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Miniatures Adventure => Fantasy Adventures => Topic started by: Pictors Studio on August 04, 2019, 01:29:36 AM

Title: Warcry stuff so far.
Post by: Pictors Studio on August 04, 2019, 01:29:36 AM
I got started on the Iron golems first as these seemed like the most interesting models and seemed like they would work for some post-apoc stuff I might have cooking too.

(https://i.imgur.com/IuOKzna.jpg)

I went with more of a nurgle/ decayed look to them.  I want to also use them as marauder-level troops in my nurgle army and I thought the look would be cool.  If these guys came all this way from the Iron whatever mountains in Chamon they might have had their equipment get a little worn down on the way.

(https://i.imgur.com/G4fg601.jpg)

My favourite so far is the one with the chain-whip/flail thing.

(https://i.imgur.com/WvQVQ4o.jpg)

There isn't a lot of flexibility with the kit.  You have a choice to make the signifier into a guy with a hammer and without the signum but other than that it is just the three models that I haven't painted yet that have options.

I haven't based the dwarf of the Ogor yet but they are painted.

(https://i.imgur.com/JqQGfCj.jpg)

(https://i.imgur.com/hjYBFYe.jpg)
Title: Re: Warcry stuff so far.
Post by: Elbows on August 04, 2019, 01:59:27 AM
Nice work.  I'll still be looking to snag some of these minis (not the game though).  The chain whip stuff would have to be replaced though.  Hate things like that which don't make it past two games! :D
Title: Re: Warcry stuff so far.
Post by: Gallahad on August 04, 2019, 02:48:26 AM
Wow, I love the skin tones on those. Thanks for sharing.
Title: Re: Warcry stuff so far.
Post by: Lost Egg on August 04, 2019, 08:15:28 AM
I am digging the grimy look.
Title: Re: Warcry stuff so far.
Post by: Bloggard on August 04, 2019, 10:26:35 AM
great rust effect.

curious about this game - they seem to have produced a very good self-contained set, what with the terrain and 'boards' etc, and while generally I can't abide the 'blood-god' chaos stuff (which they seem to be turning up to 11, albeit with a slight degree of irony), the figures have a lot more character than normal.

just that the game couldn't be less narrative-orientated if it tried a guess ...
Title: Re: Warcry stuff so far.
Post by: Hobby Services on August 04, 2019, 03:03:59 PM
Lovely paint jobs, especially the armor effects.

great rust effect.

curious about this game - they seem to have produced a very good self-contained set, what with the terrain and 'boards' etc, and while generally I can't abide the 'blood-god' chaos stuff (which they seem to be turning up to 11, albeit with a slight degree of irony), the figures have a lot more character than normal.

just that the game couldn't be less narrative-orientated if it tried a guess ...

I'm thoroughly disappointed in the gameplay I've seen so far, but it's early days yet.  The mechanics seem borderline brainless and the campaign system isn't worthy of the name, and the game as a whole isn't worthy of the figures.  Was hoping for fantasy Necromunda, getting dumbed down Kill Team instead.  Interesting to note that they're all statted out as cheap garbage troops for Age of Sigmar (something we've seen before with Shadespire, etc.) and it wouldn't surprise me if we saw further cross-game utility with Shadespire figs statted for Warcry and vice-versa down the road.  Also appears to me that they're sneaking proxies for hero types in AoS into both games, which would make sense if the rumors about them retiring all the remaining failcast and metal heroes from Warhammer are true.
Title: Re: Warcry stuff so far.
Post by: Bloggard on August 04, 2019, 10:43:40 PM

I'm thoroughly disappointed in the gameplay I've seen so far, but it's early days yet.  The mechanics seem borderline brainless and the campaign system isn't worthy of the name, and the game as a whole isn't worthy of the figures.  Was hoping for fantasy Necromunda, getting dumbed down Kill Team instead.

guess that's what I was concerned about ... was hoping myself that they'd finally woken up to the fact that an updated Mordheim-type game would be well received ... but doesn't look like this is it, then?
Title: Re: Warcry stuff so far.
Post by: Elbows on August 05, 2019, 03:37:50 AM
Oh, not at all.  It's nothing akin to Mordheim (other than terrain and some models you might be able to use).  It's a super thin rule set.  It's more about shifting $50 boxes of models than providing a long and deep gameplay experience.  GW has wised up to that process lately.
Title: Re: Warcry stuff so far.
Post by: Bloggard on August 05, 2019, 09:19:05 AM
ok, that's a shame, although it saves me from trying to find the dosh to waste on it, so maybe not so bad!

look forward to more painted figs from the OP, tho' - like the 'warbands' in terms of figures.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 05, 2019, 03:53:51 PM
The gameplay seems more gimmicky than good.  The initiative thing with the abilities is sort of neat but in the end it just ends up being a skirmish game.  The way you set up the encounter makes combat happen fast, which was what was intended. 

After playing a game at the Warhammer Cafe a few weeks ago I was hoping that the quick gameplay for the actual combat would be buffed by having a campaign system that was a little more intense so that the games would happen quickly and you could focus on your growth and get a whole campaign with many games in during the course of a day.

The campaign system, just from reading the rules, seems weaker than the combat part of the game itself.

Now I haven't actually played it yet and that could really alter my perception of the campaign.  I've been WAY wrong about rules before just from reading them.  When I first read Dropzone Commander I thought that was no different from any other sci-fi game I'd played but when you actually used the rules in combination with the stats for the troops it became a completely different thing indeed.

So I'll reserve judgement.  So far though it looks like it might be a great game to introduce people to wargaming as it is simple, quick and has great looking figures.

