallery/41/15049-241019144102.jpeg)

I mostly post the tokens to say that I spent a few bucks on a bag of MDF discs that will likely last me a lifetime. There is no need to buy commercially made tokens for games. I can understand commercially made terrain, even if I don't care for it myself, but tokens? Nah, man, just make that stuff for pennies on the dollar and use your money for something better.
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon exterior hull updates 10/24
Post by: CookAndrewB on October 28, 2019, 06:48:24 PM
Made some good progress for the upcoming game weekend. Here are some random bits before I dive into the meat of the weekend's work:

Terrain Tiles for Forbear town are done! Everything is glued and sealed.
(http://leadadventureforum.com/gallery/42/15049-281019184326.jpeg)

I also got the command console for the Barely Legal (it isn't a miner anymore), rogue dropship, done.
 (http://leadadventureforum.com/gallery/42/15049-281019184351.jpeg)

(http://leadadventureforum.com/gallery/42/15049-281019184412.jpeg)

(http://leadadventureforum.com/gallery/42/15049-281019184434.jpeg)

And now she goes back into mothballs until the next time she is called for.

Lastly, a point of interest (POI) in development for future games. Just a random bank of computer consoles, etc. This is still in development.

Title: Re: 15mm Sci Fi project: Eden- random project updates 10/28
Post by: War Monkey on October 29, 2019, 03:28:43 PM
A lot of great work! love the console  :-* in the ship.
Title: Re: 15mm Sci Fi project: Eden- random project updates 10/28
Post by: CookAndrewB on October 29, 2019, 04:23:10 PM
A lot of great work! love the console  :-* in the ship.

Thanks, man. Super easy build. Just PVC foam sheet and some burnishing tools.

Today's update is for the residential units in Forbear. Planters have been... uh... planted!

Ok, so the four current residential units are variations on each other. This is angled front/square back:
(http://leadadventureforum.com/gallery/42/15049-291019164907.jpeg)

Square front/square back:
(http://leadadventureforum.com/gallery/42/15049-291019164930.jpeg)

Angle front/angle back:
(http://leadadventureforum.com/gallery/42/15049-291019164956.jpeg)

And a look at the rear of AFAB:
(http://leadadventureforum.com/gallery/42/15049-291019165148.jpeg)

All plants were made by chopping up aquarium plants. The pink bits took quite a bit of chopping to turn them into grass, but I think it worked well. I still have quite a bit leftover so I'm planning some terrain updates for other flora pieces to incorporate some little grass clumps. Bug Yellow flowers were just the tip of a much larger aquarium plant which I will probably use in my post apocalypse setting because the leaves scale better there.

So, if you are keeping track, the upcoming game basically has six terrain pieces that will feature. The four residential buildings (one of them has no planters, which is why you didn't see it), the EWIG, and then the big point of interest will be a monument that I'm in the process of scratch building. I'd call it 40% done, which means I really gotta get cracking on that one. If I have time, I'd also like to get a couple vehicles scratch built for the streets. Might be a rough job, but if I can get them ready enough they will show up on the board. 

More tomorrow.

Title: Re: 15mm Sci Fi project: Eden- updates to residential buildings 10/29
Post by: zrunelord on October 29, 2019, 05:34:13 PM
Nice work Cook.
You have quite a collection, by now
Keep it up

Z
Title: Re: 15mm Sci Fi project: Eden- updates to residential buildings 10/29
Post by: Ockman on October 29, 2019, 07:58:14 PM
That looks great, I like the pink plants!
Title: Re: 15mm Sci Fi project: Eden- updates to residential buildings 10/29
Post by: CookAndrewB on October 29, 2019, 08:30:38 PM
Thanks, all. These little bits are really bringing things to life. I haven't put the town together and dressed it up yet, so I am excited to do that. The first time I put my wilderness boards together with all the plants and stuff, I thought "Oh, yeah, that looks good!" I'm imagining the city will be a similar feeling.
Title: Re: 15mm Sci Fi project: Eden- updates to residential buildings 10/29
Post by: War Monkey on October 30, 2019, 03:03:01 AM
Those buildings are very nice!
Title: Re: 15mm Sci Fi project: Eden- updates to residential buildings 10/29
Post by: CookAndrewB on October 30, 2019, 06:41:11 PM
Well, let's see where to start...

First, some sculpting updates:

Mr. Tentacles now has armticles!

(http://leadadventureforum.com/gallery/42/15049-281019184600.jpeg)

I feel like he is doing the Don Corleone hand gesture lol
(https://i.pinimg.com/originals/b1/5d/59/b15d5909f437d7cb2eb153fedd3990c6.jpg)

I feel like I need to fix the lower body some. I don't want him to be too Jabba, but a bit more, something.
(http://leadadventureforum.com/gallery/42/15049-301019190810.jpeg)

Mr. Tentacles associate:
(http://leadadventureforum.com/gallery/42/15049-281019184515.jpeg)

Need to touch up the cable connection on the gun and pack, and work out the legtacles a bit more. Sorry for the blurry pic. Hopefully you get the gist.
(http://leadadventureforum.com/gallery/42/15049-301019190953.jpeg)

Another random person. Not sure where this character will fall just yet. Right arm is garbage. I'll fix that in post production lol
(http://leadadventureforum.com/gallery/42/15049-281019184538.jpeg)

As some small bit of proof that I do actually paint figures on occasion, I present the start of a new gang:

This is Pernicious Snark (on the right). He is a low level gang leader, trying to get his piece of the pie. On his left is Bastion, his right hand man.
(http://leadadventureforum.com/gallery/42/15049-301019190635.jpeg)
Incidentally, that is the updated look of the EWIG tables too.

This group, currently a bit glossy from some wash, are Snark's muscle. He won these combat droids in a high stakes gambling game. The thing with combat droids is that the more rusty and beat up they look, the more likely they are to be very deadly. Despite the age and wear, they have survived to execute their programming over and over.
(http://leadadventureforum.com/gallery/42/15049-301019190704.jpeg)

Snark where he is most comfortable, behind the Rust Line. His favorite catch phrase is "You sure you want to cross that line?" while pointing at the eager combat droids.
(http://leadadventureforum.com/gallery/42/15049-301019190728.jpeg)

This crew may feature in this weekend's game if opponents show up. Snark has been sent to set up shop in Forbear and see if he can shake down the local store owners for some "protection money." He will feature in a 5P: Gang Warfare storyline that I am already crafting in my head. So, if he pops in, it will be under the guise of a brief layover as he scouts out the local turf. If the game rolls up two sets of opponents, I may have Pink Pat show up to provide some resistance to the new gang moving in. Could be a threeway game if the gods of the dice play it that way.

EDIT:

Almost forgot. This is the EWIG refrigerator unit. Snark is a big boy, so the two things don't scale great together, but it fits in the EWIG, so that will be the cooktop and refrigerator finished! Next would be the prep line and sink. Oh... and some office furniture.
(http://leadadventureforum.com/gallery/42/15049-301019191013.jpeg)

Title: Re: 15mm Sci Fi project: Eden- sculpt updates and some painted figures 10/30
Post by: War Monkey on October 30, 2019, 11:04:23 PM
Nice work all around, the sculps and the paint work are all great, nice gang building up there and I see you have done some work on your tables as well.
Title: Re: 15mm Sci Fi project: Eden- sculpt updates and some painted figures 10/30
Post by: Ockman on October 31, 2019, 06:33:35 AM
It's a great set of stuff you are producing, love the interior and that isometric video game feeling that your terrain emulates so well!
Title: Re: 15mm Sci Fi project: Eden- sculpt updates and some painted figures 10/30
Post by: CookAndrewB on November 04, 2019, 10:07:48 PM
Thanks guys. Have some fun stuff to show this week, but I'm going to start with a couple updates on some WIP items.

First up is some sculpts in the process of getting painted up.

HAM suit:
(https://leadadventureforum.com/gallery/42/15049-041119215735.jpeg)

Mining equipment will all be orange/yellow... safety colors. I doubt that drill arm would pass some kind of OSHA safety inspection.  lol

(https://leadadventureforum.com/gallery/42/15049-041119215803.jpeg)

Base is epoxy sculpted to be "asteroid like." I think it turned out pretty well. I'll probably hit this mini one more time with some detail items and then it will be ready for the table.

Next is my (what turned into) "not a bounty hunter working for Jabba." Only... he is really working for "not Jabba."  lol
(https://leadadventureforum.com/gallery/42/15049-041119225051.jpeg)

As with the HAM suit, I'm down to some details and this one will be in the drawer waiting for a game.

(https://leadadventureforum.com/gallery/42/15049-041119225132.jpeg)



Title: Re: 15mm Sci Fi project: Eden- Painted sculpts update 11/4
Post by: Ockman on November 04, 2019, 10:18:35 PM
That suit...  :-* :-* :-*

Very "Big Daddy"!
Title: Re: 15mm Sci Fi project: Eden- Painted sculpts update 11/4
Post by: CookAndrewB on November 05, 2019, 02:43:39 PM
Yeah, that suit turned out well. The proportions are a bit off on the green guy, but as an alien it doesn't bother me. Not human, just humanoid.

Some terrain updates for today:

The EWIG building is coming along. Fridge is in, cook top is painted up a bit (needs "greased up"), tables have some place mats. Next up will be the process of adding some little plates, skillets, pots, etc to the kitchen and tables. I also want to put in a serving line on the office side of the kitchen. It will probably have a similar depth to the fridge and just add some character in terms of making it feel like a kitchen (I hope).
(http://leadadventureforum.com/gallery/42/15049-051119151904.jpeg)

Updated power conduits and junction boxes. I think I'll probably grunge them up a bit and give them some water streaks from runoff dripping down the box. I want them to look mostly lived in, not apocalyptic. It's mining town stuff, not post nuclear war. I'm sure there is a somewhat subtle difference there.
(http://leadadventureforum.com/gallery/42/15049-051119152616.jpeg)

(http://leadadventureforum.com/gallery/42/15049-051119152641.jpeg)

Next are the new furniture pieces for the homes. These are all large consoles/armoire type items. I'll do some dressers and such in the next round.
(http://leadadventureforum.com/gallery/42/15049-051119152659.jpeg)

(http://leadadventureforum.com/gallery/42/15049-051119152716.jpeg)

(http://leadadventureforum.com/gallery/42/15049-051119152733.jpeg)

All of the furniture pieces are PVC foam mounted on plastic card from an old credit card I cut up.
Title: Re: 15mm Sci Fi project: Eden- Terrain updates and new tiny furniture 11/5
Post by: Ockman on November 05, 2019, 03:02:54 PM
Great new post, that furniture is ace!
Title: Re: 15mm Sci Fi project: Eden- Terrain updates and new tiny furniture 11/5
Post by: War Monkey on November 05, 2019, 03:46:43 PM
Some really great work, the furniture is fantastic! I really like the outer color of the buildings that orange color is a very good pick.
Title: Re: 15mm Sci Fi project: Eden- Terrain updates and new tiny furniture 11/5
Post by: Oldben1 on November 06, 2019, 12:53:18 AM
Fun and so colourful!
Title: Re: 15mm Sci Fi project: Eden- Terrain updates and new tiny furniture 11/5
Post by: CookAndrewB on November 06, 2019, 03:01:11 PM
Thanks all. Fun and colorful is the name of the game. More Star Trek and less grim dark. The world has enough grim dark.

Today's terrain update brings along a bit of a back story.
(https://leadadventureforum.com/gallery/42/15049-061119152856.jpeg)

This is a monument to the B.I.G. A.R.S.E., a failed experimental asteroid catcher that the mining operations deployed on Bakwotter early on. In fact, this particular B.A. was stationed out of Forbear.
(https://leadadventureforum.com/gallery/42/15049-061119152947.jpeg)

So why the monument? Well, this B.I.G. A.R.S.E. (Bot Implementation, Gigantic, Asteroid Retrieval, Stoppage and Extraction; being the full development name) saved the town of Forbear, while sacrificing its own existence. Catching falling asteroids, it turns out, is a rather dumb idea. It works well enough for smaller objects, but for larger asteroids it isn't possible to stop the kinetic force no matter how big the tool.

(https://leadadventureforum.com/gallery/42/15049-061119153008.jpeg)
So, one fine day this particular bot detected an asteroid entering the atmosphere which met all of the appropriate mineral profiles for a catch (no use in catching space gravel). The warning and operations sirens blared as the bot maneuvered into position, in the middle of Forbear. Citizens, unsure of what to expect, came out to observe a catch, as they usually happen further out in the surrounding lands. As the asteroid approached, an uneasy panic started to ripple across the crowds. Surely this space rock was far too big for the bot. Just about any being with at least two eyes (many had more) could see the truth of this. As the shadow of the mighty rock loomed over the town, many citizens braced for impact and made peace with their many deities and afterlife traditions. Many tense seconds passed and then a thunderous impact was heard. When the good people of Forbear looked up (maybe two dozen of them as it was very early in the mining efforts), all that was left of the B.A. was one leg. the attempt to catch the asteroid had deflected the path of travel just enough to send the asteroid (and most of the B.A.) several kilometers away from the town. The final impact did send up a monsterous plume of dirt and dust, but the end result was little more than a month of extra sweeping the dirt off of the roads and vehicles while the town was saved. Some of the more superstitious townsfolk saw this as a sign of future prosperity and doubled down on building and development in the area. After all, lightning never strikes the same place twice, right?

To this day the remaining leg, weathered and broken, remains as a reminder of the good fortune of the town.
 (https://leadadventureforum.com/gallery/42/15049-061119153044.jpeg)

So, I need to finish the planting beds (triangles) and actually get the leg glued down once I'm done with some of the detail paint. The leg itself is a mish-mash of cardboard, plastic trash bits, floral wire, granny grating, etc. The main overall structure of the leg and foot were actually leftover pieces from recently replacing my windshield wiper blades.

If there was one giant mining robot, that means there must be more, somewhere. More on that tomorrow  :D
Title: Re: 15mm Sci Fi project: Eden- Terrain updates town monument and fluff 11/6
Post by: War Monkey on November 06, 2019, 03:52:23 PM
Nice town center piece, and yes if there is one for sure there could be more.
Title: Re: 15mm Sci Fi project: Eden- Terrain updates town monument and fluff 11/6
Post by: CookAndrewB on November 06, 2019, 04:04:35 PM
Thanks, Monkey. Trying to flesh out the town a bit more before I get a game in. Intended to play this past weekend, but life saw fit to throw down a couple obstacles so I'm on a one-week delay, I think.
Title: Re: 15mm Sci Fi project: Eden- Terrain updates town monument and fluff 11/6
Post by: Ockman on November 06, 2019, 05:30:29 PM
Great back story, I enjoyed that a lot!

Love that you have chosen the utopian, colourful direction!
Title: Re: 15mm Sci Fi project: Eden- Terrain updates town monument and fluff 11/6
Post by: Oldben1 on November 07, 2019, 05:48:11 PM
I think the bright colour really works well.  I kind of wish I hadn't gone with the grey/silver/black future look.
Title: Re: 15mm Sci Fi project: Eden- Terrain updates town monument and fluff 11/6
Post by: CookAndrewB on November 07, 2019, 06:31:44 PM
I think there is a place for all the various presentations of what the future might look like. That is the neat part of it, for me. You get all these great iterations of a broad theme (sci-fi).

So, since I posted about the B.A., I decided that there needed to be some other large mechs (and frankly, other ground transport). In keeping with the overall style of this project, I decided I would scratch build with interior playable space.

So, the leg build was accomplished with the same basic windshield wiper blade pieces. Then some build up of greblies/etc around to create a structure.
(https://leadadventureforum.com/gallery/42/15049-071119190818.jpeg)

I've been trying to consider what a mining robot mike look like, at this size. I'm considering cutting away some portion of the wall to create an outdoors space with a crane lift. So maybe this thing would be responsible for cutting (big freaking laser) asteroids into pieces and then helping hoist the pieces (need some height for a vertical lift so a tall bipedal bot might make sense) onto something like a hover flatbed truck, or whatever.
(https://leadadventureforum.com/gallery/42/15049-071119190848.jpeg)

So, I think I'll probably re-cut the walls so that it has that asymmetric exterior crane on the left side and then Perhaps an underslung laser in the front with some ground penetrating radar type sensor cluster in case one of those asteroids really lodges itself in the soil.
Title: Re: 15mm Sci Fi project: Eden- Giant mining robots 11/7
Post by: CookAndrewB on November 12, 2019, 09:20:46 PM
Got in a 5 Parsecs game over the weekend. As always, the full report is here:https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?f=41&t=6176&p=97087#p97087 (https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?f=41&t=6176&p=97087#p97087)

... well, part 1 is, at least.  ;)

Some highlights from the game:

Setup. Random deployment (2d4 where the first number is a tile and second is a sub quadrant of that tile) of 2 Points of interest and 2 salvage. No deployment conditions and no notable sights. Straightforward Find mission. Here is the table...
(https://leadadventureforum.com/gallery/42/15049-121119215721.jpeg)

Deployment, as it seems to go, was not the near edge of the table, but the top edge. I think I've had maybe one game where deployment was in the intended spot? In this case it worked for the crew as they deployed in the same tile as both POIs. The action starts with everyone enjoying a meal at the EWIG. Tables were updated to have some little plates and food stuffs.
(https://leadadventureforum.com/gallery/42/15049-121119215752.jpeg)

Action really kicks off when one of two contacts randomly moves out of the house (top left of picture) and sprints down the street. A second contact randomly moved off the map on stage left. We may never know who else was in that house, or why...
(https://leadadventureforum.com/gallery/42/15049-121119215848.jpeg)

Note the B.I.G.A.R.S.E. park now has full planters. I haven't actually mounted the leg as I may use this as a park to hold an array of sights and monuments.

Today's cliffhanger ends with Bucket (top right) spotting the contact as Pink Pat and three of her goons. More to follow tomorrow!
Title: Re: 15mm Sci Fi project: Eden- Batrep part 1, 11/12
Post by: War Monkey on November 13, 2019, 06:36:27 AM
Nice set up and report, waiting to read the second half.
Title: Re: 15mm Sci Fi project: Eden- Batrep part 1, 11/12
Post by: Ockman on November 13, 2019, 06:58:29 AM
Looking good, looking really good!
Title: Re: 15mm Sci Fi project: Eden- Batrep part 1, 11/12
Post by: CookAndrewB on November 13, 2019, 10:20:30 PM
Part 2, and the wrap up, can be found Here, on page 20 https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?f=41&t=6176&p=97105#p97105 (https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?f=41&t=6176&p=97105#p97105)

The highlights were a shootout with Pink Pat and her goons. P.P.'s forces had the drop on the crew of the Trou, but after a flurry of gunshots, only Mel was out of the fight. Bucket took his vengeance out on Pat, and through cover managed to lay her low. Bucket also took care of Blond in the next round. Ant and Decaf combined their fire to trap Blue and Beret in a lethal crossfire (Ant hit nothing, and Decaf mopped up from his position in the window.
(http://leadadventureforum.com/gallery/42/15049-131119230937.jpeg)

One more contact was discovered on the table, but it resolved as "just noises" so the team went about their business gathering salvage. Take on the day was two credits and a lead. Mel was knocked out, but the shot that dropped him proved to be little more than a scratch.

With that out of the way, the crew set about to do some trading with the self aware vending machine, and other between mission tasks. Gained some XP, lost some money, found some more leads. Nothing really good or bad out of it.
(http://leadadventureforum.com/gallery/42/15049-131119231008.jpeg)

What the crew did notice was that the citizens of Forbear were almost immediately out in the streets after the battle, yet they were well and clear before things began. Someone must have tipped them off to what was going down... but who?
(http://leadadventureforum.com/gallery/42/15049-131119231052.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Batrep part 2 and wrap up, 11/13
Post by: CookAndrewB on November 14, 2019, 07:41:31 PM
Whoops, fixed the last picture.

So here are my wrap ups for the week. I'm off tomorrow doing some volunteer work.

New, low furniture. Used copy machine staples for the base. Hopefully the texture is interesting once painted up. All of these are 1cm or shorter.
(https://leadadventureforum.com/gallery/42/15049-141119201607.jpeg)

Some work on my sci-fi bugs. The original Short Bug is in the middle. Short Grub is on the right (primed, maybe a bit hard to see), and the new Short Spider on the left. I'm going to work on casting replicas of both the grubs and spiders to flesh out a bug infestation.
(https://leadadventureforum.com/gallery/42/15049-141119201801.jpeg)

This sculpt got a few more paint touches and I think it turned out well enough. He is going to be a Mr. Tentacle bodyguard.
(https://leadadventureforum.com/gallery/42/15049-141119201847.jpeg)

(https://leadadventureforum.com/gallery/42/15049-141119201943.jpeg)

The other bodyguard sculpt is ready for primer:
(https://leadadventureforum.com/gallery/42/15049-141119202032.jpeg)

This actually shows the arm armor better than my other pictures.
(https://leadadventureforum.com/gallery/42/15049-141119202053.jpeg)

And modifications to hide the cable attachments. I was pretty pleased with the big scope.
(https://leadadventureforum.com/gallery/42/15049-141119202110.jpeg)

Next game will be back in space, which gives me a couple weeks to complete some more hull section builds/modifications.


Title: Re: 15mm Sci Fi project: Eden- Sculpts, paint, and more furniture 11/14
Post by: Ockman on November 14, 2019, 08:11:00 PM
I've been having trouble posting in this thread.

If this works, all I wanna say is: lovely AAR and aftermath!
Title: Re: 15mm Sci Fi project: Eden- Sculpts, paint, and more furniture 11/14
Post by: CookAndrewB on November 14, 2019, 08:18:01 PM
I've been having trouble posting in this thread.

If this works, all I wanna say is: lovely AAR and aftermath!

It worked, and thanks!
Title: Re: 15mm Sci Fi project: Eden- Sculpts, paint, and more furniture 11/14
Post by: CookAndrewB on November 18, 2019, 04:42:10 PM
Starting the week slow as I build towards the next mission. I'm hoping to see Mr. T completed for the upcoming game. Probably just as a stand-in figure for the wrap up bits (perhaps someone who dishes out a lead or a new contract?). I think I've decided that he needs a cigar to complete the look.

(http://leadadventureforum.com/gallery/42/15049-181119173448.jpeg)

With his new fedora and fur cloak over his shoulders, I'm liking his galactic gangster look.

(http://leadadventureforum.com/gallery/42/15049-181119173417.jpeg)

"I have a salvage contract you can't refuse" - Mr. Tentacles
(http://leadadventureforum.com/gallery/42/15049-181119173355.jpeg)

This week will be an expansion of the starship dungeons as well as a new terrestrial piece for a dropship landing pad. Plus a couple new sculpts and some new enemies to stumble upon.
Title: Re: 15mm Sci Fi project: Eden- Sculpts update Mr. Tentacles 11/18
Post by: War Monkey on November 18, 2019, 04:59:27 PM
Some very nice sculping, can't wait to see them all painted up plus seeing your new furniture too.

In the mean time I have been working on a ship of my own Thank You for your inspiration, I'm hoping to start a new thread for it this coming weekend. I think I went a little over board on detailing it out, which is taking much longer for me to finish out.  ;D
Title: Re: 15mm Sci Fi project: Eden- Sculpts update Mr. Tentacles 11/18
Post by: CookAndrewB on November 18, 2019, 06:30:10 PM
Oooooh, more ships in the galaxy? Cool. I can't wait to see your take on things. Does this mean you are back from your travels?
Title: Re: 15mm Sci Fi project: Eden- Sculpts update Mr. Tentacles 11/18
Post by: War Monkey on November 19, 2019, 12:07:44 AM
Yes I am back from my travels and I am really enjoying being home. I now have a chance to get some building done.
Title: Re: 15mm Sci Fi project: Eden- Sculpts update Mr. Tentacles 11/18
Post by: CookAndrewB on November 19, 2019, 02:38:20 PM
Well, If you are back, and building... I guess I need to stay ahead of the game.

Here is the new expansion to my options.
(http://leadadventureforum.com/gallery/42/15049-191119152311.jpeg)

This would be the following: Engine room #2, Midships #3, Bridge #3, Nacelle set #1. Currently, only Midships #3 has the nacelle adaptation, but I'll probably throw in a midships #4 with a second option to take on nacelles as well.
(http://leadadventureforum.com/gallery/42/15049-191119152342.jpeg)

The starboard nacelle has been greeblied up, but the port will have to wait its turn. Current design is pretty open to allow for these to be additional cargo/living/whatever space.
(http://leadadventureforum.com/gallery/42/15049-191119152418.jpeg)

Added some interior details to bridge #3. On the right is the pilot house, and the left side is something like an observation deck. Perhaps a little difficult to visualize right now, but I have been thinking of it as a bridge for a luxury liner with the observation deck serving as a ballroom/reception area for wealthy travellers. Somewhere to come and watch the stars, or get a good look at a planet while in orbit.
(http://leadadventureforum.com/gallery/42/15049-191119152442.jpeg)

The tubes are... I don't know. Tubes.  ??? Onboard a submarine there are a handful of tubes that aren't meant for torpedoes, but rather to jettison trash, or launch countermeasures. They are somewhat less grandiose than a torpedo tube, so perhaps these are more utilitarian means to jettison the leftovers from last night's party, or perhaps do the old "launch dead Spock from the tube" bit. Who knows, but there it is.  lol
Title: Re: 15mm Sci Fi project: Eden- Nacelles for starships, 11/18
Post by: War Monkey on November 19, 2019, 03:15:07 PM
Very nice indeed, just how I had imagined they would have turned out, in earlier posts, Great Job!  :-*
Title: Re: 15mm Sci Fi project: Eden- Nacelles for starships, 11/18
Post by: CookAndrewB on November 19, 2019, 03:52:34 PM
Very nice indeed, just how I had imagined they would have turned out, in earlier posts, Great Job!  :-*

Yeah, it was a nice addition. I just did the math on this addition: I believe the total dimensions on the above configuration are 18" wide by 24" long. Longest ship I can now build is 46" (all 3 midsections inline with the longest bridge/engine), and this is the widest I can build. Most ships are 10" wide, so the nacelles added 4" per side.
Title: Re: 15mm Sci Fi project: Eden- Nacelles for starships, 11/18
Post by: War Monkey on November 20, 2019, 05:43:42 AM
Very nice.

All of that makes for a great gaming area and could make for a longer gaming session  exploring old derelict ships of those sizes, I use an old dining room table for gaming on  I would love to game on something  of the sizes you could play on now! :-*
Title: Re: 15mm Sci Fi project: Eden- Nacelles for starships, 11/18
Post by: CookAndrewB on November 20, 2019, 03:02:50 PM
Yes, I suppose it would lend itself to some larger scale games. I find the shorter games I've been playing (about 1 hour) to be most pleasing. Long games can feel like a grind, or I can struggle to find the time to play much longer than that. So while I COULD play a bigger game (never say never) I can't see it happening unless the wife goes away on a girls weekend and I'm left with a need to fill big chunks of time. Even then, I'd probably be more interested in 2-3 small games over one singular big one. Just how my brain works. Smaller games give new settings and progress an overall story arc, where a big game tells one story and potentially doesn't move the story around as much. Just my thoughts.  :)

Today's update is back to some sculpts, or reproduction efforts I suppose.

Started push molding my Short Spiders, et al. After some really bad initial casts with the Apoxie, I've hit a sweet spot where I feel pretty comfortable.
(http://leadadventureforum.com/gallery/42/15049-201119152111.jpeg)

Short grub. You can see the eye detail much better on this.
(http://leadadventureforum.com/gallery/42/15049-201119152128.jpeg)

Next is a new sculpt. I wanted some general animals roaming around. Grazing/herd animals. So the Turtigrade is my first shot at that. Part turtle, part tardigrade...
(http://leadadventureforum.com/gallery/42/15049-201119152150.jpeg)

Clearly I think Every animal needs a nice shell  lol
(http://leadadventureforum.com/gallery/42/15049-201119152210.jpeg)

And the back end...
(http://leadadventureforum.com/gallery/42/15049-201119152233.jpeg)

I'm hoping to do a larger sculpt or two for some bigger animals to roam the plains. Right now I'm envisioning these turtigrades as something like a sheep or a pig, in terms of domesticated farm animals. It opens up some options for different scenery outside of the mining town (Forbear) and the wildlands themselves. Something like a homesteading family with a farm, or a trapping camp? Just trying to think about some alternate residences/settlements that would have been around about the time of the California gold rush. Eventually I would also like to get a Predator village with some kind of low/high tech mixed tents with lasers types of dwellings as well. Some corollary to Apache raiding parties. That is probably waaaaaay off in the future though.





Title: Re: 15mm Sci Fi project: Eden- new sculpts and press molding 11/20
Post by: War Monkey on November 20, 2019, 05:40:32 PM
What materials or product are you using to make those?
Title: Re: 15mm Sci Fi project: Eden- new sculpts and press molding 11/20
Post by: CookAndrewB on November 20, 2019, 10:22:16 PM
What materials or product are you using to make those?

Not totally sure what you are referring to since I believe I referenced making:
farms - Probably the same style buildings I have been making, but perhaps with something that looks like a barn interior with feeding troughs and pens and "ground" rather than flooring.
more animals - Apoxie sculpt most likely. That or a mix of Apoxie and green stuff. 
tents (with lasers) - I have NO idea on this. My efforts to try and build tents in the past have been awful. Maybe I could try to make it more like a skin covered yurt? Then I could just cut pieces of paper/cloth in the shape of some animal skins and glue them around the outside of cut down TP tubes for the structure roundness? That feels most likely. Probably give it some kind of relatively flat roof.
some other alternative settlement types. Not sure yet. I have some smaller cardboard buildings without playable interiors that do well enough when just plopped on the table. I think I have three of these built and primed, so it would just be a matter of getting some finishing paint on them. Maybe that would be enough as a makeshift hunting/trapping camp of some sort.

I prefer to scratch build, and most of my building materials are just bits and bobs I find. I always want to like commercially available stuff, but nothing quite floats my boat once I have it in my hands. I'm always happier if I just build it myself.
Title: Re: 15mm Sci Fi project: Eden- new sculpts and press molding 11/20
Post by: War Monkey on November 20, 2019, 11:07:24 PM
My apologies, I was referring to the push moldings and to which materials you're using. 
Title: Re: 15mm Sci Fi project: Eden- new sculpts and press molding 11/20
Post by: CookAndrewB on November 21, 2019, 02:59:20 PM
My apologies, I was referring to the push moldings and to which materials you're using.

... the one thing I didn't cover  lol

I use Oyumaru (blue stuff) that I buy off of Amazon. You can get away with buying a single box and remelting the stuff over and over to create new molds as necessary. For most things this is fine. For a few bucks more you can buy enough Oyumaru to create a table full of semi-permanent molds so that you can push mold up a mountain of epoxy items in a couple hours (I leave Apoxie to "mellow" for about 30-45 minutes before messing with it, and then about the same amount of time mashing it into molds with a plastic burnishing tool). Apoxie has a really long workable life, so I can whip up a ball the size of a golf ball and then push mold critters, terrain items, etc. Fill all my molds as I can and use whatever is left for a bit of sculpting. Go to bed and when I wake up I have a whole mess of new stuff to paint.
Title: Re: 15mm Sci Fi project: Eden- new sculpts and press molding 11/20
Post by: Ockman on November 21, 2019, 05:13:04 PM
Andrew, love your work!

It's great watching whatever you do!
Title: Re: 15mm Sci Fi project: Eden- new sculpts and press molding 11/20
Post by: CookAndrewB on November 21, 2019, 06:39:15 PM
Thanks Ockman, feeling is very mutual.

Today's update is the Dropship refueling and maintenance shop. Two large center tanks will be topped with a landing pad (not made yet), which will span out over the various supports (black pieces). The yellow area will be lined as a parking area for loading/unloading and the blue will be the normal sidewalk yellow. It all gets painted black first, so it hardly matters what color it starts out as.
(http://leadadventureforum.com/gallery/42/15049-211119192806.jpeg)

Opposite side is the stairway to reach the landing pad, as well as more sidewalk.
(http://leadadventureforum.com/gallery/42/15049-211119192833.jpeg)

On one end will be the pipes for the refueling operations.
(http://leadadventureforum.com/gallery/42/15049-211119192934.jpeg)

On this side I'll build up some storage containers etc.
(http://leadadventureforum.com/gallery/42/15049-211119192956.jpeg)

I'll plink around with this for another few weeks, but I wouldn't expect it to be table ready for 3-4 weeks since I'll be focusing on getting the ship together for the next week.


Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station 11/21
Post by: War Monkey on November 21, 2019, 11:21:13 PM
Thank You, for the information on the push molds.

Your refueling platform is a great idea and the looks of it seems to be coming along very well!
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station 11/21
Post by: CookAndrewB on November 22, 2019, 09:02:45 PM
No problem, Monkey. Happy to help.

So the goal for the weekend is to get the new starship pieces painted and get all the black wash detailing done. Then finish up the half painted engine pieces and give the engine room some additional flooring details. Depending on how smoothly that goes, I may also try my hand at some interior details for the corridor between the engine compartments. Oh, and I have some new furniture/objective pieces to finish as well. By the end of the weekend, I should have another coherent starship ready for play.
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station 11/21
Post by: War Monkey on November 23, 2019, 03:22:19 AM
Nice line up of to do's, can't wait to see what you have coming.
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station 11/21
Post by: DivisMal on November 23, 2019, 05:36:43 AM
So many cool news posts. I just love your terrain.
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station 11/21
Post by: CookAndrewB on November 25, 2019, 01:37:54 PM
Well, I managed to get through most of my list. What I didn't manage, yet, was pictures. Hopefully tonight. This is a short posting week because of the holiday on Thursday. So I'll likely only have updates tomorrow and Wednesday.

That said, next week should be a flurry of activity as I'll have at least an extra day of painting/building over this long weekend, and a game on Sunday.
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station 11/21
Post by: CookAndrewB on November 26, 2019, 05:08:25 PM
Update on a couple sculpts (with paint).

First up is Vee, Mr. T's cleaner.
(https://leadadventureforum.com/gallery/42/15049-261119162755.jpeg)

A better view of the tentacle armor and belt that protects his vital organs.
(https://leadadventureforum.com/gallery/42/15049-261119162811.jpeg)

Still need to put some spit polish on the pack and hoses, but otherwise he is tabletop ready.
(https://leadadventureforum.com/gallery/42/15049-261119162827.jpeg)

And, Mr. T:
(https://leadadventureforum.com/gallery/42/15049-261119162843.jpeg)

Working on some detail painting for the hat and cape, but I like the way the suction cup things came out.
(https://leadadventureforum.com/gallery/42/15049-261119162901.jpeg)

Suitably gangster, and he should (hopefully) feature in this weekend's aftermath. Not the game itself, but the wrap up I hope.
(https://leadadventureforum.com/gallery/42/15049-261119162919.jpeg)

In addition to the sculpts, I managed to paint up a ship's crew for the weekend's game. First up are two able bodied spacemen.
(https://leadadventureforum.com/gallery/42/15049-261119162943.jpeg)

Guy on the left had puffy shirt sleeves added with Prosculpt, and the guy on the right had his pistol altered to make it a bit more substantial with the same.
(https://leadadventureforum.com/gallery/42/15049-261119163007.jpeg)

This is the ship's engineer and porter. I really wish I could remember where I got the porter guy. He is a fun little figure full of detail and character.
(https://leadadventureforum.com/gallery/42/15049-261119163025.jpeg)

(https://leadadventureforum.com/gallery/42/15049-261119163044.jpeg)

And lastly, the crew's leader.
(https://leadadventureforum.com/gallery/42/15049-261119163102.jpeg)

I think I want to paint on some logo on the back of his shirt. Just haven't figured out what yet.
(https://leadadventureforum.com/gallery/42/15049-261119163126.jpeg)

Title: Re: 15mm Sci Fi project: Eden- Painted sculpts and figures 11/26
Post by: War Monkey on November 26, 2019, 07:10:19 PM
Nice paint work! Love how your sculps turned out too! looking forward to your game report.
Title: Re: 15mm Sci Fi project: Eden- Painted sculpts and figures 11/26
Post by: CookAndrewB on November 27, 2019, 02:24:53 PM
Last update of the week. Here is the overall newest starship progress:
(http://leadadventureforum.com/gallery/42/15049-261119201251.jpeg)
As-is, I'm ok with gaming on this. There are more details to pick out, but that may be an ongoing project more than a necessity for the weekend game. That said, I have some time to pick out details and HOPEFULLY get a bridge built.

 Some close up pictures of the additional engine room details. Since this particular drive section is an older model, I wanted it to be less self contained and more sprawling. So while the engines are in one section I'm picturing the other large section as a mechanicals and coolant room. So it has a variety of pipes and grates and not just deck plating.
(http://leadadventureforum.com/gallery/42/15049-261119201312.jpeg)

And a better look at one of the main engines.
(http://leadadventureforum.com/gallery/42/15049-261119201341.jpeg)

Got the basic paint on the bridge window and the observation deck window.
(http://leadadventureforum.com/gallery/42/15049-261119201359.jpeg)

A picture of the exterior wall detail on the starboard nacelle.
(http://leadadventureforum.com/gallery/42/15049-261119201420.jpeg)

And, lastly, the three short furniture pieces are complete. Next furniture builds will be hospital beds.
(http://leadadventureforum.com/gallery/42/15049-261119201442.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon and terrain updates 11/27
Post by: War Monkey on November 27, 2019, 03:36:01 PM
Wow! That is a nice setup with lots of gaming room  :o.  The added furnishing looks great too.
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon and terrain updates 11/27
Post by: CookAndrewB on November 27, 2019, 04:02:52 PM
Wow! That is a nice setup with lots of gaming room  :o.  The added furnishing looks great too.

I have enough ship sections to make two full ships now, so that is nice. I need to knock out one more engine room and I can do three full ships of roughly this size. After this, I'm thinking some intermediate lized ships like yours. There is some real potential there.
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon and terrain updates 11/27
Post by: Ockman on November 27, 2019, 05:12:54 PM
Keep up the good work, that is impressive!
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon and terrain updates 11/27
Post by: Easy E on November 27, 2019, 10:13:53 PM
That thing Mr. V is carrying must be a space-vaccuum, afterall he is Mr. T's cleaner.   lol lol lol lol



This is a great project and I love all the spaceship interiors and detail.  Great for RPGs or wargaming sci-if.
Title: Re: 15mm Sci Fi project: Eden- Starship dungeon and terrain updates 11/27
Post by: CookAndrewB on December 03, 2019, 08:45:58 PM
There is a new battle report posted. Page 23, post #223, if you want all the details. https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s220.html (https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s220.html)

The highlights:

This time the crew transported onto the light freighter Orion's Fanny Pack (OFP). The ship is named after a cluster of planets that linger on the back side of Orion's Belt. Deployment in the port nacelle (top right-ish).
(http://leadadventureforum.com/gallery/42/15049-021219230344.jpeg)

The mission was a Find (not a contract) and the crew basically stumbled upon the OFP adrift and reporting navigational computer issues. Feeling generous, Bucket decided to bring the crew over to render assistance. Upon boarding, the crew was not greeted, and in fact the OFP's crew generally seemed to shy away from them.
While rummaging around the ship, the crew did note that there were more lifesigns onboard than were registered on the ship's log. Unsure of what they would run into, the crew decided not to pursue the contacts.

Super Salad also broke into a locked compartment to discover that there was contraband radioactive material making the space quite uninhabitable. So... creepy crawly things, maybe, and compartments filled with lethal radiation? Something was seriously wrong.
 
(http://leadadventureforum.com/gallery/42/15049-021219230252.jpeg)
Bucket did manage to fix the ship's navigation computer, but rather than a grateful thank-you and a reward, the ship's captain pointed his rifle at Bucket and ordered him off the ship. Tired of the uneasy feel of the place, Bucket ordered Ant to loot some salvage and beat feet back to the Trou.

(http://leadadventureforum.com/gallery/42/15049-021219230234.jpeg)
Ant helped himself to some choice items from the starboard nacelle and retreated as ordered.

This was how the game ended:
(http://leadadventureforum.com/gallery/42/15049-021219230212.jpeg)

Wrap up:
Sort of a weird game. Lots of tension with two contact markers on the board, but ultimately the team decided to leave the weirdo crew, and their potentially illicit cargo (radioactive contraband included) alone and get out. I imagined it a lot like Alien if someone had early on in the movie said "screw that, let's just leave the cat and go." Not much of a movie, but maybe pretty realistic. I have no idea what the contacts were. Smuggled slaves, bandits trying to lure in naive crews, Mel's cousin cheating on him? Maybe we will know next time. 😂

Points of interest were a contact, a hazard (radioactive contraband), and an obstacle (nav computer). Bucket failed the nav computer repair, but I burnt a story point to give him an accidental fix moment. In the "fixing" Bucket was able to also see some of the navigation history for the ship and ended up with a bit of data which may be a lead for future missions about the OFP. Salvage turned out to be worth four credits.

Crew event was that Bucket became more risk averse. Whether it was the captain pulling the gun on him, or the near miss in getting the nav computer started up, he has decided to be more cautious in the future. This means -1 speed and +0.5 to reactions. Chances are he will act earlier in a turn, but he won't be double timing around any future engagements with a speed fo 3. Bucket was selected on a random d6 roll, but it fit the story quite well.

Campaign event was a crew strike. One random character would leave if a 5 credit expense wasn't paid. I decided that the crew rather liked having a transporter (no more space walks) and demanded to have one installed in the Trou for future engagements. I'll go ahead and build a transporter station for the Trou at the expense of 5 credits. The crew is happy, and nobody leaves.

Character jobs:
-Super goes sightseeing and runs into a loan broker who heard about the rescue of the OFP. He waives 2 credits worth of loans.
-Bubba trains and earns 1xp. He earned nothing from sitting out the previous mission.
-Ant shops and manages to trade for some useless trinkets.
-Decaf goes sightseeing as well and makes a friend who joins the crew. For such a surly and rude character to make a friend really is something. Vaq will join the crew for future missions and increase overall crew expense by 1.
-Mel goes shopping and picks up some tourist garbage worth... nothing. Specifically, Mel now has a shirt that says "I'm with stupid" and an arrow that points up.
-Bucket goes looking for leads and doesn't turn anything up. Patchy the Pirate doesn't have any juicy gossip at the EWIG this time.

The crew, with 8 potential leads, does generate a mission.

Next mission:
Upon returning to Forbear, the crew casually discusses their time aboard the OFP and catches the attention of the bulbous and sinister Pernicious Snark.
"A friend of ours would like you to retrieve his property from the OFP. Our friend has been searching for that ship for a while now, and they have evaded invitations to have a friendly conversation about taking what doesn't belong to them. It seems the OFP was running a rather sophisticated navigation program which plotted short hops through the Bakwotter Belt to an undisclosed location. Very untraceable, and quite...confounding to our friend. It is our understanding that your crew might have some information which could help decode the hop sequence and plot a final destination. Our friend will compensate you generously, and you are welcome to all of the spoils of your effort so long as you return the item in question. What is it? Oh, you will know..." And with that the Snark turns and waddles away to a pack of rather rusted old combat robots. The crew discusses the offer, but nobody believes they have a choice to refuse this mission.


Title: Re: 15mm Sci Fi project: Eden- Batrep and wrap up 12/3
Post by: War Monkey on December 04, 2019, 03:12:18 PM
Nice report, the size of that ship is awesome, I agree have a teleporter very useful.
Title: Re: 15mm Sci Fi project: Eden- Batrep and wrap up 12/3
Post by: CookAndrewB on December 04, 2019, 09:46:37 PM
So, I got to thinking about how my terrain tiles could lay out to create a town, but only visible in smaller increments, 2x2' at a time.

Anyway, the basic idea is this: In any four tiles, there are two T's, one straight, and one elbow. A four set can't have more than this, though I have blank and river tiles which could lend to some other iterations I suppose. Anyway, based on my last game in town, I'm going to keep a consistent map going. So any visit back to the EWIG should have the same plants, rocks, etc. If it works out well, I could almost play a game that spans dozens of tiles by shifting tiles like a side scrolling game. Some bit of plunking around has brought me to this as a basic 5x5' town design using the rules above. No more than 2x2' of it (always square) would be visible at any one time.

(http://leadadventureforum.com/gallery/42/15049-041219224452.jpeg)


So I think my idea is to play some town based games across this pre-planned map, and then fill it in as I go. Obviously, moving one tile to the right frees up all of the terrain that drops off on the left, etc. So not only will the tiles move, but the terrain items will as well. Obviously, some terrain features are iconic and wouldn't move. The leg park won't show up as the leg, though the park piece could get a different plinth and statue. Likewise, any trip to the EWIG needs to be a trip to the top left corner. This will also help me figure out where certain terrain gets placed, as some things will be big enough to require an entire "blank" tile (landing zone, power plant, and the dropship refueling station are good examples).
Title: Re: 15mm Sci Fi project: Eden- Town layout and mapping large areas 12/4
Post by: Ockman on December 04, 2019, 10:12:19 PM
Lovely AAR and I like your ideas about the greater city area!
Title: Re: 15mm Sci Fi project: Eden- Town layout and mapping large areas 12/4
Post by: War Monkey on December 04, 2019, 10:37:14 PM
It's a great idea, as soon as I can and soon as I can get my game room back and it's not storage at the moment for remodeling rooms, I want to get some 2 inch foam board blue or pink which ever I want to do a tile system very much like CookAndrewB made and talking about here Plus what Ockman and myself made ourselfs keeping inline with the tile setup, I want to do this.

(https://3.bp.blogspot.com/-pcUA1QpmLpY/W4MA3ISyGWI/AAAAAAAAB1k/kesDQfxWgp8II6aL2x8IEsXtEqXQ7fQsQCLcBGAs/s1600/102_1714.jpg)

Sorry the picture is blurry but each square is 4x4 inches to represent 12x12 inch tiles, I would have to make more tiles and mount them on some 1/4 plywood to prevent warping, it will allow me room to make a river bed and have bridges.

Here another blurry pics as well with a different layout

(https://2.bp.blogspot.com/-B7EF5lBHvtI/W4MBLlZw6NI/AAAAAAAAB14/k6AyEYRYLuYbekHzcjw5jdB6Zgd2QeP0ACLcBGAs/s1600/102_1717.jpg)

Hope this give you more ideas for your terrain

P.S. I would use either pegs or magnets to hold the tiles together.

Doug
Title: Re: 15mm Sci Fi project: Eden- Town layout and mapping large areas 12/4
Post by: Mako on December 05, 2019, 06:53:17 AM
Wow, really loving your new, large ship design, and all the furniture!

It looks superb, with lots of room for exploration, hiding, hauling cargo, and firefights.

Thanks for sharing your game report too.  Sounds like an interesting scenario, with more to come.  Looking forward to reading about those as well.

What rules are you using for your games.
Title: Re: 15mm Sci Fi project: Eden- Town layout and mapping large areas 12/4
Post by: CookAndrewB on December 05, 2019, 02:32:46 PM
Ockman - Glad you enjoyed the report, and hopefully you take away some potential for the "large city on four tiles" idea... or however many tiles there are. I have a total of 8 right now, but only four with roads.

Monkey - Are you going to build one tile for each 4x4 representation? From your drawing below you have seven unique tile types: Straight, T, four-way, elbow, straight river with bridge, river elbow, straight river. If you came up with two more unique tiles (or potentially two duplicates like a four-way and a T) you could get away with the crawling city idea but on a much grander scale at 3x3 vice 2x2. Or, you could do the 2x2 idea, but with more variation than mine.

Mako - I use the Five Parsecs rules from Nordic Weasel https://www.drivethrurpg.com/product/226810/Five-Parsecs-From-Home (https://www.drivethrurpg.com/product/226810/Five-Parsecs-From-Home). Specifically I use the Salvage Crew https://www.drivethrurpg.com/product/231076/Five-Parsecs--Salvage-Crew?src=hottest_filtered (https://www.drivethrurpg.com/product/231076/Five-Parsecs--Salvage-Crew?src=hottest_filtered) add-on. Main mechanics are the same, but the mission types change. It fit better with my current storyline, but I own both (and Five Parsecs Gang Warfare, as that will be a different spin off).
Title: Re: 15mm Sci Fi project: Eden- Town layout and mapping large areas 12/4
Post by: War Monkey on December 05, 2019, 03:37:57 PM
I haven't thought that far ahead as of yet, I'm still planning out a new gaming table that recesses down in, that will fit the tiles nicely in addition I can put a hard cover over it to keep the wife's cats from knocking thing down off the old dining table I'm using now.

I want to have enough tiles to cover a 4x4 foot table area or a 4x6 foot table area, plus I want to have enough river tiles to go the length of the table if needed and a little more for river bends.

I have to keep in mind that I want to make the tile work for my Sci-Fi games as well as my Zombie, Post Apocalyptic and Pulp games too. I don't want to have a bunch of different piles laying around when one really good set will do.   
Title: Re: 15mm Sci Fi project: Eden- Town layout and mapping large areas 12/4
Post by: CookAndrewB on December 05, 2019, 04:22:00 PM
If you like post apoc, I think this is a great forum for it: https://www.tapatalk.com/groups/post_apoc_wargames/index.php  (https://www.tapatalk.com/groups/post_apoc_wargames/index.php)
The sub forum here is ok, but perhaps a bit watered down if you want to really geek out on the genre. Books, computer games, wargames, RPGs etc. Plus it is a great bunch of guys there  :D

Anywho, back to my regularly scheduled program:

The Dropship refueling station is painted up. Sans landing deck...
(http://leadadventureforum.com/gallery/42/15049-041219202255.jpeg)

(http://leadadventureforum.com/gallery/42/15049-041219202319.jpeg)

(http://leadadventureforum.com/gallery/42/15049-041219202345.jpeg)

Much of the blue "ground" will get texture before I glue the top on properly. I just painted it as a bit of a placeholder for the time being.

With the landing deck it will look like this:
(http://leadadventureforum.com/gallery/42/15049-041219202406.jpeg)

(http://leadadventureforum.com/gallery/42/15049-041219202426.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station, painted 12/5
Post by: War Monkey on December 05, 2019, 04:41:49 PM
WOW!  :o

That really turned out GREAT!

I WANT ONE!  :-*
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station, painted 12/5
Post by: CookAndrewB on December 05, 2019, 05:25:04 PM
WOW!  :o

That really turned out GREAT!

I WANT ONE!  :-*

You have all the tools to make one (box cutter, glue, ruler, tweezers)  ;). Just ask your wife to give you all of her empty christmas ribbon spools and you will have all the necessary components lol!

Also, this proves my point that a good coat of paint makes almost anything look good! It was certainly a weird mess before the paint went on.
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station, painted 12/5
Post by: War Monkey on December 05, 2019, 08:45:43 PM
Agree paint covers a whole lot of ugly.  lol
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station, painted 12/5
Post by: CookAndrewB on December 09, 2019, 09:09:12 PM
I got another sculpt mostly finished. Here is the WIP so far.
(http://leadadventureforum.com/gallery/42/15049-091219213656.jpeg)

So, I'm pretty happy with everything but the arms, which got away from me a little bit. I might have been better off just making them extra freakish/muscular, or whatever.
(http://leadadventureforum.com/gallery/42/15049-091219213712.jpeg)

And since this figure is part of Mr T's retinue, here is a group shot so far.
(http://leadadventureforum.com/gallery/42/15049-091219213729.jpeg)

For being a group of my own sculpts, I really couldn't be any more pleased with how these turned out.

I have plenty of updates for this week. I thought I might get in a game, but ended up not really having the time. It is sometimes easier to sit and paint for a bit than to get out terrain and get set up, etc. Such is life. This coming weekend is a game for sure! I have my next plot direction set, so I'll wrap up some terrain stuff and get the table set up for a Sunday game.
Title: Re: 15mm Sci Fi project: Eden- Newest sculpt painted 12/9
Post by: War Monkey on December 09, 2019, 10:54:24 PM
Nice crew you have going there and great paint work too!
Title: Re: 15mm Sci Fi project: Eden- Newest sculpt painted 12/9
Post by: Brummie on December 10, 2019, 08:25:29 AM
Looking brilliant! Terrain, at least for.me.is something I forget to invest in enough. Yours is looking great though, looking forward to seeing it all together.
Title: Re: 15mm Sci Fi project: Eden- Newest sculpt painted 12/9
Post by: CookAndrewB on December 10, 2019, 03:27:15 PM
Thanks, all. I have quite the opposite problem, Brummie. I love terrain and the figure painting can be a grind for me.

That said, I got some figure painting done!  lol

So the press molds for my bugs worked well. I introduce the painted up set of short bugs!
(http://leadadventureforum.com/gallery/42/15049-101219161559.jpeg)

With all their beady red eyes staring at you...
(http://leadadventureforum.com/gallery/42/15049-101219161619.jpeg)

A closer look at the grubs and beetles.
(http://leadadventureforum.com/gallery/42/15049-101219161832.jpeg)

And then the beetles to spiders.
(http://leadadventureforum.com/gallery/42/15049-101219161852.jpeg)

I think these critters need a flying form. I'll have to think about how to make that work. I'm tempted to skip wings and instead go with some kind of gas bladder to help them float about. Other "gas" powered forward propulsion  lol

 
Title: Re: 15mm Sci Fi project: Eden- Space bugs painted 12/10
Post by: War Monkey on December 11, 2019, 05:25:09 AM
Nice Bugs! I can see them being a problem or pest to deal with, your crew might need to carry the big can of extra strength of "Big Bug B Gone" sold at a A.C.M.E Space Store near you!  lol
Title: Re: 15mm Sci Fi project: Eden- Space bugs painted 12/10
Post by: Ockman on December 11, 2019, 06:33:43 AM
Those are all looking ace!
Title: Re: 15mm Sci Fi project: Eden- Space bugs painted 12/10
Post by: CookAndrewB on December 11, 2019, 06:43:49 PM
Today's update is just a little progress on some buildings without playable interiors.

