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Miniatures Adventure => Old West => Topic started by: Ramirez Noname on November 24, 2019, 09:30:44 PM

Title: Showdown at McGinty Flats
Post by: Ramirez Noname on November 24, 2019, 09:30:44 PM
Showdown at McGinty Flats

Just a another quiet day down in McGinty Flats ... or is it? Sheriff Wiley will be glad when the gold shipment from the Baxter Mine is on the stage and heading up to McGinty's Crossing. Hopefully it should be loaded and on it's way. then it'll be Marshall Cogburn's problem to keep the shipment safe.

A Sunday afternoon showdown with four posses of 5 men each, a single Bounty Hunter and a trio of Mexican Bandits, what could possibly happen to the gold shipment ? An everyday game of "Fistful of Lead" ...

(https://live.staticflickr.com/65535/49117512891_d2f04a0166_z_d.jpg)

The town of McGinty Flats ... peaceful and a bit down at heel ...

(https://live.staticflickr.com/65535/49117515361_6aff00bb19_z_d.jpg)

At least the stockyard is full with cattle waiting to go east ...

(https://live.staticflickr.com/65535/49117514736_c56ede8397_z_d.jpg)

... and the Stagecoach is ready for the gold shipment

(https://live.staticflickr.com/65535/49117013218_598b98daa7_z_d.jpg)

The Pinkertons arrive, but tickets must still be inspected.

(https://live.staticflickr.com/65535/49117015003_7a28f562c7_z_d.jpg)

The Pinkertons move towards the stockyard - looks like some scheming is going on.

(https://live.staticflickr.com/65535/49117015688_59347d6c6d_z_d.jpg)

Little Bill moves the waggon, whilst Preacher Trye prepares to stampede the cattle.

(https://live.staticflickr.com/65535/49117719787_9c754d9d88_z_d.jpg)

A couple of shot gun blasts and their running; the gate is broken and the longhorns are heading out of town  - the long way. Unfortunately the Stagecoach has finished loading the gold and has just set off up Main Street heading for the stampeding herd.

(https://live.staticflickr.com/65535/49117526061_09d42f1c5e_z_d.jpg)

A clash is inevitable...

(https://live.staticflickr.com/65535/49117528076_ef6d385afd_z_d.jpg)

(https://live.staticflickr.com/65535/49117528591_c8b7ace172_z_d.jpg)

Elsewhere, shots are exchanged between the Marshal's posse and Rogan's Roughs.

(https://live.staticflickr.com/65535/49117727227_5dd1e6b3d8_z_d.jpg)

Meanwhile, the Renegade Pinkertons take out the Driver and Shotgun Rider and also taken on Lawyer Dagget from Marshal Cogburns posse (who soon succumbs to a rifle shot in the back from the Rogan's Rough's leader, "Boss" Jenkins)

(https://live.staticflickr.com/65535/49117530316_5ff0f119bd_z_d.jpg)

The longhorns charge out of town, spurred on by the shrill of the steam whistle as the east bound express arrives at the depot ..

(https://live.staticflickr.com/65535/49117530301_6066702500_z_d.jpg)

Most of the Sheriff's and the Marshal's posses end up as residents of Boot Hill, leaving the town (and the gold) in the hands of the Renegade Pinkertons and Rogan's  Roughs.

Buildings by 4Ground, trains by Bachmann and miniatures from various manufactures.

RMZ
Title: Re: Showdown at McGinty Flats
Post by: Elk101 on November 24, 2019, 10:06:26 PM
Cracking set up mate.
Title: Re: Showdown at McGinty Flats
Post by: Supercollider on November 25, 2019, 05:37:22 AM
Great game, thanks for sharing!
Title: Re: Showdown at McGinty Flats
Post by: Malamute on November 25, 2019, 10:00:58 AM
Wonderful stuff, a great looking game, with an exciting narrative.  ;D :-*
Title: Re: Showdown at McGinty Flats
Post by: Mad Lord Snapcase on November 25, 2019, 10:34:31 AM
What a superb looking game. Must have been great fun to play.   :-*
Title: Re: Showdown at McGinty Flats
Post by: Romark on November 25, 2019, 11:00:06 AM
Excellent  :-*
Title: Re: Showdown at McGinty Flats
Post by: Mason on November 25, 2019, 11:09:05 AM
Great stuff, mate!
 8) 8) 8)


Title: Re: Showdown at McGinty Flats
Post by: FifteensAway on November 25, 2019, 03:05:48 PM
A very well put together cow town - with cacti(?). 
Title: Re: Showdown at McGinty Flats
Post by: has.been on November 25, 2019, 05:34:41 PM
Good looking stuff.
Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 25, 2019, 06:19:22 PM
Thanks guys for the positive comments ...

