Lead Adventure Forum

Miniatures Adventure => Pulp => Topic started by: d phipps on July 15, 2019, 05:44:56 PM

Title: Pulp Alley -- Characters & Leagues
Post by: d phipps on July 15, 2019, 05:44:56 PM

Here are some of our characters and leagues. Please feel free to share your own Pulp Alley characters and leagues....

(https://i1337.photobucket.com/albums/o665/pulpalley/League%20Rosters/TREASURE%20HUNTERS_zpsgp01sybf.jpg)

(https://i1337.photobucket.com/albums/o665/pulpalley/League%20Rosters/LIDO_HIJACK_zpsy8s1nawq.jpg)

(https://i1337.photobucket.com/albums/o665/pulpalley/League%20Rosters/135_PA2_f2_zpsb1m0rxx2.jpg)


More to come......
Title: Re: Pulp Alley -- Characters & Leagues
Post by: nandrin on July 16, 2019, 08:36:34 AM
This is my Duo League which I played in the Perilous Island Campaign - Richard Farnsworth, british Nobleman and Adventurer, and his trusty australian sidekick Tracy Wiggins, driver, pilot and ex-soldier.
Due to Richards wealth and extensive network of friends, the two will usually have a lot of equipment at hand and can hire some company if needed.

This is a first edition League, maybe I will update them once they get back into action.

(https://abload.de/img/duopictureodj9k.jpg)

Perks: Bastion of Science
Associate: Walter Davenport
Got Your Back — You gain +1 Backup point. You may save this point or use it now.
Got the Goods — You gain +1 Gear point. You may save this point or use it now.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: d phipps on July 18, 2019, 05:27:41 PM
This is my Duo League which I played in the Perilous Island Campaign - Richard Farnsworth, british Nobleman and Adventurer, and his trusty australian sidekick Tracy Wiggins, driver, pilot and ex-soldier.
Due to Richards wealth and extensive network of friends, the two will usually have a lot of equipment at hand and can hire some company if needed.

This is a first edition League, maybe I will update them once they get back into action.

(https://abload.de/img/duopictureodj9k.jpg)

Perks: Bastion of Science
Associate: Walter Davenport
Got Your Back — You gain +1 Backup point. You may save this point or use it now.
Got the Goods — You gain +1 Gear point. You may save this point or use it now.

Very cool! THANKS for sharing.  :D
Title: Re: Pulp Alley -- Characters & Leagues
Post by: whomever1 on July 18, 2019, 10:11:36 PM
Team Migo:

(https://i.imgur.com/FdQen6J.jpg)

S1E471039 (Sidekick): B=3d8, S=2d6, D=2d6, M=3d8, F=2d6, C=2d6 Savage, Moxie
 L1E471039  (Leader) : B=2d8, S=3d10, D=3d8, M=2d10, F=3d10, C=3d10 Commander, Rugged, Foul
A1E471039 (Ally): B=3d6, S= d6, D=2d6, M= d6, F= d6, C= d6 Fierce
 A2E471039 (Ally): B= d6, S=2d6, D=2d6, M=d6, F= d6, C= d6 Burst Fire
 A3E471039 (Ally): B= d6, S=3d6, D=2d6, M=d6, F= d6, C= d6 Marksman
 Jane (Follower): B=3d6, S=nil, D=2d6, M= d6, F= d6, C= d6 Beast, Animal, Fierce
Jim (Follower): B=3d6, S=nil, D=2d6, M= d6, F= d6, C= d6 Beast, Animal, Fierce
 Perks: Flyers, Base

Jane and Jim do not fly. Brains in cans, after all.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: syrinx0 on July 19, 2019, 02:15:40 AM
Great idea for a league! Poor Jane & Jim have to run.  lol
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Dr Mathias on July 19, 2019, 02:20:21 AM
Team Migo:

That's a good one ;)
Title: Re: Pulp Alley -- Characters & Leagues
Post by: whomever1 on July 19, 2019, 03:22:17 AM
  One problem with Team Migo--I tried playing a solo game (following up on the concept for Battle of the Bands, but more violent), but I just couldn't keep track of who was who. I'll try again now that I've color-coded them with stripes on the back of their bases.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Charles92027 on July 22, 2019, 05:20:07 PM
Captain and crew of the Princess of Araby
Amphibians