I don't regret dropping the money on it, though.  The base set has enough terrain and cool figs to make it worth the cost just for that. 
Title: Re: Warcry stuff so far.
Post by: Hobby Services on August 05, 2019, 04:37:36 PM
Yeah, the box itself is a decent value if you have a use for the figs.  The warband minis themselves are fine and really not too expensive (cheaper, for ex, than most Malifaux stuff and similar quality), you get a slew of two different types of Chaos beasties, and the terrain is quite impressive and could easily be modded for other settings.  Even the warband boxes aren't awful - $50 for 8 or 9 figs is okay in today's market - and they could be repurposed for RPGs, other skirmish games, or as neat proxies for stuff in an AoS army.  The Beast crew would make nice unit champs or alternate crewmen for chaos chariots, for ex.
Title: Re: Warcry stuff so far.
Post by: Duncan McDane on August 05, 2019, 06:24:18 PM
Got my box today and it's excellent stuff, great value for money. Models, terrain. Probably will get me a second one, to expand the warbands, get more terrain and some conversion material. Really like your take on the Iron Golems, btw.
Title: Re: Warcry stuff so far.
Post by: Bloggard on August 05, 2019, 10:03:40 PM
Got my box today and it's excellent stuff, great value for money. Models, terrain. Probably will get me a second one, to expand the warbands, get more terrain and some conversion material. Really like your take on the Iron Golems, btw.

hmmm, now I'm getting tempted again ...  :? ;D
Title: Re: Warcry stuff so far.
Post by: sundayhero on August 05, 2019, 10:08:53 PM
Really nice, can you explain your painting technic ?

I have some devout warriors for chronopia (chaos/demonic warriors), I would be happy to use a similar technic.

thanks
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 05, 2019, 10:21:31 PM
Sure.  I sprayed them black.  Then did the metal with a dry brush.  I then painted the skin Ionrach skin and then put agrax earthshade over the whole thing.  After that was dry I painted the areas I wanted to be brass black and then went over them with brass.  The skin I highlighted with pallid witch flesh and then edge highlighted it with white. 

The brass had reikland fleshshade put over it and then I made the verdigris using caribbean blue and hunter green from delta ceramcoat, mixed with white and a little iyanden yellow.  I then lightly dry bushed that over the brass.  For the rush I used vallejo rust powder. 

Here are the last of the them and the abhumans based.

(https://i.imgur.com/m3v1oVh.jpg)

(https://i.imgur.com/Ga3oZzr.jpg)
I really like how they did the bolas on this guy.  Having him whirling them like that adds so much to the dynamism of the figure. 

(https://i.imgur.com/A2IWoVN.jpg)

(https://i.imgur.com/TWTaQFE.jpg)
Title: Re: Warcry stuff so far.
Post by: sundayhero on August 07, 2019, 12:23:17 PM
thank you for the receipe !
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 07, 2019, 01:27:33 PM
No problem.

Here are my Untamed Beasts.

So these buggers end up being a lot harder to photograph than the other ones. 

I guess it is because I used more muted tones with them and perhaps the light increased the contrast.  Or I'm just bad at photography, which I'll own.

(https://i.imgur.com/jphRyfu.jpg)

I don't like these models as much as the Iron Golems but they are still pretty cool models.  And unlike the Iron Golems I won't need any more of them for them to work in my AoS armies.

(https://i.imgur.com/CwlfqmV.jpg)

The Plains Runners are the weakest guys in the force.  I'll probably try to get a game of Warcry in later today with these guys and the Iron Golems, but since I'm scheduled to play AoS today they are definitely joining in that.

(https://i.imgur.com/1eyePO0.jpg)

They are going to go into my Beasts of Chaos force.  They are going to be humans that have proved their savagery and joined the tribe or humans that were abducted as children and brought up in the tribe, sort of how Eastern Woodland Indians did with European captives.

(https://i.imgur.com/ABw53Df.jpg)
The plains runners are going to be ungors.  Their relative size and weapon options will fit right in with my ungors and will add a nice bit of diversity to the unit, as well as a few extra guys that will make the unit slightly more robust. 

(https://i.imgur.com/9NxKBq4.jpg)

The prey takers will be in with the Bestigors.  Their two handed weapons will fit right in, although it will be a little difficult to justify the 4+ save.  I suppose the save on a unit is for the unit as a whole and perhaps there are some of the bestigors that have even better armour and make up for these guys just wearing skins and helmets. 

I'm pleased with the models and they would make great generic fantasy barbarian types.  They would work especially well with some weapon swaps, like adding metal ax heads instead of the bone weapons for a more generic fantasy look.

I like the bone weapons and may come up with a figure to use as a "bone-shaper." Some sort of artizan-shaman type that uses magic to craft the trophies that the warriors bring into weapons.  I'll have to have a look about for a barbarian/shaman type who is built like the rest of them, as he would be part bonesmith, but also looks appropriately shamanistic. 

I'll try to get to the other four models in this force later today. 

Title: Re: Warcry stuff so far.
Post by: sundayhero on August 07, 2019, 01:43:07 PM
they look good, even if they would deserve good natural light photos !
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 07, 2019, 11:07:51 PM
Here are some pics from our first game.

(https://i.imgur.com/HkfrMpQ.jpg)

We were still learning the rules quite a bit so it took about 45 minutes at 400 pts. a side.  Not a bad little game.  The strategy, set up and terrain cards did mix things up quite a bit more than I was thinking. 

I think the game would have been better still had we used the terrain that came with the set instead of what we had.  However, at this point it would have been unpainted and that would have made the game very much worse. 

(https://i.imgur.com/BqRUXDs.jpg)
Title: Re: Warcry stuff so far.
Post by: Bloggard on August 08, 2019, 11:10:21 AM
looks really good on that mat.

nice to hear more impressions of the rules if you get the chance.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 08, 2019, 01:28:47 PM
I'll try to get another game in tonight if possible.  From the first game we were getting through the rules.  I need to have another go at reading through the rulebook to see what we got wrong but when I get a chance, I will. 
Title: Re: Warcry stuff so far.
Post by: mweaver on August 12, 2019, 02:26:37 AM
Very nice work on those models!

-Michael
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 12, 2019, 03:48:25 AM
Thanks!  It's been a while since I heard from you Michael.  Hope you are doing well.

Here are the rest of the Untamed Beasts. 

The figures are growing on me more and more.  I didn't end up getting another game in, sorry about that.  I think the Beasts are now my favourite models in this range. 

Here is the whole gang

(https://i.imgur.com/L4pf2cG.jpg)


The lion thing from the front:

(https://i.imgur.com/dLZKom8.jpg)

Of all the little beasties that GW has been releasing lately, mostly seeming to go with stormcast stuff in the form of mounts or dogs, this one seems the best to me because it is the most like something conceivable.  It is basically a horned lion or saber-tooth horned lion.  Neat little critter.  Nothing especially amazing in terms of sculpt but it is dynamic and the understated nature actually plays in its favour.  It doesn't call too much attention away from the other models in the band and I like that. 