The guys who played (mostly Railroad Modellers) now want the rematch ...

A very well put together cow town - with cacti(?). 

Pure "Hollywood" ...

RMZ
Title: Re: Showdown at McGinty Flats
Post by: OSHIROmodels on November 25, 2019, 06:21:11 PM
Nicely done mate  :)
Title: Re: Showdown at McGinty Flats
Post by: Mason on November 25, 2019, 06:41:52 PM
The guys who played (mostly Railroad Modellers) now want the rematch ...

Good to see that you are still converting the heathens....
 :D ;)

Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 25, 2019, 07:52:56 PM
Nicely done mate  :)

Thanks chap

Good to see that you are still converting the heathens....
 :D ;)

I told them it was a new model railroad ...  8)

RMZ
Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 25, 2019, 07:57:51 PM
And Bob Sellack was in a bit of a predicament...

(https://live.staticflickr.com/65535/49123528811_f3a47cfa7d_z_d.jpg)

Having run across the road to use the Stagecoach as cover, he found himself a bit exposed as it slowly moved away. Standing in the open he gallantly attempted to divert the stampede ... but only managed to run out of ammo, just as the longhorns headed for him ...

Miraculously, he managed to get out of the way just in time!

Photo courtesy of BandMBill (playing Rogan's Roughs)

RMZ
Title: Re: Showdown at McGinty Flats
Post by: BaronVonJ on November 25, 2019, 08:55:36 PM
Great looking game! Glad everyone had fun.
Title: Re: Showdown at McGinty Flats
Post by: FifteensAway on November 26, 2019, 01:37:32 AM
"Pure "Hollywood" ..."  That thar be as good a reason as any other.   ;)  That Mr. Sellack packs quite the caliber of shootin' iron based on that shell by his side!  :o   Them longhorns look the part and never mind the uni-pose - sometimes it just works out that way.   8)
Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 26, 2019, 07:36:27 AM
That Mr. Sellack packs quite the caliber of shootin' iron based on that shell by his side!  :o

Pair of "Buffalo Pistols" - sometimes the visual clues have to be very obvious  lol

Them longhorns look the part and never mind the uni-pose - sometimes it just works out that way.   8)

They are the Dixon ones - nice models, but only the running pose. I painted them years ago for a "Legends of the Old West scenario", but we didn't get round to playing it. It was good to get them out of the cabinet and onto the table. Although there was only 12 models I had told the players that there was at least 30+ cows. But some characters still tried to shoot them to stop the stampede.

(https://live.staticflickr.com/65535/49126412302_166a961435_z_d.jpg)

Skinner (Of the Sheriff's posse), positioned himself on the roof of the jail and opened fire on the stampede ...

Photo courtesy of Match, playing Jack Mason Bounty Hunter.

RMZ


Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 26, 2019, 08:07:18 AM
Great looking game! Glad everyone had fun.

Thank you - always a good game with loads of action.

RMZ
Title: Re: Showdown at McGinty Flats
Post by: Vagabond on November 26, 2019, 11:37:24 PM
Great looking town, I like the way you've tied the building bases into the baseboard, it makes a huge difference in my opinion.

The Dixon longhorns look fantastic, very nicely painted as well, the sculpts not much good in the corral but once they start to run, then just look out, they are the business. I have some warbase ones, good in the corral but they can't run at all. You pays your money etc ;)

It's good to see some western action it's been too quiet arround here.

You have to have cactus, I think it's in the LAF regulations or something, do you mind me asking where yours came from, mine are DAS and they look it I'm sorry to say.
Title: Re: Showdown at McGinty Flats
Post by: FifteensAway on November 27, 2019, 05:21:43 AM
Vagabond, I expect you to post a complete list of LAF Western Town regulations.  A Complete List, sir.

I agree that the building bases blended to the baseboard adds hugely to the visual unity of the whole.

I have cacti, too, scores of them awaiting paint, mainly from Stone Mountain and Peter Pig - and in 15 mm but could work as small cacti in larger scales.  Mine, however, are reserved for my southwest town rather than my cow town (and County Seat - county seat being the seat of government for a municipality referred to as a county but without any nobility.  Those folk get shot too easy out west, you know, them Counts.).  Can't say there aren't any there but I don't recollect ever seeing - or hearing about - cacti in Kansas (Abilene, Wichita, Dodge City all being in Kansas).

