Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: BaronVonJ on August 23, 2019, 02:47:54 PM
-
...Don't roll a 1.
"An Imperial scientist has gone rogue. He has valuable information and is being held at an Imperial facility on a backwater planet named Tatooine. Your mission is to capture him and find out what information he has."
That was the Rebel briefing. The Rebels are commanded by the extremist Saw Gerrara. There is also a group of Bounty Hunters willing to capture the scientist and sell him to the highest bidder. Oh, and don't forget he is being held by the Empire, led by Admiral Thrawn, the greatest tactician the Empire has.
We had a 7 player game, and it was not only a blast (pun intended), but a snail biter to the end. I ran Saw, and my forces did a lot of lousy dice rolling (The dice are with me. I am one with the dice), but luckily my Rebel partner had more luck.
More at the blog
http://baronvonj.blogspot.com/2019/08/save-rebellion-save-dream-dont-roll-1.html
-
Save the Rebellion!
Save the Dream...
-
Very smart
-
Very nice stuff :-* :-* :-*
Imperial assault?
Where are the buildings from and the landing pad
-
Great write up.
Love your figures and terrain.
-
Yes, nice looking table set up. I like how the jokers directly influenced play in that scenario rather than being purely random.
-
Some figures Imperial Assault, Some Legion, some from a guy on Shapeways. Buildings are some scratch built. Rest are dirt cheap from Etsy, thus Oshiro’s hated “print lines” comments.
-
Yes the intro of Jokers to trigger events, planned or random adds an extra layer of fun.
-
Printlines.....
-
Looks like you had fun, which is the aim...surely?
Consider the treatment of jokers well & truly nicked.
-
Excellent stuff
-
Good stuff all around! :)