(https://i.imgur.com/Zzhldbv.jpg)

The Beast Talker is probably my favourite model of the bunch.  Dynamically running to keep up with her charge she really seems to look the part.  We don't have any exaggerated sexuality here.  She is barely recognizable as female actually: a great warrior female figure.

Here are the two other champions:

(https://i.imgur.com/nXBMY1b.jpg)

The he-man pose on the leader guy makes him the least interesting model in the bunch for me.  I like the spear guy a lot better.  The weapon seems more cleverly conceived than any other in the group except the blade for the Beast Talker, and he seems to be ready to do business instead of posing heroically like his boss.

I'm working on the terrain next but only have some of the barriers done so far. 

(https://i.imgur.com/h93aUPY.jpg)

They are pretty characterful and will work also with my nighthaunt army I think.  I'm doing some of the stair pieces next and hope they will be done tonight. 


Title: Re: Warcry stuff so far.
Post by: Lost Egg on August 12, 2019, 06:36:23 AM
Looking feral!

So warbands have two champions then...I just kinda assumed they'd have one. That's cool though.
Title: Re: Warcry stuff so far.
Post by: gibby64 on August 12, 2019, 07:47:30 AM
Great job on the paint! Thoughts on the rules? Some have commented that there's not much depth? What's your opinion?
Title: Re: Warcry stuff so far.
Post by: Bloggard on August 12, 2019, 11:22:48 AM
nice work on those figures, and terrain.
Title: Re: Warcry stuff so far.
Post by: DivisMal on August 12, 2019, 12:21:09 PM
Great job on the paint! Thoughts on the rules? Some have commented that there's not much depth? What's your opinion?

Yes, please give us an opinion. I’m also keen to know how they play!
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 12, 2019, 03:37:53 PM
Water dripped from Baegro's hands, the leather around his weapons was soaked through to the bone and where his feet sank into the deep mud he could feel the sharp bone fragments from the long dead.

Baegro was the first to see it.  Despite the mist and the still falling drizzle he saw it glowing through the pooling water.  The slight glow of it drew his eyes out. 

They had spread out in small groups searching the area.  The metal-faced witch had not lied.  Baegro had been loathe to trust her, but it had not been his decision.

The small group of savage warriors moved quickly and shouted out to their companions to join them.  The other one had to be nearby.

As they came up on it Baegro knew he had been right about the witch.

(https://i.imgur.com/uhspECn.jpg)

Through the mist they could see another glow on the ground and a hulking, metal clad form crouching over it along with several other figures partially hidden behind its form. 
(https://i.imgur.com/q0JBwZl.jpg)

With a shout the warriors were off, the mud sucked at their feet as they tried to move across the ground.

The enemy moved up to meet them, the three figures around the massive monster ran forward. 

Water and blood splashed off of the Iron Golem as Baegro's weapon smashed into him.  The warrior's hammer hit Baegro hard in the shoulder and the two separated a few paces and circled each other. 

(https://i.imgur.com/59OupxX.jpg)

Kalik and Malm moved around the two enemy warriors and moved towards the glow in the ground.  The Ogor stood over it ready to defend the warband's possession. 

Suddenly Kalik and Malm heard the monster grunt in pain and start to turn to face the attack.  They could see the bone spear sticking out of his back before a yank pulled the creature off of its feet and drew it several paces away from the objective before it could regain its feet. 

(https://i.imgur.com/J2Pjz0g.jpg)

As it did though it smashed its fists into its attacker and Korum staggered as the blows rained down upon him.

The dwarf retreated back when he saw the Ogor pulled away.

He wasn't fast but he was able to obtain his goal before Kalik and Malm could get there. 

(https://i.imgur.com/JxxK3LQ.jpg)

Then a piercing scream of denial echoed off the ruins behind him.  He turned to see Kashim struggling to get to grips with the enemy, but they were firmly in place. 

(https://i.imgur.com/bJceNW5.jpg)

The witch had played them false, she had told them the truth about where they would find the Bog Eyes, but she had also told their rivals.  On an even field the Untamed Beasts might have an even chance of taking out the Iron Golems, with the Bog Eyes in their enemy's possession retreat was the only option.

(https://i.imgur.com/gLsaoNn.jpg)
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 12, 2019, 03:55:52 PM
I managed to get two games in last night. 

It is not the first time I've been pleasantly surprised by rules that seemed a bit weak when reading through them.  Because of how you set the game up this plays a lot different from many skirmish games.

First you divide your army up into three groups: the shield, the daggar and the hammer.  I guess  the idea is that the shield is the bulk of your troops, the daggar are your quick and deadly troops and the hammer are your  . . . hammering troops, the big, heavy hitters.

At least that is how I've done it so far.

After you do that you pull a card for the terrain set up, the deployment of the troops, the objective and another one for a random event or thing that is happening.

So our cards looked like this for the game described above. 

(https://i.imgur.com/KAIjzx3.jpg)

The terrain was set up to match as close as possible based on what I had in the house at the time and painted.

It is tough to see the deployment card but the two shield parts are set up on opposite sides of the board in about the middle of each half.  Then the daggars are set up to come in on the flanks of their own side while the hammers are set up to come in behind the enemy's shield troops.  The daggars and hammer groups are all set up in reserve. They come in on the second turn. 

The mission is to be the closest to two objectives at the end of a battle round.  Both players get to place an objective within certain limits.  Both players placed their objectives by their shield groups.

The twist was that it had been raining and the ground was sodden so troops moved slower.

This created a surprisingly narrative game and I liked that a lot, it was easy to imagine what was going on while playing and writing up the report afterwards was a snap.

It was a short game, it ended on the second turn because the Beasts player had moved up over confidently and left their objective exposed with the hopes that their dagger group could reach it but because of the rain they couldn't and the Iron Golem hammer groups seized it while the Iron Golems stayed on their own objective and at the second battle round they had both.

You really need to focus on the objectives to win the game. 

The play itself is more interesting than I thought it would be.  It seemed pretty gimmicky but ended up being decent.  Not super in depth but there were decisions to make about which model to activate and who was going to take advantage of the special actions that you had available. 

I'll keep playing it and try to get in another game on Wednesday.



