Lead Adventure Forum

Miniatures Adventure => Medieval Adventures => Topic started by: MustContainMinis on August 25, 2019, 06:06:14 AM

Title: A look at Fireforge Games' Templar Grand Master
Post by: MustContainMinis on August 25, 2019, 06:06:14 AM
Today's post is a quick one looking at the Templar Grandmaster by Fireforge Games. Overall, two very nice minis.

https://mustcontainminis.com/2019/08/fireforge-games-templar-grandmaster.html (https://mustcontainminis.com/2019/08/fireforge-games-templar-grandmaster.html)


(https://mustcontainminis.com/wp-content/uploads/2019/08/Fireforge-Games-Templar-Grandmaster-Crusader-Miniature-800x445.jpg)

Article at...
https://mustcontainminis.com/2019/08/fireforge-games-templar-grandmaster.html (https://mustcontainminis.com/2019/08/fireforge-games-templar-grandmaster.html)
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Atheling on August 25, 2019, 07:07:35 AM
I really wish that manufacturers would be more subtle when adding heraldry on shields, surcoats and even heraldic banners.

They are great sculpts, the resins, but they are let down by the chunkiness of sculpting on the heraldry :(

Kind Regards
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: beefcake on August 25, 2019, 08:37:38 AM
I was thinking the exact same thing. Very nice though.
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: huevans on August 25, 2019, 02:39:43 PM
I really wish that manufacturers would be more subtle when adding heraldry on shields, surcoats and even heraldic banners.

They are great sculpts, the resins, but they are let down by the chunkiness of sculpting on the heraldry :(

Kind Regards

I guess you could always do a sand-down of the shield. Lots of work though!
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Atheling on August 25, 2019, 03:01:50 PM
I guess you could always do a sand-down of the shield. Lots of work though!

A high range dusk mask job though, resin dust is quite nasty stuff.

I don't mind filing down heraldry on metal so much, I use my Dremmel!! It works wonders and it quick. Obviously you have to be very careful!  :o

Kind Regards
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: FierceKitty on August 25, 2019, 03:26:37 PM
Wot, fingers on the gauntlets?  >:(
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: grant on August 26, 2019, 07:09:57 AM
That level of chunkiness on the mini might not look great at .5cm, at 30cm, the painting will look great - highlighted, shaded, etc. I think it's a nice looking mini, tarnished by overly-close photos.

Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Tonhel on August 26, 2019, 08:04:07 AM
I am really not a fan of sculpt on heraldry. It limits the potential of the mini's. Replacing the shield with a plain one is easy. Removing heralrdy from tunic and cape not. Which is the reason I haven't bought any of these new Fireforge mini's. Although it does look a lot better than their historical plastic sets.
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: mithril on August 26, 2019, 08:18:49 AM
Wot, fingers on the gauntlets?  >:(
looks like they were sculpted correctly as sleeves attached to fingerholes/cords (basically fingerless gloves) that hold them in place over the back of the hand, but leaves the fingers and palm free to grip things. presumably they would be wearing fabric or leather gloves underneath.
gloves or mittens made of chainmail would make it almost impossible to grip anything, much less a sword or mace. especially if you wanted to swing one with any force against another object.
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Antonio J Carrasco on August 26, 2019, 08:59:40 AM
I have conflicted feelings regarding sculpt-in heraldry. I can't draw to save my life, so sculpt-in motifs are a big help. However, in this case, it is too over the top. I would like something more subtle. On the other hand, I strongly suspect that it is because of the medium used to sculpt the model and that it is because it is sculpted in resin that they need to exagerate the details.
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Sangennaru on August 26, 2019, 09:19:05 AM
I guess you could always do a sand-down of the shield. Lots of work though!