Fireman Digger Jones - Ally
Brawl - 2d6
Shoot - 1d6
Dodge - 1d6
Might - 2d6
Finesse - 1d6
Cunning - 1d6
Relentless, Aquatic

Boatswain James Roper - Ally
Brawl - 1d6
Shoot - 3d6
Dodge - 2d6
Might - 1d6
Finesse - 1d6
Cunning - 1d6
Marksman, Aquatic

Deck hand Michael O’Sullivan - Ally
Brawl - 3d6
Shoot - 1d6
Dodge - 2d6
Might - 1d6
Finesse - 1d6
Cunning - 1d6
Fierce, Aquatic

First Mate Adrian Stern - Sidekick
Brawl - 4d8
Shoot - 3d6
Dodge - 3d8
Might - 2d8
Finesse - 2d6
Cunning - 2d6
Fierce, Intrepid, Aquatic

Captain Abraham Smith - Leader
Brawl - 2d10
Shoot - 3d8
Dodge - 3d10
Might - 3d8
Finesse - 2d10
Cunning - 3d10
Lucky Devil, Veteran, Plan, Aquatic
Title: Re: Pulp Alley -- Characters & Leagues
Post by: ragsthetiger on July 22, 2019, 07:17:46 PM
Many fine-looking and heroic leagues here -- and one or two disreputable ones.  Here's my contribution to the latter category...the Ratkin cult league I'm running in our Giant Rat of Sumatra campaign.

(https://i.imgur.com/DZLKjO6.jpg)

Forgotten old minis, pulpy new campaign.   ;)
rags
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Charles92027 on July 24, 2019, 04:16:49 AM
Yeti Hunters

Anton Lebeau -Ally
Brawl - 2d6
Shoot - 2d6
Dodge - 2d6
Might - 1d6
Finesse - 1d6
Cunning - 2d6
Short Range

Colonel Lawrence Birdseye - Leader
Brawl - 3d8
Shoot - 4d10
Dodge - 2d10
Might - 2d8
Finesse - 3d10
Cunning - 3d10
Marksman, Eagle-Eyed, Veteran

Balto - Ally
Brawl - 3d6
Shoot - -
Dodge - 2d6
Might - 2d6
Finesse - 1d6
Cunning - 3d6
Animal

Trapper John Mcintyre -Ally
Brawl - 3d6
Shoot - 1d6
Dodge - 2d6
Might - 2d6
Finesse - 1d6
Cunning - 2d6
Fierce

Phurba Tashi -Sidekick
Brawl - 2d8
Shoot - 3d8
Dodge - 3d6
Might - 3d8
Finesse - 2d6
Cunning - 2d6
Indomitable, Noblesse

The Yeti - Terror
Brawl - 4d12
Shoot - 2d10
Dodge - 3d6
Might - 3d12
Finesse - 2d6
Cunning - 3d10
Giant, Brute, Fierce, Muscles of Steel, Reach, Savage, Cloud Minds, Intimidating
Title: Re: Pulp Alley -- Characters & Leagues
Post by: blacksoilbill on July 24, 2019, 12:12:10 PM
Love that yeti, and the rest of the league look mighty fine too!
Title: Re: Pulp Alley -- Characters & Leagues
Post by: WuZhuiQiu on July 28, 2019, 06:19:20 PM
Writing of characters and leagues, it would seem that the 2nd edition change to perilous terrain has made non-leader and non-sidekick characters so much more vulnerable than they used to be in 1st edition. Under 1st edition, another player may well have wanted to save his or her cards for use against higher-priority characters, often sparing the secondary characters in perilous terrain. This tended to make secondary characters with lower might, finesse, and/or cunning a bit more viable. Now, however, it would seem that all characters need decent numbers of dice in those abilities, unless secondary characters are to be confined to non-perilous terrain. How has this change affected your league builds?
Title: Re: Pulp Alley -- Characters & Leagues
Post by: nandrin on July 30, 2019, 08:07:45 AM
Not at all. I build leagues around an idea, with no regards if they are "effective" in game play. For me, Pulp Alley is a narrative game and all about intense and funny situations, it is not suitable for tournament play.

Consequently, I lost most of my games... :D  which didn´t stop me from having tons of fun with this ruleset.

nandrin
Title: Re: Pulp Alley -- Characters & Leagues
Post by: WuZhuiQiu on July 31, 2019, 02:38:49 AM
Then I think that we may play Pulp Alley with a similar approach. I abhor tournaments and often have relatively weak leagues overall.