Only 12 cattle?  I had to go back and count because it seemed like more.  Makes me want to get mine painted - and the newer ones assembled and ready for painting.  Peter Pig recently released long horns with separate heads which means they can be glued on at slightly different angles to add a little variety.  I have 98 of them critters to paint up, 48 already primed and the 50 bought from Peter Pig - 2 of the latter destined for unknown purposes, maybe turn them into dead longhorns.  Now if I can just get a good 15 mm longhorn skull - and a buffalo skull, too, for that matter!
Title: Re: Showdown at McGinty Flats
Post by: Vagabond on November 27, 2019, 10:57:38 AM
Good grief, I've heard of button counters but now we've become cow counters  lol and on that note there were 12 of them in the corral but only 10 running along the street. I didn't see any barbecuing going on!

LAF Western Town regulation 15a states quite clearly that there will always be cows in a western town, and 15b  states they have to be texas longhorns, painted with that cool mottled browney, redish tan colour.. no other cows are admissible.

The one refering to cactus is 5a, 5b and 5c.
5a There will always be cactus. 5b While it is not obligatory for them to be the 3 pointy finger ones (whoes name escapes me) but it is highly desirable.  5c  states that cactus have to be purchased at a high cost but that for poor wargamers it is permissible to make them from DAS clay, but only if you use flock so that no one is under the illusion that you bought them.

Regulation 9b states the ground texture shall always represent desert, grass is very undesirable as there was none in the desert regions of Spain where all true westerns were filmed, I belive the is a disputed regulation about spaghetti but I can't remember it offhand..

I hope that clarifies the situation. Although maybe I should just refer you to 1a  all Western Towns are set in the SW except when they're not. ;)
Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 27, 2019, 11:27:47 AM
Thanks Vagabond,

Great looking town, I like the way you've tied the building bases into the baseboard, it makes a huge difference in my opinion.

... ah, the bases ... they have sort of become a bit of an obsession  lol Because I run my Westerns in dry, arid cactus infested areas and also wooded areas, I've made a lot of bases - some use the 4Ground units, others are scratchbuilt. This allows some variation in the building heights and creates a more random appearance. Whilst I know MDF buildings aren't everybody's cup of tea, I enjoy working on them and converting them to provide variety. Great Escape Games and Colonel Bills have both been very helpfull in supply sizeable quantities of basic buildings.

The bases of shame -

(https://live.staticflickr.com/65535/49131222633_6231e9d02f_z_d.jpg)

(https://live.staticflickr.com/65535/49131719891_21af7350a8_z_d.jpg)

... and that's not all of 'em ...

The Dixon longhorns look fantastic, very nicely painted as well, the sculpts not much good in the corral but once they start to run, then just look out, they are the business. I have some warbase ones, good in the corral but they can't run at all. You pays your money etc ;)

I'll have to check out the Warbases ones - I have used there draught horses for the stage coach (both standing and running - an idea I grabbed from your blog ... :) )

You have to have cactus, I think it's in the LAF regulations or something, do you mind me asking where yours came from, mine are DAS and they look it I'm sorry to say.

Completely agree about the obligatory cactus requirement  ;) mine are from Shell Hole Miniatures - they are designed for their 20mm Mexican range, but I think they work well in 28mm. They aren't in their catalogue at the moment because the models are being repaired.

RMZ
Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 27, 2019, 11:31:45 AM
Thanks 15s,

Only 12 cattle?  I had to go back and count because it seemed like more.  Makes me want to get mine painted - and the newer ones assembled and ready for painting.  Peter Pig recently released long horns with separate heads which means they can be glued on at slightly different angles to add a little variety.  I have 98 of them critters to paint up, 48 already primed and the 50 bought from Peter Pig - 2 of the latter destined for unknown purposes, maybe turn them into dead longhorns.  Now if I can just get a good 15 mm longhorn skull - and a buffalo skull, too, for that matter!

Looking forward to seeing your herd painted and on the table - they look really impressive  :)

Luckily enough, Dixon also produce Longhorn skulls, too. Couldn't you discuss a commission for some from Peter Pig ?

RMZ
RMZ
Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 27, 2019, 11:38:09 AM
Good grief, I've heard of button counters but now we've become cow counters  lol and on that note there were 12 of them in the corral but only 10 running along the street. I didn't see any barbecuing going on!

I ain't got no dead longhorn models, either ... and yes, my gaming mates ribbed me no end about it  lol

And the reason there is only 10 in the street is because the posses managed to shoot a few, until the players realised it caused the stampede to move away from the gun fire ... and into the Stagecoach the Marshal and Sheriff were to trying to protect and get out of town.

LAF Western Town regulation 15a states quite clearly that there will always be cows in a western town, and 15b  states they have to be texas longhorns, painted with that cool mottled browney, redish tan colour.. no other cows are admissible.