I have decided that this building will become an intergalactic travel agency. I just need to go grab some suitable posters and build a little luggage conveyor belt/luggage scanner thing. Also, I'm going to repaint the flagstones to match the yellow I ultimately chose to go with.
(http://leadadventureforum.com/gallery/42/15049-111219172830.jpeg)

An update to the second A-frame building. I've decided that these will get used from time to time in order to mix some height into the game board for snipers, etc. Since the total footprint on this is 2x4" (base, not building) the interior playable space would be inconsequential.
(http://leadadventureforum.com/gallery/42/15049-111219172852.jpeg)

Need to finish windows and some other color blocking, but mostly this is ready to roll.
(http://leadadventureforum.com/gallery/42/15049-111219173101.jpeg)

This particular building will also double as some advertising space. The two block areas on the upper wall will get some ad posters soon.
(http://leadadventureforum.com/gallery/42/15049-111219173132.jpeg)
Title: Re: 15mm Sci Fi project: Eden- non-interior building updates 12/11
Post by: War Monkey on December 12, 2019, 03:37:35 PM
Having extra building that will not really be in use, I think makes the gaming table look full and not so sparse, they help fill in the background areas.
Title: Re: 15mm Sci Fi project: Eden- non-interior building updates 12/11
Post by: CookAndrewB on December 12, 2019, 04:18:22 PM
True enough, Monkey.

Today's update is a random jumble of some things I've been working on. I have a holiday party tomorrow (break out the ugly Christmas sweaters!) so chances are good that this is the last update for the week.

I have completed the initial bridge setup for the OFP.
(https://leadadventureforum.com/gallery/42/15049-121219170107.jpeg)
The area to the left will be a walkway, so I'll probably get some deck plating cut up and glued down in the near future.

Making some progress on the observation deck. Windows are painted and starting to pick out details in the flooring.
(https://leadadventureforum.com/gallery/42/15049-121219170126.jpeg)
Looking at Mr T. standing in front of the window, I feel like this room could also have an evil "emperor's throne" type of insert with space behind him? Could be a fun doodad to make one day down the road.

Some additional scatter terrain for the spaceport/starships. Again, this will allow some height changes in the table and block LOS. Next up I need to make some landing beacons and other starport scatter, since the starport will ultimately just be a flat tile. I need a way to dress it up to look like something.
(https://leadadventureforum.com/gallery/42/15049-121219170154.jpeg)

Lastly, I wanted an objective marker of sorts for use with my expanded Gobbler aliens. I had somewhat intended for there to be a Gobbler themed Thanksgiving game, but I don't know who has time to game with all the other stuff going on. Anyway, at some point soon I'm planning to run a game to eliminate a Gobbler nest so this is the WIP on that nest:
(https://leadadventureforum.com/gallery/42/15049-121219170222.jpeg)

Well, that's it for me for the week. Some additional work on Saturday and hopefully a game come Sunday, then a short week next week as well.
Title: Re: 15mm Sci Fi project: Eden- odds and ends updates 12/12
Post by: War Monkey on December 12, 2019, 04:41:09 PM
Oh, I see Breakfast!

Nice work! Your projects are coming along nicely!
Title: Re: 15mm Sci Fi project: Eden- odds and ends updates 12/12
Post by: CookAndrewB on December 12, 2019, 05:00:41 PM
Oh, I see Breakfast!

Nice work! Your projects are coming along nicely!

90% of the "hard part" is done. The big builds are done and now I'm mostly just going back and doing little updates here and there. That is ultimately where I wanted to be with all of my gaming is to be done with the heavy lifting and spend 2020 with very clearly defined projects to complete each 1-2 weeks. An objective here, some terrain there, 1-2 figures sculpted or painted, and so forth. A nice steady production stream will be easy to manage and having 20+ new/improved projects completed in a year won't be half bad!

For my post apoc gaming I made a Bingo sheet. I may go back and do the same for my sci-fi gaming to help me focus on some items I want to do in 2020. I'll post it here once I have that done.
Title: Re: 15mm Sci Fi project: Eden- odds and ends updates 12/12
Post by: War Monkey on December 15, 2019, 04:17:53 AM
Oh, I have only started to build and paint, I hope to have a handful or ships soon, I will have to wait on the terrain until we after we find a new house, I then hope to build a modular terrain table like this.

https://irishserb.blogspot.com/2018/06/finding-new-home-life-and-death-in.html  (https://irishserb.blogspot.com/2018/06/finding-new-home-life-and-death-in.html)

Plus a nice city board to roll along with it.
Title: Re: 15mm Sci Fi project: Eden- odds and ends updates 12/12
Post by: zrunelord on December 15, 2019, 07:59:58 AM
Hope you settle soon , then. WM. ;)

That's a great table ( but only to have in my dreams, it's almost as big as my home haha).

Thanks for sharing.

Z
Title: Re: 15mm Sci Fi project: Eden- odds and ends updates 12/12
Post by: Ockman on December 16, 2019, 07:41:23 AM
I think your work is terrific, Cook!
Title: Re: 15mm Sci Fi project: Eden- odds and ends updates 12/12
Post by: CookAndrewB on December 16, 2019, 02:29:21 PM
Irishserb lives near me. Well, 45 minutes or so away. Life has been a complete whirlwind lately, but I am hoping to convince him to meet up for a game on his big beautiful table this year lol. I, myself, have the space for something like that, but part of what makes my gaming time workable is that I can do it while hanging out with my wife. My biggest floor space options for a giant gaming setup would be the attic, and I'm not thinking the wife would be keen on that. So, smaller setups on the dining room table work wonderfully for me.

Most of my hobby efforts were gaming based this weekend. A little sculpting just trying to wrap wire dollies in epoxy to build a base, and a little touch up work on some things. I'll get a game write up done later today, I'm hoping. At least the first part.

Title: Re: 15mm Sci Fi project: Eden- odds and ends updates 12/12
Post by: CookAndrewB on December 16, 2019, 08:06:01 PM
Slowly working through my newest battle report; starting on post 247, Page 25 https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?p=97510#p97510 (https://www.tapatalk.com/groups/post_apoc_wargames/viewtopic.php?p=97510#p97510)

For the weekend's game, the crew was operating out of the lower left four tiles:
(http://leadadventureforum.com/gallery/42/15049-161219195148.jpeg)

Using the 5 Parsecs rule set (Salvage Team), the game was a Contract with four Points of Interest (POI) and three salvage markers. If the team clears the game, the payoff should be darn good. Here is the overall game map:
(http://leadadventureforum.com/gallery/42/15049-161219195127.jpeg)
As you can see, this portion of the town is largely focused on transportation and shipping.

There were no conditions for this game, but there was a notable site. If the crew could secure safe passage for this stranded person, they would gain 1 story point, which can be used to try and influence some unfavorable outcomes. That makes them pretty useful. Here is the stranded individual standing outside of the travel agency office. That was a random dice roll that put him there. Maybe he forgot his wallet?
(http://leadadventureforum.com/gallery/42/15049-161219195217.jpeg)

The other interesting thing that the gods of dice managed to pull off was that 4 out of 7 POI/Salvage markers were in the lower right hand tile. Most notably the crew was looking to meet with the engineer who could crack the obtained nav data and give the crew a location to set out for so they could retrieve the item for Snark's boss. Here we can see the Engineer and whatever he is working on (also a POI).
(http://leadadventureforum.com/gallery/42/15049-161219195248.jpeg)

The first two rounds kicked off with a gun battle, but the crew made short work of Pink Pat's thugs thanks to Vaq's handy hand flamer which has an area of effect. Play by play details can be found in the link above. Tomorrow I'll try to get some more game turns posted. This game lasted Eight total turns and the action never slowed down after the first gun battle.
Title: Re: 15mm Sci Fi project: Eden- Batrep part 1, 12/16
Post by: CookAndrewB on December 17, 2019, 10:04:37 PM
The rest of the battle report is up. Page 25, post 248 and 250: https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s240.html (https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s240.html)

As always, some highlights:
In the big final showdown, Pink Pat and one henchman (another four dispatched straight away in turn 1) were blocking the way to the Engineer:
(http://leadadventureforum.com/gallery/42/15049-171219224753.jpeg)

"It is I, Pink Pat! Now hand over the nav data and there will be no more bloodshed this day! Surely you can see that your pathetic crew has been bested at every turn by my seemingly endless gang of oddly clone-like henchmen! We know what you are thinking before you think it! I know you will order a celebratory Bloomin Grunion when this is done... if you live!"

Bucket considered that fact. He did intend to order Bloomin Grunion! He brushed it off as a lucky guess, since the EWIG didn't seem to have other food choices. "Pink Pat, you have no authority here. The Engineer comes with us. Your ambush has been foiled, and your clever use of a bomb shaped droid to deliver a bomb was not that clever. I mean, you tricked Mel. Have you met Mel? You shouldn't be so proud."

Pink Pat sneered "Last cha..." She never got the words out before being engulfed in flame.

Vaq, the one man band, steps in and drains the fuel tank on Pink and her henchman. "Boring... Did not listen. Stop talking now." He fiddled with his flamer fuel gauge for a moment while Bucket stared in disbelief at the burning corpses. "Think we could stop at the fuel depot on the way to grab lunch? I'm running a bit low."
(http://leadadventureforum.com/gallery/42/15049-171219224814.jpeg)

Vaq, and his trusty hand flamer, managed a total of 7 kills in one mission. Yikes.

The Engineer is secured and agrees to help further the team's mission by making some adjustments to the Trou back at his shop. He just needs a ride.
(http://leadadventureforum.com/gallery/42/15049-171219224842.jpeg)

The crew, all of their loot, and two new unexpected passengers make for a tight fit. Oh... and the pieces of Mel that they could pick up.
(http://leadadventureforum.com/gallery/42/15049-171219224903.jpeg)

The wrap up nuts and bolts:
The Contract was worth 3 credits, the salvage retrieved was worth 4 more. Two of the four POIs ended up being more salvage, and so the total haul was 9 credits. The crew was on their last 4 credits before the mission started, so this is a good score.

Mel's wounds ended up being crippling, and his days of adventure on the Trou are finished. As a tribute to Mel, his figure is now being demilitarized and will spend the rest of his days as a civilian. More to follow on the Mel conversion and exploits.

The character event was for Ant. Though he played no part in the action for the day, he became risk averse. The same thing that happened to Bucket a couple games ago; also on a "bomb droid" POI. It seems that the galactic roadside bombings are having a rather profound effect on the group.

Campaign event was that the ship needed repairs. This just so happened to tie into the idea that the ship still needs its transporter system installed AND now the new sensor suite to track the OFP in route. The rules of the repair cost were that three crew members would roll against their tech skill. Anyone who rolled over the target would reduce the repair cost by three. Initial estimate was 9 credits (everything they had just earned), and so some tech success by the crew would result in saving some of the winnings. Bubba and Super succeeded in their rolls saving the crew 6 credits. Ant missed his roll and so the overall cost was 3. Not too bad. To be fair, Super and Bubba are the only two crew that have a tech modifier. Everyone else needed a pure roll. Bubba is +3 and Super is +1. Bubba, before rising to captain for a couple games, was the ship's engineer so it makes sense that he could save some money by taking a DIY approach.

Crew activities were as follows:
-Decaf trades and gets an instruction booklet worth 1XP. He gives it to Ant.

-Ant trades and gets a loot roll. That roll turns up a Private Data Capsule. The impact of this is to hand it to the owner and the crew will automatically get two back to back contracts (good money). This can be stored for a later date, and so it will be.

-Bubba goes out site seeing and uncovers some illicit data. He was able to turn this into a new lead.

-Super also goes out site seeing and learns that the space port is once again under quarantine and so no more sites can be seen this turn. Short bugs are being exterminated as the result of discovery of these pests during the mission.

-Vaq goes training and earns 1XP.

- Bucket goes looking for leads and doesn't find any.

At this point, the crew rolls up new contracts based on the number of collected leads, and scores two successes. This means the next game will be another contract and the crew is fronted a d6 worth of credits. This brings in 4 extra credits for the crew.   They decide to pay their debt down. So at the start of the next game turn the crew has a 16 credit debt and 10 credits spending money.

Because of the holidays, the next game day will be the 4th of January. Then I'm going to move to monthly games in this genre. So the next game day I would like to have the medical center completed, the Engineer's workshop building done, and I think that will be about it. 3 weeks to make that magic happen.

Title: Re: 15mm Sci Fi project: Eden- Batrep part 2 and wrap up, 12/17
Post by: War Monkey on December 18, 2019, 05:47:08 AM
Nice write up, sorry about Mel and his injury, and having to go civilian, maybe he could start a diner and he could call it "Mel's Diner" and give EWIG a run for the credits.
Title: Re: 15mm Sci Fi project: Eden- Batrep part 2 and wrap up, 12/17
Post by: Ockman on December 18, 2019, 09:10:00 AM
Great AAR, a lovely read!
Title: Re: 15mm Sci Fi project: Eden- Batrep part 2 and wrap up, 12/17
Post by: CookAndrewB on December 19, 2019, 06:50:57 PM
Nice write up, sorry about Mel and his injury, and having to go civilian, maybe he could start a diner and he could call it "Mel's Diner" and give EWIG a run for the credits.

I like that idea, actually. I'll need more landmark buildings in the coming months, and I think it is fair to give Mel his own eatery. Maybe I'll set it up more like a food truck with lots of outside seating.

Glad you liked it, Ock. Hope you get some peace and quiet in front of a painting/gaming table this holiday season. I am looking forward to getting some more sculpting and building done over the holidays.
Title: Re: 15mm Sci Fi project: Eden- Batrep part 2 and wrap up, 12/17
Post by: War Monkey on December 20, 2019, 02:38:37 AM
Quote
I like that idea, actually. I'll need more landmark buildings in the coming months, and I think it is fair to give Mel his own eatery. Maybe I'll set it up more like a food truck with lots of outside seating. 

Well I'm glad to help Mel out, I like the food truck idea! That way Mel can move around and help sniff out leads for the crew from time to time "For a few kickbacks or two."
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station, painted 12/5
Post by: Cacique Caribe on December 20, 2019, 06:34:29 AM
And since this figure is part of Mr T's retinue, here is a group shot so far.
(http://leadadventureforum.com/gallery/42/15049-091219213729.jpeg)

For being a group of my own sculpts, I really couldn't be any more pleased with how these turned out.

I have plenty of updates for this week. I thought I might get in a game, but ended up not really having the time. It is sometimes easier to sit and paint for a bit than to get out terrain and get set up, etc. Such is life. This coming weekend is a game for sure! I have my next plot direction set, so I'll wrap up some terrain stuff and get the table set up for a Sunday game.

The short fellow second from left looks amazing.  I’d love to see more variants of him.  Even better, I’d purchase a few casts of him and other variants of his specific kind!

Dan
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station, painted 12/5
Post by: CookAndrewB on December 20, 2019, 02:53:44 PM
The short fellow second from left looks amazing.  I’d love to see more variants of him.  Even better, I’d purchase a few casts of him and other variants of his specific kind!

Dan

Thanks. Unfortunately, these are really just fun sculpt "doodles" for me. I had never considered casting them. I'm quite pleased with having them on my gaming table, but I lack the skill to really replicate any of this. I'm lucky I managed this much when I did. All a bit fun luck, truthfully. I appreciate the thought though. Maybe in many years I'll be sculpting well enough to send something to a caster.
Title: Re: 15mm Sci Fi project: Eden- Dropship refuelling station, painted 12/5
Post by: Cacique Caribe on December 20, 2019, 11:24:47 PM
... I'm lucky I managed this much when I did. All a bit fun luck, truthfully. I appreciate the thought though. Maybe in many years I'll be sculpting well enough to send something to a caster.

Well, if you ever do, please make 3-5 variants of that little fellow.  If you make them 15-20mm tall, without overly massive weapons, you could market them to both the 15mm and the 28mm crowds.  Just a little something to think about down the road.

Dan
PS.  He reminds me a bit of this little guy, painted by artist Franco Brambilla:
https://www.telegraph.co.uk/culture/culturepicturegalleries/7652273/Invading-the-Vintage-retro-postcards-featuring-aliens-and-space-ships-by-Franco-Brambilla.html?image=4

http://theminiaturespage.com/boards/msg.mv?id=262895

(http://www.monkey-and-banana.com/wp-content/uploads/2009/07/invading-switzerland.jpg)
Title: Re: 15mm Sci Fi project: Eden- Batrep part 2 and wrap up, 12/17
Post by: CookAndrewB on December 27, 2019, 06:43:00 PM
A few updates and "stuff" from the holidays down time.

First, Mel is in his new Civilian form:
(http://leadadventureforum.com/gallery/43/15049-271219191105.jpeg)

(http://leadadventureforum.com/gallery/43/15049-271219191048.jpeg)

All ready to open his Diner! Greasy apron and all!  lol

This little guy has been staring at me for a long time. I have been calling him Plankton, from Spongebob. He will probably get a similar color paint job.
(http://leadadventureforum.com/gallery/43/15049-271219191126.jpeg)

Since he is awfully small, I wasn't totally sure what I was going to do for a weapon, but 5 Parsecs recently came out with a Psionics expansion, so now he is going to be my pint-sized enforcer for Mr T.

Next to Mel, for scale:
(http://leadadventureforum.com/gallery/43/15049-271219191212.jpeg)

Next up I have started to make some Gobbler variations. This is the Alpha Gobbler (center).
(http://leadadventureforum.com/gallery/43/15049-271219190957.jpeg)

He has a reinforced skull plate and a razor tail feather.
(http://leadadventureforum.com/gallery/43/15049-271219190940.jpeg)

Next up is some random critter. Just a grazing animal. A Gobbler for scale:
(http://leadadventureforum.com/gallery/43/15049-271219190922.jpeg)

He was a happy little accident from some Apoxie Sculpt I was trying to use up before it hardened.
(http://leadadventureforum.com/gallery/43/15049-271219191023.jpeg)

Hope everyone has a great weekend!
Title: Re: 15mm Sci Fi project: Eden- New sculpts and updates 12/27
Post by: War Monkey on December 27, 2019, 10:01:48 PM
Nice rework on Mel, he seems to be adjusting to his new life rather nicely, your Gobblers look kind of creepy closer up. Some really nice work in the little guy there too!
Title: Re: 15mm Sci Fi project: Eden- New sculpts and updates 12/27
Post by: CookAndrewB on December 30, 2019, 04:52:42 PM
Yeah, Mel will get on quite well in his new role. I've already begun planning out the food truck in my mind. That will be a fun bit of storytelling when we get there in 2020.

For today, some new sculpts. I'd say I'm about 90% done fiddling with them. This guy will be part of Mr. T's retinue:
(http://leadadventureforum.com/gallery/43/15049-301219173445.jpeg)

More alien muscle for his crew. I haven't come up with a name just yet. That will come once I have some paint and get a feel for the look.
(http://leadadventureforum.com/gallery/43/15049-301219173421.jpeg)

(http://leadadventureforum.com/gallery/43/15049-301219173403.jpeg)

And a final shot for scale. I think he comes out at 13mm-ish, perhaps?
(http://leadadventureforum.com/gallery/43/15049-301219173345.jpeg)

Ok, a warning about this next figure. He was intended to be something like a Jedi. A travelling warrior monk alien. Once I got to the "lightsaber" sculpting bit I realized I sucked and there was no way I could sculpt a decent lightsaber blade. So I began fiddling until I got something that worked as a melee weapon with a futuristic look. Not just an Earth sword, but something unique. But then I saw the pictures and...  :`
(http://leadadventureforum.com/gallery/43/15049-301219173609.jpeg)

Uhhhhh... a bit phallic? Not the intention, but it can't be unseen now.  lol So, perhaps he doesn't use the force, but maybe the Schwartz?
(http://wingchungeeks.com/wp-content/uploads/2012/09/wing-tsun-pic.jpg)

(http://leadadventureforum.com/gallery/43/15049-301219173547.jpeg)

He never understood why, but very few people ever accepted his challenge to a sword fight
(http://leadadventureforum.com/gallery/43/15049-301219173530.jpeg)

And a final shot to see how he measures up.
(http://leadadventureforum.com/gallery/43/15049-301219173512.jpeg)

Yikes... Well, I'm somewhat conflicted as to whether I chop the tip off or just giggle like a 13 year old every time I see him. Paint may help that some.  lol

Title: Re: 15mm Sci Fi project: Eden- Last sculpts of 2019 12/30
Post by: War Monkey on December 30, 2019, 07:25:06 PM
Thanks now I can't get that image out of my mind, before you cut the tip off you may want to consult with your Rabbi.  lol

Nice sculptures, so who is the painted guy in the pictures?
Title: Re: 15mm Sci Fi project: Eden- Last sculpts of 2019 12/30
Post by: CookAndrewB on December 30, 2019, 08:13:33 PM
Thanks now I can't get that image out of my mind, before you cut the tip off you may want to consult with your Rabbi.  lol

Nice sculptures, so who is the painted guy in the pictures?

 lol

Also... I knew someone was going to ask me that. She came in a random pack of sci-fi alien mercenaries. I say "she" because the figure has a long ponytail. Clearly an alien falling into the "human culture" trend just to piss her parents off. Probably a wig.

Wish I could give you more of a hint than that. She isn't from a cohesive set. I try not to buy figures that would be used for an army (same figure, multiple poses) since everyone is an individual character in my games. So when (if) you look, you can focus on mercenary packs, starship crew packs, etc. I never buy the "Terran forces riflemen team" packs. 
Title: Re: 15mm Sci Fi project: Eden- Last sculpts of 2019 12/30
Post by: War Monkey on December 30, 2019, 10:13:54 PM
It's one of the Road Wardens from Loud Ninja Games. At first I thought it was something you had sculpt until you mentioned you had bought it.
Title: Re: 15mm Sci Fi project: Eden- Last sculpts of 2019 12/30
Post by: CookAndrewB on December 30, 2019, 10:31:35 PM
It's one of the Road Wardens from Loud Ninja Games. At first I thought it was something you had sculpt until you mentioned you had bought it.

Lol, really? The face is very... lumpy? Doesn't look human. Maybe less so because I painted its face green  lol

But no, not my sculpt. I'm not there yet! Lumpy or not, I'm not sure I can sculpt a face that well.
Title: Re: 15mm Sci Fi project: Eden- Last sculpts of 2019 12/30
Post by: War Monkey on December 31, 2019, 12:41:28 AM
Quote
I'm not there yet! Lumpy or not, I'm not sure I can sculpt a face that well. 


You're leaps a bounds ahead of me in sculping, for instants that "Willy" launcher looks great!  lol  lol lol lol

I have the tools and everything else, I just haven't tried yet myself.

I am sure you could do a better face then that one. I bet back home they call her "Butter Face" cause everything on her looks good butter face!  lol lol
Title: Re: 15mm Sci Fi project: Eden- Last sculpts of 2019 12/30
Post by: Skullhamma on January 04, 2020, 12:21:21 PM
Your sculpting gets better and better, Andrew!
Title: Re: 15mm Sci Fi project: Eden- Last sculpts of 2019 12/30
Post by: CookAndrewB on January 06, 2020, 02:34:56 PM
Your sculpting gets better and better, Andrew!

Thanks! I'm hoping to get some paint on these, and wrap up sculpting on a couple others I'm working on, this evening. Might be a touch ambitious as I'm also tinkering with a new building for this project, and wrapping up a larger post apoc building for my post apocalyptic project. I also started putting paint to some sci-fi civilians over the weekend, so hopefully they will be done soon as well.
Title: Re: 15mm Sci Fi project: Eden- Last sculpts of 2019 12/30
Post by: CookAndrewB on January 07, 2020, 09:19:32 PM
Well, I didn't get further than priming the figures on their bases, but I did get further along with the newest building and some new injury markers:
(https://leadadventureforum.com/gallery/43/15049-070120220647.jpeg)

Because not everybody has red blood.
(https://media3.giphy.com/media/iQGaM35rHA3Be/giphy.gif)
Title: Re: 15mm Sci Fi project: Eden- New injury tokens 1/7
Post by: War Monkey on January 07, 2020, 09:46:06 PM
Nice Splatters! The colors look great, interested in the building you mentioned.

Wife is out of town for the weekend and I have a small project all lined up and no interruptions. (cue evil laugh)  lol
Title: Re: 15mm Sci Fi project: Eden- New injury tokens 1/7
Post by: Ockman on January 08, 2020, 05:20:15 AM
Those wound markers are awesome! Sharp painting, all of it!
Title: Re: 15mm Sci Fi project: Eden- New injury tokens 1/7
Post by: CookAndrewB on January 13, 2020, 04:27:31 PM
Quick update today. I have a bit more in the hopper but am hoping to finalize some stuff tonight so I can post some finished pics and not just WIP.

These, aside from matte varnishing, are done. A couple clusters of civilians:
(https://leadadventureforum.com/gallery/43/15049-130120171634.jpeg)

All of the civilians for these clusters were "human" so I tried to give them some diversity through skin color. Future clusters will be more diverse.
(https://leadadventureforum.com/gallery/43/15049-130120171657.jpeg)

(https://leadadventureforum.com/gallery/43/15049-130120171714.jpeg)

(https://leadadventureforum.com/gallery/43/15049-130120171732.jpeg)

Truthfully, I have no idea how these will factor into game play as a whole. I've seen some interesting games where civilians become moving cover for the bad guys (not good guys assuming you don't want to shoot up the good people of the town), and/or clusters become objectives if you are trying to sniff out a spy/terrorist in a crowd. Either way, they will definitely show up in pictures!
Title: Re: 15mm Sci Fi project: Eden- Civilian clusters 1/13
Post by: War Monkey on January 13, 2020, 07:40:22 PM
Those look really great!

I mount clusters  of people  for zombie  hordes  HOMES scale  in groups  of 5, 4, 3, 2, and 1, easier  to move and swap out as their numbers get whittled  down.

I like to use bystanders for when a shot missed it's  intended  target, so where did it go, check to see if they get hit! Could change the whole game! If it misses them, then  roll a dice as to which direction  they all run making for a break  in line of sight giving  either side a  chance to get the upper  hand.

I mount  my civilians on single  bases it's  just easier  for myself.

Title: Re: 15mm Sci Fi project: Eden- Civilian clusters 1/13
Post by: Skullhamma on January 13, 2020, 07:53:43 PM
Very nice! Love the alien skin tones!
Title: Re: 15mm Sci Fi project: Eden- Civilian clusters 1/13
Post by: CookAndrewB on January 13, 2020, 08:28:20 PM
Thanks, guys. I was quite pleased with how the skin colors turned out. My inspiration was Star Trek Andorian (without the antennae, because I would always be breaking those  :?)
(http://images2.fanpop.com/images/photos/7600000/The-Andorian-Incident-Episode-1x07-star-trek-enterprise-7653116-1010-568.jpg)

And of course...
(https://tomwhahappen.files.wordpress.com/2012/02/orion.jpg)

I prefer my sci-fi bright and colorful. Plus, I gave a little nod to the infamous red shirts!  lol

I don't suppose I have any real intention to go down a "kill civilians" story line. That is a little dark for my tastes. Especially in a world where the most lethal critters on the planet are genetically modified turkeys  lol But they might make for fine cover, or an objective marker of sorts. I have some singular civilian types as well. Perhaps the larger the crowd the more difficult it is to detect the spy. Two successes, three successes, etc.
Title: Re: 15mm Sci Fi project: Eden- Civilian clusters 1/13
Post by: Billchuck on January 13, 2020, 08:30:40 PM
That poor guy in the red shirt is doomed. :)
Title: Re: 15mm Sci Fi project: Eden- Civilian clusters 1/13
Post by: CookAndrewB on January 15, 2020, 08:46:58 PM
That poor guy in the red shirt is doomed. :)

Yup. I imagine that his days will be fraught with danger. Even as he simply walks to work with his lunchbox lol

A couple quick updates on some sculpts. This WIP is starting to come along. It is intended to be a larger (20mm?) porter character for the starport, or onboard a ship. In his arms will be some boxes or something once I get more details sculpted.
(http://leadadventureforum.com/gallery/43/15049-150120203210.jpeg)

And from the back:
(http://leadadventureforum.com/gallery/43/15049-150120203232.jpeg)

This is a sculpt that is starting to get some paint.
(http://leadadventureforum.com/gallery/43/15049-150120203254.jpeg)

After taking pictures I noticed his hands weren't painted so I went back and touched that up. Maybe I'll get some action pics later.
(http://leadadventureforum.com/gallery/43/15049-150120203311.jpeg)

You wouldn't know it, but I won't really jump back into my 15mm sci-fi project until after this weekend. Right now I am more focused on 28mm post apoc.

Title: Re: 15mm Sci Fi project: Eden- Sculpts WIP and painting 1/15
Post by: War Monkey on January 16, 2020, 07:39:17 AM
Nice paint work, the sculpture  is looking  really good too can't  wait  to  see  it finished.
Title: Re: 15mm Sci Fi project: Eden- Sculpts WIP and painting 1/15
Post by: Ockman on January 16, 2020, 08:30:56 AM
Always interesting to see where you are going! Don't go abandon your 15mm stuff now, you hear!
Title: Re: 15mm Sci Fi project: Eden- Sculpts WIP and painting 1/15
Post by: Brummie on January 16, 2020, 08:49:50 AM
Excellent stuff! Understand your need for a break though hope you come back to 15mm sci fi!  :)
Title: Re: 15mm Sci Fi project: Eden- Sculpts WIP and painting 1/15
Post by: CookAndrewB on January 16, 2020, 07:13:13 PM
Well, no... I'm a long way off from hanging up the towel on this. But I am trying to split time between a couple genres. I have a fantasy world lurking somewhere too, but I'm waiting on some dungeons to be delivered before that will start to be a thing on my gaming plate. For now, Sci fi and post apoc split about 50/50 but most of the time I think I'll just pick away at projects of both genres if I don't have a major project taking my time.

Something like these new buildings for my space port. These will join the refueling platform at some point. First up is the air traffic control structure. I haven't glued on the antenna/dish yet, but that will go on top of the tower portion.
(http://leadadventureforum.com/gallery/43/15049-150120203430.jpeg)
From the above view you can see the (currently unpainted) entry portal into the command center.

Below is the bubble view port to watch ships land, and the other portion of the building will be a generator or something.
(http://leadadventureforum.com/gallery/43/15049-150120203411.jpeg)

The building (buildings?) below are a cluster of storage units, small offices for starport operations, and so forth. Small connectors tie the electric/water services together, but each structure has its own entrances and so forth.
(http://leadadventureforum.com/gallery/43/15049-150120203353.jpeg)

And the other side...
(http://leadadventureforum.com/gallery/43/15049-150120203333.jpeg)

This entire project was based on these weird trays that were in a Christmas gift that held little chocolates, cheeses and such. Each structure is about the right height for a low ceiling 15mm building. I still have a ton of this tray material that I didn't cut into, in case I like the way these turn out. If not... trash! lol

These will be put on cardboard bases once I get a bit further in the painting process. The lip at the bottom will be covered with texture/grit paste and the buildings will just be sitting in the natural dirt of the planet.

I have a building of a different sort for tomorrow.  :D
Title: Re: 15mm Sci Fi project: Eden- Some new WIP buildings 1/16
Post by: Ockman on January 16, 2020, 09:46:46 PM
Cooooool!  8)
Title: Re: 15mm Sci Fi project: Eden- Some new WIP buildings 1/16
Post by: War Monkey on January 17, 2020, 04:54:12 AM
Very nice set of buildings they will look really good with your Spaceport  and refueling  station.
Title: Re: 15mm Sci Fi project: Eden- Some new WIP buildings 1/16
Post by: Cacique Caribe on January 17, 2020, 05:25:20 AM
CookAndrewB

That long blue-headed fellow and his friends reminded me of something Moebius (Jean Giraud) would have done, had his medium been sculpting:

(https://i.redd.it/c0m170u28lg21.jpg)

(https://i.pinimg.com/474x/ce/bb/11/cebb11cb58db6f692206560d6d3e701c.jpg)

(https://pictures.abebooks.com/PRINTMATTERS/30224871261.jpg)

Dan
PS.  What is that orange colored putty you are using?  How does it compare in tackiness to others, such as Kneadatite (Green Stuff)?
Title: Re: 15mm Sci Fi project: Eden- Some new WIP buildings 1/16
Post by: CookAndrewB on January 17, 2020, 01:49:17 PM
CookAndrewB

That long blue-headed fellow and his friends reminded me of something Moebius (Jean Giraud) would have done, had his medium been sculpting:

Dan
PS.  What is that orange colored putty you are using?  How does it compare in tackiness to others, such as Kneadatite (Green Stuff)?

Funny you mention Moebius. I've been reading through the Incal series since Christmas. I have Incal, Before the Incal, and Final Incal. I'm part of the way through Before. Wish I could say the art there was my inspiration, or that I was copying it in some way, but I lack that kind of talent lol

As for the orange epoxy, it is Apoxie Sculpt. Green stuff is the most tacky of the epoxies I use, and the most elastic. There are things I like it for, and things that Apoxie does better. I also have Pro Create, which is sort of the worst of both worlds. The only advantage with Pro Create is that it sets up super fast. Working time is VERY limited. 30-ish minutes in my experience. You might be able to mush it a bit after that, but it won't do what you want. Similar to Green stuff at the 90 minute mark. It is still a bit workable, but good luck getting any details.

I purchased the Apoxie because I needed (wanted?) a 2-part epoxy that I could use for some larger push molds. Cars in 28mm scale, refrigerators, piles of boxes, etc. It was originally purchased because it was the only thing I could find that could be purchased by the pound. It is quickly becoming one of my favorites though. It sculpts more like clay. You can push it around, but if you grab a piece and pull it breaks and doesn't stretch like silly putty. Details stay pretty crisp. It requires some cure time just to use it. I believe the package says 5 minutes, but I find that 30 minutes is more realistic. So I mix it up and let the ball just stand for 30 minutes before using it. Whether I'm using it for push molds or sculpting, I find this is about the ideal time to start working with it. Before that and the epoxy sticks to the surface of tools. After 30 minutes it doesn't. No water needed to lubricate, though the smallest amount isn't bad. Larger amounts of water seem to make a slurry similar to working with potting clay. Doesn't dissolve the Apoxie, but it makes the surface slimy. Dries just fine afterwards but it is messy to work with. Hopefully that makes some sense.  Apoxie works better in push molds than green stuff, IMO. It takes crisp surface details better. It also dries much harder than green stuff. Very little flex or bend in it after it has set, which takes about 12 hours. In fact, thin pieces will break right off, which is nice for any flashing around the bottom of a push mold.

Overall, I wouldn't want to give either one up. I will say that I prefer Brown stuff to Green stuff, but the two products are pretty darn similar. Apoxie has a permanent home in my sculpting tool drawer. It also comes in maybe 12-20 different colors, and can be purchased in buckets up to 4lbs I believe. I have 1lb of orange and 1lb of brown Apoxie at home. Same stuff, different colors. I'm maybe a 1/3rd of the way through the orange after 3-4 months of pretty constant use. Push molds, especially if I solid fill them, take a lot of epoxy. I typically work with an amount about the size of a golf ball and I can easily work it all before it starts to toughen up. I'd guess the workable time is something like 3 hours or more.

Title: Re: 15mm Sci Fi project: Eden- Some new WIP buildings 1/16
Post by: War Monkey on January 17, 2020, 02:58:43 PM
Thanks for the information  about  the  epoxies, I don't have the time for sculpting at the moment, but I will give it a try this spring.
Title: Re: 15mm Sci Fi project: Eden- Some new WIP buildings 1/16
Post by: CookAndrewB on January 17, 2020, 03:35:43 PM
Last update is my Predator hunting lodge. This WIP stuff is pretty rough and ready, but hopefully you get the idea.

So where the block is missing I'm planning to sculpt in some Alien (the movie) style xenomorph tubing etc. Over the large entrance door I want to sculpt an alien skull of some sort.
(http://leadadventureforum.com/gallery/43/15049-160120191413.jpeg)

The cover of the lodge will be metallic banding.
(http://leadadventureforum.com/gallery/43/15049-160120191509.jpeg)

From the side:
(http://leadadventureforum.com/gallery/43/15049-160120191533.jpeg)

Back side (Members only entrance? Catering entrance?) will be a bit more tech and less "native", but I'm thinking that I may carry some of the xenomorph sculpt between the door and the paneling.

Materials for this is just a bundle of different cardboards. Including the main structure, which was a cardboard insert from a new pair of shoes that my wife bought, hence the overall shape of the structure. On the back entrance side I just cut off the toe area and made a wall so that it fit the 4x4" base.

My design idea is to have this continue the idea that the Predators are a bit like the Native American tribes in the US. This lodge would be where they gather to retell stories of hunting glory and go on vision quests... whatever Predators do. I really need to buy some more Predator figures, which is on the to-do list for 2020. Anyway, the colors for this will be much more earth tones (brown/green/grey) and metals. A bit of a departure from the more vivid colors of everything else. The goal is to make it look like something else unrelated to the mining town, yet coexisting with it. Future associated builds will probably include some residence huts of some sort, and maybe some ritual sacrifice altar?
Title: Re: 15mm Sci Fi project: Eden- WIP building future native hunting lodge 1/17
Post by: CookAndrewB on January 20, 2020, 04:02:20 PM
Finished up a couple new OPFOR figures. No grand backstory or anything. These were just finished up to help clear my lead pile and give Pink Pat some other thugs to call on when missions have more than five baddies. Now I don't need to recycle.

I'm currently on a kick trying out different alien skin tones. This fine lass got some purple skin.
(http://leadadventureforum.com/gallery/43/15049-200120154340.jpeg)

The casting didn't turn out so well on this side of her face. At some point in the future maybe I'll sculpt a tiny mechanical prosthetic eye thing. If she is particularly bad in combat, we can just chalk it up to poor depth perception.
(http://leadadventureforum.com/gallery/43/15049-200120154303.jpeg)

Colors got washed out in the light a bit. Her hair is yellow with lighter yellow highlights but it doesn't show so well.
(http://leadadventureforum.com/gallery/43/15049-200120154359.jpeg)

I believe this is one of Pink Pat's Lieutenants, Purple Paula.
(http://leadadventureforum.com/gallery/43/15049-200120154418.jpeg)

Pink Pat is all about girl power, so only the ladies rise in the ranks. Men are just big dumb muscle for her operations. Expendable.
(http://leadadventureforum.com/gallery/43/15049-200120154439.jpeg)

Again, light caused a lot of this to be a bit washed out, but the armor plates are all this spotted green/tan on light green. I like the effect. A bit silly to have camo over a red shirt, but when she stripped this off of the dead body of its former owner, and it fit, she didn't care much about the practicality of it. It stops blaster rounds, hopefully, that is all Paula cares about.
(http://leadadventureforum.com/gallery/43/15049-200120154457.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Two more finished figures 1/20
Post by: War Monkey on January 20, 2020, 04:15:33 PM
I like em! The colors all look so good, I may have to try painting some of the figure in my lead mountain as aliens with different  skin colors
Title: Re: 15mm Sci Fi project: Eden- Two more finished figures 1/20
Post by: CookAndrewB on January 20, 2020, 05:01:35 PM
I like em! The colors all look so good, I may have to try painting some of the figure in my lead mountain as aliens with different  skin colors

It feels like a nice way to mix things up a bit.
Title: Re: 15mm Sci Fi project: Eden- Two more finished figures 1/20
Post by: War Monkey on January 20, 2020, 09:44:46 PM
Yes, I agree, I have a few figure I think best for them to be aliens. lol
Title: Re: 15mm Sci Fi project: Eden- Two more finished figures 1/20
Post by: CookAndrewB on January 21, 2020, 03:34:01 PM
A tiny update today (pun intended) as this guy is about 6-7mm tall. Another member of Mr T's retinue. Meet, Tiny-P:
(http://leadadventureforum.com/gallery/43/15049-210120152120.jpeg)

Tiny-P hails from a dwarf planet, or regular sized if you were just born extra small. Tiny's people are what a human might consider emotipaths, which is to say they are able to project emotion as a weapon. This is actually done through highly targeted pheromones emitted through a network of pores on Tiny's body. It isn't magic, it is science, but that doesn't keep people from trying to burn him at the stake... or test to see if he weighs less than a duck. He does, of course, though it is hardly fair because deep space ducks purposefully swallow ultra dense material to help give them a slight gravitational pull to aid in effortless sleep-orbiting. Not like a deep space duck can just find a pond to land in.
(http://leadadventureforum.com/gallery/43/15049-210120152202.jpeg)

By emitting pheromones he can evoke calm, fear, anger, crippling depression, and a wide range of goodwill from "hey, that guy pushed his grocery cart into the cart corral, good for him" all the way up to ravenously amorous desires. Because of this, Tiny-P can make grown men cower, intergalactic super models swoon, and the most stage frightened bladders can empty confidently with a stadium full of onlookers.

(http://leadadventureforum.com/gallery/43/15049-210120152533.jpeg)

Sculpted from a very small amount of leftover epoxy. 5P does have a new psionics module called Mind Bullets, available at DriveThru RPG https://www.drivethrurpg.com/product/298563/Mind-Bullets-A-Five-Parsecs-expansion?src=hottest_filtered (https://www.drivethrurpg.com/product/298563/Mind-Bullets-A-Five-Parsecs-expansion?src=hottest_filtered)
Title: Re: 15mm Sci Fi project: Eden- Tiny update 1/21
Post by: Ockman on January 21, 2020, 03:42:59 PM
Sweet additions!
Title: Re: 15mm Sci Fi project: Eden- Tiny update 1/21
Post by: CookAndrewB on January 22, 2020, 07:35:36 PM
Last figure update for the week.

This is Wendy the modern Gamorrean woman. While her piggish brothers were out making their way in the traditional "guard the gangster" manner, Wendy knew that she could do better. Not only better, but she could do it with style and sophistication. So she grabbed the most sheik midriff shirt she owned, the cutest jacket out of her closet, some super fab retro chain armor, yellow yoga pants that really make her butt look great, and a pair of $900 credit UGH boots, because she is "worth it" and set out to make a name for herself.
(http://leadadventureforum.com/gallery/43/15049-220120190701.jpeg) 

Being the second largest Gamorglet in her litter, Wendy always got to play with the biggest toys. Her father delighted at the sight of young Wendy stomping around the yard chasing the neighborhood kids with the family axe when she was only two. The two fatalities that day didn't even bother him! I mean, sure he was killing three and four kids a day at her age, but not bad for a girl... right?! As Wendy grew, she realized that axes lacked the finesse that she read about in the pages of Modern Gamorrean Business Woman Magazine. How was she going to break the glass ceiling with an axe? I mean... yes, swing it. That would probably break all kinds of ceilings, thought Wendy. But not with a modern sensibility that thumbed its nose at the male dominated establishment! No, she would need a lady's weapon. Something with grace and elegance like the Blood Shredder 9000XL Slug Whizzer!
(http://leadadventureforum.com/gallery/43/15049-220120190737.jpeg)

Wendy knew that she didn't want to lose her femininity as she entered the workforce, and decided that she would stick with a playful ponytail to help soften her interactions with others, and to allow her to use her feminine wiles when it might give her the upper hand. It didn't even matter to her that it would take seven litres of Bentraxian blood, per week, to keep her hair the firey red that perfectly matched her fierce personality. It was a price she was willing to pay; and besides, the Bentraxians made fair target practice! 
(http://leadadventureforum.com/gallery/43/15049-220120190719.jpeg)

Wendy will Join Pink Pat's growing gang as a heavy. She is proud to work for a strong female boss, and might even consider not ripping pat's spine out to establish dominance until after she has learned how to run her own business from such an inspirational woman role model!

Tonight I'm going to start working on terrain for the upcoming game on Feb 9th-ish.
Terrain needs will be:
1)Wrap up the Predator lodge,
2) Build a Mechanic's workshop
3) Build a garage.

Figures:
1) Find and paint my predator. Damn his cloaking technology! I know he is in that lead pile somewhere!

Other:
1) Scratch build 3 vehicles. Bonus points if I can design it so that I can make a blue stuff mold and press mold some replicas to help fill the table faster with some standardized vehicles. 

Title: Re: 15mm Sci Fi project: Eden- Update character Thoroughly Modern Wendy 1/22
Post by: Brummie on January 22, 2020, 08:20:18 PM
Like your creativity mate, the models are great but their stories are insane  :D particularly like Tiny P using emotion as a weapon, that is a cool concept.
Title: Re: 15mm Sci Fi project: Eden- Update character Thoroughly Modern Wendy 1/22
Post by: War Monkey on January 23, 2020, 04:13:43 AM
The little guy looks Great! Wendy looks like she's  going to go places!
Title: Re: 15mm Sci Fi project: Eden- Update character Thoroughly Modern Wendy 1/22
Post by: Cacique Caribe on January 23, 2020, 10:13:43 AM
Tiny looks awesome!!! :)

Dan
Title: Re: 15mm Sci Fi project: Eden- Update character Thoroughly Modern Wendy 1/22
Post by: CookAndrewB on January 23, 2020, 01:43:53 PM
Thanks, guys.

Spent the night doing the sculpt portion of the Predator lodge. Should be wrapped up by the end of the weekend. Truthfully I'm hoping to block colors this evening which will just leave the dry brushing and detail bits for Friday night or Saturday. Saturday I need to build a couple buildings, though I MAY have a WIP started that can suffice for my garage with a minimum amount of additional effort. I'll have to give that some consideration. If that does work out, then I'll probably consider adding a couple new scatter terrain bits in place of the garage build.
Title: Re: 15mm Sci Fi project: Eden- Update character Thoroughly Modern Wendy 1/22
Post by: CookAndrewB on January 27, 2020, 03:58:29 PM
Well.... a bit of a mixed bag of work this weekend. I did make good progress on the Predator Lodge, Did nothing on the mechanic's shop, and the garage is mostly done but it lacks soul. I need to figure something better out to dress it up.

In happier news, the predator has been found! This is Sings With Gobblers, or as his less native friends know him "Sing." Sing is the first member of what will be an entire tribe of Predators who will get their own reservation later in 2020. Sing is seen here with his ceremonial Gobbler Poker, which is a formative weapon in its own rite, but truthfully isn't used often these days. Sing works as a host at the "authentic Predator experience" bar in town, and so he carries this as part of his flair.
(http://leadadventureforum.com/gallery/43/15049-270120153107.jpeg)

This is the start of a ceremonial camo hunting cape. Not nearly as useful as active light bending camouflage that most Predator families have laying around the house, but it speaks to a simpler time when camo was all about patterns and blending in the old fashioned way.
(http://leadadventureforum.com/gallery/43/15049-270120153129.jpeg)

This was a weird little sculpt that I did with some leftover Green stuff. Some kind of cleaning droid that buzzes about town eliminating errant trash and recycling it back to the atom bin for future construction into new matter. Most residents call these the "dirty kiss" based on looking like an old Earth candy, and its cleaning function. Residents of Forebear aren't clever.
(http://leadadventureforum.com/gallery/43/15049-270120152705.jpeg)

The Dirty Kiss next to Sing for scale. Occasionally the Dirty Kiss will stumble across a resident's dirty boot and reclaim it. Thus, when residents of Forebear are seen wandering around town missing shoes (pants, shirts, hair....) it is typically assumed that the Dirty Kiss got them. Mothers warn their children to wash behind their tentacles for fear that the Dirty Kiss will sneak into the child's room and reclaim them.
(http://leadadventureforum.com/gallery/43/15049-270120152919.jpeg)

In truth, there have been fewer than ten fatalities (per month) due to the Dirty Kisses cleaning protocols. No more than three of which (in a given day) have been children, which has caused the makers of the Dirty Kiss to run a positive image campaign entitled "It almost never happens, but aren't we better off with less children when you think of it?" The campaign was oddly popular and spiked a considerable increase in purchases of the Mini-Kiss home cleaner robots, particularly among families with more than six children. The company assumes this was because homes with more children are likely to be dirty, and not because the families were hoping to remove some of the children.
Title: Re: 15mm Sci Fi project: Eden- Predator with a Dirty Kiss 1/27
Post by: War Monkey on January 27, 2020, 07:26:58 PM
Nice work, the Dirty Kiss is rather cool, it's  a shame that it sometimes let's  it's  program  protocols carry it a little to far in it's  work. :D
Title: Re: 15mm Sci Fi project: Eden- Predator with a Dirty Kiss 1/27
Post by: CookAndrewB on January 27, 2020, 08:11:49 PM
Nice work, the Dirty Kiss is rather cool, it's  a shame that it sometimes let's  it's  program  protocols carry it a little to far in it's  work. :D

Spoken like one of those "pro-trash" nutjobs.  lol

Thanks, man. Next up I need to make some home cleaning models.
Title: Re: 15mm Sci Fi project: Eden- Predator with a Dirty Kiss 1/27
Post by: War Monkey on January 28, 2020, 03:33:38 AM
I do need to add robots/androids to the gaming mix, it would add more flavor to the games as well.
Title: Re: 15mm Sci Fi project: Eden- Predator with a Dirty Kiss 1/27
Post by: CookAndrewB on January 28, 2020, 04:23:52 PM
I do need to add robots/androids to the gaming mix, it would add more flavor to the games as well.

There are some nice options out there. I have the "self aware" vending robot, the sports projector TV robot (my sculpt of BB-8-ish similarities) and I've had a little trash can robot that came with the vending machine on my table for a while. I primed up a "not super battle droid" this weekend, so as soon as I figure out what color to paint him I'll have one of those as well. I don't think the robot uprising is coming anytime soon, but they are there!  lol
Title: Re: 15mm Sci Fi project: Eden- Predator with a Dirty Kiss 1/27
Post by: CookAndrewB on January 28, 2020, 05:45:42 PM
Some build updates on the Predator lodge (402 Local). Painting is mostly done with the exception of some touch up work here and there.
(http://leadadventureforum.com/gallery/43/15049-280120173217.jpeg)

The xenomorph sculpting turned out about as well as I could have hoped for.  lol The giant skull over the door, and the skin tarp (tried to paint it to look like it was sewn together) also turned out to my liking. I figures these would clearly be the kinds of things the Predator hunters would bring back to the lodge to celebrate their victories. The building uses the native yellow stone for bricks in the front.
(http://leadadventureforum.com/gallery/43/15049-280120173237.jpeg)

I was originally envisioning a metal finish on the top, but whatever this ended up being worked well for me. I'm just going to call that visually appealing enough.
(http://leadadventureforum.com/gallery/43/15049-280120173307.jpeg)

The service entrance and HVAC/telecom panels in the back.
(http://leadadventureforum.com/gallery/43/15049-280120173323.jpeg)

Need to dry brush the top highlight on the ground, add some posters and signage on the back door (entrance/exit) and I think this will be good enough for now.

Finally got through some builder's block with the mechanic's workshop and garage. I was hoping to put ground texture on both tonight, but it looks like that will probably be on hold until tomorrow. Not a huge deal as that still gives me some time to finish both pieces and complete at least one new scatter terrain before the next game on Sunday.

Title: Re: 15mm Sci Fi project: Eden- Predator hunting lodge progress 1/28
Post by: War Monkey on January 29, 2020, 02:48:55 AM
I bet there will be a lot of tall tales about "The big that got away!"  lol lol

Looking real good, the xenomorph  shin and skull looks great!
Title: Re: 15mm Sci Fi project: Eden- Predator hunting lodge progress 1/28
Post by: Ockman on January 29, 2020, 07:53:51 AM
That's a great building, very cool xenomorph skull and 'skin'(?)
Title: Re: 15mm Sci Fi project: Eden- Predator hunting lodge progress 1/28
Post by: CookAndrewB on January 29, 2020, 02:28:43 PM
I think of the Xenomorph stuff more as growth? In the Alien Franchise it seems to be a mix between architecture and something like the roots of a plant. It is a little unclear what it is, now that I think of it.  :-I

And, yes, I believe that my next little project for the Predators will be to modify some Predator sculpts to be a little paunchy, and wearing something like a fez hat. Basically if you take a middle aged Predator who has been in middle management for the better part of two decades. Something like this... with tendril dreadlocks and shoulder mounted laser cannons  lol
(https://i.pinimg.com/originals/20/3c/8c/203c8cb1009e551caa6600a689e59054.jpg)

Probably going to be a lot of white shirts and light blue slacks in that group  :)

So, one of my goals before the next game was to make some vehicles. Here is one such effort; the self driving taxi-bot.
(http://leadadventureforum.com/gallery/43/15049-290120140238.jpeg)

Forbear isn't a huge place, so the design is basically just for standing. You can get 4-5 people into it, comfortably. Since the people space is at a premium, it does have an external main propulsion system. You might imagine that this can really get you from point A to B in a hurry with an engine that large.
(http://leadadventureforum.com/gallery/43/15049-290120140306.jpeg)

Truthfully, that was designed for very large cities which would require long distance travel. Forbear's taxi just putters around using the smaller impulse drive. The AI that pilots the taxi does relish the occasional pickup/drop off run, way outside of town, at a mining location. Then it really gets to open up the throttle and let loose.
(http://leadadventureforum.com/gallery/43/15049-290120140337.jpeg)

Like many of the citizens of Forbear, the taxi itself has a pretty adventurous spirit, and frequently overrides its "safe passenger protocols." More than once the taxi has gleefully agreed to pick up a passenger actively engaged in a gunfight, and has often been witness to the taking (and making) of a life within its humble yellow cab. Not a bad assignment!
(http://leadadventureforum.com/gallery/43/15049-290120140401.jpeg)

Cab is a bundle of bits glued to a floss container. Frankly, floss containers may be the new "deodorant vehicle" for 15mm. I have a LOT of empty floss containers at home  lol. They seem to scale well for this kind of project.
Title: Re: 15mm Sci Fi project: Eden- Self driving taxi 1/29
Post by: Ockman on January 29, 2020, 08:18:02 PM
Love that taxi!
Title: Re: 15mm Sci Fi project: Eden- Self driving taxi 1/29
Post by: CookAndrewB on January 29, 2020, 08:22:38 PM
Love that taxi!

Thanks! It sure would look good buzzing around on your new streets!  lol
Title: Re: 15mm Sci Fi project: Eden- Self driving taxi 1/29
Post by: War Monkey on January 30, 2020, 01:58:35 AM
I have to agree that is pretty cool!
Title: Re: 15mm Sci Fi project: Eden- Self driving taxi 1/29
Post by: Ockman on January 30, 2020, 02:12:56 PM
Thanks! It sure would look good buzzing around on your new streets!  lol

I am in dire need of vehicles, especially since I expanded my city board (but I think that 60x60cm will suffice for solo play - my new tiles are both to add variety and to be able to fight (somewhat) larger battles in the future).
Title: Re: 15mm Sci Fi project: Eden- Self driving taxi 1/29
Post by: CookAndrewB on January 30, 2020, 09:24:13 PM
Well, I can say that the floss container vehicles will be a pretty standard thing for me. I have floss boxes in every shape and size, so I think it will be easy to come up with some variety!