Title: Re: Warcry stuff so far.
Post by: fred on August 12, 2019, 04:37:03 PM
Good write up - both the narrative one, and the explanation / mechanics one.

We’ve used various of the GW cards to setup games and they do tend to give interesting games, much more so than the line up across the table and charge that is the staple of too many games.
Title: Re: Warcry stuff so far.
Post by: Lost Egg on August 12, 2019, 05:39:00 PM
Thanks for sharing your thoughts and the report.

I am intrigued but still a little hesitant; such low turn counts seem odd and the fact that some games can be won or lost so quickly. How is the warband constructions rules? Does it feel lacking that their are so few options when it comes to building a warband?
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 12, 2019, 08:09:20 PM
Yeah, they can be fast games.  On the plus side you could probably finish a campaign in a day or evening of gaming with a few friends.

I'm coming from the current edition of Necromunda so that is a pretty complex system as far as building a gang is concerned.  So complex that I usually just use the pre-gen characters from the cards that came with the boxed set.

There aren't a lot of option with warband creation here.  For the Untamed Beasts you can either make two prey-takers with axes or one with an axe and one with a sword. Or whatever they are.

The Iron Golems has the option of building the choggie boys in one of three ways and you can either build a standard guy or a guy with just a hammer. 

So you don't have a lot of options.  I like this as it makes it quick and easy to put a warband together. 
Title: Re: Warcry stuff so far.
Post by: Lost Egg on August 12, 2019, 09:08:06 PM
Cheers. So if you buy multiple boxes then can you switch things round a bit.

I am a little surprised that FW won't be having some alternate weapons etc...though maybe they could do alternate heads etc...
Title: Re: Warcry stuff so far.
Post by: Condottiere on August 13, 2019, 03:43:59 AM
Cheers. So if you buy multiple boxes then can you switch things round a bit.

I am a little surprised that FW won't be having some alternate weapons etc...though maybe they could do alternate heads etc...
Since there are no options for customization à la Mordheim and you're stuck to assembly based on the cards à la Rackham's Confrontation, it wouldn't make financial sense to offer alternative weapons and even less sense for heads, even though it'd be appreciated, as I'm considering a 32 figure unit for Ao$.

I'm getting the impression this game's not going to be here in 2 or 3 years, unlike Necromunda...
Title: Re: Warcry stuff so far.
Post by: Condottiere on August 13, 2019, 03:54:28 AM
I haven't based the dwarf of the Ogor yet but they are painted.

(https://i.imgur.com/JqQGfCj.jpg)(https://i.imgur.com/hjYBFYe.jpg)

How easy is it to convert the Chaos Dwarf and Chaos Ogre with head and weapon and/or arm swaps from Fyreslayers or regular Dwarfs and Ogre Kingdoms figures respectively? Is the Chaos Dwarf and Chaos Ogre the same size as Dwarfs and Ogres? Are the humans the same size as Blood Reavers or smaller? I'm planning a pit fighter band using classic Chaos thugs, pit fighters and converted Blood Reavers with Jugula bits.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 13, 2019, 02:33:53 PM
The Ogor seems significantly smaller in terms of not being as fat as the other Ogors.  I have some unpainted in my storage unit.  I was out there last night so it might be a bit before I get out there again but I'll check next time I am.  The head would be easy to replace, I'm just not sure that one of the other Ogor heads would be the thing to do it with. 

The dwarf I have no idea.  I'm guessing a snip of the head wouldn't be too hard but the head and the coin "beard" are one piece and make up a significant portion of the body.  It is only a two piece model.  Arms and legs and most of the body as one piece and then the beard, head, belly plate and chain mail tabard as another. 
Title: Re: Warcry stuff so far.
Post by: AWu on August 13, 2019, 10:53:42 PM
I love your grimdark Golems (But they sure pride themselves more in craftmanship not the upkeep :)

I am fighting with mine atm
Title: Re: Warcry stuff so far.
Post by: Condottiere on August 14, 2019, 02:23:13 AM
The Ogor seems significantly smaller in terms of not being as fat as the other Ogors.  I have some unpainted in my storage unit.  I was out there last night so it might be a bit before I get out there again but I'll check next time I am.  The head would be easy to replace, I'm just not sure that one of the other Ogor heads would be the thing to do it with.
 
The same leanness applies to the Mordheim pitfighter Ogre too, but it can be interpreted as a product of their profession. Knowing the original head is easy to remove, without damaging the neck and shoulders, makes it easy, though in order for a perfect fit, I'd have to build up the back of the head with putty or carved bits of sprue. Not sure what to do with the arms...
The dwarf I have no idea.  I'm guessing a snip of the head wouldn't be too hard but the head and the coin "beard" are one piece and make up a significant portion of the body.  It is only a two piece model.  Arms and legs and most of the body as one piece and then the beard, head, belly plate and chain mail tabard as another.
If there's no beard on the body, just coins attached to the head, it shouldn't be that difficult to substitute a Fyreslayer's head...

It's great that the Dwarf and Ogre are on the same sprue, but it's a shame it's not available separately, and I doubt mail order would make it available with a phone call.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 15, 2019, 01:28:36 AM
I got a bit more of the terrain painted and we played a proper game with the terrain pretty much what and where it was supposed to be.   Our local store hasn't gotten in any of the new warbands yet so we're still smashing the Beasts and Golems into each other. 
(https://i.imgur.com/2ClyMJb.jpg)

The Beasts managed to win this one too.  They were trying to track down and kill the Golem Ogor.  They managed to bring him to bay and then get enough wounds in to take him out. 

(https://i.imgur.com/V5kWeDz.jpg)


(https://i.imgur.com/N7gLrDX.jpg)


With the way the game was set up it looked like the Iron Golems were going to be able to win it and they may have if they had withdrawn their Ogor from combat, but it was just a matter of one more punch to settle the lion's hash and they stuck around to do it. 

(https://i.imgur.com/OSbDAf0.jpg)
That left them vulnerable to a thrashing from the Beastmistresses whip and it was a little too much after being savaged for several turns by the lion.

(https://i.imgur.com/G3DB7UC.jpg)

The two groups on the North side of the map traded blows but the Beasts mostly managed to stay on task.  It really is a game that rewards you keeping track of the objective and not getting distracted by just randomly killing the enemy.  There usually isn't time for that.

