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Miniatures Adventure => Future Wars => Topic started by: nozza_uk on January 27, 2020, 11:07:32 AM

Title: Galactic Heroes rules question
Post by: nozza_uk on January 27, 2020, 11:07:32 AM
Hi, got a question about the Armor rule in Galactic Heroes.

Armor give you "a -1 to be hit in combat, and a -1 to wound rolls against you. Reduce moves by -1” per action". All this is pretty straightforward.  :)

Wanting to add elements from Wasteland Warriors for a couple of characters - namely helmet & shield respectively. The descriptions for both of those says they "add +1 to a figure's Armor roll". When's the armor roll made? Is this a reference to a different armor rule in the core rulebook?

Hopefully someone can help answer  ;)

Title: Re: Galactic Heroes rules question
Post by: BaronVonJ on January 27, 2020, 02:02:19 PM
Quick answer: Yes. The Core Book changed how armor works.
You can lift parts from all the different books and use them fairly easily but not this one.
Galactic Heroes is a stand alone book and was written before the Core book, which is meant for all current (Tales of Horror and Wasteland Warriors) and future supplements so players don't have to buy a rulebook that is 30% the same as the last one because the core rules are fundamentally the same.
Also, you can always PM with specific questions or reach out thru FB or our store contact.
-J
Title: Re: Galactic Heroes rules question
Post by: pixelgeek on January 27, 2020, 02:07:21 PM
Wasteland Warriors uses the core FoL rules that have an optional armour system. Light armour and Heavy armour in that system have a die roll that they use to deflect a hit.

The equipment you mentioned add to that die roll. It is detailed on page 36 of the FoL rulebook

Galactic Heroes doesn't use that system and instead has the Armored and Heavily Armored traits which just modify to hot and wound rolls.
Title: Re: Galactic Heroes rules question
Post by: BaronVonJ on January 27, 2020, 02:20:56 PM
Don’t deflect, but an armor save reduces effect
Title: Re: Galactic Heroes rules question
Post by: nozza_uk on January 27, 2020, 02:30:53 PM
Thanks BaronVonJ & pixelgeek for the quick responses.

Only got Galactic Heroes, so will look at getting the core book as well. Noticed that there is some scenario pdfs as well!
Title: Re: Galactic Heroes rules question
Post by: BaronVonJ on January 27, 2020, 02:42:02 PM
I think, all told, I've written close to 100 scenarios between all the books. Easily adaptable to other periods/genres. Somebody on FB posted that they took the new GH campaign book "Dark Day of the Destructo Ray" and used it for feudal Japan.
Title: Re: Galactic Heroes rules question
Post by: Gabbi on January 27, 2020, 02:48:54 PM
Only got Galactic Heroes, so will look at getting the core book as well.
I've got both, too. I've settled on GH for the moment, but I feel Core+expansions is the future of the system.
Title: Re: Galactic Heroes rules question
Post by: nozza_uk on January 27, 2020, 03:20:37 PM
I've got both, too. I've settled on GH for the moment, but I feel Core+expansions is the future of the system.

Looks like I'll be placing an order at Oshiro then!  :)
Title: Re: Galactic Heroes rules question
Post by: nozza_uk on March 23, 2020, 09:57:23 AM
I'm not on Facebook and so can't ask the group there.

Given the enforced isolation at the moment, is there any hints and tips for playing any of the FFOL rules solo?
Title: Re: Galactic Heroes rules question
Post by: OSHIROmodels on March 23, 2020, 10:00:47 AM
It's being worked on but no idea as to release date yet. It'll possibly be a free pdf.
Title: Re: Galactic Heroes rules question
Post by: BaronVonJ on March 23, 2020, 12:30:13 PM
Believe me, if there was an easy way to make they solo, I would have. The very ting that makes them special (card driven mechanic) makes them hard to play solo.
I can make a solo game, but keeping it the same game is hard. I've set aside Bigger Battles for the moment to try some other option even playing some online versions.
-J
Title: Re: Galactic Heroes rules question
Post by: pixelgeek on March 23, 2020, 02:33:34 PM
I'm not on Facebook and so can't ask the group there.

Given the enforced isolation at the moment, is there any hints and tips for playing any of the FFOL rules solo?