Regardless, I was not referring to the effectiveness of the leagues themselves, but to how 2.0 may affect the circumstances, hence the construction, of certain types of character within those leagues.

My understanding is that 2.0 has collapsed the old categories of perilous and extremely perilous terrain into one extremely perilous category.

That could mean that characters such as allies and gangs would now face the same kind of risk as leaders and sidekicks in attempting to enter perilous terrain. However, they may have fewer dice of the kinds that leaders and sidekicks tend to have for dealing with plot points.

This could discourage players from having such characters enter perilous terrain, and/or it could encourage players to adjust their builds to face such perils, at the expense of their abilities to fight. Neither of those incentives was as strong under the old edition, hence my question.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Dangerboy on July 31, 2019, 03:13:36 AM
I'd say that Level 1 and 2 characters are still very much viable in the second edition, but some of that comes down to group play style. My experience with perils vs allies, gangs and followers is the opposite yours, with players using 2 (and sometimes 3) success cards to score no-risk attacks against them, the logic being that a leader or sidekick typically has some chance of passing while a level 1 or 2 might go straight to taking hits and going down (and out). The random draw of second edition also means that opponents can't dictate that a level 1 or 2 will just auto-fail a plot point peril and have no chance of proceeding to the plot point itself. Like I said, some of this is group play style, YMMV.

If the issue is perilous terrain, I'd say try using more Difficult Terrain in its place. No one has to encounter a peril, but if you're in a hurry you can always weigh the risk.

Title: Re: Pulp Alley -- Characters & Leagues
Post by: nandrin on July 31, 2019, 06:57:29 AM
@dangerboy: That is exactly the style of play in our community: Taking out level 1 or 2 characters for sure with high challenges or auto-deny them plot points. The second edition gives them now much more chance to win a plot point, which makes games more interesting.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: d phipps on July 31, 2019, 10:37:01 PM
Then I think that we may play Pulp Alley with a similar approach. I abhor tournaments and often have relatively weak leagues overall.

Regardless, I was not referring to the effectiveness of the leagues themselves, but to how 2.0 may affect the circumstances, hence the construction, of certain types of character within those leagues.

My understanding is that 2.0 has collapsed the old categories of perilous and extremely perilous terrain into one extremely perilous category.

That could mean that characters such as allies and gangs would now face the same kind of risk as leaders and sidekicks in attempting to enter perilous terrain. However, they may have fewer dice of the kinds that leaders and sidekicks tend to have for dealing with plot points.

This could discourage players from having such characters enter perilous terrain, and/or it could encourage players to adjust their builds to face such perils, at the expense of their abilities to fight. Neither of those incentives was as strong under the old edition, hence my question.

Really good questions. I understand exactly what you mean and this was something we discussed and playtested quite a bit while developing second edition.

As Dangerboy pointed out, second edition eliminates the frequent opportunity to target enemy Allies/Followers with perils that they can't handle. So although they won't get as many free passes, now it is a random card. Overall, this has balances out.

And now there are "Difficult" areas as well - so that rickety old rope bridge doesn't have to be perilous.  ;)

In the end, the 2nd edition changes have not affected the way we make characters. However, I might be a bit more thoughtful before throwing an Ally/Follower into a perilous area.  :D
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Dangerboy on August 01, 2019, 04:40:51 AM
I'm just going to add that you can pull some shenanigans with level 2 characters in second edition, and leave this league writeup right here...

(https://live.staticflickr.com/65535/48427939827_030795f6b0_b.jpg)

(https://c2.staticflickr.com/6/5668/30392887290_6600a69400_b.jpg)
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Bessy on August 01, 2019, 12:48:13 PM
Those darque’s Carnival miniatures look awesome! What a cool league!
Title: Re: Pulp Alley -- Characters & Leagues
Post by: NickNascati on August 01, 2019, 07:28:06 PM
Bessie, it’s about time you created your own league I think.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: WuZhuiQiu on August 03, 2019, 03:46:44 AM
@Dangerboy That's a nice league. How did the gang get d8s for their dodge, though?
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Dangerboy on August 03, 2019, 09:56:02 AM
@Dangerboy That's a nice league. How did the gang get d8s for their dodge, though?