The simplicity of set up and play really appeal.  This was the first game for one of the players so it took about 45 minutes to play through but I think this game could have gone by in 25-30 minutes, making a campaign with 4 players really not take that long, possibly it could be done in a long afternoon.

Title: Re: Warcry stuff so far.
Post by: Bloggard on August 15, 2019, 10:04:11 AM
still sounding very interesting.

I guess one thing is that I'm a bit disappointed by the amount of terrrain I'm seeing in the games you and others are showing so far.

it's the main promotional pic of the supplied board covered with the box terrain that's got me interested - do any of the scenarios start to approach that density of placement?
Title: Re: Warcry stuff so far.
Post by: Hobby Services on August 15, 2019, 04:11:13 PM
Quote
it's the main promotional pic of the supplied board covered with the box terrain that's got me interested - do any of the scenarios start to approach that density of placement?

I can't recall seeing any of the deployment cards that use everything in the box, but I may be wrong about that, I'm sure I haven't run into all of them.  Actually kind of one of my least-liked things in the game is the insistence on those silly cards.  The terrain layouts seem too symmetrical to me, and limiting yourself to just using GW terrain (and not even a mix of different sets of terrain - they each come with their own cards) seems daft and (eventually) boring.  Most of us have other terrain, including scratchbuilt stuff, but there's no real way to use it with the game if your opponent isn't open to tweaking the rules.
Title: Re: Warcry stuff so far.
Post by: ecurtz on August 15, 2019, 04:46:43 PM
The expansion terrain sets do apparently include cards which mix the included pieces with stuff from the base set. It does seem like the kind of thing where it would be easy to make custom layouts either on the spot or make a custom set of cards based on the available terrain ahead of time if it's a store or gaming club situation.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 19, 2019, 06:34:03 AM
I'm almost finished with all the terrain.  I'm hoping I'll get the last three pieces finished tonight actually.

That might have been delayed by a game we played. 

Here are some pictures from each of the turns:

(https://i.imgur.com/MZLAz1G.jpg)

(https://i.imgur.com/0XGzRQs.jpg)

(https://i.imgur.com/XOCcoOz.jpg)

(https://i.imgur.com/mwYbCnr.jpg)

(https://i.imgur.com/0Ge8lvb.jpg)


I've put up a brief description of the events of the battle https://imgur.com/a/iYdAsYa (https://imgur.com/a/iYdAsYa) along with more pictures. 
Title: Warcry stuff so far. - terrain all done now.
Post by: Pictors Studio on August 19, 2019, 04:56:38 PM
Here are some pics of the terrain now that I have it all finished.

It is pretty remarkable how much stuff you get in the starter set.  If you have a use for ruined fantasy buildings, and who doesn't, the set is probably worth it just for the terrain alone, especially if you sell off all the other bits.

Here is a top view with it all laid out on the board that comes with the game.

(https://i.imgur.com/K7LyTQl.jpg)

Here are two views from the side.

(https://i.imgur.com/Bg5WFza.jpg)

(https://i.imgur.com/IJdkfdo.jpg)


As you can see it pretty much fills the little board that comes with the game.  If you built multi-story pieces it would obviously cover less area.  Some of the pieces have been built so that they can stack but not in a terribly useful in-game way.  Like they would add some cool factor to the look of the battlefield but in-game I can't imagine why anyone would want to climb up them.

If they release the starter terrain as a separate set I will definitely buy it.  I might just buy the starter set again for the terrain and either sell the figs and cards and book or just sell the cards and book and keep the figures to turn into casualties so when a model falls in the game I'll have one to put down.

You can see the detail on the wall here:

(https://i.imgur.com/HT8arXm.jpg)

This one was done with contrast paint.  It took about 10 minutes to paint the whole thing after it was sprayed, including the wood part which was not done with contrast.

Here are two pieces that were done in a more traditional way.

The first is this look-out stand on the fallen head.  I've kept these as two pieces and the ladder part thing was a bit of a beast to get together.  The legs don't quite touch the ground the way I did it. So watch out for that.  I didn't realize until it was all together and painted actually because it was easier to rest on its top while I was painting it.   

(https://i.imgur.com/16dGUY2.jpg)

The Bell tower and wall are done with standard paints and didn't take too much longer than the rest of it.

(https://i.imgur.com/7lSmc0n.jpg)

The tower thing falls over if you don't have the ladder part next to it so watch out if you are using it by itself or put it on a base of some sort.  While I was spraying it it fell over and knocked the hand off of one of my night haunts. 

Overall very pleased with the terrain.  I'd give it an 8/10 for terrain sets. 

P.S. it looks like I've left out one of the bridges.  It comes with two.  I've only pictured one there. 
Title: Re: Warcry stuff so far.
Post by: Lost Egg on August 19, 2019, 05:28:04 PM
Looks like a solid job.

Even with all the terrain the board still looks a little light, I think I'd be tempted to base the terrain but then I expect it would get in the way of the modularity.

Do many of the missions require you to use all the terrain.
Title: Re: Warcry stuff so far.
Post by: Elbows on August 19, 2019, 05:56:44 PM
Looks good.  I almost got this box solely for the figures and the bonus terrain. 
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 19, 2019, 06:29:56 PM
I've only played about a half dozen games so far, and none of them used all of the terrain. 

That being said there is probably no reason why you couldn't just make up a battlefield yourself before the game starts with your opponent like every other game.  I doubt that we will long use the terrain cards, although we will probably continue to use the deployment cards. 

The terrain doesn't matter so much, at least in terms of giving one side an advantage, when you don't know where you will be starting. 
Title: Re: Warcry stuff so far.
Post by: Hobby Services on August 19, 2019, 07:54:42 PM
The terrain doesn't matter so much, at least in terms of giving one side an advantage, when you don't know where you will be starting.

Depends on the warband in play.  Elevated terrain (especially custom stuff, which I agree with you, should get used rather than slavishly adhering to the cards) can imbalance things really badly if one side has a lot of flyers (eg Nighthaunts, who are literally all flyers because SCARY GHOSTS, BOO) while the other is slow and/or lacking in ranged options.   Something to keep in mind when setting up a custom table.
Title: Re: Warcry stuff so far.
Post by: mellis1644 on August 22, 2019, 04:21:55 PM
Played my first 2 Warcry games last night and have to say I like it. It's quick, deadly and unforgiving but at the same time it feels that every decision matters in the game.  It's not got that RPG lite style mass of skills abilities for each model but the forces are different and play so. I like the table size as it means that turn 1 you may get into fighting.