The one refering to cactus is 5a, 5b and 5c.
5a There will always be cactus. 5b While it is not obligatory for them to be the 3 pointy finger ones (whoes name escapes me) but it is highly desirable.  5c  states that cactus have to be purchased at a high cost but that for poor wargamers it is permissible to make them from DAS clay, but only if you use flock so that no one is under the illusion that you bought them.

Regulation 9b states the ground texture shall always represent desert, grass is very undesirable as there was none in the desert regions of Spain where all true westerns were filmed, I belive the is a disputed regulation about spaghetti but I can't remember it offhand..

I hope that clarifies the situation. Although maybe I should just refer you to 1a  all Western Towns are set in the SW except when they're not. ;)

Thank goodness for that - I was a bit concerned that I had misinterpreted the Forum rules  lol lol

RMZ
Title: Re: Showdown at McGinty Flats
Post by: FifteensAway on November 27, 2019, 02:14:37 PM
Oh, dear me.  What will I do with my herd of Herefords?  There was a western movie about that.  What will I do with my herd of Brahmin cattle?  There was a western movie about that.  And, regulations be damned, my black baldies are showing up in my western town!  You forgot regulation 13z - all proper western towns will be afflicted with an infestation of sheep.  Some of the other sheep regulations are inappropriate for a family friendly forum. 

Saguaro.  King of the cacti.

Longhorn and buffalo commissions of the skulls variation would also need to be accompanied by a commission for 15 mm turkey vultures. And maybe some skeletal remains of people with rotting clothing, same for cattle and horses.  I have sourced one dead skeletal man and dead skeletal horse from a friend big into fantasy figures, nearly 3,000 painted 15mm figures in his collection with an unknown number of 25 mm fantasy figures.  The folks buried up to their neck near an ant hill just require some careful surgery on a sacrificial figure - preferably bald as a billiard ball.  (Jeremiah Johnson be the name of that movie.)

Regulation PM (primus maximus) states all western games must be influenced by Hollywood, spaghetti flavored or otherwise. 

And John Ford was a poltroon for filming in Monument Valley - that place was a desolate waste in the heyday of Western Folklore that no self-respecting pilgrim would consider settling or even traveling in - unless he saw a spot of color in the rocks. It just looked purty for the cameras.  And was probably the cheapest place he could find to film.

"Throughout the 19th century, white settlers considered the Monument Valley region—like the desert terrain of the Southwest in general—to be hostile and ugly. The first U.S. soldiers to explore the area called it “as desolate and repulsive looking a country as can be imagined,” as Capt. John G. Walker put it in 1849, the year after the area was annexed from Mexico in the Mexican-American War. “As far as the eye can reach...is a mass of sand stone hills without any covering or vegetation except a scanty growth of cedar.”"  From here: https://www.smithsonianmag.com/travel/behind-the-scenes-in-monument-valley-4791660/   No offense to the Navajo people, that's just the period historical view of the region by non-natives.

And that is the rest of the story.  Until there is more. 
Title: Re: Showdown at McGinty Flats
Post by: Vagabond on November 27, 2019, 06:05:16 PM
Ramirez thanks for the info on the Cactus, I'll have a look for them.

I like the fact that the bases tie into the board colour, but even more that you have different ones for different regions, very classy.  The best western board I ever saw was posted on here a few years ago and he had taken the 4 ground building bases and attached them to a 3 x 3, I think, board and then put the ground texture on so they blended seamlessly into it. The buildings just sat on top of the understructure and were removable.
Of course his town was always the same layout, but it did look brilliant.

15's Away I think you will have to stick toothpicks onto your cattle so at least they think they are longhorns.  lol

Saguaro - thanks.

Re the SW  I guess beauty is in the eye of the beholder, I've travelled some of the roads down there, courtesy  of google street view, and think its magnificent. I was surprised  by the amount of vegetation, the only desserts I've visited are the Sini and the northern most bit of the Sahara and apart from around water there wasn't much growing.
Cheers
Title: Re: Showdown at McGinty Flats
Post by: Malamute on November 27, 2019, 10:02:16 PM
Great idea about the separate bases for dry or temperate climates. An inspired idea. :)
Title: Re: Showdown at McGinty Flats
Post by: FifteensAway on November 27, 2019, 11:49:14 PM
Thanks for sharing about the bases.  I'm planning bases that prevent the 'flat' world look and now I just might have to double up some of my bases.

For the record, I find portions of the desert southwest spectacular visually.  Just in the days of the Old West survival mattered and Monument Valley didn't lend itself to most pilgrims surviving its environment.