But... today is a sculpt day  :D Tomorrow will be more floss vehicles!

So, there is this guy.
(http://leadadventureforum.com/gallery/43/15049-270120152552.jpeg)

I haven't totally worked out a back story. Not sure if it is another robot, or a very tiny alien piloting this quadruped rig.
(http://leadadventureforum.com/gallery/43/15049-270120152610.jpeg)

And another of my Not-Dralasites. No pants this time.
(http://leadadventureforum.com/gallery/43/15049-270120152632.jpeg)

The way it is craning its neck reminds me a bit of ET, but that was very much not the intention. This will be an alien civilian background figure. Might give it a backpack or something mundane and un-military just to break up the coloring of the body.
(http://leadadventureforum.com/gallery/43/15049-270120152647.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Two new sculpt WIP 1/30
Post by: Cacique Caribe on January 30, 2020, 11:48:42 PM
Those look great!

Will you be adding some digits to that last fella?

(http://www.monkey-and-banana.com/wp-content/uploads/2009/07/invading-switzerland.jpg)
Title: Re: 15mm Sci Fi project: Eden- Two new sculpt WIP 1/30
Post by: War Monkey on January 31, 2020, 02:12:36 AM
Those figures look great! I really need try my hand at sculpting.
Title: Re: 15mm Sci Fi project: Eden- Two new sculpt WIP 1/30
Post by: scatterbrains on January 31, 2020, 01:36:25 PM
Gamers who sculpt their own minis absolutely blow my mind! Impressive work they look awesome!
Title: Re: 15mm Sci Fi project: Eden- Two new sculpt WIP 1/30
Post by: CookAndrewB on January 31, 2020, 09:27:59 PM
Again, thanks all. The sculpting bit has been very fun. Probably easier in a sci-fi realm since I can make whatever weird thing I want and they are all just aliens  lol

Today is part 2 of floss containers as vehicles! BAM!
(http://leadadventureforum.com/gallery/43/15049-310120211808.jpeg)

I may go back and add stuff to this in the future, but since I'm on a time crunch to get some bits on the table, it is good enough!
(http://leadadventureforum.com/gallery/43/15049-310120211827.jpeg)

I sawed the flip-up lid back to allow some of the natural contours of the floss box to be seen. That accounts for the recess where the cockpit is located. Interestingly enough, the cockpit is part of a cover for my electric toothbrush that I sawed in half (not a fun process, probably won't do it again) and then trimmed the lid back to fit.
(http://leadadventureforum.com/gallery/43/15049-310120211843.jpeg)

It has a light bar, but I'm not totally sure whether it is a police vehicle, or...  ??? Time will tell.
(http://leadadventureforum.com/gallery/43/15049-310120211902.jpeg)

I'm falling behind on my hobby goals for this week. It has been a ball buster at work with a huge data migration and some shenanigans in my personal life. Nothing tragic, just frustratingly time consuming. So... I might reconsider my gaming options for the weekend. Push it out a week, perhaps. Or maybe I'll just see how far I get and figure it out from there.  :)

Have a good weekend, all!
Title: Re: 15mm Sci Fi project: Eden- Floss container vehicle round 2
Post by: Ultravanillasmurf on February 01, 2020, 08:23:58 AM
Very creative.
Title: Re: 15mm Sci Fi project: Eden- Floss container vehicle round 2
Post by: CookAndrewB on February 01, 2020, 02:16:22 PM
Very creative.

Thanks. I am really just thinking of them as a smaller version of the old school deodorant grav tanks  :)
Title: Re: 15mm Sci Fi project: Eden- Floss container vehicle round 2
Post by: War Monkey on February 02, 2020, 12:56:19 AM
Yes, I like it very much, emergency  vehicle would be nice.
Title: Re: 15mm Sci Fi project: Eden- Floss container vehicle round 2
Post by: CookAndrewB on February 03, 2020, 03:54:03 PM
Well, I took some time to organize my figures last night and my "limited space" for figures and objective markers for 15mm Sci fi is just about full. So, now I have some considerations to make. Looking at space, I don't really want to expand beyond my current storage capacity. It will likely alter what I make for my game, moving forwards though. If I am to stay within some space limitations I am going to be up against a few considerations, very quickly. Choices will be:

1) Figure out what storage space there is and build within those parameters. Not a bad thing, really.

2) Replace something old with something new. I'm slightly less excited by this idea, but it could be a possibility AND I have some bits that are better than others. This might be the way to go about figure sculpting. Replace store bought stuff with hand sculpted until all of my figures are hand sculpts. A little at a time, over time. Might also happen with some terrain, but for the most part terrain will be...

3) Refresh, update, and upgrade. Take what is there and make it better. This might mean that I also start working on purpose built interiors for buildings as getting "drop in" stuff pulled out of storage will free up space as well. The initial idea was to have the ability to play with a variety of interiors while not having to build a ton of stuff, but now I'm free to build more little bits. Variety isn't as important to me as I can swap terrain pieces around, even if they largely have built-in interiors. Starships might be slightly different, but maybe not. Those might have a mix of some rooms that are clearly staterooms/storage holds, and others that can be changed up as multi-purpose rooms.

I got in a game last night. I should have some terrain builds and battle reports posted later in the week.
Title: Re: 15mm Sci Fi project: Eden- Floss container vehicle round 2
Post by: CookAndrewB on February 06, 2020, 11:18:04 PM
Woof. This week has SUUUUCKED. Not a lot of time to get on here and post, but I did get my game in (yay) and I did manage to get a few new terrain bits created for the game.

I'll leave my overall game map as a teaser for some more detailed battle reports and terrain updates.
(http://leadadventureforum.com/gallery/43/15049-060220231533.jpeg)

Maybe more tomorrow? I don't know. It will be sporadic for a while.
Title: Re: 15mm Sci Fi project: Eden- Quick teaser update 2/6
Post by: War Monkey on February 07, 2020, 05:35:42 PM
I would maximize  my storage space, there are many clever ideas out there, I am always looking on Pinterest  for ideas to maximize my space, like floor to ceiling  bookshelves.

I don't know what kind of space you have to work with, My wife and I are looking at a new place where I can have a game room in the basement, and I have plans and ideas of building my work bench under the stairs. My gaming table plans has shelves  built under it and a modified  pool table light mounted under shelves suspended  from the ceiling  with rods, and one whole wall will be floor to ceiling bookshelves, now with a set up like that I will need to get more stuff to fill the shelves.  lol lol lol

I like your table set up and I can see some new things you have done, I can't  wait  to hear you game report.
Title: Re: 15mm Sci Fi project: Eden- Quick teaser update 2/6
Post by: CookAndrewB on February 07, 2020, 05:48:23 PM
I'm in the process of working out storage space for my terrain. Figures are in a single cabinet, and for now that is about all I want to work with. It really has "plenty" of space so long as I don't become an obsessive packrat. (too late? lol)

Terrain is all going in these glorified milk crates I have. They are big enough for some very big pieces. Floor space in them is probably 18" wide, 24+" long and 8" tall. They stack, and lock together when stacked, so they will be a perfect solution for my basement shelves. Eventually I want to clear some space down there (there is space, I just need to move things around) and game day would involve grabbing the box for 15mm sci-fi ground terrain, or 15mm spaceship tiles, etc. Then I can pull the drawer from my figure storage and have everything I need to set up a game in under 5 minutes. I'm a ways off right now because I'm still in the thick of generating terrain that fits the new storage solution. It should be a thing of beauty once I'm done! You know... in twelve years or something lol

Title: Re: 15mm Sci Fi project: Eden- Quick teaser update 2/6
Post by: War Monkey on February 07, 2020, 07:27:22 PM
For figure storage I use "Plano" brand tackle storage boxes with adjustable  compartments, I glue magnetic  strips  to the bottom which holds my figures in place  cause I mount them on washers then I just label the box as to which kind of figures that are in the boxes, Zombies, Pulp and Sci-fi using sub categories as well, Sci-fi Aliens, Sci-fi creatures and so on, which all stacks really nicely.
Title: Re: 15mm Sci Fi project: Eden- Quick teaser update 2/6
Post by: CookAndrewB on February 07, 2020, 10:17:44 PM
Another mini update. These alien plants were pieced together from three different aquarium plants. Love the bright colors.
(http://leadadventureforum.com/gallery/43/15049-070220221212.jpeg)

I had considered dropping in a little sidewalk, which is why they are so nicely spaced. Then I forgot after I had already started smearing goop on the base. Darn. Maybe I can go back and try to do something later.  :?
(http://leadadventureforum.com/gallery/43/15049-070220221338.jpeg)

Hopefully next week will allow for a little more display of my creations. Honestly, hobby time has been fine, but computer time has been pretty strictly work time this week. Yuck  lol
Title: Re: 15mm Sci Fi project: Eden- Alien Plants update 2/7
Post by: War Monkey on February 08, 2020, 12:52:58 AM
Nice work, those plants might make for a nice alien jungle.
Title: Re: 15mm Sci Fi project: Eden- Alien Plants update 2/7
Post by: Brummie on February 09, 2020, 08:35:00 AM
Love your plants I'm gunna very much have to copy that idea and the floss container vehicle looks great! I've always been too lazy to try and scratch build but looks like I'm just gunna have to give it a shot.

As for storage space, there is always a way to make it more efficient surely?

One issue I found is for unpainted figures I can literally store all my stuff in a 3 foot by 1 by 2 area (wonders of 15mm and 6mm). My painted stuff though is super inefficient as I bought wooden tool boxes from IKEA so I have figures that could be easily stacked on top of one another multiple times over.
Title: Re: 15mm Sci Fi project: Eden- Alien Plants update 2/7
Post by: CookAndrewB on February 10, 2020, 11:26:03 PM
I'm sure there are more efficient ways to store things. I'm working on it, but my minis are crammed into foam insert trays in drawers, and I don't think there is enough room to double stack inserts? Maybe there is... I'll have to look at that tonight. Certainly 15mm insert trays don't need to be so deep, and right now they are in trays meant for 28mm. So where two 28mm figures fit, I can get 3-4 15mm guys depending on the size of the base.

Enough talk of logistics! Let's get onto some of the new terrain. First up is the engineer's workshop space. No interior yet. All the lab equipment is out for polishing? Who knows.

Top view.
(http://leadadventureforum.com/gallery/43/15049-100220231535.jpeg)

I wanted something that wasn't so box shaped. That will probably come back to bite me when I go to put in the interiors later  lol
(http://leadadventureforum.com/gallery/43/15049-100220231506.jpeg)
So the plant tucked into the corner is what was leftover from making the tall yellow grass stuff. A big fat yellow jungle plant looking thing.

I did put a couple posters in the workshop so far. The one that Super is standing next to is a "Know your turrets" poster from Portal.
(http://leadadventureforum.com/gallery/43/15049-100220231444.jpeg)

Floors were just etched with a burnishing tool to give my wash somewhere to settle. It isn't a deep track but it helps keep things tidy. Poster by the door is an Aperture Science poster.
(http://leadadventureforum.com/gallery/43/15049-100220231424.jpeg)
These plants were the precursor to the other plants above. They had less diversity to them, but ultimately I liked them the more I mashed stuff together.

Wall height, as with my other playable interiors, is 20mm.
Title: Re: 15mm Sci Fi project: Eden- Engineer's workshop 2/10
Post by: scatterbrains on February 11, 2020, 12:23:47 AM
That laboratory is looking promising!
Title: Re: 15mm Sci Fi project: Eden- Engineer's workshop 2/10
Post by: War Monkey on February 11, 2020, 04:28:57 AM
Very nice engineering shop, I'm very interested in what they may invent!
Title: Re: 15mm Sci Fi project: Eden- Engineer's workshop 2/10
Post by: CookAndrewB on April 06, 2020, 04:09:51 PM
Well, I've taken a little hiatus on my 15mm sci-fi project to work on another project, but over the past week or so I've been creeping back into this (mostly through inspirational work by Ockman, Zrune, Skully, and others in the 15mm mafia).

So, first up is an old sculpt that finally got some paint. This is my quadrupedal robobrain.

(http://leadadventureforum.com/gallery/45/15049-060420153910.jpeg)

Sometimes four legs are better than two... or three. Er, 15? Anyway, sometimes four legs is just right for lugging your disembodied brain around in a robotic chassis. This model has been around the block a time or two. When the current owner picked this robot up, the owner tried to pass it off as a low mileage "gently used" model. The new owner eyeballed the dirt and grime, pointed out the various scratches and dents, and felt pretty good about negotiating the price down a few hundred credits. It really wasn't until the new owner took it around the block a few times that he started to hear the grinding in the right rear actuators, or could smell the subtle hint of someone else's spinal fluid when the AC unit was running. Frustrated he waddled back to the robot dealer for a refund, but found out the dealership packed up and flew to parts unknown. Crap. Well, without this "new" body the owner would have died; so maybe it isn't all bad. He can get over the various stains and smells. The squeeks, and rattles may fade into the background, unnoticed one day. At least the radio works just fine... *bzzzzt*.

At least the radio works just fine... *bzzzzt, crackle*

Oh, come on!!!! At least the radio works just fine... *Bzzzt* "Welcome worshippers of Rush Limbaugh-logy. Today we will be hearing from the book of Opinions, chapter 7; Women's Rights and the Liberal Agenda."

*smash smash smash* No... NO!!!! *gentle sobbing* at least the radio works... *bzzzt* "They think they can come in here and marry YOUR goat?! Not on my watch! Not in America!!"

*click* I WILL BE AVENGED!!!!!

(http://leadadventureforum.com/gallery/45/15049-060420153927.jpeg)
The first steps towards a lifetime quest for revenge against the used-robot dealer begins with a single grinding step...

Next up is another sculpt. I wasn't going to give him a weapon, but his pose was just begging for it. Hopefully I'll get some paint on him this week.
(http://leadadventureforum.com/gallery/45/15049-060420153948.jpeg)

Lastly is my dock worker, Carl.
(http://leadadventureforum.com/gallery/45/15049-060420153814.jpeg)

Carl has been sitting headless on my table for quite a while. I happened to have a little extra putty and whipped something together for him. I think he turned out a little like the Navigator from Aliens.
(http://leadadventureforum.com/gallery/45/15049-060420153832.jpeg)

Next up is to sculpt his payload and figure out what I'm going with his arms. Big hands? Tentacles with suction cups? Not sure yet.
(http://leadadventureforum.com/gallery/45/15049-060420153853.jpeg)

I'll try to get some terrain updates posted later in the week and not be so scarce, in general.
Title: Re: 15mm Sci Fi project: Eden- Sculpting updates 4/6
Post by: Ockman on April 06, 2020, 05:32:45 PM
Great stuff, Andrew!

(glad to be a part of the mafia  :D)
Title: Re: 15mm Sci Fi project: Eden- Sculpting updates 4/6
Post by: War Monkey on April 07, 2020, 03:23:27 AM
Very nice sculpts, I'm sure with the four legged bot you'll get the bugs worked out.  lol
Title: Re: 15mm Sci Fi project: Eden- Sculpting updates 4/6
Post by: CookAndrewB on April 07, 2020, 03:18:14 PM
Some terrain updates:

The Ewig needed a sign. Also, I had leftover putty one day and decided to sculpt a bloomin' Grunion. It all kinda devolved from there. The base was from an aquarium plant. I couldn't let it go to waste.
(https://leadadventureforum.com/gallery/45/15049-070420150946.jpeg)

This.... well, this is my first attempt at something like a futuristic large scale 3d printer thing. At least part of the overall mechanism in the molecular reclamation and reformation concept.
(https://leadadventureforum.com/gallery/45/15049-070420150741.jpeg)

Seeing as how I painted the inside a bit like a fiery furnace, perhaps this is the machine that takes recycled goods and de-molecularizes them. I really just don't know. I pretty much threw this together while tinkering about.
(https://leadadventureforum.com/gallery/45/15049-070420150815.jpeg)

Gotta have a nice touch screen panel!
(https://leadadventureforum.com/gallery/45/15049-070420150837.jpeg)

"So if you like throw a dude on the demoleculatizinator, wonder what happens???"

Good question.

Well.... he would get broken down into his molecular components and recycled (upcycled, depending on the person) into a chair, or a new tire. I figure the good people of my universe know that this is a bad thing to tangle with. That is probably why the control panel is relatively far away from the reclamation grid. Plus, it is pretty cool to watch. So the control panel faces the item being shredded and sorted at the atomic level.  lol

What's next...

Depending on my whims, I may pull out some of the old Eden terrain and start working on refreshing them. I need to clear some space in my figure drawers, and all of the scatter for Eden is sitting in there filling spaces where there should be aliens and space men. My thought was that some of the scatter terrain could just go find a permanent home and get glued into place. It really doesn't take up much interior space, so it shouldn't be a big deal.
Title: Re: 15mm Sci Fi project: Eden- Sculpting updates 4/6
Post by: Ockman on April 07, 2020, 05:34:27 PM
Lovely machinery, sweet story!
Title: Re: 15mm Sci Fi project: Eden- small terrain update 4/7
Post by: CookAndrewB on April 08, 2020, 02:41:30 PM
Since I'm closing in on max capacity for my terrain for this project (it was, oddly enough, never meant to be as sprawling as it has become), I'm now going to focus more on updating details for my terrain. Here are the first few painted items. Everything going into the interiors of the starships/homes will be a mix of PVC foam and cardboard.

This little row of cabinets are foam with cardboard handles glued on.
(https://leadadventureforum.com/gallery/45/15049-080420142652.jpeg)

Another cabinet with some mandatory glowy lights. What do they indicate? Our simple 21st century minds can't comprehend the complexities of the future!
(https://leadadventureforum.com/gallery/45/15049-080420142716.jpeg)

A wider view of this bridge section. In addition to these first couple cabinets, the airlock now has an interior door.
(https://leadadventureforum.com/gallery/45/15049-080420142732.jpeg)

Closeup of the interior side of the airlock.
(https://leadadventureforum.com/gallery/45/15049-080420142624.jpeg)

And a look from the outside. The goal is to give each bridge section an airlock, and then look for some other hull segments that might also get them. I think I've glued together (window and door) enough for five full airlocks with an interior and exterior that are mirror images. I'll probably stick with the yellow coloring for all of the airlocks.
(https://leadadventureforum.com/gallery/45/15049-080420142605.jpeg)

So, I'll continue on my business of updating the bridge sections first, and then work my way through the mid-hull and finally spend time on the engine sections. Somewhere along the line I'll also hit the two drop ships (two more dropship hulls are in the works) and then wrap up with the ground based terrain. I'm guessing this is at least the next 6-months' worth of terrain work for me.

More updates to show off next week. Hopefully by then it will start to look a little more complete and less like a couple random objects plopped into the scene.


Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/8
Post by: Easy E on April 08, 2020, 04:35:30 PM
Cabinetry..... of the FUTURE! 


My first thought was that it was a mini-fridge.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/8
Post by: CookAndrewB on April 08, 2020, 05:33:47 PM
Cabinetry..... of the FUTURE! 


My first thought was that it was a mini-fridge.

Nah, in the far future they continue to make things bigger and bigger. The cabinet is actually a Pez dispenser, and it only fits one Pez at a time!

Could be a mini fridge though. Captain has to keep his brewskis chilled for the post "whoa, we just broke free of the interdimensional brain alien's elaborate gladiatorial arena death match against an army of sexy Winston Churchill clones by teaching them the true meaning of Leif Erikson Day" celebrations. Happens about once a week, but at irregular intervals. Can't risk not having a cold beer on standby.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/8
Post by: Ockman on April 08, 2020, 05:47:52 PM
Lovely project. I enjoy adding stuff to older stuff. If you get what I mean.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/8
Post by: CookAndrewB on April 14, 2020, 09:19:19 PM
Added some more bits to Bridge #1 over the weekend. There are three distinct areas starting to form right now. The airlock room with storage options for all of the space walks and hull maintenance; the Control Room with various helm and tactical displays, and a sensor suite room, opposite the airlock. Based loosely off of my time on a submarine, sensors (sonar) don't operate in a command and control environment. They would feed fire control info, but wouldn't be with everyone else. The control room will soon be getting a navigation plot, and an enhanced communications station.

Here is the overview so far.
(http://leadadventureforum.com/gallery/45/15049-140420210233.jpeg)

Some updates to the airlock room. Mostly signs and such at this point.
(http://leadadventureforum.com/gallery/45/15049-140420210253.jpeg)

This angle looks into the advanced sensor suite, and shows some of the other signs added to the ship.
(http://leadadventureforum.com/gallery/45/15049-140420210314.jpeg)

Sensor display panels and a highly advanced processing computer!
(http://leadadventureforum.com/gallery/45/15049-140420210334.jpeg)

And I added some flair to the front of the Con.
(http://leadadventureforum.com/gallery/45/15049-140420210353.jpeg)



Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/14
Post by: Ockman on April 15, 2020, 06:28:54 AM
Great additions!
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/14
Post by: Easy E on April 15, 2020, 02:31:21 PM
Top notch! 

The front of the air lock needs a welcome mat.   lol
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/14
Post by: CookAndrewB on April 15, 2020, 02:46:46 PM
Top notch! 

The front of the airlock needs a welcome mat.   lol

It is a little known fact that spacewalks make for very muddy feet. Space mud. The worst kind of mud...
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/14
Post by: Billchuck on April 15, 2020, 07:01:12 PM
It is a little known fact that spacewalks make for very muddy feet. Space mud. The worst kind of mud...

This is why astronauts hate potato’s.  Spud is a real problem.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul tutorial 4/27
Post by: CookAndrewB on April 15, 2020, 07:23:17 PM
Nice, Bill. I may have to make some "wipe the spud off your feet" signs for the airlock areas.

Bridge 2 has some new set dressing. First up, I hated the old window paint, so I've refreshed it. I can accept this. The old version was a bit of a mess.
(http://leadadventureforum.com/gallery/45/15049-150420190803.jpeg)
Pilot house above.

Observation deck below.
(http://leadadventureforum.com/gallery/45/15049-150420190821.jpeg)

Speaking of the observation deck. Since this was imagined to be something like a dining hall/ballroom (depending on the mission, passengers, and set dressing I suppose), I have started a small galley for serving the guests hot food. While replicators handle a lot of the load, some things just need to be slapped on a griddle. Ever eat a replicator pancake? No. You haven't. They are disgusting.
(http://leadadventureforum.com/gallery/45/15049-150420190841.jpeg)

Bridge 2 Airlock and some random control panels.
(http://leadadventureforum.com/gallery/45/15049-150420190910.jpeg)

Bridge 2 Nav control panel and random poster. A different nav panel played a role in the original OFP game, so I made this a more permanent fixture.
(http://leadadventureforum.com/gallery/45/15049-150420190941.jpeg)

More pictures on this bridge soon. The ballroom/cafeteria is still a big question mark. I've been trying to figure out how to paint it so it looks lavish. I need some fancy wall decor, and something special for the flooring, I think. Just haven't landed on anything yet.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/14
Post by: Billchuck on April 15, 2020, 07:50:33 PM
More pictures on this bridge soon. The ballroom/cafeteria is still a big question mark. I've been trying to figure out how to paint it so it looks lavish. I need some fancy wall decor, and something special for the flooring, I think. Just haven't landed on anything yet.

It’s looking great.  I’d love to play a game on it.

For your dining room, maybe you could look at wallpaper samples?  They would give you color and texture, maybe you could find something with some style.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul project 4/14
Post by: CookAndrewB on April 15, 2020, 08:07:25 PM
It’s looking great.  I’d love to play a game on it.

For your dining room, maybe you could look at wallpaper samples?  They would give you color and texture, maybe you could find something with some style.

That isn't a bad idea. My mother in law gave me some samples a while back. I'll take a look and see if anything strikes my fancy.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Bridge 2 4/15
Post by: War Monkey on April 15, 2020, 09:13:00 PM
Great work!  :D, I really need to get off my duff and get some projects done.  lol
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Bridge 2 4/15
Post by: Brummie on April 16, 2020, 11:09:08 AM
One of the best, if not the best Ship interior I've ever seen made from scratch.

Aliens still utterly bonkers, though I suspect it makes them closer to the 'real' thing  lol :D
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Bridge 2 4/15
Post by: CookAndrewB on April 16, 2020, 01:33:50 PM
One of the best, if not the best Ship interior I've ever seen made from scratch.


High praise, Brummie. I appreciate it deeply.

I sat and made another 15 various interior greeblies last night. Computers, wall panels, etc. I also made a stencil for putting some lines, arrows, and boxes on the floors. While the posted sections are looking very "complete" I realized that some pieces were/are darn near completely blank. So I took a good look at everything currently built and started coming up with some game plans for how to bring them up to par. I'm guessing that is going to be months' worth of work, which is fine by me.

I do have a battle report to post up, so I think I'm going to try and knock that out today/tomorrow, and then get back to the terrain updates pictures next week.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Bridge 2 4/15
Post by: CookAndrewB on April 20, 2020, 09:04:15 PM
Newest updates to the engine room. Some sort of fuel cells? Sure, we will go with that!

Situated on either side of the main engines, these may be very explosive if shot. If there is anything that video games have taught me, it is that red barrels go boom if you shoot them!
(http://leadadventureforum.com/gallery/45/15049-200420210005.jpeg)

Closeup, Starboard side.
(http://leadadventureforum.com/gallery/45/15049-200420210026.jpeg)

Closeup of the Port side. The barrels are wooden beads painted up. I like the effect enough that I'll be incorporating more of this in other greeblies.
(http://leadadventureforum.com/gallery/45/15049-200420210048.jpeg)

And the maneuvering room got a set of lockers. The next piece for this room will be a large engine control panel.
(http://leadadventureforum.com/gallery/45/15049-200420210110.jpeg)

More updates tomorrow. I've started working on a couple other hull sections, so I think I'm closing in on the last couple updates on this engine section for a while.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Engine room 1 4/20
Post by: War Monkey on April 23, 2020, 08:33:00 PM
What great work I really like you style of fixtures and painting, is it possible to go into more detail of your work?
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Engine room 1 4/20
Post by: CookAndrewB on April 23, 2020, 08:45:39 PM
What great work I really like you style of fixtures and painting, is it possible to go into more detail of your work?

Sure... what do you want to know?

Maybe this weekend I'll try and get some step by step pictures for a couple different styles of greeblies and do some 15mm furniture build walkthroughs. That could be a fun project, and lord knows I have plenty of stuff to get built!
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Engine room 1 4/20
Post by: War Monkey on April 23, 2020, 09:33:23 PM
Wow. it all sounds great I think I would like to see a step by step of your fixtures!
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Engine room 1 4/20
Post by: Ockman on April 24, 2020, 06:22:35 AM
Keep up that good work, Andrew!
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Engine room 1 4/20
Post by: number1section1 on April 24, 2020, 08:09:27 AM
Absolutely loving this! 15mm looks so much better with bright colours!
I like that the furniture that you make uses up just the right amount of space for gaming yet looks right.
I would love a tutorial for the furniture if possible?
Keep up the good work this thread is such an inspiration.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul Engine room 1 4/20
Post by: CookAndrewB on April 27, 2020, 04:08:19 PM
Hopefully this isn't too much like "how to paint an owl."

So, here are my typical tools for creating my greeblies. In the picture you can see I already cut out my foam bits for the furniture pieces. I know the wall height is 15mm, so I keep all the builds shorter than that.
(http://leadadventureforum.com/gallery/45/15049-270420154852.jpeg)

This is the dry fit just to make sure all the builds will fit where they are supposed to be.
(http://leadadventureforum.com/gallery/45/15049-270420155014.jpeg)

Ok... so hopefully you follow along with what happened in the interim steps a bit, but the three panels above turned into these. A set of chain hooks, some kind of weird container slots, and just a simple cabinet.
(http://leadadventureforum.com/gallery/45/15049-270420154932.jpeg)
These represent the couple build methods I use frequently, which is to either A) carve into, B) glue onto, or C) both. So the chains are a straight method B. The container slots are a bit of both, and the cabinet is just carved/etched. This PVC foam takes an impression well, so all I do is drag a burnishing tool over the recessed areas.

Add paint...
(http://leadadventureforum.com/gallery/45/15049-270420155126.jpeg)

(http://leadadventureforum.com/gallery/45/15049-270420155150.jpeg)

Paint is simple enough, but application does depend a bit on which method I used above for creating the piece. I try and hit every edge and lip with a bit of wash in the corners to create some depth. Edges of objects get a highlight color, which mostly makes the edge visible from a distance. I don't get too worried about realistic shading or anything. From a distance it works well enough. I really don't dry brush any of these pieces and prefer to just do a quick edge highlight instead. Then I touch up with the base color again if I need it. Mostly this depends on how cooperative my wash was.

Questions? I may have very well skipped some piece of the puzzle, like how to make the greeblies for the little panels. Nothing magical there. Circles were made with various sized hole punches. I use 2-3 different thicknesses of cardboard which looks good when mixed together for something like a computer panel. I don't measure many of the greeblie bits. I just chop and punch and then see what fits where.

I'll add more pictures through the week as I got a lot of good work done on this midships section over the weekend.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul tutorial 4/27
Post by: number1section1 on April 27, 2020, 10:22:20 PM
Great tutorial! Just one question what foam do you use?
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul tutorial 4/27
Post by: War Monkey on April 28, 2020, 06:29:14 AM
Very Nice Tutorial! Thanks, and yes I too am interested in the type of foam your using and is there a brand that you like better?
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul tutorial 4/27
Post by: Skullhamma on April 28, 2020, 10:46:10 AM
Simply, spectacular, Andrew! These blending techniques you use are amazing!
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul tutorial 4/27
Post by: CookAndrewB on April 28, 2020, 04:08:59 PM
There are a few sizes of this foam, but is is PVC sheet foam you are looking for.
2mm and 3mm options here: https://smile.amazon.com/gp/product/B07WCNPDD7/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 (https://smile.amazon.com/gp/product/B07WCNPDD7/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1)
5mm sheets here: https://smile.amazon.com/gp/product/B07FF4CH84/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 (https://smile.amazon.com/gp/product/B07FF4CH84/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1)

To give you an idea of its use in larger scale, these are a pair of 1" risers for my 28mm post apoc terrain. They are essentially stands for other terrain pieces to sit on top of and create some height. The walls and base are 5mm foam:
(https://leadadventureforum.com/gallery/45/15049-280420155201.jpeg)

(https://leadadventureforum.com/gallery/45/15049-280420160529.jpeg)

This is a full building. Walls are etched brick pattern and then some texture paste applied like stucco around the crumbled sections. The tiles walls on the let are also etched. The floors are normal foam core with the paper backing peeled off.
(https://leadadventureforum.com/gallery/45/15049-280420160338.jpeg)
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul tutorial 4/27
Post by: CookAndrewB on April 28, 2020, 04:17:09 PM
Here are a few more items created over the weekend, using the same materials and methods as previously posted.

A locker and odd storage container for the hangar bay:
(https://leadadventureforum.com/gallery/45/15049-270420155212.jpeg)

A look at the new logistics control panel. I was envisioning the screen being like a view of the hangar bay looking out into space.
(https://leadadventureforum.com/gallery/45/15049-270420155239.jpeg)

An overall look at the logistics control office as a whole. I think of these wooden cube boxes as "Ockman boxes" lol:
(https://leadadventureforum.com/gallery/45/15049-270420155304.jpeg)

And a slightly better view of the supply routing terminal:
(https://leadadventureforum.com/gallery/45/15049-270420155327.jpeg)

Because I typically play with my terrain in this orientation, the pieces created this weekend are all in a location where you can see them. Some of my terrain pieces have the ability to be turned around to reveal a different look for the terrain as it then puts into view a different set of walls. It isn't a total overhaul, but enough set change that it works for me. Since I play alone, I usually try to have a background up behind the ships which means I only really play from one edge of the table.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul 4/28
Post by: War Monkey on April 29, 2020, 05:23:22 AM
Thank you for the links, I will as soon as I can grab some of those sheets.

Part of my problem with my builds is I have the tendency to go too far into the details which make for more longer and difficult builds.  ;D

Hopefully these PVC foam sheets will ease some of that burden, No it's NOT who am I kidding, lol  lol
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain overhaul 4/28
Post by: CookAndrewB on April 29, 2020, 02:24:30 PM
Here are a few more unpainted pics from the logistics control center. They may be helpful for visualizing the individual components of these builds.

For this panel, I cut away a piece of the foam panel so that the wooden beads would sit back in the panel a bit, vice sitting on the surface. The hope being that it would look like they were inserted into the panel vice just being plopped in front of it.
(http://leadadventureforum.com/gallery/46/15049-290420130502.jpeg)

To help with the fit and stability, I did super glue the beads to the box.
(http://leadadventureforum.com/gallery/46/15049-290420130442.jpeg)

Overall I've found that placing buttons and dials too close together can be troublesome for painting. Though I appreciate and enjoy great detail, sometimes less is more. Standing back from the table two bigger buttons look better than a mess of little ones.
(http://leadadventureforum.com/gallery/46/15049-290420130359.jpeg)

I did want to point out that I try and make these horizontal controls so that a figure can stand up against them with the base sliding under the edge. Since this control panel takes up something like 2x1.5 CM of space I want to limit the amount of interference that has with figure bases . For this build I just used some scrap slivers of foam core.
(http://leadadventureforum.com/gallery/46/15049-290420130425.jpeg)
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain unpainted bits 4/29
Post by: Ockman on April 29, 2020, 05:50:19 PM
Great job, Andrew!

That's awesome!
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain unpainted bits 4/29
Post by: War Monkey on April 29, 2020, 10:42:04 PM
Very Nice! I can see where the different chip boards and the varying types of foam board all come together now!

Thank You
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain unpainted bits 4/29
Post by: CookAndrewB on April 30, 2020, 01:56:44 PM
Glad that helped. Sometimes, once the paint is on, it is hard to tell how things come together as it all looks "whole." At least that is my experience.

Speaking of detail, I have completed my maneuvering panel for Engine section 1.
(http://leadadventureforum.com/gallery/46/15049-290420130127.jpeg)
This isn't glued in yet, and I'm still deciding if I want to glue it into the corner or roughly where it is. I also noticed while eyeballing my engine room #2, that I never built three engine sections, so there are three bridges, three midsections, and two engines. Doh! I'll get that fixed in May, and maybe I'll add another Nacelle option that will serve as a second docking bay option.

Another build that is going to go a slightly different direction is my replicator machine. Here it is in the "ready to be turned into a mold" condition.
(http://leadadventureforum.com/gallery/46/15049-290420130149.jpeg)
With this I'm going to use blue stuff to create a push mold. That way I can churn out some uniform and "recognizable" pieces that I can place across my world. With a common paint theme (I'm more than open to suggestions here), they would stand out like a Nuka machine in Fallout, or a Coke machine in the real world. That said, I don't want to use red and white  lol

I had some leftover 2-part (pro create) and so I decided I would make some odd planters for my world. These were the first four (I did six total) examples.
(http://leadadventureforum.com/gallery/46/15049-290420130208.jpeg)

At first I thought I might glue them into my terrain, but they may work well enough as scatter, or perhaps some sort of agricultural shipping container.
(http://leadadventureforum.com/gallery/46/15049-290420130328.jpeg)

I'm likely to be scarce tomorrow as work will be a zoo with end of month reporting from April, but hope everyone has a good weekend and I look forward to posting up some new stuff on Monday!
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain sculpted plants, et al 4/30
Post by: War Monkey on May 01, 2020, 05:15:01 AM
Some more really great work there, I can't wait to try my hands at your techniques, again I really like your style and approach it's really great!
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain sculpted plants, et al 4/30
Post by: Skullhamma on May 04, 2020, 11:18:01 AM
Those plants!!!  :-*
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain sculpted plants, et al 4/30
Post by: Ockman on May 04, 2020, 05:05:58 PM
Did you ever play XCOM, the old PC game?

Some of those plants look like the alien plants one could find on alien base missions. Awesome!

(https://live.staticflickr.com/65535/49855900277_4103ce3609_o.png) (https://flic.kr/p/2iXAwcx)Alien plants (https://flic.kr/p/2iXAwcx) by Oscar Falk (https://www.flickr.com/photos/150839249@N02/), on Flickr
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain sculpted plants, et al 4/30
Post by: CookAndrewB on May 04, 2020, 05:55:06 PM
Thanks, all. I did play X-com, but frankly it has been a while and I can barely remember what I ate for dinner yesterday. I'm sure all that info is on in my skull rattling around, but the more "obvious" source of inspiration was a nature show about sea life that I watched with the family. Sea critters have the best colors.

I should have a nice "reveal" in the next day or two. I am about 80% done with three more scatter pieces and two more buildings. Rather than show partial progress, I'm hoping to wrap them up and just show the final version later this week.
Title: Re: 15mm Sci Fi project: Eden- starship dungeon terrain sculpted plants, et al 4/30
Post by: CookAndrewB on May 12, 2020, 02:29:46 PM
Some new things to show this week. I've been working pretty feverishly to wrap up some old projects that have been languishing for a couple months. So, to start, I finally got some paint on this sculpt:
(http://leadadventureforum.com/gallery/46/15049-120520140457.jpeg)

I forgot how much I enjoy sculpting figures, so I think the current game plan is to start work on a new 3-4 figures, with the ultimate plan being to only be using sculpted figures for my gaming. Sorry this side pic is so blurry. It is hard to tell looking at my phone.
(http://leadadventureforum.com/gallery/46/15049-120520140520.jpeg)

I really like dry brushing a second color over purple for my aliens. This was teal over purple.
(http://leadadventureforum.com/gallery/46/15049-120520140540.jpeg)

I think the alien above is an accidental variation of this fella:
(http://leadadventureforum.com/gallery/42/15049-261119162755.jpeg)



Title: Re: 15mm Sci Fi project: Eden- sculpt painted 5/12
Post by: War Monkey on May 12, 2020, 06:39:40 PM
Those look GREAT! I'm so jealous, some really good work!

Doug 
Title: Re: 15mm Sci Fi project: Eden- sculpt painted 5/12
Post by: CookAndrewB on May 12, 2020, 07:00:01 PM
Those look GREAT! I'm so jealous, some really good work!

Doug

Thanks, Doug. Making three legged tentacle aliens is a little like the sculpting equivalent of making play dough snakes as a kid  lol
Title: Re: 15mm Sci Fi project: Eden- sculpt painted 5/12
Post by: Ockman on May 12, 2020, 07:18:45 PM
That is freakin' amazing!

Looking great, Andrew!
Title: Re: 15mm Sci Fi project: Eden- sculpt painted 5/12
Post by: CookAndrewB on May 12, 2020, 09:30:44 PM
That is freakin' amazing!

Looking great, Andrew!

Thanks, man. I appreciate the feedback. Much more to come this week, though admittedly not more sculpting at this time.
Title: Re: 15mm Sci Fi project: Eden- sculpt painted 5/12
Post by: Cacique Caribe on May 12, 2020, 11:00:37 PM
Those tentacled guys look amazing!
Title: Re: 15mm Sci Fi project: Eden- sculpt painted 5/12
Post by: CookAndrewB on May 13, 2020, 01:19:34 PM
I started two new sculpts last night. By which I really mean I twisted up some wire frames and set them in green stuff for an integral base. Never done that before, though I have made bases out of green stuff plenty. I need to grab more wire out of the basement, and then I'll probably twist up two more armatures tonight, before I start slapping putty on. I think most of my sculpts are 3-4 sessions, at least, in terms of how long it takes to sculpt a bit, let it dry, sculpt a bit, let it dry, etc. Maybe one session if I am sculpting a sort of round looking critter without a wire frame.

In the meantime, this is a build I've been working on for quite a while. This is a Garboil Digester (Garboil being Garbage in -> oils out).
(https://leadadventureforum.com/gallery/46/15049-130520125940.jpeg)

These are typically deployed in newly settled colonies because they create energy from the one resource that will be 100% available; biological waste products. A universal constant is that everyone poops! That, along with the precursor to that truth, "everyone eats" and even new colonies create enough waste products to generate a town's worth of energy in a relatively short period of time. In fact, the more people in a town, the more energy this Garboil Digester will create. As a byproduct, the reactor also makes clean water in the process.
(https://leadadventureforum.com/gallery/46/15049-130520125959.jpeg)

Later in a town's lifecycle other means of energy production will spring up, but it is likely that the original Garboil Digester will simply stay online if for no other reason than to continue functioning as a means of ridding the town of waste products.
(https://leadadventureforum.com/gallery/46/15049-130520130025.jpeg)

While molecular recycling might be useful for ridding the town of an old tractor, or a table, there is usually very little needed material in something like a banana peel and therefore it is more valuable as additive to the Digester than for the molecular materials.
 (https://leadadventureforum.com/gallery/46/15049-130520130054.jpeg)

Next step will probably be to mount some walkways and stairs to create some height to the terrain. Oh, and lots more little details to pick out, washes, dry brushing, blah blah blah.

Title: Re: 15mm Sci Fi project: Eden- New power plant terrain WIP 5/13
Post by: War Monkey on May 13, 2020, 07:39:34 PM
A very good start on you project, yes catwalks and other levels would be great .
Title: Re: 15mm Sci Fi project: Eden- New power plant terrain WIP 5/13
Post by: Ockman on May 13, 2020, 08:44:14 PM
Looking great! I'm thinking about building a power plant myself...
Title: Re: 15mm Sci Fi project: Eden- New power plant terrain WIP 5/13
Post by: Cacique Caribe on May 13, 2020, 08:58:16 PM
Wow.  How tall is that station?

Dan
Title: Re: 15mm Sci Fi project: Eden- New power plant terrain WIP 5/13
Post by: CookAndrewB on May 13, 2020, 09:04:02 PM
Looking great! I'm thinking about building a power plant myself...

Seems a useful sort of installation for any community. Unless the theory is that all buildings are skinned in solar collective material, or perhaps every building is powered by a pocket fission reactor, it seems likely that there will be some structure that provides power. I wanted mine to be beneficial, and without value as a military target. No threatening nuclear meltdowns, no plunging the community into darkness. It turns coffee grounds and poop into clean energy in a low cost/high efficiency manner. Blow it up, things get stinky for a minute until a part can be replicated and a hole can be patched, but no explosion and no toxic effects. It would have the same level of "evil" as knocking a book out of someone's hand in a high school hallway. People would think you were irritating for bothering, but nobody would be willing to pay a king's ransom in credits for you to stay your threat. 

Dan, it is maybe 6-7" tall. I haven't really measured it. I believe the base was 7" on the long edge. It was originally attached to another section that made the entire piece 12x6, but I cut them apart for storage. Also, the other piece (a fence and courtyard) really made little sense with this. Cut apart, the fence section looks like a great private landing pad.
Title: Re: 15mm Sci Fi project: Eden- New power plant terrain WIP 5/13
Post by: CookAndrewB on May 14, 2020, 07:09:41 PM
Here is my big terrain dump for the week.

So, I believe this piece was just glued together bits the last time I showed it:
(http://leadadventureforum.com/gallery/46/15049-140520142401.jpeg)

This is part of my starport terrain. I've been envisioning this as a set of small offices and out-buildings for starport staff.
None of the buildings are huge, but they do the job for blocking LOS and providing some interest on the table. Figure for scale:
(http://leadadventureforum.com/gallery/46/15049-140520142425.jpeg)

Along with this piece is the deep space satcom and navigation relay. It is part ground control, part TACAN beacon for ships navigating through local space.
(http://leadadventureforum.com/gallery/46/15049-140520142444.jpeg)

Still lots of work to do on the disk piece, but the base is pretty well finished.
(http://leadadventureforum.com/gallery/46/15049-140520142505.jpeg)

I also picked up some sci-fi scatter bits from Fenris, so I've been working towards getting them on the table as well. The tallest piece is pretty close to 3" tall, I believe.
Little bits and pieces left to touch up and paint, but mostly done:
(http://leadadventureforum.com/gallery/46/15049-140520142530.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Starport terrain update and some scatter 5/14
Post by: Ockman on May 15, 2020, 03:52:34 AM
Great thinking about that processor, I like the low hazard thinking!

That latest set of terrain is really great, love the circular doors and the colours!

Keep up the good work!
Title: Re: 15mm Sci Fi project: Eden- Starport terrain update and some scatter 5/14
Post by: War Monkey on May 16, 2020, 04:31:09 AM
Great terrain pieces! The colors are great as well, I need to make somethings like those, again very nice work.
Title: Re: 15mm Sci Fi project: Eden- Starport terrain update and some scatter 5/14
Post by: CookAndrewB on May 18, 2020, 04:11:33 PM
Not a lot of movement on this front over the weekend. Little bits here and there, but largely devoted my hobby time to 28mm post apocalypse stuff.

That said, I did expand my token set: 6 new blood splatters, three new stun, and two new contact markers for 5 Parsecs. This is the full set so far. All on 15mm MDF circles bought in bulk from Amazon.
(http://leadadventureforum.com/gallery/46/15049-180520135551.jpeg)

I also snapped a picture of my 15mm sci-fi figure storage. This is all of my figures, and a good bit of scatter/vehicles, to date. I'm going to keep this project 100% fitting in this drawer for figures. Right now, about 1/3rd of the figures in there are my own sculpts.
(http://leadadventureforum.com/gallery/46/15049-180520135620.jpeg)
I have another five sculpts in progress on my workbench. Pics on those once there is something worth showing. They currently just look a mess as I try to build up the wire dollies.
Title: Re: 15mm Sci Fi project: Eden- Starport terrain update and some scatter 5/14
Post by: zrunelord on May 18, 2020, 04:34:41 PM
Ooooh Love the markers  ;)

I wish I could put all my stuff in a drawer ... sigh !!!! Is there Drawer of holding , perhaps ???!!!  :D :D :D

Z
Title: Re: 15mm Sci Fi project: Eden- Starport terrain update and some scatter 5/14
Post by: scatterbrains on May 18, 2020, 11:06:34 PM
This drawer picture gives off a nice vibe. Like your miniatures are happy living there  lol.
Title: Re: 15mm Sci Fi project: Eden- Starport terrain update and some scatter 5/14
Post by: War Monkey on May 19, 2020, 03:37:48 AM
Very nice work with the disks, and the drawer setup is a great idea, are you using more then just on drawer?
Title: Re: 15mm Sci Fi project: Eden- Starport terrain update and some scatter 5/14
Post by: CookAndrewB on May 19, 2020, 04:09:01 PM
Oh, 15mm Fantasy is sort of here and there where there is some extra room, 28mm scatter takes up two drawers, and five other drawers are like this (foam inserts) with 28mm figures mostly broken up by faction.

I sat down and did some more sculpting last night. Have the start of an alien packing a heavy weapon, some sort of facehugger alien laying eggs in a body and "driving it" around. A mix between a Flood Carrier Form, and these from a new Rick and Morty episode:
(https://www.denofgeek.com/wp-content/uploads/2020/05/Rick-and-Morty-Season-4-Episode-7-2.jpg?fit=3840%2C2160)

And finally some kind of battle chicken creature thing. I would like this to be a playable character and not just a critter, so I'll have to consider how a chicken might use a weapon  lol
Oh, and I still have my box lugging alien to finish up, but I need to get him mostly painted before I finish the job or I'll have a hell of a time trying to paint between him and his payload. I have already worked out how to stage him, so that much is finished at least.

Got another wire dollie done last night too. A bit more complex (more rigid) than previous dollies. The primary reason for this is to help me push putty around. The really bendy dollies have to be built up quite a bit before they will tolerate moderate lateral pressure without deforming the pose. I'm hoping that a more robust dollie will allow me to build up AND sculpt at the same time. Who knows, it is all a big experiment!

Also, having watched Zrunelord do some compelling giant sized figures for 15mm, I'm thinking that I may try my hand at a couple larger critters or races. I probably won't go 28mm, but maybe push that towards 20-22mm? Like a full head height taller, perhaps, and not double the size.

Title: Re: 15mm Sci Fi project: Eden- Starport terrain update and some scatter 5/14
Post by: CookAndrewB on May 26, 2020, 07:23:12 PM
Some new items to start the week off. First up is the remainder of my tiny sculpted plants in pots experiment. That makes five total plants in pots. Now... to find something useful to do with them!  lol
(http://leadadventureforum.com/gallery/46/15049-260520185057.jpeg)

I also finished up a couple more of my push molded small herbivores, the Turtigrades. Not exciting, perhaps, but this does help to add some color to the table.
(http://leadadventureforum.com/gallery/46/15049-260520185119.jpeg)

And, of course, the resulting issue from mixing plants and herbivores. Three out of Four turtigrades prefer giant leafy jungle plants.
(http://leadadventureforum.com/gallery/46/15049-260520185136.jpeg)

And, lastly, because this guy will show up for scale purposes here, there and everywhere for the rest of the week, I present 80-T.
(http://leadadventureforum.com/gallery/46/15049-260520185202.jpeg)

A relatively standard "lethal response" babysitter/chaperone robot, 80-T was likely bought by some rich family for their daughter's quinceanera, or to prevent playground bullying of a particularly dorky male offspring unit. Whatever the original purpose, now 80-T is stuck on Bakwotter looking for a new gig.

 (http://leadadventureforum.com/gallery/46/15049-260520185221.jpeg)
Never designed to be a sales bot, 80-T can be seen accosting young mothers in Forbear with his factory hiring protocols running:

"I am 80-T, chaperone robot with enabled lethal response protocols. Please allow me to demonstrate."
*loud buzzing as dysphasic pulse rifle charges*
"ALERT! ALERT!" *loud sirens split the air, causing splitting headaches and mild nausea in anyone within 20 feet*
"It appears little... INSERT NAME HERE... is in danger of hurt feelings! Stand back, targeting sequence initiated, lethal force is authorized under galactic anti-bullying regulations!" *80-T points weapon at nearest person and stalks menacingly towards its intended victim*
"Do you apologize for hurting ... INSERT NAME HERE... feelings? You have three standard galactic seconds to comply"
*barrel of rifle crackles with energy and the angry red sensor ports throb*

It is about that point that the target of the sales pitch usually vomits from the deafening siren, or runs away in terror. Sadly, 80-T's only response to this is to secure all hostile activity and say, in an oddly cheerful voice, "Demonstration complete! Insert galactic credit card to hire now!"  Then 80-T stands as still as a statue until some other parent and child walk by. It is annoying, but the town has yet to figure out how to get rid of 80-T. They are thinking of paying some offworlder to simply hire the robot and relocate it elsewhere.
Title: Re: 15mm Sci Fi project: Eden- sculpt updates and a new character 80-T 5/26
Post by: Cacique Caribe on May 26, 2020, 07:39:38 PM
“chaperone robot with enabled lethal response protocols”

LOL.  Just what every father of teenage girls needs to hire, if he wants to ever sleep soundly again.

Title: Re: 15mm Sci Fi project: Eden- sculpt updates and a new character 80-T 5/26
Post by: CookAndrewB on May 26, 2020, 09:14:37 PM
“chaperone robot with enabled lethal response protocols”

LOL.  Just what every father of teenage girls needs to hire, if he wants to ever sleep soundly again.

Right?! Why doesn't the world already have these?  lol
Title: Re: 15mm Sci Fi project: Eden- sculpt updates and a new character 80-T 5/26
Post by: Ockman on May 27, 2020, 07:16:07 AM
Haha, what a great backstory! That is one dangerous robot!
Title: Re: 15mm Sci Fi project: Eden- sculpt updates and a new character 80-T 5/26
Post by: CookAndrewB on May 27, 2020, 01:19:01 PM
And, now for some new sculpts.

I was trying to make this fella a playable race, but instead I think I just managed to create another critter for my world. Could be a mount of some sort? Not totally sure on that yet.
(http://leadadventureforum.com/gallery/46/15049-260520185252.jpeg)

If this is a critter, it may be something that hunts large insects like Short bugs. He has a nice expanding neck pouch, like a Pelican, for scooping up bugs, and a well armored skull for defense/attack purposes. I picture him speeding along like an Ostrich at full sprint with his mouth wide open trolling for large bugs. Maybe a bit like a whale eating krill? In that case, the feathers would be for something like mating and making it look bigger than it is in case there is a potential predator. 80-T for scale.
(http://leadadventureforum.com/gallery/46/15049-260520185311.jpeg)

Next is some sort of alien lobster thing with a heavy weapon. No real backstory or thoughts on this fella. He's just a typical hired gun/starport scum figure. Maybe a bounty hunter, maybe a fugitive on the run? Only time will tell.
(http://leadadventureforum.com/gallery/46/15049-260520185330.jpeg)

Like the critter above, I wanted to play with digitigrade locomotion (like a dog leg, or a bird). I thought both attempts turned out pretty well.
(http://leadadventureforum.com/gallery/46/15049-260520185347.jpeg)

And, 80-T for scale:
(http://leadadventureforum.com/gallery/46/15049-260520185407.jpeg)

I think there are some finishing touches to be done on both figures before paint. This guy needs a face, and I think some armor plating on his stomach and down this back. I'll probably skip touching the arms and legs as I think they came out just right and I don't want to fix them until they are broken.

Tomorrow and Friday will be some more Terrain updates.
 
Title: Re: 15mm Sci Fi project: Eden- Two new sculpts unveiled 5/27
Post by: zrunelord on May 27, 2020, 07:33:24 PM
I like them both Cook.
The dog legs and the pose go together well.

Keep it up
Z
Title: Re: 15mm Sci Fi project: Eden- Two new sculpts unveiled 5/27
Post by: Cacique Caribe on May 27, 2020, 08:13:56 PM
Whoa, I’m really liking that birdie!!!
Title: Re: 15mm Sci Fi project: Eden- Two new sculpts unveiled 5/27
Post by: CookAndrewB on May 27, 2020, 08:31:12 PM
Thank you, both. Glad you like them and thank you for the kind words.
Title: Re: 15mm Sci Fi project: Eden- Two new sculpts unveiled 5/27
Post by: War Monkey on May 28, 2020, 04:08:55 AM
Some really great work and paint work too!
Title: Re: 15mm Sci Fi project: Eden- Two new sculpts unveiled 5/27
Post by: Ockman on May 28, 2020, 07:28:22 AM
Those sculpts look amazing!