I like the fact that the combination of terrain, goals and tricks mean that games are not just kill all the opponents, which is what most skirmish games seem to build down too - unless you play more of the pulp games.

Yes it's GW so the figs and terrain are lovely (if you like those kind of looks) and everything may not be perfectly balanced for every game but I can live with that.

The force building and campaign is fairly basic but usable and if you are into the narrative elements I can see people (or maybe GW) adding a too that. I can also see it being a simple and effective tournament game.

It's not the perfect game but it's a fun die rolling one IMO and has some replayablity.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 24, 2019, 01:03:18 AM
I basically agree with everything you said, and would add that I like how simple the campaign system is, especially after playing 3 Season long Necromunda campaigns.  Not that Necromunda is bad, it is actually great fun, but this is a nice simplification and a nice break. 
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 30, 2019, 07:22:50 PM
Finally got a couple of each type of the wee beasties done. 
(https://i.imgur.com/miTx7iA.jpg)

The archaeopteryx-looking ones have grown on me.  I'm not sure I like them as individual models yet, they were my absolute least favourite figs in the box, but they are savage enough.  They look, minus all the spikes, like things that could exist and will make a nice addition to my Beastmen army for AoS.  Sort of like they brought their chickens to war.

(https://i.imgur.com/IDiVqDM.jpg)

The Furies I've always liked and it is nice that they have finally made really good looking generic flying chaos daemon things. Especially since they are in plastic.  It is always nice having that one unit that you can add to a force to make it a little bit tougher for a game and having one that I can equally add to my Khorne, Nurgle, Tzeentch, Beastmen and Slaanesh armies is like getting 5 for the price of 1.
(https://i.imgur.com/EYpzmhs.jpg)

Title: Re: Warcry stuff so far.
Post by: Lost Egg on August 30, 2019, 07:49:31 PM
Nice work on both Pictors.

The first ones are fugly minis...they seem very thrown together like a random jumble of animal bits...
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on August 30, 2019, 10:58:44 PM
They do, until you look at them for a while.  The neck frill thing still seems a little odd, but then I was thinking they probably look like dinosaurs with the feathers and the reptilian parts. 

Title: Re: Warcry stuff so far.
Post by: von Lucky on August 31, 2019, 12:13:48 AM
Very nice work (the red on the feather tips are a nice touch). I agree, they've grown on me.
Title: Re: Warcry stuff so far.
Post by: Elbows on August 31, 2019, 04:35:05 PM
Great work on the beasties.
Title: Re: Warcry stuff so far.
Post by: Bloggard on August 31, 2019, 05:36:39 PM
really like the beast 'angry' chickens myself.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on September 03, 2019, 02:38:37 AM
Thanks guys.  Here are some more of them and I've finished all of the Furies too.  So two more angry chickens to go and the whole starter box is done.

(https://i.imgur.com/hfdF3Hq.jpg)

A flock of the angry chickens goes squawking through the ruins of the Varanspire.  The Eight Points is lousy with these things and the worst part about them isn't the droppings. 

(https://i.imgur.com/F5wtt86.jpg)

And that isn't the only flock that threatens the denizens of Archaon's Realm.
(https://i.imgur.com/HWSRmNn.jpg)

(https://i.imgur.com/csK5qG6.jpg)

(https://i.imgur.com/WwWidGI.jpg)

(https://i.imgur.com/CZwUgtw.jpg)

I'm not sure why I couldn't get the flash to not go on these guys when it took the pictures of the poultry gang just fine.  They would probably look better without the flash.  I'll try to get some pictures of them in natural light at some point. 

We also had a player that can't make our campaign kick off this Saturday so he and I got a few games in ahead of time at my place.

(https://i.imgur.com/ws5MxYw.jpg)


He is going to use Iron Jaws in the campaign.  I decided to use Untamed Beasts.  I had not seen the cards for the Iron Jaws before today.  They are tough as old boots!  I was wondering how I was going to tackle them given how destructive and difficult to hurt they were. 

(https://i.imgur.com/QyUPFLu.jpg)

I need not have worried.  The scenario for the first game was something that played to the Beasts strong suit and really was not suited to the Orcs particular abilities.  The objective was to claim table quarters with each player getting 1 VP for each table quarter where they had more models than their opponents.

(https://i.imgur.com/8rxKHn4.jpg)

The orcs may be tough, but they sure aren't fast and they are pretty few in number too.  With 9 Untamed Beasts to only 6 Orcs the Beasts jumped to a lead on the first turn and it was impossible for the Orcs to catch up.  Combats were few but the Orcs still managed to knock down the Beast's leader.  At the end of the first game it was 6 Glory Points for the Beasts to 2 Glory points for the Iron Jaws.

(https://i.imgur.com/34t222g.jpg)

The second scenario involved one side having a model carrying a treasure and the other side having to get to that model and kill him by the end of the 3rd turn.  You are supposed to roll off to see who gets to be the defender.  We realized that if the Beasts were the defender the Iron Jaws wouldn't stand a chance.  There is no way they could catch a single model of the defenders choice. 

So we decided to forego the roll off and just made the Iron Jaws the defenders.  This gave them an advantage because of how tough some of their models are. To continue in our sporting vein the Iron Jaw player picked his second toughest model to be the treasure bearer.

(https://i.imgur.com/0Y855Dw.jpg)

This was a much closer game.  The horned lion thing really let the Beasts down with his massive charge using his quad ability.  He had +2 to his S and A and still only managed to do 8 points of damage to an Orc with two rounds of attacks.  Which would have been bad enough but then the leader charged into that Orc and managed no damage despite getting an extra attack and only needing 4+ to wound him.

The Beastmistress almost saved the day with her whip but it left the orc with two wounds left, enough to guard the passage and tie up three models. 

(https://i.imgur.com/RteF2Of.jpg)
The fighting took place all over the board as some members of the Beasts tried to draw off the Orc reinforcements.

(https://i.imgur.com/816gdlL.jpg)

Ultimately though it was the toughness of the Iron Jaws that won through.  The loot carrier only suffered 13 of his 25 wounds and was in good health when the 3rd turn ended.