It's via the Specialists perk. The leader (Silas) is taking a hit on three skills to give everyone else a dice-type boost in one skill.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Dr Mathias on August 03, 2019, 02:07:30 PM
The Carnival is an interesting league roster, looks great too.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Alcide Nikopol on August 04, 2019, 07:27:16 PM
I'm glad to see so many wonderful ideas for Pulp Alley leagues.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: d phipps on August 07, 2019, 04:24:27 PM
here's a classic Pulp Alley roster along with some characters from our Lost World of Lemuria setting...

(https://i1337.photobucket.com/albums/o665/pulpalley/League%20Rosters/Z_insideback%20PA2_QUICK%20START_zpshmvgzswf.jpg) (http://s1337.photobucket.com/user/pulpalley/media/League%20Rosters/Z_insideback%20PA2_QUICK%20START_zpshmvgzswf.jpg.html)

(https://i1337.photobucket.com/albums/o665/pulpalley/League%20Rosters/LWL%20Terrors_zpsx6hx2w6d.jpg) (http://s1337.photobucket.com/user/pulpalley/media/League%20Rosters/LWL%20Terrors_zpsx6hx2w6d.jpg.html)

(https://i1337.photobucket.com/albums/o665/pulpalley/League%20Rosters/LWL%20Deck%20pg18_zpslamqy1dp.jpg) (http://s1337.photobucket.com/user/pulpalley/media/League%20Rosters/LWL%20Deck%20pg18_zpslamqy1dp.jpg.html)
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Charles92027 on August 11, 2019, 03:55:50 AM
Countess Casamir and her League of Capable Gentlemen
Company of Heroes, Flyers

Misha - Ally
Brawl - 2d6
Shoot - 2d6
Dodge - 1d6
Might - 1d6
Finesse- 1d6
Cunning - 1d6
Brute

Countess Casamir - Leader
Brawl - 2d8
Shoot - 3d10
Dodge - 4d10
Might - 2d8
Finesse - 3d10
Cunning - 3d10
Agile, Shrewd, Commander

Bartok - Follower
Brawl - 2d6
Shoot - -
Dodge - 2d6
Might - 1d6
Finesse - 1d6
Cunning - 1d6
Animal, Winged
Bartok begins the game perched on the Countess’s arm. Once he moves, he is free to return by entering base contact with the Countess. While Bartok is perched, he cannot move, fight or perform any actions.

Captain Krustache - Sidekick
Brawl - 2d8
Shoot - 3d8
Dodge - 3d6
Might - 2d6
Finesse - 2d6
Cunning - 3d8
Two Guns, Veteran

Mustasha al Pasha - Sidekick
Brawl - 4d8
Shoot - 2d6
Dodge - 3d8
Might - 4d8
Finesse - 2d6
Cunning - 2d6
Fierce, Mighty
Title: Re: Pulp Alley -- Characters & Leagues
Post by: d phipps on August 12, 2019, 07:18:26 PM
THANKS for sharing all the characters and leagues!  :-*

Here are a few you might recognize......

(https://i1337.photobucket.com/albums/o665/pulpalley/League%20Rosters/JQ%20Cards_zpsnyho220k.jpg)
Title: Pulp Alley -- Characters & Leagues
Post by: Dangerboy on October 04, 2019, 01:13:20 AM
I posted some of this over on Dave's  forum, but I've been on a bit of Pulp Alley kick and thought I'd transplant it over. I've had these leagues around for a long time now, but since 2nd Edition was released I've been thinking about what I was doing when I first put them together.

John(ny) Danger has a long history, going back to the character I played in a Pulp Hero game. I cannot tell a lie, he was very heavily inspired by hours spent watching Jonny Quest reruns, and wondering "What is that kid going to be like when he grows up?" Also, there's a non-zero chance that Dave's last post got me thinking about this league again. In his annotations (https://stevekenson.com/2005/08/13/freedom-city-annotated/) for Freedom City  (p.75), Steve Kenson obliquely mentions Johnny as the inspiration for his character of the same name.

This was a league intended for a little bit of risk taking and grabbing plot points, and while it has some trouble with attrition in multiplayer games, it does surprisingly well in solo games.

(https://live.staticflickr.com/65535/48786637977_1805e029ca_c.jpg)
(https://live.staticflickr.com/65535/48790134638_b6f3fb4ab1_z.jpg)
L to R: John Danger, Rita, The Professor, Camila


Everyone needs a Femme Fatale. I had this idea: what if the real power in a league didn't advertise the fact, in the same way that dangerous women in film noir  hide in plain sight by being overlooked as "just some dame"?