I like the lobster especially, awesome sculpt!
Title: Re: 15mm Sci Fi project: Eden- Two new sculpts unveiled 5/27
Post by: CookAndrewB on May 28, 2020, 02:03:22 PM
I completed Carl the dock worker last night. As a refresher on Car's back story:
He is the black sheep of the family. While he comes from a long line of navigators, Carl never did like school and couldn't hack his way through navigator college. That said, he grew up around ships, and he loved everything about space travel. But without the degree, and without money, Carl's entire adventure stopped in the dock yards. Because he was a big lad, he was hired to move and load cargo. This was a job Carl excelled at, and he is noted as being one of the strongest loaders in Forbear Spaceport. He's a simple and gentle soul, who likes to put in a full day's work and then unwind with a bloomin Grunion and a glass of Turtigrade milk.
(http://leadadventureforum.com/gallery/46/15049-280520140025.jpeg)

Hanging around in bars with the older Predators, he grew to love the lore and mystique that their ancient culture represented. Without any intended irony, he decided to sport some Predator tribal tattoos, though he isn't aware of what they actually mean, exactly. The dual stripe is the mark for the Predator who holds the kill while a more senior Predator does the ritual skull and spine removal. It might be best translated as "He who tugs the other way."
(http://leadadventureforum.com/gallery/46/15049-280520140055.jpeg)

The white dots are the marking of an older Predator who has admitted his dwindling physical prowess and has given up hand to hand combat in favor of hanging around with a laser cannon and telling stories by the fire. Again, best translated as "Along for the fun of telling tall tales." Carl thinks they make him look badass, but the Predators often chuckle when they see Carl around town.
(http://leadadventureforum.com/gallery/46/15049-280520140128.jpeg)

I was going to build up Carl's arms a bit, but when I saw him at this stage with his interesting Popeye arms, I decided I liked him the way he was. I had, for a time, also considered having him carry the box higher, but I like the reach of his arms. I figure it makes him good at stacking boxes and grabbing things off of the top shelf at a local home improvement store.

Also, I showed this to my wife last night and she immediately asked "What is ARC?" Damn she knows me well enough to know that I've already thought that up too. Advanced Robotics Corp. Just some big faceless corporation that designs a variety of robots throughout the galaxy. It is hard to say whether this is a robot waiting to be unpacked, or a crate of spare parts. Carl doesn't ask questions, Carl moves boxes.
Title: Re: 15mm Sci Fi project: Eden- Finished Carl the dock worker 5/28
Post by: zrunelord on May 28, 2020, 03:36:49 PM
Quote
Carl doesn't ask questions, Carl moves boxes.

As he should , asking the wrong questions only gets you into trouble. ;)

Keep it up Cookie  :D
Z
Title: Re: 15mm Sci Fi project: Eden- Finished Carl the dock worker 5/28
Post by: Ockman on May 29, 2020, 03:54:05 AM
That is a really nice backstory and paintjob! And sculpt!
Title: Re: 15mm Sci Fi project: Eden- Finished Carl the dock worker 5/28
Post by: CookAndrewB on May 29, 2020, 02:06:33 PM
Thanks, all! So, today I'm back to terrain. I've been working on some of the star ship dungeon updates, and this week I went back to some planet-side terrain!

Updated house #1.
(http://leadadventureforum.com/gallery/46/15049-270520135343.jpeg)

Starting to add some unobtrusive furniture bits where I can. Started off with some 5mm foam bits. I'll go back and add some 2mm foam items in the halls later. In addition, I've added some alleyway type graffiti and posters on the exterior of the building sides. These buildings, placed side by side, do create small alleys as they are flanked with half sidewalks.
 (http://leadadventureforum.com/gallery/46/15049-270520135403.jpeg)

And, the ever present political campaign posters. It seems these are always around my neighborhood.
(http://leadadventureforum.com/gallery/46/15049-270520135422.jpeg)

Onto the inside! A small kitchenette with some shelving storage underneath. The 2mm foam on top of the 5mm foam does create a nice recessed sink area.
(http://leadadventureforum.com/gallery/46/15049-270520135443.jpeg)

A nice over sized couch and bookshelf:
(http://leadadventureforum.com/gallery/46/15049-270520135502.jpeg)

The larger entertainment unit has been previously seen, and helped decide the furniture colors for the rest of the house. The new addition is this odd retro jukebox/AI unit. The pictures don't do it much justice, but the screen has a pixel smiley face. Alexatron-5000 runs the home and thus the gadgets need no switches or buttons.
(http://leadadventureforum.com/gallery/46/15049-270520135526.jpeg)

And a simple set of shelves round out the current work on the home.
(http://leadadventureforum.com/gallery/46/15049-270520135558.jpeg)

I suppose that is all the news worth reporting for the week. More in June!



Title: Re: 15mm Sci Fi project: Eden- Upgraded home with some furniture 5/29
Post by: Ockman on May 29, 2020, 06:12:34 PM
Lovely building!

Love that stark yellow!
Title: Re: 15mm Sci Fi project: Eden- Upgraded home with some furniture 5/29
Post by: CookAndrewB on June 01, 2020, 08:06:23 PM
The first of my push mold "all matter printer" (AMP) devices. A little like a Star Trek Replicator, but used to 3d print any approved template. Obviously different people in the galaxy rate different templates (only bankers can replicate money, for instance).

(http://leadadventureforum.com/gallery/46/15049-010620194456.jpeg)

Of course, entrepreneurial types are always hacking these things, and all sorts of goodies can be replicated, but the good people at WalMultiCorp are pretty diligent about locking down and replacing defective units. So while a hack might work once, or a few dozen times, it won't work forever.

(http://leadadventureforum.com/gallery/46/15049-010620194515.jpeg)

Units are sometimes shipped long distances, or scrapped off of a damaged deep space vessel, so they aren't always pristine. Even if they look a little rugged, chances are they will still make a perfectly functional "whatever" for your use.

(http://leadadventureforum.com/gallery/46/15049-010620194540.jpeg)

These AMPs were designed to fit into my ship dungeons, so they are a little shorter than 15mm.


Title: Re: 15mm Sci Fi project: Eden- All Matter Printer (AMP) update 6/1
Post by: War Monkey on June 01, 2020, 09:49:30 PM
That is some great work all around, Wow!
Title: Re: 15mm Sci Fi project: Eden- All Matter Printer (AMP) update 6/1
Post by: Ockman on June 02, 2020, 06:30:52 AM
Sweet!

They are really, really good looking!
Title: Re: 15mm Sci Fi project: Eden- All Matter Printer (AMP) update 6/1
Post by: Brummie on June 02, 2020, 07:40:18 AM
Brilliant stuff! From the title I thought you'd got an actual 3D printer  lol
Title: Re: 15mm Sci Fi project: Eden- All Matter Printer (AMP) update 6/1
Post by: CookAndrewB on June 02, 2020, 12:54:57 PM
I'm still on the fence about 3d printing, but I think that is how a large portion of the gaming world is going to go in the next 3-5 years. I suspect there will be far less brick and mortar companies, and if they produce physical objects I imagine they will 3d print them. It makes sense, right? an on-demand ability to produce figures without running casts of dozens and ending up with a surplus that may not sell for years. Plus, then companies also don't have to eliminate a product line, ever. No need to make room for something new, or retool for a new product. Keep the digital files and print whatever people are asking for. I also suspect that while there may be some issues with QC in 3d printing, the same exists in casting. I've been more than a little bummed to get a miscast figure with large casting lines or bubbles.

While better printers will certainly hit the market, I think the next big jump will be for someone to do what Hero Forge does, but with different scales and focus. Imagine being able to pose, dress, and print exactly the 15mm sci-fi army you want. Need four anti-tank weapons, but want two of them to represent a reloading phase? Pose them and order the four you need and not the platoon with figures that will add to the lead bin.

If we get to that point, I can imagine getting a 3d printer. Until then I'll glue and sculpt. There is something meditative about the hands-on creation of something. While part of my hobby experience is playing games, the much larger focus for me is simply creating. Maybe 3d printing could, someday, scratch that itch but I suspect I'll always want my PVA and 2-part epoxy as a way to relax.
Title: Re: 15mm Sci Fi project: Eden- All Matter Printer (AMP) update 6/1
Post by: zrunelord on June 02, 2020, 04:45:57 PM
Hey Cook,
Another nice addition to your ever growing collection my friend.
Without taking away any merit from the great work that 3D sculptors do
there is nothing like physical sculpting with putty and stuff.

I suppose we will have Michealangelo's with huge 3d printers in the future, churning out
David's and the like..... :D

Though I would like to learn 3d and eventually buy a 3d printer
there is nothing like kitbashing.

I'm sure that both will remain part of the hobby. 3d printing is the next
evolution and just another tool.

Z
Title: Re: 15mm Sci Fi project: Eden- All Matter Printer (AMP) update 6/1
Post by: CookAndrewB on June 02, 2020, 05:19:48 PM
The next big update for my space dungeon terrain is for bridge #3. Rather than piecing this out bit by bit, I went ahead and measured/purpose built everything. The process certainly went faster to get stuff built. Here is the totality of the new bits. The captain's control as well as helm was already part of the original construction, but you can see this was left a pretty blank slate, actually.

(http://leadadventureforum.com/gallery/46/15049-020620130941.jpeg)

This little alcove, located outside/behind the main bridge, is likely to end up as the deep space sensor suite. That nice big screen will make a nice LIDAR ranging screen. The side computer will be linked by some tubing and act as an additional processor. Perhaps something specialized for tracking and categorizing non-natural phenomenon like cloaking or residual traces from weapons fire.
(http://leadadventureforum.com/gallery/46/15049-020620131013.jpeg)

Port side, behind bridge: I wanted to do some larger generic computer banks in this build, so some of these pieces get pretty large. I think this is 2-ish inches in length. The large screen on the left will be a good star chart for navigation.
(http://leadadventureforum.com/gallery/46/15049-020620131102.jpeg)

Starboard side behind bridge: Some random science stations:
(http://leadadventureforum.com/gallery/46/15049-020620131406.jpeg)

Starboard side, in front of the bridge: This shows one of the few pieces I had already built for this bridge. To the left will be communications. I wanted to play with some angular surfaces. To the right is another computer bank. The gold bits are from a nail art kit I bought forever ago because I liked the shape of the pieces (except the hearts, I suppose).
(http://leadadventureforum.com/gallery/46/15049-020620131559.jpeg)

Port side, bridge wall:
(http://leadadventureforum.com/gallery/46/15049-020620132035.jpeg)

Port side in front of the bridge:
(http://leadadventureforum.com/gallery/46/15049-020620132105.jpeg)

Starboard side bridge wall:
(http://leadadventureforum.com/gallery/46/15049-020620132147.jpeg)

So, right now everything is primed grey and waiting for all the detail work. Hopefully I'll have finished products to show by next week.

Title: Re: 15mm Sci Fi project: Eden- Bridge #3 details under construction 6/2
Post by: Warren Abox on June 02, 2020, 09:13:13 PM
It's amazing how the right placement and a touch of paint turn such a clean collection of shapes into something so recognizably spaceshipy.  Very inspirational.
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 details under construction 6/2
Post by: Billchuck on June 02, 2020, 11:29:49 PM
That looks gorgeous, man. Time for some boarding actions.
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 details under construction 6/2
Post by: fluffy05 on June 02, 2020, 11:39:09 PM
Outstanding!
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 details under construction 6/2
Post by: Ockman on June 03, 2020, 06:06:25 AM
Awesome consoles, friend!
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 details under construction 6/2
Post by: CookAndrewB on June 03, 2020, 04:36:49 PM
Thanks, all. I appreciate the kind words and feedback. Most of my recent work has been the boring task of priming sculpts for paint. Nothing fancy there to show, yet, so I don't have a lot more to display right now. I'm hoping to get in a new game this weekend and post a battle report on top of some finished figures next week.
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 details under construction 6/2
Post by: War Monkey on June 04, 2020, 12:09:49 AM
Wow that is all turning out excellent! I can't wait to see how the paint finish turns out!
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 details under construction 6/2
Post by: CookAndrewB on June 17, 2020, 03:12:12 PM
Wait no longer, Monkey!  :D

Painted bridge pieces for Bridge #3. I've been pleased with all of my additions, but this one really came out to be my favorite. Need to circle back on some of the previous bridges now. 

A nice scenic shot looking at the view screen:
(http://leadadventureforum.com/gallery/46/15049-170620143557.jpeg)

Port outside:
(http://leadadventureforum.com/gallery/46/15049-170620143621.jpeg)

Port iside:
(http://leadadventureforum.com/gallery/46/15049-170620143653.jpeg)

Starboard inside (still some room to do something here):
(http://leadadventureforum.com/gallery/46/15049-170620144455.jpeg)

Starboard outside:
(http://leadadventureforum.com/gallery/46/15049-170620144521.jpeg)

And the small console room behind the helm and command seats:
(http://leadadventureforum.com/gallery/46/15049-170620144546.jpeg)

More updates to come this week as I get close to finishing up some more sculpts and terrain.



Title: Re: 15mm Sci Fi project: Eden- Bridge #3 painted 6/17
Post by: zrunelord on June 17, 2020, 03:40:47 PM
When I read bridge, I thought along the lines of a girder bridge.... silly me I had forgotten this project of yours.
What a nice surprise I got... it has turned out real nice..kudos my friend....
Both build wise and colours chosen.

What is its size especially the height ? looks quite large... or take a pic with a 15mm
mini in it. I can just imagine Captain Klikk & Mr.Spark  :D :D :D

I would strongly suggest you find an old pc ( preferably one that has the flat cable connectors )
& dismantle it, the wealth of items you would find will be a treasure trove for you.

Do be careful ,you will find also sharp connections and toxic materials but with a bit of common sense and ppe you will have loads of stuff.

Keep it up
Z
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 painted 6/17
Post by: Billchuck on June 17, 2020, 06:08:54 PM
Man, that looks fantastic.
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 painted 6/17
Post by: Cacique Caribe on June 17, 2020, 07:20:01 PM
I agree.  The project is getting better and better each time I look.  Amazing results!
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 painted 6/17
Post by: War Monkey on June 18, 2020, 12:46:26 AM
Wow that is some great and awesome terrain work and painting!  :-* I see what I need to do I need to make a master set of panels and such and make a master mold for recasting.
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 painted 6/17
Post by: Ockman on June 18, 2020, 05:57:21 AM
Whoa! That is awesome!  :-* :-* :-*
Title: Re: 15mm Sci Fi project: Eden- Bridge #3 painted 6/17
Post by: CookAndrewB on June 18, 2020, 04:21:20 PM
Thanks, all!

Let's see. Questions about size I can answer pretty easily. Wall height (table to top) for exterior walls is 20mm. Interior walls (floor to top) is 15mm. These are mounted on 5mm foam board, so that is where the extra 5mm of height goes in the interior, if you follow. Each section of the ship has a max size of about 8"x11" if I use the entire foam board piece for the floor plan. Some ship sections are smaller, such as Engine section 1 and Bridge 1, which combined are the 8x11" footprint. This, Bridge 3, is a full 8" wide and 11" long, so she is good sized for sure. Openings between hull sections are standard 4". Some midsection pieces are turned sideways so that they are, in effect, 11" wide and 8" long to give the midsection of some ships a bit of girth.

I have thought about busting up some old circuit boards for parts, but have yet to stumble upon anything really useful. It will happen one day! 

My sculpt for today is Rauq, the Lobstah. The Lobstah race isn't really a crustacean in the Earth sense, but does have a natural, segmented, chitin shell. Truthfully, that is about where the similarities end. Lobstahs are a largely agrarian society, mostly farming and eating plants native to their home world. While some Lobstahs end up traveling the galaxy, they haven't developed any indigenous form of space travel and, like many races in the galaxy, they just tend to hop rides rather than try and reinvent the wheel. As farmers, most of their weapons technology was aimed at killing their version of a rodent, or a crop pest species. Again, not really a warring race, as such, they tend to borrow weapons from other races rather than develop their own. They do appreciate, and rather relish, completely vaporizing a small critter trying to nibble in their garden but they bear no ill will towards others of their kind and so their native weapons tech is pretty underdeveloped in the "let's make war" sense. In fact, it is almost impossible for them to view other Lobstahs as a threat at all. Their planet has no concept of murder, but they don't seem to care one way or another about killing outsiders. Other species can be interacted with, but might also be dispatched with little sentiment in equal measure.
(http://leadadventureforum.com/gallery/46/15049-180620160345.jpeg)

A 15mm Predator for scale.
(http://leadadventureforum.com/gallery/46/15049-180620160429.jpeg)

Rauq left his home world in search for new species of plant to farm. A cosmic trip to the greenhouse, if you will. Because of this, he can be a bit distracted by the sight of new plants on new worlds. Can he eat them? Will they grow on his family's farm? Those sort of thoughts seem to supersede any idea like "is something trying to kill me? Should I fight back?" Any crew with Rauq should give him a little while to explore before setting off on any real mission work, lest he become distracted by a new plant. The best missions to take him on are located on barren asteroids, or in ship boarding actions where there is little chance that his "agri-sense" will get the better of him.
(http://leadadventureforum.com/gallery/46/15049-180620160450.jpeg)
 
Title: Re: 15mm Sci Fi project: Eden- New Sculpt painted 6/18
Post by: War Monkey on June 18, 2020, 04:38:23 PM
You might want to be careful if you use him on a boarding action of a farming supply ship  lol "Oh Look Shiny" factor.

Nice work and paint as well!
Title: Re: 15mm Sci Fi project: Eden- New Sculpt painted 6/18
Post by: CookAndrewB on June 18, 2020, 07:55:48 PM
I feel like that is how I become at a "mega grocery." I go in looking for just basic spaghetti noodles and suddenly I'm halfway down the peanut butter aisle wondering if I would like jalapeno sea salt peanut butter. I don't need it, but once I see it I can't walk away without holding it and day dreaming about it for a while lol

This is why I shop Aldi. I don't need 700 choices, I need to just grab noodles and go home!   
Title: Re: 15mm Sci Fi project: Eden- New Sculpt painted 6/18
Post by: War Monkey on June 19, 2020, 05:04:11 AM
I feel like that is how I become at a "mega grocery." I go in looking for just basic spaghetti noodles and suddenly I'm halfway down the peanut butter aisle wondering if I would like jalapeno sea salt peanut butter. I don't need it, but once I see it I can't walk away without holding it and day dreaming about it for a while lol

This is why I shop Aldi. I don't need 700 choices, I need to just grab noodles and go home!

 lol lol lol I do most of the Grocery shopping as well "Oh look Peanuts"  lol lol lol
Title: Re: 15mm Sci Fi project: Eden- New Sculpt painted 6/18
Post by: CookAndrewB on June 19, 2020, 07:52:56 PM
This is Mool Bap Reep... or rather "They are Mool Bap Reep." The face hugging alien and its host body.
(http://leadadventureforum.com/gallery/46/15049-190620144346.jpeg)

Mool is the face hugger, and Reep is the host. The word "Bap" in this context most closely resembles the idea of "joined with by destiny" but is more directly translated as "Impregnated by with deception" in the language of Mool.
(http://leadadventureforum.com/gallery/46/15049-190620144417.jpeg)

In the good old days of Mool's people; they simply lurked about until a suitable host came along. Then they filled the host with eggs and used them (hopefully) as a superior mode of transportation for a while until they could lay enough eggs to start a new colony to lie in wait for more hosts. Lather, rinse, repeat.
(http://leadadventureforum.com/gallery/46/15049-190620144437.jpeg)

After a lengthy galactic prosecution (legal, not military) Mool's people were forced to seek written consent before latching onto, and impregnating, victims. At that time, the old terminology was still used for the joining of the species, but the new "joined by destiny" context took root. So, Mool Bap Reep, in the modern understanding, means that Mool is joined to Reep by destiny, in the form of an actual written contract.
(http://leadadventureforum.com/gallery/46/15049-190620144520.jpeg)

So why would Reep have signed a contract to have a face hugger latch on and pump him full of eggs? While financial gain for offspring or family is not uncommon, there are two far more popular reasons. First, Mool's people excrete a series of chemicals that extend life of the host rather than limit it. Since the new eggs require a host body in order to mature and propagate, and since there isn't always a certainty that a new host will wander by and peak inside an egg without simply shooting it, Mool's race evolved to prolong life in a host in order to protect an egg clutch from gun happy galactic explorers, and to occasionally dust the eggs so that they would be intriguing enough to investigate and not simply just pass by as another dusty blob in a corner. So there is the popular aspect of actually prolonging one's lifespan. Second, once attached, Mool's people take over the host body, leaving the host to view all subsequent actions as if they were simply relaxing and watching a movie through the eyes of the face hugger. Once Mool's people had contracts to find host bodies to impregnate and control, they began to go further into the universe and explore. A contract with someone like Mool, who intends to explore and adventure until he finds a suitable place for his eggs, is a little like being invited to watch an amazing galaxy spanning epic. Reep was a loner, a nobody. He was one of untold millions on an over crowded hive world, working as a window cleaner (exteriors only as he couldn't pass his interior window cleaning certifications). He didn't have a good reason to keep working 18 hour days so he could afford his pathetically tiny apartment. So when he saw that Mool was offering buckets of credits to the family member of Reep's choosing, would extend Reep's life by a good 50-100 years, AND would eliminate all of Reep's worldly concerns as he sat back and watched the world drift by in his mind's eye... it was a no brainer. From then on, Mool Bap Reep.
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, with backstory 6/19
Post by: War Monkey on June 21, 2020, 05:04:31 AM
Wow, what a story! I don't know if I would want to give up my free will.

The sculpture and paint work is great, I would love to see many more next week too!  lol lol lol
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, with backstory 6/19
Post by: Cacique Caribe on June 21, 2020, 07:50:10 AM
Wow.  So what happens to Rep when the eggs hatch?

Dan
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, with backstory 6/19
Post by: StoneMtnMinis on June 22, 2020, 11:15:36 AM
Great looking aliens!  You give them enough "back story" that they become plausible.
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, with backstory 6/19
Post by: CookAndrewB on June 22, 2020, 06:15:42 PM
Next sculpt is something new for me. Mostly that it actually entails something like "anatomical" sculpting of muscles and not just body shapes. Forgive this first picture, I'm not any more a photographer than I am a sculptor. Sometimes I get lucky, and other times... this.

This is Worm Crusher.
(http://leadadventureforum.com/gallery/47/15049-220620174953.jpeg)

Worm Crusher doesn't have much of a back story right now. He is meant to fill in the role of a Gang's heavy muscle (literally). I think he is sculpted as part Earthworm Jim, part The Crusher (from Bugs Bunny) and part meathead "every day is chest day" gym rat. So I'm just calling him Worm Crusher for now. It works as a henchman name. Who doesn't want to say "Worm Crusher, why don't you show this mook what we do to people who don't pay their debts!" *camera pans to Worm Crusher who folds a motorcycle in half*  :o "So you better have my money by Friday, or I'll let Worm Crusher fold you in half!"  >:(
Something menacing like that.  lol
(http://leadadventureforum.com/gallery/47/15049-220620175014.jpeg)

I believe he stands somewhere in the 19-20mm range and packs a slug thrower that would make a Necromunda Gang smile (it's big). The pictures don't show it very well, but he has a great beer gut that his weapon rests on top of. Predator for scale:
(http://leadadventureforum.com/gallery/47/15049-220620175034.jpeg)

Worm Crusher will probably join my space mafia faction. I think he fits the role nicely.
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, with backstory 6/19
Post by: CookAndrewB on June 22, 2020, 06:33:27 PM
Wow.  So what happens to Rep when the eggs hatch?

Dan

Well, laying the eggs is one thing. That typically requires some surgery, depending on the species that is being face hugged. Definitely surgery for humans. You do NOT want to try and pass one of those beachball sized eggs.

As for hatching? Well, it used to go like this...

Space Explorer: "Hello there! What is this slimy egg? I should put my face in REAL close because I forgot my glasses and I wouldn't want to miss any small details in the slime. Ha ha! Slime always has the best small details!"
(https://bloody-disgusting.com/wp-content/uploads/2017/05/alien-1979-reviews.jpg)

But now it looks more like this...

Space lawyer: "Please read and sign in triplicate on lines 7, 9, 22, 437, and 1008. I'll need you to initial here, here, here and... here. Good. And please speak the name of the beneficiary for your payment into this microphone and we will wire funds in 7-10 business days."
(https://blog.cinfin.com/wp-content/uploads/2015/10/signing-contract.jpg)

Lawyers take the fun out of everything.  :?
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, with backstory 6/19
Post by: CookAndrewB on June 22, 2020, 06:54:09 PM
Great looking aliens!  You give them enough "back story" that they become plausible.

Thanks, man.

Just looked over your site. Great stuff there! Since you have a lot of ACW products, I thought that you might appreciate that I work directly across the street from General Sherman's childhood home, and now the site of the William T. Sherman museum. We are also one town over from where Philip Sheridan grew up too. Lots of ACW personalities came up in my neck of the woods. 
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, Worm Crusher 6/22
Post by: War Monkey on June 22, 2020, 09:47:17 PM
My Name is "Worm Crusher"! defiantly far better the "Taser Face" lol lol

Very nice sculpture and a good attempt at muscle structure too and the paint work is great too.
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, Worm Crusher 6/22
Post by: zrunelord on June 24, 2020, 01:46:49 PM
I like the great symbiote idea and the mini Cook.
Again I'm going to ask , what do you guys have for breakfast to come up with these ideas ? ;) :D :D

Thanks for sharing
Z
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, Worm Crusher 6/22
Post by: Ockman on June 25, 2020, 11:02:17 AM
Love these latest sculpts, they are great!
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, Worm Crusher 6/22
Post by: CookAndrewB on June 29, 2020, 07:38:11 PM
Z, if I'm eating anything weird for breakfast I might need to point the finger at my wife. lol. I believe it is just creativity, but now you have me thinking I'll pour my own cereal for a while.

Things have slowed on this front again. I started kicking around a WWIII near future modern game in my head, so I've been spending time on that recently. That has been a lot of terrain building, but nothing that translates to sci-fi, unfortunately.
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, Worm Crusher 6/22
Post by: Cacique Caribe on June 30, 2020, 05:28:49 AM
My Name is "Worm Crusher"! defiantly far better the "Taser Face" lol lol

“Taser face”.  Lol.  Love the reference.

https://www.youtube.com/watch?v=YtAEWQ1z5rI
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, Worm Crusher 6/22
Post by: zrunelord on June 30, 2020, 06:37:04 AM
Hello again Cook,
Rings a bell  ;)
Quote
Z, if I'm eating anything weird for breakfast I might need to point the finger at my wife. lol. I believe it is just creativity, but now you have me thinking I'll pour my own cereal for a while.

When I pointed out to my wife that my 2 front teeth must be growing longer as she is always experimenting new & "exciting" food on me , she retorted " you should feel like a healthy & satisfied guinea pig " .... so I feel your pain. :D :D :D ...

Keep 'em coming
It's always nice to read what others cook up.
Z
Title: Re: 15mm Sci Fi project: Eden- another new sculpt painted, Worm Crusher 6/22
Post by: CookAndrewB on July 01, 2020, 09:26:06 PM
Well, as it turns out I had sat down and drawn out a crude map a couple weeks back as I wanted to start laying out some different geological features and figure out where/when hills and such might pop up in game play. So the first map is my local region around the town of Forbear. I do apologize that these are painfully small. Hopefully they will resize correctly when clicked on? Regardless, this is mostly my attempt to work through some game background in my head. If you enjoy the fluff, great. If not... I'll be back to poorly sculpting alien things in no time  lol

(http://leadadventureforum.com/gallery/47/15049-010720211815.jpeg)

Anyway, this lays out the currently explored/known area in my game, with much territory to add as the game gets further afield. This also allows me to lay out return trips to particular sites if they need to be explored again. Forbear, the only outpost in the story, sits on the western most edge of the Birbir Savannah. Flatland with some sporadic plant life and a single river running through it as the only reliable source of water for wildlife. To the west of the Birbir lays the Lekmar Steppe, which results in far less large plant life and more arid conditions as it lays further away from the river and in the shadow of hills and mountains further west. The net effect being that rising moist air passing over the mountains dumps whatever precipitation it might have carried long before it gets to the steppe. To the south there is a defined belt of asteroid impacts. This being the equatorial band which is nearest to the asteroid belt. This receives the majority of impacts from asteroids which pull into Bakwotter's gravitational field, and is largely thought of as a "don't go there unless you want to die" zone. Where the river passes into the impact zone it flows into, and floods impact holes and creates a series of lakes with swamp spanning the distance between. As some of these holes have no natural outlet they tend to be stagnant and nasty places. Others flow freely and would be beautiful but for the occasional meteorite strike which obliterates the area for many years before water and life work to return the place to some normalcy.

The Predator reservation is tucked along this belt line, far into the steppe and butting up against the foothills to the mountains. Basically the good settlers of Forbear gave them an armpit to live in. How kind.

Most of my games so far have taken place in the Birbir along the river, which is where most of the homesteads, outside of Forbear, are located and as the river acts as a natural navigational marker for those entering the atmosphere bound for the local spaceport.

And on the topic of space, here is the local sector of the Bakwotter Asteroid Belt.
(http://leadadventureforum.com/gallery/47/15049-010720211836.jpeg)

Mapped asteroids hold a geosynchronous orbit with the planet of Bakwotter, but there are many others that aren't mapped due to unpredictable orbits or because they are simply too small to care much about. Mapped asteroids can be predictably returned to as they will always orient according to Bakwotter's relative position to the star at the center of the local solar system. As best as anyone can figure, the system used to be comprised of a mega planet. Likely it wasn't habitable until after the planet was struck by a second object of enormous mass, likely a comet composed of frozen water. At that point, some fragments of the mega planet had substantial mass to hold an atmosphere. Those closest to Bakwotter may hold a thin atmosphere if they have enough mass. Those smaller objects have likely lost their atmospheres due to low gravitational pull, or simply lost atmosphere to a larger neighbor over time.  As the super planet slowly crumbled and shed chunks of its former self over time, the Bakwotter best stabilized. Those objects too close to the star's gravitational pull were sucked into the star over time. Those without enough attraction to the star were lost as rogue asteroids in deep space. Everything else stabilized into a mostly predictable pattern of travel, though there are the odd collisions and orbital decay that cause subtle shifts over time. Objects that move towards the star are often then caught in Bakwotter's own gravitational field, resulting in a rather active "strike zone" along the planet's equatorial band. Objects big enough to not be influenced by the planet cruise past without issue, and so it is only small to moderate objects that get caught in the pull. No planet killers, just "planet messer-uppers." Results of planetary strikes can be anything from substantial, months' long dust storms to something akin to rainfall or mud showers if a strike should hit a body of water. Near the town of Forbear these are largely the water/mud variety due to their proximity to the large Zentradi Swamp, though the occasional dust storm can blow in.

This mix of water/dust/mud has largely eliminated any species of grass on the planet. Large trees resemble Earth anemone which act as filter feeders when particulate matter falls after an asteroid strike. Smaller plant species serve a similar function by simply trapping organic matter drifting on the dust. Any grass varieties on the planet require great care as they are not native and struggle to survive large scale dust storms and mudfall. Plants on Bakwotter have little value as either food, or construction material, and thus most structures are built through large molecular printing endeavors, or several "self healing" minerals on the planet can serve as a cement which can be ground, formed, and allowed to regain their crystal structure in the new shape. This material is a commonly seen yellow, and has the rather unimaginative name of "Yellotite." Sadly for the universe, the man who discovered it was an under-educated  miner and not a scientist. In a turn of cosmic karma, he did attempt to snort the Yellotite which then conformed to, and crystallized in, his sinus cavity and throat, killing him. Rest in peace, dummy. A pink mineral can also be found scattered throughout the planet, but this largely seems to be what is left over once an Anemone tree dries up and dies. The last bit of mineral as a small stone skeleton marking its passing. Thus, these stones are often found in bunches near living Anemone trees, marking the passage of generations.

No real terrain, gaming, or painting news on this front right now. Just fluff. I should be back at it in a week or two. 
Title: Re: 15mm Sci Fi project: Eden- some new fluff regarding my game setting 7/1
Post by: scatterbrains on July 02, 2020, 09:00:13 AM
RIP Dummy!
Title: Re: 15mm Sci Fi project: Eden- some new fluff regarding my game setting 7/1
Post by: CookAndrewB on July 02, 2020, 02:16:51 PM
RIP Dummy!

I feel like I need a town statue commemorating the event  lol
Title: Re: 15mm Sci Fi project: Eden- some new fluff regarding my game setting 7/1
Post by: Cacique Caribe on July 03, 2020, 06:34:11 AM
I feel like I need a town statue commemorating the event  lol

Until the crazy mob targets it for demolition.
Title: Re: 15mm Sci Fi project: Eden- some new fluff regarding my game setting 7/1
Post by: CookAndrewB on July 21, 2020, 03:08:48 PM
A few random updates. Frankly I've been putting all my time into a new project because I'm a giant distractable knucklehead  lol

I've been tinkering along with updating my piles of boxes. Adding little bits here and there where there is space. So here are the finished products of a couple of those efforts.
(http://leadadventureforum.com/gallery/47/15049-210720142511.jpeg)
Added the yellow canister with the heat sink fins. This is a gear glued to the top of a wooden bead. Brown bag is just green stuff, and then the green sack is also green stuff... which I painted green  :` Well, it is what it is.  lol

(http://leadadventureforum.com/gallery/47/15049-210720142449.jpeg)
Added the blue canister on the left, the striped canister in the middle, and the random R-2 style droid head on top of the box. Still lots of room here.

(http://leadadventureforum.com/gallery/47/15049-210720142431.jpeg)
Added the orange canister. Again, still some room to add more.

And a group shot for sci-fi shipping clutter fun!
(http://leadadventureforum.com/gallery/47/15049-210720142412.jpeg)

Next up I've been working on a set of ten genre/scale agnostic cave tiles. I finally have the first three painted:
(http://leadadventureforum.com/gallery/47/15049-210720142553.jpeg)

And, not sci-fi but some 15mm figures for scale:
(http://leadadventureforum.com/gallery/47/15049-210720142842.jpeg)

I figure set dressing will define the genre and scale. Otherwise the caves are just dirt and rock. For the purpose of my sci-fi gaming, I imagine this will serve as the interior of an asteroid mining operation.
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: zrunelord on July 21, 2020, 03:29:00 PM
Just another bug hunt, then !!! ;)

Wow love the tunnels, as you say they can be used in scifi also... Bug hunt....
May I suggest you make the walls stronger with expansion foam, just squeeze a few blobs here & there
then spread it with a butter knife or something similar.... and let it foam....
Remember small blobs as it can take over...

Then simply wash it with inks.

Z
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: Brummie on July 21, 2020, 03:32:35 PM
Those caves look slick! Getting Klendathu flashbacks all over again....
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: Red Orc on July 21, 2020, 04:33:29 PM
Those caves look slick! Getting Klendathu flashbacks all over again....

I was expecting Daleks. Always Daleks...
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: Billchuck on July 21, 2020, 06:45:57 PM
Well, it isn’t a space ship, but those caves do look quite good.  :D
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: War Monkey on July 21, 2020, 11:47:53 PM
The cargo stuff looks great! But Those caves are Awesome! I can see a lot of gaming options with those.
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: CookAndrewB on July 22, 2020, 08:36:32 PM
Thanks all. The walls are very sturdy. more so in places where I've either done a paper mache treatment, or built up the slope with foam board, but even in the relatively unmolested areas they are coated with a hefty amount of clear gesso which leaves the walls and other surfaces with a fantastic amount of texture in a more organic and less gritty manner than texture paste alone. The added benefit in this case is that it also has a thick coating similar to dried glue, but with the ability to hold peaks and ridges where glue tends to drip and not hold in thick applications.

Spray foam is scary. Every time I've used it (usually to keep bees out of my garage) it makes a most tremendous mess.  lol Could be user error, and nobody has accused me of being light handed or subtle  ::)
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: zrunelord on July 23, 2020, 11:09:06 AM
That's a good one Cook.  :D :D :D
Then they're ok , I like them...

Exp foam does have a mind of it's own & will make a tremendous mess , as you say,
BUT if controlled with the use of fences, moulds, masking tape etc..... it can make splendid terrain if planning is done.
And I'm not known for being gentle either , more like a bull in a china shop sometimes  ;D.....

You can look here for some examples, ( The ones that didn't make the grade where recycled )  some were made in moulds ,some built bit by bit with small spurts and dappling dots with skewers , others with a spatula or made into turds as some remarked ..... YOU CAN DO IT, YES YOU CAN ....... ;)

Z

http://castrarunis.blogspot.com/2016/08/all-kinds-of-terrain.html (http://castrarunis.blogspot.com/2016/08/all-kinds-of-terrain.html)
http://castrarunis.blogspot.com/2016/10/more-terrain.html (http://castrarunis.blogspot.com/2016/10/more-terrain.html)

(https://2.bp.blogspot.com/-zbPs55fkLo0/WBPLDsN9CxI/AAAAAAAAHto/UjzNUXP_f7w8XJR8vgYC-cK-ewbW05DsgCEw/s1600/Exp%2BFoam%2Bterain%2B%25288%2529.jpg)

(https://3.bp.blogspot.com/-zMCNAF7SZQE/WBPLDK3PrII/AAAAAAAAHtg/ZoorrjkYJdc9-DVZXreQwJmI8EjRADsygCEw/s1600/Exp%2BFoam%2Bterain%2B%25286%2529.jpg)

(https://4.bp.blogspot.com/-DsIIrGfFyUM/V62s_mU2g1I/AAAAAAAAEtg/iWcXBqpKMpM-dqqySPZlvx2Hn0eRFoBYgCEw/s1600/Black%2BBoulders.jpg)

(https://3.bp.blogspot.com/-4U7rd60odNE/V62s-7UcBdI/AAAAAAAAEtQ/owapyDKAgCs7UpBm8V2mcw8R5CwZFXiIwCEw/s1600/Black%2BBoulders%2B%25282%2529.jpg)

(https://3.bp.blogspot.com/-26aDs2exmlI/V62tGrWxBhI/AAAAAAAAEwU/OM9g4y70uUw1zHUYRXau2mlSuiZuTl5uACEw/s1600/Green%2BRock%2BTowers.jpg)

(https://2.bp.blogspot.com/-QF11GMZ-FDw/V62tJXGxMBI/AAAAAAAAExY/Lwd2qVtRp00z-pQ-hJQZ7dfKptJL3P1mACEw/s1600/Rough%2Bterrain%2B%25283%2529.jpg)
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: War Monkey on July 23, 2020, 07:17:29 PM
Z
That is some nice stuff there, I don't know if you had noticed but the rock formation right there on the lift looks a little like a "Toad". It could be used as a land make   :D

(https://3.bp.blogspot.com/-4U7rd60odNE/V62s-7UcBdI/AAAAAAAAEtQ/owapyDKAgCs7UpBm8V2mcw8R5CwZFXiIwCEw/s1600/Black%2BBoulders%2B%25282%2529.jpg)
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: zrunelord on July 24, 2020, 05:59:58 AM
It does , doesn't it ?
You're sharp eyed WM, I didn't notice it...
"Toad rock " from now on.....

Come to think of , that's where some place names come about. Good to keep in mind when writing fluff. ;)

Oh btw Cook,  I wanted to add, first spray a blob of foam on a piece of non stick material ( though that can be difficult as foam sticks to almost everything!!!) then use this as your palette.
It can also be used to stiffen cloth.

Thanks
Z
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: War Monkey on July 25, 2020, 03:10:44 PM
What size tiles did you use for your cave project?
Title: Re: 15mm Sci Fi project: Eden- some new fluff regarding my game setting 7/1
Post by: Cacique Caribe on July 26, 2020, 06:26:32 AM
Next up I've been working on a set of ten genre/scale agnostic cave tiles. I finally have the first three painted:
(http://leadadventureforum.com/gallery/47/15049-210720142553.jpeg)

And, not sci-fi but some 15mm figures for scale:
(http://leadadventureforum.com/gallery/47/15049-210720142842.jpeg)

I figure set dressing will define the genre and scale. Otherwise the caves are just dirt and rock. For the purpose of my sci-fi gaming, I imagine this will serve as the interior of an asteroid mining operation.

I love the idea of an asteroid mine!!!

http://theminiaturespage.com/boards/msg.mv?id=256289
http://theminiaturespage.com/boards/msg.mv?id=374310
http://theminiaturespage.com/boards/msg.mv?id=374330
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: zrunelord on July 26, 2020, 07:11:07 AM
Now that would be a great idea Dan.

The asteroid mine's tunnels could be built with balls of cured foam or foam can be formed round a balloon or latex/nitrile glove or similar ( though foam may burst the balloon... hmm have to experiment ..be careful it doesn't throw foam everywhere !!!!)

Or pvc pipes ( sawn along the length) can be used for the general assembly, tees, elbows & easy bends are cheap & available. Could use reducers also... the sky's the limit ....

Pity foam can't be melted with solvents but normal foam can....e .g. those balls used by florists can be used to build outcrops etc.

Ideas, ideas to much to try too little time.... :(

Basically like I did here but using the inside of the pipe
(https://3.bp.blogspot.com/-RRpNohTxJ5s/WhBs3VOhbkI/AAAAAAAAJ14/V0OR-JZpkCEMV_6Kc9oawinaoks6LMafgCLcBGAs/s1600/Round%2BPipe%2BCorridors%2B%25281%2529.jpg)

(https://1.bp.blogspot.com/-jk0fjodtjhM/WhBs4V7TjHI/AAAAAAAAJ2M/7-XWlv5K9_cgk86V63cRz8ZI8BL5JSJfQCLcBGAs/s1600/Round%2BPipe%2BCorridors%2B%25286%2529.jpg)

Z
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: CookAndrewB on July 27, 2020, 07:26:08 PM
Good bit of inspiration being tossed about in here!

The tiles for the caves are 6" square, so the longest continuous length I could get is 3' of tunnel, roughly, with some side branches. I figure that the caves, unlike tiles for outdoors space, wouldn't often me stacked in squares. In fact, it would be difficult to make a 4-square pattern the way I designed the tiles. I do need to make a couple small tunnel caps, or perhaps a tunnel collapse piece to do with this set. Since doors are a standard width, I could pretty easily build something that would fit in a doorway to block it up.
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: Ockman on July 28, 2020, 06:45:40 PM
 Been a while since I visited LAF, you've made great progress during this time. Love those cave corridors!
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: War Monkey on July 28, 2020, 09:37:52 PM
I may have to play around with some polymer clay to see if I can make some interesting stalagmites for something like this the more I think about it.
 
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: CookAndrewB on July 29, 2020, 07:16:44 PM
Welcome back, Ockman! Where have you been hiding?

I have considered making some scatter stalagmites for the cave, or perhaps just some piles of rock (fell from the ceiling?) to drop into a space to break it up a bit. For a sci-fi mining scene I purchased some Ore bins from Ramshackle games a while back. What I need now is some kind of anti-grav mine cart to lug them around. These are the ore bins, but I don't see them on the Ramshackle site anymore.  ???
(https://shop.ramshacklegames.co.uk/img/p/1/2/3/8/1238-home_default.jpg)

I got all the cave insides (the other seven) base painted and dry brushed. Now I need to go back and paint the outsides black and hit the rocks with a couple layers of grey to make them stand out. Should have the whole set done no later than Thursday. I'm trying to prioritize this so I can check it off my list of things to do.
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: War Monkey on July 30, 2020, 12:50:55 AM
Looking forward to seeing the rest of your cave project!
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: Ockman on July 30, 2020, 09:26:42 AM
Welcome back, Ockman! Where have you been hiding?

Thanks, Andrew!

Me and my wife have decided to move back to my hometown. This has shown to be a lot of work (finding new jobs for both of us, finding a preschool for the children, selling our current apartment, buying a new one that isn't built yet, finding a rental to live in until the new apartment is built, sort and sell stuff we can't bring, and so on and so on...)

There hasn't been much time left after working and studying, being a parent and a good partner. Hobby stuff has not been prioritized.

But I have built a new tile for my city, you can see a sneak peek in my thread!
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: CookAndrewB on July 30, 2020, 06:06:05 PM
I got the black surroundings painted on my cave tiles painted last night, but didn't get to the stone highlights as I got all distracted by a different project. I should have it all painted and put together with some set decoration for Monday. I've also got my next 15mm sculpts in mind, so that should be a down and dirty sculpt/paint over the weekend. I need (need? maybe "want" is better) some space ghosts. Not the guy with the TV show, though that would be cool, but mostly just some apparitions. I have a bit of fluff floating around in my head about mining space ore, ghosts in the caves... So I'm going to try and get my act together to do that up by Monday.

Tomorrow is a day off with the wife to celebrate our 22nd wedding anniversary. She is a patient woman! lol
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: zrunelord on July 30, 2020, 06:13:25 PM
You could try making them with a hot glue gun.
You can find glitter glue also for that scifi look. :D
Z
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: CookAndrewB on August 03, 2020, 09:28:47 PM
At some point the hot glue gun will come out for a few space blobs. I feel like a good ventilation blob infestation would be a fun game. Energy weapons would damage the blobs but physical weapons have a chance to simply split the blob into more blobs lol

Hopefully I'll have some time to post up pictures later in the week.
Title: Re: 15mm Sci Fi project: Eden- scatter upgrades and cave preview 7/21
Post by: CookAndrewB on August 04, 2020, 06:01:30 PM
With the new "asteroid caves" terrain, I wanted to have some ore specters. Sat down and did a quick and dirty sculpt:
(http://leadadventureforum.com/gallery/47/15049-040820174304.jpeg)

The basic idea is that a particular disease is brought about by inhalation of some rare ore dust in the caves. The end result is death of the individual, and the birth of an ore specter. In my head these will be a bit like the ghost soldiers in the Netflix movie Spectral. If you haven't seen the movie, it is decent for what it is. Pictures of the lot painted up to follow shortly.

I've had this on the table for a while, but wasn't sure what it was turning into. Right now it is just another critter for some background character. A grazing animal something like an Earth camel, perhaps. Since much of Bakwotter is arid, the need to store water while wandering the steppes and savanna would be helpful.
(http://leadadventureforum.com/gallery/47/15049-040820174324.jpeg)

I think it has some interesting bug/reptile style features as well, so it doesn't feel as simple as just being a space camel. The arrangement of the eyes allow it to watch for predators while also focusing on foraging. It also never hurts to have an eye on the heavens as asteroid strikes are very common in the area where this little fella likes to graze.
(http://leadadventureforum.com/gallery/47/15049-040820174345.jpeg)

Size comparisons:
(http://leadadventureforum.com/gallery/47/15049-040820174403.jpeg)

I should have a handful of painted sculpts ready for posting later this week or early next.
Title: Re: 15mm Sci Fi project: Eden- New sculpts WIP 8/4
Post by: War Monkey on August 04, 2020, 09:12:40 PM
Nice work! I have to work on some spooky creatures not just for Sci-Fi games but for Pulp games as well!
Title: Re: 15mm Sci Fi project: Eden- New sculpts WIP 8/4
Post by: CookAndrewB on August 04, 2020, 09:24:22 PM
Nice work! I have to work on some spooky creatures not just for Sci-Fi games but for Pulp games as well!

I'd like to think of them less as spooky, and more like the aftermath of catching asteroid black lung. lol. I imagine there are conversations like:
Miner #1: Did you hear about old Jerry?
Miner #2: No... did he get drunk and forget to come to work again? That guy is useless.
Miner #1: Far worse. He ended up catching a case of the ore lung. Poor guy.
Miner #2: Oh, so it will be like the old Jerry? He's around somewhere, not helping lug the ore out of the mines?
Miner #1: And he glows! Though, to be fair, Jerry did have that bout of the 'Glowies' from sleeping off a bender next to the cracked engine shielding of that Trilaxian ore barge. So, I suppose, Uh... he glows blue now and not yellow!
Miner#2: Well la-dee-dah. Isn't Jerry just coming up in the world. Grab the plasma rifle in case the Ore Specter formerly known as Jerry decides to ACTUALLY show up to work. Wouldn't that be the way? I don't have time for this crap, I have a litter of 19 getting ready to hatch next Thursday and the Missus won't take kindly to me getting turned into an Ore Specter. She'll just say I'm trying to get out of watching the kids. Ugh. Stupid Jerry. Hope I get to be the one to vaporize his ghost. 
Title: Re: 15mm Sci Fi project: Eden- New sculpts WIP 8/4
Post by: Cacique Caribe on August 05, 2020, 05:26:41 AM
I don't have time for this crap, I have a litter of 19 getting ready to hatch next Thursday and the Missus won't take kindly to me getting turned into an Ore Specter. She'll just say I'm trying to get out of watching the kids.

I love it!

Dan
Title: Re: 15mm Sci Fi project: Eden- New sculpts WIP 8/4
Post by: CookAndrewB on August 05, 2020, 02:41:55 PM
Some more terrain doodles. Many times a day my puppy requires long walks, and as we walk I've been grabbing walnut halves with the idea that they might make for something fun. At first I just thought they might make for a rock or mineral structure of some sort, but then I remembered I had some aquarium plants that I've been itching to use, so I did a bit of a mash up. So these are going to be a little like a fan worm of some sort:

Fan worm:
(https://pir.sa.gov.au/__data/assets/image/0019/290026/varieties/preview.jpg)

Fan worms of Bakwotter:
(http://leadadventureforum.com/gallery/47/15049-050820140517.jpeg)
Rather than being tall and lanky, my worms will (at least at the surface) appear a bit more squat and rotund.

With the fan deployed:
(http://leadadventureforum.com/gallery/47/15049-050820140541.jpeg)
With asteroid strikes come "rain" as water, mud, and vegetable matter get blown high into the atmosphere and slowly return to the ground. This constant cycle of strikes and muck falling from the sky has developed a number of odd terrestrial filter feeders on the planet. Both plants and animals that can take advantage of this unusual manner of distributing nutrients and water.

Side view:
(http://leadadventureforum.com/gallery/47/15049-050820140604.jpeg)

Since these are animals, the fan worms of Bakwotter (FWOB) also use their fans a bit like a venus fly trap, able to snare unsuspecting critters who step up to take a sniff of the vaguely sweet scent that the worms put off. Humans might describe it like being a couple blocks downwind from a cotton candy machine. They might also describe being devoured by a fan worm like being wrapped in thick sliced bologna smeared with honey and digestive acid. It has all the makings of an annoying experience similar to wearing wet denim or stepping in dog poo right before entering a church.

As we speak, bases and worms are block colored. I should get to dry brushing and getting the fans fixed in place tonight or tomorrow. 


Title: Re: 15mm Sci Fi project: Eden- Fan Worms 8/5
Post by: Warren Abox on August 05, 2020, 06:55:52 PM
Bakwotter?

That is genius.  Totally stealing that name for my own projects.

Love the fanworms, too.  A strange species that feels alien and unique.
Title: Re: 15mm Sci Fi project: Eden- Fan Worms 8/5
Post by: CookAndrewB on August 07, 2020, 06:19:46 PM
The fan worms are all painted up:
(http://leadadventureforum.com/gallery/47/15049-070820175716.jpeg)

The aquarium plant material was a little stubborn in regards to being glued in place, so I'll probably end up figuring out how to pin them in the future. I have an idea for what to do when that comes to pass, but for now they will be an interesting little bit of scatter terrain until they demand more attention.

Close ups:
(http://leadadventureforum.com/gallery/47/15049-070820175736.jpeg)

(http://leadadventureforum.com/gallery/47/15049-070820175806.jpeg)

Nothing does "organic texture" like nature  8)

I haven't pulled these guys off their cork handles yet, but decided to snap a picture of them anyway.  I think they will show up in a game this weekend.
(http://leadadventureforum.com/gallery/47/15049-070820175824.jpeg)


Title: Re: 15mm Sci Fi project: Eden- Fan Worms and sculpts painted 8/7
Post by: CookAndrewB on August 10, 2020, 08:53:40 PM
I have this little fella that I sculpted up a while back. It is a bounty hunter from a particularly nasty race of sentient space eels. They have a single pair of appendages which are really more closely related to an elephant trunk than a leg. The "foot" of the trunk does allow for a kind of bipedal movement, but they are more likely to slither like a snake... er, "land eel." The trunk appendages are fairly universal in their functionality. They are used for smelling, tasting, eating, "hearing" and operating tools and weapons. While these aliens have a vestigial lip flap, they have no true mouth.
(http://leadadventureforum.com/gallery/47/15049-100820204437.jpeg)

Communications are predominantly handled through their helmets, which have a series of directional microphone/speakers which allow them to hear in 3d similar to an owl as the helmet is directly wired into the brain. Hearing through the feet is more a matter of detecting vibrations in the ground or touched objects, and the species has a "drum organ" by which they can communicate through most solids/liquids with others of their species and some select other species in the galaxy like the Amoebae like species which are also able to speak through vibrations undetectable to the human ear. The helmet also allows for decent eyesight to overcome their naturally underdeveloped visual organs. They breathe directly through their skin, like an earthworm, and can take advantage of oxygenated liquids for respiration.
(http://leadadventureforum.com/gallery/47/15049-100820204456.jpeg)

Because they smell through their trunk/feet they favor crystalline weapons because they have no flavor as compared to a metallic slug thrower which tastes of oxidized materials, oils, and the metal itself. This weapon is a device which amplified the drum organ to create a sound blast similar to a Weirding module of the Fremen. Those who have been on the receiving end of a blast describe it as being similar to having your organs liquefied by a house party full of convulsing DJs. And not the good kind either. Like the guy who says he is a DJ but has never had the talent to earn a paying gig. Like three hundred of them got together, and had a seizure while trying to lay down some "sick beats." 
(http://leadadventureforum.com/gallery/47/15049-100820204515.jpeg)
Title: Re: 15mm Sci Fi project: Eden- new painted sculpt and fluff "Space eel" 8/10
Post by: Cacique Caribe on August 11, 2020, 05:36:14 AM
Those fan worms look incredible!