It really was one of the 'Ard Boyz that saved the day though.  If his stand at the opening had not been so stalwart in the face of overwhelming Untamed Beast attacks it would have let the Beasts through almost unopposed against the loot bearer and, tough as he was, he would not have survived attacks from nearly half the enemy models. 

The Orcs ended the game with a victory, garnering themselves 6 Glory points to the Untamed Beast's 2.  So for the campaign it is tied with 8 Glory Points each.

(https://i.imgur.com/E35Dy5l.jpg)

The games were a lot of fun.  The second one was full of tension and tough decisions, while the first one was not as much.  The cards are a really neat mechanism for making each game very different and of the 10 or so games I've played so far no two have been alike.  With four different things going on, and three of those things (terrain, deployment and mission) being huge factors in how the games play, it is great to not know what you are facing every time you bring your troops to the table.

(https://i.imgur.com/4EwkmaG.jpg)

The fourth card type, the twist cards, do add something. And the results can be absolutely game changing to bordering on completely insignificant.  In one game we played before there was much everywhere and all models subtracted one from their movement.  Had we pulled that card the Orcs would have been absolutely stuck in either of the games we played tonight.

This was the first time I've played against models not from the starter set.   It is a very different game playing against Iron Jaws vs. playing against the Iron Golems.  I'm going to try to get and paint the Unmade before the campaign and demo game we are doing on Saturday so that someone can have a go with them if they want. 




Title: Re: Warcry stuff so far.
Post by: Lost Egg on September 03, 2019, 06:29:07 AM
Thanks for sharing your games Pictor :D
Title: Re: Warcry stuff so far.
Post by: Bloggard on September 03, 2019, 09:45:34 AM
great write-up - and the supplied  board and terrain looking v. good in your pics.

still worrying about my taste, as the angry chickens look great to me (I don't mean in the 'to eat' sense) ...
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on September 03, 2019, 05:28:03 PM
Thank you.  These two games showed one aspect of Warcry that I hadn't seen in previous games.  It was a focus on the mission in both scenarios that really made the winner able to win.  For example, in both games, the side that inflicted the most heavy losses on the enemy lost the game. 

Not that they weren't focused on the objective, more it was that inflicting damage on the enemy warband wasn't the way to win.

So though the Iron Jaws looked very formidable on their cards, paying attention to the mission allowed me to handily win the first game 9 VP to 3 VP. 

I'll be interested to see how some of the other warbands work, especially the ones imported from AoS. 
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on September 07, 2019, 03:10:13 PM
I finished my Corvus Cabal last night. 

These are some really lovely models.  I think with a tiny bit of conversion they would work well as some Ratskin Renegade equivalent in Necromunda.  Or if you had a Necromunda game set on Deliverance they would work well as the Cawdor faction.

(https://i.imgur.com/Af6x4cI.jpg)

There is enough detail to keep most of these guys interesting without having so much that it is difficult to paint.  The exception being the leader.  She has a ton of bits on her and armour here and there.  There were constantly things I was going back to do because I had missed them. 

(https://i.imgur.com/3ltOgz1.jpg)

Despite its size the Shrike Talon was not as difficult to paint as the leader.  It is by far the biggest model in the group.  It is also my least favourite because it is difficult to imagine how it is supposed to be fighting. I guess it jumps on people with the Talons on its feet.

(https://i.imgur.com/QNooYAK.jpg)


This is the best model in the set in my opinion.  The male Spire Stalker.  He is dynamically posed.  He has a good combination of weapons and is not bogged down with extraneous equipment. 

(https://i.imgur.com/oRPM0ym.jpg)


The other Spire Stalker is a good model as well.  She is the only one in the group that has a visible face for some reason.  Although I didn't manage to capture that in the picture.

(https://i.imgur.com/SHKzFhN.jpg)

The cabalist models are all very well done.  They are nicely posed with options for spear, familiar or two close combat weapons. You only get one familiar, which is okay as it seems the least useful option.


(https://i.imgur.com/fPE3bwt.jpg)
I'm not sure how these guys will play.  They rules and special abilities make me think they will work a lot like Untamed Beasts but with a lot more climbing.  We'll see how they go today though and I'm sure I'll have a report tonight or tomorrow.




Title: Re: Warcry stuff so far.
Post by: Pictors Studio on September 09, 2019, 02:03:15 AM
Here are some pictures of the games from yesterday's campaign, along with the custom board I made for it the day before. 

(https://i.imgur.com/e5y4lRO.jpg)

(https://i.imgur.com/hAykrpd.jpg)

(https://i.imgur.com/LMcz9YM.jpg)

(https://i.imgur.com/WF8VyID.jpg)

(https://i.imgur.com/5M7Dta6.jpg)
Title: Re: Warcry stuff so far.
Post by: TheCaptain on September 09, 2019, 10:19:20 AM
Very cool!
Title: Re: Warcry stuff so far.
Post by: gibby64 on September 10, 2019, 02:58:12 PM
The sculpts in that last faction you painted are very cool... great paint work.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on September 30, 2019, 04:05:30 AM
Thank you, I'm glad you like them.  They are one of my favourites.

They had an outing today against some Iron Jaws.  They did quite well actually, winning both games and denying the Orcs their convergence. 

(https://i.imgur.com/8LdjNhU.jpg)

The first game saw them trying to stop the Orcs from getting off the other side of the table.  I thought I had a pretty good chance of this.  The Orcs only have a 3" move and I figured that some of them just wouldn't make it, but there was no time limit to the scenario and then the Orcs pull out their Waaaggghhh ability which allows them to add the score on the dice to their movement for their leader and any orcs within 6".  This makes them go from being very slow, to very fast. 

(https://i.imgur.com/EeP00mb.jpg)

(https://i.imgur.com/sdbZas5.jpg)

The Orc leader managed to slip the web of my forces without much effort.  I managed to bog two of the guys down and quickly killed another. 

(https://i.imgur.com/34tGOlH.jpg)



Bringing a spire stalker up on their rear I missed out on the chance to bog the two guys down coming in from reserve.  They used a Waaagghhh and managed to get one guy off the table right away.