Another small league, but with some resource shenanigans. The idea is to look at the scenario, roll up some resource points and pick the assets for the job. Even though it doesn't always work out, fun just for the opportunity to shop even time I play.

(https://live.staticflickr.com/65535/48786123388_0219a2d2f1_c.jpg)
(https://live.staticflickr.com/65535/48785022741_87ba03932f_z.jpg)
L to R: Rocky, Winter, Babyface, Knuckles

I said this before: I definitely owe Dave for hours of entertainment, even when I wasn't  playing.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: warrenpeace on October 04, 2019, 10:16:56 PM
Used in a game in 2017:

BATS – British Archaeology and Tea Society

(http://leadadventureforum.com/gallery/28/149_12_06_17_9_48_58.JPG)

Left to right: Grenadier Singh, Beanie Malone, Professor Summerleigh, Winston (bulldog)

Leader: “Beanie” Malone      Health d10   (Danger Sense*, Disarming**, Rugged***)
Brawl 3d10   Shoot 3d10   Dodge 3d10   Might 2d8   Finesse 2d10   Cunning 3d10

*You automatically pass the first peril you encounter each turn.
**Lower level enemies must roll a Finesse check (1 success) when fighting you. If failed, the enemy can only dodge – even if they were attacking.
***You may re-roll 1 Health check die per fight when brawling.

Sidekick: Professor Summerleigh   Health d8   (Deductive*, Shrewd**)
Brawl 2d6   Shoot 3d8   Dodge 3d8   Might 2d6   Finesse 2d6   Cunning 3d8

*Action: Draw one Fortune card.
**Your Dodge and Cunning dice-type are not lowered due to injuries.

Sidekick: Grenadier Singh   Health d8   (Burst Fire*, Fierce)
Brawl 4d8   Shoot 3d8   Dodge 3d6   Might 2d6   Finesse 2d6   Cunning 2d8

*Place a 3 inch burst within 12 inches and line of sight

Ally: Old Winston   Health d6   (Animal)
Brawl 3d6   Shoot 0   Dodge 2d6   Might 1d6   Finesse 1d6   Cunning 2d6
Title: Re: Pulp Alley -- Characters & Leagues
Post by: warrenpeace on October 04, 2019, 10:27:59 PM
In that game in 2017 I had a player run "The Natives" to defend the Island against the 4 leagues of explorer/adventurers intruding there. Gave the sidekick leader (due to Mastermind perk) the level 4 commander ability, resulting in a total of 20 slots, and created a new ability to regroup the remnants of 3 destroyed gangs of natives into a new group. That worked out pretty well. Also included a gang of crocodiles and a leopard and a python:

RETURN TO THE ISLAND OF THE CROCODILE GOD

The NATIVES      (Perks: Mastermind, Animals)

Sidekick (leader slot): The Red Chief      Health d8   (Commander, Animal, Regroup*)
Brawl 4d8   Shoot 0   Dodge 3d8   Might 3d8   Finesse 3d6   Cunning 2d6

*for every 3 gangs of native spearmen that have been removed due to having 2 or fewer models left, roll Might, and if there is a success, then place another (regrouped) gang of native spearmen within 6 inches of The Red Chief.

Gang of Crocodiles in the River   Health 0   (Brute*, Dangerous**, no shoot)
Brawl x/2d6   Shoot 0   Dodge 1d6   Might x/2d6   Finesse 1d6   Cunning 1d6

*once per turn, this gang may re-roll one Brawl of Might die.
** This gang ignores the multiple combats penalty when rolling their Brawl dice.

7 x Gangs of Native Spearmen   Health 0   (Brute*, Dangerous**, no shoot)
Brawl x/2d6   Shoot 0   Dodge 1d6   Might x/2d6   Finesse 1d6   Cunning 1d6

*once per turn, this gang may re-roll one Brawl of Might die.
** This gang ignores the multiple combats penalty when rolling their Brawl dice.