Dan
Title: Re: 15mm Sci Fi project: Eden- new painted sculpt and fluff "Space eel" 8/10
Post by: CookAndrewB on August 11, 2020, 06:15:42 PM
Based on one of Ockman's recent graffiti pieces, and a subsequent bit of fluff written by me, I have created a new sculpt. Here is the important bit from Ockman's thread:

(https://live.staticflickr.com/65535/50163006878_43c3066125_o.jpg)


My reply:
I imagine the paper next to him reads:

"Wanted: Happy Crow, the Butcher of Derulium Prime. Crime: The murder, without believable cause or plausible reason, of ten thousand children on planet Orphanarium-7. Last seen floating above horrified onlookers in the biggest skin blimp anyone has ever seen. Bounty 250,000 Galactic Credits. Please report all sightings to Crime Spotters, Deltu Nu Quadrant. Considered dangerous, do not approach. Further Communication follows: Congratulations! The Reward for a new, verified, galactic record in the category Lighter than atmosphere conveyance constructed of organic being encasement can be claimed by one Happy Crow (AKA the Butcher of Derulium Prime) to be received in person at the main office of Ripley-tron-9000, Official record keepers of Believe it, OR ELSE! (between the hours of noon and five pm, Monday through Friday)."

Just saying... I don't trust that smile.


My attempts to bring Happy Crow, the Butcher of Delerium Prime, to life:
(http://leadadventureforum.com/gallery/47/15049-110820175808.jpeg)

I really wanted to try and keep the sculpt true to the graffiti, but to be honest I was just sculpting from memory, so "close enough" will have to do. I knew he needed to be a bit rotund, and I wanted to try and keep the feet in that odd circle shape with stick legs (as birds are want to have).
(http://leadadventureforum.com/gallery/47/15049-110820175828.jpeg)

The weapon is a sponson gun for a 15mm scale (not Warhammer) tank. It seemed to just fit into the chunkiness of the sculpt and still have an air of being lethal. As the image above shows Happy crow with a tan head and green body, I'm almost tempted to stick with that. Like the graffiti wasn't simply painted in black line over a green and tan building, but those are Happy's true colors as a galactic coincidence. Plus, I suck at painting blacks in any way that doesn't look like garbage. This way I can keep the black mouth line and black eyes! One green shoe and one tan. I'm also thinking I may spatter blood on Happy Crow, and the red blood will look great on the tan/green scheme where it won't really look like much on the black. Well, that seals it! The pack can be orange and white, with some shipping paint. That always feels very sci-fi.
(http://leadadventureforum.com/gallery/47/15049-110820175850.jpeg)

This was a fun little one-shot sculpt. Happy is around 12mm tall and maybe about that wide wing-to-wing. A round little ball of murder soon to grace my world.

Title: Re: 15mm Sci Fi project: Eden- new sculpt "Happy Crow" 8/11
Post by: CookAndrewB on August 11, 2020, 06:36:56 PM
In other news, I whipped up an asteroid surface for an upcoming game. This is a WIP pic so you can see how the surface integrates with the cave entrance.
(http://leadadventureforum.com/gallery/47/15049-110820175909.jpeg)

I figured that the asteroids were maybe largely balls of brown dirt with a grey "lifeless" dust coating over them. At some point I may make a larger asteroid surface to play on, but for the purpose of getting in and out of the cave, I thought this was ample. In the bottom right corner will be a small mining company landing pad which will serve as the deployment point. At the edges the asteroid base is about 2mm thick, and next to the cave base it is three-ply cardboard at 6mm in height. Not too bad to gradually step it up to match. The largest impact crater is layered up old acrylic paint that I cut into wedges and glued around a circle. Then I smeared the inside of the circle with some texture paste to get the "cup" and added more texture paste around the outside edges to blend in any sharp lines and fill big gaps. Sprinkle some gravel around and call it done. Smaller craters were made just using built up texture paste. The effect is ok, but not as dramatic. It is good enough. considering I'm not really sure how often I'll use this terrain piece. I think that I will probably add some service hoses and pipes later down the road. Maybe some mining supplies staged to go into the mines.
Title: Re: 15mm Sci Fi project: Eden- new sculpt "Happy Crow" 8/11
Post by: Ockman on August 12, 2020, 09:12:49 AM
That is brilliant!
Title: Re: 15mm Sci Fi project: Eden- new sculpt "Happy Crow" 8/11
Post by: War Monkey on August 12, 2020, 04:48:04 PM
The "Land Eel" is cool and "Happy Crow" is turning out great! Can't wait to see him painted.

That cave entrance tile looks absolutely Awesome! I can see how it can be use in all kinds of games! You could make some vegetation disks to stand in those craters for a different cave entrance or rock formations, maybe some kind of ruins of statues and blocks! I am so going to pinch this idea!  :D
Title: Re: 15mm Sci Fi project: Eden- new sculpt "Happy Crow" 8/11
Post by: CookAndrewB on August 14, 2020, 07:51:48 PM
That is a great idea, Monkey!

Next up will be to build some cave scatter and a couple cave-in blocks for hallways.
Title: Re: 15mm Sci Fi project: Eden- new sculpt "Happy Crow" 8/11
Post by: CookAndrewB on August 18, 2020, 06:22:00 PM
A couple quick updates. First, the landing platform for my asteroid mining terrain:
(http://leadadventureforum.com/gallery/47/15049-180820175605.jpeg)

Consolidated Mining, or Con-Mine, is one of the oldest mining operations on Bakwotter. Their equipment and presence is easily recognized by its mustard yellow coloring.
(http://leadadventureforum.com/gallery/47/15049-180820175633.jpeg)

This is a smaller platform as it is only meant for landing work crew shuttles. Ore mined is carried out to the mouth of the shaft, and is then hauled off the asteroid via tugs which use magnetic grappling to manipulate ore bins, or some smaller operations still use simple cable towing. There is no reason to land larger bulk freighters as tugs are more than capable of maneuvering payloads through the asteroid belt to a larger ship docked well outside of any potential risk of collision. As with the old Atari video game, shooting asteroids tends to simply make smaller and less predictable asteroids and so there are no efforts to dislodge stable orbiting masses for the sake of faster ore loading.

The next update is a sculpt. This critter is the Baylee Runner, a flightless avian mostly found in the equatorial swamps of Bakwotter, in the asteroid impact band.
(http://leadadventureforum.com/gallery/47/15049-180820175545.jpeg)

Baylee Runners spend much of their time sprinting across the swamps, large mouth open, eating swarms of insects and particulate matter. Much like a baleen whale, the overall feeding tactic is to simply get as much in its mouth as it can and let its digestive tract sort out the good from the bad. Runners are nearly as tall as a 6' man (13mm-ish in tabletop height), and can easily weigh upwards of 500lbs, owing largely to the incredibly thick upper skull.

(http://leadadventureforum.com/gallery/47/15049-180820175526.jpeg)
Somewhat of a cross between an Earth Ostrich and a Pachycephalosaurus, the Baylee Runner can attain speeds of 75mph and can maintain this speed for hours on end as it feeds. The skull helps protect the Baylee Runner from smaller asteroid strikes, and helps it to run through larger plants rather than trying to change direction at speed. In a rather gruesome adaptation, adult Baylee Runners will often have exposed skulls, having had the skin flayed off by crashing through trees, being hit on the head by falling objects, and by dashing through swarms of insects and grit. The particular feeding habit results in the partial sand blasting off of the skin. Younger Runners will have a fully colored skull until they have spent enough time feeding. Other colors are simply mating plumage, with both the males and females exhibiting a wide variety of bright colors. As the eye is recessed inside the skull (for protection, one would assume) it is necessary that the Baylee Runner be overly bright and visible in the dark and dreary swamp lands. While normally peaceful, it doesn't take much imagination to think about the damage that a 500lb beak shaped object travelling at 75mph can cause. Most deaths can be attributed to dumb luck, rather than aggression. Just one more reason to stay out of the swamps of Bakwotter.   
Title: Re: 15mm Sci Fi project: Eden- Sculpt Painted, Baylee Runner 8/18
Post by: War Monkey on August 19, 2020, 12:36:58 AM
Good work on the platform and your bird is very much colorful. Do they travel in groups?
Title: Re: 15mm Sci Fi project: Eden- Sculpt Painted, Baylee Runner 8/18
Post by: Cacique Caribe on August 19, 2020, 09:49:26 AM
Agreed.  That awesome bird needs company.
Title: Re: 15mm Sci Fi project: Eden- Sculpt Painted, Baylee Runner 8/18
Post by: zrunelord on August 19, 2020, 11:13:53 AM
Basically they're suggesting you should make more Cook ;)

Chickens, Chickkkens, BIG chickens  :D :D :D
Wonder what size of egg they make ... A frontier Runner Omelette joint would be a great idea also..

and just to remind you ... see again what I did for my press moulds for the McGraw gang...
If you need help just ask.

Keep it up...
Z
Title: Re: 15mm Sci Fi project: Eden- Sculpt Painted, Baylee Runner 8/18
Post by: CookAndrewB on August 19, 2020, 05:12:05 PM
No, they are primarily loners. No reason to run in herds when you A) want to eat all the bugs yourself, and B) make a larger target for falling objects to destroy the entire flock. This is fitting with baleen whales (Blue, Humpback, etc) which tend to be solitary and rather nomadic. Like ostriches, and whales, they would be in larger numbers while mating but otherwise... not so much.

That is, perhaps, my way of saying "I'm not totally confident I could sculpt another one right now" lol
Title: Re: 15mm Sci Fi project: Eden- Sculpt Painted, Baylee Runner 8/18
Post by: CookAndrewB on August 19, 2020, 05:47:02 PM
So, I'm starting to work on replacing all of my commercially bought figures with sculpts that I have made. That effort is going to take some time, but that is ultimately where I want to be with this particular gaming effort. I'm more than capable of making 15mm sculpts with character and overall the experience is more meaningful for me that way.

So I'm re-sculpting Super Salad and Bubba as my first two replacements for my main crew.

As a reminder of how these characters currently look: Super Salad
(http://leadadventureforum.com/gallery/39/15049-230719164410.jpeg)

And Bubba:
(http://leadadventureforum.com/gallery/39/15049-110719202306.jpeg)

This is Super Salad's new pose:
(http://leadadventureforum.com/gallery/47/15049-190820171543.jpeg)

I think this suits him much better as a rather flamboyant and naive character. He will get the cape, and other accessories befitting his personality. Definitely going to need another codpiece  lol
 (http://leadadventureforum.com/gallery/47/15049-190820171600.jpeg)

Bubba, however, works in this rather stoic pose.
(http://leadadventureforum.com/gallery/47/15049-190820171617.jpeg)

He is going to lose the sword thing (was never part of his gear anyway), and will get a redesigned space-goat look. Before I add more putty to this frame, I need to get busy building a new weapon for him.

Since Bubba currently has two brothers (Ant and Decaf) I'm thinking that once Bubba is re-sculpted I will take the Ant and Decaf characters and rework them a little to be less a team of space goats and make them more diverse. The entire goal, and fun, of this is to have a wide array of wacky alien creatures so I really don't want to duplicate figures over and over.

And, tomorrow, the freshly painted Happy Crow will make his appearance. He has turned into my universe's version of Hannibal Lecter, and I believe I have done him proud in that way.
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP replacing and updating characters 8/19
Post by: War Monkey on August 19, 2020, 10:33:04 PM
Those are looking great! I have been bitten by the sculpting bug too!

I haven't done much lately, but I have a list that I want to do. My plan is to make armatures this evening.

I hope to make some additional creatures sometime soon! I haven't painted anything yet but I am surely enjoying the sculpting part.   lol lol lol
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP replacing and updating characters 8/19
Post by: CookAndrewB on August 20, 2020, 03:49:48 PM
Yeah, 15mm seems to be a sweet spot for my sculpting efforts. They aren't so big that they take a ton of time and effort, and they end up looking pretty decent with a coat of paint.  :)

As promised, Happy Crow, AKA The Butcher of Derulium Prime, wanted for the massacre on Orphanarium-7, and current record holder of "largest lighter than atmosphere conveyance constructed of organic being encasement."
(http://leadadventureforum.com/gallery/47/15049-200820151440.jpeg)

His scenic base is from his prized skin blimp. This really puts the "Happy" in the Crow, if you follow my meaning  ;)
(http://leadadventureforum.com/gallery/47/15049-200820151500.jpeg)

After claiming his prize from the good people at Believe it, OR ELSE! Happy decided to lay low in a far off corner of the galaxy. Perhaps a humble little mining establishment? There wouldn't likely be many law officers out there, and most of the miners were probably on the run from the law for some minor infraction anyway. Not a crowd that is likely to call the Crime Spotters hotline. So he grabbed his trusty weapon, boarded the skin Blimp (he needs to come up with a better name), and set sail.
(http://leadadventureforum.com/gallery/47/15049-200820151520.jpeg)

The weapon was earned by stabbing a Quarelian bounty hunter through the 7th lingual artery, resulting in an immediate "pop" of pearlescent blue blood as if the fearsome alien was little more than a water balloon. Some people would find this feat impressive for the little waddling Happy to pull off, but the truth is that Happy murdered the Quarelian in the galactic equivalent of a truck stop bathroom while the alien was taking a dump... or however one might describe their excretion process. Not a particularly honorable kill, but Happy doesn't concern himself with things like honor and fairness. He was washing his flippers in the sink and noticed the bounty hunter had taken the weapon off to do his business. Happy didn't want an angry Quarelian hunting him down, so he decided that in order to simply take the shiny new toy he would need to kill the beast where he sat... or was it laying down? Hard to say, but Happy gleefully jumped over the stall wall and stabbed it in the face. He didn't even bother washing his hands again before leaving the bathroom whistling a happy little tune, lugging the large weapon and daydreaming about where he could test it out. The answer, it turns out, was Derulium Prime and I think we know how that turned out...
(http://leadadventureforum.com/gallery/47/15049-200820151547.jpeg)

The base is a mix of body parts, A torso here (right of the face above), a butt there (left of the face) and so on. Happy's base paint was a little dull, so I added some markings here and there. Perhaps they indicate some former life before pursuing "galactic serial killer" as a vocation? Maybe the green suit is the equivalent of his people's janitorial outfit, or perhaps he was a fast food drone? It is hard to find clothes for that body, so he tends to just keep wearing the same thing over and over. Thankfully, blood of all types seem to wash right out! A handy trait for janitorial or fast food work, indeed.

Happy got sculpted up in a single sitting. Not overly complex in shape or large in size, but he fits in perfectly. Again, I say 15mm is a nice sweet spot in the sculpting world for me.
Title: Re: 15mm Sci Fi project: Eden- Happy Crow painted 8/20
Post by: War Monkey on August 20, 2020, 05:38:43 PM
Happy looks, well, "Happy"! Good for him one must always be happy what ever your vocation is.  lol
Title: Re: 15mm Sci Fi project: Eden- Happy Crow painted 8/20
Post by: Ockman on August 20, 2020, 08:26:52 PM
Lovely sculpting

Lovely paintjob

Lovely backstory

...just lovely!  :-* :-* :-*
Title: Re: 15mm Sci Fi project: Eden- Happy Crow painted 8/20
Post by: Cacique Caribe on August 20, 2020, 09:43:35 PM
Andrew

Lol.  Those last photos show things that would be right at home in the Junk Head universe:

https://www.youtube.com/watch?v=ge18Ieyi9bI

Dan
Title: Re: 15mm Sci Fi project: Eden- Happy Crow painted 8/20
Post by: CookAndrewB on August 21, 2020, 07:47:23 PM
Ock: Your graffiti was good stuff! Quite the fun bit to play off of, and such a simple and childish character obviously lent itself to something really dark. lol

Dan: I hadn't seen that before, or only in passing. Man, that is a serious undertaking on the creator's part! Very cool though. I do see a bit of the odd black penguin guys in Happy Crow.
(https://blog-imgs-116.fc2.com/m/o/s/mosu3/201710291825279cf.jpg)

If only they had little flipper wings!
Title: Re: 15mm Sci Fi project: Eden- Happy Crow painted 8/20
Post by: Cacique Caribe on September 05, 2020, 07:56:41 PM
Yes, please do!

Dan
Title: Re: 15mm Sci Fi project: Eden- Happy Crow painted 8/20
Post by: CookAndrewB on September 14, 2020, 06:06:46 PM
Update on some sculpting. Made a little progress on my new version of Super Salad. Need to sit down and noodle out the weapon situation. Also, add a couple pouches on the belt line.
(http://leadadventureforum.com/gallery/48/15049-140920175220.jpeg)

The original figure had a cape, but I didn't think it was dramatic enough, so I gave him a high collar look
(http://leadadventureforum.com/gallery/48/15049-140920175238.jpeg)

And a comparison to the original sculpt. I definitely didn't like the weird boy scout neckerchief, so that is gone. Also, the odd mechanical arm thing and thigh high boots are gone. Upgraded codpiece and breast plate, and a more dynamic pose. Came out pretty well in terms of scale.

Hoping to wrap him up this week and give him some paint. I'll probably finish up a couple little additions for him, and get a couple new dollies made up for crew members Ant and Decaf. Right now they are space goats, but I'm thinking that they may get a complete figure overhaul and turn them into a couple different races. Ant is my team's trader and collector (and sharpshooter) so I think he may need to be sculpted with a large pack of some sort. Maybe he needs to be a bit centaur-ish with quadrupedal locomotion and a torso with arms. Decaf is currently sculpted with a heavy weapon, so I think I may try to make him something more like a cyborg/servitor with a heavy weapon. 
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/14
Post by: CookAndrewB on September 15, 2020, 08:02:17 PM
And here is a look at Bubba the space goat 2.0.
(http://leadadventureforum.com/gallery/48/15049-150920170243.jpeg)

Still need to do some work on the rifle to clean it up and make it look less boxy overall. I imagine that some of that work will just be done with a file.
(http://leadadventureforum.com/gallery/48/15049-150920170319.jpeg)

Debating whether I want to add a backpack of some sort to the belt pouches, or leave him more "Wookie" and just a big fur ball.
(http://leadadventureforum.com/gallery/48/15049-150920170337.jpeg)

Comparison to Bubba 1.0.
(http://leadadventureforum.com/gallery/48/15049-150920170355.jpeg)

On the whole, I like the updates. I like the bighorn sheep horns rather than the pokey little goat horns. Still going to be the same pink color though. I'm going to start my next two sculpted replacements tonight. At least get wire frames done and some putty on to start firming up the structure.
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: War Monkey on September 15, 2020, 08:42:12 PM
Those are looking great! Nice work I hope to see them painted soon, unlike myself I haven't painted anything in weeks!  lol
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: Cacique Caribe on September 16, 2020, 04:52:26 AM
Guys (CookAndrew and War Monkey both)

At this rate of improvement the next generations of figures will definitely be  cast-worthy.  If not now, then soon.

At that point you should see about offering a few of them to manufacturers and see who takes them off your hands and produces them.  Get your foot in the door.

Dan
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: CookAndrewB on September 16, 2020, 06:13:07 PM
If I ever make a figure worth casting I'm not sure I could let it out of my hands! lol

Probably just sit around in a dark corner of my house calling it my Precious and asking my wife to bring me some fish.
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: Cacique Caribe on September 16, 2020, 08:22:34 PM
Lol.  What a visual!

Dan
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: War Monkey on September 17, 2020, 02:20:53 AM
 lol lol lol Oh way too funny Cook!  lol lol lol

Yeah I think I am a ways  from that, but Thanks for the encouragement  Dan.
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: Cacique Caribe on September 17, 2020, 08:46:52 AM
Cook and Doug,

Here’s something you might enjoy watching:

https://www.youtube.com/watch?v=0Ef-skMFHqg

https://www.youtube.com/watch?v=9EEGWtLlQf8

https://www.youtube.com/watch?v=tdTnsyYl2A8

https://www.youtube.com/watch?v=JLl3D6_NV-0

Dan
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: zrunelord on September 17, 2020, 10:04:50 AM
I love the superhero Cook, one of your best yet  ;) Will you be adding a mask ?

Guys keep in mind what I did with the 3 eyed lizards.
Follow the link for the explanation.

http://castrarunis.blogspot.com/2020/06/the-mcgraw-gang-1528mm-scifi-aliens.html (http://castrarunis.blogspot.com/2020/06/the-mcgraw-gang-1528mm-scifi-aliens.html)


If you make a base model that you like , it would be a shame not to make a press mould. Not necessarily to sell
but it will save you a lot of time & give you repeatability.

Thanks for sharing
Keep it up
Z
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: CookAndrewB on September 17, 2020, 03:50:08 PM
Z- I'm still working on sorting a body shape that will work well for push molds. I would like to do something similar and cast up a mess of "bad guys" to somewhat simplify my enemy selection. Whatever it is, I'm thinking the equivalent of storm troopers or Cylons. Something where everyone has the same basic uniform and I can toss them out there as cannon fodder for some evil empire

Actually, I think something like a Vogon soldier from the 2005 Hitchhiker's Guide movie would work pretty dead on for my purposes.

(https://ukm.propstoreauction.com/images/lot/2303/230323_0.jpg)

I mean, they are basically already shaped like a potato, and sculpting on sets of arms/weapons on a potato body (particularly with that weird box volley gun) would be a snap. I'm going to work up a couple base models this weekend and see what floats my boat.

(https://macaronireportblog.files.wordpress.com/2016/03/vogons4.jpg)

I like this image as a basis:
(https://i.pinimg.com/originals/6c/74/d0/6c74d0ef168589410b4c5b4d741919de.jpg)

Detail of the weapon:
(https://www.proparchives.com/wp-content/uploads/2019/02/18093.jpg)

Looks similar to Dan's stop motion penguin guys, but lumpier. Maybe there is a happy medium to be struck there in creating a standard enemy troop.

Should also be easy enough to sculpt a little extra flair onto a squad leader or officer. I could probably even make a single weapon and recast that in a push mold.

Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: Cacique Caribe on September 17, 2020, 10:04:23 PM
Why are their mouths caged up?

Dan
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: War Monkey on September 17, 2020, 10:09:44 PM
To keep them from eating their leaders!  lol

That's it I need to make a group of fodder for everyone to pick on!
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: Cacique Caribe on September 19, 2020, 05:11:40 AM
To keep them from eating their leaders!  lol

Wow.  Scary guys then.  :)
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: zrunelord on September 19, 2020, 05:41:45 AM
Ugly futters indeed....
The more reason to use them as cannon fodder ;)

Just a thought... imagine we humans meet the most friendly/intelligent aliens in the galaxy & they're also the scariest/ugliest/smelliest !!!

What would be our reaction? Would we accept them?
Z
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: Cacique Caribe on September 20, 2020, 05:53:27 AM
... imagine we humans meet the most friendly/intelligent aliens in the galaxy & they're also the scariest/ugliest/smelliest !!!

What would be our reaction? Would we accept them?
Z

At a convention, perhaps?  :)

Dan
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: zrunelord on September 20, 2020, 07:15:10 AM
Because we think they're wearing costumes?
One of the best stories I read was the best allies we found were insectoid ... if i remember correctly mantis like and the biggest phobia we had was to accept them .

Gzg has some great insectoid must get some.Khurasan has some also..got those lovely beelike minis.

Z
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: War Monkey on September 20, 2020, 09:04:39 PM
Because we think they're wearing costumes?
One of the best stories I read was the best allies we found were insectoid ... if i remember correctly mantis like and the biggest phobia we had was to accept them .

Gzg has some great insectoid must get some.Khurasan has some also..got those lovely beelike minis.

Z

RAFM has some as well and Rebel Minis too.
Title: Re: 15mm Sci Fi project: Eden- Sculpt WIP 9/15
Post by: CookAndrewB on September 21, 2020, 04:16:12 PM
Ok, so I sculpted my "not Vogon" mark I. This is the master sculpt.
(http://leadadventureforum.com/gallery/48/15049-210920182201.jpeg)

The rotund nature made for some challenges when casting. Ideally he would have been a bit wider at the base, but I like the semi "tweedle-dum" look to them. I decided that in order to make life easier I wouldn't sculpt any small details up towards the head, to they got the wide visor and I have some room to sculpt around it if I want to add something after casting.
(http://leadadventureforum.com/gallery/48/15049-210920182234.jpeg)

Also, I cast without the arms or weapons, so the next step will be to create a look that I can replicate. I built the shoulders in so I could at least see where the arms would attach.

And here are the first two out of the mold:
(http://leadadventureforum.com/gallery/48/15049-210920182258.jpeg)

(http://leadadventureforum.com/gallery/48/15049-210920182317.jpeg)
Ignore the forward lean on the first. It still has pegs under the base for mounting it when I did the blue stuff mold. If you look, these bodies came out of two different molds, and appear slightly different even though I used the same master for both.

 (http://leadadventureforum.com/gallery/48/15049-210920182335.jpeg)
So, I believe that the figure in the middle got elongated as I first attempted to pull the master from the mold and realized A) no way I'm getting that watermelon through a cheerio sized hole, and B) the mold itself hadn't fully cooled yet and so pulling stretched the mold. Thus, two different body types from one master were created. Happy little accident. On the back of the master you can see the eventual answer to my conundrum, which was to simply slice the mold all the way up the back side to make a slit to pull the replicas out. Even with a full length slit in the mold, they are still a tight fit. Chunky buggers.  lol

(http://leadadventureforum.com/gallery/48/15049-210920182353.jpeg)
So far the clean up has been pretty easy. Scrape a couple bits here and there, and the slit in the mold makes a bit of a flash line on the backs which trims off nicely. I've cast four up so far, and the next two will go in the mold tonight! I think I'm planning on casting 12-14 of them. That would be 8 basic grunts, one leader, two guards with some sort of pole weapon (guard gates, prisoners, etc), and then one heavy weapon trooper.

The front harness is mostly designed with the idea that a boxy weapon would be glued right there, like a more evil version of the accordion.  :D



Title: Re: 15mm Sci Fi project: Eden- Push mold cannon fodder figures 9/21
Post by: CookAndrewB on September 23, 2020, 03:21:24 PM
Here is the new version of Bubba the space goat with paint.
(http://leadadventureforum.com/gallery/48/15049-230920151720.jpeg)

I need to add some brighter highlights on the rifle, but I think he is pretty close to being done.
(http://leadadventureforum.com/gallery/48/15049-230920151746.jpeg)

(http://leadadventureforum.com/gallery/48/15049-230920151812.jpeg)

Title: Re: 15mm Sci Fi project: Eden- Space goat sculpt painted 9/23
Post by: Cacique Caribe on September 23, 2020, 09:39:15 PM
Cook

From the armature stage to the completion of the green, how many sessions did it take to make that goatman?

Dan
Title: Re: 15mm Sci Fi project: Eden- Space goat sculpt painted 9/23
Post by: Ockman on September 24, 2020, 11:41:14 AM
That is one cool goat!
Title: Re: 15mm Sci Fi project: Eden- Space goat sculpt painted 9/23
Post by: CookAndrewB on September 24, 2020, 06:04:53 PM
Thanks Ock!

Dan, I think most of my figures follow this basic formula:
Session one - wire dolly and general posing. I usually do 2-3 dollies at a sitting.
Session two - fill out the rough shape and give the wire enough stiffness and bulk that it won't bend when I'm trying to sculpt on it.
Session three - add first round of details and try and get as far as I can. It seems that there are always some areas that I can't work on without ruining soft epoxy in the area so this could end up being as little as sculpting boots to as much as everything but a head.
Session four - wrap up the overall sculpt. By this point I typically have all the body done and maybe I just need to sort out weapons or perhaps some pouches/backpack type items.
Session five - take care of all the little leftover details.
Session six - prime
Session seven - block paint and maybe do some dry brushing.
Sessions Eight and Nine are usually detail painting.

I did Happy Crow in a couple sessions because he was mostly a ball and didn't require a lot of fussing. The not-vogons took a session to make the wire frame and add the basic bulk to the wire, then a second session to add whatever detail is there. Pretty sure Bubba the space goat took me 20-30 minutes per session over the span of maybe two weeks when I felt some inspiration and could fit him in? I also juggled back and forth with Bubba 2.0 and Super Salad 2.0.

And on that note... Super 2.0! Golden Gun edition  :D
(http://leadadventureforum.com/gallery/48/15049-240920175103.jpeg)

(http://leadadventureforum.com/gallery/48/15049-240920175120.jpeg)

(http://leadadventureforum.com/gallery/48/15049-240920175137.jpeg)

(http://leadadventureforum.com/gallery/48/15049-240920175156.jpeg)

I think I'll have one more paint session with both of these sculpts and then seal them up and be ready to toss them on the table.
Title: Re: 15mm Sci Fi project: Eden- Space goat sculpt painted 9/23
Post by: Cacique Caribe on September 24, 2020, 07:10:24 PM
Excellent breakdown!

I also usually take up to 5 sessions to complete a green.  Sometimes longer.  The hardest thing for me to learn years ago was that less (material) is more.  Take your time, build up slowly.

Dan
Title: Re: 15mm Sci Fi project: Eden- Blue Alien sculpt painted 9/24
Post by: CookAndrewB on September 25, 2020, 03:49:07 PM
Here are my next two WIP sculpts. I'm not 100% sure where they will fall in terms of factions. Right now I'm just trying to finish them and get paint on them before I make decisions. These aren't meant to be a copy of another figure, so they could fall anywhere.

This figure is a weird cyborg/weapon servitor heavy. Just a cobbled together mass of bits.
(http://leadadventureforum.com/gallery/48/15049-250920153756.jpeg)

(http://leadadventureforum.com/gallery/48/15049-250920153822.jpeg)

(http://leadadventureforum.com/gallery/48/15049-250920153839.jpeg)

This is just another "let's see what happens" type of sculpt. Originally he was intended to have a quadrupedal look, but then it turned into this "every limb is a foot of sorts" type of creation. He does look appropriately alien at least!
(http://leadadventureforum.com/gallery/48/15049-250920153857.jpeg)

(http://leadadventureforum.com/gallery/48/15049-250920153912.jpeg)

(http://leadadventureforum.com/gallery/48/15049-250920153940.jpeg)

Hopefully I'll finish sculpting these two, and start working on the not-vogon legion. I have figures 9-10 ready to pull out of the mold now, so a little clean up and I'll probably start working on weapons and sculpting arms next. If I could have the lot primed by the weekend, I'd feel pretty good about that.
Title: Re: 15mm Sci Fi project: Eden- Two new WIP sculpts 9/25
Post by: Cacique Caribe on September 25, 2020, 07:03:00 PM
Id love to see more non-humanoids (not upright, two legs, two arms formula).  Keep them coming.

Practice can only be a good thing.

Dan
Title: Re: 15mm Sci Fi project: Eden- Two new WIP sculpts 9/25
Post by: War Monkey on September 25, 2020, 07:18:49 PM
Wow! Your work is turning out great! I can't wait to see the background story you have for them.

I try to do little sections every chance I get. I fine that I don't accidently screw something up,
(1) I work on the legs and footwear and the details for those.
(2) Then I work on the belt items and the upper torsos the base work.
(3) Jackets or shirts both front and back and buckles and pockets as needed.
(4) The head which I do in two sections the head it self then the hair the next time.
(5) Then the sleeves of the jacket, shirts or arms and the shoulder pads or any extras.
(6) Then the last step the hands and weapons or hand held items
(7) Add anything else I feel that may have ben left out.

Basing and painting is it's own process.
Title: Re: 15mm Sci Fi project: Eden- Two new WIP sculpts 9/25
Post by: CookAndrewB on September 30, 2020, 07:37:29 PM
I will have more oddball aliens to show soon. Painting is getting very close. In the meantime, the first five troopers have their weapons (and arms).
(http://leadadventureforum.com/gallery/48/15049-300920192635.jpeg)

I'm actually pretty happy that there is a little variety in the shape and height of these figures. Again, just a happy little accident.
(http://leadadventureforum.com/gallery/48/15049-300920192706.jpeg)

Arms are just a pretty basic mitten shape. Nothing fancy. All part of the environmental suits.
(http://leadadventureforum.com/gallery/48/15049-300920192723.jpeg)

I'm planning to sit and do some work on a couple pole-arm weapons for the palace guard figures, and if that goes pretty smoothly I'll work on a couple heavy weapons as well. I'm thinking something like a sniper variant and a mortar/grenade launcher type weapon? That will just leave the leader sculpt to fuss with. I'm thinking the leader will have a weapon similar to the basic trooper, but maybe with a single gun barrel and a scanner screen on the other side? He may also need some kind of group comms gear to coordinate actions.
Title: Re: 15mm Sci Fi project: Eden- First five troopers with arms and weapons 9/30
Post by: War Monkey on October 02, 2020, 03:04:05 AM
Nice work! What did you make the figures of resin?
Title: Re: 15mm Sci Fi project: Eden- First five troopers with arms and weapons 9/30
Post by: CookAndrewB on October 02, 2020, 03:43:34 PM
Nice work! What did you make the figures of resin?

No. Nothing that fancy. These are just 2-part. The grey is some pro-create that I bought but don't like working with, so it is ideal for push molds. mix it, cram it, let it set. I prefer Apoxie because it sets harder, but for these smaller pieces it worked fine.
Title: Re: 15mm Sci Fi project: Eden- First five troopers with arms and weapons 9/30
Post by: CookAndrewB on October 05, 2020, 07:16:29 PM
First five guards are tabletop ready at this point.
(http://leadadventureforum.com/gallery/48/15049-051020183907.jpeg)

They were always meant to be bigguns, so everything pretty much worked out as planned. Now I'll be working on the next five to convert them into their particular functions:
Two melee
Two heavy
One command/emissary for the Empire.
Title: Re: 15mm Sci Fi project: Eden- First five troopers painted 10/5
Post by: CookAndrewB on October 07, 2020, 02:44:38 PM
Two other sculpts painted up:

(http://leadadventureforum.com/gallery/48/15049-071020143711.jpeg)

(http://leadadventureforum.com/gallery/48/15049-071020143727.jpeg)

In the end, I don't think either of these will make the cut as members of my happy-go-lucky crew, but they will certainly get time on the table.
(http://leadadventureforum.com/gallery/48/15049-071020143743.jpeg)

(http://leadadventureforum.com/gallery/48/15049-071020143804.jpeg)

This guy came out better than I imagined. As soon as I got into sculpting I knew I wanted something that felt pieced together, and I got that. The parts of the figure look like he had been collecting body parts from victims to assemble himself a new body. It is the kind of thing my kid brain would want to see. Cool gun arm from a transformer, leg from some kind of construction robot, other leg from a GI Joe, arm from the liquid metal terminator, etc etc.
(http://leadadventureforum.com/gallery/48/15049-071020143823.jpeg)


Title: Re: 15mm Sci Fi project: Eden- Two more sculpts painted 10/7
Post by: Cacique Caribe on October 07, 2020, 03:45:05 PM
Whoa, THOSE look awesome!!!

Dan
Title: Re: 15mm Sci Fi project: Eden- Two more sculpts painted 10/7
Post by: CookAndrewB on October 07, 2020, 08:16:27 PM
Thanks Dan! I'm definitely feeling better with my sculpting the more work I do. Funny how that happens lol
Title: Re: 15mm Sci Fi project: Eden- Two more sculpts painted 10/7
Post by: Cacique Caribe on October 07, 2020, 08:25:09 PM
So true.

That’s why, if I can get my left hand to ever work again, I’m gonna have a lot of catching up to do!

Dan
Title: Re: 15mm Sci Fi project: Eden- Two more sculpts painted 10/7
Post by: CookAndrewB on October 08, 2020, 02:47:26 PM
What happened to the hand, Dan? I must have missed that info somewhere along the line.

I snapped some group pics of the sculpts to date for this project. I didn't bother adding any of my scrambling little critters, but perhaps they can be their own group shot at some point.
(http://leadadventureforum.com/gallery/48/15049-051020183941.jpeg)

Left side:
(http://leadadventureforum.com/gallery/48/15049-051020184002.jpeg)

Right side:
(http://leadadventureforum.com/gallery/48/15049-051020184100.jpeg)

Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: War Monkey on October 08, 2020, 05:49:50 PM
Wow! They all look great and your guards turned out great as well!
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: CookAndrewB on October 08, 2020, 08:31:28 PM
Wow! They all look great and your guards turned out great as well!

Thanks Monkey! It is a bit of a ragtag bunch, but that is life on the fringes of the galaxy!
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: Cacique Caribe on October 09, 2020, 02:09:11 AM
That little guy in the blue visor and the yellow spacesuit is still my absolute favorite.  You should make a few poses of him and get them produced!

Dan
PS.  About the left hand, along with my worsening arthritis I’ve been having tendon issues and had to have surgery.  My index finger is still painful when holding things.
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: CookAndrewB on October 09, 2020, 04:18:57 PM
This is his eyeball, not a visor.  lol He is my version of Plankton from Spongebob
(https://webstockreview.net/images/character-clipart-spongebob-6.jpg)
Only without the antennae because I'm not crazy enough to think those won't be constantly bent/broken. I think he is around 8mm tall? In my world he is a powerful psyker and bodyguard of the gangster Mr. T.
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: Cacique Caribe on October 09, 2020, 05:47:44 PM
I think we are talking about different figures.  The one I’m talking about is a bit to the right of the purple guy (our right).

Dan
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: War Monkey on October 09, 2020, 06:26:00 PM
I can see by your pictures of the the group shot that I need to add more color to my figures. I think I try to be narrow in my thinking of what colors a universe of aliens should be and not open enough that "Hey not every life form has to be dull in color!" So I have been looking at our own planet's colorful wildlife for inspiration of colors.
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: CookAndrewB on October 09, 2020, 07:44:35 PM
I think we are talking about different figures.  The one I’m talking about is a bit to the right of the purple guy (our right).

Dan

The one standing in the back half of the base? "Second row, far right?"
One and the same, if so. He is just a cream-yellow color with a blue eye instead of being green with an orange eye. He is an alien after all, and not an Earth "Spongebob Plankton"  lol
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: CookAndrewB on October 09, 2020, 07:46:13 PM
I can see by your pictures of the the group shot that I need to add more color to my figures. I think I try to be narrow in my thinking of what colors a universe of aliens should be and not open enough that "Hey not every life form has to be dull in color!" So I have been looking at our own planet's colorful wildlife for inspiration of colors.

Who is to say those bright colors aren't camouflage on their home planet? Or maybe it really isn't and they are just mating colors. Hard to say what the universe has in store for us once we get all the way out there.
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: Cacique Caribe on October 09, 2020, 10:39:07 PM
Who is to say those bright colors aren't camouflage on their home planet?

LOL.  If so, then I can’t wait to see your terrain!  :)
Title: Re: 15mm Sci Fi project: Eden- Group shot of sculpts to date 10/8
Post by: CookAndrewB on October 20, 2020, 07:29:53 PM
Some updates on the evil galactic empire's newest conversions.

A couple elite guard types:
(http://leadadventureforum.com/gallery/48/15049-201020192307.jpeg)
I'm still working my way through armoring them up. The pole axe guns are a little hard to see in the picture, but hopefully you get the idea.

And the unit commander (currently just primed). I snipped off the bubble face mask and sculpted on a face for this one.
(http://leadadventureforum.com/gallery/48/15049-201020192331.jpeg)

He also got some belt pouches and a communications pack so he can keep track of his troops on the field.
(http://leadadventureforum.com/gallery/48/15049-201020192353.jpeg)

Title: Re: 15mm Sci Fi project: Eden- sculpt WIP 10/20
Post by: Cacique Caribe on October 21, 2020, 02:42:11 AM
Wow.  Incredible strides in your project.  Fascinating results.

Dan
Title: Re: 15mm Sci Fi project: Eden- sculpt WIP 10/20
Post by: CookAndrewB on October 21, 2020, 07:29:22 PM
Thanks, Dan.

I'm currently working on a new batch of baddies in the form of a robot society. Maybe something like the Dalek, they are a race that used to be human but decided to shed their biological forms in favor of something more robust. Rather than cram everyone into a single mechanical frame, the society kept some flavor of its backwards roots and the robot bodies all look a bit bobbled together.

(http://leadadventureforum.com/gallery/48/15049-211020185456.jpeg)

(http://leadadventureforum.com/gallery/48/15049-211020185516.jpeg)

(http://leadadventureforum.com/gallery/48/15049-211020185556.jpeg)

Functionally, the bots are built by push molding an upper and lower half. Pop them out of the molds, glue them together, then sculpt a couple little embellishments on and call it a day. I've got the first five primed for painting and three more in the push molds. They are rather tiny, which works for what they are, but I also wanted to goof around with smaller scale sculpting work as I'm giving some consideration for a 6mm project and wanted to see how rough it would be to sculpt some smaller figures.
Title: Re: 15mm Sci Fi project: Eden- sculpt WIP 10/20
Post by: Cacique Caribe on October 21, 2020, 10:12:47 PM
Awesome!!!  Your results are sooooo wayyy better than my attempt using beads:

http://theminiaturespage.com/boards/msg.mv?id=337107

Dan
Title: Re: 15mm Sci Fi project: Eden- sculpt WIP 10/20
Post by: Ockman on November 03, 2020, 07:38:50 PM
Those look great, love that so many of you are sculpting your own miniatures!
Title: Re: 15mm Sci Fi project: Eden- sculpt WIP 10/20
Post by: CookAndrewB on November 03, 2020, 08:09:18 PM
Hey, Ock, good to see you!

Speaking of sculpts, I have the next three figures in my "evil empire" faction completed. As a reminder, these all use the same body (blue stuff push mold) and have various details sculpted on after the body is pulled and cleaned up.

I give you my unit commander and his elite guards:
(http://leadadventureforum.com/gallery/49/15049-031120200300.jpeg)

The commander had the bubble mask removed and a face sculpted on. The Elite guards had various armor items sculpted over the base body.

Rear view:
(http://leadadventureforum.com/gallery/49/15049-031120195458.jpeg)
The elite guards are meant to have a force field projector on their backs, while the unit commander has a communications pack.

And the three different unit types together:
(http://leadadventureforum.com/gallery/49/15049-031120195517.jpeg)

You can see the Commander has a single barrel version of the standard trooper's weapon, while the elite soldiers have a weapon that combines a poleaxe and a slug weapon.

Next up will be a pair of heavy weapon troops, and I'm in the middle of sculpting the supreme sector commander for this faction. He is even a bit taller than the others, will be maskless, and will be adorned in all kinds of ridiculous ceremonial garb. He will be the one figure that isn't based on the standard body.
Title: Re: 15mm Sci Fi project: Eden- Commander and Elites sculpts 11/3
Post by: Cacique Caribe on November 04, 2020, 04:32:51 AM
I’m still salivating over those hover bots.  Awesome pieces!

Dan
Title: Re: 15mm Sci Fi project: Eden- Commander and Elites sculpts 11/3
Post by: Ockman on November 04, 2020, 04:39:08 PM
What a lovely trio!  :-* :-* :-*
Title: Re: 15mm Sci Fi project: Eden- Commander and Elites sculpts 11/3
Post by: CookAndrewB on November 04, 2020, 06:44:27 PM
Glad you like, Ock. Dan, here are the floaty hoverbot faction. First four off the assembly line.

(http://leadadventureforum.com/gallery/49/15049-041120183729.jpeg)

(http://leadadventureforum.com/gallery/49/15049-041120183754.jpeg)

(http://leadadventureforum.com/gallery/49/15049-041120183817.jpeg)

(http://leadadventureforum.com/gallery/49/15049-041120183948.jpeg)

I have another four in the works. I bought some basing material just for this group, so I'll get that added over the weekend, perhaps. I have some new sculpts to toss up tomorrow.
Title: Re: 15mm Sci Fi project: Eden- Commander and Elites sculpts 11/3
Post by: Cacique Caribe on November 05, 2020, 01:54:11 AM
I want some!!!

Dan
Title: Re: 15mm Sci Fi project: Eden- Commander and Elites sculpts 11/3
Post by: Ockman on November 05, 2020, 09:27:58 AM
Them robots are really cool!
Title: Re: 15mm Sci Fi project: Eden- Commander and Elites sculpts 11/3
Post by: CookAndrewB on November 05, 2020, 08:37:00 PM
Dan,

They are stupidly simple to make. You should give it a go!

Next up is just a random civilian alien. Perhaps someone on holiday, or another starport employee? Not sure yet.

(http://leadadventureforum.com/gallery/49/15049-051120202442.jpeg)

I was trying to experiment with some different ideas and he just sort of fell out of my head and onto the table.
(http://leadadventureforum.com/gallery/49/15049-051120202458.jpeg)

I liked the idea that he had 360-degree vision. That would be very helpful for a species that originally developed as prey for something else, but then he also has the binocular forward-facing eyes so maybe this species is smack in the middle of the food chain. Sometimes prey, sometimes the hunter. That big mouth might indicate that he is an ambush predator like an angler fish and that he swallows his prey whole.
(http://leadadventureforum.com/gallery/49/15049-051120202518.jpeg)

He also has those pistol shrimp/praying mantis style arms so maybe he has multiple methods by which to snag prey? The universe is full of such wonderful diversity!
(http://leadadventureforum.com/gallery/49/15049-051120202535.jpeg)

This ended up mostly being sculpting practice for me. Since I'm working on phasing out my store-bought figures I need some civilians to fill in some gaps. I've got three more test subjects who will likely end up like this chap. More on them next week.
Title: Re: 15mm Sci Fi project: Eden- New sculpted (and painted) galactic civilian 11/5
Post by: Cacique Caribe on November 06, 2020, 12:22:12 AM
Wow, I bet nothing gets by that one!

Love the unique body design.

Dan
PS.  Maybe I need to start dabbling again with putty, and give those bots a try.
Title: Re: 15mm Sci Fi project: Eden- New sculpted (and painted) galactic civilian 11/5
Post by: Ockman on November 06, 2020, 07:19:43 AM
I could see him with another paintjob for eyes looking like a typical Resident Evil monster!
Title: Re: 15mm Sci Fi project: Eden- New sculpted (and painted) galactic civilian 11/5
Post by: CookAndrewB on November 06, 2020, 04:53:44 PM
I'm working along on the next two sculpts for my world. This gent will replace my character "Bucket," original figure seen here:
(http://leadadventureforum.com/gallery/40/15049-290719151748.jpeg)

New and improved:
(http://leadadventureforum.com/gallery/49/15049-061120162717.jpeg)

Bucket is the most clearly military/combatant character of my ship's crew, and I wanted him to have a more combat-oriented feel.
(http://leadadventureforum.com/gallery/49/15049-061120162732.jpeg)

I went into the sculpting with the idea that Bucket would be something closer to a Space Marine than just a common soldier, so I tried to give a nod to the large shoulder pads and the oversized boots. Since Bucket gets his name from the bucket-shaped helmet, I decided to leave that pretty straightforward and simple.

Next up will be the new sculpt for the rival salvage team leader, Pink Pat. It turns out I don't have a good picture of her current figure.
(http://leadadventureforum.com/gallery/49/15049-061120162752.jpeg)

Pat is supposed to be another captain with her own salvage crew, so I wanted her to have something like a Han Solo type of feel. The "Pink" comes from her hair color on the original figure, so I'll probably stick to that as her signature style point.
(http://leadadventureforum.com/gallery/49/15049-061120162808.jpeg)

Perhaps a bit hard to see the exact scale comparison since my corks are different heights, but here are the two figures together.
(http://leadadventureforum.com/gallery/49/15049-061120162835.jpeg)


Title: Re: 15mm Sci Fi project: Eden- New salvage team sculpts 11/6
Post by: Cacique Caribe on November 07, 2020, 02:20:20 AM
That “bucket” helmet reminds me of the scary elevator guy in “5,000 Fingers Of Dr. T”:

https://www.youtube.com/watch?v=rqy4xcXgtxM

Dan
Title: Re: 15mm Sci Fi project: Eden- New salvage team sculpts 11/6
Post by: zrunelord on November 07, 2020, 02:01:18 PM
Some very nice work Cook,
I like the one on the right.
He would be great for a fantasy mini also.

Thanks for sharing
Z
Title: Re: 15mm Sci Fi project: Eden- New salvage team sculpts 11/6
Post by: CookAndrewB on November 16, 2020, 08:14:29 PM
Here are the painted versions of Pink Pat and Bucket. Still need to do some basing.

(http://leadadventureforum.com/gallery/49/15049-161120200912.jpeg)

Bucket was originally yellow, but that ended up being the primary color for my mining corporation so I didn't want him looking like part of that faction. I settled on Blue and Green.
(http://leadadventureforum.com/gallery/49/15049-161120200933.jpeg)

Bucket is the third of my drop ship crew. One more to go!
(http://leadadventureforum.com/gallery/49/15049-161120200950.jpeg)

I got a lot done with my sculpting over the past week, so I should have lots of updates over this week.
Title: Re: 15mm Sci Fi project: Eden- Two more painted sculpts 11/16
Post by: CookAndrewB on November 17, 2020, 08:16:26 PM
This is a new alien bounty hunter, ready for hire at the local watering hole.
(http://leadadventureforum.com/gallery/49/15049-171120183807.jpeg)

Largely a mass of stumpy, rubbery, appendages, this race employs a single integrated piece of wearable technology throughout their empire. You could think of this a little like an iPhone that you wear... and that has the capacity to project a high power lance of focused energy, and provide limited flight capabilities.
(http://leadadventureforum.com/gallery/49/15049-171120183822.jpeg)

While entirely capable of holding down a number of jobs; mine worker, mechanic, or accountant, this particular being craves some adventure, and that almost always means tackling or vaporizing others in this part of the galaxy.
(http://leadadventureforum.com/gallery/49/15049-171120183840.jpeg)

Contrary to common belief, this isn't a look of surprise. In this race, the posture you see is viewed the way Humans see Clint Eastwood's steely-eyed gaze.
(http://leadadventureforum.com/gallery/49/15049-171120183859.jpeg)

Bucket for scale:
(http://leadadventureforum.com/gallery/49/15049-171120183913.jpeg)
Title: Re: 15mm Sci Fi project: Eden- New Alien sculpt 11/17
Post by: Cacique Caribe on November 17, 2020, 09:41:49 PM
Wow, Cook.  I’m really liking the new alien!

Dan
PS.  Did you start with a purple base coat or is that a wash?
Title: Re: 15mm Sci Fi project: Eden- New Alien sculpt 11/17
Post by: CookAndrewB on November 17, 2020, 09:56:39 PM
Started with a khaki color, washed purple, and then dry brushed a little base color back on. He is a bit more tan/purple to my naked eye, though the pictures seem to skew towards yellow/purple.
Title: Re: 15mm Sci Fi project: Eden- New Alien sculpt 11/17
Post by: War Monkey on November 18, 2020, 07:49:05 AM
Nice work, the paint work is really good!
Title: Re: 15mm Sci Fi project: Eden- New Alien sculpt 11/17
Post by: CookAndrewB on November 18, 2020, 03:55:10 PM
Thanks, Dan and Doug.

Here are the two new heavy troopers for my evil empire faction.
(http://leadadventureforum.com/gallery/49/15049-181120155025.jpeg)

And a look at the packs. Because these figures were so top-heavy I mounted them on steel washers to give them a bit of weight. This worked pretty well, so I'll probably go back and do the same to all of the other troops in this faction.
(http://leadadventureforum.com/gallery/49/15049-181120155047.jpeg)

I only have one more push mold figure to show at this point, but that will come later.
Title: Re: 15mm Sci Fi project: Eden- New Alien sculpt 11/17
Post by: CookAndrewB on November 19, 2020, 09:11:17 PM
Taking some inspiration from Zrunelord, I have added an IFV to my evil empire's forces:
(http://leadadventureforum.com/gallery/49/15049-191120210610.jpeg)

I think it took me a pretty solid afternoon of work to get this put together.
(http://leadadventureforum.com/gallery/49/15049-191120210641.jpeg)

Weapons are magnetized, and I have some other options already in the works, as well as a second vehicle which will be a mining hauler.
(http://leadadventureforum.com/gallery/49/15049-191120210704.jpeg)

Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: Cacique Caribe on November 19, 2020, 11:45:40 PM
Outstanding!

Dan
Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: Cacique Caribe on December 04, 2020, 07:09:36 AM
Cook

So what are you naming the new purple Alien, Eastwood?  :)

Dan
Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: CookAndrewB on December 04, 2020, 02:35:25 PM
Cook

So what are you naming the new purple Alien, Eastwood?  :)

Dan

Josey seems appropriate  :D

I've been slowly picking away at things, but have become VERY distracted by making my own 6mm scale mechs and terrain. I went down a rabbit hole  :?
Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: CookAndrewB on December 04, 2020, 09:29:55 PM
And in case anyone is interested, here are the first two 6mm scale mechs I made. Roughly 12mm (left) and 17-18mm (right).

(http://leadadventureforum.com/gallery/49/15049-041220170103.jpeg)

At the outset, I was going to use these for Gamma Wolves but the more I learn about those rules the less I'm inclined to do that. I'll probably make my own home-grown rules and slot this into my post apoc world.

This little guy is "The Can." I suppose that really changes the meaning of "needing to use the can" or answering someone with "He is in the can. He will be back in a minute." at 12mm, this mech would probably be close to a 40K dreadnought.
(http://leadadventureforum.com/gallery/49/15049-041220170127.jpeg)

This mech is called "Happy." I suppose that all depends on which end of the missile pods you are standing on. I think the idea of having a nice day is tongue-in-cheek.
(http://leadadventureforum.com/gallery/49/15049-041220170146.jpeg)

So, I've been building terrain and a gaming board for this particular little venture as well. It has been interesting to work in a smaller scale, but I like building the mechs because they are a bit more like detailed terrain items than people. Most of the building elements are bits of sprue, beads, wire, and some green stuff for good measure.
Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: Cacique Caribe on December 05, 2020, 06:15:17 AM
Wow!  “Happy” could work for 15mm also.

Dan

Works in progress:  https://www.flickr.com/photos/9593487@N07/albums/with/72157710630529376
Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: Skullhamma on December 05, 2020, 10:11:00 PM
Andrew, your new stuff is awesome! Wished I could sculpt like you do...  :o
Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: Cacique Caribe on December 07, 2020, 09:41:46 AM
Andrew, your new stuff is awesome! Wished I could sculpt like you do...  :o

Keep trying, Skullhamma.  And take/post photos of them.

Dan
Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: CookAndrewB on December 07, 2020, 04:48:10 PM
Yes, Happy could work just fine as some kind of 15mm combat robot.