I think I'm going to have to create a brand for at least one of my ranches and brand it's cattle appropriately: The Crossed Toothpick brand!
Title: Re: Showdown at McGinty Flats
Post by: Mason on November 27, 2019, 11:51:44 PM
Great idea about the separate bases for dry or temperate climates. An inspired idea. :)

Indeed it is, ya clever bugger!
 :D

Title: Re: Showdown at McGinty Flats
Post by: Digits on November 28, 2019, 12:04:44 AM
Needs more cows!  A stampede needs to look scary......!  ;)

Well painted though, they look cool.  HUGE fan of the Dixon ones.  If I was doing mine again, I MAY be tempted to use Knuckleduster.
Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 28, 2019, 08:01:51 AM
Great idea about the separate bases for dry or temperate climates. An inspired idea. :)

Thanks for sharing about the bases.  I'm planning bases that prevent the 'flat' world look and now I just might have to double up some of my bases.

I thank you  :) as some of the 4Ground buildings share the same footprint, I can "plug and play" with the various units providing plenty of variation.

Indeed it is, ya clever bugger!
 :D

 8)

Needs more cows!  A stampede needs to look scary......!  ;)

Well painted though, they look cool.  HUGE fan of the Dixon ones.  If I was doing mine again, I MAY be tempted to use Knuckleduster.

Completely agree with you - the stampede should be scary - more are required.

RMZ
Title: Re: Showdown at McGinty Flats
Post by: pacarat on November 28, 2019, 12:32:50 PM

Scenery looks great...

But... “need more cows”

(https://i.imgur.com/7tqBhYL.jpg)
Title: Re: Showdown at McGinty Flats
Post by: Mason on November 28, 2019, 07:24:59 PM
completely agree with you - the stampede should be scary - more are required.

I dunno, mate. I think the sight of ten cows stampeding towards you should be enough for most people's sensibilities!
 :o :o :o

Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 29, 2019, 07:20:05 AM
I dunno, mate. I think the sight of ten cows stampeding towards you should be enough for most people's sensibilities!
 :o :o :o

Yeap, I agree .. but, there again, we haven't got "Brains of Lead" ... lol

RMZ
Title: Re: Showdown at McGinty Flats
Post by: FifteensAway on November 29, 2019, 07:32:32 AM
Ten scrawny steers of 600 pounds each still adds up to three tons of beef on the hoof bearing down on you at a good clip.  If that doesn't raise your hackles, your hackles are broken! 

I have a new character name, Laramie "Lazy" Leadbrain.   lol  Now I just need the back story.
Title: Re: Showdown at McGinty Flats
Post by: Mason on November 29, 2019, 09:48:15 AM
Yeap, I agree .. but, there again, we haven't got "Brains of Lead" ... lol

Oh, I dunno about that......

Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on November 29, 2019, 04:54:59 PM
Ten scrawny steers of 600 pounds each still adds up to three tons of beef on the hoof bearing down on you at a good clip.  If that doesn't raise your hackles, your hackles are broken! 

 lol

I have a new character name, Laramie "Lazy" Leadbrain.   lol  Now I just need the back story.

Like it.

"Lucky you were lying down on the cattle job, Larry, otherwise that head shot could have end with a plot in Boot Hill"

Oh, I dunno about that......

 :)
Title: Re: Showdown at McGinty Flats
Post by: Digits on November 29, 2019, 10:13:55 PM
Pah!  Ten cows......I’d eat them for dinner!
Title: Re: Showdown at McGinty Flats
Post by: hentzau on December 05, 2019, 10:20:04 PM
Your kit bash station under construction looks a heck of a lot better than mine, but I just cobbled together the structure and never got around to painting or doing any roofing on it.  I really wish 4Ground had built a more reasonable train station...
Title: Re: Showdown at McGinty Flats
Post by: Ramirez Noname on December 06, 2019, 07:43:35 AM
Your kit bash station under construction looks a heck of a lot better than mine, but I just cobbled together the structure and never got around to painting or doing any roofing on it.

Thanks Hentzau  :)

Your station building was one of the main drivers for me building this one - thank you for the inspiration.

Here's a detail of the the initial build

(https://live.staticflickr.com/65535/49176869451_3cf35bb394_c_d.jpg)

I ignored the 4Ground "module" and reduced the width and height of the Store area and extended the main roof by one bay.

(https://live.staticflickr.com/65535/49176380158_606500b700_c_d.jpg)

I really wish 4Ground had built a more reasonable train station...

Yeap, got to agree with you - a mid-range kit could fill this gap.

RMZ