Ally: Leopard      Health d6   (Animal, Fierce)
Brawl 4d6   Shoot 0   Dodge 1d6   Might 1d6   Finesse 3d6   Cunning 1d6

Ally: Python      Health d6   (Animal, Savy)
Brawl 3d6   Shoot 0   Dodge 1d6   Might 1d6   Finesse 4d6   Cunning 1d6

(http://leadadventureforum.com/gallery/28/149_12_06_17_10_00_03.JPG)
Title: Re: Pulp Alley -- Characters & Leagues
Post by: warrenpeace on October 04, 2019, 10:33:33 PM
Used in 2017:

GERM – Gesellschaft fur Erdkunde und Reichs Museum

(http://leadadventureforum.com/gallery/28/149_12_06_17_9_52_58.JPG)

Left to right: Elke von Pottsdorf, Fedwebel Steiner, Erwin von Pottsdorf, Professor Rudolf

Leader: Erwin von Pottsdorf      Health d12   (Big, Quick Shot*, Two-guns**)
Brawl 3d10   Shoot 3d10   Dodge 2d8   Might 3d10   Finesse 2d6   Cunning 3d10

*Once per turn, shift your Shoot dice-type down to gain a +2d Shoot bonus. This ability may not be used against an enemy outside of your close range.
**Once per turn, after determining the results of your shooting, if the enemy did not go down then you may immediately fight the same enemy again. Resolve the second fight as normal.

Sidekick: Professor Rudolf      Health d8   (Brainy, Quick Witted*)
Brawl 0   Shoot 3d6   Dodge 4d6   Might 2d8   Finesse 3d8   Cunning 3d8

*Once per turn, shift your Might, Finesse, or Cunning dice-type down to gain a +2d bonus to that skill.

Sidekick: Elke von Pottsdorf      Health d8   (Marksman, Veteran*)
Brawl 3d6   Shoot 4d8   Dodge 3d8   Might 2d6   Finesse 2d6   Cunning 2d8

*You ignore the multiple combats penalty when rolling your Shoot dice.

Ally: Feldwebel Steiner      Health d6   (Marksman)
Brawl 1d6   Shoot 3d6   Dodge 1d6   Might 1d6   Finesse 1d6   Cunning 2d6
Title: Re: Pulp Alley -- Characters & Leagues
Post by: warrenpeace on October 04, 2019, 10:44:52 PM
Used in 2017:

SAND – Societe Archaeologique de Notre Dame

(http://leadadventureforum.com/gallery/28/149_12_06_17_9_46_07.JPG)

Left to right: Professeur L'Heureux, Amelie Vinh Hoa, Capitaine Laforce, Rene

Leader: “Amelie” Vinh Hoa      Health d10   (Dashing*, Extraordinary, Shrewd**)
Brawl 3d10   Shoot 3d10   Dodge 3d10   Might 2d8   Finesse 2d10   Cunning 3d10

*Your Shoot and Finesse dice-type are not lowered due to injuries.
**Your Dodge and Cunning dice-type are not lowered due to injuries.

Sidekick: Professeur L’Heureux   Health d8   (Marksman, Quick Shot*)
Brawl 2d6   Shoot 4d8   Dodge 3d8   Might 2d6   Finesse 2d6   Cunning 3d8

*Once per turn, shift your Shoot dice-type down to gain a +2d Shoot bonus. This ability may not be used against an enemy outside of your close range.

Sidekick: Capitaine Laforce      Health d8   (Marksman, Veteran*)
Brawl 3d6   Shoot 4d8   Dodge 3d6   Might 2d8   Finesse 2d6   Cunning 2d8

*You ignore the multiple combats penalty when rolling your Shoot dice.

Ally: Rene      Health d6    (Marksman)
Brawl 2d6   Shoot 3d6   Dodge 1d6   Might 1d6   Finesse 1d6   Cunning 1d6
Title: Re: Pulp Alley -- Characters & Leagues
Post by: warrenpeace on October 04, 2019, 10:49:41 PM
Used in 2017:

SMUG – Southern Methodist Universities Geographic

(http://leadadventureforum.com/gallery/28/149_12_06_17_9_42_02.JPG)

Left to right: "T-Bone" Pickens, Professor Howell Cobb, "Sixgun" Sally Ford, Old Nate

Leader: “Sixgun” Sally Ford      Health d10   (Danger Sense*, Inspiring**, Iron Will***)
Brawl 3d10   Shoot 3d10   Dodge 3d10   Might 2d8   Finesse 2d8   Cunning 3d10

*You automatically pass the first peril you encounter each turn.
**Once per turn, one colleague with 12” of you gains a +1d bonus for one challenge.
***Action: Roll an immediate Recovery check.