Skully, Most of that isn't scupting. It is mostly bits glued together with a little green stuff around the joints to blend the bits. The gun arm, as an example, is a round piece of sprue that I clamped with a pair of pliers to change the shape and embed the lines. That is a trick I picked up from you! Missile tubes are sprue with a hole punch glued on the front and back as covers. The main body is PVC foam sheet that I whittled into shape.
Title: Re: 15mm Sci Fi project: Eden- New vehicle WIP 11/19
Post by: CookAndrewB on December 07, 2020, 05:04:51 PM
Maybe this will help envision the process a bit. This is my newest mech WIP. You can see the component parts a bit better this way. To get a feel for size, here it is next to The Can and Happy:
(http://leadadventureforum.com/gallery/49/15049-071220164842.jpeg)
You can see the wood bead pieces, the sprue, the wire, and where I've sculpted on with Green Stuff

(http://leadadventureforum.com/gallery/49/15049-071220164901.jpeg)
It is a little hard to see, but I used the same crimping with pliers on the ammo drum in the weapon above. Below you can see it on the left. The arm joints are beads as well. They just happened to fit into the round bead perfectly.
(http://leadadventureforum.com/gallery/49/15049-071220164920.jpeg)

Below you can see how the feet are chopped up bits of hexagonal wood (bottom) with styrene half round (toe/heel) and the ankle joint is sprue with green stuff caps.
(http://leadadventureforum.com/gallery/49/15049-071220164942.jpeg)
Under the green stuff hip joint (covered in Green Stuff) you can see a silver nail art embellishment over a blue wire. That blue wire runs through the barrel bead in the lower body all the way through the barrel beads in the lower legs and into the base through the sprue ankle. The top round bead is pinned all the way through the lower torso bead as well.

These are my robot faction builds. I wanted to keep them looking "borg" shaped for simplicity and to keep them alien to humanity. I don't suppose a computer would make a body for itself that looked like a human.
(http://leadadventureforum.com/gallery/49/15049-071220165015.jpeg)

Again, these are largely built around wood beads. In this case it is a 15mm square. These would also work well for 15mm sci fi.
(http://leadadventureforum.com/gallery/49/15049-071220165038.jpeg)

And a group shot.
(http://leadadventureforum.com/gallery/49/15049-071220165104.jpeg)
I also made the assumption that a robot/computer would not favor weapons that used bullets or missiles. That is all very messy compared to simply having an imposing energy weapon projector in the form of a glowing red eye.



Title: Re: 15mm Sci Fi project: Eden- some crossover 6mm/15mm robot builds 12/7
Post by: War Monkey on December 07, 2020, 08:45:49 PM
Nice work and great concepts too.
Title: Re: 15mm Sci Fi project: Eden- some crossover 6mm/15mm robot builds 12/7
Post by: CookAndrewB on December 07, 2020, 10:24:35 PM
Thank you, sir!
Title: Re: 15mm Sci Fi project: Eden- some crossover 6mm/15mm robot builds 12/7
Post by: zrunelord on December 08, 2020, 08:18:41 PM
I like them Cook., simple yet effective.
Keep it up.
Thanks for sharing
Z
Title: Re: 15mm Sci Fi project: Eden- some crossover 6mm/15mm robot builds 12/7
Post by: Cacique Caribe on December 10, 2020, 09:23:29 PM
I can’t wait to see the spool and beads fella all painted up.

Dan
Title: Re: 15mm Sci Fi project: Eden- some crossover 6mm/15mm robot builds 12/7
Post by: CookAndrewB on December 23, 2020, 08:42:53 PM
I've been mostly busy working on my 6mm terrain stuff but managed to get another sculpt painted up. This is another random hired gun. I haven't figured out any back story for him and I had no real plan for sculpting him to begin with. Mostly it was a test to see if I could sculpt a character squatting down ready to pounce.
(http://leadadventureforum.com/gallery/49/15049-231220201803.jpeg)

I had started out with this idea for the sculpt that would make him sort of wasp-like, but then he got those big Deathclaw paws:
(http://leadadventureforum.com/gallery/49/15049-231220201818.jpeg)

You can see the "wings" folded in the back before I added the shoulder gadget and pack on the back. I also covered the weird wasp butt with the fanny pack looking thing. Again, no real plan here. just trying to get in some sculpting practice.
(http://leadadventureforum.com/gallery/49/15049-231220201834.jpeg)

While some of my test sculpts don't make it to the table, this fine fella will see some playing time. I also tried some new weapon building techniques which worked well enough.
(http://leadadventureforum.com/gallery/49/15049-231220201847.jpeg)

I'm still working on getting my evil empire heavy troopers painted up, as well as sculpting up three new figures for this project, but I wanted to share a wee bit of the other things I've been up to as an excuse for why I've been so slow on this particular front:

I spent the better part of four weekends working on this terrain board for my 6mm project:
(http://leadadventureforum.com/gallery/49/15049-231220202745.jpeg)

This is a 6mm version of my 28mm scale post apoc project, but I think this would work fine for something like epic scale Titanicus too.
(http://leadadventureforum.com/gallery/49/15049-231220202804.jpeg)

(http://leadadventureforum.com/gallery/49/15049-231220202827.jpeg)

(http://leadadventureforum.com/gallery/49/15049-231220202845.jpeg)

I have also been trying my hand at sculpting 6mm figures. It probably helps that these are meant to be mutants  lol
(http://leadadventureforum.com/gallery/49/15049-231220203004.jpeg)

Here they are next to their 28mm counterparts (and a normal 28mm figure for scale):
(http://leadadventureforum.com/gallery/49/15049-231220203649.jpeg)

And here is my 28mm scale mutant faction as a whole. I just rarely post this kind of thing, but I think the tie-in between my 6mm and 28mm world has been interesting for me, and I think the green people with orange pants make little sense if you don't know that is how I paint my mutants :D
(http://leadadventureforum.com/gallery/49/15049-231220203725.jpeg)

Thanks for letting me wander off the normal sci-fi track a wee bit. I'll be back after Xmas with some significant updates for this project, I hope.

Merry Christmas, y'all!


Title: Re: 15mm Sci Fi project: Eden- New sculpt and a rabbit hole 12/23
Post by: zrunelord on December 24, 2020, 09:23:39 AM
Quite a nice bunch you have there, Cook.
Good job.

And all the best to all LAF'ers , may you have peace, health and plenty ....

Rem .... if life doesn't give you these, then you can always get more minis  ;) :D :D :D

Z
Title: Re: 15mm Sci Fi project: Eden- New sculpt and a rabbit hole 12/23
Post by: Cacique Caribe on December 25, 2020, 08:54:39 PM
Z:  “ may you have peace, health and plenty ....
Rem .... if life doesn't give you these, then you can always get more minis”

LOL!!!

Cook, amazing work once again.  You go and do what you do, in whatever scale you feel like, and only whenever you happen to feel like it.  ‘Cause if it feels like work, then you’re doing it wrong.  :)

Dan

Title: Re: 15mm Sci Fi project: Eden- New sculpt and a rabbit hole 12/23
Post by: CookAndrewB on December 28, 2020, 04:30:56 PM
Thanks all!

Well, I welcomed a new toy into my household as a result of a very generous wife. I got a 3d printer, so that will add some new dimensions to my 2021 gaming projects.

The printer has yet to cough up anything I want, and only one successful print out of three serious attempts so far. Mostly I want this for producing vehicles, some scatter terrain, and greeblies for buildings. But first, I gotta get it working correctly lol
Title: Re: 15mm Sci Fi project: Eden- New sculpt and a rabbit hole 12/23
Post by: CookAndrewB on December 31, 2020, 05:28:43 PM
I think this is my last offering of 2020. This is my remake of the gangster Pernicious Snark.
(http://leadadventureforum.com/gallery/49/15049-311220170829.jpeg)

The original Snark was always accompanied by a team of "Rust Men" assassin bots. Original Snark is in the back and the rust men are the front three figures on the right. Snark's Made Man was the fella in the yellow.
(http://leadadventureforum.com/gallery/42/15049-301019190728.jpeg)

So P.S. has undergone some serious work this time. He keeps his pink skin but gets a more mottled look about him.
(http://leadadventureforum.com/gallery/49/15049-311220170845.jpeg)

He also gets a weaponized "Groin Defender 5000" to give him a dual purpose combat/birth control solution. He did get to keep the bluish coat, though now it is a cape of sorts.
(http://leadadventureforum.com/gallery/49/15049-311220170910.jpeg)

It is a bit hard to see in the pictures, but he has cloven hooves and large gunmetal blue devices around his ankles. I suppose I was envisioning something a bit like the Cyber Demond hooves from Doom, though I didn't have a specific reason why. I liked the juxtaposition between his weird long froggy legs and the heavy hooves.
(https://www.writeups.org/wp-content/uploads/Cyberdemon-Doom-video-game-upscale-Hidfan.jpg)

Despite getting "close" to having many other sculpts complete, I think that he will be the last of 2020. That also means that 2021 should start off fast and furious! With so many sculpts occupying my world, I think that the next item on my checklist is to break them into factions and update bases to identify who belongs on what team.

I've found a rule set that I like, and that gets me playing without a lot of fuss, so I'm hoping to get a few games in the books. I admittedly didn't get as much gaming in as I planned on, but that largely happened because I couldn't stop new projects from spilling out of my head. lol

Now that I've got most of that done, I'm hoping 2021 will strike a better balance of playing and making. I hope all of you have a safe and enjoyable end to your year, and I'll see everyone in 2021!

Title: Re: 15mm Sci Fi project: Eden- Last sculpt of 2020 in the books
Post by: Cacique Caribe on January 01, 2021, 03:09:21 PM
I love that “Pernicious Snark”!  He looks amazing.

Dan
Title: Re: 15mm Sci Fi project: Eden- Last sculpt of 2020 in the books
Post by: CookAndrewB on January 06, 2021, 07:08:48 PM
The first sculpt of 2021 (he has been on the WIP table for a long time) is this fella. Some kind of sentient plant.
(http://leadadventureforum.com/gallery/49/15049-060121184949.jpeg)

I envisioned that the suit itself is some sort of mechanized support rig and that the plant-being only occupies the top like a plant in a pot. A pot with mechanical legs...
(http://leadadventureforum.com/gallery/49/15049-060121185007.jpeg)

Most of this just involved slapping putty at the frame until something made sense. The original plan was to make a much bulkier weapon, but after sculpting up the legs it didn't feel right.
(http://leadadventureforum.com/gallery/49/15049-060121185027.jpeg)

That resulted in the weapon being held out and away from the body a bit more than I intended.
(http://leadadventureforum.com/gallery/49/15049-060121185045.jpeg)

And I've finally made decent progress on my largest scratch-built mech for my 6mm project. Here it is waiting for some finishing touches on the paint job.
(http://leadadventureforum.com/gallery/49/15049-060121185129.jpeg)
Title: Re: 15mm Sci Fi project: Eden- First sculpt of 2021 & scratch built 6mm mech
Post by: CookAndrewB on January 18, 2021, 08:38:36 PM
I'm 95% complete with my scratch built, push-molded, evil empire troops.

I'm done with the heavy weapons troops:
(http://leadadventureforum.com/gallery/50/15049-180121202351.jpeg)

The APC transport:
(http://leadadventureforum.com/gallery/50/15049-180121202412.jpeg)

And the group shot of the entire force as it currently stands:
(http://leadadventureforum.com/gallery/50/15049-180121202436.jpeg)

I do have one more figure that I'm working on, which will serve as an emissary. You know, the "On behalf of the mighty and most supreme ruler, we declare these lands to be ours and you are trespassing. You have, oh... three minutes to vacate before we start shooting. Any blood spilled on our land will incur an additional fine to be used towards cleaning up the land that you made a mess of. Your family shall have, um.... four additional minutes to deliver cash or make a galactic credit deposit to the most patient and magnanimous emperor or they will be shot. As to who will pay for THAT cleanup, ohhhhhhh, you do NOT want to test us" sort of emissary. He should be done soon enough.
Title: Re: 15mm Sci Fi project: Eden- Sculpted evil empire, not Vogon, forces complete 1/18
Post by: CookAndrewB on May 24, 2021, 03:16:56 PM
I haven't posted any updates in a while, so here is a brief catch-up on some of my work.

My main crew (originally for 5-Parsecs), from left to right: Decaf, Vaq (back row), Bucket, Super Salad (back row), and Bubba.
(http://leadadventureforum.com/gallery/51/15049-240521145645.jpeg)

The main adversarial crew, Pink Pat's Plunder. Inc. From left to right: Gurn, Glom (back row), Pink Pat herself, Wirm (back row), Omega, and Ant (back row)
(http://leadadventureforum.com/gallery/51/15049-240521145802.jpeg)

A mining crew from MinCo. From left to right: Sha'Vel, Jakha-Mer (back row), H.A.M. (back row), K'Lah, Trillion (back row), and Buh'Nee
(http://leadadventureforum.com/gallery/51/15049-240521145820.jpeg)

I am currently wrapping up a six-man starship crew which should be ready to post in 1-2 weeks.

There is a lot more to show, so I'll trickle the rest out over the coming days and weeks.

Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: Eliot on May 24, 2021, 04:34:52 PM
Wow-

I just found this thread. These sculpts are amazing. So fun. Great looking group shots and terrain. Congrats Cook.
Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: Skullhamma on May 24, 2021, 04:45:05 PM
So much new eye candy! The robots are great, but I really dig your 6mm terrain board. Great job, Andrew!
Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: CookAndrewB on May 24, 2021, 05:40:59 PM
Thanks for looking! A more complete accounting (and a bunch of fluff I don't bother posting here) is found over here: https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176.html (https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176.html)
Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: Eliot on May 24, 2021, 06:38:22 PM


That’s quite the thread.

Page 1- 2019
“I have been kicking around the idea of writing a book”

Looks out across the next 65! pages…..
Really fun stuff. So how’s the book coming?
Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: CookAndrewB on May 24, 2021, 08:39:18 PM
Well, the sculpting and fluff is a bit of the brainstorming behind the book. As for writing it? Nonexistent.  lol I have my basic plot and characters. Might be more of a short story submission first, or I'd love to connect with a talented artist to do a graphic novel. Just staying involved with the universe, and building more lore behind it, helps in its own sort of way. I haven't coaxed up the courage to write and then find an editor.

Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: Eliot on May 25, 2021, 12:21:01 AM
It’s all great stuff. Congrats. And a Ratt reference! There is some twisted sister graffiti on some of the walls in my thread.


Cheers

Eliot
Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: Ockman on May 25, 2021, 06:07:19 AM
This is amazing, Andrew! Great work!

I've started building myself a space ship, inspired by your work!
Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: CookAndrewB on May 25, 2021, 01:22:02 PM
Can't wait to see your elevated version of the starship dungeon, Ock!

Ah yes, the Earth Ratt lol. That kind of infestation will impregnate your daughters and use up all your illicit drugs. It is a "take the good with the bad" type of event. You just have to stop them before they hit a global, synchronized, version of Round and Round. If you get there, your society is done for.
Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/24
Post by: CookAndrewB on May 26, 2021, 07:17:31 PM
I wanted to make some indigenous aliens for my world. I didn't want them to be humanoid, I didn't want them to be technologically advanced (though they should be dangerous all the same) and I wanted them to have a relationship with the planet so that they were able to live off the land. From a sculpting standpoint, I wanted to be able to replicate the aliens for future additions, but I didn't want to use a push mold either.

What I came up with was this; The Bakwotter First Nation.
(http://leadadventureforum.com/gallery/51/15049-240521145849.jpeg)

I liked the range of sizes, and the subtle touches that differentiate them while looking uniform.
(http://leadadventureforum.com/gallery/51/15049-240521145903.jpeg)

In terms of weapons, I've been thinking of them as something like an Earth Bender from Avatar. Able to bend the material of the planet to their will. This would give them both a mystical aspect and still pack a punch if someone thought that they would be pushovers.
(http://leadadventureforum.com/gallery/51/15049-240521145921.jpeg)

Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/26
Post by: War Monkey on May 26, 2021, 09:40:40 PM
Those guys look really great! The idea of a indigenous population that is somewhat mystical is a great idea!
Title: Re: 15mm Sci Fi project: Eden- sculpting update 5/26
Post by: CookAndrewB on June 01, 2021, 04:25:34 PM
So, one of the projects that I've worked on for my project is to just have some small photo sets for taking pictures. You have already seen the starship interior set:
(http://leadadventureforum.com/gallery/51/15049-010621161938.jpeg)

And the terrestrial set, though I've added some bits to it:
(http://leadadventureforum.com/gallery/51/15049-240521150019.jpeg)

These have no bearing on gameplay, but I figured they would be a fun way to snap some pictures of my creations.

I am in the process of updating most of my terrestrial game pieces with this mic of brightly colored tall grass and sawdust turf. For instance, my crashed shuttle terrain:
(http://leadadventureforum.com/gallery/51/15049-260521190028.jpeg)

I am hoping to put the finishing touches on my next set of sculpts (six of them) in the next day or two. Then I'll snap some pictures and start looking at my next sculpting project.
Title: Re: 15mm Sci Fi project: Eden- Some terrain updates 6/1
Post by: Ockman on June 07, 2021, 06:00:04 AM
Those backdrops are absolutely gorgeous!

Gonna make some myself!  :-* :-* :-*
Title: Re: 15mm Sci Fi project: Eden- Some terrain updates 6/1
Post by: Brummie on June 07, 2021, 08:00:14 AM
Those backdrops really are fabulous! Excellent idea and well executed, they give me a real No Man's Sky vibe!

Title: Re: 15mm Sci Fi project: Eden- Some terrain updates 6/1
Post by: CookAndrewB on June 07, 2021, 05:39:14 PM
Thanks, Ock and Brummie. High praise coming from both of you.

I finished up painting my starship crew over the weekend. I need to snap some pictures of them. Next up on my sculpting table will be some generic galactic travelers and civilians. I got the wire dollies and the first round of green stuff applied. I'll snap some WIP pics of them in their "step 1" phase before I push more putty around. I think that is something that I usually don't see when I'm looking at other people's sculpt WIP pics. I'd say that by the time I see a picture the figures are 80% done.
Title: Re: 15mm Sci Fi project: Eden- Some terrain updates 6/1
Post by: War Monkey on June 07, 2021, 06:58:06 PM
I Agree those backdrops look really great, I'm pinching the bridge one, It has inspired me and I have an idea I want to to do and it to would be nice for a backdrop as well.
Title: Re: 15mm Sci Fi project: Eden- Some terrain updates 6/1
Post by: CookAndrewB on June 08, 2021, 03:01:02 PM
More terrain updates. Here is my revised set of hills:
(http://leadadventureforum.com/gallery/51/15049-260521190058.jpeg)

These were originally just some cork pieces leftover from making my planetside tiles. That was fine, but then I went a step further and based them on some MDF. Then it all looked too blue, so I added the sawdust turf, and finally, to break up that visual I added grass tufts in three different colors from a darker orange/red to a hot pink/purple.

Alien plant clumps got the same grass/turf treatment:
(http://leadadventureforum.com/gallery/51/15049-010621161817.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Some terrain updates 6/8
Post by: Eliot on June 08, 2021, 07:46:30 PM
Agreed all around. Those backdrops are great. I will also be stealing it.
Looking forward to the wip shots.


Eliot
Title: Re: 15mm Sci Fi project: Eden- Some terrain updates 6/8
Post by: Brummie on June 08, 2021, 07:50:05 PM
Those alien plant scatter pieces are just on point!  :-* :D
Title: Re: 15mm Sci Fi project: Eden- Some terrain updates 6/8
Post by: CookAndrewB on June 09, 2021, 06:11:07 PM
Some mish-mash today. This 3d print was just too awesome to pass up. It ticks both the silly and nostalgic boxes for me. Behold, the aftermath of another failed space invasion!

(http://leadadventureforum.com/gallery/51/15049-010621161849.jpeg)
I may go back and print a couple more to make a bone field as one particular region of my world. A pink and green rusted invasion hulk would really wind out this scene. This print is seven different pieces. What you see above is assembled "as planned" but it could easily be built with a missing ear, arm, legs, etc. You could even tilt it on its side (the print is split one line left of the center.

This is another sculpt that I made to update my "Self Aware Vending Machine" character. It is not a part of a faction, but more of a colorful character that features in quests. The building process was a little different as the main body is PVC foam, and the features were sculpted onto the vending machine body.
(http://leadadventureforum.com/gallery/51/15049-080621150636.jpeg)

From the look of him, I suspect he has a wide array of powdered fruit drinks and makes a habit of running through walls.


Title: Re: 15mm Sci Fi project: Eden- New terrain and sculpt 6/9
Post by: Eliot on June 09, 2021, 09:13:57 PM
Both are great! The crashed space invader is awesome and a field of them would be even more so.
Title: Re: 15mm Sci Fi project: Eden- New terrain and sculpt 6/9
Post by: War Monkey on June 10, 2021, 01:00:27 AM
Both are great! The crashed space invader is awesome and a field of them would be even more so.

I agree that would look great with an added touch of having an old rusted out laser cannon at the other end.  :D
Title: Re: 15mm Sci Fi project: Eden- New terrain and sculpt 6/9
Post by: CookAndrewB on June 10, 2021, 05:30:22 PM
One of the things I wanted to have for my spaceport was some classic spacecraft. On one hand, they keep me connected to the nostalgia of my childhood. They also better describe the kind of old and worn-out vessels you would see in a very out-of-the-way place like the planet Bakwotter. 

So we have a Colonial Viper (MKI I believe) which serves as the planet's "anti-pirate" and asteroid belt security force. Of course, "force" is a bit of a misnomer as the planet only has two.
(http://leadadventureforum.com/gallery/51/15049-080621150659.jpeg)

This ship, of Buck Rogers fame. The 4-seater Thunderfighter is perfect for dad to engage in some deep space dogfights while giving mom enough room to pick up the space groceries or drop the kids off at zero-gravity soccer practice!
(http://leadadventureforum.com/gallery/51/15049-080621150738.jpeg)

Here we have some Spaceballs influence. The Mini-Eagle is perfect for the space bachelor who likes to travel. It provides cramped living quarters for deep space travel between crashing on couches at the homes of distant relatives and guys you knew in college. It has been known to do the Kessel Run in 3 1/2 weeks while accidentally having one turn signal engaged for the entire trip. A spare tire cover is included for free, but the manufacturer suggests that space is better used for stashing your Delvani-4 space weed, or as a quick location to cram all of your dirty socks moments before some suitable partner shows up for consensual interspecies fondling.
(http://leadadventureforum.com/gallery/51/15049-080621150817.jpeg)

Lastly, we have the C.R.A.B. (Common Route Ambulatory Bus). CRABs are essentially autonomous vehicles with a simple AI that travels a pre-programmed route around an inhabited area. It's a bus in the most basic sense of the word. When a CRAB arrives at a CRAB stop, the roof fully retracts and citizens climb in and out of the vehicle on both sides. The "wing" creates a convenient area to check for passing vehicles before stepping out into traffic. The CRAB effectively carries its own armored curb with it. The difference between a CRAB and an Earth Bus is that there is no driver, and there are no wheels. CRABs use a system of locomotion that is similar to a millipede. With thousands of tiny legs that operate almost like oars, the CRAB maintains friction with the surface below it and has the ability to move in any direction. This is useful for CRABs that operate in densely populated urban areas, but that really hasn't been a thing since most developed worlds began phasing out mass transportation in favor of trans-dimensional phase-shifting couches... or working from home. As CRABS became to be plentiful in supply they were shipped to outlying systems where the simpleton AI's could live out their purpose in peace. Driving this way and that, happily going about the only business they know.
(http://leadadventureforum.com/gallery/51/15049-080621150617.jpeg)

Thrusters can help the CRAB move quickly over relatively flat ground and thus they are effective for longer routes as well. That will be a nice option if Bakwotter ever settles more territories around the planet. Bakwotter hardly warrants such a robust public transportation system, but as the planet is flat the CRAB company thought it would make a nice retirement home for the aging vehicles. These two are the first CRABs to reach Bakwotter, but it is rumored that several hundred more have been loaded on a sub-light freighter bound for Bakwotter. They are set to arrive in 500-600 years. Maybe by then, there will be more need.

The CRAB can comfortably seat ten passengers plus carry-on luggage. Of course, that is roughly 1/5th of the permanent population of the frontier town of Forbear. At any point in time, 40% of all the citizens in town could be on a CRAB. That rarely happens though, and the citizens have taken to placing domestic robots and pets in the seats so that the CRABs will continue to run their routes. When empty, a CRAB will simply follow someone until the hapless individual agrees to get a ride. On one occasion, old man Zorx casually walked by both CRABs, which followed him to his place of work and seemed to stare longingly at the building until Zorx went home. That might have been weird enough, but the CRABs were so close to the building that they blocked the doors and people avoided approaching out of fear that the CRABs would latch onto them when they didn't need a ride. Of course, the CRAB drives a route and many a citizen has ended up being late to work because they took a pity ride. A five-minute walk could turn into an hour ride around town, traveling away from the intended destination. Better that various animals, bots, and volleyballs with faces painted on, spend the day skittering around the town. The CRABs don't seem to know the difference so long as there are passengers.
Title: Re: 15mm Sci Fi project: Eden- 3d printed vehicles 6/10
Post by: Brummie on June 10, 2021, 08:35:03 PM
Nice to see someone else join the Camper van in space madness  lol

And I like nostalgic ships, very tempted to get a bunch of Battlestar Galactica ships in 15mm for a Cylon War mini-project.

I've seen a few Babylon Five ships out there and very tempted to get them too.

CRABS sound a bit hectic, think i'll stick to a good old fashioned manned vehicle.
Title: Re: 15mm Sci Fi project: Eden- 3d printed vehicles 6/10
Post by: Eliot on June 11, 2021, 01:28:59 AM
I have no idea how but I’m thinking maybe the first annual LAF drag race. Bus vs Bus. Whoever makes it to the finish line with all their limbs wins!

Title: Re: 15mm Sci Fi project: Eden- 3d printed vehicles 6/10
Post by: CookAndrewB on June 11, 2021, 06:33:15 PM
Here is the first part of my starship crew. From left to right: Hull technician, porter and cargo handler, logistics and cargo manifest officer, Engine technician, cargo security bot, pilot.
(http://leadadventureforum.com/gallery/51/15049-110621182347.jpeg)

(http://leadadventureforum.com/gallery/51/15049-110621182404.jpeg)

(http://leadadventureforum.com/gallery/51/15049-110621182420.jpeg)

(http://leadadventureforum.com/gallery/51/15049-110621182438.jpeg)

My next six sculpts will be travelers and passengers, and then I'm going to circle back to this and knock out another six crew which will likely include the Captain, 1st mate, Science Officer/sensor operator, medic, and a couple figures who will do double duty as mess cooks on ship or kitchen workers in town.
Title: Re: 15mm Sci Fi project: Eden- starship crew sculpts 6/11
Post by: Eliot on June 11, 2021, 09:26:18 PM
Looking at your ship interior makes me realize I need to add a LOT more details to my terrain to bring it into scale.
Title: Re: 15mm Sci Fi project: Eden- starship crew sculpts 6/11
Post by: Skullhamma on June 14, 2021, 08:03:28 AM
Damn, Andrew... your terrain is just gorgeous. I allready liked your alien world, but all your vehicles leave me speechless. Exquisite work, as always!  :-*
Title: Re: 15mm Sci Fi project: Eden- starship crew sculpts 6/11
Post by: CookAndrewB on June 14, 2021, 02:08:14 PM
Looking at your ship interior makes me realize I need to add a LOT more details to my terrain to bring it into scale.

Well, keep in mind that the above image is a mini-setting for taking photos and doesn't really represent my actual tabletop terrain. I do like details in my gaming terrain, but the piece above is a bit more involved than I typically do. Even if that just means that the flooring is fully decked out and the walls are all taller, it isn't my normal.

Glad you like the improved details, Skully. I think that I'm finding that updating/upgrading my old terrain has more bang for the buck than trying to build a lot of new stuff at this point.
Title: Re: 15mm Sci Fi project: Eden- starship crew sculpts 6/11
Post by: CookAndrewB on June 28, 2021, 03:21:36 PM
I finished sculpting and painting five new galactic civilians:
(http://leadadventureforum.com/gallery/51/15049-280621151115.jpeg)

By character, left to right: Drunken sports fan mantis shrimp, Emissary of the Phart empire and mechanical arm salesperson, Heiress taking a gap year with her yapping pet, a steel fisted wandering monk, Decapodian itinerant dentist.
(http://leadadventureforum.com/gallery/51/15049-280621151136.jpeg)

Eagerly looking out the window wondering what will await them at their next port of call.
(http://leadadventureforum.com/gallery/51/15049-280621151159.jpeg)

(http://leadadventureforum.com/gallery/51/15049-280621151223.jpeg)

I started five new dollies over the weekend. The next sculpts will be my starship crew part-2. Then I'll probably come back to civilian residents part-2 (service workers). I have a number of terrain items in the works which will add a farm, a company town for my miners, and the First Nation settlement. These will all be bigger terrain pieces which will be encounters outside of town. I have a few new in-town related buildings coming up too. Mostly places to eat and shop kiosks.
Title: Re: 15mm Sci Fi project: Eden- galactic civilians part-1 6/28
Post by: Billchuck on June 28, 2021, 03:49:20 PM
Nice work there.  I've been playing around with some sculpting too, and it's not as easy as you make it look.  :)
Title: Re: 15mm Sci Fi project: Eden- galactic civilians part-1 6/28
Post by: CookAndrewB on June 28, 2021, 06:50:33 PM
Nice work there.  I've been playing around with some sculpting too, and it's not as easy as you make it look.  :)

I'm not sure that practicing is improving my sculpting, but it is starting to turn into a style all its own. It has been rather handy for creating my own little world. I don't have to hunt for a particular figure or proxy, I can just sit and (attempt to) make it  ;)
Title: Re: 15mm Sci Fi project: Eden- galactic civilians part-1 6/28
Post by: Ockman on June 29, 2021, 06:26:43 PM
Lovely work, Andrew!

They look really nice!
Title: Re: 15mm Sci Fi project: Eden- galactic civilians part-1 6/28
Post by: CookAndrewB on June 29, 2021, 06:50:14 PM
Lovely work, Andrew!

They look really nice!

Gracias, sir! When are we going to see your hobby production pick back up?
Title: Re: 15mm Sci Fi project: Eden- galactic civilians part-1 6/28
Post by: Ockman on July 01, 2021, 05:57:06 PM
Gracias, sir! When are we going to see your hobby production pick back up?

Well, now I've started my five week summer vacation, so when I find some peace of mind, I might paint or build something!
Title: Re: 15mm Sci Fi project: Eden- galactic civilians part-1 6/28
Post by: CookAndrewB on July 19, 2021, 05:24:27 PM
I've been working on some 3d files for my starship dungeon crawl. I'm hoping to release the files later this year so that anyone wishing to play along at home may do so.

In the meantime, something more conventional:

The OOPS, or On-site Orbital Placement System allows rapid set up of structures and living quarters as needed for a number of business ventures. In this case, the OOPS is a "MY-BAD" (Mining, Year-long, Base, and Domicile). This allows mining companies to insert a mining camp with full self-sustainability for up to one year. OOPS doesn't claim that "one year" will actually work out to one full revolution on whatever planet you find yourself on. It just sounded catchy and full legal disclosures make sure that there is no liability for starving miners or wasted food. You pay for what you get but your mileage may vary.

Unit 1:
(http://leadadventureforum.com/gallery/52/15049-190721171954.jpeg)

Unit 1 is a standard gear and supplies locker. Units are dropped in their order of importance as elected by a focus group with no mining, or other relevant, experience. OOPS feels this helps them "think outside the box" and helps keep them in a legally defensible position as they crowdsourced the answers for many of their decisions. You might think that dropping tools first is a good idea, much as the crowd did. However, the first OOPS dropped is typically the furthest from the target area as they use this as a Range and Utility Finding Utility Check. Follow-on drops are likely to be 75% more precise. 

Unit 2 is a standard MESS (Meal, Excrement, Shower, and Sleep) unit. The interior of the space folds configures, contorts, and otherwise poorly adapts to a particular function depending on the time of day. Again, this sounds like an efficient use of space until you realize that the space can't be both a toilet and a bedroom at the same time, however certain design flaws allow it to feed people while showering. In order to change functionality, all living beings must exit the space or risk being folded, compressed, or bisected during configuration operations. OOPS is proud to report a  recent monthly (not guaranteed to be an actual month on any inhabited planet) decrease in folding incidents! They regret to inform users that there is now a 19% increase in accidental cross-connections of the Shower and Excrement functions, with a 50/50 chance that toilets may produce soapy water and showers may... well, it is only a 50% chance. No need to dwell on the small things. 
(http://leadadventureforum.com/gallery/52/15049-190721172014.jpeg)

More OOPS modules as they drop  :D
Title: Re: 15mm Sci Fi project: Eden- Orbital drop buildings 7/19
Post by: Skullhamma on July 19, 2021, 06:50:40 PM
Loving your new civilians! Do I spot Dr. Zoidberg?  :-*
Title: Re: 15mm Sci Fi project: Eden- Orbital drop buildings 7/19
Post by: CookAndrewB on July 19, 2021, 06:57:16 PM
Loving your new civilians! Do I spot Dr. Zoidberg?  :-*

No, no you do not. That is Hymie Toothman, a dentist. Not similar at all  ;)
Title: Re: 15mm Sci Fi project: Eden- Orbital drop buildings 7/19
Post by: Mako on July 20, 2021, 04:01:08 AM
Nice looking minis, alien vegetation, and buildings.

I was experimenting with Photoshop on some alien camo schemes too, and here's one I came up with (if I can get the image to post). I think it matches very nicely with your alien plants.
Title: Re: 15mm Sci Fi project: Eden- Orbital drop buildings 7/19
Post by: CookAndrewB on July 20, 2021, 01:38:48 PM
Nice looking minis, alien vegetation, and buildings.

I was experimenting with Photoshop on some alien camo schemes too, and here's one I came up with (if I can get the image to post). I think it matches very nicely with your alien plants.

Mako,

Yeah, that would be effective camo in my world! Interestingly enough it is also similar to some upcoming alien buildings that I'm working on.
Title: Re: 15mm Sci Fi project: Eden- Orbital drop buildings 7/19
Post by: CookAndrewB on July 20, 2021, 03:51:12 PM
And now, the rest of the OOPS MY-BAD units.

Unit 3 is the primary consumable supplies container. It has a built-in refrigeration and freezer function, which also means it can double as a morgue in case of a fatal folding or bisection incident in Unit 2. Food stores are contained in vacuum-sealed, frozen, blocks. In order to make them edible, they must be inserted into the appropriate device in Unit 2 at least two hours before mealtime. This allows the meal to reheat thoroughly, regain proper viscosity, and flow properly through the pressurized food nozzle without clogging. Miners are discouraged from placing coworkers into the meal prep device as reheating of most life forms can cause the machine to emit a caustic slurry that will void the warranty.
(http://leadadventureforum.com/gallery/52/15049-200721154152.jpeg)

Unit 4 is an all-in-one atmosphere purifier, pressurizer, heater, cooler, and deodorizer. When properly rigged to Unit 2 and 3 (using tools from Unit 1), it creates a comfortable living environment for at least 38% of all life forms, though not all at the same time. It provides ample pressure for dispensing thawed food-like sludge and heats or cools liquids for showering/using the toilet depending on the proper alignment of valves. Lastly, it filters 78.3% of known mind-controlling pathogens.
(http://leadadventureforum.com/gallery/52/15049-200721154206.jpeg)

Lastly, a group shot of a Min-Co mining operation in full swing.
(http://leadadventureforum.com/gallery/52/15049-200721154235.jpeg)

At some point, I may make up some "stowed" versions of these buildings with the atmosphere entry shielding in place. They would really just be used as cargo on my starships but would tie things together for me.
Title: Re: 15mm Sci Fi project: Eden- Orbital drop buildings part 2 - 7/20
Post by: CookAndrewB on July 26, 2021, 05:54:04 PM
The first two huts for my First Nation alien village.
(http://leadadventureforum.com/gallery/52/15049-260721174518.jpeg)

As with everything else on my planet, I wanted the colors to be bright. In this case, since my native alien race grew up on the planet, the homes match the natural environment.

I wanted the huts to look like they were native soil turned into a wattle and daub style wall with paints made from native plants.
(http://leadadventureforum.com/gallery/52/15049-260721174600.jpeg)

The green building is the original 3d file without any manipulation or alteration. The pink building is my first of several remixes on the theme. Next up will be a larger chieftain's hut once I get it printed and painted up.
Title: Re: 15mm Sci Fi project: Eden- native residences 7/26
Post by: CookAndrewB on July 27, 2021, 08:27:21 PM
A sculpting and terrain update. This time for my restaurant, the EWIG.
(http://leadadventureforum.com/gallery/52/15049-270721154832.jpeg)

I added tables and plated food... stuff. Plenty of space for figures to belly up!
(http://leadadventureforum.com/gallery/52/15049-270721154852.jpeg)

And the kitchen got some improvements. Little green stuff pans for the cooktop, some glop on the griddle, etc.
http://leadadventureforum.com/gallery/52/15049-270721154943.jpeg

And the new sculpts are Xizt the Platyseptapus (right), and Horge the living bread (left)
(http://leadadventureforum.com/gallery/52/thumb_15049-270721202556.jpeg)

Title: Re: 15mm Sci Fi project: Eden- Restaurant updates and new owner 7/27
Post by: Mister Frau Blucher on July 29, 2021, 03:34:05 PM
Your figures and terrain and bits are absolutely beautiful. Wonderfully imaginative and creative. Wish I had your skills!
Title: Re: 15mm Sci Fi project: Eden- Restaurant updates and new owner 7/27
Post by: CookAndrewB on July 29, 2021, 05:55:14 PM
I've seen your battle reports, Bret. You aren't lacking in creativity!
Title: Re: 15mm Sci Fi project: Eden- Restaurant updates and new owner 7/27
Post by: Mister Frau Blucher on July 30, 2021, 10:53:51 AM
Hey, thanks, buddy! I was more referring to your sculpting, building, and painting ability. You have a strong vision and are able to bring your considerable talents together to realize it. You've made Bakwotter a very  vivid place!
Title: Re: 15mm Sci Fi project: Eden- Restaurant updates and new owner 7/27
Post by: CookAndrewB on July 30, 2021, 01:42:00 PM
For a little, nowhere, out-of-the-way place it sure has character!  lol

I've finished up my starship crew.
(http://leadadventureforum.com/gallery/52/15049-290721210605.jpeg)

Additions are:
1) On the Far left is the ship's science officer, Pharog (Green, four eyes). A jumpy alien whose species evolved from the bottom of the food chain and has high anxiety as a result of viewing every unexpected thing as the potential to be eaten. This has saved fellow crew members from countless "egg sack investigation" mishaps and playing "drink the unidentified fluid seeping out of cargo hold 7" against strict company regulations forbidding this game.
2) Back row left is Shelli, an ensign in the bridge crew hoping to have his own deep space freighter one day. While he looks a bit like a space hermit crab, the item on his back is a rather large Scot strap contraption to hold his genitalia out of harm's way. He frequently makes off-handed comments about how he believes it may be too small despite being an XXL.
3) Back row middle is Captain Browl. A very capable ship's captain and decorated veteran of the Freighternity (fraternal order of freighter captains). He's a bit past his prime at this point, but the Freighternity can't stomach the idea of taking his license so they have relegated him to a quiet little route on the edges of the galaxy.
4) Front row center is V1-LN-Y, who is the robot security counterpoint to S.C.U.M. (directly to his left). V1 is the night watchman for the ship and has been given a very non-specific  "New York Wiseguy" personality upgrade. Since it is just a robot, you would have to imagine any conversation to be more like talking to your GPS with a voice modification than speaking to a thinking being. Still, the crew has noticed that SCUM and V1LNY have acted oddly when they believe nobody is looking. They might be up to something.  :-I

Six new sculpts have been started. These will include:
1) Mel the former member of my protagonist crew who was injured in a game and unable to continue adventuring. Mel's family is from a farm homestead on Bakwotter, and he is delightfully unaware of how creepy it sounds when he talks about his "sexy cousins." In retirement, Mel has purchased Munch & Motor, a drive-thru restaurant and direct competitor to the EWIG.
2) Shelba Lynn, Mel's cousin and (possibly?) love interest. She is also the only other employee of Munch & Motor.
3) The Bishop of Bakwotter will run a church (not built yet) and oversee the spiritual health of Bakwotter's citizens. He also works at the Bakwotter Medical Center and Exorcism Lounge. WIP build seen here:
 (http://leadadventureforum.com/gallery/52/15049-300721133849.jpeg)
The exorcism lounge is in the back left corner and will get some candles and a salt pentagram soon.
4) A Bakwotter First Nation member who has taken a shine to the new settlers' ways. This will mostly be a BFN with a baseball cap, I think.
5) Two new alien residents whose jobs and backstories will evolve as I sculpt more.
Title: Re: 15mm Sci Fi project: Eden- more sculpts and characters 7/30
Post by: Ockman on August 08, 2021, 07:17:56 PM
Great stuff, Andrew! Love your work!
Title: Re: 15mm Sci Fi project: Eden- more sculpts and characters 7/30
Post by: CookAndrewB on August 09, 2021, 08:58:03 PM
Great stuff, Andrew! Love your work!

Thank you kindly, sir. Good to see you are still kicking around. Do we have a countdown until you are back in full swing for hobby time?
Title: Re: 15mm Sci Fi project: Eden- more sculpts and characters 7/30
Post by: Brummie on August 09, 2021, 09:11:59 PM
Excellent interiors and alien civvies as always!  :D

Like the games table on the right!
Title: Re: 15mm Sci Fi project: Eden- more sculpts and characters 7/30
Post by: CookAndrewB on August 09, 2021, 09:30:46 PM
Excellent interiors and alien civvies as always!  :D

Like the games table on the right!

Thanks, Brummie. I should have another 3-4 civilians getting painted tonight, and I've been working on some new starship dungeon projects. I started designing my own tiles and inserts in TinkerCad. So here is an example of a starship computer bank design (3hr rough estimate print time FDM):
(http://leadadventureforum.com/gallery/52/15049-090821211704.jpeg)

Test print painted up:
(http://leadadventureforum.com/gallery/52/15049-090821211738.jpeg)

And now I'm moving on to a small ship design which should be done printing and painted up by the end of the week.
(http://leadadventureforum.com/gallery/52/15049-090821211602.jpeg)

This ship is roughly 1' long and 4" wide.
(http://leadadventureforum.com/gallery/52/15049-090821211541.jpeg)

I have churned out about two dozen computer and living space inserts based on a handful of common pieces like lockers, beds, drawers, etc. I'm also through three full engine room designs (the above being the economy/commuter version), and about ten 100mm tiles, including some with external turret mounts that rotate. Much more to follow where all of this is concerned, but this is the direction my starship dungeons are headed. Eventually, this tileset will also let me build ships with height as well.
Title: Re: 15mm Sci Fi project: Eden- more sculpts and characters 7/30
Post by: Ockman on August 10, 2021, 07:02:43 AM
Thank you kindly, sir. Good to see you are still kicking around. Do we have a countdown until you are back in full swing for hobby time?

Right about now it feels as if I will never have any hobby time again, but hopefully I will find some time, sometime.
Title: Re: 15mm Sci Fi project: Eden- Starship 3d design project
Post by: Brummie on August 10, 2021, 08:31:59 AM
Cook those are slick  :o

Really need to try some of this CAD stuff, I've never been technically creative but it's just too tempting not to try!

Sorry to hear your strapped for time Ock   :( hope things settle down soonish!
Title: Re: 15mm Sci Fi project: Eden- Starship 3d design project
Post by: Mister Frau Blucher on August 10, 2021, 06:12:25 PM
Wow, I have been kinda snobby about printed stuff (mostly because of the lines), but that is a really nicely-done project. Looking forward to that printed starship. Looks like you might have designed it to be modular length-wise, so you can stick in a few more compartments later?

Great colors and painting, as usual!
Title: Re: 15mm Sci Fi project: Eden- Starship 3d design project
Post by: CookAndrewB on August 10, 2021, 07:38:55 PM
There are some print lines. Always will be with FDM printing. But, the bad (admittedly offensive) print lines are usually indicators of poor print resolution. That is someone trying to print quickly rather than someone trying to print with good detail. The 100mmx100mm tiles shown are printed so that something as small as 1/4mm thick detail is crisp and layers are printed at .125mm, so there are some lines, but there are eight of them per vertical mm, so they aren't awful. For each tile, it takes about 11-12 hours to print. For the computer consoles you saw, It prints in roughly three hours. I printed four more console sets last night, ranging from 20mm wide to 50mm wide, and that took about four hours. They came out very clean, so I'm looking forward to getting them painted up for my project.

My first bridge prototype didn't look right, so I whipped up a main viewscreen to add to the interior.
(http://leadadventureforum.com/gallery/52/15049-100821185432.jpeg)

Since all of the individual elements are able to be grouped, moved around, or disassembled like Lego, I can virtually prototype and design pretty quickly. Like this:
(http://leadadventureforum.com/gallery/52/15049-100821192734.jpeg)

Basically, I've created a ton of smaller objects that I can plugin. So after a little bit of tinkering, it is easy to create completely new builds quickly. I have pages of saved bits like this:
(http://leadadventureforum.com/gallery/52/15049-100821192717.jpeg)

On a larger scale, you can see how the tiles go together to make larger ships.
(http://leadadventureforum.com/gallery/52/15049-100821185450.jpeg)

You have seen a couple of these pieces printed out. The external weapon mount tile can be seen with a mock-up load out. So, with these building blocks (and more) you can start to work up larger ships with weapons bays, a variety of engines, etc. This mock-up is my next print project, by the way. It will have a different bridge though. So that is a bit less than 1' square. You could imagine something like the inside of a flying saucer, or creating a configuration that would look like the Enterprise, or a Star Destroyer, or the Galactica. It would take a while to print, but it is all in the works!


Title: Re: 15mm Sci Fi project: Eden- Starship 3d design project
Post by: Ultravanillasmurf on August 14, 2021, 07:03:03 AM
Excellent.

It is interesting to hear how you design them.

Thanks.
Title: Re: 15mm Sci Fi project: Eden- Starship 3d design project
Post by: CookAndrewB on August 25, 2021, 09:29:23 PM
I finished up several new sculpts this week. First up is Sgt. Slotter. The inspiration was something like "What happens when a Genestealer gets mashed up with Cotton Hill's shins getting blown off on Guadalcanal." I know, that is pretty odd, but it explains the odd stumpy prosthetic robo-gams. 
(http://leadadventureforum.com/gallery/52/15049-250821205817.jpeg)

Lucky for him, he still has one good arm!
(http://leadadventureforum.com/gallery/52/15049-250821205853.jpeg)
This character is just an oddball civilian about town. A veteran of the 4-N wars that has moved to the area to live out his life in relative peace.

On the 3d design front, I worked up an airlock room.
(http://leadadventureforum.com/gallery/52/15049-250821205935.jpeg)

Because an airlock room probably isn't used for anything else, I'll most likely glue lockers and benches to give it a feeling of being used to get geared up for spacewalks.
(http://leadadventureforum.com/gallery/52/15049-250821205953.jpeg)

On the design front, I'm working on a third bridge style, a third 1x1 engine room, and a second "wing" style engine. Wing engines mostly just mean that they are placed R/L on the ship rather than being centerline. A 1x1 engine room fits inside a standard 100x100mm tile space. This, for example:
(http://leadadventureforum.com/gallery/52/15049-250821212410.jpeg)

A wing version then gets configured like this so that it is broken into two parts:
(http://leadadventureforum.com/gallery/52/15049-250821212423.jpeg)
Since wing engines don't have to potentially fit between two other tiles, they won't always fit within the standard tile size. They may extend beyond 100mm externally to the rear or outboard. The above wing tiles don't extend beyond, but the next wing set most likely will.

Currently, it is too hot to print larger pieces so I'm just working on printing scatter items.
Title: Re: 15mm Sci Fi project: Eden- Starship 3d design and sculpt 8/25
Post by: tomrommel1 on August 26, 2021, 06:35:54 AM
really nice project
Title: Re: 15mm Sci Fi project: Eden- Starship 3d design and sculpt 8/25
Post by: Chief Lackey Rich on August 26, 2021, 12:12:00 PM
Just out of curiosity, are you familiar with Battlestations form Gorilla Games?

https://gorillaboardgames.com/product-category/battlestations/

Their spaceship designs (which are all modular rooms linked together in various layouts) might be worth a look just as inspiration.
Title: Re: 15mm Sci Fi project: Eden- Starship 3d design and sculpt 8/25
Post by: CookAndrewB on August 26, 2021, 01:27:17 PM
Thanks, Tom. Coming from you that is high praise indeed!

Rich, I've never seen that game before. The tiles are mostly in the ballpark for what I'm going for, though that level of detail may be hard for my beginner skills lol. The game has a look and feel that I really appreciate, and the figures are awesome! Not the standard brooding space elves or orcs, but something very alien. Really awesome, and a lot of good inspiration there.
Title: Re: 15mm Sci Fi project: Eden- Starship 3d design and sculpt 8/25
Post by: CookAndrewB on August 26, 2021, 03:49:35 PM
Well, the first basic ship is all done. Composed of an engine room, a bridge, and a crew section this little ship is a typical in-system workhorse.
(http://leadadventureforum.com/gallery/52/15049-260821153357.jpeg)

The engine room:
(http://leadadventureforum.com/gallery/52/15049-260821153432.jpeg)
To ease printing, the engine controls are printed separately from the room itself, but the thrusters are printed in place. This will also allow for a different engine control component to be used for customization.

The middle section is a T-configuration. This leaves one wall open for drop-in inserts. A locker and lounge area:
(http://leadadventureforum.com/gallery/52/15049-260821153455.jpeg)

A sensor suite or tech station:
(http://leadadventureforum.com/gallery/52/15049-260821153510.jpeg)

Or crew beds:
(http://leadadventureforum.com/gallery/52/15049-260821153525.jpeg)
All of these are 90mm inserts, and I have these same components in different configurations for 20mm, 30mm, 40mm, and 50mm sections so they fit into shorter wall sections such as the engine room angled walls. Or use your own scatter. The room is basically a blank canvas.

This is Bridge 1.0. A simple but rugged design. The computer equipment here has been designed specifically for this space, and prints as a single set.
 (http://leadadventureforum.com/gallery/52/15049-260821153600.jpeg)

Doors are printed separately as well, and so far I have two designs. A simple bulkhead with no control and the door with a simple control box (seen above)
(http://leadadventureforum.com/gallery/52/15049-260821153619.jpeg)

My next ship builds will start to come fast and furious now that I have many of the basic pieces made. Hopefully I'll have the next ship ready for display in a week or so.

Title: Re: 15mm Sci Fi project: Eden- Starship 3d design and sculpt 8/25
Post by: Chief Lackey Rich on August 26, 2021, 05:29:50 PM
Thanks, Tom. Coming from you that is high praise indeed!

Rich, I've never seen that game before. The tiles are mostly in the ballpark for what I'm going for, though that level of detail may be hard for my beginner skills lol. The game has a look and feel that I really appreciate, and the figures are awesome! Not the standard brooding space elves or orcs, but something very alien. Really awesome, and a lot of good inspiration there.

I played 1st edition a fair bit, haven't tried 2nd although I don't think it changed radically.  A hard game to categorize - it's one of those almost-an-RPG things where you're tracking experience and character growth for a single crewman per player, so crews are really small.  Actual gameplay is very scenario oriented where you have mission objectives from high command that determine whether you advance or not, and there's a tremendous number of missions, some connected, some standalone, many of which feel vaguely like they could have been an episode of early Trek or Lost In Space.  The combat (of which there's a lot) is a simultaneous ship-versus-ship and personal-combat thing, with boarding actions (using teleporters and boarding torpedoes to get there) happening all the time.  The key to success is how well you manage to balance manning ship systems to fight and maneuver on the starship map versus the time you spend driving off enemy boarders or rampaging around the enemy ship murdering their systems operators.  Biggest ship in the universe isn't much good if all its crew have been carved into chunks by a silicoid with a lightsaber.

Add a bunch of skills that let you bend the rules, fairly extensive gear choices, a bunch of (as you noted) unusually alien species, and a bunch of supplements that expand the game in various ways (from cosmic horror scenarios to a campaign around peaceful-ish exploration) and it's got some meat on its bones.  Very tongue in cheek game, not at all serious scifi, but playing it is quite the experience if you can find about 4-6 people to play.  Bit of an underrated gem IMO.
Title: Re: 15mm Sci Fi project: Eden- Basic test starship painted 8/26
Post by: Skullhamma on August 26, 2021, 06:33:02 PM
I love your new stuff! It's nice to see that you have jumped into 3D-printing but that your painted results remain so very much "Andrew"!  :-*  :-*  :-* 
Title: Re: 15mm Sci Fi project: Eden- Basic test starship painted 8/26
Post by: CookAndrewB on August 26, 2021, 07:11:05 PM
Rich, that sounds pretty awesome, really. I currently have a small group meeting to play D&D, so maybe that could be up next!

Skully, the design is mine too so it pretty well reflects my scratch building as well as my painting. In the end, I am scratch building everything but I'm designing with digital files and not cardboard and foam core. It has been the most fun I've had terrain building in a couple years. I am still working on some trash bashing and other projects, but I think my 15mm sci-fi is going to entirely gravitate in this direction.
Title: Re: 15mm Sci Fi project: Eden- Basic test starship painted 8/26
Post by: CookAndrewB on August 27, 2021, 08:04:46 PM
Some more sculpts to show before the weekend. This is Mel (Right) and Melba (left) with their two kids Melroy (piggyback) and Meldene (swaddled). I decided to make the whole family some play on the name Mel.
(http://leadadventureforum.com/gallery/52/15049-270821195246.jpeg)

Mel used to be a member of my crew but suffered a career-ending injury. I couldn't stand to let him not continue to live in my world, so he bought a restaurant in town (Mel's Munch & Motor). Now that he has more time on his hands, he decided to make an honest woman out of his cousin Melba. Mel is a bit of a backwoods yokel, and having the hots for his cousin was always part of his awkward dialogue. I also like him doing the Al Bundy hands-down-the-pants pose. It suits him.