(https://i.imgur.com/hi7qGAq.jpg)

It was really down to it after that as I had two guys tied up, one dead and two escaped.  If the second of the reserves escaped it would be game to the Orcs as they would have three of their models off.  I moved my Strike Talon in the path of the direct route off of the table for the second reserve Orc.  It made the difference, the Orc was forced to take the diagonal which added just enough to his path to stop him from getting off of the table.
(https://i.imgur.com/01jZqKV.jpg)

With that I was able to engage them and bring two more orcs down, causing three casualties and winning the game, but only by millimeters.


The second game we did was the Orcs first convergence.  They needed to get in and destroy some sacred relics of the Corvus Cabal.  In this case they were trying to put out the sacred fires and pollute the well.

(https://i.imgur.com/JtL4hNs.jpg)

Given the set up, they didn't seem to have a very good chance of this.

(https://i.imgur.com/T4zB0Nv.jpg)

Right out of the gate the Orcs went for the well, which was the closest objective.  The Cabalists reacted sending in enough guys to keep the objective out of the Orcs foul hands.

(https://i.imgur.com/CsNaqu4.jpg)

Every route the Orcs tried ended up getting blocked by the more numerous, at least at first, cabalists. 

(https://i.imgur.com/CsNaqu4.jpg)

(https://i.imgur.com/MXxGVie.jpg)

Eventually the Orcs decided to batter their way through.  The cabalists were up for the challenge though and weren't going to give up without selling their lives dearly.

(https://i.imgur.com/DQOpODo.jpg)

(https://i.imgur.com/Ny3YnOx.jpg)

In the knock down, drag-out fighting that resulted the Orcs actually suffered the first casualty, but the Cabal was not going to have that winning streak last long.  When the brutes waded into the thick of it they were taking down two of the Driven Nail cabalists a turn in some cases.

(https://i.imgur.com/RwSMpln.jpg)

Eventually one of the 'Ard Boyz slips through and threatens one of the biers only to be instantly opposed by two of the cabalists.

(https://i.imgur.com/jf0eOHn.jpg)

If he can kill them both the Orcs will have a chance to move their big boss into a position to take three of the objectives and win the game.

(https://i.imgur.com/MkuuRRq.jpg)


Fortunately for the Cabal it is not to be.  The Orcs are not quite deadly enough to finish it off and another Orc is brought down by the Cabal  leaving only two contested objectives and a lot of dead Driven Nails. 

In the end 3 Orcs were taken out of action but only 2 of the 9 Cabalists were standing.  Still all of the sacred fires were still alight and the well was not befouled.  A good day for Chaos.

I enjoyed both games quite a bit.  The Cabals first outing a few weeks ago was somewhat disastrous for them.  This time they fared much better.  Part of it was a better understanding of their abilities by their player.  Part of it was that you have a really fast warband against a really slow one in scenarios where the faster warriors have an advantage.

It will be good to see how they do next weekend. 
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on October 06, 2019, 03:42:37 AM
The Corvus Cabal went 1 and 1 this weekend. 

(https://i.imgur.com/mv6DTJ1.jpg)

We played a few games of WarCry at the Bushy Run Battlefield games day today.

The first game saw the Iron Golems inflict a savage beating on the Untamed Beasts.  It was only a 500 pt game to teach people how to play.  The Iron Golems managed to get two models near the objective to the Untamed Beasts 1 on the last turn.

https://i.imgur.com/KSvBgGK.jpg

In the second game the Iron Golems took on the Corvus Cabal.  It was an effort to slaughter the opponents leader.  In a grinding match like that the toughness of the Iron Golems  won out and the Corvus Cabal were butchered up almost to a man.  The game, mercifully ended, when their leader died. 

In the last game the Corvus Cabal took on the Untamed Beasts in an attempt to uncover the Cabal's hidden treasures.  The Untamed Beasts came on strong but were slowly whittled down by attacks from their flanks and eventually just ran out of time before they could recover the objectives. 

Title: Re: Warcry stuff so far.
Post by: von Lucky on October 26, 2019, 11:21:09 PM
Good to hear that it's all getting a good run.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on October 28, 2019, 03:02:50 AM
The Unmade should be up next.  I've got four of them finished so far and hopefully I'll have the chance to finish a fifth one while I'm on-call tomorrow. 

They have been slow going for some reason.  I finished the first two warbands in half the time that it has taken me so far on the Unmade. 
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on December 01, 2019, 02:19:52 PM
The unmade are finally finished.

(https://i.imgur.com/1B95YGP.jpg)

(https://i.imgur.com/78k7pSg.jpg)

(https://i.imgur.com/gieGp1r.jpg)

(https://i.imgur.com/qlUiwVx.jpg)

(https://i.imgur.com/VnLBYQj.jpg)

I'm not sure why they took so long but they are ready for battle now.  I'm going to try to get them into a game sometime this upcoming week.  Hopefully either Saturday night or Sunday. 
Title: Re: Warcry stuff so far.
Post by: von Lucky on December 03, 2019, 12:39:39 PM
Creepy indeed and nicely done.
Title: Re: Warcry stuff so far.
Post by: Pictors Studio on December 04, 2019, 05:48:27 AM
They are pretty creepy, aren't they.  It seems like before 2009 or so, GW books would talk about how horrific this thing or that was but the models didn't really deliver on it.  They were great looking models usually but as far as "creepiness" or "horror" went they didn't quite get that down.  With the dark eldar they releases in 2010, I think, they really got it.  And since then they have released some really grotesque looking monstrosities. 

These are among them.  As are the Corvus Cabal in a totally different way.  You really get the feeling of their griminess when you paint them.  As if they have been scavenging among filth and popped up ready to fight the newest intruder to their domain. 
Title: Re: Warcry stuff so far.
Post by: von Lucky on December 04, 2019, 10:51:45 AM
But we don't want to go down the route of early Kingdom Death stuff, right?
Title: Re: Warcry stuff so far.
Post by: Hobby Services on December 04, 2019, 05:27:47 PM
But we don't want to go down the route of early Kingdom Death stuff, right?

The weird semi-sexualized body horror and fetish porn figs, you mean?  I'll take a pass myself, but judging by the Kickstarter there's an audience out there.  Possibly a rather large one - I recall Jon from GZG saying his own (relatively tame) "Gentleman's Collectibles" figs were strong sellers, and Hasslefree doesn't do all those nudes because no one is buying them.

The Unmade are probably as close as GW can tread to that line, and Pictors certainly found a striking paint scheme for them.