Lead Adventure Forum
Miniatures Adventure => Interwar => Topic started by: FifteensAway on August 28, 2019, 02:04:37 AM
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I'm asking here to avoid everybody telling me the rules are Pulp Alley (okay, not quite everybody).
So, what rules for recreating the prohibition gangster era?
(Pointing at Howard Whitehouse doesn't count since I already have his rules - much fun it appears but a bit too turgid at times. Sorry, Howie!)
I'm thinking more of as a war game than as a pulp game, rather obviously.
Thanks!
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Hi,
I think this is not the right place but I understand that you want to avoid the boooooooring Pulp Alley answer. Although the game might be a good one.
My answer to your problem is the following.
Legends of the old west from Warhammer Historical. The final supplement gives clues to play gangster games with warband style rules.
ElseI would suggest any other skirmish wargame thats to play with a handfull of figs.
Cheers
Björn
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What about "The Chicago Way" rules by Great Escape Games?
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'Mad Dogs with Guns'?
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Fistful of Lead
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Anyone using the Mad dogs rules from Osprey ?
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We Only Kill Each Other by The Virtual Armchair General.
Nice rules. Also makes pdf printable buildings and sets to be used in the game as well as the WOKEO 1920s and 30s NY gangsters
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Which has the best/ most extensive campaign rules out of interest?
MTIA
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Fistful of Lead is perfect for small dust ups between rival gangs or cops and robbers. Also check out Flying Lead from Ganesha Games.
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.45 Adventures from Rattrap Games, which is more gritty in terms of wounds and weapon types than the more abstract Pulp Alley. Yeah, I'm a fan of Pulp Alley, but sometimes a wargamer wants to actually represent the bloody business of combat.
Savage Worlds is good for anything, with a decent combat system and a light roleplaying system that, with a GM, can run your gangs through a series of adventures.
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For campaign rules, it shouldn't be too difficult to work a mash-up with The Roaring 20s board game: https://boardgamegeek.com/boardgame/1619/roaring-20s
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I've used a modified version of Prohibition Wars, by Steve Barber. My modifications went to a D20 instead of D10 (gives more variables for plus/minus), and added in tweaks from the old TSR Bootlegger's game. Basically, I found Prohibition Wars to be very, very similar to Bootleggers, so maybe that was used as a basis (not sure).
All that said, IMHO, the best way to run a Gangster game, is along the lines of an Old West skirmish game. Give a chance for multiple wounds, which will have an effect as they accrue, etc.
I use to run a number of games years back at US east-coast conventions (the biggest, was at Origins one year). Lots of fun coming up with missions - from hits on speakeasies, bootleg distilleries, bootleg shipments via trucks, etc.
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I like Mr. Whitehouse's rules for the campaign. But we have used both the old cowboy skirmish rules from Warhammer historical and the "In her majesties name." Without the magic of course, and the appropriate weapons.
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I second The Chicago Way. Had a lot of fun playing those rules and they have everything from shootouts to car chases and Campaign mode.
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Well there is 7TV: Pulp.
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I am also looking to do some gangsters skirmishes and considering the following -
Black Ops by Osprey
I played a modern game recently and saw the potential for bank robbery or warehouse raid games.
Blood and Swash by Buck Surdu
They already contain modern weapons stats
Desperado
My favourite set of Old West rules, most weapons are covered, just give Tommy guns around 20 shots and use the 10% deduction accumulating for every shot after the first.
My biggest issue is terrain, TVAG's Mean Sets might be the way to go but l have never attempted print and build before.
Good luck with your gaming.
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Fistful of Lead Core Rules give you everything you need for both weapons, individual and gang traits.
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Been off chasing other bits of life. Thanks for all the ideas to think about. For those considering getting in to Gangster gaming, I went with the Blue Mooon 15/18 mm range for figures and buildings (bought all of there range with a few doubled up) and then sourced vehicles from various ranges from WWI, SCW, even a few WWII 'old looking' items, plus the rare appropriate matchbox type toy vehicles. Oh, I also have the Khurasan police and gangster figures and the Rebel Miniatures figures (that I belive started life at Splintered Light Miniatures).
Even though I bought all those 'Chicago' buildings, I suspect I will focus many games on events similar to the gun runners seen in A River Runs Through It (if memory serves). Essentially games where the Hooch is coming across the Canadian border into the US. Can have either rival gangs, cops, or feds involved - or all of the above.
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Fifteensaway,
At the border you can throw in Mounties.
Don't forget the rural vs urban gangs split, moonshiners vs bootleggers.
Maybe throw in some revenge minded Texas rangers who have come up north.
The options are considerable.
Look at some of the stuff that happened in South Illinois in 1933-35. Home-made Armored cars and airplane bombing of stills,
Have Fun.