So you can see Mel's space-peg leg on the left side. In a rather hair-brained money-saving scheme, Mel has signed the family up for "Right Shoes Only" discount subscription footwear box. Originally planned as a way for people to "sample" shoes at a discount, RSO sends a new shoe every so often, but only the right shoe. So while that suits Mel just fine, Melba just was to go barefoot on the left side. Since she was mostly just barefoot and pregnant before she got hitched to Mel, she figures that he has really moved her up in the world! Why, none of the other female cousins have shoes at all! Mel is a downright feminist as far as she is concerned. Always taking care of his special lady.
(http://leadadventureforum.com/gallery/52/15049-270821195311.jpeg)

I currently have something like 12 new sculpts in the works for my 15mm world, so my plan is to get a handful ready for primer by the end of the weekend. This set will include some new starship crewmembers, new combatants for existing factions, some more civilians, and a couple of new critters.

I'm also starting on three custom sculpted characters for my D&D group, which will be my first forray into the world of 28mm-ish sculpting.
Title: Re: 15mm Sci Fi project: Eden- Two new sculpts 8/27
Post by: CookAndrewB on August 31, 2021, 06:31:05 PM
Final sculpt for the week. I introduce Pope Dylus III, the local spiritual leader hailing from the Church of Mutual Ambivalence.
(http://leadadventureforum.com/gallery/52/15049-310821181925.jpeg)

After having labored for a long time to try and convince congregations to believe in the message of the church, a great reformation took place in which the church capitulated and simply started agreeing with whatever the particular member wanted to believe. Want to practice salvation through eating toast on Tuesdays? Done. Feel like you earned your way into an afterlife because you pet three cats a day? Of course! Feel closer to salvation by swinging your eye stalks in a figure-eight pattern? The church couldn't agree more.

While the church started off feeling downright zealous about their newfound popularity and widespread confirmation of even the weirdest beliefs, they quickly found it tiresome to agree with everything. Thus, the church entered the current period of mutual ambivalence. People felt little need to run oddball religious ideas past ordained clergy, being quite confident that their idea will be confirmed as legit. Likewise, clergy felt little need to make a big show of salvation by way of... anything. Most liturgical exchanges have been boiled down to a monotone "Can I? Yes." At which point the clergy waves their hands/tails/eye stalks in any manner they see fit and the act of salvation is presumed to have taken place. To the delight of all, church services now last roughly 6 seconds.

(http://leadadventureforum.com/gallery/52/15049-310821181941.jpeg)

Pope Dylus III had a rather lukewarm, though perfectly acceptable, career as a clergy. Being a cold-blooded and unfeeling reptilian meant that his sermons sometimes ranged into the lengthy 45-second range, as it often takes him a little extra time to even care enough to even start saying "Yes." These longer services appeal to some churchgoers as they believe that someday Dylus will care so little as to say "No" and thus start some mind-blowing counter-reformation. To avoid any potential inconvenience, the church has seen fit to tuck Pope Dylus in the most out-of-the-way spot they could imagine; the planet of Bakwotter.

"Accipere omnia" - The Church of Mutual Ambiguity.
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: Ockman on September 01, 2021, 06:27:55 PM
I love Mel and Melba! Those visors are amazing!
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: CookAndrewB on September 01, 2021, 06:39:13 PM
I love Mel and Melba! Those visors are amazing!

Thanks! I was thinking they weren't my best work, but I decided to try something different anyway. They ended up good enough for my table even if they weren't what I imagined when I set out.
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: CookAndrewB on September 08, 2021, 09:03:39 PM
A second ship has entered orbit!
(http://leadadventureforum.com/gallery/52/15049-080921205419.jpeg)

This is still a bit of a WIP, but there was enough there to toss together for some pictures. The engines are just about done getting painted and then they will be glued into position.
(http://leadadventureforum.com/gallery/52/15049-080921205435.jpeg)

The little furniture drop-in bits are coming along. Looking at the shelving units (lower left) I think they may need a retool. They are a bit too clunky.
 (http://leadadventureforum.com/gallery/52/15049-080921205456.jpeg)

I have also designed a few drop-in units that have a T-wall to break up the rooms a little bit more. This locker-room configuration is one, and there are stateroom suites, and then toilets (sorry, no toilet stall doors in space).
(http://leadadventureforum.com/gallery/52/15049-080921205512.jpeg)

It also occurred to me that the white square in the middle of the room is a standard size for many tiles and I could make something to fit into that space as well. It would leave a walkway around the outside edges of the room and could help change some sightlines through a ship.
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: LouieN on September 09, 2021, 02:58:47 AM
I really like the Starship layout. 
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: CookAndrewB on September 09, 2021, 01:20:32 PM
Thanks, Louie.
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: CookAndrewB on September 09, 2021, 02:49:40 PM
Here is the next ship design. This features three new tiles. Bridge design B, Engine room B, and the curved room airlock (bottom middle). The four-way intersection is not new, but this may be the first time I've shown it.

(http://leadadventureforum.com/gallery/52/15049-090921142936.jpeg)

The bridge is, like the basic bridge A, designed with a set of terminals in mind. I'm still working through some of the details here, but they will be glued in this configuration once I'm done with them. I also noticed that I have some space for some thinner detail plates on the back walls, so I'll probably work something up to that effect and add them later on.

(http://leadadventureforum.com/gallery/52/15049-090921142936.jpeg)

Engine room B is another 100x100mm tile based on the basic curved room that you can see above. This was a test of some print-in-place engines and controls. Engine Room A and the wider 100x200mm engine room both have internal workings that are printed separately. Overall I didn't have any issues getting the engines painted in place but I think I will do some minor redesigns to make printing less fussy.

(http://leadadventureforum.com/gallery/52/15049-090921143027.jpeg)

Lastly, I wanted to show some advantages of the scenery inserts. Below is a 90mm wall. In the background, you can see a single 90mm insert but I've also chunked some of the elements into smaller bits. On the left there is a 30mm shelf. In the middle is a 40mm cabinet/drawer combo. On the right is a 20mm shelf. These smaller units also make it possible to create a wide range of spaces. Over time, I hope to have a wide variety of these little terrain pieces to add flavor.

 (http://leadadventureforum.com/gallery/52/15049-090921142953.jpeg)

Not test printed yet are my toilets, transporters, and some storage tanks. Does anyone else have thoughts on other terrain items? Off the top of my head, I'm planning some galley pieces (cook tops, sink, etc), hydroponic grow beds, and some generic pipe runs and mechanicals to indicate more industrial spaces (like an engine room). Other ideas?
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: Chief Lackey Rich on September 09, 2021, 03:00:10 PM
Quote
Other ideas?

Pop-up turrets for boarding/anti-hijacking defenses, maybe?  They were kind of popular in Traveller back in the day, and seem like the kind of thing a ship owner might want.  Weapons ought to be specialized to limit damage to the ship itself, so low-penetration stuff like shotguns, flechette launchers or microwave zappers.  Anything that won't poke a hole in a bulkhead easily while still killing the baddies.  Or maybe nonlethal stuff like magical stun-guns or electrolaser/taser arrays, if there's a reason not to be killing people.  Crew safety regs, fear of them being used on legit passengers, or just "take 'em alive" bounties on pirates?

Do some innocuous floor hatches for the closed version and a turret weapon mount for when the wepaon is active, and have spare hatches that just lead to underdeck machinery and act as dummies so the baddies don't know which hatches conceal real threats.
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: CookAndrewB on September 09, 2021, 03:06:16 PM
Those are good ideas, Rich. I like that. The sci-fi version of the trunk monkey! lol
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: trev on September 09, 2021, 03:20:29 PM
Love the spaceship .  Something about it remind me of the awful green things from outer space. 
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: CookAndrewB on September 09, 2021, 04:49:47 PM
Love the spaceship .  Something about it remind me of the awful green things from outer space.

I had to look that one up, but I could see the similarities. Lots of rooms, broken up into defined spaces, to create a whole ship.
Title: Re: 15mm Sci Fi project: Eden- Brought to you by the space pope 8/31
Post by: Chief Lackey Rich on September 09, 2021, 05:43:14 PM
I had to look that one up, but I could see the similarities. Lots of rooms, broken up into defined spaces, to create a whole ship.

You've never played?  If you can find a copy I heartily recommend you remedy that.  Wonderful game, and it can easily be adapted for use with minis.
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: War Monkey on September 09, 2021, 06:45:44 PM
I like the whole set up you have going there.
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: CookAndrewB on September 09, 2021, 07:02:26 PM
Thanks, Monkey.

Rich, I'll keep an eye out for it. All the pictures I saw looked pretty old. Is it still in production?
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: Mr. White on September 09, 2021, 07:10:11 PM
First time seeing this project somehow. This is fantastic. Looking forward to diving into it more this evening.
Incredible.
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: Ockman on September 14, 2021, 12:15:02 PM
Amazing ship!
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: CookAndrewB on September 14, 2021, 01:02:35 PM
Amazing ship!

Thanks, Ock and Jack. I'm currently printing like crazy to get the next ship design set up. Nothing too crazy, just adding length to the current ships. That means printing a ton of basic elements like 4-way intersections and halls. Hoping I may have some new designs to show off later in the week.
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: CookAndrewB on September 16, 2021, 04:23:36 PM
I've been working on some new designs this week. I'll probably run some test prints over the weekend on some of these items.

First up is a new engine design that is a nod to the Trek fans out there.
(http://leadadventureforum.com/gallery/52/15049-160921161044.jpeg)

Since these can be added to any of my basic room shapes, in just about any orientation, I'm planning to print these as a separate piece that could be glued on or just placed. The nacelles are 105x20mm, so they should be plenty stable just plopped on the table next to a tile.
(http://leadadventureforum.com/gallery/52/15049-160921161058.jpeg)

Starting work on a basic starship galley insert. This is a 90mm wall version.
(http://leadadventureforum.com/gallery/52/15049-160921161133.jpeg)

This is a different terrain piece that I'm starting to play with. In the middle of some rooms is a 40x40mm indent. This piece will fit into that indent to block lines of sight, or provide something to maneuver around. This happens to also be the kitchen version of this piece.
(http://leadadventureforum.com/gallery/52/15049-160921161151.jpeg)

To help fill up some other odd spaces, I'm starting to create some 25x25mm corner pieces. This is an example of a little berthing set with a bed, locker and bench. I'll probably also work on a corner couch seat and some planters for a hydroponic garden.
(http://leadadventureforum.com/gallery/52/15049-160921161214.jpeg)

Lastly is the demonstration of the current set of my larger 200x100mm ship tiles. Front to back they would be a larger bridge (purple) a transition from 1x1 tiles to 2x1 tiles (also purple), a shuttle/hangar bay (orange), and then the original 2x1 engine room that I've already test printed:
(http://leadadventureforum.com/gallery/52/15049-160921161239.jpeg)

Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: Ockman on September 19, 2021, 06:15:23 AM
You keep on impressing us! Really cool design!
Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: CookAndrewB on September 20, 2021, 01:49:52 PM
Thanks Ock. Since last week I've printed seven more ship segments. Need to make some minor tweaks to a couple of the pieces, but so far everything has really printed as planned.
Title: Re: 15mm Sci Fi project: Eden- New printed starship dungeons 9/9
Post by: Chief Lackey Rich on September 20, 2021, 02:48:54 PM
Rich, I'll keep an eye out for it. All the pictures I saw looked pretty old. Is it still in production?

Awful Green Things started life as a Dragon magazine insert, but it's been reprinted several times in various sizes over the years.  Current version appears to be this "pocket box" edition from Steve Jackson games (who owns the rights now AFAIK):

http://www.warehouse23.com/products/awful-green-things-from-outer-space-pocket-box

Seems to be orderable - it adds it to my "crate" okay and isn't showing as out of stock.  Even in that small-ish format it's worth the $20 they're asking.
Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: zrunelord on September 20, 2021, 03:19:50 PM
That's some nice work Cook.
Tinkercad, right ? if I'm not mistaken

I personally use 3d Builder ... perhaps I should start using Tinkercad also... ;)

Thanks for sharing
Z
Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: CookAndrewB on September 20, 2021, 03:29:04 PM
Thanks for the research, Rich. I will definitely check that out.

Z, yes, Tinkercad. I've found it to be very intuitive for building terrain and vehicles. It is a CAD system. You can import something like a figure and chop it up or do head/weapon swaps. I've done that a bit for some fantasy projects, but haven't played with editing files as much as creating my own things. How do you like 3d builder?
Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: War Monkey on September 20, 2021, 03:35:57 PM
Some really great designs! looking forward to seeing them printed.

I really like TinkerCad. They had just added a lot of new features that are great too and it is really easy to use as well. I have a lot of designs that I just can't wait for a printer to test them out! The big stuff I have designed I want to use on a filament printer and the smaller stuff with much finer details, I want to print using a resin printer.
Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: zrunelord on September 20, 2021, 04:03:38 PM
Hey Cook,
Oh , I absolutely love 3d builder. Very simple to use but I think it requires more functionality as some things are
impossible to do ... at least for me ...

Also the commands need fine tuning ( especially using keyboard arrow movement ), sometimes it drives me up the wall to turn things where I want them using the mouse.

Having said that , I use it to repair stl's which do not open in the browser or slicer successfully  ( tough sometimes repair takes for ages )

I'll post pics very soon.

Z
Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: CookAndrewB on September 21, 2021, 08:16:43 PM
Monkey, I'd suggest diving in on filament first. Lower entry costs and most basic designs will come out nicely in FDM.

Resin will print in far finer detail than I design at the moment. While I love the flexibility to print out a handful of figures in a couple of hours, I'm already running into a point where I'm printing a new level of unpainted figures over the old lol

Z, you should try TinkerCad. Right-click and hold allows you to spin and tilt the build plate. The controls are very intuitive in that manner. I also use the "line up" function a ton. The only control on Tinker that I've fumbled with is holding down the shift key selects multiple items with a click, and for some reason I always want it to be a Ctrl function.
Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: War Monkey on September 21, 2021, 10:11:40 PM
Zrunelord

I One of the functions I like a lot is that you can type in the move movement you want for the object to move it up, down, left, right lean this way or that way, by typing in numbers of degrees on any of the three point axles or you can do all of that manually do it as well, just by click and move. The grid is laid out in Millimeters.

Cook
That's my plan. Start with the filament printer and move up after learning the ins and outs of slicing and supports.
Title: Re: 15mm Sci Fi project: Eden- New 3d design pieces 9/16
Post by: CookAndrewB on September 27, 2021, 09:49:46 PM
After spending some time working up Ockman's Peregrine ship for printing (I should be done painting it in the next day or two, and it looks pretty good!) I have decided to spend a little time working on ships for all of my 5 Parsecs factions. Ock's ship is going to the local thugs. This ship will be going to a salvage team with questionable morals. This is Pink Pat's mining tug, the Bi-Polar Express.
(http://leadadventureforum.com/gallery/52/15049-270921214050.jpeg)

I do have a WIP cardboard ship, but I think this one is far closer to being finished! While lacking any obvious weapons, the Bi-Polar Express uses its strong-force array (the weird blocks on the wings) to grab and hurl asteroids at larger ships. This SFA is typically used for helping to manipulate larger deep-space vessels the way a tugboat might. The ship's patron, Pink Pat, has figured out a way to boost the force and reverse the polarity which makes it an effective junk cannon.
(http://leadadventureforum.com/gallery/52/15049-270921214107.jpeg)

Still adding some bits and bobs, but I should have this on the printer Friday night and hope to have it painted by the end of the weekend.
Title: Re: 15mm Sci Fi project: Eden- New 3d small ship 9/27
Post by: zrunelord on September 28, 2021, 05:59:17 AM
Looking good, Cook .
How large is it?
When you say a wip cardboard ship you mean in tinkercard or you also card + 3d parts ?
I sometimes build out of card, because it's quicker etc., & supplement with 3d parts for detail .

Good to know WM,
Thanks for the tip.

Keep it up Cook
Z
Title: Re: 15mm Sci Fi project: Eden- New 3d small ship 9/27
Post by: CookAndrewB on September 28, 2021, 01:14:30 PM
I mean I previously constructed a similar ship out of cardboard and foam core. The card ship was larger and had a playable interior, but in hindsight, that is probably silly since the interior was smaller than a standard starship room, and the ship itself didn't fit inside the starship hangar. So in gameplay, it just hung out outside the starship dungeon but wasn't ever playable space as such. It was a decent concept, but ultimately not useful.

This ship (currently measuring 20mm tall, 80mm wide, and 71mm long) will fit inside the new hangar space which is 100mm wide (interior of 92mm) and 125mm in length. So now crews can enter the starship dungeon by landing on it/in it and ships stay small enough that they will fit pretty easily into my starport setup on the planet. Before these ships were so large that I struggled to pack them all in.

I showed Ockman's Peregrine on his thread, but never posted it here.
 (http://leadadventureforum.com/gallery/52/15049-230921213049.jpeg)

This is my riff on his Peregrine ship that Ockman scratch built. The final print is 97.5mm long, 75mm wide, and 23mm tall.
(http://leadadventureforum.com/gallery/52/15049-230921213106.jpeg)

I got through painting the windows last night, so I think I'll be varnishing it tonight, and hitting the windows with some gloss and it will be done!

I find that I like to design, but my construction skills are rarely as useful as my creativity. I will probably always scratch build some things, but the more I play with 3d design the less inclined I am to spend hours gluing things when I can set up the printer and go watch a movie while my new design magically appears several hours later  lol
Title: Re: 15mm Sci Fi project: Eden- New 3d small ship 9/27
Post by: zrunelord on September 28, 2021, 02:07:07 PM
It is a good solid design, kudos.
As I said, I often build out of cardboard ( cheaper and importantly much quicker ) then I just print parts to stick on.

Z
Title: Re: 15mm Sci Fi project: Eden- New 3d small ship 9/27
Post by: CookAndrewB on September 29, 2021, 04:29:40 PM
Ockman's Peregrine printed and painted up! I went with a different color scheme, of course  :)

(http://leadadventureforum.com/gallery/52/15049-290921154813.jpeg)

Windows down the side of the crew compartment.

(http://leadadventureforum.com/gallery/52/15049-290921154828.jpeg)

Sorry for the poor image on the back end.

(http://leadadventureforum.com/gallery/52/15049-290921154843.jpeg)

And The Pernicious Snark (far left) with his crew and their new ride!

(http://leadadventureforum.com/gallery/52/15049-290921154902.jpeg)

But what about the bottom? What would one see as the ship flew overhead?!
(http://leadadventureforum.com/gallery/52/15049-290921154918.jpeg)

I'll never look at this side of the model but figured some street thugs would want a ship with some sick decals. So those watching the ship land would get a load of the totally rad firebird coming at them!

And in a more scenic setting:
(http://leadadventureforum.com/gallery/52/15049-290921155209.jpeg)

This was a great little print. Quick off the printer, easy to paint up, and the overall look fits my aesthetic. I'll probably work on a couple of remixes of this frame since I've already put in leg work to get it designed. It will be easy enough to swap parts on/off to change it up a bit.


Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: War Monkey on September 29, 2021, 06:01:57 PM
WOW! That turned out great!
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: CookAndrewB on September 29, 2021, 07:21:53 PM
WOW! That turned out great!

Yes, for a 7-day design/production/finished paint job, that isn't half bad. Easier to have some inspiration to draw from than go straight from daydreaming to design, but all in all that was a success in my book.
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: Ockman on September 30, 2021, 03:53:03 AM
Wow, Andrew - I'm stunned!

Love your take on the Peregrine, it's amazing!
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: Ockman on September 30, 2021, 11:59:26 AM
I wrote a little something about this on Instagram:

https://www.instagram.com/p/CUcXxzsN1fh/?utm_medium=copy_link

If you don't want to click that link, here is what I wrote:

One thing I love about the 15mm community is the sharing of ideas, how one's work can inspire someone else, how these cross-pollinations create new, exciting things.
.
Fellow hobbyist CookAndrewB at Lead Adventure Forum liked my little spaceship design, so he made a 3d sculpt inspired by it, added his own flair, printed and painted it.
.
It's such an amazing thing, that the little thing I built in two winter days suddenly is being printed half-across the world!
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: CookAndrewB on September 30, 2021, 01:40:49 PM
Very cool. Much more to follow!

Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: zrunelord on September 30, 2021, 05:58:55 PM
It did come out quite nice.
Good job. ;)

Z
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: War Monkey on September 30, 2021, 07:33:17 PM
That is really Great!
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: CookAndrewB on September 30, 2021, 09:33:43 PM
Why design one ship completely when you can have two that aren't ready to print?  :? Well, I got distracted designing another ship and still haven't wrapped up my last one even though I intend to print it tomorrow. Anyway, this is the next ship, the Trou. This ship is a bit larger at 80mm wide, 106mm long, and 26mm tall.

 (http://leadadventureforum.com/gallery/52/15049-300921212043.jpeg)

The Trou is a salvage vessel and is intended for longer treks scouring the asteroid belts for derelict ships. It is also built to have ample cargo hold space so she is a bit thicker than the other vessels. I imagine this class of vessel like a crab fishing ship. Not fancy, fast, or luxurious but reliable and durable for dirty work. The green piece in front is part of the ship's scanner, sensor, and deflector array. The red on top will be part of a roof rack design that allows the Trou to haul sections of ship plating or other rugged goods that don't need to be inside.

Exit from the Trou is by two side doors which step out onto the flight surfaces forward of the atmospheric engine intakes.
(http://leadadventureforum.com/gallery/52/15049-300921212058.jpeg)

The Trou has both primary engines for space flight and a secondary set of atmosphere processing thrusters for an additional boost getting off-world in a flying brick.
 (http://leadadventureforum.com/gallery/52/15049-300921212254.jpeg)

There is the start of a secondary deflector and tractor beam array in the rear as well (more green).

Still lots of work to do on this, but off to a good start to be able to print it next weekend. Now, to get busy wrapping up the mining tug!



Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: zrunelord on October 01, 2021, 12:46:23 PM
Super !!! :D

I personally like this one more...
Nice work.

Z
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: Chief Lackey Rich on October 01, 2021, 01:56:09 PM
Think that's your best so far, although I like the mining tug quite a bit too.

Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: Ockman on October 01, 2021, 05:12:20 PM
This one is really cool!
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: War Monkey on October 01, 2021, 08:07:41 PM
Some really nice work with that ship there! Can't wait to how you're going to paint this one!
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: CookAndrewB on October 01, 2021, 09:14:16 PM
Well, the original Trou was green and white. I'll probably stay with that because it is familiar. I did some more work on the cockpit area today, but that will have to wait for next week. Right now I'm more interested in showing what I'm calling the Ockman Aggressor. Still a WIP, but I like how it is coming along so far.

(http://leadadventureforum.com/gallery/52/15049-011021210907.jpeg)

Off to print up the Mining Tug, and then spend the rest of the weekend printing more hull sections. Next week I want to start printing some of the larger hull items like the hangar and maybe the large bridge.
Title: Re: 15mm Sci Fi project: Eden- Small ship (Ockman's Peregrine) painted 9/29
Post by: CookAndrewB on October 04, 2021, 07:17:35 PM
I feel like every frontier town needs a couple of scrappy young kids to cause mischief. Enter T'Mee (left) and Soo-Z (right):
(http://leadadventureforum.com/gallery/52/15049-041021190315.jpeg)

T'Mee's parents moved to Bakwotter to open a general store, and Soo-Z's parents are homesteaders looking to cultivate a delightful fungus garden and live off the land.
(http://leadadventureforum.com/gallery/52/15049-041021190336.jpeg)

Right now they are the only two students at the Bakwotter Learnatorium. Now if only the town could entice an educator to come and lead the class.
(http://leadadventureforum.com/gallery/52/15049-041021190649.jpeg)

In the meantime, these two will probably skip school and prank unwitting townsfolk.
Title: Re: 15mm Sci Fi project: Eden- New sculpts, mischievous children 10/4
Post by: Ockman on October 04, 2021, 08:54:52 PM
Love these two new characters!
Title: Re: 15mm Sci Fi project: Eden- New sculpts, mischievous children 10/4
Post by: War Monkey on October 05, 2021, 01:03:28 AM
Those look great! You can have a whole set of Sci-fi "Little Rascals"! Who end up in getting into all kinds of trouble. You could tone it down to rocks and stick throwing along with eggs and Toilet Paper too! They can over hear rumors from seedy, shady  characters, that they in turn can tell your crew.
Title: Re: 15mm Sci Fi project: Eden- New sculpts, mischievous children 10/4
Post by: CookAndrewB on October 05, 2021, 01:05:23 PM
Those are good ideas, Monkey. A whole game where they need to sneak on to old man Xargax's farm to tip his Bovinoids and pilfer a freshly baked algae pie from the window ledge. Xargax and farm hands must identify the culprits and can either apprehend them or inform their parents. A stealth mission for the ages! 
Title: Re: 15mm Sci Fi project: Eden- New sculpts, mischievous children 10/4
Post by: War Monkey on October 05, 2021, 04:18:49 PM
They can even have a Club House! Sneak out at night and yank the tent poles of some old prospector's tent while he's sleeping, just to grab a bag of his Fling-Bug Cookies. They can go into town and knock over a fruit stand as a diversion to snatch a couple bottles of Shwanga Sodas. They could even get the two main groups in town to go at each other by pulling pranks making it seem the other group did it!

Oh, yeah a lot can happen with those kids!
Title: Re: 15mm Sci Fi project: Eden- New sculpts, mischievous children 10/4
Post by: CookAndrewB on October 06, 2021, 09:12:31 PM
With so many races taking to the stars, and with the advancement of science and understanding, it was bound to happen. The Old Gods became less feared, and far from worshiped once the other races in the universe understood their powers. Cthulu, realizing that his time as a deity was drawing to a close, decided to reinvent himself. What does a being that was once worshipped as a dark god do in this enlightened era? Why, he forms a corporation and becomes the CEO. His business? Publishing the many fictional, and non-fictional works about himself, of course. There is still a lot of desire for ancient lore as a source of entertainment and knowledge across the many races.

With that in mind, I bring you today's sculpts. A tandem from Cthul-Inc. This is C'Steven regional salesman for Dagon Publications (a subsidiary of Cthul-Inc.) and his trusted pack mollusk C'Mule-u.
(http://leadadventureforum.com/gallery/52/15049-041021190539.jpeg)

In his youth, C'Steven starred in some rather raunchy live-action Anime films, but after discovering a higher calling he cleaned up his act and got a job mopping up cultists who attempted to summon Elder Gods into small towns. His no-nonsense approach to entrail removal caught the eye of a lesser deity and he was promoted to sales.
(http://leadadventureforum.com/gallery/52/15049-041021190602.jpeg)

Unfortunately, C'Steven lost a large shipment of Necronomicons bound for a populous hive world teetering on the brink of collapse. Executives at Cthul-Inc. saw this as a potential hotbed for converting followers, but the unrest was quelled weeks later when three Mormon missionaries managed to convince the entire planet to follow the fourth coming of Joseph Smith. After that C'Steven fell from grace and was given a distant sales route in a sparsely inhabited sector of the galaxy.
(http://leadadventureforum.com/gallery/52/15049-041021191118.jpeg)

This sculpt, and the idea for him, came about from the Greywater Chronicles from Mister Frau Blucher https://leadadventureforum.com/index.php?topic=112967.150 (https://leadadventureforum.com/index.php?topic=112967.150). In the last issue of his comic, there was a door-to-door missionary trying to convert people to his cult. It had a line that I found rather funny regarding the missionary trying to talk to another character about reading the Necronomicon. Thus, I knew I had to have a reason for one of my character to sell the Necronomicon! I just tried to picture a mass of tentacles crammed into a salesman's suit, carrying his display case for door to door sales. 
Title: Re: 15mm Sci Fi project: Eden- New sculpts, Salesman and his pack animal 10/6
Post by: CookAndrewB on October 07, 2021, 07:39:12 PM
I had some good inspiration for some new designs last night, but up first are the final models going to print this weekend.

The Trou:
(http://leadadventureforum.com/gallery/52/15049-071021192447.jpeg)
Finished the cockpit and adjusted the intakes for the engines (above)

Reworked the engine nozzles and finished the rear deflector array (below)
(http://leadadventureforum.com/gallery/52/15049-071021192506.jpeg)

After noodling around with this one for a while, I think I like it the way it is. At least as a base model for a system patrol fighter similar to the Viper from Battlestar Galactica.
(http://leadadventureforum.com/gallery/52/15049-071021192526.jpeg)

I did think that this might call for a law enforcement version as well. I can see a light bar on the top, and maybe a souped-up pursuit engine design.
(http://leadadventureforum.com/gallery/52/15049-071021192546.jpeg)

Honestly, the beauty of Ockman's design is that it really lends itself well to a number of small tweaks that deliver an entirely new feel. There is a lot to be said for a simple and solid design!

Next up will be the Heavy lifter "Mariusz P." Just getting started on that design today, so I should have something worth showing next week.

Along with the new ship design, I am converting the rail gun design from a turret to a capital ship design. In the smaller format, I felt like the complexity of the design was hard to paint up. By scaling it up I think it will look better. I'll have more to show on that front, tomorrow. I will snap some pictures that should explain the difference in weapon sizes and configurations.

Lastly, I've come up with an idea for some ground vehicles. I hope to have something to show for that idea in the coming weeks. For now, I'm still roughing out some designs. 
Title: Re: 15mm Sci Fi project: Eden- New sculpts, Salesman and his pack animal 10/6
Post by: zrunelord on October 07, 2021, 10:11:33 PM
That's quite some nice work Cook.

Z
Title: Re: 15mm Sci Fi project: Eden- New sculpts, Salesman and his pack animal 10/6
Post by: CookAndrewB on October 08, 2021, 01:15:06 PM
That's quite some nice work Cook.

Z

Thanks, man! I'm pretty sure I could spend 10 hours a day just designing things in TinkerCad. It is really enjoyable.
Title: Re: 15mm Sci Fi project: Eden- New sculpts, Salesman and his pack animal 10/6
Post by: War Monkey on October 08, 2021, 05:56:18 PM
Your sculpts and paint work are great and the designs look really good too. yes I agree I too can spend 10 hrs. a day on TinkerCad! It can be very addictive.  lol
Title: Re: 15mm Sci Fi project: Eden- New sculpts, Salesman and his pack animal 10/6
Post by: Ockman on October 08, 2021, 06:44:26 PM
That is really awesome designs, if I get some hobby time, I will build another spaceship. I've got the idea in my head!
Title: Re: 15mm Sci Fi project: Eden- New sculpts, Salesman and his pack animal 10/6
Post by: CookAndrewB on October 08, 2021, 07:03:46 PM
Glad everyone is still enjoying my madness!  lol Strap in for two more new sculpts!

This is Birbulux, a retired exotic dancer:
(http://leadadventureforum.com/gallery/52/15049-041021190359.jpeg)

Think "Magic Mike" and you have an idea what kind of moves this fella can lay down. Of course, exotic dancing on his planet might be a little confusing for a human. His people find gargling Aldorian raptor egg whites (which are not white but dark brown) while flipping a hubcap-sized coin with his thumb quite erotic. This explains his well "hung" right hand and the brace that he is now forced to wear as the result of one too many coin-related mishaps.

(http://leadadventureforum.com/gallery/52/15049-041021190425.jpeg)
Birbulux still has quite the reputation as a sex symbol, even if he has retired from the game. When he struts his stuff all the women in town swoon.

Next up is TiVeen. It hails from an odd race of sentient flora. Well, sentient flora aren't all that odd. There are roughly 913 species of them that have developed space travel. No, what is odd about TiVeen's people is that he can accurately perceive every person's reality as they see it.
(http://leadadventureforum.com/gallery/52/15049-041021190442.jpeg)

If you think you are the world's best poet, TiVeen can see the world where you write the world's best poetry. Have a delusion where Tonya from accounting has the hots for you? TiVeen can see a world where she does... for real! While some of this results in obvious absurdity on the part of TiVeen's reactions to folks, this can also be quite helpful. For instance, if you think you are playing the most beautiful love song that anyone has ever heard, TiVeen hears that song and may be able to help get the real "imagined" version down on paper for you. Of course, if you believe you are 12' tall and covered in pink scales, there is probably little that TiVeen's people can do for you if you are really just a 4' tall green furball.
(http://leadadventureforum.com/gallery/52/15049-041021190506.jpeg)


Title: Re: 15mm Sci Fi project: Eden- New sculpts, 10/8
Post by: Chief Lackey Rich on October 08, 2021, 08:03:24 PM
TiVeen evokes fond childhood memories of an old Andre Norton kid's book called Day of the Ness, which had some aliens with sort-of-TV-screen faces.  Never had the guts to re-read that one, I'm afraid it won't live up to my fuzzy recollections as an adult. 
Title: Re: 15mm Sci Fi project: Eden- New sculpts, 10/8
Post by: CookAndrewB on October 08, 2021, 08:19:29 PM
TiVeen evokes fond childhood memories of an old Andre Norton kid's book called Day of the Ness, which had some aliens with sort-of-TV-screen faces.  Never had the guts to re-read that one, I'm afraid it won't live up to my fuzzy recollections as an adult.

Some of those nostalgic books and shows don't have the polish that we imagined as a kid, but they still have magic!

That book looks pretty cool, actually!
(https://lh3.googleusercontent.com/proxy/XjfHossr_zKUDT0NooU6fWMY8jE0dB_nqGQsvTH-eh3TpH6l4_ohJTRjHYgSFWlx_QPJ76UL-6au-0abjYya5DF6K9YQG-_I5j9O6hXmhmp2X-CmNxSoDEkxxw3s8kfc7_Cn_JLCezu6_BAvWMl7xlZY5jcxWxcYOxAKkmEts6C77opg5OX_PqtX6SOrZKR6Gc5YcA)

EDIT: I think I had that haircut as a lad lol
(https://lh3.googleusercontent.com/proxy/N3V3cQUn5BSgUu_JZfU0f-Rl7PBj1-4VrQAdtkqInYpnvq1rDv4g3tyATtuclel9LFK5ZYt5jjY93ruxpuJTuf_0rqHv1V7RSl97SfsqAEoRnlQb1I597k-ABLJKN2PpJy7ldCZGo0rPrUzVDEjVHwcoQU9HX_sF7GbtioA6lpbFIKsXSPBykpoHEB0B6OPJqbM)

Title: Re: 15mm Sci Fi project: Eden- New sculpts, 10/8
Post by: CookAndrewB on October 11, 2021, 03:34:16 PM
Some more printed terrain tests. These inserts can be used to subdivide a 100mmx100mm room into two smaller rooms or gives some cover for gaming purposes.

(http://leadadventureforum.com/gallery/52/15049-111021151939.jpeg)

I threw this together as a locker room with benches...
(http://leadadventureforum.com/gallery/52/15049-111021152000.jpeg)

And staterooms with beds, cabinets, and a computer terminal for crew logs and tearful deep-space communications moments before your ship explodes.
(http://leadadventureforum.com/gallery/52/15049-111021152028.jpeg)

And our two stowaway children hiding:
http://leadadventureforum.com/gallery/52/15049-111021152044.jpeg

This week starts the printing of my larger 200x100 tiles. I need to wrap up design work on my 200x100mm starship bridge computers, and I'm hoping to knock that out today.

Title: Re: 15mm Sci Fi project: Eden- New sculpts, 10/8
Post by: Chief Lackey Rich on October 11, 2021, 04:00:40 PM
Some of those nostalgic books and shows don't have the polish that we imagined as a kid, but they still have magic!

That book looks pretty cool, actually!

True, and it is Andre Norton.  I've revisited her other work a few times and it held up well for me even after all these years.  Just afraid it may be a little too juvenile for me - I think I read it in 3rd grade or thereabouts - although I've certainly enjoyed re-reading other stuff from my early youth, Tom Swift Junior and Heinlein and Asimov's juvey stuff.  Getting too old to enjoy kid's books for what they are is probably a bad sign. 

The artwork sure sticks with me, even if the plot's become a little hazy.  That one with Susie the cat standing on a Gotcha in particular.  :)
Title: Re: 15mm Sci Fi project: Eden- New sculpts, 10/8
Post by: War Monkey on October 11, 2021, 06:15:34 PM
What a great idea! The room divider is a very clever idea. Great job on the paint work too! Kids they are always into trouble, aren't they. 
Title: Re: 15mm Sci Fi project: Eden- New sculpts, 10/8
Post by: CookAndrewB on October 12, 2021, 08:38:34 PM
Next terrain bits are painted up! The two galley configurations (90mm straight and 38mm square), and a simple seating area.

The 90mm galley:
(http://leadadventureforum.com/gallery/52/15049-121021191253.jpeg)

The 38mm square galley, refrigerator/washer side:
(http://leadadventureforum.com/gallery/52/15049-121021191347.jpeg)

Sink/oven side (the sink bits came off on this print. That may have been an issue with how the sink was placed against the wall):
http://leadadventureforum.com/gallery/52/15049-121021191406.jpeg

These 38mm terrain squares fit into the 40mm floor square with a little wiggle room to spare. This is another way to break up the larger room space and still allows for some set dressing against the walls while allowing maneuvering room for figures.
(http://leadadventureforum.com/gallery/52/15049-121021191459.jpeg)

Looking into the room:
(http://leadadventureforum.com/gallery/52/15049-121021191529.jpeg)

Some new pieces tomorrow!
Title: Re: 15mm Sci Fi project: Eden- more set dressing 10/12
Post by: CookAndrewB on October 14, 2021, 09:42:17 PM
A couple of quick updates on finished print projects:

The nacelle design printed up well, and I'm going to move forward with a second design. Any suggestions?
(http://leadadventureforum.com/gallery/52/15049-141021200441.jpeg)

These are pretty "Trekkie" in shape. I don't mind that, but I'd also like some more variety as well.
(http://leadadventureforum.com/gallery/52/15049-141021200459.jpeg)

I'm getting more and more floor tiles painted up now. Larger ships are just around the corner! Of course, I am working on some suitably large engines for the larger ships. They will be designed similarly to the nacelles and allow for engine placement outside of the small engine room configurations I've made.
(http://leadadventureforum.com/gallery/53/15049-141021200535.jpeg)

Larger ships also mean larger weapons. This was the first test of a capital ship weapon. Torpedo tubes!
(http://leadadventureforum.com/gallery/53/15049-141021200548.jpeg)

Title: Re: 15mm Sci Fi project: Eden- painted prints 10/14
Post by: CookAndrewB on October 15, 2021, 09:17:05 PM
Bi-Polar Express is now painted up!
(http://leadadventureforum.com/gallery/53/15049-151021204902.jpeg)

Rear view:
(http://leadadventureforum.com/gallery/53/15049-151021205011.jpeg)

And a comparison shot with the Ockman Shuttle:
(http://leadadventureforum.com/gallery/53/15049-151021204930.jpeg)

This may have come out a bit small, but it is deceiving because of the way it carries the interior space laterally. I'm going to use this style of build as a basis for some upcoming ships for my mining company.

Here is the next Ockman Shuttle variant. This is the law enforcement version, the Long Arm.
(http://leadadventureforum.com/gallery/53/15049-151021204717.jpeg)
The front has a reinforced ramming bumper, an added light bar, and the rear cabin is wider to act as a mobile jail to transport criminals. If all else fails it also has wingtip mounted beam projectors.

The final upgrade is a set of upgraded pursuit engines.
(http://leadadventureforum.com/gallery/53/15049-151021204734.jpeg)

The Long arm is 90mm long, 80mm wide, and 23mm tall. That is 5mm wider and 7.5mm shorter than the basic shuttle.
Title: Re: 15mm Sci Fi project: Eden- space tug painted and another new design 10/15
Post by: War Monkey on October 16, 2021, 06:51:21 PM
Those are great! My first thought of the when I saw the law enforcement one was if you flip it around it could make for a very cool water surface vehicle or even a submersible vessel! Hey, there can be underwater facilities of colonies that are harvesting sea live or underwater mining operations.
Title: Re: 15mm Sci Fi project: Eden- space tug painted and another new design 10/15
Post by: CookAndrewB on October 19, 2021, 03:55:21 PM
Something else printed! The Aggressor "Night Witch."
(http://leadadventureforum.com/gallery/53/15049-191021155031.jpeg)

I really need to come up with a good back story for this ship, but for now, it is just the bearer of bad tidings. A known, if not mythical, ship that portends the arrival of a deadly assassin... or bounty hunter? That is part of the mystery. Everyone can agree that bad stuff follows this ship, but they can't agree on what, exactly, the ominous arrival will result in. Death of a political leader? The capture of a wealthy heiress? The theft of a priceless artifact? Only time and rumors will tell.
(http://leadadventureforum.com/gallery/53/15049-191021155050.jpeg)

And a comparison shot next the the original shuttle:
(http://leadadventureforum.com/gallery/53/15049-191021155109.jpeg)

I've been working on more sculpts and plugging away at the starship tiles. I think things are going to come together in a pretty dramatic way later in the month!

Title: Re: 15mm Sci Fi project: Eden- space tug painted and another new design 10/15
Post by: zrunelord on October 19, 2021, 06:59:19 PM
Those are very nice designs Cook.
WM is right ... they could be made into hydrofoils also
With some mods..

Thanks for sharing
Z
Title: Re: 15mm Sci Fi project: Eden- space tug painted and another new design 10/15
Post by: CookAndrewB on October 27, 2021, 09:37:54 PM
I should have a bevy of new sculpts to show soon but for now some more 3d print designs. This is another mining craft I'm calling the Walrus:
(http://leadadventureforum.com/gallery/53/15049-271021212822.jpeg)

It will be a crew hauler for my miners.
(http://leadadventureforum.com/gallery/53/15049-271021212844.jpeg)

This is a WIP mobile landing pad design for my planetside adventures. The light grey section is going to become the new basis for my town. Buildings will simply fit some standardized mobile pads and the town will be based on that. So, a mobile town. Pretty handy on a planet that frequently gets asteroid strikes. I'm going to test print this sucker over the next week (each layer is about 9 hours so three days of printing) and then start playing around with some shops, houses, etc. I don't know that I'll design every structure in layers like this, but it would make it easy enough to design some taller buildings.
(http://leadadventureforum.com/gallery/53/15049-271021212920.jpeg)

And lastly, I'm working on converting some of my starship tiles to fleet-scale ships. I haven't fully settled on a scale or size yet, and I'm going to do some test prints soon to see what works. These are currently 1/10th of my 15mm project scale, or 1.5mm.
(http://leadadventureforum.com/gallery/53/15049-271021213635.jpeg)
Title: Re: 15mm Sci Fi project: Eden- new 3d designs & toying around in fleet scale 10/27
Post by: Cacique Caribe on November 04, 2021, 03:14:11 PM
I’m in awe!
Title: Re: 15mm Sci Fi project: Eden- new 3d designs & toying around in fleet scale 10/27
Post by: CookAndrewB on November 04, 2021, 05:16:53 PM
I’m in awe!

Thanks. I'm crazy delinquent getting pictures of painted stuff, but when it finally happens I have a LOT to show for my efforts. The landing pad vehicle turned out much better than I anticipated, and all painted up it really looks the part.
Title: Re: 15mm Sci Fi project: Eden- new 3d designs & toying around in fleet scale 10/27
Post by: War Monkey on November 04, 2021, 06:14:48 PM
Great design ideas! Hope to see them on the table soon.
Title: Re: 15mm Sci Fi project: Eden- new 3d designs & toying around in fleet scale 10/27
Post by: zrunelord on November 04, 2021, 07:30:09 PM
Good job. That crew hauler came out great Cook.

Z
Title: Re: 15mm Sci Fi project: Eden- new 3d designs & toying around in fleet scale 10/27
Post by: Cacique Caribe on November 07, 2021, 05:47:10 AM
Andrew

What figures are you planning on sculpting next?  And how do you go about picking the body types of your sculpting subjects?

Dan
Title: Re: 15mm Sci Fi project: Eden- new 3d designs & toying around in fleet scale 10/27
Post by: CookAndrewB on November 08, 2021, 05:10:47 PM
Andrew

What figures are you planning on sculpting next?  And how do you go about picking the body types of your sculpting subjects?

Dan

I have maybe 10-12 figures currently being sculpted. A couple finished that I'll get posted up here soon (promise). Two will be a pair of law enforcement officers to go with the law enforcement ship I made (also to get posted soon). One quadruped will join in with one of my existing factions, but I need to break them out and see who is a man short. I've also got a couple of new bots in the works, and the rest are going to be civilians of some sort.

As for how I pick body types, I mostly try to make every character unique. I figure that I have a galaxy full of weird aliens to draw from, so I don't bother trying to make everyone fit a particular mold. I mostly just add epoxy until something starts to take hold, and then I tease out the specifics. Stream of consciousness sculpting!  :D
Title: Re: 15mm Sci Fi project: Eden- new 3d designs & toying around in fleet scale 10/27
Post by: CookAndrewB on November 08, 2021, 09:27:15 PM
Spent some time this weekend converting my 15mm ship designs down to fleet scale.
(http://leadadventureforum.com/gallery/53/15049-081121211828.jpeg)

Before I got too carried away, I wanted to make sure that my plans would work. So I test printed a couple of different pieces in 1.5mm scale (1/10th reduction of the 15mm ship), 1.875mm (1/10th +25%), and 2.25mm (1/10th+50%). Just like Goldilocks, I thought the 1.875mm scale gave the best mix of size and utility. I can see the ships, paint them, and on a larger scale, the ships won't become unprintable due to their size.
(http://leadadventureforum.com/gallery/53/15049-081121211850.jpeg)

I also had just a bit of filament left on a spool and decided to knock out a second shuttle.
(http://leadadventureforum.com/gallery/53/15049-081121211919.jpeg)
This is still a WIP, but it is worth demonstrating just how convenient it is to stock a spaceport with a good 3d printer.
Title: Re: 15mm Sci Fi project: Eden- new 3d designs & toying around in fleet scale 10/27
Post by: CookAndrewB on November 09, 2021, 08:55:06 PM
Ok, on with the sculpting. First up is T'mee's dad, D'on.
(http://leadadventureforum.com/gallery/53/15049-091121204534.jpeg)

I felt that T'mee needed a parental figure, being one of my precocious child duo. Someone has to ground him when he hacks farmer Xorp's Techno-cows to produce rootbeer. D'on is also the proprietor of D'on's Deals, the local general store. Of course, "local" is relevant as the store itself will be built on the mobile platform base.
(http://leadadventureforum.com/gallery/53/15049-091121204556.jpeg)

This is an Angel Grub:
(http://leadadventureforum.com/gallery/53/15049-091121204617.jpeg)

This odd creature has a lifecycle measured in centuries and is the pupal state of a large spacefaring creature most commonly known as an Angel. Quite beautiful to behold, the Angel sparkles and glows in a similar fashion to a comet when it approaches solar winds. This is quite literally the scales of the wings being shed, which does no damage to the massive creature. In its terrestrial form, the grub is an absolute menace. Capable of digesting any organic matter, it feeds similar to a worm. Cruising beneath the surface, filtering out the digestible material. Occasionally it surfaces when it senses more nutrient-dense meals are nearby. This often means caravans, herds of native species, and smaller towns. Larger towns usually keep the grubs at bay by way of pollution which makes the earth around the town taste terrible. Because Angels are considered rare, and hold spiritual significance in many galactic cultures, killing them is considered "less-than-legal" (though not illegal) and bad karma. They aren't protected, but you will find very few species in the galaxy that will take on the task.

How big is the grub? Plenty big. Big enough to swallow most adults whole, and several kids at once. That doesn't deter T'mee from engaging in a game he likes to call "grub slapping." The goal is simple enough. Slap the grub without getting slapped by the grub. T'mee is the current champion of his one-kid grub slapping league.
(http://leadadventureforum.com/gallery/53/15049-091121204635.jpeg)
(http://leadadventureforum.com/gallery/53/15049-091121204635.jpeg)
Title: Re: 15mm Sci Fi project: Eden- New sculpt and a big space grub 11/9
Post by: War Monkey on November 10, 2021, 05:07:49 PM
Nice work and back story too! Building up your space shuttles will make for a very busy spaceport. I can see where the challenge is for the kids. However I wonder how many have missed their step and fell in?  lol
Title: Re: 15mm Sci Fi project: Eden- New sculpt and a big space grub 11/9
Post by: CookAndrewB on November 10, 2021, 05:57:35 PM
Thanks, Monkey. I'm not sure T'mee has convinced anyone else to join him in his bad decision making.  lol

This is a new dockyard worker.
(http://leadadventureforum.com/gallery/53/15049-101121174812.jpeg)

He was an experiment with adding more arms to a humanoid. I think he turned out pretty well, but it isn't easy to add extra arms. I ended up basically making them grow out of his neck.
(http://leadadventureforum.com/gallery/53/15049-101121174833.jpeg)

(http://leadadventureforum.com/gallery/53/15049-101121174851.jpeg)

He also happens to be the driver of Mobile Landing Pad 1 (MLP-1), which isn't quite done, but close enough for pictures.
(http://leadadventureforum.com/gallery/53/15049-101121174914.jpeg)

(http://leadadventureforum.com/gallery/53/15049-101121174934.jpeg)

And a shot with a landed craft.
(http://leadadventureforum.com/gallery/53/15049-101121174954.jpeg)

So I think the plan is to maybe do one more mobile pad, and then a couple of landing chocks with a smaller footprint. I'm up to six ships right now, and I've got two more in the works. So I'd like to have enough landing berths for the local fleet. But that probably means that not everyone will have enough money to pay for the mobile pad.



Title: Re: 15mm Sci Fi project: Eden- New sculpt and a big space grub 11/9
Post by: Chief Lackey Rich on November 10, 2021, 06:21:36 PM
Angel grubs is what they cell 'em in your neck of the woods, eh?  We got other names for that sort of thing.  Real pain to get out of the garden.

(https://4.bp.blogspot.com/-jqZYgR2QQrI/XCeqkwpFX4I/AAAAAAAAC5c/KEybV3Ma0McPFZIBr6lbGlfkgfz0E09vgCLcBGAs/s1600/101_6306.jpg)

(https://2.bp.blogspot.com/-5WrA-UVc8os/XB_-j39h5JI/AAAAAAAACrk/zdco-TXkFzE4EZZyRas46AE2hr-0JNYPQCLcBGAs/s1600/101_5439.jpg)

Title: Re: 15mm Sci Fi project: Eden- New sculpt and a big space grub 11/9
Post by: CookAndrewB on November 10, 2021, 10:06:03 PM
Hate to see what those turn into, Rich! lol
Title: Re: 15mm Sci Fi project: Eden- New sculpt and a big space grub 11/9
Post by: War Monkey on November 11, 2021, 01:57:17 AM
Hate to see what those turn into, Rich! lol

Huh? Trouble, I'm going to guess.
(https://1.bp.blogspot.com/-LoHxJz-6lUY/WPOKgN-X-_I/AAAAAAAADLU/0Y-7ZV_lqREPMIY8HR6DHXAh_V7Hl6zngCLcB/s1600/bug.jpg)
Title: Re: 15mm Sci Fi project: Eden- New sculpt and a big space grub 11/9
Post by: Cacique Caribe on November 16, 2021, 08:45:09 AM
Those blue bunny guys rock!

Dan
Title: Re: 15mm Sci Fi project: Eden- New sculpt and a big space grub 11/9
Post by: CookAndrewB on November 19, 2021, 06:34:15 PM
Those blue bunny guys rock!

Dan

Thanks, Dan!

I'm going to be working on some new pictures this weekend. Should have a couple more sculpts done, and some newly finished ship projects to show. Here are the two most recent prints all painted up. The Long Arm:
(http://leadadventureforum.com/gallery/53/15049-181121192105.jpeg)

And the Trou:
(http://leadadventureforum.com/gallery/53/15049-181121192139.jpeg)

In the design arena, the Long Arm will be joined by the CHIPS (Common High-speed Intercept and Patrol Ship) which is a small, single-person, law enforcement craft that is usually deployed in pairs. Perfect for those who desire to wear mirrored sunglasses and ask "Ma'am, do you know why I pulled you over today?"
(http://leadadventureforum.com/gallery/53/15049-181121192007.jpeg)

I'm also working on beefing up my Mining fleet. Far left is the tug, the back is the Walrus, and the front is the CART (Crew Rescue and Assistance Team). This acts as the mining fleet's patrol craft/evac vehicle just in case a mine shaft collapses or the miners are attacked by raiders.
(http://leadadventureforum.com/gallery/53/15049-181121191939.jpeg)

Lastly, I like the Mining Tug, but it wasn't vicious enough to look like a raiding ship, so I redesigned it into the New (maybe final answer?) Bi-Polar Express, seen in dark orange.
(http://leadadventureforum.com/gallery/53/15049-181121192034.jpeg)

Lastly, in the world of fleet scale ships, I'm making some progress:
(http://leadadventureforum.com/gallery/53/15049-181121191910.jpeg)

I just had three new ships come off the printer on Wednesday, and I'll start working on getting them painted up. In the meantime, I'm going to do a series of photos to show the fleet scale and full-sized ships side-by-side.

Title: Re: 15mm Sci Fi project: Eden- New ship designs and fleet scale work 11/19
Post by: War Monkey on November 19, 2021, 07:18:18 PM
Those are coming out really well! Really great detail for the scale on a filament 3D printer. Only add to the desire of me wanting one! Right now every time it seems that I have to money saved up for one, something comes up that needs to be addressed.
Title: Re: 15mm Sci Fi project: Eden- New ship designs and fleet scale work 11/19
Post by: CookAndrewB on November 19, 2021, 07:21:13 PM
Those are coming out really well! Really great detail for the scale on a filament 3D printer. Only add to the desire of me wanting one! Right now every time it seems that I have to money saved up for one, something comes up that needs to be addressed.