There is the recently released Frostgrave: Perilous Dark which deal with playing gamess in general in solo or co-op modes.

https://therenaissancetroll.blogspot.com/2019/10/entering-perilous-dark.html

Horizon Wars: Zero Dark has a very detailed solo system but I don't know how well it would adapt to GH

https://www.wargamevault.com/product/306209/Horizon-Wars-Zero-Dark?src=hottest

Over the Horizon has a simpler solo system

https://www.wargamevault.com/product/282834/Horizon-Wars-Over-the-Horizon?src=hottest_filtered

Some quick suggestions

Use the scenario to determine how to place tour opposing force

Deal out your own hand for activation but none for the opfor

Pick your highest card for activation

Reveal the top card of the deck. If it beats yours then an opfor unit activates first. If not then you activate

If the card has a special rules then apply it to the opfor unit that would benefit from it. If not then activate the closest unit that has LoS to one of your troops. If no LoS then closest opfor unit.

Assign a type of activity to the card suit
Diamonds - move toward scenario goal
Hearts - recover or use special ability
Spades - fire if possible
Clubs - move into CC if possible

If no LoS then just move towards cover that is closest to scenario objective
If the activated

Title: Re: Galactic Heroes rules question
Post by: BaronVonJ on March 23, 2020, 04:10:23 PM
pretty much I'm doing, but slightly more detailed.
Title: Re: Galactic Heroes rules question
Post by: Arundel on March 23, 2020, 05:58:02 PM
Pixelgeek, those are some excellent ideas.
Title: Re: Galactic Heroes rules question
Post by: pixelgeek on March 23, 2020, 06:39:03 PM
Pixelgeek, those are some excellent ideas.

Thanks. I may try to get a game in using them.
Title: Re: Galactic Heroes rules question
Post by: Arundel on March 23, 2020, 10:19:24 PM
If you do, let us know how it goes!
Title: Re: Galactic Heroes rules question
Post by: nozza_uk on March 24, 2020, 04:23:50 PM
Some quick suggestions

Use the scenario to determine how to place tour opposing force

Deal out your own hand for activation but none for the opfor

Pick your highest card for activation

Reveal the top card of the deck. If it beats yours then an opfor unit activates first. If not then you activate

If the card has a special rules then apply it to the opfor unit that would benefit from it. If not then activate the closest unit that has LoS to one of your troops. If no LoS then closest opfor unit.

Assign a type of activity to the card suit
Diamonds - move toward scenario goal
Hearts - recover or use special ability
Spades - fire if possible
Clubs - move into CC if possible

If no LoS then just move towards cover that is closest to scenario objective
If the activated

Thanks for the suggestion. Will aim to try it out this week.
Title: Re: Galactic Heroes rules question
Post by: BaronVonJ on March 24, 2020, 04:50:53 PM
Free playtest SOLO version on the Wiley Games FB page. If you're not a member, PM me.
Title: Re: Galactic Heroes rules question
Post by: OSHIROmodels on March 25, 2020, 07:59:46 AM
I’ll be using the official version  :D
Title: Re: Galactic Heroes rules question
Post by: nozza_uk on July 21, 2020, 05:39:10 PM
Quick question.

Thought I read somewhere (possibly here), that when creating a Galactic Hero (Or Villain), not only do they get 'Leader' for free, but also use a D12.

The Leader bit is in the rulebook, but the d12 bit isn't. Did I imagine it?
Title: Re: Galactic Heroes rules question
Post by: BaronVonJ on July 21, 2020, 07:12:18 PM
Must be imagining. You have to choose Veteran. Which for a Hero is highly recommended.
Title: Re: Galactic Heroes rules question
Post by: nozza_uk on July 22, 2020, 09:33:42 AM
Must be imagining. You have to choose Veteran. Which for a Hero is highly recommended.

Thanks for the reply. I think the question arose because the Galactic Heroes & Villains in the Codex Galactica all seem to use a d12 without having Veteran as a trait.
Title: Re: Galactic Heroes rules question
Post by: BaronVonJ on July 22, 2020, 01:10:26 PM
Ahh, then use a d12
Title: Re: Galactic Heroes rules question
Post by: Commander Roj on July 22, 2020, 01:49:31 PM
Must be imagining. You have to choose Veteran. Which for a Hero is highly recommended.

I’ve only played one game so far, but the kids enjoyed it (I could tell by the arguing, which made my head hurt!) This clarification is helpful, as It was all a bit on the fly, and I wondered about the dice types.