On the shield - pretty easy. On the cloak.... that's another thing. :S
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Rok on August 26, 2019, 04:11:27 PM
Hi, thank for the review.
The mini itself is overall nice and, for me, a very welcome addition along the Hochmeister. I have a few things though that I wasn't super enthusiastic about.
I share with other people here the opinion that the scuplted heraldry is quite a downside, I didn't mean to paint this guy as a Templar but ultimately gave up.
Also, I have the impression (I'm not an expert, so I might very well be wrong) that the master sculpt was 3d printed because of all those "parallel" small lines on the mini. Not a huge deal but I'd liked a smoother surface.
Third (and last, promise  ;)), I really like FF minis and I was hoping to use the Grandmaster in my army, but the size... this guy, as the Hochmeister, is huge! I remember FF stating somewhere that this was intended to make models that would stand out and be recognizable or something like that. I can understand that but for me is a bit too much. I hope you don't mind me sharing a comparative pic.
So, yeah, I like the miniature but I don' think I'll be fielding him in my army very often
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Sangennaru on August 26, 2019, 04:14:39 PM
Also, I have the impression (I'm not an expert, so I might very well be wrong) that the master sculpt was 3d printed because of all those "parallel" small lines on the mini. Not a huge deal but I'd liked a smoother surface.

Yep. Looks like they used a Form-2 level of quality. Which is good for certain stuff, but definitely not enough for an industrial-grade human figure.
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Rok on August 26, 2019, 04:29:17 PM
Yep. Looks like they used a Form-2 level of quality. Which is good for certain stuff, but definitely not enough for an industrial-grade human figure.

Thanks for the explanation!
I don't know if you've seen it, but their previous "special character", Birger Jarl, is definitely better in my opinion in terms of quality (a few occasional bubbles aside) and detail. I wonder why they've changed path
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Sangennaru on August 26, 2019, 04:39:53 PM
Thanks for the explanation!
I don't know if you've seen it, but their previous "special character", Birger Jarl, is definitely better in my opinion in terms of quality (a few occasional bubbles aside) and detail. I wonder why they've changed path

In my experience, Fireforge has been very disconstant in terms of style consistency, overall quality and more in general business direction.

Last April 1st they announced a new range of WW2 ships, in a truly oddly scale (1:1175 or something like this), and EVERYONE took that as an april's fool. Turns out it wasn't.

Even their fantasy plastic range - which was VERY promising - ended up much less captivating than what it could have been.
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Rok on August 29, 2019, 11:23:48 AM
In my experience, Fireforge has been very disconstant in terms of style consistency, overall quality and more in general business direction.

Last April 1st they announced a new range of WW2 ships, in a truly oddly scale (1:1175 or something like this), and EVERYONE took that as an april's fool. Turns out it wasn't.

Even their fantasy plastic range - which was VERY promising - ended up much less captivating than what it could have been.


I cannot comment on style/strict historical accuracy since I don't have enough knowledge to do so - I must say that, when it comes to their teutonic/templar/sergeants boxes, "I like their minis" - I see what you mean with general business direction.
I'm afraid that they've been biting a little more than they can chew in the last year or so. The fantasy thing is quite huge in their plans and I've heard very mixed opinions about how the miniatures turned out to be and how poorly the whole campaign has been handled so far. Not by bad will I guess, just lack of experience/sources. Don't get me wrong I'm not defending nor accusing them, just trying to be as neutral as I can be.
The ship thing, I REALLY hoped it was a joke. Ok, there are tons of great medieval themed rulesets and minis out there, but in my very humble opinion Deus Vult and Burn and Loot have could benefit if some more love was poured into them instead of dispersing energy in making another whole new game.
Sorry for bad english!
Title: Re: A look at Fireforge Games' Templar Grand Master
Post by: Captain Harlock on August 29, 2019, 04:01:51 PM
FF medieval plastic sets generally are ok if you wanna build a big army fast and cheep. The quality of the sculpts though is very mediocre and they have strange proportions. Especially their resins look very crude usually.
Their kickstarter stuff look better in the sense that they could be some random run of the mil GW units.

I think that the problem lies mainly on the creative dpt. Its really cool that they are making niche ranges like the eastern roman and russian sets. But at the same time they fail to amaze with the minis. I dont know why is that happening. I mean good looking prototype sculpts have the same molding and casting costs with bad looking prototype sculpts. It just doesnt make sense to me.