Sidekick: Professor Howell Cobb   Health d8   (Indomitable*, Moxie**)
Brawl 3d8   Shoot 2d6   Dodge 3d6   Might 2d8   Finesse 2d6   Cunning 3d8

*You may reroll one Recovery check per turn.
**You ignore the multiple combats penalty when rolling your Brawl dice.

Sidekick: “T-Bone” Pickens      Health d8   (Marksman, Veteran*)
Brawl 2d6   Shoot 4d8   Dodge 3d8   Might 2d6   Finesse 2d6   Cunning 3d8

*You ignore the multiple combats penalty when rolling your shoot dice.

Ally: Old Nate            Health d6   (Marksman)
Brawl 1d6   Shoot 3d6   Dodge 1d6   Might 1d6   Finesse 1d6   Cunning 2d6
Title: Re: Pulp Alley -- Characters & Leagues
Post by: warrenpeace on October 04, 2019, 10:53:22 PM
RETURN TO THE ISLAND OF THE CROCODILE GOD

The TERROR

(http://leadadventureforum.com/gallery/28/149_13_06_17_2_41_31.JPG)

GIGANTIC CROCODILE       Health d12
(Animal, Giant, Intimidating*, Muscles of Steel**, Rugged***)

Brawl 4d12    Shoot 0    Dodge 3d8    Might 4d12    Finesse 3d8    Cunning 2d8

*Lower level enemies must roll a Cunning check (1 success) when fighting you. If failed, the enemy can only dodge, even if they were attacking.
** Your Brawl and Might dice-type are not lowered due to injuries.
*** You may re-roll 1 Health check die per fight when brawling.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: NickNascati on October 06, 2019, 08:23:23 PM
I swear that croc looks real!  Great painting.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: FramFramson on October 06, 2019, 10:41:31 PM
Is that a marble with an image of earth on it?!

WHERE DID YOU GET THAT?!?!
Title: Re: Pulp Alley -- Characters & Leagues
Post by: warrenpeace on October 07, 2019, 02:09:40 AM
I swear that croc looks real!  Great painting.

I can't take any credit for the crocodile. That's a rubber Schleich that you can pick up off the shelf at just about any toy store. Same goes for the 4 biggest snakes that I used in a Pulp Alley game about a month ago. I did paint the smaller metal python though. Took me longer to paint that thing than any other metal figure that I've ever painted. Schleich produces extraordinary stuff. The current shelf load of dinosaurs is amazing.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: warrenpeace on October 07, 2019, 02:18:59 AM
Is that a marble with an image of earth on it?!

WHERE DID YOU GET THAT?!?!

That is a large clear translucent blue marble with the continents of the globe on it. Don't remember where I got it. Has some uses for Pulp.

I do remember where I got the smooth green rock it's sitting on though. Used to drink beer at Umpqua Brewing Company. One day a white haired & bearded guy at the bar ran out of money, so I bought him beer. Next time I saw him he gave me 3 stones that he had carved and polished. That green one is from a line of rock of that type that crosses through the valley of the North Umpqua River. He had carved two faces on either side of the polished ring shaped rock. I recently used it as my "director" indicator for Pulp Alley. But it also works as a mysterious platform for the translucent blue globe.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: RichBliss on October 07, 2019, 02:49:31 PM
I have the same earth marble.  I got mine from the Mauna Kea observatory gift shop.  It came in a set with a scale Moon and a scale Mars marble.
Title: Re: Pulp Alley -- Characters & Leagues
Post by: FramFramson on October 07, 2019, 07:14:18 PM
I'll have to do some sniffing around online then  ;)
Title: Re: Pulp Alley -- Characters & Leagues
Post by: RichBliss on October 07, 2019, 09:11:00 PM
https://www.amazon.com/Earth-Mars-Moon-Scale-Marble/dp/B000FGTPP0/ref=asc_df_B000FGTPP0/?tag=bingshoppinga-20&linkCode=df0&hvadid=%7Bcreative%7D&hvpos=%7Badposition%7D&hvnetw=o&hvrand=%7Brandom%7D&hvpone=&hvptwo=&hvqmt=e&hvdev=t&hvdvcmdl=%7Bdevicemodel%7D&hvlocint=&hvlocphy=&hvtargid=pla-4583657821656178&psc=1
Title: Re: Pulp Alley -- Characters & Leagues
Post by: Alcide Nikopol on October 10, 2019, 01:12:46 PM
Wonderful work warrenpeace.