Just to be clear, the fleet scale ships are printed on my resin printer, not FDM. The larger ships are FDM though. More cost-effective that way.
Title: Re: 15mm Sci Fi project: Eden- New ship designs and fleet scale work 11/19
Post by: War Monkey on November 19, 2021, 09:39:34 PM
Oh, I stand corrected,  lol Thank You for the clarification. They still turned out great!
Title: Re: 15mm Sci Fi project: Eden- New ship designs and fleet scale work 11/19
Post by: CookAndrewB on November 22, 2021, 08:04:01 PM
Big update before the long weekend! First up, the Cargo ship "Murse Envy" is printed up in 15mm scale. The fleet scale version can be seen above it for comparison.
(http://leadadventureforum.com/gallery/53/15049-221121192805.jpeg)

Perhaps a better angle:
(http://leadadventureforum.com/gallery/53/15049-221121192824.jpeg)

Closeup of the bridge with crew:
(http://leadadventureforum.com/gallery/53/15049-221121192845.jpeg)

Cargo hold:
(http://leadadventureforum.com/gallery/53/15049-221121192859.jpeg)

Hangar bay (newly printed toilet insert in the background):
(http://leadadventureforum.com/gallery/53/15049-221121192934.jpeg)

And the engine room:
(http://leadadventureforum.com/gallery/53/15049-221121192917.jpeg)

I didn't have as much time to play around with my tiles as I would have liked (damn you, adult responsibilities!) but after making this ship I still had more than a dozen leftover tiles. This is roughly 28" long and maybe 10" wide at the widest point.
(http://leadadventureforum.com/gallery/53/15049-221121195035.jpeg)

Speaking of fleet scale stuff. I used some old foam to make a carrying case for my creations. I should have another 6-7 bases ready by next week.
(http://leadadventureforum.com/gallery/53/15049-221121195052.jpeg)

The Walrus is almost done getting painted up and it now joins my Tug in the Mining Corporation (MinCo) fleet.
(http://leadadventureforum.com/gallery/53/15049-221121195108.jpeg)

Tomorrow I'll toss up some recently finished sculpts, and that will be it until after the long weekend!
Title: Re: 15mm Sci Fi project: Eden- 3d printed ships update 11/22
Post by: Chief Lackey Rich on November 22, 2021, 08:38:16 PM
Very  impressive indeed, especially the window lighting effects.  Mine never quite come out right...
Title: Re: 15mm Sci Fi project: Eden- 3d printed ships update 11/22
Post by: CookAndrewB on November 22, 2021, 08:44:37 PM
Very  impressive indeed, especially the window lighting effects.  Mine never quite come out right...

I copied Ockman's original paint job from the Peregrine build. It wasn't my style until that point and since then it has grown on me quite a bit. If nothing else it is quick!
Title: Re: 15mm Sci Fi project: Eden- 3d printed ships update 11/22
Post by: Oldben1 on November 22, 2021, 09:20:35 PM
It's amazing.  I love all the bright colours too!
Title: Re: 15mm Sci Fi project: Eden- 3d printed ships update 11/22
Post by: War Monkey on November 23, 2021, 12:04:07 AM
Just WOW! What a great job for everything!
Title: Re: 15mm Sci Fi project: Eden- 3d printed ships update 11/22
Post by: CookAndrewB on November 23, 2021, 01:53:53 PM
Thanks, all. This has been a very fun project, made more enjoyable by getting to share it with you all.
Title: Re: 15mm Sci Fi project: Eden- 3d printed ships update 11/22
Post by: Cacique Caribe on November 23, 2021, 11:13:12 PM
I now wish I had a 3D printer.  Those pieces look awesome!!!

Dan
Title: Re: 15mm Sci Fi project: Eden- 3d printed ships update 11/22
Post by: CookAndrewB on November 29, 2021, 10:48:35 PM
Some non-printed addition to my project. These are the next three sculpts to come off of my table. From left to right: Taur, the four-legged alien in power armor; Friday, the first of my law enforcers; and Enri, a junior officer for my starship crew.
(http://leadadventureforum.com/gallery/53/15049-291121223511.jpeg)

So my evil empire needed some ships, and I had this weird bit of inspiration. This is the first fighter for the evil empire.
(http://leadadventureforum.com/gallery/53/15049-291121223558.jpeg)

Seen from above:
(http://leadadventureforum.com/gallery/53/15049-291121223616.jpeg)

Seemed appropriately "evil."  :D It also made the basis for a number of other ship options, like this basic shuttle.
(http://leadadventureforum.com/gallery/53/15049-291121223740.jpeg)

The engine side of things. This will be the basis for some new starship design elements as well.
(http://leadadventureforum.com/gallery/53/15049-291121223806.jpeg)

So I'll get an evil empire engine room worked up shortly, and then I just need to figure out how to translate the "hand" motif to a full bridge. It might be two hands side by side? Any thoughts from the audience? I believe the shuttle measures 90mm-ish across. A starship tile is typically 100mm across, so it might be easy to scale it to just work as-is.



Title: Re: 15mm Sci Fi project: Eden- new sculpts and 3d ship designs 11/29
Post by: CookAndrewB on November 30, 2021, 07:11:09 PM
Two more ships in 15mm and fleet scale for comparison. The first up is the Scarab class ship. This is most likely seen in the service of pirates, smugglers, and fired guns. It sports an array of anti-ship torpedoes and point defense lasers, which gives it equal effectiveness against smaller and larger craft.

(http://leadadventureforum.com/gallery/53/15049-301121164943.jpeg)

Top view:
(http://leadadventureforum.com/gallery/53/15049-301121165002.jpeg)

Where the Scarab class is an all-purpose ship for those with an entrepreneurial spirit and flexible morals, the War Eagle is a small patrol craft most often operated by local governments and large corporate interests. The primary mission is the safety and security of shipping lanes and system assets.
(http://leadadventureforum.com/gallery/53/15049-301121165033.jpeg)

Top view:
(http://leadadventureforum.com/gallery/53/15049-301121165056.jpeg)

The War Eagle incorporates a couple of new items. First, the G-1 light rail gun:
(http://leadadventureforum.com/gallery/53/15049-301121165120.jpeg)
This weapon sits on the same dual pegs that the torpedo tubes sit on. Eventually, I'd like to make something like a laser battery for ship-to-ship engagements, and maybe some mining equipment for upcoming mining company ships. Asteroid grabbing claws or something similar.

The other addition is just this simple solution to add some more engines to various ships. While engine nacelles are one solution, these engines just stick on with a bit of blue stuff tack. No need to glue them down. The interior and exterior can just sit on a suitably sized wall and create engines without a dedicated engine room. It is just a bit of added flair.
(http://leadadventureforum.com/gallery/53/15049-301121165137.jpeg)


Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: Cacique Caribe on November 30, 2021, 07:43:10 PM
That last configuration looks a lot like Worf’s Defiant.

Dan
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: War Monkey on November 30, 2021, 07:59:16 PM
Those ships look great!
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 01, 2021, 08:13:06 PM
That last configuration looks a lot like Worf’s Defiant.

Dan

I suppose it does a bit. Not nearly as organic.  lol

Thanks, Monkey. I'm pretty sure that everything on the table was 99% designed by my own hand. Anything not of my design will probably be phased out entirely over the next several months.
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 02, 2021, 04:21:19 PM
After some hand wringing, I decided I would start making my design work available for free on Thingiverse. The link should be found in my signature block. After much consideration regarding the value of monetizing my efforts, I decided that the best way to keep my hobby time fun is to share freely and not focus on making it a business, even if I expected little more than beer and pizza money anyway.

So, enjoy! And if you print something up, please share your work. I'm very curious where these ideas go after they leave my head.

Andrew
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 02, 2021, 08:30:14 PM
While I had all my ship tiles out, I knocked up some alternative ship layouts:

The Mater Aquilae:
(http://leadadventureforum.com/gallery/53/15049-021221201604.jpeg)

In fleet scale, you can see the size difference between this and the War Eagle.
(http://leadadventureforum.com/gallery/53/15049-021221202221.jpeg)

Another Shipping Guild craft:
(http://leadadventureforum.com/gallery/53/15049-021221201620.jpeg)
This measures 28" long and 16" wide.

This will be the starship for my mob boss, Mr. T. I'm going to work on making some nightclub-style terrain bits like stages, bars, booth seating, etc. An upscale establishment for travels between worlds to check up on businesses not paying their protection money.
(http://leadadventureforum.com/gallery/53/15049-021221201635.jpeg)

Here are all the tile pieces printed so far. The four across the front are all still getting their war paint.
(http://leadadventureforum.com/gallery/53/15049-021221201652.jpeg)

Lastly, another shipping guild vessel. A sister ship to the Murse Envy, this is the Weary Portmanteau (left).
(http://leadadventureforum.com/gallery/53/15049-021221202300.jpeg)

Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: Mister Frau Blucher on December 08, 2021, 11:24:37 PM
This project keeps reaching new heights! The modularity of the sections and how you can configure them into different ships is brilliant. That's cool that you're giving the designs away on thingiverse. Makes me wish for a printer.

The fighters from the evil empire are rather apropos!

The trio of sculptures look really nice, enhanced by your wonderful paintjobs.

Those small craft in the hangar right near the door-less toilets better not generate too much backblast when they take off!
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 09, 2021, 01:39:49 PM
Those small craft in the hangar right near the door-less toilets better not generate too much backblast when they take off!

Well, there is a slide-in door that fits in that doorway! Or, that could simply be the cleaning protocol. Remove the toilet seats and scour them with engine blast! Honestly, after cleaning toilets on a submarine with 150 crew members I would have welcomed a "kill it with fire" option  lol

Thanks for the kind words, friend!
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: Daeothar on December 09, 2021, 02:19:19 PM
Totally awesome work, and making good use of your 3D printer! I just got one myself, so everything 3D printed and miniature related has my full attention  :D


And am I the only one who gets very strong Among Us vibes from these builds?  ;)
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 09, 2021, 03:14:05 PM
And am I the only one who gets very strong Among Us vibes from these builds?  ;)

I had never seen Among Us before. Looks fun. I don't get many opportunities to play video games these days. I definitely see it!

Well, I have a Thingiverse page where I'll be placing all of these files (a bit at a time) over the next year. So feel free to grab them for a test drive! Also, if there is anything particular that you are looking for, I'm always up for ideas. My current project is making a set of cars as an homage to the Marx Cars of the Future. That thread is in the post apoc forum as the cars seem to get most used for Fallout-style games. They would work well for sci-fi though.
(http://leadadventureforum.com/gallery/53/15049-031221170136.jpeg)

(http://leadadventureforum.com/gallery/53/15049-031221170152.jpeg)

What kind of printer did you get?


Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: Daeothar on December 11, 2021, 02:35:16 PM
Cheers.  :)

 I just printed out a squad of grimdark infantry, and they came out very well indeed (check my Imperial Knight thread).

It's an Elegoo Mars 2 Pro and my experiences so far rate 5 stars all the way  8)

Now I'm looking to design some shapes of my own; just have to find the right program. I have some experience with Sketchup, but I don't think that'd be up to the task. What program are you using? Those curves look pretty good...
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 13, 2021, 02:10:26 PM
I use Tinkercad. Curves can be tricky, but once you get the hang of how to make it work, I don't mind it. The program has a lot of intuitive tools to get things lined up so I'm never left wondering if things are crooked or off-center. The exactness of it suits the way I think. I don't have a lot of experience outside of that tool. At some point, I planned on looking into Make Human, or other more organic tools. But right now I'm happy designing terrain and vehicles so there is no immediate plan or rush to make that jump.
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: tomrommel1 on December 14, 2021, 06:30:10 AM
Very nice car indeed
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 14, 2021, 02:57:54 PM
Very nice car indeed

Thanks, Tom. I had planned to print some up for my 15mm gaming but I punched a hole in my resin reservoir last week and so I'm waiting for materials to get up and running again. I think this car translates very well to some kind of sci-fi hovercar.
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 15, 2021, 04:13:16 PM
I added a new faction for my fleet scale ships. MinCo is the heartless corporate entity engaged in mining rare minerals from the local asteroid belt. The two new ships, featured in their faction color yellow, are the Pickaxe (rear) and the Panning (front).
(http://leadadventureforum.com/gallery/53/15049-151221151841.jpeg)

Minco ships have some distinguishable design elements that make them recognizable. First, they keep the hexagonal patterns found in their smaller ships like the Tug, Walrus, and Cart. Second, they have a forward projecting airlock that allows ships to dock with asteroid mining facilities. Third, they use a larger version of the stubby "can" style external engines also found on the smaller ships.
(http://leadadventureforum.com/gallery/53/15049-151221151902.jpeg)

All ships shown can be constructed in 15mm scale for ship boarding actions, including the dual docking bays found on the Pickaxe. Asteroid mines, both in 15mm and fleet scale, are forthcoming.
(http://leadadventureforum.com/gallery/53/15049-151221151930.jpeg)
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: Cacique Caribe on December 26, 2021, 06:44:05 AM
Andrew

What do you have next in your to-do projects?

Dan
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: zrunelord on December 26, 2021, 08:55:24 AM
Very nice work Cook.
That oldsmobile like car is really good. Would be great for
a scifi gangster theme...  thanks for sharing the files.

If you want to try human/humanoid software you can try a superb software called Daz3d. It's free & has a plugin to export to blender. It also has a ton of extra 3d models though these are not free.

And let me take this opportunity to wish all you good people
Health, peace & plenty ( & lots of free hobby time :D :D :D)

Z
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on December 27, 2021, 03:20:48 PM
Andrew

What do you have next in your to-do projects?

Dan

Well, I'm currently working on some new design elements for the mining corporation faction and my evil empire. For the Miners, this will include some pieces that will let me start building some space stations and/or mining colonies. This will include a station hub (200x200mm) which will feature some shops, restaurants, etc. It will also include some spiral arms which will act as cargo bays for docking ships exchanging goods, more berthing space, and larger shuttle bays. All of these pieces would be able to be plugged into a starship as well. So they will keep the 100mm or 200mm dimensions to match up with the standard door openings I currently have.

For the evil empire, I'm just working on some ship elements. A bridge, engine room, and their version of computer consoles or other shipboard equipment. The evil empire ship may end up being a purpose-built ship without intent to mix/match with other ship sections. Ultimately, it will just be a single ship sent by the evil empire to subjugate the locals. Think star destroyer in Star Wars. It won't be the largest ship, but it should rival anything I'm currently building. Since it will be purpose-built, I'm going to give it a bit more character as it won't be meant to stand in for any old generic cargo ship out there.

I got my copy of Farthest Star for xmas, and I am going to try and squeeze in some gaming in 2022. I'd like to complete a full campaign and get my new sculpts and terrain back on the table.

And, as always, I'm working my way through a handful of new sculpts. With a little more clarity about my factions and a mix of fleet scale and 15mm battles, I'm working to round out some of the factions so I have some variety in building some opposition forces.
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: War Monkey on December 28, 2021, 04:01:38 AM
Looking forward to your work.
Title: Re: 15mm Sci Fi project: Eden- starships in 15mm and fleet scale 11/30
Post by: CookAndrewB on January 19, 2022, 04:40:04 PM
I've had a number of sculpts on my table in various states of completion for a while. Painting starship terrain tiles has been taking up a hefty amount of my time, but I keep plugging away on sculpts as well. The two belong to my mining corporate faction.

First up is Feezt, a member of an amphibious alien species. He is equipped with power excavator gauntlets.
(http://leadadventureforum.com/gallery/54/15049-190122155522.jpeg)

(http://leadadventureforum.com/gallery/54/15049-190122155535.jpeg)

Next is Tubee, the manual laborer. Everyone assumes that he is a simpleton because he doesn't talk much and carries equipment about all day. What they don't know is that Tubee graduated at the top of his class in the merchant academy, and due to an administrative error he is still getting paid ship's officer pay for moving boxes. He also doesn't talk about that error.
(http://leadadventureforum.com/gallery/54/15049-190122162514.jpeg)

(http://leadadventureforum.com/gallery/54/15049-190122162529.jpeg)

And, the Mining crew so far.
(http://leadadventureforum.com/gallery/54/15049-190122162546.jpeg)

The bridge for the mining ship is ready, and I should have some pictures of them all in their new home (the MinCo Explorator Ship - MES Pickaxe) shortly.
Title: Re: 15mm Sci Fi project: Eden- New finished sculpts 1/19
Post by: War Monkey on January 19, 2022, 09:23:57 PM
Great looking crew! Looking forward to seeing more of them in the future.
Title: Re: 15mm Sci Fi project: Eden- New finished sculpts 1/19
Post by: Cacique Caribe on January 21, 2022, 05:18:37 AM
I can’t get over how awesome those characters look.

Dan
Title: Re: 15mm Sci Fi project: Eden- New finished sculpts 1/19
Post by: CookAndrewB on January 21, 2022, 05:19:04 PM
Thanks, guys. Appreciate the supportive feedback. One more new sculpt. This rounds out my law enforcement team of Sgt Ponch (left) and Detective Friday (right)
(http://leadadventureforum.com/gallery/54/15049-210122171301.jpeg)

I don't think they will ever factor into my games as a faction all their own, but perhaps they will join a crew on a bounty mission, or just swoop in at the end of a mission to arrest anyone disturbing the peace.
(http://leadadventureforum.com/gallery/54/15049-210122171328.jpeg)

A Law Enforcement station is in the plans for 2022, so these two will have somewhere to drink coffee and fill out reports.
(http://leadadventureforum.com/gallery/54/15049-210122171349.jpeg)
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: War Monkey on January 21, 2022, 05:59:07 PM
Nice! You have to have some law enforcement, can't have everyone running around shooting up the place. Might make for a great game of a crew trying to dodge the cops.
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: Khmorg on January 21, 2022, 06:04:48 PM
 :-* Nice!!!
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: Ockman on January 26, 2022, 06:38:09 AM
I've been out of the loop for a while, but it's great to watch this thread.

Amazing work!
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: Cacique Caribe on January 26, 2022, 10:56:36 AM
Hey Ockman, good to see you again!

Dan
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: CookAndrewB on January 26, 2022, 03:59:58 PM
I've been out of the loop for a while, but it's great to watch this thread.

Amazing work!

Thank you, sir. Welcome back!
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: Idle Doodler on January 28, 2022, 04:31:47 PM
Whew - that took a while to read through! What a treasure trove of inspiration this thread is!
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: CookAndrewB on January 28, 2022, 04:38:07 PM
Whew - that took a while to read through! What a treasure trove of inspiration this thread is!

Glad you liked it. This little project has undergone some serious evolution since its inception. I started with store-bought figures and handmade terrain, and have morphed into handmade figures and machine-made (printed) terrain.
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: Idle Doodler on January 29, 2022, 06:09:26 PM
I fear it will be a while before I can consider approaching 3D printing as a hobby (flats don't make for easily ventilated spaces), but your very impressive handmade terrain feels accessible. It has just the right level of abstraction to match the scale too.
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: zrunelord on January 29, 2022, 06:56:21 PM
Nice work Cook.
I like them  :D.

Doodler consider water washable resin which smells less nasty AND much , much less of a fire hazard.

Z
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: CookAndrewB on January 31, 2022, 03:45:31 PM
Most of the 3d printed items for this project (though not all) have been printed using a pretty entry-level FDM printer (Ender 3) with a few modifications. Next to no smell and I doubt there is much more of a fire hazard than something like a microwave oven.

I do design some things which print better in resin, but my main hobby is driven by simple FDM printing. Mostly because it is far less mess, and the ease to start and stop prints and projects allows me to print and "forget" something for days on end. That isn't really a good habit with resin printing.

Agreed with Z on the water washable resin. If you are going that route, I would suggest sticking to water washable. I don't find that the smell is bad beyond 1-2 feet from my printer, and even then I can notice it, but I never feel like the odor or fumes are overwhelming.
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: War Monkey on January 31, 2022, 04:02:38 PM

Doodler consider water washable resin which smells less nasty AND much , much less of a fire hazard.

Speaking from experience Z?

(https://www.momscleanairforce.org/wp-content/uploads/2016/07/shutterstock_305949992.jpg)
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: zrunelord on January 31, 2022, 04:40:33 PM
I did have a fire in my house though thank God not from IPA because that would have been a disaster,
even in a stone house like mine.
 It was put out with not a lot of damage other than my time ( trying to repaint white walls after a fire  = greyish walls = lots of wasted time = still greyish walls  :()

Therefore I opted for water washable , having a jerrycan of IPA ( i.e the amount required to wash resin minis )
at home makes me nervous, don't get me wrong I do have flammables at home but I try to have them in small amounts.

Alas, You can never be too safe with flammables even with small amounts.

My advice would be to put them in metal containers or plastic / glass & then in metal containers.

Z
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: War Monkey on January 31, 2022, 04:54:11 PM
Oh, I agree less flammables in the house the better! I have done my homework and the water washable is the better way to go. I would have to have a cabinet for a resin printer, for we have cats and their hair get into everything regardless how much you clean. Enders provides a fire-resistant tent cover for their printers I don't know how well it would work for resin printers.
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: CookAndrewB on January 31, 2022, 04:57:24 PM
I imagine any FDM tent would work just fine. FDM printers tend to need more space than most entry-level resin printers. The good news is that resin printers tend to be self-contained with lids built-in. Not quite as wide open as an FDM printer, which would probably be enticing for your kitties as the print bed is warm lol
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: War Monkey on January 31, 2022, 05:16:47 PM
I imagine any FDM tent would work just fine. FDM printers tend to need more space than most entry-level resin printers. The good news is that resin printers tend to be self-contained with lids built-in. Not quite as wide open as an FDM printer, which would probably be enticing for your kitties as the print bed is warm lol

I think all the moving parts as things are being printed would be too much for them not to attack it! We have a couple of aggressive cats. Their motto "If it moves ATTACK! lol So yes, I will need a cabinet. However, it is funny watching them attack things. lol
Title: Re: 15mm Sci Fi project: Eden- Law enforcement sculpts 1/21
Post by: CookAndrewB on February 28, 2022, 09:33:24 PM
Lots of updates are inbound. I've been busy, but juggling lots of projects at the same time and so progress seems slow. That is until all of the projects hit completion at the same time. Then it seems like a bounty of productivity. I've hit one of those wonderful finish-line stages.

So, first up are a pair of Mining faction ground vehicles. Ever the pragmatists, MinCo uses self-driving vehicles sheerly out of contempt for their employees. MinCo realizes that the most untrustworthy assets in their organization are the people, and so they endeavor to remove them from as much decision-making as possible. Here we see a flatbed hauler and a crew transport.
(http://leadadventureforum.com/gallery/54/15049-280222205422.jpeg)

MinCo also believes that people are their cheapest assets, and thus safety measures are relatively slack since they can always hire more workers. Barring enough willing help, they can simply enact a corporate draft. 

"Please hold on, the tram is about to start. MinCo is not responsible for loss or forceful rearrangement of body structures per employee contract Section A, subsection 11F. The application of bodily fluids to MinCo property, whether intentional or not, is strictly prohibited per the employee handbook, page 91,779,787, subparagraph 4332.11. Failure to obey company policies may result in food replicator rations being converted to cleaning supplies. Because MinCo cares, the eating of cleaning supplies is acceptable once clean up of bodily fluids has been completed. Waste not, want not, is a core value at MinCo. Should you be forcefully removed from the transport by local flora or fauna, your life insurance policy will payout at the end of a thorough investigation, assuming the investigator can determine it was not your intention to be eaten, disemboweled, colonized, impregnated, host a parasite, or be utilized for corporate espionage purposes. Since dead men can't confirm or deny these allegations, we request that you use your last bit of strength, effort, and bodily fluid to scribble your account of the events for any future investigations. Failure to sign this account will void any information provided. Please enjoy the ride."
(http://leadadventureforum.com/gallery/54/15049-280222205446.jpeg)
Title: Re: 15mm Sci Fi project: Eden- some ground vehicles 2/28
Post by: War Monkey on February 28, 2022, 10:30:15 PM
Those came out really great!
Title: Re: 15mm Sci Fi project: Eden- some ground vehicles 2/28
Post by: Idle Doodler on March 01, 2022, 11:23:33 AM
Terrific work!

Corporations so mindful of efficiency and averse to waste - truly, the future is a wonderful place
Title: Re: 15mm Sci Fi project: Eden- some ground vehicles 2/28
Post by: zrunelord on March 01, 2022, 12:01:41 PM
Minco is truly a model company. ;)
The hexed transport is a great idea Cook. Can be expanded into a train, troop transport, merchandise hauler etc.

Good job
Thanks for sharing
Z
Title: Re: 15mm Sci Fi project: Eden- some ground vehicles 2/28
Post by: CookAndrewB on March 01, 2022, 10:01:49 PM
MinCo has evolved like I imagine most corporations will. If they don't care about employees because they are a couple of states over, or maybe across the sea, then how much harder is it for them to care when you are one of untold millions of employees? I mean, statistically, you might be important at a company with 100 employees, but your loss and the corresponding loss in production might be .000001% for a galactic corporation. Depending on how efficient you are at your role, it could even help the company if you were removed lol In the case of MinCo, it is probably best not to give them any ideas where that is concerned.

More finished product pics tomorrow!
Title: Re: 15mm Sci Fi project: Eden- some ground vehicles 2/28
Post by: CookAndrewB on March 04, 2022, 07:59:06 PM
I did some updating of the MinCo orbital drop mining camp terrain pieces. Mostly this was work to bring all of the company pieces closer to fitting together aesthetically. These pieces were very grey before, but have more of the MinCo orange and yellow now.

Toolshed:
(http://leadadventureforum.com/gallery/54/15049-040322193914.jpeg)

Cozy berthing with shared beds:
(http://leadadventureforum.com/gallery/54/15049-040322193939.jpeg)

The combined mess hall, shower, toilet facility with "recycling" capacity for organics. Don't ask why your glass of water with dinner is cloudy, or why the shower water smells like gravy. It is forbidden by the company HR manual anyway. This ingenious building has an internal set of panels and sliding walls that allow the interior space to reconfigure at appointed times for the currently needed functionality. This has, of course, resulted in some untimely transitions which leave naked and soapy miners standing in the middle of the serving line, or slow eaters watching their food be mechanically smeared across a toilet seat. It is harder to say whether urinating in the showers is ever a result of bad timing or just bad manners.
(http://leadadventureforum.com/gallery/54/15049-040322193952.jpeg)

And lastly the atmospheric conditioner. This device saves energy by converting just enough atmospheric conditions (toxic gas, lack of breathable atmospheric gases, and extreme temperatures) to make the work environment miserable. Corporate lawyers have determined that a miserable working environment is a defensible position in court, while it is more difficult to defend "lethal" working environments. Difficult, but not impossible. Still, MinCo HR has determined that the company would garner more empathy throughout the galaxy if they were to stand firmly on "miserable" as the guaranteed standard for all MinCo operations. Employees are reminded, during orientation, that it could always be worse and to use that upbeat attitude to find the motivation to work harder.
(http://leadadventureforum.com/gallery/54/15049-040322194005.jpeg)

Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: War Monkey on March 05, 2022, 02:46:54 AM
Nice mining buildings. However, I sleep alone thank you.  lol
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: Idle Doodler on March 05, 2022, 11:31:26 AM
Reminds me of university accommodation
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: zrunelord on March 05, 2022, 09:33:07 PM
Another nice build, Cook.
Thanks for sharing.
Z
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: Ockman on March 07, 2022, 09:42:47 AM
Lovely work, friend!
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: CookAndrewB on March 07, 2022, 03:28:58 PM
Thanks, my fellow 15mm-friends!  :)

Today's completed project is the MinCo mobile landing pad. Seen here next to a standard starport pad, this MinCo pad simply replaces the driver with a bot.
(http://leadadventureforum.com/gallery/54/15049-070322151532.jpeg)

Landing pads take a lot of abuse during takeoff and landing, loading, fuelling, etc. Not a lot you can do about that, so the pads always look a little beat up. Here we can see a MinCo C.A.R.T. shuttle next to an Ockman Class standard shuttle.
(http://leadadventureforum.com/gallery/54/15049-070322151546.jpeg)

This mobile landing pad has the benefit of being able to land far away from a population center, and then simply drive into town. For larger ships, the engine blast can be very destructive, and trying to unload far from town can be inefficient. It is sometimes easier to pull the mobile pad right up to a loading dock and unload a dropship straight into a business awaiting goods. This is more practical in frontier towns where there is space to move large structures around.
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: War Monkey on March 07, 2022, 06:13:27 PM
Those look great! Could you post a photo of a figure on one, to get an idea of its size?
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: CookAndrewB on March 07, 2022, 06:19:22 PM
Those look great! Could you post a photo of a figure on one, to get an idea of its size?

Yup. They are nominally 100x100mm.
(http://leadadventureforum.com/gallery/53/15049-101121174934.jpeg)

The mobile base is meant to be the starting point for a number of mobile buildings. The landing platforms were the originals, but I'm also in the process of making a mobile restaurant as my next building. I had originally made the building without a playable interior, but have since created an interior with a roof.
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: zrunelord on March 07, 2022, 06:58:51 PM
Nice work Cook.
Might I also suggest Dave Graffam's superb starport artwork?

Like these
https://www.wargamevault.com/m/product/99920

Z
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: War Monkey on March 07, 2022, 08:05:31 PM
Seeing the figure on one is great, it gives the idea of the size which shows that they are a rather good size.
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: CookAndrewB on March 07, 2022, 08:15:27 PM
Nice work Cook.
Might I also suggest Dave Graffam's superb starport artwork?

Like these
https://www.wargamevault.com/m/product/99920

Z

That is some good inspiration, for sure. Thanks, Z.
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: CookAndrewB on March 07, 2022, 08:17:36 PM
Seeing the figure on one is great, it gives the idea of the size which shows that they are a rather good size.

They are nice and chunky, and the size fits onto my town tile spaces. That was really how I came up with the sizing. My town tiles are built around 4" grids (12"x12" tiles with 4" road/sidewalks and 4" ground space for buildings).
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: War Monkey on March 08, 2022, 08:31:18 PM
I need to make more of the 12x12 tiles myself, I have an idea, I have been using the same method of tile making as well. My idea is to use a bead of glue as to where the edges of the road would be and then use a fine sand to cover the glue then paint everything in soil colors. I am hoping this would give a hint to being that of dirt roads. I could use a very fine terrain ground covering turf of greens that I could use for forest or farm areas or use browns for more of a desert look.

(https://woodlandscenics.woodlandscenics.com/images/NewWSWeb/FT-BG_f_p1.jpg)

(https://woodlandscenics.woodlandscenics.com/images/NewWSWeb/FT-E_f_p1.jpg)

I like the look of static grass if one is using 28mm, however for using 15mm figures turf covering I feel that it works better and still gives you that look your looking for in your terrain.

These tiles I am looking at to get done will also match up with the city tiles I already have. I am hoping that this idea will lead to me being able to do paved road as well.


Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: CookAndrewB on March 14, 2022, 03:42:07 PM
Some shipping containers! These are a little worse for the wear, but so long as they keep the goods inside from floating around in the void of space that doesn't matter too much.
(http://leadadventureforum.com/gallery/54/15049-140322152234.jpeg)

And a little scene showing some MinCo employees working with the flatbed hauler bot and the landing pad to prep for the arrival of a lifter ship.
(http://leadadventureforum.com/gallery/54/15049-140322152252.jpeg)

Speaking of which, I've been working on the design of a lifter vessel that would haul these containers. I'm not set on the design other than the container securing arms.
(http://leadadventureforum.com/gallery/54/15049-140322152312.jpeg)

If this is a MinCo vessel, then I need to retool the cockpit area to match their standard design. Not hard to fix. If this is a private merchant contracted to haul MinCo goods, then the cockpit can probably stay as it is with a bit of rework.
(http://leadadventureforum.com/gallery/54/15049-140322152312.jpeg)

I'll probably double up on the engines as well. Add a row below the aft end to match those above.
(http://leadadventureforum.com/gallery/54/15049-140322152327.jpeg)

Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: War Monkey on March 14, 2022, 05:20:55 PM
That looks really great! a couple more and a lot of shipping containers with ground haulers and you would have a really great looking shipping yard. Maybe you could make one or two landers without shipping containers, they could be set aside for maintenance reasons.
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: CookAndrewB on March 14, 2022, 05:29:19 PM
Maybe, one day. In a perfect world, yes I could set up a whole shipping yard, though I think that both violates the idea of this being a sleepy little undeveloped planet on the edge of the frontier, and violates what my wife is willing to tolerate in terms of my hobby taking up room in the house lol

For now, I'm just trying to have enough going on to make my sleepy little colony. It has been crawling along slowly, and I'm hoping to print my next mobile building in the coming 1-2 weeks.
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: zrunelord on March 14, 2022, 08:10:03 PM
A very nice model Cook. Well done..
I think the design can be easily converted to a military one also. Would be great for 6 - 10mm with a the addition of struts, bottom ramp & smaller windows.

Thanks for sharing
Z
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: Idle Doodler on March 15, 2022, 08:56:41 AM
Really like the weathering on those containers. The stark lines and block colours work really well brought together. Appeals to my fondness for cartoons!
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: CookAndrewB on March 15, 2022, 01:28:16 PM
Really like the weathering on those containers. The stark lines and block colours work really well brought together. Appeals to my fondness for cartoons!

Ah... I think that probably describes the origin of my entire vision for this project. It certainly isn't based in reality, but perhaps old Saturday morning cartoons. He-Man and GI Joe were full of colorful characters on both sides. GI Joe certainly didn't have any standard uniform code to adhere to.  lol
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: Idle Doodler on March 15, 2022, 07:03:51 PM
I think the caricaturish nature of the sculpts and general choice of colours remind me more of Calvin's daydreams:

(http://www.rabittooth.com/13_calvin/spiff/spiff14.jpg) (http://www.rabittooth.com/13_calvin/spiff/spiff14.jpg)

Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: CookAndrewB on March 15, 2022, 07:25:03 PM
Yes, that too!
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: Cacique Caribe on March 29, 2022, 04:30:23 AM
There is a slight resemblance.  :)

Dan
Title: Re: 15mm Sci Fi project: Eden- Orbital drop building updates 3/4
Post by: Cacique Caribe on April 13, 2022, 04:12:45 AM

If this is a MinCo vessel, then I need to retool the cockpit area to match their standard design. Not hard to fix. If this is a private merchant contracted to haul MinCo goods, then the cockpit can probably stay as it is with a bit of rework.
(http://leadadventureforum.com/gallery/54/15049-140322152312.jpeg)

I'll probably double up on the engines as well. Add a row below the aft end to match those above.
(http://leadadventureforum.com/gallery/54/15049-140322152327.jpeg)

Andrew

Any plans to print and sell this vessel, even if as a limited run?  Thanks.

Dan
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: CookAndrewB on April 18, 2022, 09:20:22 PM
Well, once I'm done with the design I'll stick it on Thingiverse for anyone to pick up. I'm not interested in earning money from my hobby efforts. Once it is complete I'll let you know.

You could pretty easily print it off of a service, or just find someone willing to run their machine for a bit. The cost of materials is negligible. I think my FLGS has a few printers that they would probably "rent" for a while if someone asked nicely. If you look around, I am guessing you can find a very affordable resource nearby.
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: Cacique Caribe on April 24, 2022, 05:41:54 AM
This is one of the few times I wish I had access to a 3D printer.

Dan
Title: Re: 15mm Sci Fi project: Eden- Scatter and new ship design WIP 3/14
Post by: CookAndrewB on April 29, 2022, 02:20:13 PM
Many sculpt updates and some fluff, because I love fluff.

This is a Flyg:
(http://leadadventureforum.com/gallery/55/15049-290422141055.jpeg)

Flygs are an odd mix of insect and amphibian. While not quite an intelligent species, they are sentient and clever. Adult Flygs have no mouth and ingest only Flyg hatchlings through a series of small nostrils. Hatchlings buzz about like gnats after spawning off of an adult through a series of reproductive blisters found under a flyg's wings. An adult Flyg, by itself, is a mystery of science as it reproduces in order to eat, and its mass is only retained by ingesting mass that was removed from its body through spawning. In a closed system, a Flyg is fully self-sustaining and seems to defy conservation of mass and thermodynamics. In the wild, Flygs may grow by ingesting the hatchlings of other Flygs, thus increasing their mass, or they may shrink by having some of their own mass digested by another Flyg. Because some hatchlings may escape, most lone Flygs are slowly shrinking away until they may eventually be so small as to be ingested by a hatchling themselves. Hatchlings are not all the same size at birth, and they do start to consume their clutch-mates right away. Across the galaxy, the total Flyg biomass has not changed in many millions of years, and nobody seems to know how this cycle got started. There just seem to have always been Flygs around, in roughly the same state of development as they are currently in.

(http://leadadventureforum.com/gallery/55/15049-290422141110.jpeg)

Flygs seem to have no agenda outside of possibly trying to ingest the Flyg mass of another Flyg. Nobody is sure whether this is done out of simple self-preservation, or spite. Some Flygs have been seen to equally share hatchlings, or freely give up hatchlings to another Flyg. Again, nobody is quite certain why as Flygs don't breed or have friends in any way that other species can relate to. Flygs occasionally have currency through the performance of some minor task such as being paid for bringing recyclables to a molecular disassembly center, or by standing by a rocket bike to ensure that it is not stolen or ticketed by parking enforcement. In these times a Flyg may then end up at a starport with money, and may point to a ship, and may board it, and may end up elsewhere, but nobody knows why.

This Flyg has ended up on Bakwotter, though nobody remembers when it got there. It just seems to sit around bursting hatchling blisters and sucking them up without a care in the world.

Next up is the ever cheery Ms. Blimb, the colony's schoolmarm.
(http://leadadventureforum.com/gallery/55/15049-290422141125.jpeg)

If you are going to take up teaching, it helps to have multiple sets of eyes so you can keep an eye on the class while you write on the laser board.

Blimb comes from an odd race of feathered amphibians. Her plumage can be seen here, and when she gets emotional the plumage raises a bit like a webbed peacock tail.
(http://leadadventureforum.com/gallery/55/15049-290422141138.jpeg)
Despite having wide, flat, webbed feet like a frog, Blimb is a slave to fashion and chooses to smash her feet into sleek, red, heeled shoes because it makes her feel powerful... and it keeps her feet from making a wet slapping sound as she walks around the school.

This is a Bullfight-O-tron. Brave souls would step into the ring to try and shut him down by waving a red anti-static sheet and prodding him with a special dongle on a stick. Bullfight-O-tron (BOT for short) would then have the honor of goring his tormentors with his plasma horns. Whether BOT was too good at goring, or too easy to shut down, we may never know. In the end, BOT was put out to pasture on Bakwotter. He now serves as a livestock guard on one of the outskirt farms.
(http://leadadventureforum.com/gallery/55/15049-290422140939.jpeg)

BOT has an AI software system, even if it does skew a bit aggressive in the face of red anti-static sheets. It can interact with other lifeforms rather peacefully, and perhaps it even seeks to turn over a new leaf and cast off its programmed aggression in search of a more peaceful life tending livestock. After all, have you ever seen a space cow or galactic sheep wave a red anti-static sheet around? No. No, you have not. 
(http://leadadventureforum.com/gallery/55/15049-290422140952.jpeg)

This one is an aging combat robot named Sticks.
(http://leadadventureforum.com/gallery/55/15049-290422141013.jpeg)
There really isn't anything fancy about Sticks. He served his 2000-year enlistment in some long-forgotten army, for a civilization that may no longer exist. While he is quite capable of being lethal in combat, he prefers to study new languages and is planning to lobby for his protocol droid license once he learns another 214,756 languages to reach the 6-million language standard set by the Galactic Protocol Droid Guild.

In order to ease shipping, Sticks can fold itself into a very small, but heavy, cube shape.
(http://leadadventureforum.com/gallery/55/15049-290422141027.jpeg)

Here is the full robo-citizen group. Two star-freighter security droids, and Sticks on the left. I'm thinking I may repaint the security droids in the silver with purple highlights as I like that basic metallic look for the bots.
(http://leadadventureforum.com/gallery/55/15049-290422141040.jpeg)
In the center is the town street sweeper bot left of Bullfight-O-Tron. In the back right is the self-aware vending machine, and another bot that I don't think I've shown before. The second red bot is a Bill Robinson Institute child companion bot, or they go by the slang name "Brick". You know, the kind of bot that hangs out with your kid because they don't have any friends and you can't be bothered to be an involved parent. If your child's best friend is a robot, they probably have a Brick.
(https://www.capegazette.com/sites/capegazette/files/2016/06/field/image/will-robinson-robot.jpg)




Title: Re: 15mm Sci Fi project: Eden- New sculpts 4/29
Post by: Idle Doodler on May 01, 2022, 10:22:37 AM
A wonderfully eclectic community of organics and non-organics. Ms Blimb may need more than a few extra eyes to manage whatever offspring might venture forth.


In other news,
I guess Doofenshmirtz was right to be worried... (https://www.youtube.com/watch?v=5HOcnTuyyVg)
Title: Re: 15mm Sci Fi project: Eden- New sculpts 4/29
Post by: CookAndrewB on May 02, 2022, 07:51:54 PM
You may have noticed that I rarely do furry creatures in my sculpting. I'm going to try and right that injustice over the rest of the year. I counted up six more "civilian" slots available in my storage drawer, so I'm going to work on a variety of civilian and mercenary with fur.

This is my first test subject, Ludo:
(http://leadadventureforum.com/gallery/55/15049-020522194922.jpeg)

Ludo is a mercenary, hailing from an ice planet several light-years from the Bakwotter system. Because his system, Popsiclon, and Bakwotter are relatively close neighbors it makes sense for Ludo to start his budding migrant worker career by taking a short transport hop over to Bakwotter. Like Bakwotter, Popsiclon is also relatively uninhabited and the governmental systems are rudimentary. Their number one export is a particularly ingenious type of space heater. The number two export is ice for various galactic cocktails, as it is neon green in color and has a naturally occurring bitter flavor. Both are the result of a colony of single-celled sentient life forms. Attempts to grow the colonies elsewhere have resulted in the proposed host planet being sued by the abducted colony under galactic slavery laws. Oddly, lawsuits to stop the process of being eaten have been far less successful. Largely because those bringing suits seem to be consumed, and without the plaintiffs' testimony the suits are dropped.

(http://leadadventureforum.com/gallery/55/15049-020522194936.jpeg)
Ludo carries a rudimentary ice musket, which creates ammunition by rapidly condensing and freezing available moisture in one part of the weapon while rapidly heating and expanding the same moisture in other parts of the gun to create an explosive expansion which then drives the frozen rounds at high velocity. In drier climates, the weapon may take a while to reliably produce sustainable ammunition. In wet/humid climates this weapon can be devastating as its output ramps up with higher levels of humidity. In a pinch, spit, urine, or water from a canteen can make the weapon operable for a time.
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: Cacique Caribe on May 05, 2022, 06:09:32 AM
Wow, I really like that Flyg!

Dan
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: Ockman on May 10, 2022, 10:57:49 AM
Lovely stuff, Andrew!
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: CookAndrewB on May 10, 2022, 01:03:11 PM
Lovely stuff, Andrew!

Thank you, Ock. How are things in your world?

Dan, that Flyg was a very long time in sculpting. It took me much longer than normal to work my way around the different leg positions.
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: War Monkey on May 11, 2022, 04:20:50 AM
Nice new sculps, I always enjoy the colors you use!
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: CookAndrewB on May 11, 2022, 01:28:33 PM
Nice new sculps, I always enjoy the colors you use!

Thanks, Monkey. I've stalled a bit on moving my next set of sculpts to the finished stage. I've had my hands full painting up some large terrain pieces that finished printing. That, and my weekends have been oddly busy lately. I think I'm far more productive through the winter.
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: Idle Doodler on May 12, 2022, 03:06:53 PM
Well, I'm looking forwards to seeing those large terrain pieces!
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: CookAndrewB on May 12, 2022, 03:24:49 PM
Well, I'm looking forwards to seeing those large terrain pieces!

You can view them AND download them to print: https://leadadventureforum.com/index.php?topic=136556.0 (https://leadadventureforum.com/index.php?topic=136556.0)

They would scale down quite well, and I suppose that finding a ruined building is just as likely in the distant future as it is today.
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: Ockman on May 13, 2022, 07:52:47 AM
Thank you, Ock. How are things in your world?

Dan, that Flyg was a very long time in sculpting. It took me much longer than normal to work my way around the different leg positions.

I'm moving in less than a month, so no time for hobbies! Otherwise it is all good (except for me not hobbying since november)!
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: Cacique Caribe on June 10, 2022, 08:39:22 PM
After a second look I now think that Ms Blimb looks awesome.  Simple facial details, but they work so well in making her look alien enough.

Dan
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: CookAndrewB on June 10, 2022, 09:09:24 PM
After a second look I now think that Ms Blimb looks awesome.  Simple facial details, but they work so well in making her look alien enough.

Dan

Thanks, Dan.

Despite my general lack of posting anything here, I do have a number of things in the works. Mostly terrain. As I'm having some work done on my house, all my hobby stuff is mashed into a corner and isn't immediately accessible right now. Give it a couple more weeks and I think the flood gates will open and I'll have much more to show.
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: Cacique Caribe on June 10, 2022, 09:50:55 PM
Excellent.  I can’t wait to see what you post next.  :)

Dan
Title: Re: 15mm Sci Fi project: Eden- New sculpt 5/2
Post by: CookAndrewB on August 02, 2022, 07:30:58 PM
It has been a while since I've had an update. With some construction going on in/around the house, most of my hobby goods have been packed up or stored in an inconvenient place. So as construction winds down and I can pull out my goodies, I'll post some long overdue updates before I move on to the next phase of my project (planetside buildings with playable interiors).

My indigenous alien tribal village:
(http://leadadventureforum.com/gallery/55/15049-020822191330.jpeg)

Since my last update, I've added this medicine man brewery and the enclosure wall with livestock watering trough (top left and bottom left, respectively):
(http://leadadventureforum.com/gallery/55/15049-020822191351.jpeg)
I also printed out a number of metroids to play the role of livestock for my aliens.

And below is the chieftain's hut and a feeding trough:
(http://leadadventureforum.com/gallery/55/15049-020822191410.jpeg)

This village's last couple of pieces will be a couple of agricultural areas and a couple of watch towers. That should about cover my needs for this portion of my world-building.

I have a few new sculpts in the works, but with the aforementioned construction those have been harder to work on. Next up, I need to finish up the actual planetside buildings of the town. I'm going to base these on the starship construction tiles, but they will also be designed with removable roof pieces. I'm hoping to get some designs worked up later in the week.
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: zrunelord on August 02, 2022, 09:00:57 PM
Good job Cook  :D :D :D.
Even if you think they are not good for casting, they are unique.
And you are a good word smith also.Have you ever thought of  compiling your write ups in a single doc?

Thanks for sharing
Keep it up.
Z
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: Cacique Caribe on August 03, 2022, 06:13:18 AM
Cook

Those look amazing!!!

I’ve also looked at the film Planet 51 for inspiration.  Their concept art is awesome too:

http://www.g-bonamy.com/portfolio/planet-51/

Dan
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: CookAndrewB on August 03, 2022, 02:07:50 PM
Even if you think they are not good for casting, they are unique.

These are all 3d prints, so there is no need to cast them when you can just print more! The first was a free file from Thingiverse, and the other three were digital kitbashes that I did to create a bit of variety. The enclosures and feeding/watering are also some digital kitbashes from a set of fantasy stone columns. The troughs are all my design though.

And you are a good word smith also.Have you ever thought of  compiling your write ups in a single doc?

I don't have much interest in compiling my own scattered ramblings.  lol Would any of that be interesting to someone else? I suspect it is in its best form, just as it is. I do write short stories, and much longer musings, over on the Post Apoc Wargames forum: https://www.tapatalk.com/groups/post_apoc_wargames/index.php (https://www.tapatalk.com/groups/post_apoc_wargames/index.php) There is far more fluff and "from the mind of the creator" type stuff in my project threads there.
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: CookAndrewB on August 03, 2022, 02:10:13 PM
I’ve also looked at the film Planet 51 for inspiration.  Their concept art is awesome too:

Thanks, Dan. If I could sketch half that well, I'd have another hobby to contend with. In fact, I might never get anything else done if I could draw that well. I'd probably just do that all day.
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: zrunelord on August 03, 2022, 02:30:28 PM
Quote
These are all 3d prints, so there is no need to cast them when you can just print more! The first was a free file from Thingiverse, and the other three were digital kitbashes that I did to create a bit of variety. The enclosures and feeding/watering are also some digital kitbashes from a set of fantasy stone columns. The troughs are all my design though.

I thought you were talking about your Green stuff minis ;D ... You are right off course, print some more is required.

Quote
I do write short stories, and much longer musings, over on the Post Apoc Wargames forum: https://www.tapatalk.com/groups/post_apoc_wargames/index.php There is far more fluff and "from the mind of the creator" type stuff in my project threads there.

& there I went , silly me, suspecting nothing ..... into yet alas another black hole.... o_o  :D :D :D

Some great stuff there ... time is never enough ....

Z
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: War Monkey on August 03, 2022, 05:49:47 PM
Those are some great looking buildings!
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: CookAndrewB on August 03, 2022, 05:57:15 PM
Thanks, Monkey!

Z, I'm 57 pages deep on this project here. On the other forum, I'm 86 pages. There is quite a bit more rambling over there. I hardly even post my post-apocalypse work here. Over on the other (more genre-specific) forum, I've got hundreds and hundreds of pages worth of threads, including battle reports, writings, WIP posts, etc. It can be a black hole, for sure  lol
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: Ockman on August 05, 2022, 06:31:29 AM
Lovely work, those huts are really nice!
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: Idle Doodler on August 05, 2022, 09:46:49 AM
I do write short stories, and much longer musings, over on the Post Apoc Wargames forum: https://www.tapatalk.com/groups/post_apoc_wargames/index.php (https://www.tapatalk.com/groups/post_apoc_wargames/index.php) There is far more fluff and "from the mind of the creator" type stuff in my project threads there.

There goes a whole lot more of my internet time...
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: CookAndrewB on August 05, 2022, 02:20:36 PM
There goes a whole lot more of my internet time...

Yes, well, if it isn't one thing it is another. I feel like I owe you some lost time from all the time I've spent on your thread. lol
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: Idle Doodler on August 05, 2022, 02:47:24 PM
I'm also slowly working through your Diablo thread on the fantasy board - you need to stick ll these in  blog so your fans can access it all from one place!
Title: Re: 15mm Sci Fi project: Eden- Alien village updates 8/2
Post by: CookAndrewB on November 11, 2022, 07:05:50 PM
After some hiatus, I'm finally getting back on track. Today's sculpts have been done for a while, but my hobby room has been torn apart trying to get everything remodeled, moved, and reorganized. So, I had some delay in getting these painted but they are finally ready.

First up is Choot, the Mining Corporation "Wire Watcher." WWs work the perimeter of mining sites to prevent hostile flora and fauna from ruining the operation.
(http://leadadventureforum.com/gallery/56/15049-111122185328.jpeg)

Choot joins the rest of the Bakwotter branch of MinCo as their primary source of protection from things that wish to eat them.

"Stay behind me, and you might just live."
(http://leadadventureforum.com/gallery/56/15049-111122185402.jpeg)
...might  lol

As I mostly eyeball my sculpts, since my aliens are EXACTLY the right height and shape for their species as I am an expert sculptor  ::) , I was happy to see that when I set out to make a pretty standard humanoid, 15mm figure I just about nailed it. 16mm to the eyes.
(http://leadadventureforum.com/gallery/56/15049-111122185346.jpeg)
Close enough for government work!

Next up are the Brown Noses, or B-Ns for short. This diminutive race of sycophants are used by the evil empire as spies and informants. B-Ns hear incredibly well, and gladly give away secrets for luxuries like not being killed.
(http://leadadventureforum.com/gallery/56/15049-111122185434.jpeg)

The primary race of the evil empire on the other hand are very large by galactic standards. They stand somewhere in the neighborhood of 25mm tall while the B-Ns are closer to 10mm.
(http://leadadventureforum.com/gallery/56/15049-111122185449.jpeg)


Title: Re: 15mm Sci Fi project: Eden- new painted figures 11/11
Post by: War Monkey on November 11, 2022, 11:07:02 PM
Choot has a very important role for the mining crew for sure. the B-Ns remind me of the Blue Meanies from the Beatles movie "Yellow Submarine." It all looks really great! Can't wait to see some of your stories and action.
Title: Re: 15mm Sci Fi project: Eden- new painted figures 11/11
Post by: Ockman on November 15, 2022, 05:27:42 AM
Great new sculpting! And painting! And storytelling!
Title: Re: 15mm Sci Fi project: Eden- new painted figures 11/11
Post by: DivisMal on November 15, 2022, 06:19:56 AM
Love that evil empire! The B-ns are my favorites! :-*
Title: Re: 15mm Sci Fi project: Eden- new painted figures 11/11
Post by: CookAndrewB on November 15, 2022, 08:13:32 PM
Thanks, all.

The evil empire was inspired a bit by the Vogons of Hitchhiker's Guide fame. I wanted them to be big goons with a leaning toward bureaucracy and greed, Capable of physical destruction as much as "administruction" through declarations such as; "People of planet X, we now own this planet. Anyone who fails to pay taxes will be subject to the forceful, permanent, and non-negotiable plugging of three orifices' of our choosing." Of course, depending on the species that could be fatal or slightly inconvenient. The E.E. doesn't really concern themselves with the details.

For the purposes of my gaming world, the typical run-in with the E.E. is slightly less threatening. The galaxy is a big place, and the Empire's core is a long way from Bakwotter. Still, like any entitled civilization, they send out exploratory missions to "claim territory" by edict. So far from the core, these are little more than unenforceable bluffs. There isn't the persistent and crushing might of the full empire way out where the explorers roam, but that doesn't reduce their pomp and threats. It does mean that an exploratory team could wander into the wrong bar, throw down an "all your base belong to us" and manage to get killed in the ensuing brawl.

Learning of the destruction of an exploratory team might bring a great deal of harrumphing, but it is unlikely that the E.E. will care to send a full invasion force across the known galaxy for the sake of punishing a small group of hostile homesteaders. Besides, if the exploratory team had been worthy, they would have certainly subjugated the locals and established a new colony. No great empire is built on the back of losers who get snuffed by some drunken rabble. Thus, the E.E. is far more likely to blame the exploratory team for their clearly undersized genitals, heap scorn on the brood mother who whelped them, and go back to bragging about how "In my day I'd have shown those so-and-so's what for!"

It isn't always clear to the locals whether the vague threats are likely to be enforced, so there are cases where some planets capitulate and others give the E.E. a sound flogging. Most races have had some interaction with the E.E. and the fact that many other empires, large corporate strongholds, and independent planets still exist points to the fact that the E.E. may get most of what they have through bullying more than outright martial might. 
Title: Re: 15mm Sci Fi project: Eden- new painted figures 11/11
Post by: Cacique Caribe on November 22, 2022, 05:59:44 AM
The B-Ns looks awesome.

Dan
Title: Re: 15mm Sci Fi project: Eden- new painted figures 11/11
Post by: CookAndrewB on November 22, 2022, 03:55:25 PM
Thanks, Dan.

I have another 5-6 sculpts that I'm currently working on. They will just get folded into current factions, or join the civilian rabble.